Best blades and sorcery nomad mods
BladesAndSorceryNomad
2021.11.01 04:05 coltonhouse_95 BladesAndSorceryNomad
2018.07.30 22:33 404_GravitasNotFound Blade & Sorcery
Official subreddit for the VR game "Blade & Sorcery", a physics based combat sandbox developed by KospY and the Warpfrog team. The game is currently Early Access with a full release ballpark of Q4 2023.
2022.06.27 20:21 theflyingbaron Blade & Sorcery: Nomad
Official subreddit for the VR game "Blade & Sorcery: Nomad", physics based combat sandbox developed by KospY and the Warpfrog team. Nomad is a standalone sister-title to the PCVR game Blade & Sorcery. Although technically released, Nomad is still benefitting from receiving game content updates similar to the EA PCVR Early title.
2023.06.07 10:21 livingroomsessions ME4 Completed!
2023.06.07 10:18 CharacterCautious446 This Auto Mod Gotta go
2023.06.07 10:10 Gossip-Luv2 A Known Devil is better than unknown Angel - Know your Mods
Hello Gossipers
As you all know, this Sub is run by many Mods, some are sweet, some are not so sweet. To know, who's who, we are giving a chance to you to interact with them.
Here are Mods who agreed to be part of this thread. Mods who are not mentioned here, have decided to keep themselves mysterious
Our First Mod is u/incredible_penguin11 . We call them IP One of the most active mods, who also comments actively on Sub. IP has been with Sub for a very long time. They were invited to join Mod team because they showed great balance and sensibility. Before anyone asks,
Being sensible wasn't a requirement, when I joined as Mod IP is a strict Mod . You can't escape IP if you are breaking rule. IP is often in my DMs, asking me why I haven't done the jobs they gave me last time. I celebrate when IP isn't active, because I can get a breather
IP knows everything that happens on Sub, Reddit and universe. Questions for IP
- How are you so popular, despite being a Mod? Your comments even get UPVOTES, how???
- What's your day as a Mod/how much time do you spend on Sub doing thankless Mod jobs
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Next mod is most popular
u/anakay83 . She is ancient as EB and has memories of Sub when it was one day old. Ana is such an experienced Mod that she has temp moderated almost all Subs that EB has moderated . Ana has also been temp Biggboss Mod, without watching a single episode of BB. Ana can Moderate NASA , if needed.
Questions for Ana
- Have you ever thought of just doing a "Select All" and "Ban All" - on which post? FYI for members, this feature doesn't exist.
- Do you feel "Powerful" being a Mod?
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The next one is quietly hardworking Mod, you may not even know she is a Mod
- u/alisha40s Alisha is also ancient member, has been on this Sub since beginning. Alisha has been so invisible that she didn't even get mandatory "Mental health" message till she made a Mod post. Don't take Alisha lightly, she can be very unforgiving when she sees Mod Queue. Do whatever you want, don't annoy Alisha
Questions for Alisha
- How do you manage to blend so well with members and hide your Mod status?
- What's your best and worst experience as Mod
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Our last, but not the least Mod on hot seat is
u/rekharai . She doesn't need any introduction. Her post on Katrina is legend here. She is like a Celebrity Mod, comes and goes, wherever she likes. Hope she doesn't ignore our questions
Questions for Rekha
- Have you thought about making another legendary post? If yes, who'll be your target
- What were repercussions of your post, apart from usual hate DMs
Don't be KJO, ask family audience questions only. No "Seggs at Gunpoint" questions here. Faltu Four shouldn't even attempt to ask Rank the following actors....... Not all Mods wanted to be part of this activity, so you get our
F4 from Mod team - Fearless Four Make this a fun session. You don't get to question Mods everyday.
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Gossip-Luv2 to
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2023.06.07 10:06 AdSenior489 Grave part 3
Welcome back intrepid reader we’re at Grave part 3.
So Grave and me are broken up and I’m trying not to hold a grudge. Because why should I. Well I get invited to the discord we created together and get made a mod again while he is tiptoeing around me. And he says he feels like he’s dancing on a knifes edge with me. I mean he kinda is. But I’m letting shit go left and right. I’ve even unblocked Sara and talked to her a little. I don’t go out of my way to do it though, since I’m still not a fan. But things are progressing.
I’m not sure exactly what happened but me and Grave ended up in a call. And it just progressed from there to him wanting me to dom him. And him jerking off to it. Not the best feeling considering I feel like he likes the sexual gratification more than he likes me. Well after dimming him into going to bed he assumes that we are back together.
Because of the stress that I’d been dealing with and not wanting to deal with fallout I just agreed. So yay me and Grave are back together.
You’re all caught up Reader. But geez that was a lot and there’s still more bullshit. Like him telling me off for worrying about him drinking and him asking if I’m bored of him. It’s not that I’m bored of him it’s that I barely like him at this point. He should have stayed an ex for a fucking reason. But those are different stories.
So Tomáš or Duck next?
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2023.06.07 10:05 allmoddedapk Best MOD APK site for Android. You Can Find Premium Apps and Games at AllMODDEDAPK.com Everthing is safe and trusted place to download the best modded games & premium apps for Android.
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https://allmoddedapk.com/pubg-mobile-india-mod-apk/ For More Latest MODS APPS/GAMES
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2023.06.07 10:02 CMDR_Agony_Aunt I'd like to take a moment about 2 of my favourite classes - Shadowcaster and Spellblade
I've always had a soft spot for hybrid melee/casters. Ranger has been a favourite of mine since first edition D&D.
I'd like to take a moment to talk about the Shadowcaster and Spellblade classes.
These classes often get mid level ratings in tier lists, and yet, i find them fun to play and quite powerful, even if they don't perhaps get the same damage output of their fellow subclasses.
The Palace of Ice DLC enables both of them to get third level spells, which is pretty useful for both.
One thing i love to have in my teams is mobility, the ability to move around and control the battlefield, and both have this in spades.
My main run through PoI at the moment is a team of 4 rogues (4 different subclasses) and the ability of the whole team to sneak well and launch a ton of sneak damage on the first turn, then rush to the next enemy and land hits is huge. With the Cloak of Elvenkind i can literally walk up to the face of some enemies without being spotted, and others i can navigate around and get behind. Its been my most fun team to play to date and very tactical, ensuring you always have at least 2 party members on each enemy, which is quite possible with 2 dashes per turn if needed. All have Forest Walker as well, for an extra 2 movement points and they are all Silvan Elves, the fastest movers in the game.
As you can imagine, they can move very far on their turns.
So, with that in mind, let's first look at the Shadowcaster. On top of the sneak damage, which just keeps going up and up with levels (dual wielding of course to increase chance of getting that sneak damage off), mobility, and sneakiness, it has some quite useful features.
Shadow retribution - when targetted by a spell you can fire off a cantrip in return. That really means Shadow Dagger, and while its only 1d8 damage, with a WIS save, sometimes that little bit of damage can be the bit you need to take down enemies, especially early levels.
Shadow Dodge is a short range teleport. Generally speaking, i don't use it much, since you can move around effectively without it. But it can be useful to teleport to otherwise impossible to reach places or to position yourself next to an enemy with the path is blocked for some reason.
Shadow Casting - sneak damage applies to spells with an attack roll. It comes in late, and of limited use, since you're likely carrying a bow anyway. But means you don't have to swap weapons, useful when enemies can move into melee range of you and you want to maintain the ability to use the Twin Blade feat.
Spells:
This is where the increased level from PoI helps as you now get access to counterspell. While there are other decent spells they get (Mage Armour, Identify, Shield, etc), counterspell is probably the one that can save your bacon the most. Sure, maybe you've got a wizard in the party with it as well, but the more counterspells you have access to in a battle, especially when facing multiple casters, the better. With a couple of casters with counterspell you can effectively shut down enemy casters.
On to the Spellblade
There are different ways of building these, but i prefer full plate and two handed fighting style. As noted earlier, they can't quite match the damage output of the Champion but... they can (more on that later).
Most of their specific abilities i don't care about much, but again, the spells come into play, and one ability Arcane Escape, which allows you to move an additional 3 cells after taking a turn. This enables you to start battle by casting a spell, then moving further to engage, and then using your bonus attack or action surge to get damage in quickly. Remember, i love mobility.
Spells:
PoI really unleashes them. But let's first start with a some lower level spells.
Expeditious Retreat and Longstrider (and also Jump to a lesser extent) increase your ability to get around the battlefield to where you are needed. Longstrider you can cast well in advance of potential combat, just keep it cast just in case. Alternately, if you see enemies ahead, or combat is already started, Expeditious Retreat can give you dash as a bonus action, just like a rogue, to get around the field.
At level 2 spells we get Misty Step, again, useful for getting around, spider climb, and hold person (useful to stop those pesky archers or casters running away).
But level 3 spells is where it really comes online.
Haste - one of the best spells for melee focused characters. Cast Haste, get 3 bonus movement from Arcane Escape, and you're golden for getting to the enemy. On top, you can turn that standard 3 attacks per turn into 4 (or 5 with follow up strike), which then can be doubled into 8/10 attacks per turn with action surge.
Flying enemies? Why mess around with a bow when you can cast Fly and whack them in the face with your big stick?
On top, since you're a fighter, you're going to have high CON, so concentration spells shouldn't be an issue, and throw in flawless concentration and it will be rare you lose concentration on your haste/fly/etc.
Now, i know what some people will say. Why not just have your wizard (or whoever) cast those spells on the fighter?
Well, because if the wizard is buffing the fighter, they aren't buffing someone else, they aren't casting offensive spells or control spells, or something else they could be doing. The Spellblade largely frees up your buffers from the need to buff them.
Anyway, just thought i'd share my feelings on these classes. Hope you found it informative.
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CrownOfTheMagister [link] [comments]
2023.06.07 09:52 JWGardiner PSA: Don't download mods or plugins currently
I'm a little late to this, but you can find more info
here It's worth a read as the majority of people have used mods, and are likely going to install some for 1.20 as soon as they update.
The simple explanation is; mods and plugins are very likely to be infected with malware, and a lot of curseforge/dev.bukkit.org accounts have been compromised. As it stands right now, other sites like modrinth seem safe - but the malware can spread if a mod creator uses an infected mod, then updates their own mod.
Earliest reports go back to May 22nd for mods, and even earlier (April) for plugins. So be careful with anything downloaded after then. So what does it actually do? The link earlier says it best;
If you got infected while the C&C server was still up, you may have had your browser database and Windows credential store dumped. This includes your Windows Microsoft account, vanilla Minecraft launcher account, and god knows what else. The jar file that does these things is unconfirmed but we believe it is related to this outbreak.
As well as infecting all other jar files on the device with the malware (Including stuff unrelated to Minecraft!)
The control server is currently down which means the malware is dormant and not going to do much if you get it now - This does not make it safe and you should still avoid.
If you're worried about whether you're infected or how to remove it if so, go look at the link I added at the start. I've verified that any mods I've developed aren't infected with it, but I can't speak for other developers.
This applies for; - Plugins - Mods - Modpacks - Any jar files from an infected device - Any of the above from a custom launcher still apply (If you downloaded mods via prism for example)
EDIT: Reddit formatting
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Minecraft [link] [comments]
2023.06.07 09:43 hgsalonandspa Get The Most Satisfactory Spa Service In Sturbridge With Us
2023.06.07 09:39 DEEP_OCTOPUS Ranger Subclass - Sky Stalker
Spells of the Sky Stalker
Level 3: Feather Fall
Level 5: Warding Winds
Level 9: Fly
Level 13: Storm Sphere
Level 17: Control Winds
Lv3 Thunderous strikes
On a melee attack, you deal an extra 1d4 thunder damage on the hit. A creature can only take this damage once per turn. At level 11, this damage increases to 1d6
Lv3 Skyward Soul
Learn the Gust and Booming Blade cantrips.
In addition, Your body is now partially incorporeal. Your parts of your body disperse into a mist and reform again. This can be any colour you want and can change at whatever response you set. Embreous and smokey, Dark and Brimming with lightning, Whatever your heart desires.
Lv7 Strong Winds
When you cast gust, you can push a medium or smaller creature 10ft or a large creature 5ft in any horizontal direction. Creatures can now willingly fail this saving throw. You can cast it as a bonus action a number of times equal to your Wis Mod per short or long rest.
Lv11 Distant Strike
When you make a Weapon attack or unarmed strike, you can teleport up to 10ft before the attack. You disappear into a mist Cloud and reform at the destination.
In addition, if you attack at least 2 different creatures, you can attack a third creature.
Lv15 Storm Commander
When falling, you decend 60ft per Round and take no fall damage.
When you make a weapon attack for Booming Blade, the extra damage of thunder strike becomes 1d8. (3d8 on hit instead of 2d8 + 1d6)
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2023.06.07 09:21 Radi0ActivSquid Rocket came late. HM was first skull door in Styx. Sack in second door. I credit HM completely for saving "Hermes Would Be Jealous."
2023.06.07 09:20 Nicdutch Going organic and micro farming!
| After playing Farming Simulator for the past couple of years, I felt that I needed a new challenge. Therefore, I decided to go (almost) fully organic, and to start from the bottom of the ladder which meant micro farming. That means that I gave myself 200 000 $ loan, that’s it, with which I bought myself two pieces of land (108 000 $), including one that was a property where I would live. I built on that one seven gardens at 2000 $ each and three chicken coop. With that budget, no way I could afford a tractor. So all I used for the first years of the game was the John Deere Gator 4X2… which is a BEAST! And all I allowed myself to do is rent the smallest pieces of equipment to work my field. Going organic also meant that I wouldn’t use any chemical fertilizer on my fields. Only cover crops. It also meant that any fruits, vegetable, honey or eggs I would produce had to be sold immediately, just like in real life. So I built myself a little selling lodge next to my house. After a couple of years, I was able to repay my loan and buy an extra piece of land. On it, I built two pigsties. Yes, pigsties are not exactly organic, but that was the only way I could collect slurry to fertilize my fields. That’s pretty much the only non-organic thing I allowed myself to do. However, when it came to feeding the pigs, everything had to come from my harvests. In fact, I never allowed myself to sell more than 50 000 L of grain each year. If I had more than that, it meant I was relying too much on machinery. Money started to come in. So, in the following years, I started to add many more greenhouses, foil tunnels, strawberry fields and I even built myself a pretty big érablière (as we say in Québec, maple farms for everyone else), always trying to stay as organic as possible. Unfortunately, with every greenhouse mod in FS22, you have to use chemical fertilizer instead of organic (which would cost more), but you don’t get a cash bonus for growing organic foods, so I guess it evens out. So, after playing more than 275 hours, I’ve pretty much reached my ending point. Especially that I just built my own farming market, which is not only meant to sell what I’m growing, but also to attract tourists. As you can see in the pictures, I have two small pastures, for pigs and for sheeps, a barn for chickens and a playground, just to attract kids and their parents. There’s also a BBQ place when I invite the best Instagram influencers to help my marketing. We’re also selling plants for three times what they’re worth! So, was this challenge fun? Sure was! It’s a different way of to think the game, where it’s not about buying bigger and bigger equipment, but rather to do more with every little acre you own. submitted by Nicdutch to farmingsimulator [link] [comments] |
2023.06.07 09:19 Pvt_d0nut CLI settings for a CRT with GBI.
Hi guys, I'm slowly getting more and more into the Gamecube modding scene, just did a picoboot.
What are the best settings for my 4:3 CRT with GBI? I've chosen the SR edition as the guide told me to. However, I feel it's a little small and I have a bunch of screen real estate left. I don't mind letterboxing but I feel it could be a bit bigger.
Also, do the borders work with GBI SR?
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Pvt_d0nut to
Gamecube [link] [comments]
2023.06.07 09:16 14g0t Bloons TD 6 - Update Notes! Version 37.0
Bloons TD 6 v37.0 - Update Notes!
Rolling out now on iOS, Android, Steam please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Key New Features
- New Paragon - The Magus Perfectus! (loves casting spells) Some of you know we teased this last year, but we needed more time to balance the art and design required to make this extra special, so we are very pleased to get this live! Wizard Monkey’s Paragon is designed to be a higher level strategic Paragon with powerful ability usage similar to the Doomship.
- The core of the Magus is a toggle to and from a Draining Beam which deals very small single target damage but absorbs graveyard mana as it damages and destroys Bloons
- While toggled off from the Drain Beam, Magus attacks with a powerful Arcane Spike that deals massive damage to MOABs and revives Bloons it slays, while a Dark Phoenix circles overhead attacking with Firebomb breath and a radial fireball attack
- Phoenix Explosion Ability: can be cast to consume the Paragon’s entire graveyard to set all Bloons on screen on fire for 30 seconds and summon one Zombie ZOMG for every 9000 graveyard mana consumed
- Arcane Metamorphosis Ability: can be used to consume all graveyard mana and transform the Magus briefly into an alternate form which decimates everything with a flame cascade attack; Metamorphosis lasts longer the more mana it consumes
- Magus was designed for armchair play so it will fill and consume graveyard mana on its own, but our goal was to create more actively controlled Paragon for those who will enjoy microing between Beam on and off and choosing which awesome Ability to unleash and when
New Awesome
- Happy Birthday BTD6 - On June 14th, BTD6 will celebrate 5 years of monkeytastic fun and strategy! We hope you’ll join us for the main menu changes, skinned Collection event, special Questing, and general celebration. Thank you for five amazing years and we’re looking forward to all the years ahead!
- New Hero Skin - Jiangshi Sauda, a fun new cross-cultural look for Sauda brainstormed by the art team, mixing inspirations from a favorite show and Chinese folklore
- New Map - Erosion
- Community designed advanced map Erosion
- TheWiseTroll’s original concept proposed land and water but when thinking about map colors and the little stories we think of behind each map, the concept of the polar bear walking back with the shrinking ice was too compelling to do anything else
- New Quests
- Birthday Party - Pop the Party Bloon as many times as you can before it escapes
- Blade Sauda Nowhere - Try out Sauda and learn some of her skills
- Patch’s Cheap Chimps Challenge - Beat Logs with as little cash spent as you can
- Striken Bad - Defeat the BAD on round 100 using First Strike. The spelling hurts us, too, you’re not the only one - but we had to do it!
- Least Cash and Least Tier Boss Events
- We’ve heard feedback about and have been wanting to shake up Boss rules, so here we go!
- Applying new victory conditions to Boss Events completely changes the focus while still needing the damage output and type to handle each Boss
- Time still matters, as the secondary time score will break any ties
- New Trophy Store Items
- Heroes: Geraldo Pack Mule pet, Quincy Spec Ops Drop In placement
- Monkeys: Sweden Village Flag
- Bloons: Party Hat Bloons
- Game & UI: Vortex Avatar, Sunset Samba 64 Mix music track, Quincy Arrows banner
- Nexus.gg Creator Supporter Avatar - show your support for Content Creators by using the Creator Support button on the Settings screen and purchasing any IAP
- Limited Time only {trophy items if there’s a seasonal}
- 5 Year Anniversary Avatar, 5 Year Anniversary Banner
- New CT Team Store items
- Base Props: Treasure Chest
- Icons: Overclock icon, Archmage Staff icon
- Frames: Bloon From The Dead frame, Mage Hat frame
- New Slider
- Everybody loves sliders, right?
- After lots of discussion on the team and a fair few player requests, we’ve added a ‘Projectile and Effects Scaling’ accessibility option to main menu Settings
- This is primarily for accessibility to minimize the size and brightness of projectiles and effects, especially when the screen is crowded with Monkeys and Bloons
- This is not directly a performance improvement feature, so please do not expect the game to run noticeably better - just noticeably cleaner
- We tried not to remove key game state indicators but this is ultimately in player control - if you adjust the slider and effects and projectiles make it harder to play the game, please reset the slider until the game is working the way you want
- It’s also really fun for silly screengrabs, so please post your favorites!
Game Changes / Additions
- New Party Time game theme event!
- Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
- Bosses on spawn will now clear the map of all existing projectiles
- Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
- The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
- Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
- Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
- Translated game into Thai
Quest Changes
- Added a ‘Play Again’ button to the victory screen for quests
- Added a ‘Disable Dialogue’ checkmark for some quests after beating them
- Game hints are now hidden during Quests
- Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
Bug Fixes & General Changes
- A large number of localization fixes - thanks for the player feedback on your pet peeves!
- Resolved a number of general crashes
- Number of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creation
- Resolved an issue with abilities highlighted in quests remaining highlighted after restarting
- Holding down on a tower should correctly hide the UI again
- Quests no longer play placement effects for any pre-placed towers
- Resolved an issue that could prevent Total Damage from counting correctly to profile
- Resolved an issue where total insta monkeys profile stat would decrease if the instas were used
- Resolved certain very specific freeplay seeds causing crashes on certain rounds
- Bloons Leaked summary no longer gets cleared in co-op after reviewing map
- Stairs in the top corners on Resort are now placement blockers
- Resolved a crash that could occur when waiting on the events screen as events end
- Resolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the hero
- Fixed some towers not targeting the test bloon when set to target type Strong
- Fixed position of the full patch notes link on update popups on some resolutions
- Midnight Mansion plays a fishie animation in the bloon exit on loading in
- Resolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.
- Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for it
- Pressing back from the avatabanner selection will now just back out of that selection
- Changed Pop Count on summary screen to Damage Count and added actual Pop Count
- Hero portraits no longer linger too long on the screen after exiting the upgrades menu in game
- Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
- Resolved map-based buffs not inheriting to subtowers correctly
- Resolved an issue where an external proxy could sometimes cause the game to hang on loading forever
- Co-op red areas fade in more slowly when you cross the boundary
- Resolved online/Invisible profile setting displaying text incorrectly
- Audio polish when opening reward chests in the collection event
- Updated wording on logout screen to address some confusion
- Added a background to the rewards UI
- Added confirmation pop-up for In App Purchases added from outside the game
- Monklish font has been regenerated to include the Māori macrons
Tower Specific Fixes
Ice Monkey
- Resolved a number of cases of the xx2 Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage.
Monkey Buccaneer
- xx5 Trade Empire should no longer buff too many merchants in co-op
- Resolved tower moving from flagship to navarch displaying vfx at the wrong scale
- Resolved "Paragon available" pip displaying for Buccaneer with only Flagship and Pirate Lord unlocked
- Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order
Monkey Ace
- xx2 Centered Path ace no longer displays it’s placement target on screen initially when loading a save
- Upgrading to 002 Ace no longer refreshes the cooldown on the special toggle
- Resolved an issue with Monkey Ace jumping offscreen after a Retry Last Round
Banana Farm
- 5xx Banana Central no longer buffs other Banana Centrals in co-op
Engineer
- 1xx Engineers can now place their sentries correctly on One Two Tree
- Overclocking a 5xx Engineer’s sentry just as it starts exploding no longer crashes the game
- Engineer Paragon no longer crashes if created while a Bloontrap is being deployed
- Engineer Paragon no longer crashes when selling the main tower while it has a sentry moving through the air that has not landed yet
- Engineer Paragon should no longer throw sentries into the middle of the map due to techbots
- Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save
Beast Handler
- 3xx Great White projectiles can no longer hit bloons far out of range
- 3xx Great White rare crash that could occur at end of rounds has been resolved
- 3xx Great White’s slow applied to grabbed target now expires correctly
- 310 Beast Handler now has eyebrows, just like that one map suggestion
- Corrected the splash asset for crosspathed 4xx & 5xx Beasts
- Merging an Orca into a Megalodon while it's taking out a bad should no longer cause a 2nd Megalodon to briefly appear
- x1x Microraptor no longer fails to attack in some cases when being moved to different heights
- x4x Tyrannosaurus Rex ability now scales with Challenge Editor ability cooldown slider
- Beast Handler's bird targeting no longer breaks when set to strong if bloons are leaving radius
- Resolved a crash that could occur when moving a beast to the screen boundary
Hero Specific Fixes
Obyn Greenfoot
- Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it
Psi
- Resolved a crash that could occur when attacking glued Bloons
Geraldo
- Resolved an issue where selling Geraldo, and then re-buying him would show the description of the last-viewed store item from before selling him
Platform Specific fixes - PC: Beast Handler’s hotkey in the hotkeys menu has been moved up near the rest of the support towers
- PC: Added a ‘ Monkey Special 2’ hotkey (for towers like Beast Handler, Necromancers & Ace Paragon). By default the Special 1 & Special 2 hotkeys have been assigned to PageUp & PageDown and ordered so that PageUp triggers the upper specialty, and PageDown triggers the lower one
- Arcade: Resolved a strange one pixel wide black line that can appear above some text characters on the arcade font
- Chromebook: Game no longer crashes if attempting to login via webview
- Chromebook: Resolved an issue with bluetooth mice being unable to scroll
Balance Changes
Boomerang Monkey
This part has to be included along with the Lych Soul rework with Paragons which is finally making it in this update after necessary delays. As Boomerang Paragon’s knockback hits so many times so quickly, we need to make it more reasonable when applied to targets that aren’t immediately destroyed.
- Boomerang Paragon knockback amount reduced 3 > 1
Bomb Shooter
MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers
- x4x MOAB Assassin ability passes through MOAB layers
- x4x MOAB Assassin ability explosion centers around the impact target
Tack Shooter
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.
- x3x Blade Shooter pierce increased from 6 > 8
Ice Monkey
Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3.
- 000 Ice Monkey freeze duration reduced by 50% on ceramics
- All T3 Ice Monkeys increase freeze duration on ceramics from 50 > 100%
- 203 Icicles crosspath now gains camo prio
Glue Gunner
The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now.
- 4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same.
Sniper Monkey
This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show.
- 5xx Cripple MOAB damage increased from 80 > 280
Monkey Buccaneer
Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.
- 210 Grape Shot total projectiles reduced from 10 -> 6
- 310 Destroyer also reduced from 10 > 6 grapes
- 310 Destroyer now increases grape attack rate twice as much, matching increase to the regular attack
- 410 Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts
- 410 Aircraft Carrier planes radial Emission Angle 360 > 90
- 410 Aircraft Carrier planes radial projectile count 8 > 6
- 410 Aircraft Carrier plane grape projectile speed 100 > 200
- 420 Aircraft Carrier planes radial projectile art: dart > hot grape
- 420 Aircraft Carrier planes radial damage type Sharp > Fire
- 400 Aircraft Carrier plane radials damage 1 > 2
- 4xx Aircraft Carrier missiles now follow tower target priority
Monkey Ace
Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus.
- xx4 Spectre Dart damage increased 3 > 4
- xx4 Spectre Dart ceramic bonus reduced 2 > 1
- xx4 Spectre Dart pierce reduced 15 > 10
- xx4 Spectre Bomb damage increased 2 > 3
- xx4 Spectre Bomb ceramic bonus reduced 4 > 3
- xx4 Spectre Bomb pierce reduced 30 > 20
Heli Pilot
Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.
- 302 Razor Rotors will now benefit from the faster firing crosspath
- 3xx Razor Rotors cooldown rate 0.75 > 0.5
- x4x Support Chinook price reduced from $10500 > 9500
- x4x Support Chinook supply crate cash generated reduced $1650 > 1,550
- x4x Support Chinook max uses per round reduced from 3 > 2
- xx4 & xx5 Comanche mini's follow the target priority set on their main Heli
- xx5 Comanche Commander missile damage 7 > 15
- xx5 Comanche Commander missile moab bonus 5 > 8
- xx5 Comanche Commander mini's missile dmg 5 > 15
- xx5 Comanche Commander mini's missile moab bonus 5 > 8
Mortar Monkey
As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.
- 4xx The Big One stun duration non-MOABs increased from 0.5s > 0.75
- 5xx The Biggest One stun duration MOAB increased from 0.3s > 0.5
- 5xx The Biggest One stun duration BFB increased from 0.2s > 0.3
- 5xx The Biggest One stun duration DDT increased from 0.2s > 0.3
- x3x Heavy Shells attack delay reduced from 1.08 > 0.81
- x4x Artillery Battery attack rate buff reduced from ¼ to ⅓ (remains the same rate: 0.27)
- xx3 Signal flare cost increased $700 > 800
- xx4 Shattering Shells price reduced from $11,000 > 10900
- xx3 Signal Flare decamo radius reduced from 50 > 43
- 103 Signal Flare decamo pierce increased by 5 > 10
- xx4 Shattering Shells burn DoT deals moab bonus +5
Super Monkey
As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.
- 4xx Sun Temple's Magic Sacrifice mini Sun Avatars when placed will spawn with the same target prio as their parent tower
Ninja Monkey
We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.
- Ascended Shadow now grants global camo detection for all your towers
- Ascended Shadow no longer strips camo from Bloons with every attack
- Ascended Shadow main attack gains bonus to camo +6
- Ascended Shadow Flash Bomb Explosion gains bonus to camo +20
- Ascended Shadow Flash Bomb Shurikens gains bonus to camo +16
- Ascended Shadow Sticky Bomb Projectile gains bonus to camo +3200
- Ascended Shadow Sticky Bomb Explosion gains bonus to camo +700
- Ascended Shadow now deals 25% damage to all non-Boss MOABs that spawn
Alchemist
Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.
- x4x Transforming Tonic transformed alchemist can now ignore line of sight
- x5x Total Transformation towers transformed by the x5x will keep their Target Priority
Druid
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better.
- 3xx Druid of the Storm’s Tornado no longer targets MOAB-class Bloons
- x3x Druid of the Jungle no longer pops Lead Bloons without 130 crosspath
- x3x Jungle Vine follows target prio of tower instead of strong
- x3x Jungle Vine defaults tower to strong priority when purchased
- 205 Avatar of Wrath base Heart of Thunder attack rate increased 2.3s > 1.15
Spike Factory
We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics.
- 4xx Spiked Mines pierce increased from 12 > 20
- 4xx Spiked Mines explosion pierce reduced from 40 > 30
- 4xx Spiked Mines DoT damage increased from 1 > 10
- 5xx Super Mines explosion pierce remains at 60
- 5xx Super Mines DoT damage increased from 1000 > 2500
Monkey Village
A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.
- xx5 Monkeyopolis income formula now includes a base +$2500 minimum
Engineer
The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.
- xx5 XXXL Trap attack cooldown reduced from 5.8s > 4.6
Beast Handler
As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points.
- 3xx Great White thrash rate benefits from speed buffs
- 3xx Great White damage increased 4 > 8
- 3xx Great White max extra damage from merge increased 8 > 16
- 3xx Great White max attack rate buff from merge increased 0.20634 > 0.38
- 3xx Great White extra thrash knockback duration from merge increased 0.1 > 0.2
- 4xx Orca thrash damage increased 20 > 30
- 4xx Orca thrash max extra damage from merge increased 40 > 60
- 4xx Orca max attack rate buff from merge increased 0.37829 > 0.38
- 4xx Orca thrash radius increased 20 > 24
- 5xx Megalodon price reduced from 55,000 > 45,000
- 5xx Megalodon thrash radius increased 30 > 36
- 5xx & x5x Beast handler paths are now overclockable
- x4x and x5x Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target
- xx1 Gyrfalcon path deals +1 damage to Regrows to stop accidental infinite regrow farms
- xx3 Golden Eagle pierce increased 12 > 15
- xx3 Golden Eagle pierce range increased 24 > 30
- xx3 Golden Eagle ceramic pierce penalty reduced from +3 > 1
- xx3 Golden Eagle Max Merge Bonus: Now grabs MOABs with pierce penalty +14
Gwendolin
Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.
- Lv6 Gwendonlin main attack DoT stack count 0 > 1
- Lv6 Gwendonlin main attack DoT damage increased from 1 > 2
- Lv9 Gwendonlin main attack DoT damage increased from 1 > 4
- Lv10 Gwendonlin main attack DoT damage now increases by 1 per additional level
Adora
While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons.
- Lv7 Blood Sacrifice can now be used on Beast Handlers
Admiral Brickell
We aren’t happy with strats that start looking like exploits with frequent sell-replace loops.
- Upon Selling Brickell - all of her placed Mines are now expired along with her as well
Psi
Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway.
- If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
- Lv3 Psychic Blast pierce increased from 50 > 200
- Lv7 Psychic Blast pierce increased from 100 > 200
Event / Boss / Relic / Knowledge
- All Lych Soul variations can now be stunned/slowed by paragon tier upgrades
Looking Forward Five months of 2023 done and dusted, which feels to us like it has zoomed by, perhaps because the Auckland office where the BTD6 team is based has only just reopened after the severe flooding at the end of January. All of Update 36 and the majority of Update 37 were completed while again working from home, but we’re very excited to have the office repairs done, the flood wall almost finished, and the ability to work shoulder to shoulder again on fun new things for the monkeyverse! Here’s the latest gaze into the crystal ball:
- Update 38 Key Content
- New Boss - Phayze: another all new Boss concept and play style, not giving any other hints apart from the name itself
- Summer fun: a new Brickell hero skin and a waterpark map aimed toward Intermediate to help keep northern hemisphere summer cool
- Quests: continuing to build new quest system features and adding a few new Quests to the list
- Update 39 Key Content
- Map Editor: under construction since last year with internal systems testing happening during 38.0 development, we are super excited to put map creation tools in player hands on as many platforms as possible when it goes live
- New Hero - Spirit Walker: another unique design that we’re sandboxing already to make sure it has as much balance and art iteration as possible, again no hints other than the name
- Update 40 Key Content
- New Paragon - Monkey Sub: we’ve tagged sub as the next Paragon, so tell the Navarch to stop hoarding all of the Portable Lakes!
- Stretch Goals - Boss Rush Team Event and CT Themes: lots of unknowns 3 updates out but we have strong plans for a new Team event and new parameters for Contested Territory that will make each CT more dynamic - anything that we don’t get done by end of year will have strong groundwork for next year
- Console
- Getting closer to submission on Xbox and PlayStation but this has been slow going. We’ve added another programmer and are working even more closely with platform partners to get through our last issues and launch as soon as possible, but that’s likely at least another 2 months. Switch is still a consideration depending on response to Xbox and PlayStation, as it will require additional bespoke development.
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2023.06.07 09:14 CrystalDisc [PC Server] 🌟 NEW 🌟 WAYWYRD ARK 🌌 [PVE] [MODS] [RATES x3] 🦖
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2023.06.07 09:14 CrystalDisc [PC Server] 🌟 NEW 🌟 WAYWYRD ARK 🌌 [PVE] [MODS] [RATES x3] 🦖
| https://i.redd.it/mndccoc8nj4b1.gif WAYWYRD ARK ❓ WAYWYRD ARK... is a small, tightly-knit Steam/PC modded server. Boasting hostile human NPCs and a light roleplay element, we offer a place where everyone has a stake to claim. Check us out! ❓ The House Rules... are short, sweet, and to-the-point. This is not a mega-server with pages of guidelines and requirements. Everyone is expected to operate under the golden rules and be kind! ❓ The Main Map... is Fjordur, but with plans to expand into a cluster and increase the player cap as it grows. The same goes for mods; if there's a large demand for something, we'll put it to a vote! ❓ The PVP Games... are a series of events where players can participate in mock raids, capture the flag, and more. All of this is still in the planning stages, so come and add your input before launch! ❓ The End Goal... is to build a fellowship during the last stages of ASE that can cross over into ASA. Are you looking for folks to build a rapport with for the future? This may be the place for you! SERVER RATES ⚙️ XP/Tame/Harvest x3 ⚙️ Mate/Hatch/Growth x3 ⚙️ Loot/Fishing Quality x3 ⚙️ Max 150 Wild Dinos ⚙️ No Decay or Wipe ⚙️ ... QoL Tweaks! THE MODS LIST ⭐ Awesome SpyGlass! ⭐ Awesome Teleporters! ⭐ Auto Engrams! ⭐ Better Map ⭐ Best Eggs! ⭐ Custom Dino Levels ⭐ Dino Storage v2 ⭐ eco's Garden Decor ⭐ eco's RP Decor ⭐ eco Trees ⭐ HazeStacks ⭐ Human NPCs ⭐ Immersive Taming ⭐ Kraken's Better Dinos ⭐ Lethals Reusables ⭐ MarniiMods: Hairstyles ⭐ RP Visual Storage ⭐ Structures Plus (S+) ⭐ SuperTek ⭐ Upgrade Station v1.8i JOIN THE SERVER 🔗 https://discord.gg/YVMxSJGNHZ submitted by CrystalDisc to ARK_pc [link] [comments] |
2023.06.07 09:14 CrystalDisc [PC Server] 🌟 NEW 🌟 WAYWYRD ARK 🌌 [PVE] [MODS] [RATES x3] 🦖
| https://i.redd.it/0z3dggnwmj4b1.gif WAYWYRD ARK ❓ WAYWYRD ARK... is a small, tightly-knit Steam/PC modded server. Boasting hostile human NPCs and a light roleplay element, we offer a place where everyone has a stake to claim. Check us out! ❓ The House Rules... are short, sweet, and to-the-point. This is not a mega-server with pages of guidelines and requirements. Everyone is expected to operate under the golden rules and be kind! ❓ The Main Map... is Fjordur, but with plans to expand into a cluster and increase the player cap as it grows. The same goes for mods; if there's a large demand for something, we'll put it to a vote! ❓ The PVP Games... are a series of events where players can participate in mock raids, capture the flag, and more. All of this is still in the planning stages, so come and add your input before launch! ❓ The End Goal... is to build a fellowship during the last stages of ASE that can cross over into ASA. Are you looking for folks to build a rapport with for the future? This may be the place for you! SERVER RATES ⚙️ XP/Tame/Harvest x3 ⚙️ Mate/Hatch/Growth x3 ⚙️ Loot/Fishing Quality x3 ⚙️ Max 150 Wild Dinos ⚙️ No Decay or Wipe ⚙️ ... QoL Tweaks! THE MODS LIST ⭐ Awesome SpyGlass! ⭐ Awesome Teleporters! ⭐ Auto Engrams! ⭐ Better Map ⭐ Best Eggs! ⭐ Custom Dino Levels ⭐ Dino Storage v2 ⭐ eco's Garden Decor ⭐ eco's RP Decor ⭐ eco Trees ⭐ HazeStacks ⭐ Human NPCs ⭐ Immersive Taming ⭐ Kraken's Better Dinos ⭐ Lethals Reusables ⭐ MarniiMods: Hairstyles ⭐ RP Visual Storage ⭐ Structures Plus (S+) ⭐ SuperTek ⭐ Upgrade Station v1.8i JOIN THE SERVER 🔗 https://discord.gg/YVMxSJGNHZ submitted by CrystalDisc to playarkservers [link] [comments] |
2023.06.07 09:04 TheGeekyZoologist Jurassic World: The Hegemony of Biosyn (JWD rewrite) - Act III
See the previous posts:
https://www.reddit.com/JurassicPark/comments/1419mpy/jurassic_world_the_hegemony_of_biosyn_dominion/ https://www.reddit.com/JurassicPark/comments/142b35e/jurassic_world_the_hegemony_of_biosyn_jwd_rewrite/ Act III - The Gathering of the Clouds
Mia Everett Visually confirming Rainn's revelation, Victoria is shown in a cage inside Amelia Everett's lab, within Biosyn's Citadel. Mia does her best to comfort the scared and depressed
Achillobator and her motivations are explored shortly after. It's revealed that due to her experience within the team who made the Indominus and the Indoraptor, Biosyn tasked her with reviving InGen's IBRIS program by breeding raptors with high obedience potential. However, none of the achillobators cloned by Biosyn proved to be trainable enough for the program's ambitions (even though they attempted to mimic Owen's experience by having keepers being there at the animals' birth), which displeased Dodgson and the other higher-ups, who are now favouring another research team, who focuses on a more intrusive way of controlling dinosaurs. Basically treated as a second-class researcher amidst a rather toxic work environment, Mia became desperate enough to hire poachers to capture Blue, which she intended to breed with their achillobators in order to finally have trainable individuals. As Victoria is not sexually mature, Mia is in front of a considerable setback and fears that Dodgson will pull the plug due to her lack of results, especially in this troubled period for Biosyn.
The tying noose The next day, the intel collected by the UN agents (people involved in the Black Market, Biosyn's connections with it) are sent to the nearby countries, including Italy, where an arrest warrant is launched against Kayla.
On his side, Isaac Gibbon is contacted by Bigelow who tells him about the debacle of their mission in Malta, saying that Claire and Owen saved the grey guards from disaster. He orders her to stay in Italy for the moment and wait for new orders. Shortly receives, he receives a candidate for a desk job in the DSD: It's Franklin. Gibbon tells Franklin he heard about his bravery during the 2019 incidents and his past connection with InGen (Before the DPG, Franklin worked for it as an IT Technician), before asking questions about Claire as he is aware that she collaborated with him not only on some occasions in the past few years but also in the 2019 Costa Rican incident, where Franklin was the couple's companion while they were running from InGen's agents and the authorities.
Dubrovnik The inhabitants and tourists of the Croatian seaside city of Dubrovnik are surprised when a Biosyn
Quetzalcoatlus descends upon the old town and starts attacking people. As a joke similar to one in TLW with the Japanese businessman and his reference to
Godzilla, some extra could yell in Valyrian "I left Westeros because of this!" or "By the Seven, not again!" (Dubrovnik was one of
Game of Thrones' filming location).
Ramsay's email In a manner similar to the Hawaii attack scene in Gareth Edwards'
Godzilla, the Dubrovnik scene cuts just as the Quetzal swoops on the bystanders and we are now in the bar of Biosyn's employee village. Wu is watching the news of the Dubrovnik attack on the TV (there is even a declaration from Zoe Murdoch, in which she denies the pterosaur came from Auronzo's Sanctuary and was probably created by a rival company who somehow put their hands upon Biosyn
Quetzalcoatlus DNA. In the bar, someone whisper that one of their Quetzals did escaped from the valley thanks to the temporary deactivation of the invisible fence system and that Dodgson has launched an investigation to know who's responsible) when he receives a mysterious email from Ramsay, which includes the name of some woman. Wu search it on the internet and ends up on IMDB where he discovers that the adult "Charlotte" on the videos is actually an actress who lives in London.
Arrest In Rome, early in the morning, Kayla is arrested in her flat by the police as she is accused of illegal smuggling.
Viscontini Following all the incidents in the Alps, the clash in the Sabine Hills and the recent Dubrovnik attack, people gets pissed at Biosyn and protests occur in several locations, including Rome. In the Italian Ministry of the Interior, Viscontini has an argument with Pazzi, declaring that they need to take severe actions against Biosyn but the minister retorts that taking large-scale actions against the corporation might trigger a whole deal of undesirable consequences, including deteriorating US-Italian relations due to the close ties between Biosyn and the US government. He won't risk that just because of some rumours, weak proof and small incidents. Viscontini retorts that soon, Biosyn might have an angry mob showing at its gates with the goal of driving it out of Italy.
Following Vuillier's instructions, Claire, Owen, Nyamu and Dougal leave Malta the same day and fly to the Eternal City, where they have to meet Viscontini in the AISI headquarters. There, they have a video call with Vuillier. He and Viscontini wants to send the trio of WDMC agents to Auronzo Valley so they can infiltrate Biosyn's facility, find compromising information and transmit them to the Italian authorities, hoping to finally convince Pazzi and the rest of the government to take action against Biosyn. However, one of the agents points out that they will need an entrance ticket as one doesn't simply walk into Auronzo, since the borders of Biosyn's lands are guarded and monitored while some people disappeared after going too close from the Sanctuary (anti-Biosyn activists, reckless adventurers, Grendel Corporation's spies, others from the AISI's and Austrian government). Viscontini declare they might have that ticket.
We cut to Kayla in her prison cell. The guard announces she has visit and she is brought to a room where Viscontini and Dougal waits for her. The head of the AISI and the WDMC agent then negotiate with her: In exchange for her freedom, she will bring Dougal, Claire and Owen to Biosyn's Sanctuary. However, Viscontini precise he'll have her hunted down if she ever betrays them.
Kayla raises the fact that she can't show up at Auronzo like this and needs a motive. Viscontini and Dougal then talk about the animals seized in Malta's black market.
Theo's Mission That day, Wu summons Theo, explain the whole issue with the fake Charlotte and ask him to go to London, find the actress and question her about the videos so they can have proofs to show Maisie, who started to really become insufferable because of Dodgson's bad influence (in that part of the story, one of the few scenes where she's likeable is one where she and Drummond bonds over the common passion for dinosaurs). The ex-mercenary soon leaves Auronzo, taking a bus for Venice in the nearest village while Wu explains to Pellegrino and Dodgson that Theo had urgent family matters to deal with in the UK.
Leaving San Francisco Desiring to supervise the Dolomites Crisis more closely, Vuillier fly to Italy.
Nine containers As evidence of Biosyn's possible connections to the Maltese black market has been discussed on the news, Dodgson knows it's a matter of time before Vuillier, the Italians or the Austrians send people in Auronzo and expose Biosyn's misdeeds.
We then follow Pellegrino's POV as she oversees the exit of nine large mysterious containers from the Citadel and their departure from the airstrip just outside the valley. One of her subordinates asks what's inside and she answers that she has no idea, with Dodgson only giving her a series of instructions. They watch the containers being flown abroad.
The following day, Pellegrino speak about it to Wu and other employees with anti-Dodgson sentiments like Drummond. She notices that Wu is uncomfortable as they talk about it and realize he must be hiding something. Ramsay, who just arrived from the US in preparation for a big corporate event in the Citadel, almost surprise their discussion. As they're not sure if they can trust him or not, they pretend it's nothing. Wu then phones Theo and asks him about his secret mission's progress.
London In London, Theo finds the actress from the videos and initially posing as a reporter, filming her in an interview, he then ask her questions about the videos and after some hesitations, she concedes to give him answers and reveals among other things that the shooting occurred a few months ago in some local warehouse, that the director of those videos is none other than Colin Trevorrow (who, desperate for a job after the debacle of the Jurassic World film, accepted to participate to that project, oblivious that Biosyn was behind it since a dummy company took care of the production).
AISI Vuillier arrives in Rome and meets with his agents, Nyamu and Viscontini in one of the AISI headquarters' conference rooms, where a map of Auronzo Valley and its surroundings has been laid. Kayla is also there and offscreen, our characters talk about the plan.
At the end of the meeting, everyone but Vuillier and Viscontini leave the room. Both have a secret conversation during which the Italian say that the Grey Guard's Mediterranean Company, supported by the Austrians and secretly by him (as he fears that Biosyn has informers within the Italian government), are deployed in one of the villages near Auronzo, and is supposed to act as a Plan B should the Claire-Owen-Dougal trio fail, by taking a secret path through an old mine and a mountain pass before breaking into Biosyn's citadel. The WDMC agents don't know that and when Vuillier ask why, Viscontini answers that it's better that way (should the agents be captured ant tortured, they won't tell Biosyn that there is a second team) and that the secret path isn't safer as one of his spy was killed by some creature after taking it and arriving in sight of the valley. He thinks that a small dozen of grey guards have better chances surviving the pass' guardian(s) than three civilian agents.
To the Dolomites The next day, in the middle of the morning, Kayla is preparing her plane in some airstrip near Rome and the seized creature from the black market is loaded in the hold (I have no idea which species to choose). Equipped by the Italians, Claire, Owen and Dougal say farewell to Vuillier, Nyamu and Viscontini. The Frenchman tells Claire that it's time to unleash the She-wolf upon Dodgson but Claire correct him by saying "
Not the She-wolf. The Dragon." (in this AU, she has a particular connection with the dragon-like Indominus), implying she'll get the mission done whatever it takes. He and the other two men wish them good luck and the trio of WDMC agents climb aboard the plane. They soon take off.
Biosyn's aerial defense Kayla's plane arrives in sight of the mountains which delimit Biosyn's Sanctuary. Informed of their mission by Vuillier and Viscontini, one of the grey guards is watching the plane through his binoculars as it passes over the village where they are staying.
Kayla is soon contacted by the Citadel's control room as they detected the aircraft on their radars and they ask her why she's coming. The pilot answer that she collected an animal which might interest them (she told the WDMC agents and the Italians that Biosyn doesn't have this particular species in their Sanctuary) and ask to land on their airstrip. While the Biosyn employees discuss, the plane is about to enter Auronzo Valley by the east, as that part of the sanctuary is the furthest from most of the buildings (while the airstrip is in the northernmost parts of Biosyn's lands, beyond the mountains with the frozen dam lake) and thus where Claire, Owen and Dougal has the best chances of landing unnoticed. The trio of agents take their parachutes and prepare to jump, but at the same time, Dodgson, who heard that Kayla was arrested by the authorities just a few days ago, fears that her plane is a Trojan horse and decides to activate the valley's "aerial defense". On the screen of one of the room's monitors, we see a group of dots heading straight towards the plane. It's actually a group of pteranodons, from the same toothed variant as those who appeared in
Jurassic Park 3 (there is even at least one black male identical to the scrapped one from Johnston's film), and they just collide with the plane, crashing against the cockpit and getting turned to shred by the rotors' blades, damaging the plane (the scene is partly inspired by a cutscene from the Ninth Mission of
Paraworld's campaign). Owen wonder why those pteranodons behave in a suicidal manner. Suddenly, the pteranodons retreat and as their window is shrinking, the agents know they have to jump now (they've reached the middle of the valley and their trajectory deviated northwards, towards the mountain dam). Claire jumps first but as Owen is about to jump in his turn, the plane is attacked by a
Quetzalcoatlus and the Raptor Whisperer sees another and a few pteranodons chasing her fiancée, whose parachute opened. Claire shakes the pterosaurs off by disappearing into the valley's dense forest. As they will be grabbed by the attacking pterosaurs as soon as they leave the aircraft, Owen, Dougal and Kayla stay inside it and brace for the crash. The plane crashes down at the surface of the frozen lake by the mountain dam in the northern part of the valley.
Back in Rome, Vuillier, Nyamu and Viscontini are worried as they heard the agents and the pterosaurs' screams (they had an open channel all that time with Kayla's plane). They hope the agents will survive this ordeal and activate the beacons they were given before their departure.
Note: The fate of the animal they took with them is still unclear for me. It really depends on the chosen species. If it's something large and potentially dangerous, Kayla would probably want to drop it in the valley in order to have a lighter plane and not deal with it after crashing. But if it's a creature about the size of a small dog for example, they could free it as they leave the wreckage. Gigantoraptor We then cut to Claire hanging in the trees but instead of a
Therizinosaurus (which already appeared in TRQ. Moreover, Claire had a small arc with this species in that story), she is threatened by a
Gigantoraptor. The scene plays out much like the Theri scene from Trevorrow's version, with Claire hiding in a pond etc.. Once the
Gigantoraptor walks away, Claire gets out of the pond and sees the fumes from the plane's crash in the distance, behind the mountain dam.
The dam lake Before it sinks in the lake, Owen, Dougal and Kayla leave her plane and step on the ice. Under it, they notice a large shadow and know they better move away from the lake. They notice a ladder by the dam but as they head towards it, a
Quetzalcoatlus or a
Pteranodon lands on their way. They step back, moving towards an opening on the lake's surface. Suddenly, a giant 9-meters long temnospondyl (based upon an unnamed and fragmentary genus from Lesotho) burst out the water, almost killing one of the characters. Ensue a scene where our three protagonists have to evade both the pterosaur and the amphibian. The pterosaur ends up being dragged underwater by the temnospondyl but other pterosaurs arrive and to escape them, our trio climbs on the dam and rushes to its elevator, going down in the valley. Down at the dam's base, they notice it's dilapidated and Kayla tell her two companions that Biosyn sell some of its power to the nearest villages.
Note: The main doubt I have about this scene is having a temnospondyl living in the icy water of a mountain lake. It might be too much of a stretch so if you think it's not realistic at all, it will be scrapped from the scene (and perhaps be replaced by a juvenile Baryonyx or something like this, an animal which could be also the one our characters brought with them in the plane. Plan B Since the agents lost their beacons during the pterosaurs' attack and the crash, they couldn't tell Rome that they were still alive. Vuillier and Viscontini fear the worst and send a message to Laurenzo Cesare.
Droppings Meanwhile, Claire started walking towards the dam, hoping to find her companions on the way if they made it out alive from the crash. When she hears a racket in the woods, she hides and a Biosyn tyrannosaur arrives. But it's not on a hunting mode and instead, it just leaves some droppings on a log near Claire's hiding place. After the predator leaves, she approaches the log and smears her face with the droppings, remembering her "Walk in the Park" with Owen when they searched her nephews during the Fall of Jurassic World (the droppings hide her smell, dissuading the other animals to investigate her).
Argument An argument bursts out between Owen, Dougal and Kayla while they're walking south. The first wants to find his fiancée, the second says that their mission is more important, and Kayla is mad at both men since she lost her plane (and livelihood) because of the WDMC's mission. And unsure about her intentions, the two men distrust her but she tries to reassure them by saying that Biosyn can fuck off since they are also responsible for destroying her plane.
However, the Sanctuary's denizens remind them that they better be united or else it will be the failure of their quest.
At some distance, in the middle of the fog, they see the recognizable silhouette of a sauropod, that of an
Argentinosaurus (the species was seen in the distance and mentioned earlier in the story. Instead of
Argentinosaurus, it could also be another large titanosaur). However, this herbivore has the particularity of having a symbiotic relation with some small carnivore species within Biosyn Sanctuary (I'm more thinking about a pterosaur or a flying/semi-arboreal theropod than a strictly ground-dwelling predator. For now, the baboon-sized
Variraptor is my candidate), with the
Argentinosaurus letting those carnivores eat its parasites and the insects flying around it while the carnivores will let out an alarm call shall a large predator approach. It could be illustrated in a scene where an
Acrocanthosaurus (the one from the Drive-in scene) is spotted by the carnivores as it passes by. The
Argentinosaurus turns to face the larger predator, adopt a defensive posture, and as the acro hasn't yet moved, the smaller carnivores take off from the sauropod and flies straight to the acro's head. Harassed by those creatures, the
Acrocanthosaurus retreats. Thus, if those small carnivores (which we'll call the
Argentinosaurus' suite) are brave enough to attack a megatheropod, our three protagonists know they're not safe and that they better move away.
The Sanctuary's true nature While still heading north, Claire's path crosses that of a bull
Shantungosaurus. She move out of his way and stay still. She and the audience recognize the animal as he was already in the JW rewrite and TRQ (in the first story, he gained some scars after a fight with a few
Metriacanthosaurus), where he was a secondary "character" (and a threat in a few scenes). Both have a peaceful scene where they make eye contact but that quiet moment is shattered when a gunshot resounds in the forest and the hadrosaur flees, badly wounded. Claire hides and in the distance, she sees a hunter, accompanied by a couple of Biosyn security guards and another employee which she presume is some sort of supervisohunting guide. Watching how the hunter is dressed and how he behave in the wild, she knows he's not a professional hunter but just a rich hobbyist and then realizes the Sanctuary's true nature: It's a hunting reserve. As the
Shantungosaurus escaped them, the hunter express his discontentment at the guide, which promise to find him another quarry. They leave and following the blood trail left by the hadrosaur, Claire finds him by a stream. His wounds are too grievous and he's too weak to lash out at Claire, who kneels by his head, trying to comfort him in his last moments, up until his last breath. Watching another of her former park's animals dying fills Claire with not only grief, but also anger. She change her plans and heads back south instead of continuing northward, following the hunting party's track.
Note: It doesn't necessarily have to be a Shantungosaurus in the role of the animal shot by the hunters, but it have to be a recognizable animal from the previous installments for emotional impact and Claire's development (another candidate could be the Therizinosaurus from TRQ) She later finds another hunting party. One of its members, a Biosyn guard, pulls out an item she recognize: a raptor resonating chamber. The guard use it like a bird call and soon, an
Achillobator, arrive, believing it heard one of its kind. The poor animal is shot by the hunters, who scream in satisfaction before taking a picture with their quarry. They then brings it to the Biosyn vehicle waiting nearby but before they leave (after having a short conversation during they mention that another team captured the rex and is bringing it the paddocks), Claire deliberately attract the attention of one of the guards, the same one which used the resonating chamber, and he say to his companions he won't be long. He move away from the road and deeper in the woods, he fall into Claire's ambush. She kill him, loot some of his equipment (including the resonating chamber), hide his body and leave. Worried for his colleague, the other guard with the hunters orders the guide to drive them back to the lodge, and search his friend. But he too is murdered by Claire, who takes a small metallic box on him. Activating the box, she realize it's a sonic weapon she has seen before, in the hands of InGen Security's elite troops during the fall of Isla Nublar (it's like a weaponized version of the box Dodgson and his companions have in Crichton's TLW). She turns it off, take it with her and follows the hunters vehicle's tracks on the road, towards the lodge.
However, Claire ignores she's being watched, and not by human eyes...
Over hill Cesare and his men leave their accommodation and head for the frontiers of Biosyn's lands. Leaving their vehicles near a ruined fort, the grey guards start their trek while the sun is setting behind the mountains ahead of them.
A bed in the trees As walking through the valley at night would be too dangerous, Owen, Dougal and Kayla decide to find a resting place and climb in a tree. From it, they have a panorama on a nearby lake and notice they are approximately halfway between the dam and the Citadel. At this moment, we also have peaceful scenes with the valley's denizens at dusk (
Pelecanimimus fishing in the lake, herbivores drinking nearby, the same
Spinosaurus from the report at the beginning peacefully sitting on the bank like an oversized duck...).
Theo's peace In the evening, just a few hours before his flight to Venice, Theo also passes by his former home, which he left years ago before joining Ken Wheatley's mercenary company. His ex-wife still lives here and noticing that she started a new life with another man and seems happy, he walks away in peace, leaving behind him the last picture he had of himself and her (earlier in the story, Theo is seen looking at said picture).
The secret path Back in Italy, the grey guards find the entrance of an old mine and enter it, taking the path that will allow them to pass under the limits of Biosyn's lands.
Mercenaries Mercenary troops land in Biosyn's airstrip and their leader is brought to the Citadel. He has a discussion with Dodgson behind closed doors.
Foes... or allies? A few hours after nightfall, Claire finally finds a large old chalet with typical Tyrolean architecture: The Hunting Lodge (it's implied that it was built way before Biosyn bought those lands, when the area was still part of the Austro-Hungarian Empire, before WWI). Claire remarks it's surrounded by an invisible fence (identical to the one from
Jurassic World Evolution 2's Biosyn DLC) which prevents the animals from getting too close. Aware that the lodge wouldn't be a shelter for her and that its occupants probably outnumber her, she turns away from it, continuing to wander in the woods. But just a few minutes later, she hears sound in the nearby bushes. Aware she might be hunted, she is ready to use the ultrasound box and fight for her life. A pack of Achillobators shows up, menacingly walking towards her. At the same time, it starts to rain.
Claire first thinks of using the box and running away while the predators would be bothered by the sound but she knows it will be useless in the long run as they could track her all across the Sanctuary. She then remembers the reports she read earlier in the story, and especially that of the 2001 incident on Sorna, where Alan Grant and his companions walked out alive and unharmed from a close encounter with raptors.
In dire straits, she makes up a desperate plan and carefully, she pulls out the resonating chamber she stole from the Biosyn guards. She uses it and due to their bad experience in the sanctuary with the resonating chambers' usual users, the raptors get agitated but their pack leader tells them to calm down as Claire doesn't seem to be a Biosyn guard or a hunter. The pack leader walks alone towards Claire and sniffs the dried blood on her hands and clothes, realizing it belongs to other humans. Nothing happens for a moment and then the pack leader lets out a bark. Behind Claire, two raptors move aside. Slowly walking backwards, watching carefully the raptors' moves, Claire exits the circle made by the surrounding predators and continues doing so until she's at a respectable distance. At the beginning, the raptors just watch her but as she's heading towards the Hunting Lodge, she hears them following her. However, she is aware that they would have already pounced on her if they wanted to eat her and knows that they're more intrigued. Meanwhile, the rain intensifies (there could also be a storm).
Claire reaches the invisible fence, crosses it, and searches for its power source. But as she's sabotaging it, the Lodge caretaker (a gnarly-looking old local man) spots her and frightened by her look, runs away towards the building. She is forced to catch him and, after a short struggle, kill him with her knife before he can raise the alarm. After showing some trouble due to killing a probable innocent, she resumes her sabotage and the fence is deactivated. The raptors cross it and see Claire entering the lodge. Near its entrance, she finds a sword hanging on the wall as a decorative element and noticing it's still sharp, she takes it along with its sheath and heads for the rooms. Behind her, the raptors open the door and silently enter in the lodge. In the hallway which leads to the rooms, Claire stays still when the raptors walk past her as they head to the rooms and grin as her audacious plan is working. Claire enters one of the rooms, raises her sword blade over a sleeping hunter and when the time comes, thrust it into his body. Meanwhile, the raptors open other doors and entering the rooms, they rush on the sleepers. Slaughter ensues and only those who locked up their doors have the time to wake up, grab a weapon and fight for their very survival. Some of the lodge's occupants offer some resistance in the lounge but there, Claire activates the sonic weapon she stole and an ear-piercing sharp sound comes from it. While the raptors back off behind her, their common enemies kneel and scream in pain and Claire (who put on some earplug) slashes their throats, deactivate the weapon, and let the raptors tear the hunters alive while she raids some items (stuff like snacks, water, a first-aid kit, a map...) and leave, disappearing in the woods.
A bit later, she finds a small cave whose entrance is high from the ground and rest in it, sleeping until mid-morning.
The mountain's pass At the end of their night-long ascent, the grey guards arrive in a pass/cave where they found human bones, which they presume to be those of the AISI's spy Viscontini told them about, and the remains of a Biosyn drone. Soon after, they are attacked by the guardian animal(s) the corporation left there to kill any trespasser coming from that direction. (I haven't chosen any species yet). They manage to defeat it (or them) and dawn break out as they arrive at a vista point which overlooks the valley. The grey guards observe it, the eyes of Cesare stop on the Citadel for a moment, and they retreat back inside the mountain to rest a few hours before descending into the valley. They send a message to Vuillier and Viscontini, telling them that they're inside the Sanctuary.
Traces of a slaughter During their early morning patrol, a security team discovers that a massacre occurred during the night in the Hunting Lodge. They find clues indicating that someone helped the raptors and participated in the killings. The control room check the Lodge CCTV footage and fear spreads like wildfire among the staff when they discover the culprit is a sinister-looking black-clad hooded woman. Seeing that one of the figure's hand is a prosthesis and that the other wear a silver ring with a red gem, they realize it's Claire and Dodgson pretty much start to crap his pants (partly because one of the hunters was a very wealthy and powerful foreign client whose disappearance won't go unnoticed). Since she made it out alive from the plane's crash, Dodgson fears that the other WDMC agents might have too. When asked about the slaughter itself, Dodgson orders his staff to cover it up for the moment, as he don't want to worry the board of directors who are set to arrive later that day for a big event he planned in the evening.
Theo's return Theo returns to Auronzo and Wu, who just learned about Claire's presence in the valley, tells him that they must get Maisie out of the facility as soon as possible since disaster tends to follow Claire like a shadow.
Taking the gloves off However, Maisie has meanwhile discovered that the videos were another lie, by recognizing one of the scientists from the video, who also work at the Citadel (and who didn't aged, even though the adult Charlotte's video was supposed to be taken fourteen years ago). Aware that the gentle method is no longer considerable, Dodgson decides to use the hard one and Doctor Lesser locks Maisie in a cell within her lab, to which Wu can't access. Lesser reveal that it wasn't Wu who told Dodgson that she was a clone but the spy he has among Lockwood Manor's employees, and that the only true part in the video was the one about the genetic disease: Charlotte did had it, just like her mother Elizabeth before that (she died in 1993 and it was because of her Lockwood and Hammond fell out), and had the car accident which took her life didn't happened, the disease would have killed her a few years later. As he wanted Maisie to have a long life, Benjamin Lockwood asked the scientists he hired (there is a whole subplot about what they became in TRQ) to cure it and they did find a way. As the scientists' notes were accidently destroyed, the solution is now within Maisie's body, and Dodgson wants it so he can put new drugs on the market.
Before it's too late, Wu and Theo, with Ramsay's help, start organizing Maisie's evasion. The geneticist mentions a secret trail from WWI in the northeastern mountains: It's their escape route. He then heads for his lab, planning something else.
Tracking Claire Curious about Biosyn's movements around the Hunting Lodge, Owen, Dougal and Kayla investigate it after the departure of the security troops. They discover evidence of Claire's passage and Owen tries to follow her fiancée's tracks. Kayla and/or Dougal make comments about the slaughter of the hunters.
Bigelow's last chance Isaac Gibbon gives Jessica Bigelow a new mission: Go to Auronzo and ensure the evacuation of Lewis Dodgson and Biosyn's most important research. The agent ask her boss why and he said that he just received news that Biosyn is compromised. He also precise that it's her last chance after the Malta fiasco. Bigelow leave her safe house in central Italy and goes north.
Shady preparations Continuing south, Owen, Dougal and Kayla see mercenaries positioning some sort of moveable antenna on a ridge which overlooks the road which connects the Citadel to the valley's northern continue, as finding Claire and entering the Citadel is more urgent.
The gathering of the clouds One of the control room's employees ask Dodgson to come. He shows him footage from the Biosyn lands's southern gate, near the employee village.
Before the gate, a group of
Carabinieri stand, showing to the guards and the security cameras a search warrant: The government finally decided to act against Biosyn. But Dodgson refuses to open the gates for the
Carabinieri and orders the mercenaries who arrived during the night to intimidate them. The
Carabinieri move away from the gate, with their leader warning against the consequences of such an action. At a respectable distance from the gate, Vuillier, Viscontini and Nyamu watched the scene. Soon, other groups of
Carabinieri are deployed along the other entrances to Biosyn's lands. The siege of Auronzo has started.
Hearing about the siege's situation, some employees leave their post and head for the metro (which connects the Citadel to the village. Another loop also connects the Citadel to the various facilities across the Sanctuary, including the seven towers and the dam), in order to go to the village and then hoping to be able to leave Biosyn's lands before things starts to get too ugly but Dodgson's has the metro's station locked and commands them to go back to their posts. Seeing their CEO starting to act like Hitler in his bunker, they are afraid.
End of Act III.
See you tomorrow for Act IV
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2023.06.07 09:02 joemighty16 Loadshedding suggestions for a flat in an old age home
Note: I posted this on on
SouthAfrica yesterday but it is still pending review. The auto-mod actually advised posting it here if I wait to long. Below follows the original post. _________________________________
I took the plunge and had an inverter and battery installed in my house. I'm still waiting on the solar panels to be installed but the weather has been playing havoc with the installers' schedules. The house, at least, is loadshed safe.
However, both my father and father-in-law lives in separate old age homes, and they are still exposed to the full brunt of loadshedding. We can see that both of their depression levels are increasing as, to put it bluntly, the little they have left to entertain themselves are taken away from them. I am therefore looking at options to hook them up as well but with a UPS or power bank setup for their far smaller electricity requirements.
In my dad's case, his requirement would be something that would keep his desktop, computer screen (22") and dsl router running. In my father-in-law's case, he just need a TV screen (30") and decoder running.
The main caveat for both of them is that whatever product I may get, it has to stay plugged in, whether they are being loadshed or not. Both my father and father-in-law are wheelchair bound and are therefore unable to get up and unplug their respective devices and plug it in on the product.
I was looking at this portable power bank from Takealot as an option that would suit their needs:
https://www.takealot.com/gizzu-150w-155wh-portable-power-station-1-x-3-prong-sa-plug-poin/PLID90536689 What gave me pause is that some reviewers mentioned that its power seem to cut out after a while if connected to the mains indefinitely and that it works best only if used not connected to the mains.
Is there any similar product that anyone can suggest or recommend for this context that doesn't break the bank, or can anyone confirm that this power bank does not in fact have to be disconnected from the mains if the grid is on?
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askSouthAfrica [link] [comments]
2023.06.07 09:00 AutoModerator Home Base and Daily Discussion Thread (START HERE!) - June 07, 2023
submitted by
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Pete_Buttigieg [link] [comments]
2023.06.07 08:35 DayZOptikks7 PC EU CHERNARUSPLUS #1 Stay Alive EU WIPE 23/51PPSPAWNSELECTBUNKERPVPPARTYMA
Stay Alive is a DayZ server, mostly focused on PvP/Basebuilding/Raiding however you can play as you like.
We are a "NoTrader" server: That means there won't be any annoying safezones and gameplay will flow much more smoothly because of that.
The loot economy has been very carefully balanced and as such, the reward for looting rare items is much greater.
We encourage players to trade with each other (use our Discord). This increases player interaction and still gives people a higher chance to get what they're looking for. Killing someone you're trading with is not allowed (Same goes for ambushing)!
The server uses Vanilla Basebuilding.
Features/Settings
- Spawnselect
- Really Vanilla+ nothing much than quality of life mods to have the best and real Dayz experience.
- Very balanced loot economy. More overall loot than Vanilla, but still with a high emphasis on balance. Best items are very rare.
- No NPC Traders.
- Vanilla Helicrash/Convoy.
- More weapons, not only vanilla ones.
- More clothes and military clothes to customize your character more.
- EvenMoreDoors
- Auto-Run Configurable via your personal keybindings on the last tab of options (multiple keys too example: Shift+Z)
- Stamina slightly increased
- Vanilla Basebuilding + Custom Raiding. Grenades for wooden walls and Plastic Explosives/IED for metal sheet upgraded walls.
- Many different custom storage items, some crafted with the workbench.
- Custom bunker, 4 different floors with toxic zones and different dark levels.
- Ear plugs (N). Volume can be adjusted in settings.
- Map and Group system (LB mod)
https://www.stayalivedayz.com/ https://discord.stayalivedayz.com/ submitted by
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DayZServers [link] [comments]
2023.06.07 08:33 rbdk01 How should r/canadaleft participate in the June 12 protest against Reddit's API changes which kill third-party apps?
canadaleft has been on maintenance mode for the last year, but with news of Reddit's new changes (details below) it seems it might be good to do something. Any thoughts?
the best route is probs to go dark in solidarity and refer folks to the below as there's no plans to startup a canadaleft alt on another service.
there's some stuff in the works to get the sub more active again, but no eta until irl stuff calms a bit for the mod team. of course any and all questions/concerns/criticism appreciated; apologies in advance for delayed response - everything will be read 🙏
June 12 Details
What's going on?
A recent Reddit policy change threatens to kill many beloved third-party mobile apps, making a great many quality-of-life features not seen in the official mobile app permanently inaccessible to users.
A recent Reddit policy change will result in most (if not all) third-party mobile apps to cease functioning. Apps such as Apollo, Reddit is Fun, Narwhal, BaconReader, etc. will have to pay exorbitant prices to remain functional starting on July 1, 2023. The app developers have already come out and said they will be unable to do so.
Even if you're not a mobile user and don't use any of those apps, this is a step toward killing other ways of customizing or accessing Reddit, such as Reddit Enhancement Suite, the use of the old.reddit.com browser interface, and folks with accessibility requirements such as those who are visually impaired.
This isn't only a problem on the user level: many subreddit moderators depend on tools only available outside the official app to keep their communities on-topic and spam-free.
What's the plan?
On June 12th, many subreddits will be going dark to protest this policy. Some will return after 48 hours: others will go away permanently unless the issue is adequately addressed, since many moderators aren't able to put in the work they do with the poor tools available through the official app. This isn't something any of us do lightly: we do what we do because we love Reddit, and we truly believe this change will make it impossible to keep doing what we love.
The two-day blackout isn't the goal, and it isn't the end. Should things reach the 14th with no sign of Reddit choosing to fix what they've broken, we'll use the community and buzz we've built between then and now as a tool for further action.
What can you do?
- Complain. Message the mods of /reddit.com, who are the admins of the site: message reddit: submit a support request: comment in relevant threads on /reddit, such as this one, leave a negative review on their official iOS or Android app- and sign your username in support to this post.
- Spread the word. Rabble-rouse on related subreddits. Meme it up, make it spicy. Bitch about it to your cat. Suggest anyone you know who moderates a subreddit join us at at /ModCoord - but please don't pester mods you don't know by simply spamming their modmail.
- Boycott and spread the word...to Reddit's competition! Stay off Reddit entirely on June 12th through the 13th- instead, take to your favorite non-Reddit platform of choice and make some noise in support!
- Don't be a jerk. As upsetting this may be, threats, profanity and vandalism will be worse than useless in getting people on our side. Please make every effort to be as restrained, polite, reasonable and law-abiding as possible.
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rbdk01 to
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2023.06.07 08:31 Space_Nevato Should I buy Dayz on PC?
I'm coming from console and having played over 800 hours on console and Dayz is on sale I'm tempted to buy it however my friend doesn't have a pc so playing regular modded servers (best with friends) is sort of a no go. I was thinking more rp or team-based pvp servers maybe? Would it still be worth it if I was playing solo?
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Space_Nevato to
ShouldIbuythisgame [link] [comments]