King tide olympia wa
Yakima, Washington
2009.10.01 23:12 jmkogut Yakima, Washington
A place to discuss Yakima, WA!
2023.06.07 23:33 seattlequeens redraw of a panel from king's tide!
| the goal was to mimic the shows art style as much as possible, while still allowing myaelf to explore new coloring styles. redraws are a great way to practice proportions, composition, and color theory :) my art is on Ig @cyber.brii if you are interested in other cartoons/fandoms :3 submitted by seattlequeens to TheOwlHouse [link] [comments] |
2023.06.07 22:48 secondsniglet Washington state - two average new deaths on 5/31 through 6/6 - 15,919 deaths total - 6/6/2023 Statistic Updates
| NOTICE: Starting November 2, 2022 I am only making these posts on Wednesdays, corresponding with the DOH change to publishing on Wednesdays only. NOTE: I am only reporting confirmed PCR test cases. Look at my Google docs spreadsheet or the DOH data dashboard to see the probable numbers (which include unconfirmed antigen test results). NOTE: I've had a number of people reach out to me asking how to show thanks for these posts. I always appreciate Reddit gold, but if you want to do something more substantive please make a donation to the PB&J scholarship fund, intended to help kids who are late bloomers. https://pbjscholarship.org/ ----------------- I am making a duplicate daily post on CoronavirusWAData/ as an experiment. If a lot of people start following my daily posts over there I may stop posting on CoronavirusWA. ----------------- The 136 average new cases on 5/31 through 6/6 are higher than the 126 average new cases on 5/24 through 5/30. The two average new deaths on 5/31 through 6/6 are lower than the four average new deaths on 5/24 through 5/30. The 17 average new hospitalizations on 5/31 through 6/6 are lower than the 20 average new hospitalizations on 5/24 through 5/30. The 2,339 average new vaccine doses on 5/31 through 6/6 are higher than the 1,223 average new vaccine doses on 5/17 through 5/30. The department of health says the negative results still aren't being fully accounted for so we have to use caution in drawing conclusions. According to the DOH web site: There were no notes on the department of health web site today. As always let's all wear masks when around others and take vitamin D (even when vaccinated!). https://www.webmd.com/lung/news/20200518/more-vitamin-d-lower-risk-of-severe-covid-19 https://preview.redd.it/gphmi6zqrn4b1.png?width=410&format=png&auto=webp&s=2dd566440272a5cf12247ff15b346cf958d9cdc8 https://preview.redd.it/yzimxphrrn4b1.png?width=472&format=png&auto=webp&s=99b91c603b7ffd1f9472286a7029a9d4db09fbca I maintain a complete set of statistics, and charts, based on Washington state department of health web site daily reports on a public spreadsheet. https://docs.google.com/spreadsheets/d/1m4Uxht9mn3BlMu5zq7EB5Ud05GhMLwawvuZuNqXg8vg/ I got these numbers from the WA department of health web site. https://www.doh.wa.gov/Emergencies/COVID19/DataDashboard This spreadsheet showing individual county break-downs, compared to the state averages, is maintained by u/en334_0: https://docs.google.com/spreadsheets/d/1kNc6XTZSKerv5-Uk2kgoMUXPQHPjHKsLq0fMSZMkyuw/edit#gid=530724877 https://docs.google.com/spreadsheets/d/1kNc6XTZSKerv5-Uk2kgoMUXPQHPjHKsLq0fMSZMkyuw/ This spreadsheet showing King county break-downs is maintained by u/JC_Rooks: https://docs.google.com/spreadsheets/d/1rVb3UhR04EkhY-7KnBBB2zKKou2FHoidLXZjIC-1SGE submitted by secondsniglet to CoronavirusWAData [link] [comments] |
2023.06.07 22:44 secondsniglet Washington state - two average new deaths on 5/31 through 6/6 - 15,919 deaths total - 6/6/2023 Statistic Updates
| NOTICE: Starting November 2, 2022 I am only making these posts on Wednesdays, corresponding with the DOH change to publishing on Wednesdays only. NOTE: I am only reporting confirmed PCR test cases. Look at my Google docs spreadsheet or the DOH data dashboard to see the probable numbers (which include unconfirmed antigen test results). NOTE: I've had a number of people reach out to me asking how to show thanks for these posts. I always appreciate Reddit gold, but if you want to do something more substantive please make a donation to the PB&J scholarship fund, intended to help kids who are late bloomers. https://pbjscholarship.org/ ----------------- I am making a duplicate daily post on CoronavirusWAData/ as an experiment. If a lot of people start following my daily posts over there I may stop posting on CoronavirusWA. ----------------- The 136 average new cases on 5/31 through 6/6 are higher than the 126 average new cases on 5/24 through 5/30. The two average new deaths on 5/31 through 6/6 are lower than the four average new deaths on 5/24 through 5/30. The 17 average new hospitalizations on 5/31 through 6/6 are lower than the 20 average new hospitalizations on 5/24 through 5/30. The 2,339 average new vaccine doses on 5/31 through 6/6 are higher than the 1,223 average new vaccine doses on 5/17 through 5/30. The department of health says the negative results still aren't being fully accounted for so we have to use caution in drawing conclusions. According to the DOH web site: There were no notes on the department of health web site today. As always let's all wear masks when around others and take vitamin D (even when vaccinated!). https://www.webmd.com/lung/news/20200518/more-vitamin-d-lower-risk-of-severe-covid-19 https://preview.redd.it/eyfnd4akqn4b1.png?width=410&format=png&auto=webp&s=2b5022a2be59987b9db7eb600f8c4f5d333f4975 https://preview.redd.it/dni01nonqn4b1.png?width=472&format=png&auto=webp&s=4545f13e23a34e3f079c7a4aed49b12ec2b3ba00 I maintain a complete set of statistics, and charts, based on Washington state department of health web site daily reports on a public spreadsheet. https://docs.google.com/spreadsheets/d/1m4Uxht9mn3BlMu5zq7EB5Ud05GhMLwawvuZuNqXg8vg/ I got these numbers from the WA department of health web site. https://www.doh.wa.gov/Emergencies/COVID19/DataDashboard This spreadsheet showing individual county break-downs, compared to the state averages, is maintained by u/en334_0: https://docs.google.com/spreadsheets/d/1kNc6XTZSKerv5-Uk2kgoMUXPQHPjHKsLq0fMSZMkyuw/edit#gid=530724877 https://docs.google.com/spreadsheets/d/1kNc6XTZSKerv5-Uk2kgoMUXPQHPjHKsLq0fMSZMkyuw/ This spreadsheet showing King county break-downs is maintained by u/JC_Rooks: https://docs.google.com/spreadsheets/d/1rVb3UhR04EkhY-7KnBBB2zKKou2FHoidLXZjIC-1SGE submitted by secondsniglet to CoronavirusWA [link] [comments] |
2023.06.07 22:34 rrmdp 📢 Telecare Corporation is hiring a Social Worker Clinician II / Mental Health Profession 256!
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2023.06.07 21:59 TheycallmeCal King Grayskull has arrived...
2023.06.07 21:38 DarkJjay Four games of politics - comparing Turncoats, The King is Dead, A War of Whispers and Pax Pamir
It is said that wars are not necessarily won by the boots on the ground, but moreso the men behind their leader. The palm-greasers and rumour mongers, the flagbearers and back-stabbers; the them who do the moving and shaking from backrooms and smoking parlors. The ones with tongues that dangle heavily over others in office, like a proverbial sword of Damocles.
We'll be taking a look at four games that let you crawl into such skin; games where you're not winning by having more dudes or bigger guns, but where you're instead trying to outmanoeuvre the other players while silently (or publicly) trying to exert your influence over the winner. Let's get started!
So why these games? All these games have the players influence a central board on which units are represented and interacted with which do not belong to the players. That also usually means that players can interact with most of or all the pieces on the board, rather than only the pieces that belong to them as a player. They also all feature area control to some extent, where you are trying to determine the winning faction in specific areas in order to determine who wins overall.
The interesting thing for these games, to me at least, is that all of them (at least to some extent) necessitate players trying to figure out what the other player's plans are. They're a little abstract in that sense, as you see players move pieces around to work towards plans that often don't immediately reveal themselves. The key difference with something like chess though, besides not being a two-player head to head duel, is the fact that players can have overlapping goals. Determining to what degree you're more successfully accomplishing this shared incentive is key, as these games usually allow you to pivot in some sense - you need to be able to figure out if your plan of sticking with faction A is going to pan out, or if it's better to abandon ship and start working towards empowering faction B. This idea, the idea of factional alliances that can shift, is key to these games. It's what differentiates them from something like a social deduction game - your team usually isn't static until you've invested too deeply.
Now that we have set up that thematic and mechanical framework, let's take a look at the games!
Turncoats Turncoats is probably the lightest of these four games. Played on a cloth board that can be cinched shut into a bag of holding, Turncoats (by design) has something ancient to it, like it was recently rediscovered after having been played for hundreds of years. This game has quite a bit of similarities with The King is Dead, but there's enough differences (luckily) to consider them apart from each other.
You start the game with eight stones in your grippy little paw that represent your influence with the four factions on the board. Each turn, you can use those stones to do one of four actions, three of which affect the board by either introducing new pieces, removing pieces or by moving pieces from one space to another. The fourth space has you draw a stone from the bag, and returning one from your hand to the bag. Once all players consecutively draw and return a stone on their turn, the game ends and you score.
In a bit of genius (again, similarly to The King is Dead), empowering a faction's position on the board means you'll have to reduce your influence with that faction. Moving pieces to a stronger position costs you one of the srones in your hand, weakening your score at the end of the game. That means that you've theoretically got only eight chances to affect the board, although you've got fewer than that in practice. It turns the game into this tight little game of chicken where you're redrawing stones maybe a little earlier than you should in order to bait your opponent into investing resources that they can't really miss, hoping that instead they won't also be satisfied with the state of the board. It's a game where you've got to reflect and wonder how lucky this punk really feels.
Even if this game's presentation help make the game feel ancient, it's also made the game feel the most abstract. While the inclusion of specific symbology and the map geography help make the game approach feeling like a kind of war game, I can't help but occasionally zoom out and realize that I'm just shuffling glass beads on a piece of cloth rather than set in motion wheels within wheels from my Machiavellian ivory tower. Plus, the tie-breakers in this game are crushing. I've won more than one game because my opponent had mis-remembered one of the many tie-breakers, and that never feels good. For being the lightest and leanest of these four games, it somehow does not end up being the cleanest. That said, it is really great and I love supporting a small designer who puts these games together by hand.
Of these four games, Turncoats is the game I feel most comfortable springing on a group of people who play few or no games. Yes, the ties get a little messy sometimes, but it's easy enough to digest while being beautiful, tactile and direct. Plus, I've seen zero other games that look like this and that has to count for something.
The King is Dead, 2nd ed. The King is Dead is our next step up in rules weight from Turncoats. Still small, still pretty lean, but now we have eight small contests and a hand of cards rather than one big struggle and a hand of beads. And we've even got a narrative hook - we're trying to influence who gets to be the next king of England! Will it be a Briton, a Scot, a Welshman or a Frenchman?
You start a game of the King is Dead by giving each player an identical set of cards to play, along with two public cubes in one of the three colours in the game (red for Britons, blue for Scots and yellow for the Welsh). You then shuffle a set of eight cards and deal then along the board to see in what order you will be resolving the necessary power struggles to see who will be the king! On your turn, you can either play one of the cards in your hand (all but one of which will influence the distribution of cubes on the board, while the remaining one changes the order in which you resolve power struggles) or pass. When all players pass, you resolve the contested region by looking to see which of the three factions is most powerful. If there's a winner, you place a disk of that colour in that region - it's now locked and worth one point of influence for that colour at the end of the game. If there's a tie, you instead place a black foreign invasion disk in that region, indicating that the French are using the discord in that region to make inroads into conquering the island! When all power struggles are done, you either look to see who has the most cubes of the most powerful faction in front of them, or whoever has the most sets of cubes in all three colours in front of them if the French invaded. And there's a bunch of tie-breakers too, more on that later.
So right off the bat, this game touches on a lot of similar mechanics as Turncoats, especially when it comes to taking actions. Both games have you sacrificing your win potential in one way in order to ensure you'll be able to win at all. In this game it's because of a rule I haven't talked about yet - whenever you play a card, you also take a cube off the board and add it to your court. Being tied to played cards means that nobody will ever have more than ten, as you'll never play more than eight cards in a game (and you of course start with two in yourp court), making every choice in this game deliciously agonizing.
And that agony is where the game distinguishes itself. You only have eight chances to affect the game, and (except for one action) those will all be different. This means you'll want to pass as often as possible, but you also don't want to give the whole game over to your opponents as they will just sculpt the game to goozle you as badly as they can. This dynamic usually forces players into a position where they are biding their time for certain power struggles that look like they're never going to go their way while playing a flurry of cards on a struggle that looks like it's the key to their kingdom. This tension is exacerbated by the fact that each player's hand is identical (in the regular game), meaning that you would know exactly what they could do next if only you had paid more attention.
Compared to Turncoats, this game has a more clearly defined feel of politics. That's partially aided by the artwork and graphic design, and partially by the theme. The game feels historic in its presentation and execution, but immersion is aided by the fact that this conflict has shown up in popular culture as well; people who don't know the War of the Roses can just transpose Game of Thrones onto this game and get exactly the same feeling out of it. There's also more political manoeuvring here because your affiliations are public. True motives are secret and people pivot HARD when the faction they were secretly gunning for gets locked out of contention. It's a much more... I don't necessarily want to say stressful, but definitely more high-pressured experience. It's the rare type of game where you get given the choice to not act on your turn and even that feels awful.
That said, there is some criticism to be levied against it as well. The early turns of The King is Dead, while being consequential, don't always feel like they matter. It's much easier to watch the board develop early on and base your strategy on that, even if in practice you need to make every card count which leads to situations where people feel locked into the late game without really understanding what they could have done differently. This is also the most tactical of all the games on here. That's not a problem for me personally, but I've played with people who hated this game because things would always change too quickly for them to make any actual plans. And lastly - the tie-breakers. More than once has a player lost a game at my table because they misunderstood the tie-breaker, and I can't seem to find a way to teach it without ambiguity. It sucks to see someone play a blinder only for them to realize they were playing to a different set of rules from the rest of the players. For a game that's so svelt and clean otherwise, this particular bit of messiness sticks out like a sore thumb.
That said though, The King is Dead is a very easy recommendation. Not as accessible to true beginners as Turncoats, The King is Dead is still really accessible and filled with good, agonizing decisions. It's a classic in my eyes, very easy to recommend.
A War of Whispers Taking a step up in both difficulty and size, we arrive at A War of Whispers! Another game of political manipulation, this game explicitly casts you and your compatriots as the wormtongues in this fight for power. Five factions, a circular board, clever cardplay and plenty of intrigue to be found.
As stated, you'll be playing the role of advisors to five nations who are at war. At the start of each round, you all place two advisors on spaces that correspond to different actions you can take with each of the five factions. These can include rallying troops, combat, movement or some other action that comes with a unique spin put on it by each of the factions. The goal here is to influence the board in such a way that the factions you care about have a strong board presence while the ones you don't care about have a small one, seeing that each faction scores you points. These points range from four points for each area they control to minus one point for each area they control. Most points at the end of the game wins!
Truthfully I enjoy A War of Whispers the least of these four games, even if it does do some very clever things. The action selection mechanism is very clever and has a fun push-your-luck element to it. All the actions are resolved in a set order (as indicated on the boarder around the board), and each time you reach an action that has a player's marker on it they get to do that action. However, if there are unchosen actions to the left of their marker, they get to do those actions as well. This leads to some fun jockeying of positions when choosing actions, and blocking other players is a big part of this game. The asymmetric factions are cool, although they're a bit of a double-edged sword.
The cool thing about each of the factions is that they're all good at specific things. One faction is good at fighting or mobilizing, one is good at mustering and another has action cards that make them powerful at wrestling control of fortifications from a faction's greedy hands. The problem that I run into here is that factions that take their turn earlier in the resolution phase are inherently weaker than those who act later, as the factions that act later can see how the dust settles before having to act. This wouldn't necessarily be a problem of players get to place their own bets at the start of the game, but these are instead placed randomly. The thing I like about both Turncoats, The King is Dead and Pax Pamir (which we'll talk about next) is that you have a very high degree of control over who you're supporting, but this is not the case here. Players do have an opportunity to swap their faction tokens (controlling how they want to score those factions at the end of the game), but that isn't free - you can only swap tokens you haven't revealed, and you can only swap unrevealed tokens.
Thematically it makes a lot of sense to make swapping tokens (and therefore allegiances) be costly - the game of politics bears a heavy price. My problem is that this isn't fun. Putting it bluntly, this game is hard enough as is. It's difficult to suss out exactly what your opponents are doing (seeing that there's now five factions to contend with), and this system makes improvising very difficult. So, this makes it entirely possible that other players will just kneecap you for the entire game or for you to be dealt a set of tokens that will just never win. It's frustrating is what I'm saying. A War of Whispers does a lot of very cool things, but as a game of factional politics I don't like the fact that it just sometimes offers you setups that you can't win and then punishes you for trying to get out of it. But, to be fair, that could be the side of me that's much more tactically rather than strategically-minded speaking.
And that's probably important to say: I flourish much more in tactical games rather than purely (or primarily) strategic ones. And that important to note, because A War of Whispers does give you a lot to strategize with. You get to see the actions your opponents are taking before you take yours, and table-talk is actively encouraged. There's also no hidden info except for the limited number of cards that players have in their hands (most of which do the same things if they belong to a specific faction) and combat is deterministic. This means that players who are able to plan ahead and band together with other players will have a much better time with this than I've had so far. Plus, choosing the right moment to swap tokens is most definitely key to doing well - it can even provide some delicious drama when done especially timely. I just feel that this game isn't necessarily one that I will gravitate to in the future. I'd much rather play this next game if given the chance.
Pax Pamir - 2nd edition And we end on the heaviest and (in my opinion) prettiest of these four games, Pax Pamir. Although The King is Dead is arguably about real-world history, Pax Pamir is the only one of these games that genuinely feels historic. Based on The Great Game, Pax Pamir explicitly aims to model a real-life political conflict. With that comes a lot of baggage; historical, cultural and ludological all at once. Pax Pamir is the hardest game in this list by far, and will also be the most abstractly discussed by force of necessity.
In Pax Pamir, you play an Afghani tribe during the time of The Great Game, a time period where Afghanistan was thrown into a power struggle between Russia, England and itself. You publicly ally your tribe with one of these three factions at the start of the game, hoping to position yourself favourably when one of the game's dominance checks rolls around. Pamir has a card market that forms the engine that the game runs on - it is both its engine and its enigma. The core of the game is simple though; players get twicely buy a card from the market (a Pax-series staple) or play a card from their hand. Played cards come equipped with symbols that can trigger when the card is played or as an action on your turn. These actions tend to affect the board by placing your tribes on regions, neutral blocks that either represent roads or armies of the faction you support, or by giving you some much needed spending money. There's a lot more going on in this game, much more than I can really do justice in this paragraph, but suffice it to say that the cards are where the magic happens in Pax Pamir.
But what about the politics? Pax Pamir, like The King is Dead, has you wear your allegiance on your sleeve. It's emblazoned on your cards, it's smacked on your player wheel and it is pinned on the prizes you've killed to curry favour with local and foreign warlords alike. It's a game about politicking in slow motion, almost; there's a much bigger sense of audiences and of greasing palms than in the other games. Part of that is due to length, of course, but it's also because most big plays in Pax Pamir don't happen out of nowhere. They're stemming from parts being put into place until the moment where the jaws snap shut; it happens slowly then suddenly all at once.
That said, this game really is about politics. It's also the only one of the games on this list where politicking with your opponents is even somewhat of a viable option. Bribing other players is as much of a thing as waving a tax is an incentive to do what someone wants. A single coin really can make all the difference in an economy as tight as Pax Pamir, so talking to the table is essential. By the same token, pivoting is a real option here as well. Allegiances can be discarded like dirty laundry when the tides of war turn, with as much or as little drama as is necessary. It can be as simple as letting a new alliance join your court, or as dramatic as an assassination attempt on someone in your own court. Where switching allegiances felt utilitarian (or sometimes even futilistic) in the other games I've talked about, here it feels both frivolous and monumental. Frivolous because it's potentially both temporary and easy, and monumental because it warps the remaining landscape around it nonetheless. It's a fascinating look at what foreign bonds and geopolitics actually look like.
Having said that, Pax Pamir is genuinely not for everyone. It is the hardest sell on this list, I feel, both in terms of cost and rules weight. While I personally feel that the product is worth the price, it really isn't cheap. That's mostly important if you don't have a group that's willing to put in the muscle for something that's genuinely hard. The game can't fare on looks alone; if your gaming group gets glassy eyes at the notion of considering the consequences of shifts in political climates, this is not for you. Then there's the difficulty. I've played Pax Pamir about eight times, and I'm only sure I've played it correctly, like, twice. Most of those were solo, so it's not too bad, but that's still not great considering the time I'm asking other people to invest in this. Playing improperly is much less of a problem if what you're playing is quick; people are much less willing to forgive that when they just lost a three hour game because you forgot that losing your political cards in a region also means you remove all your tribes from that region. It's an investment is what I'm saying, and one I can't promise will pay off.
Truly though, Pax Pamir is great. It's not my favourite Pax game (that would currently be Pax Renaissance), but it is one of my favourite solo games and arguably the best of these four games if your group can deal with actual, genuine and tremendous weight.
So what would I like you to take away from this? If the idea of playing a party outside of a power struggle who influences the outcome appeals to you, there's a bunch of options for you to choose from! If you want something relatively light, portable, beautiful and unique, get Turncoats. If you want something quick, tense, more classical in design yet still accessible, get The King is Dead. If you want something medium-weight, strategic and are willing to ride the waves of outragious fortune, get A War of Whispers. And if you want something heavy, singular, beautiful and truly historic, get Pax Pamir.
That's my TED talk, thank you for reading.
Other notes I think it's only fair of me to state that I've played A War of Whispers the least of all these games. All the others I've played, like, at least seven times, but I've only played AWoW twice. I just don't really like it all that much, but I do want to be transparent in why that is.
Some of these games might be hard to find at retailers, but you can get them on the websites of either the publisher or the designer. Turncoats, as far as I know, is only really available on Milda Mathilda's website. She uses a Google Form to process orders, which seems insane to me but works for her, and I had to wait about six months for my copy. That said, I feel it was most definitely worth the wait.
If you have any titles of this ilk that you think I should try, let me know! I've obviously missed games, but I'm always interested in trying new things of this ilk.
Lastly, I make no apologies for the reference I used when talking about Pamir. They were the right words in the right place.
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2023.06.07 20:54 4m3mory rank the debut songs
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2023.06.07 20:48 Janius [H] Ghostwire Tokyo, Remnant from the Ashes, Dicey Dungeons, Luck Be a Landlord [W] Bug Fables, Oaken, Chernobylite, Dreamscaper/Offers
IGS Rep My barter.vg page Games that I want most currently:
Bug Fables, Oaken, Chernobylite, Vanaris Tactics, Miasma Chronicles and Dreamscaper My full wishlist is below, but I will consider other games that I don't know about/aren't on the list. I really like to play Roguelites, RPGs, Strategy, Card games, and certain sims.
I also have some games on the EA Store, if you're interested just ask.
Tradeable:
Wishlist:
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2023.06.07 20:30 Wonderful_County7690 [TotK] does fit in the time line
Thank you to:
https://youtu.be/Wy054TFYiWA https://youtu.be/QPHSH4I6Lec For the info As stated in video one the zoni are the goddess tribe mentioned in the skyward sword and in video 2 the temple of time you see on the sky is the one from skyward sword And I also want to say this totk explains the calamity see this is what impa said in botw The Calamity was the Demon King of ancient times, brought back to existence in the form of hatred manifest. The gloom we see is not hatred but from the demon king stone because when the fell though the floor they damage the seal allowing him to create gloom I noticed when looking at the part when the robot was exploding malaise which is purple and gloom which is red was both spewing out I need to learn more before I make a conclusion again
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2023.06.07 20:27 newoliver Come on man just buy a dock
2023.06.07 20:15 newmusicrls Beatport Secret Weapons 2023 Afro House
https://minimalfreaks.co/2023/06/beatport-secret-weapons-2023-afro-house/ - Fiona Kraft – Deeper Feelings (Original Mix) 07:22 122bpm A
- Allis, Afrokillerz – Nha Manera (Mr. ID Remix – extended) 06:57 123bpm A
- Meera (NO) – Grevling (Original Mix) 09:13 118bpm Dm
- Supreme Rhythm – iSvalo (Original Mix) 06:26 120bpm G
- Lazarusman, Hyenah – The Hi (Ivory Jungla Mix) 06:20 123bpm F
- G.Zamora, Sparrow & Barbossa – Condenao (Extended Version) 05:07 124bpm C
- iLee – Cubango (Original Mix) 05:40 122bpm G
- Envy, Inferno Boyz, OneDown – Jamoko feat. Vivian OLANG (Original Mix) 04:43 123bpm Abm
- boys be kko – TYPE A (Original Mix) 07:56 122bpm Dm
- The Angels (IL) – Kilimanjaro (Extended Mix) 06:41 121bpm Db
- Nikos Diamantopoulos, Toshi – Broken feat. Toshi (Saint Evo Remix) 08:46 122bpm E
- Selomi, Abdul Kharim – Makhelwani (Main Mix) 06:46 123bpm Am
- TIMANTI, Simila – Fwana (Original Mix) 05:47 124bpm Dm
- Natema – The Message (Original Mix) 06:19 93bpm Dbm
- Shimza – That Organ Track (Original Mix) 06:56 121bpm G
- Wilson Kentura, Mavhungu, Jalal Ramdani – Amber feat. Mavhungu (Chaleee Remix – Edit) 04:13 122bpm Db
- Green Velvet, Mr Joe – Wild West (Original Mix) 06:01 124bpm A
- Blanka Mazimela, Khonaye – Thula feat. Khonaye (Original Mix) 07:22 124bpm Am
- Mandisa Kay, DJ Icebox, CyburmusiQ, Jozlina – Ngyakhala (Original Mix) 06:20 123bpm Em
- Da Africa Deep – U Inside (Original Mix) 08:04 120bpm F#m
- Feki Station – Wasulu (Original Mix) 06:27 124bpm C
- Meith, Kreative Nativez, Mumba Yachi – Amano (Original Mix) 06:05 122bpm Bm
- DiMO (BG) – Warriors (Original Mix) 05:47 123bpm G
- Sky White – Move Like That (Moish & Vasilis Remix) 06:48 120bpm Fm
- OVEOUS, QVLN – TE WA NE (Original Mix) 06:08 123bpm Bb
- Gab Rhome – Alter He-Go (Fiona Kraft Remix) 05:37 123bpm D
- Tayllor, Marasi – Verano (Original Mix) 06:08 120bpm Bm
- Karen Nyame KG – Taboo (Vanyfox Remix) 03:06 124bpm Cm
- Masšh – Get On (Original Mix) 05:59 113bpm Gbm
- Thabo Tonick, Da Journey – Euphoria feat. Da Journey (Original Mix) 06:26 120bpm Dbm
- MoIsh, BryD4D – Powel (Original Mix) 08:35 122bpm Bb
- Fahlberg – Since I Fell for You (Original Mix) 08:09 120bpm Abm
- AfroTura – Alligned (Original Mix) 07:02 120bpm D
- Klement Bonelli, Arodes – Elevate (Original Mix) 07:31 121bpm Ab
- El Mukuka, Victoric LEROY, ivory white, Kings Of Ife – Sand Traveller feat. Ivory White, Victoric Leroy (Boddhi Satva Ancestral Soul Mix) 05:21 121bpm Db
- Karla Brown, Rhythm Staircase – Excuse Me (Christos Fourkis Afro Dub) 06:18 125bpm Ebm
- Da Cord, Jaazment – Izulu (Afro Tech) (Afro Tech) 06:08 121bpm C
- Emmaculate – Black Whole (Original Mix) 07:33 123bpm Gbm
- Diamond Dealer, Idd Aziz – Peah (Original Mix) 08:01 123bpm Cm
submitted by
newmusicrls to
HypeTracks [link] [comments]
2023.06.07 19:07 flothemermaid Red Tide! - San Juans and West Coast
I have noticed not many people are talking about the major Red Tide that is taking place right now, heavily within the San Juans, and furthermore affecting the entire west coast. My first heads up was last weekend when I was exploring the beach out on Chuckanut with a friend and noticed the murky water. Upon further investigation we discovered 100's of dead crabs, one about every six feet, scattering the beach. Most of these crabs were dead but there were also many "zombie crabs" present. Mostly dead and covered in barnacles, barely moving. All of the said dead crabs were covered in barnacles, even on their arms and claws. I can only deduce that they died a slow a sickly death as they would have to be moving very slowly to collect so many barnacles.
So please, stay out of the ocean right now. I saw a post on here from yesterday of a bunch of kids jumping off Taylor Dock and it's such a bummer that there's not more information out there right now from DNR to stay out of the water, and not to consume any shellfish.
Don't just take my word for it, see for yourself, and please tell your friends.
Sources:
Today's most recent report on the full closure:
https://fortress.wa.gov/doh/eh/portal/odw/si/BiotoxinBulletin.aspx Map of Biotoxin Closures:
https://fortress.wa.gov/doh/biotoxin/biotoxin.html Information on Marine Biotoxins:
https://doh.wa.gov/community-and-environment/shellfish/recreational-shellfish/illnesses/biotoxins submitted by
flothemermaid to
Bellingham [link] [comments]
2023.06.07 18:46 dasdasVP [H] TI 8/9/10 Cache items [W]Tradables
Selling TI 8/9/10 Immortals and cache sets:
Add me on steam and PM me to start the 30 day process.
Buyer goes first. I accept marketable Dota2 / CSGO items
Send me a message here or on steam to discuss.
Profile:
https://steamcommunity.com/profiles/76561198076398460/ Steam Rep:
https://steamrep.com/profiles/76561198076398460
Collectors Cache 2018 and 2019:
Set Name | Hero | Price(USD) | Qty |
Cinder Sensei | Ember Spirit | 60$ | 1 |
Automation Antiquity | Brood | 5$ | 2 |
Prized Acquisitions | Batrider | 5$ | 2 |
Distinguished Expedetionary | Tusk | 10$ | 1 |
Fury Of the Bloodforge | Bloodseeker | 7.5$ | 1 |
Sight of the Kha-Ren | Drow | 7.5$ | 1 |
Tribal Pathways | Warlock | 5$ | 1 |
Raiments of the Obsidian Forge | Underlord | 20$ | 1 |
Shackles of enduring conscript(Axe) | Axe | 5$ | 2 |
Pitmouse Fraternity(Meepo) | Meepo | 10$ | 1 |
Dread Ascendance(Doom) | Doom | 20$ | 1 |
Shimmer of the anointed(Nyx) | Nyx | 5$ | 1 |
Fires of the volcanic guard(Ember) | Ember | 10$ | 1 |
Pattern of the silken queen(Brood) | Brood | 5$ | 2 |
Cruelties of the spiral bore(Magnus) | Magnus | 20$ | 2 |
Third awakening(DK) | Dragon Knight | 20$ | 2 |
Primer of the sapper's guile(Techies) | Techies | 7.5$ | 1 |
Forlorn Descent(Undying) | Undying | 10$ | 1 |
Stonemarch Soverign(WK) | Wraith King | 15$ | 1 |
Molokalu Stalker(Veno) | Venomancer | 7.5$ | 1 |
Trail of the sanguine Spectrum(BS) | Bloodseeker | 7.5$ | 1 |
Collector's Cache 2020:
Set Name | Hero | Price(In USD) | Qty |
Claszureme Incursion(Void) | Faceless Void | 60$ | 1 |
Wrath of the fallen(Doom) | Doom | 20$ | 1 |
Steward of the forbidden chamber(TA) | Templar Assassin | 15$ | 2 |
Master of the searing path(Ember) | Ember Spirit | 20$ | 2 |
Beast of the crimson Ring(Bristle) | Bristleback | 15$ | 2 |
Crown of Calaphas(SD) | Shadow Demon | 10$ | 2 |
Secrets of the celestial(Skywrath) | Skywrath Mage | 10$ | 1 |
Horror from the deep(Tide) | Tidehunter | 20$ | 1 |
Blaze of oblivion(Phoenix) | Phoenix | 7.5$ | 1 |
Blacksail cannoneer(Sniper) | Sniper | 7.5$ | 1 |
Talons of endless storm(CK) | Choas Knight | 10$ | 1 |
Clearcut cavalier(Timber) | Timbersaw | 5$ | 1 |
Ire of the ancient gaoler(Arc) | Arc Warden | 25$ | 1 |
Caraousal of the Mystic masquerade(Rubick) | Rubick | 7.5$ | 1 |
Evolution of the infinite(Enigma) | Enigma | 5$ | 1 |
The king of thieves(Kotl) | Keeper of the Light | 7.5$ | 1 |
Forsworn legacy(Mars) | Mars | 30$ | 2 |
Beholden of the banished ones(warlock) | Warlock | 7.5$ | 3 |
Ancient Inheritance(Tiny) | Tiny | 25$ | 3 |
Origin of dark oath(NS) | Night Stalker | 20$ | 2 |
Silent slayer(Silencer) | Silencer | 20$ | 21 |
Apocalypse Unbound(AA) | Ancient Apparation | 10$ | 1 |
Spirit of the sacred grove(Mirana) | Mirana | 60$ | 1 |
Heartless hunt(Bounty) | Bounty Hunter | 10$ | 1 |
Herald of the ember eye(Grimstroke) | Grimstroke | 10$ | 21 |
Mindless slaughter(pudge) | Pudge | 10$ | 32 |
Lineage of the stormlords(Jugg) | Juggernaut | 40$ | 31 |
Fury of the righteous storm(Disruptor) | Disruptor | 5$ | 21 |
Signs of the allfather(Furion) | Furion | 10$ | 21 |
Glory of the elderflame(Lina) | Lina | 25$ | 3 |
Fissured Flight(Jakiro) | Jakiro | 7.5$ | 1 |
Flashpoint Proselyte(Huskar) | Huskar | 10$ | 21 |
submitted by
dasdasVP to
Dota2Trade [link] [comments]
2023.06.07 18:26 BinstonBirchill History Bookcases Reorganized ~ mostly European history in these, the bottom two shelves are TBR
2023.06.07 17:07 PassengerLast3297 Unleash the Power of the World's Premium IPTV Service – One Click Away!
| IPTV Subscription Time to Raise Your TV Game Friends, it's a digital era, an era where the Best IPTV services are changing the TV industry and you can't afford to be left behind. Have you ever imagined having the power to watch more than 20,000 channels and access over 80,000 VODs at the click of a button? Today, I bring you good tidings – I introduce you to GetPremierIPTV! Unmatched IPTV Subscription Service At GetPremierIPTV, we believe in providing only the best, and that’s why our IPTV Subscription service is like no other. Our services are high-quality, seamless, and reliable. From the UK to the EU, CA, and USA, we have got you covered with channels and VODs that cater to your every need. We ensure your experience is nothing short of premier quality. Trust and Transparency – Our Bedrock Our commitment goes beyond providing you with the best IPTV Subscription service. We believe in creating trust. That's why we maintain complete transparency. You can read our glowing reviews and the experiences of our happy customers on IPTV Trust. Our reputation as a trusted seller stands unchallenged because we deliver what we promise. Incredible User Experience We've worked tirelessly to ensure you enjoy an incredible user experience on our platform. Our easy-to-navigate interface ensures you find what you want when you want it. We also provide round-the-clock support service because we believe in the timeless saying, "the customer is king". At GetPremierIPTV, your satisfaction is our top priority. Tailored For All Screens Our services are not just limited to your TV. We have designed our system to be compatible across all screens. Whether it's your tablet, smartphone, or laptop, your IPTV Subscription is just a click away on GetPremierIPTV. Stay tuned for part two of this exciting exploration into the world of GetPremierIPTV! We'll dive into the depths of our offerings, and unveil more about why we're your best choice for premium IPTV services. Breathtaking Visual and Audio Quality At GetPremierIPTV, we believe that you deserve the best, and that's why we deliver just that - the best. We assure you that you will experience breathtaking visual and audio quality. Our "Premium IPTV" service guarantees high definition, smooth streaming and exceptional sound quality, ensuring your viewing experience is unparalleled. Wide Variety of Channels and VODs Ever thought about the endless possibilities of having over 20,000 channels and 80,000 VODs at your fingertips? The sheer joy and convenience it brings is out of this world! From sports to movies, from documentaries to news, we have everything you could ever wish for. Entertainment at its finest, just for you. Convenient Payment Methods We understand the importance of flexibility and convenience, and that’s why we offer various payment options for our IPTV subscription. Whether you prefer PayPal, credit card, or cryptocurrency, we've got you covered. Quick, safe, and secure transactions are part of our promise to you at GetPremierIPTV. Embrace the Future of Entertainment If you've been in search of the Best IPTV service, look no further. GetPremierIPTV is here for you. We are redefining the future of entertainment and giving you a chance to be part of it. Don't get left behind, embrace this golden opportunity and revolutionize your entertainment experience. Trust Us, We Deliver Trust is earned, and we've earned ours. Join our growing community of satisfied users on IPTV Trust, and discover why we are the trusted seller for all things IPTV. As we wrap up this enticing tour of GetPremierIPTV, remember that your Premium IPTV experience is just a click away. So why wait? Click, subscribe, and immerse yourself in the world of premier entertainment with GetPremierIPTV.v submitted by PassengerLast3297 to u/PassengerLast3297 [link] [comments] |
2023.06.07 16:49 fromcharms Want to combine pothos into one...should I?
2023.06.07 15:55 sahil_parakh30 [Store] Diretide 2022/Aghanim's/Nemestice/TI10/TI9/TI8/TI7 Collector's Caches Sets
200+/1000$ Gift Trades in 5 years
Made a google doc because the list is long
My Steam Rep:
https://docs.google.com/document/d/1WEgt1Kjaf8PbkinQ0opU41fysTwYC0xMgX_kjDOgldg/edit?usp=sharing YOUR FAVOURITE SELLER IS BACK FOR 5TH YEAR IN A ROW. CHECK MY REP THREAD
CACHE Price Increases as I stock out & Reservation is Compulsory
Want items worth listed Amount or items (1.2x - STEAM TAX). I will not go first. The link to add me :
LINK to ADD ME Ultra Rare Immortals 2022
Item | Quantity | Price | Type | Reserved |
Bloodfeather Finery (Queen of Pain) | 1 | 50$ or Items | Ultra Rare Immortal 2 | LastLeft |
The Strings of Suradan (Hoodwink) | 1 | 30$ or Items | Ultra Rare Immortal 1 | LastLeft |
Diretide Collectors Cache-2 2022
Item | Quantity | Price | Type | Reserved |
Sublime Equilibrium (Void Spirit) | 2 | 45$ or Items | Very Rare Direteide Collectors Cache | One Sold Last Left |
Brands of the Reaper (Anti Mage) | 5 | 13$ or Items | Rare Direteide Collectors Cache 2 | Two Sold |
Grudges of the Gallows Tree (Treant) | 6 | 15$ or Items | Rare Direteide Collectors Cache 2 | Four Sold |
War Rig Eradicators (Techies) | 5 | 4.5$ or Items | Direteide Collectors Cache 2 | One Sold |
Sacred Chamber Guardian (Huskar) | 5 | 5.5$ or Items | Direteide Collectors Cache 2 | Two Sold |
Acrimonies of Obsession (Vengeful Spirit) | 5 | 3.5$ or Items | Direteide Collectors Cache 2 | None |
Freeboot Fortunes (Ogre Magi) | 5 | 3.5$ or Items | Direteide Collectors Cache 2 | None |
Withering Pain (Clinkz) | 5 | 3.5$ or Items | Direteide Collectors Cache 2 | One Sold |
Darkfeather Factioneer (Phantom Assassin) | 5 | 5$ or Items | Direteide Collectors Cache 2 | One Sold |
Feasts of Forever (Night Stalker) | 5 | 5.5$ or Items | Direteide Collectors Cache 2 | Two Sold |
Cursed Cryptbreaker (Pudge) | 5 | 5.5$ or Items | Direteide Collectors Cache 2 | Two Sold |
Dawn of Darkness Foretold (Doom) | 5 | 6$ or Items | Direteide Collectors Cache 2 | Two Sold |
The Wilding Tiger (Brewmaster) | 5 | 4$ or Items | Direteide Collectors Cache 2 | One Sold |
Transcendent Path (Oracle) | 5 | 3.5$ or Items | Direteide Collectors Cache 2 | None |
Darkbrew´s Transgression (Alchemist) | 5 | 6$ or Items | Direteide Collectors Cache 2 | Two Sold |
Grand Suppressor (Silencer) | 5 | 4.5$ or Items | Direteide Collectors Cache 2 | One Sold |
Bird of Prey (Legion Commander) | 5 | 4.5$ or Items | Direteide Collectors Cache 2 | One Sold |
Diretide Collectors Cache 2022
Item | Quantity | Price | Type | Reserved |
Dark Behemoth (Primal Beast | 2 | 25 | Very Rare Direteide Collectors Cache | Sold Out |
Angel of Vex (Invoker) | 3 | 18$ | Rare Direteide Collectors Cache | One Sold One Reserved One Left |
Blue Horizons(Marci) | 4 | 16$ or Items | Rare Direteide Collectors Cache | One Sold Two Reserved Last Left |
Shadowleaf Insurgent (Hoodwink) | 3 | 10$ or Items | Direteide Collectors Cache | Two Sold Last Left |
Scarlet Subversion (Riki) | 3 | 10$ | Direteide Collectors Cache | Two Sold Last Reserved |
WhipperSnapper (Snap Fire) | 3 | 8$ | Direteide Collectors Cache | SOLD OUT |
Hounds of Obsession (Chen) | 3 | 7.5$ or Items | Direteide Collectors Cache | Two Sold Last Left |
Seadog's Stash (Clockwerk) | 3 | 6$ or Items | Direteide Collectors Cache | One Sold |
Starlorn Adjudicator (Dawn Breaker) | 3 | 10$ | Direteide Collectors Cache | Two Sold Last Reserved |
Spoils of the Shadowveil (Spectre) | 3 | $8 | Direteide Collectors Cache | Sold OUT |
Chines of the Inquisitor (Faceless Void) | 3 | 5.5$ or Items | Direteide Collectors Cache | One Sold |
Trophies of the hallowed hunt (Ursa) | 3 | 9$ | Direteide Collectors Cache | SOLD OUT |
Crimson Dawn (Phoenix) | 3 | 5.5$ or Items | Direteide Collectors Cache | One Sold |
Forgotten Station (Terrorblade) | 3 | 4.5$ or Items | Direteide Collectors Cache | None |
Dirge Amplifier (Undying) | 3 | 5.5$ or Items | Direteide Collectors Cache | One Sold |
Champions of the Fire Lotus (Monkey King) | 3 | 7.5$ or Items | Direteide Collectors Cache | Two Sold Last Left |
Deathstitch Shaman (Witch Doctor) | 3 | 5.5$ or Items | Direteide Collectors Cache | One Sold |
Aghanim's Continuum Cache 2021 / Ti-11
Item | Quantity | Price | Type | Reserved |
Pyrexae Polymorph Perfected (Ogre Magi) | 4 | 15$ or Items | Aghanim Cache Rare | Three Sold Last Left |
Scales of the Shadow Walker (Phantom Lancer) | 4 | 12$ or Items | Aghanim Cache | Two Sold |
Test of the Basilisk Lord (Razor) | 4 | 10$ or Items | Aghanim Cache | One Sold |
Secrets of the Frost Singularity (Ancient Apparation) | 4 | 5$ or Items | Aghanim Cache | None |
Perils of the Red Banks (Chen) | 4 | 7$ or Items | Aghanim Cache | Two Sold One Reserved Last Left |
The Chained Scribe (Grimstroke) | 4 | 5$ or Items | Aghanim Cache | One Sold |
Widow of the Undermount Gloom (Broodmother) | 4 | 9.5$ or Items | Aghanim Cache | Two Sold |
Forgotten Fate (Mars) | 4 | 5$ or Items | Aghanim Cache | One Sold |
March of the Crackerjack Mage (Rubick) | 4 | 10$ or Items | Aghanim Cache | Two Sold |
Cosmic Concoctioneers (Alchemist) | 4 | 12$ or Items | Aghanim Cache | Two Sold |
Blightfall (Abbadon) | 4 | 8$ or Items | Aghanim Cache | Two Sold |
Nemestice Cache 2021 / Ti-11
Item | Quantity | Price | Type | Reserved |
Twilight Hex (Dark Willow) | 3 | 10$ or Items | Nemestice Cache 1 | Two Sold Last Left |
Astral Terminus (Enigma) | 3 | 9$ or Items | Nemestice Cache 1 | 1 Sold |
Caerulean Star (Enchantress) | 3 | 6$ or Items | Nemestice Cache 1 | One Sold |
Arcane Inverter (Gyrocopter) | 3 | 15$ or Items | Nemestice Cache 1 | 2 Sold Last Left |
Red Sands Marauder (Shadow Shaman) | 4 | 20$ | Nemestice Cache 1 | Three Sold Last Left |
Herald of the Ember Eye (Grimstroke) | 3 | 8$ or Items | Nemestice Cache 1 | Two Sold LAST Left |
Creed of the Skullhound (Lycan) | 3 | 18$ or Items | Nemestice Cache 1 | Two Sold Last Left |
-
Collector's Cache 2020 / Ti-10
Item | Quantity | Price | Type | Reserved |
Steward of the Forbidden Chamber (TA/Templar Assassin) | 3 | 15$ | TI-10 Rare Cache 2 | Two Sold Last Left |
Clearcut Cavalier (Timbersaw) | 3 | 5$ or Items | TI-10 Cache 2 | One Sold |
The King Of Thieves (KOTL/ Keeper of the Light) | 3 | 4$ or Items | TI-10 Cache 2 | One Sold |
Talons of the Endless Storm (CK/Chaos Knight) | 3 | 7.5$ or Items | TI-10 Cache 2 | One Sold |
A carousel of the Mystic Masquerade (Rubick) | 3 | 10$ or Items | TI-10 Cache 2 | Two Sold Last Left |
Crown of Calaphas (SD/Shadow Demon) | 3 | 5$ or Items | TI-10 Cache 2 | None |
Blacksail Cannoneer (Sniper) | 3 | 7$ or Items | TI-10 Cache 2 | None |
Blaze of Oblivion (Phoenix) | 3 | 7$ or Items | TI-10 Cache 2 | None |
Songs of Starfall Glen (Enchantress) | 3 | 4$ or Items | TI-10 Cache 1 | None |
Flashpoint Proselyte (Huskar) | 3 | 10$ or Items | TI-10 Cache 1 | One Sold |
Signs of Allfather (Nature Prophet) | 3 | 10$ or Items | TI-10 Cache 1 | Two Sold Last Left |
Beholden of Banished Ones (Warlock) | 3 | 6$ or Items | TI-10 Cache 1 | One Sold |
Fissured Flight (Jakiro) | 3 | 8$ or Items | TI-10 Cache 1 | Two Sold Last Left |
Mindless Slaughter (Pudge) | 3 | 11$ or Items | TI-10 Cache 1 | One Sold |
Fury of Righteous Storm (Disruptor) | 3 | 4$ or Items | TI-10 Cache 1 | None |
Apocalypse Unbound (Ancient Apparation) | 3 | 6$ or Items | TI-10 Cache 1 | One Sold |
Herald of Ember Eyes (Grimstroke) | 3 | 8$ or Items | TI-10 Cache 1 | One Sold |
Collector's Cache 2019/ Ti-9
Item | Quantity | Price | Type | Reserved |
Fowl Omen (Necrophos) | 4 | 13$ | TI-9 Rare Cache Set-2 | Three Sold Last Left |
Prized Acquisitions (Batrider) | 4 | 7$ | TI-9 Cache Set-2 | Two Sold |
The sight of the Kha-Ren Faithful (Drow Ranger) | 4 | 10$ | TI-9 Cache Set-2 | One Sold |
Directive of the Sunbound(Clockwerk) | 5 | 7$ | TI-9 Cache Set-2 | Three Sold |
Distinguished Expeditionary (Tusk) | 4 | 7$ | TI-9 Cache Set-2 | Two Sold |
Automaton Antiquity (Broodmother) | 5 | 6$ | TI-9 Cache Set-2 | Three Sold |
Fury of the Bloodforge (Bloodseeker) | 5 | 7$ | TI-9 Cache Set-2 | Two Sold |
Tribal Pathways (Warlock) | 5 | 6$ | TI-9 Cache Set-2 | Two Sold |
Verdant Predator (Venomancer) | 5 | 9$ | TI-9 Cache Set-2 | Two Sold |
Tales of the Windward Rogue (Pangolier) | 4 | 20$ | TI-9 Cache Set-2 | Sold OUT |
Priest of the Proudsilver Clan (Chen-Long Live Harambe) | 3 | 5$ | TI-9 Cache Set | One Sold |
The Arts of Mortal Deception (Enigma) | 3 | 9$ | TI-9 Cache Set | Two Sold Last Left |
Poacher's Bane (Tidehunter) | 3 | 6$ | TI-9 Cache Set | One Sold1 |
Riddle of the Hierophant (Oracle) | 3 | 9$ or 3 Keys | TI-9 Cache Set | Two Sold Last Left |
Collector's Cache 2018/ Ti-8
Item | Quantity | Price | Type | Reserved |
Raptures of the Abyssal Kin (Queen of Pain) | 4 | 12$ | TI-8 Cache Set | Three Sold Last Left |
Raiments of the Obsidian Forge (Underlord) | 4 | 18$ | TI-8 Rare Cache Set | Three Sold Last Left |
Shackles of the Enduring Conscript (Axe) | 4 | 10$ | TI-8 Cache Set | Three Sold Last Left |
Pattern of the Silken Queen (Brood) | 4 | 8$ | TI-8 Cache Set | Three Sold Last Left |
Collector's Cache 2017/ Ti-7
Item | Quantity | Price | Type | Reserved |
Eternal Testament (Death Prophet) | 4 | 12$ | TI-7 Cache Set | Three Sold Last Left |
Made a google doc because the list is long
My Steam Rep:
https://docs.google.com/document/d/1WEgt1Kjaf8PbkinQ0opU41fysTwYC0xMgX_kjDOgldg/edit?usp=sharing https://steamcommunity.com/id/NiriDash/ (Mirana Ti-10/2020 Super Rare, Sven Rare Ti-11, Mars Ti-10 Rare, Clock Ti-9, Sandking Ti-7 Caches Sold Successfully)
https://steamcommunity.com/id/lameslim (Nemestice Sky Set, Ti-10 Sky, and Ember set Sold Successfully)
https://steamcommunity.com/profiles/76561199068303037 (Lina Ti-10/2020 CacheSold Successfully)
https://steamcommunity.com/id/p013 (Nature Prophet Ti10/2020 Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198043865971/ (Aghanim Axe Set Sold Successfully)
https://steamcommunity.com/profiles/76561198156603233/ (Ti-9 Disruptor Rare Cache Sold Successfully)
https://steamcommunity.com/id/BeAn1457738937/ (2019 Pudge Cache Sold Successfully)
https://steamcommunity.com/id/vcxxiv/ (Aghanim Ultra Rare CK, Rare Ogre, PL, Rubick, Alchm, DK, Axe, Mars, Abbadon, Razor, Chen, Grim, and 2020 Rare TA, Ember, CK, Doom, Tide, Timber, KOTL, SKY, Rubick, Nemestice Gyro, Shaman, Winter, Doom Sold Successfully) -
Man God Bless this guy https://steamcommunity.com/profiles/76561198795911053/ (2020 BB Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198072474418 (Ti-9 Slark, UL & NS 2020 Cache Sold Successfully)
https://steamcommunity.com/id/whatsyouraff (WitchDoctor Super rare, Diretide Spec, Ti-8 Ember cache Sold Successfully)
https://steamcommunity.com/profiles/76561198103513889/ (Pudge Super rare Cache Hook Sold Successfully)
https://steamcommunity.com/id/nandomanul/ (Agahnim Axe Cache and Enigma 2020 Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198055874238 (Aghanim Dawnbreaker Cache Sold Successfully)
https://steamcommunity.com/profiles/76561197990802490 (2020 Pudge Super Rare Hook, Tiny Rare Cache, Aghanim Clockwerk Sold successfully)
https://steamcommunity.com/profiles/76561197966381775 (Ti-9 Abbadon Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198863088276 (Ti-9 Pudge Cache Sold Successfully)
https://steamcommunity.com/id/Steinx (Agahnim Drow Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198111387239 (Rare URSA immortal bundle Sold Successfully)
https://steamcommunity.com/profiles/76561198003271696/ (Agahnim Drow Cache Sold Successfully)
https://steamcommunity.com/id/thelastswagurai/ (Aghanim Brood and 2020 Arc Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198057677292/ (Agahnim Rare CK, DK & 2020 Rare Tiny, NS, Jugger, BB, Grim Cache Sold Successfully)
https://steamcommunity.com/id/gargorath/ (2020 Juggernaut, Underlord, Warlock, Nature, Enigma, Ancient Apparition Sold Successfully)
https://steamcommunity.com/profiles/76561198144053768/ (Nemestice Doom, Enigma, Nature, and Lycan Sold Successfully)
https://steamcommunity.com/profiles/76561198080795303/ (Aghanim Drow Sold Successfully)
https://steamcommunity.com/profiles/76561198006516009/ (Rare Disruptor Cache Sold Successfully)
https://steamcommunity.com/id/dbsama/ (Ti-8 Magnus Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198054565307/ (Aghanim Clock Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198051635207/ (Ti-10 Arc Warden Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198916278783/ (Ti-9 Earth Spirit Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198054299781 (2021 Dawnbreaker Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198380791860/ (Aghanim Abbadon Cache Sold Successfully)
https://steamcommunity.com/profiles/76561199116896336/ (2020 Silencer Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198079185431/ (2020 Silencer and Bounty Hunter and Aghanim DK Cache Sold Successfully)
https://steamcommunity.com/id/tkkz15/ (2020 BH Cache Sold Successfully)
https://steamcommunity.com/id/dreddhz (Ti-10 Arc Warden Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198065746417/ (2020 Silencer and Bristleback Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198186076006 (2019 Brood and Pudge Sold Successfully)
https://steamcommunity.com/id/wraith2142/ (2021 Enchantress Cache Sold Successfully)
https://steamcommunity.com/id/grail_knight/ (Ti-10 Sky Set Sold Successfully)
https://steamcommunity.com/id/novtnw/ (2022 Cache 1 Spec and Cache 2 Night Stalker Sold Successfully)
https://steamcommunity.com/profiles/76561197993911001 (Aghanim Dawn Breaker & Alchemist Cache Sold Successfully)
https://steamcommunity.com/id/750459748 (Rare Necro & 2019 Abbadon Cache Set Sold Successfully)
https://steamcommunity.com/profiles/76561198043196989/ (2022 Primal Beast Very Rare Cache, Legion Cache, 2020 NS Sold Successfully)
https://steamcommunity.com/id/674330/ (Aghanim Brood, Diretide Cache - 1 Hoodwink, Riki, Spectre, Clockwerk, Ursa, Phoenix, Witch Doctor, Dawnbreaker, Alchemist, MK, Undying, Chen Dire Tide Cache - 2 Rare Treant, Clinkz, Doom, Huskar, Night Stalker, Pudge, Brew Sold Successfully)
https://steamcommunity.com/id/yash121299/ (Nemestice Tiny Sold Successfully)
https://steamcommunity.com/profiles/76561197980391055/ (Nemestice Shaman, Diretide Riki Sold Successfully)
https://steamcommunity.com/id/nikbigdick/ (Diretide Cache 2 Rare Treant Sold Successfully)
https://steamcommunity.com/profiles/76561198055898123/ (2019 Doom, Tusk, Batrider, Nemestice Nature Sold Successfully)
https://steamcommunity.com/id/3011/ (Diretide Rare Treant Sold Successfully)
https://steamcommunity.com/profiles/76561198916278783/ (Diretide Snapfire Cache Set Sold Successfully)- Repeat Buyer
https://steamcommunity.com/profiles/76561198017178682/ (Nemestice Lycan and Tiny Cache Set Sold Successfully)
https://steamcommunity.com/id/OakEel/ (2022 Rare Treant and 2021 Rare Ogre Cache Reserved Sold Successfully)
https://steamcommunity.com/profiles/76561198933415596/ (Ultra Rare Primal, Ultra Rare Void Spirit and Agahnim DK, PL, Diretide AM, PA, Void, Huskar, Ursa Sold Successfully)
https://steamcommunity.com/profiles/76561198592340222 (Ultra Rare Void Spirit Reserved - 5/15 Keys Paid Advance)
https://steamcommunity.com/profiles/76561198111544330/ (Ti-9 DP Set Sold Successfully)
https://steamcommunity.com/profiles/76561198883986801/ (Diretide Rare Invoker Set Sold Successfully)
https://steamcommunity.com/profiles/76561198303321183/ (Aghanim Rare Ogre & Clockwerk,Ti-10 Rare TA& Pudge, Nemestice Tiny and, Ti-9 Rare Necro Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198088242520 (Diretide Cache 2 Techies, Doom, Alchemist & Cache 1 Snapfire Sold Successfully)
https://steamcommunity.com/profiles/76561198181327203/ (2022 AM & Chen Diretide and 2020 Huskar Cache Sold Successfully)
https://steamcommunity.com/id/bkwlove/ (Diretide Rare Marci, Snapfire, Hood, Silencer, and Dawn Breaker Cache Sold successfully)
https://steamcommunity.com/id/aptekamaya/ (Nemestice 2021 Grim Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198111544330/ (2019 Pango Cache and 2020 Jakiro Cache Sold successfully)
https://steamcommunity.com/profiles/76561198838671544/ (Diretide 2022 Ursa Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198838008436 (Diretide Collectors Cache 1 Rare Voker and Riki Cache Reserved - 7/28 Paid Advance)
https://steamcommunity.com/profiles/76561198073897919 (Pango Cache Tales of Wind Sold Successfully)
https://steamcommunity.com/id/arktomys/ (Two Rare Marci Sets Reserved - 6.5/27 Paid Advance)
Wall of Shame:
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2023.06.07 15:42 In_Yellow_Clad If At First You Don't Succeed -- Part 72
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People, not soldiers, but people, normal, everyday types, were attached to some sort of spire, or more precisely, a pole. A large one at that. Now that wouldn't be so bad honestly, if the manner of their attachment was simply being tied to it like that lady from the really old King Kong movies, or any movies where someone is bound to be sacrificed for whatever reason.
This was not how they were attached to the pole.
Instead of rope, there were spikes, wicked, serrated spikes that pierced them in places where they would not die from fatal wounds. Far more abhorrent though was that their flesh had been… stretched, fused to the pole in some unholy manner, no doubt meant to cause more pain than even the spikes did. From here I could see that they were unconscious, which was for the best. It gave them only a moment's rest from the torment they were suffering.
I however, was forced to witness this, all of us were. I’m not ashamed to say that I could not keep the contents of my stomach where they belonged, as did countless others fail to do. The taste of bile in my mouth only served to make me angry, and I knew that by the time I was done with this era, not a single soul in the Dominion would be left alive. They had allowed this, these acts of sheer barbarism to take place, none of them were innocent and I would make sure they received what they deserved.
I was just about to turn away when I spotted one of the knights move, smacking part of the pole. Immediately the people awoke and began to scream again, and now with nothing but air between us, it was an unbearable sound. A sound that seemed to have little effect on the enemy.
Collapsing I clapped my hands over my ears, gritting my teeth as auditory torture lanced through my skull. This new weapon of theirs was going to break us if we didn’t do anything about it. We wouldn’t be able to think, to sleep, to eat, and most importantly, be unable to fight. Which is probably the whole purpose of this weapon now that I think about it.
So we needed to take care of it quickly. But how? The damn thing was at the center of their army, it was, at the moment, utterly unreachable. Staggering down from the walls my gaze alighted upon a most fortunate sight. The freshly collapsed tunnel entrances that the enemy had left behind in their haste. Such tunnels presumably stretched all the way from the city and into the enemy encampment. They probably wouldn’t be expecting any sort of counter-attack using their own tunnels, so it was the perfect delivery system for a demolition crew. The only issue was that I would not be able to fit within them. I was flexible certainly, having managed to squeeze into that passage at the temple so long ago, but this was different. The tunnels had been thin as far as my senses could determine, I’d have to walk on the walls to even fit, and that just wouldn’t do at all.
Which meant someone else would have to take the plunge so to speak and the only person I could even think of was Cameron. He had the necessary skillset, the powers and the heroic part of things so throwing him into the tunnels was the best idea we had. Plus I could support him with an army of the undead, which would be most useful. The only problem was coordinating our efforts through this sonic attack of theirs, which was damn near impossible.
It was then that the same healer from before rushed up to me and grabbed my good arm, giving me a tug downwards that I wasn’t truly expecting and with more strength than I would have thought he possessed. I was just about to complain about such treatment when he forced my head back and tipped the contents of a vial into my mouth. The instant the substance made contact with my tongue everything went quiet. Far too quiet in fact.
I was deaf, I couldn’t hear a peep! Out of everything that's happened to me this was by far the most frightening thing. I felt my breathing quicken, my heart race like a freight train and my entire body got jittery. That is till the healer clapped his hands onto either side of my face and forced me to look him in the eye. He mimed taking deep breaths and I obliged, sucking in huge lungfuls of air before explosively expelling it. It did the job, calming me down to a degree where he felt confident he could explain what he’d done.
‘Protection against the sound, only thing I could think of. Permanent for now, have a potion that’ll cure the effects for later. Communicate via written word or hand signals.’ It looked as though he had hastily scribbled out his immediate solution to our problem on something close to a clipboard, and when he was done I gave him a thumbs up which prompted him to smile and move on. Now that I could think straight I could see the rest of the medical staff was doing the same as he was, deafening everyone they came across. The look of relief on their faces when the silence hit was something I could now easily understand. But this would make things a bit more difficult I realized. How would orders be issued and received?
My question was answered when the soldiers all started signing to each other, mobilizing on the walls and preparing for a potential attack. Some of the mages scrambled to construct something odd, it looked almost… Oh! I knew what it was! I’d seen something similar, just on a far larger scale. It was a mini Maw Hammer from Mass Effect! Or something close. Once built they tested it, the actual hammer bit rising up then slamming into the ground in a pattern. They were a good sixty feet or so away, and yet even I felt the impact through my feet, the pattern vibrating through my body. Those that felt it turned to look, and the forces already on the wall tensed up.
I managed to corner a mage and they explained that it was a sort of alarm system. If something went fucky, then anyone could activate the hammer and it’d alert part of the city. Others were being set up just barely within range of this hammer, thus creating a chain that once activated, would rouse the entire city and get them to defensive positions. It was a smart system indeed.
The question was, even with it, would we be able to survive? I mean, I would, unless they found some way to break the cycle of respawning that I was stuck in, which was something they probably had no knowledge of at all.Or at least I thought they wouldn’t know about that. The only people who had some inkling about my ‘gift’ was Cameron and the Gods, which could also include the eldritch monstrosities in the sky. But I hoped this was not the case.
With my mind clear of that horrible shrieking and a form of communication in place, I debated the merits of getting sleep or trying to figure out a game plan with the other commanders and Cameron. My mind was made for me when a healer came and dragged me back to my room in silence. I realized suddenly just how tired I really was so this became the most logical choice for me to take, and now that I rather literally couldn’t hear anything, I was able to fall asleep so very quickly.
Unlike reality though, my dreams had sound. So vague they were that I wouldn’t remember them when I awoke, but I got the feeling that whatever corruption festered in my arm was the cause of it. At least I managed to recover my strength, for when I did wake I was feeling well rested and invigorated. Since nobody was frantically trying to get my attention or the hammers going crazy I assumed that all was reasonably well and that the enemy had not attacked yet.
So I took my time with getting dressed and geared up, putting my ‘new’ hand to use just so I could get used to it. Having actual claws makes things a bit more difficult than usual, but I persevered. I just needed to remember to not vigorously scratch an itch with that hand. Boy would that be painful.
With my outfit situation settled I ventured out. It was time to put an end to the threat outside these walls and give the people here a reprieve from the war we fought. Making my way into the command tent I found the air filled with glowing words as the elvish commanders argued about plans presumably, with Cameron furiously scribbling on a piece of paper since he couldn’t do the magic word trick. None of them noticed me till one of the guards tapped on a shoulder and they looked in my direction. Words vanished, only to be replaced with ones of greeting and queries about my wellbeing.
I tried to answer normally, before remembering our predicament and so stole some of Cameron’s paper and began scribbling out a question, and so the conversation/debate/argument began again.
“What’s our situation?” I asked.
“As far as we can tell the enemy is still using that sound weapon of theirs. But thanks to our deafness, it’s useless. They just haven’t figured that out yet.” Cameron stated, the elves nodding.
“We need to find some way to destroy it, otherwise we’ll be stuck this way for far longer than any of us would like.” “Agreed. And on that front I think I have an idea.” I say, earning a few surprised looks from everyone.
“The tunnels, the ones the enemy dug. The mages didn’t collapse all of them did they?” “No, just the entrances, why?” “Well, I say we use them against the enemy. We won’t have to worry about the spiders attacking our forces in the process, I’ll make sure of that.” “But that’s suicide! Whoever we send into those tunnels will come out in the middle of their army, they’d be slaughtered before they got anywhere near the construct!” One of the commanders rightly argued, the others nodding in agreement.
“So we go on the offensive, distract them long enough for the tunnel teams to complete their mission and retreat.” I say, and that shut everyone up for a moment.
“You must be truly mad, leave the safety of the walls and fight that on the open battlefield?! We don’t have the numbers for such a thing!” “Actually, we do. Between those of us who volunteered to be reanimated, and the countless dead spiders and enemy soldiers littering the battlefield, I have enough potential undead to bolster our forces into a proper army. Enough of one to lead a counter assault. Besides, every new casualty we make will just be another soldier to add to our ranks. You forget I am a necromancer.” Again this earns silence, and Cameron nods in appreciation of the rudimentary plan I’ve come up with.
“It could work, with the combined numbers of the undead, spiders and our own living soldiers we could create quite the distraction, plus with that many troops fighting on our side, we’d only be making more and more for ourselves. Enough to keep the enemy focused on them long enough for someone else to complete the main objective. Shit, we might even force them to conduct a full retreat out of the area.” He wrote, and the elves thought it over, using sign language, something I wasn’t all that familiar with to converse privately.
“Very well then, but who will lead the tunnel teams?” One asked, and now it was my turn to surprise Cameron as I turned my attention onto him.
“I think you’d be perfect for the job. You have the necessary powers to make short work of anything that gets in your way, plus you’re better at melee than I am, so throwing you into the thick of things like that wouldn’t be too much trouble I suspect. Besides, I can’t fit in those tunnels.” He didn’t look too pleased about it, but Cameron didn’t argue my logic, instead he nodded and cracked his neck.
“Right… Guess that makes sense. I’m going to need some volunteers to go with me, I’m not gonna do this by myself. Also, I need to learn whatever that sign language stuff was. I need to be able to give orders.” He said, and the commanders nodded.
“We’ll have a tutor sent to you, sir. And we’ll round up some volunteers as well.” One said, and we all nodded, sighing softly.
“Well then, I suppose we had best get ready. I need to do some reading, see if there isn’t some way I can bolster my necromancy a bit more. I don’t want things going sideways just because I couldn’t use my spells properly.” The others nod and that seems to be the end of that. So it’s back to my room to do some light reading… I just hope what I learn is going to be enough to turn the tide.
I’m not sure how long I sat there in my hammock with the book, but it must have been long enough for me to pass out. Again I dreamed, my mind filled with a voice I knew well but it was pained, coarse and terrified, but hopeful as well.
– – – – – –
Ihena shivered, feeling more of her essence get siphoned away. She wasn’t going to last much longer, soon she would be a husk like so many other divine beings, used up and cast aside, lifeless. But perhaps with the last of her power she could do something good. The idiots who held her knew she could not use her power to free herself nor effect anything in this chamber where she was held, but that didn’t mean she could not channel her power through her champion, a champion who was now once again in this world.
Grinning, she focused her mind through the haze of pain and the fading of her consciousness, channeling her power through the link between her and Safa, one final gift, one final command. It bled into the asleep woman, whispering the final orders of her patron goddess, and bestowing upon her a more fitting mark of her status. It reached out and touched the once profane phylactery, the book she now guarded fiercely and from which she learned such dark arts, and it took the knowledge within, imparting it upon her Champion.
And then with a hitch in her breath, a final gasp, Ihena slumped in her chains, skin turning to cracked stone before vanishing into dust. Her purpose fulfilled, she was no more.
– – – – – –
When I came to, the book was held to my chest and something felt different I realized. It was like the knowledge within it was seeping into my very being, something which felt rather wrong honestly. But it was filling my mind with all the things I needed to make my magic stronger.
On a whim I decided to take a look at my stats, only to jerk back from the display that appeared before me. Clearly something was once again wrong with the divine system that managed it, as I saw everything that was supposed to be there, but with the addition of screaming faces trying to push and claw their way out of the interface.
My revulsion seemed to have some sort of effect though, as the system fixed itself quickly. Shivering I swiped over into my skills and thankfully did not have a repeat of what had just happened. Instead I took a look at my skills in regards to necromancy and was shocked to see several progress bars filling up for the higher level skills, but they would not be complete anytime soon, those were master level stuff, the kind of things only a lich could do.
Instead I found that I had several new skills unlocked, as well as several upgrades for my earlier abilities.
Puppet Mistress (Passive) Allows the necromancer to raise and reanimate as many corpses, skeletons or golems as they wish, so long as they have the strength required to do so. WARNING! Over extension of the minion reanimation abilities can result in the draining of internal mana reserves, resulting in the power required to keep minions active being drawn from the casters health pool instead. It is recommended to learn one’s limits and to not exceed them unless absolutely necessary. Cure Major Wounds (Active Skill Upgrade) Mortal wounds are now treatable via fleshcrafting, so long as the wound is fresh. Can heal medium to light wounds for no mana cost. Raise Skeletal Warriors (Active Skill) Summon skeletal warriors to fight for you. Skeletons come equipped with swords, axes or war hammers and a shield with minimal armor. -Summon Skeletal Archers: Raise skeletons with minimal armor and longbows. -Summon Skeletal Mages: Raise skeletons with knowledge of the arcane, beware of accidental friendly fire. Raise Flesh Construct (Active Skill, Golem) Combine several zombies into an amalgamation of flesh and bone, creating a powerful flesh golem. Combine more zombies to create larger and more powerful golems. These new powers would be exceedingly useful, I’d honestly forgotten about my zombie quantity cap, so being able to raise as many undead as I wished now was quite good. I was about to close out of the interface when something new caught my eye, and I peered closely at it.
Ihena’s Last Wish (Divine Blessing, Commandment. Active Skill, One Month Cooldown) Take on the visage of Ihena’s Champion, be bolstered with the strength of a divine hand and render judgement upon those who would blaspheme against the Lady of Lost Souls and adhere to the last wish of her divine majesty. “Leave none alive.” I shivered slightly as I read that, wondering what this talk of a last wish meant, before I realized something. I no longer felt Ihena’s presence, not even a slight tingle in the back of my mind. It was like a voice that had been constantly whispering in my ear had finally gone silent, a presence just out of sight now gone. I felt alone. I was alone.
Ihena was no more.
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2023.06.07 15:36 PeachyKeen614 Yesterday’s lil spread 🌸
2023.06.07 15:02 shartweekondvd Factle June 7th, 2023
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2023.06.07 14:57 Kamen-Ramen [H] Spiritfarer: Farewell Edition, Ashes of the Singularity, RollerCoaster Tycoon, Shenmue I+II, Black Desert Online, & More! [W] Steam & PayPal
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2023.06.07 14:57 Kamen-Ramen [H] Spiritfarer: Farewell Edition, Ashes of the Singularity, RollerCoaster Tycoon, Shenmue I+II, Black Desert Online, & More! [W] Steam & PayPal
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