Elemental lariat ranks

I actually pulled the weapon under 50 pity non guaranteed.. I love Yoimiya

2023.06.02 00:21 Gablevi I actually pulled the weapon under 50 pity non guaranteed.. I love Yoimiya

I actually pulled the weapon under 50 pity non guaranteed.. I love Yoimiya submitted by Gablevi to Yoimiya_Mains [link] [comments]


2023.06.01 23:29 Ok-Community-9257 thoughts??????

thoughts?????? submitted by Ok-Community-9257 to prizepicksandUnderdog [link] [comments]


2023.06.01 22:42 jhk84 Going in Blind. Beat the 5th palace. Here is my 5th wave of predictions.

I really can't put this game down. I start playing and then next thing I know it's hours later I'm getting a low battery warning on my steam deck. Totally failing at the "take your time" part of the game.
Made it up the the press conference after the 5th palace though it was a good time to stop.
Overall I liked the 5th palace the least so far. I didn't dislike it's but certainly not my favorite. I really like the cheesy 60's scifi vibe that the boss and robo Haru had. I do wish they had used that style for the palace too. It was a mix of modern scifi ascetics with old school character designs.
First time I saw the game over screen. (Interesting how they keep breaking the 4th wall calling it a game. could be a game within the game) and the 5th boss was the first time I had to reload and go in with a different setup. The one thing that really annoyed me was the timer for the last boss. I wanted to listen to all the insults he was throwing out but couldn't enjoy them because of the darn timer.

Most of my old predictions are unchanged but I flipped again on if Akechi is good or bad.
Please no spoilers for any persona games. I'm starting with 5 and will be picking up 3&4 later on.
After Palace 1 predictions : https://www.reddit.com/Persona5/comments/13odesi/first_time_playing_going_in_blind_my_horribly/
After Palace 2 prediction : https://www.reddit.com/Persona5/comments/13q3q9j/first_time_playing_going_in_blind_just_beat_the/
After Palace 3 predictions: https://www.reddit.com/Persona5/comments/13sl0vp/first_time_playing_going_in_blind_just_beat_the/
After Palace 4 predictions:https://www.reddit.com/Persona5/comments/13w2u82/first_time_playing_going_in_blind_just_beat_the/

Akechi
Maruki
Kasumi's Awakening

The Black Mask user.
Misc Theory
Sae's boss told the principle of shujin to accept joker for some reason related to the metaverse.
The game that Igor and the butterfly lady mention is not Persona 5 but some sort of cosmic chess that joker got pulled into.

Current Rankings are in too much flux to list. Kasumi is about to get really interesting I think and we haven't spent enough time with Haru yet. The Beauty Thief bit did have me rolling.
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2023.06.01 22:27 Ok_Spell8324 WTS MY EU

WTS MY EU
EU acc for sale 1000$ PayPal
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2023.06.01 22:01 JRE47 JRE's Analysis on the GBL Season 15 Move Rebalance

GO Battle League Season 15 is upon us, and along with it, our now-customary move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is massive, with no less than thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS? It might seem odd to lead off with a move given to only two new recipients, but CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has Psychic for coverage, or Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of Fairy Wind and its 4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to Charm, you can see immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from this into this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply, Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥 As with Fairy Wind, there are only two new recipients of Drill Run, but both are very interesting.
We'll start with ALOLAN SANDSLASH. It sees some play already in both Great (including the Shadow variant and Ultra Leagues, usually with former Community Day move Shadow Claw to give it a unique profile, and spammy Ice Punch and typically Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only 45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't seem to be a great improvement in Great or Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (Ice Shard and Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move Liquidation finally giving it a viable Water move too. (Water Pulse and Aqua Jet are both terrible, folks... so much so that I've always recommended Blizzard as Dewgong's second move. For example, did you know that it tends to lose to Alolan Marowak with super effective Pulse but actually wins with resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes Drill Run to have a shot at things like Froslass, Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY? So about that new move Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with Fury Cutter, Metal Claw, and Waterfall as its clumsy fast moves, and underwhelming X-Scissor, **Aerial Ace, and somehow even worse Aqua Jet as its only charge moves. That left it in a very sad state. Eventually, it acquired Shadow Claw, which made it at least slightly interesting. And now comes the charge move it's been begging for, with Liquidation elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS? Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but above average energy generation (3.5 EPT). And now here comes Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on Twitter or Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
submitted by JRE47 to PokemonGOBattleLeague [link] [comments]


2023.06.01 21:58 JRE47 An Analysis on the Season of Hidden Gems Move Rebalance

GO Battle League Season 15 is upon us, and along with it, our now-customary move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is massive, with no less than thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?

A FAIR WIND, OR GALE FORCE WINDS?

It might seem odd to lead off with a move given to only two new recipients, but CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has Psychic for coverage, or Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of Fairy Wind and its 4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to Charm, you can see immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from this into this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply, Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.

DRILL RUNNIN' 🔥

As with Fairy Wind, there are only two new recipients of Drill Run, but both are very interesting.
We'll start with ALOLAN SANDSLASH. It sees some play already in both Great (including the Shadow variant and Ultra Leagues, usually with former Community Day move Shadow Claw to give it a unique profile, and spammy Ice Punch and typically Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only 45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't seem to be a great improvement in Great or Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (Ice Shard and Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move Liquidation finally giving it a viable Water move too. (Water Pulse and Aqua Jet are both terrible, folks... so much so that I've always recommended Blizzard as Dewgong's second move. For example, did you know that it tends to lose to Alolan Marowak with super effective Pulse but actually wins with resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes Drill Run to have a shot at things like Froslass, Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.

LIQUIDATION... GOING OUT OF BUSINESS ALREADY?

So about that new move Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with Fury Cutter, Metal Claw, and Waterfall as its clumsy fast moves, and underwhelming X-Scissor, **Aerial Ace, and somehow even worse Aqua Jet as its only charge moves. That left it in a very sad state. Eventually, it acquired Shadow Claw, which made it at least slightly interesting. And now comes the charge move it's been begging for, with Liquidation elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.

THE LEAF AGE BEGINS?

Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but above average energy generation (3.5 EPT). And now here comes Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.

JUST A BRUSH FIRE, REALLY

Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.

ODDS AND ENDS

Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on Twitter or Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
submitted by JRE47 to pokemongo [link] [comments]


2023.06.01 21:58 JRE47 Under The Lights: GBL Season 15 Move Rebalance

GO Battle League Season 15 is upon us, and along with it, our now-customary move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is massive, with no less than thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?

A FAIR WIND, OR GALE FORCE WINDS?

It might seem odd to lead off with a move given to only two new recipients, but CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has Psychic for coverage, or Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of Fairy Wind and its 4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to Charm, you can see immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from this into this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply, Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.

DRILL RUNNIN' 🔥

As with Fairy Wind, there are only two new recipients of Drill Run, but both are very interesting.
We'll start with ALOLAN SANDSLASH. It sees some play already in both Great (including the Shadow variant and Ultra Leagues, usually with former Community Day move Shadow Claw to give it a unique profile, and spammy Ice Punch and typically Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only 45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't seem to be a great improvement in Great or Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (Ice Shard and Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move Liquidation finally giving it a viable Water move too. (Water Pulse and Aqua Jet are both terrible, folks... so much so that I've always recommended Blizzard as Dewgong's second move. For example, did you know that it tends to lose to Alolan Marowak with super effective Pulse but actually wins with resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes Drill Run to have a shot at things like Froslass, Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.

LIQUIDATION... GOING OUT OF BUSINESS ALREADY?

So about that new move Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with Fury Cutter, Metal Claw, and Waterfall as its clumsy fast moves, and underwhelming X-Scissor, **Aerial Ace, and somehow even worse Aqua Jet as its only charge moves. That left it in a very sad state. Eventually, it acquired Shadow Claw, which made it at least slightly interesting. And now comes the charge move it's been begging for, with Liquidation elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.

THE LEAF AGE BEGINS?

Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but above average energy generation (3.5 EPT). And now here comes Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.

JUST A BRUSH FIRE, REALLY

Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.

ODDS AND ENDS

Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on Twitter or Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
submitted by JRE47 to TheSilphArena [link] [comments]


2023.06.01 21:58 JRE47 A PvP Analysis on the HUGE GBL Season 15 Move Rebalance

GO Battle League Season 15 is upon us, and along with it, our now-customary move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is massive, with no less than thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?

A FAIR WIND, OR GALE FORCE WINDS?

It might seem odd to lead off with a move given to only two new recipients, but CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has Psychic for coverage, or Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of Fairy Wind and its 4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to Charm, you can see immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from this into this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply, Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.

DRILL RUNNIN' 🔥

As with Fairy Wind, there are only two new recipients of Drill Run, but both are very interesting.
We'll start with ALOLAN SANDSLASH. It sees some play already in both Great (including the Shadow variant and Ultra Leagues, usually with former Community Day move Shadow Claw to give it a unique profile, and spammy Ice Punch and typically Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only 45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't seem to be a great improvement in Great or Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (Ice Shard and Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move Liquidation finally giving it a viable Water move too. (Water Pulse and Aqua Jet are both terrible, folks... so much so that I've always recommended Blizzard as Dewgong's second move. For example, did you know that it tends to lose to Alolan Marowak with super effective Pulse but actually wins with resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes Drill Run to have a shot at things like Froslass, Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.

LIQUIDATION... GOING OUT OF BUSINESS ALREADY?

So about that new move Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with Fury Cutter, Metal Claw, and Waterfall as its clumsy fast moves, and underwhelming X-Scissor, **Aerial Ace, and somehow even worse Aqua Jet as its only charge moves. That left it in a very sad state. Eventually, it acquired Shadow Claw, which made it at least slightly interesting. And now comes the charge move it's been begging for, with Liquidation elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.

THE LEAF AGE BEGINS?

Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but above average energy generation (3.5 EPT). And now here comes Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.

JUST A BRUSH FIRE, REALLY

Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.

ODDS AND ENDS

Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on Twitter or Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
submitted by JRE47 to TheSilphRoad [link] [comments]


2023.06.01 21:49 Psytew First Watchthrough Episode Ranking (High to Low)

What a fun show! I really enjoyed my time in The Village, and figured I'd share a look at the show with some fresh eyes.
Dance of the Dead
A wonderful episode that sums up the show so well. Odd events at the village, betrayal by associates, escape attempts, and an ending that manages to both be somewhat cryptic and frighteningly clear at the same time. What really elevates it, though, is the performance by Mary Morris. Not sure if this is a common opinion, but she manages the cadence of being menacing yet calm better than any other No. 2 who goes for that, in my opinion. Not to mention that she just has good chemistry with McGoohan.
The Schizoid Man
While this is another pretty standard story, it's really elevated by one key element: it actually feels like a back and forth between No. 6 and No. 2. So many episodes are basically No. 2 crushes all hope in No. 6, or No. 6 prevails so hard that someone dies, but this one is a push and pull. There are times that it feels like No. 6 is truly making No. 2 doubt who he is, and also times when No. 6 is, in fact, pulling the wool over No. 2's eyes. This, compounded by good performances from Rodgers and Merrow, makes for an entertaining one.
Checkmate
Despite being a bit of a slow one, I once again feel that the back and forth makes this an entertaining one. No. 6 isn't brought down by some weird, deus ex machina bullshit at the end, it's entirely believable that his actions made No. 58 believe that he was, in fact, a member of the "guardian" side. The stuff with No. 8 was kind of weird and pointless, but this is still a very solid watch.
The Chimes of Big Ben
You may be noticing a trend, but I really enjoy the ones that just focus on the core premise of the series: No 6. trying to escape and No. 2 trying to extract information. And this one has both of them. The craft show is delightfully weird (I love all of the No. 2 art), using the tapestry as a sail is a cool idea, and No. 2's plan was a reasonably good one if you can ignore some of the logistical realities. This is probably the most quintessential episode of the show, as far as containing everything you'd expect from The Prisoner and doing it all well.
Fall Out
What a delightfully weird conclusion. I decided to watch this series for two reasons; one, because of general good reviews, and two, because I was looking for a series like Twin peaks which could properly balance being very ambiguous with still exploring themes in interesting ways. And this conclusion, without a doubt, delievered. While entire essays could surely be written about this episode, it's still quite fresh for me, so I'm not going to try to pick it apart too much. A worthy conclusion to the series on the whole.
Arrival
Quite simply, a good start to the series. They did a great job of setting up the oddity in The Village, and the two key conflicts of extracting information and No 6's escape. It intrigued me enough to keep watching; what more is there to say?
Hammer Into Anvil
This one is just a fun experience, since you as the audience know that No 6 is purposely driving No 2 crazy, but it's still entertaining to follow along, like it's all a puzzle. No 2's breakdown at the end is also just great (a common thread pertaining to the No 2's who end up losing it).
Free For All
I think this one drags on a little bit longer than it needs to during more than a few sequences, but what it lacks for in excitement, it makes up for in village-related intrigue. There's a certain allure to the earlier episodes where No 6 is just getting acclimated to The Village and discovering what it's like alongside the audience. If this one wasn't held back by some cliches of the show (ie woman who will obviously betray No 6, a halfhearted escape attempt, No 6 being drugged for little reason), it would probably rank higher, but the monotony of the mentioned pushes it downward.
Once Upon a Time
Just as he did a notably good job in CoBB, McKern does a very good job in this episode, and saves it from being ranked much lower. No matter how you watch the show, this one is right at the end, and it's hard not to think of how similar it is to some other episodes. It's better than them, no doubt about it, but the fact that they exist does make this one feel less novel. This episode is sort of the threshold between the episodes I thought lived up to the high praise I've heard about the show, and the episodes that are weaker.
Many Happy Returns
This one has a little bit of a weird placement. There's a lot to like in this one, but frankly, I struggle with the premise. That The Village would let him leave in the first place. That he did such spectacularly stupid things upon his return, not forming anything of a coherent plan; that he goes immediately back to the agency who he seemingly suspects of potentially running the village. That the swapping of the pilot to recapture him just... Happened, no real leadup or foreshadowing. The no dialogue first segment was a welcome change of pace, the Number 2 role/reveal was well handled, and it was interesting seeing the outside world, but I can't get past how this one feels like it needed a few more passes in the story department.
It's Your Funeral
Looking back on this episode, it seems like it should have been a good one, getting a glimpse into No 2 politics, but I honestly mostly remember being bored. I did like both of the actors for No 2, and especially that closing scene, but a lot of the scenes inbetween a lot of the more important ones felt like padding.
A Change of Mind
Once again, we're getting into an episode that's just sort of filled with cliches that I'm certain will blend in with a bunch of other episodes once some time has passed. No 6 fighting with committees, a drug-induced plan that makes No 6 think he's losing control of his facilities, and a kind of pointless hypnosis sub-plot. The only part that really sticks out to me is the very ending, and it's a two minute sequence with little buildup. A fine enough episode, but didn't stand out to me.
The General
Now we're starting to get into the episodes that really don't even take advantage of the premise. A character investigating a device that lets you learn years of scholarly material instantly... Sure, but does it play into any of the core conflicts? Not really? Alright then. No 2 quizzing No 6 was fun, and I enjoyed No 6's final victory with the question even if it was kind of cliche, but not one of my favorites.
A. B. and C.
While it's obvious that No 6 isn't going to slip up, or No 2 isn't going to let No 6 escape, there are episodes that make me suspend my disbelief and make wonder just how close they'll get. Not this one; it's obvious that this will not work, and that No 6 will end up messing with No 2. So even though that final gotcha is decent, it doesn't quite make up for a suspenseless series of spy cliches.
The Girl Who Was Death
Oh boy, now we're truly getting to the bottom of the barrel. If it's not obvious, I really am not a fan of these episodes that are just sort of repurposed spy scripts. As always, the clever little ending is fun enough (they really have a knack for that, don't they?), but if I wanted to watch a spy show, I'd watch that rather than these sort of halfhearted attempts.
Living in Harmony
Honestly, I think if I rewatched this one now that I've seen them all, I might like it more. But on an initial watch... The amount that this felt like filler was through the roof. The cardboard cutouts at the end were pretty hilarious, but that's not enough to save this from being bottom of the barrel.
Do Not Forsake Me Oh My Darling
I think it's safe to say that even though I enjoyed The Prisoner quite a bit, I'm no rush to watch Danger Man and see any more of these 1960 spy shows.
submitted by Psytew to ThePrisoner [link] [comments]


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submitted by SEONiche to VirtualAssistant [link] [comments]


2023.06.01 20:01 DanEosen What Other Match 3 Games Especially RPG Ones Do You Play?

I love good match 3 RPG games sadly a lot are ptp games.
I would rank them: Puzzle Quest 1 - simple to play but did a very good job linking rpg elements of equipment and magic. I believe this was the first true Match 3 RPG and it was a home run.
Gems of War I do believe it’s very playable ftp but does give some push to buy. I do love how a lot of troops have uses.
Legendary: Games of Heroes I started playing soon after it’s release and it was truly a ftp game. You could do very well spending nothing then about 2 years ago if you wanted the best troops you needed to pay. I actually preferred their league events more. You would get some battles geared to level you were rising to and other battles based on total team. You could also help each other on battles.
Puzzle Quest 2: I never understood why folks disliked it. I liked the traversing through dungeons aspect of the game. It’s also self contained meaning you got what you initially paid for.
Puzzles and Dragons Mario Version: I don’t like the IPad version but the 3ds version was a blast to play.
Vanilla Match 3 games.
Secrets of Magic series yes silly story lines but I like how it goes for 100 levels and that’s that.
Queen’s Garden Match 3 games with x number of levels but ones you earn money to create a garden for tourists to tour around.
Ones I hate: Puzzle and Empire games, so many clones. Annoying energy system and you have to spend real money for chances for success.
submitted by DanEosen to GemsofWar [link] [comments]


2023.06.01 19:58 Big-Marsupial4822 Things I would love to see/continue in CODM

  1. More tournament seasonal camos (keep those up devs)
  2. More weapons/scorestreaks/operator skills/BR classes (this is a given)
  3. More maps from older CODs not just milking MW19, BOCW. I would love to more maps from other COD titles like the MW2 (2009), MW1 (2007), BO1 and BO2. (Like no offence to newer gen COD maps but I’d rather see these old maps like Afghan or better more BO4 maps like Casino that are vibrant.)
  4. Weird addition but add the medals/achievement pop up feature to BZombies and events/camo progression in game. like you did in multiplayer when you kill someone you get the “double kill” pop up, etc. this is a thing in almost all CODs but idk why it has not been implemented in CODM. Very easy quality of life change ngl.
  5. New signature attachments but are actually useful and not too gimmicky. Like Noobtubes, Cooling Compressor Barrel, Branson…add more attachments that improve the overall gun. A suggestion I would give is adding a thermal scope signature attachment. Thermal scopes, which are highly requested should be given by now atp.
  6. Another weird request, the ability to use Depth of Field (blurs the edges of your screen when ADSing) in High graphics option instead of Very High graphics. Very high graphics is fine but it can’t support max FPS option simultaneously so yeah. The gameplay feels really choppy when playing with very high graphics in BZombies.
  7. Rotation of the Credit crates, Daily mission crates to more new skins. It’s about time we get a change on this. We practically have the same crate for more than a year now.
  8. Start bringing back original Characters in the game. I feel like it’s criminal to make a 69th skins of Urban Tracker, Manta Ray, etc. yet have 0 skins of classic COD characters like Khaled Al-Asad, VictoImran Zakhaev, Nikolai (MW), Sandman, Dimitri Petrenko, Gregori Weaver, Joseph Bowman, Nikita Dragovich, Frederich Steiner, Mike Harper, Logan Walker, David Walker, and more…pleassse add these via events or the battle pass.
  9. Introduce new characters in Clan Wars. It’s about time we stop with the reskins and get something new from this feature.
  10. Introduce clan nodes revolving around the Zombies mode. If you want engagement from this mode, you have to get them reason to play. By introducing new characters in Clan Wars and introducing a Zombies node, you’ll get full engagement.
  11. If adding new levels is a substitution for Prestige, then I would love to have more variety of the skins. Dark Matter and Cosmos are cool but perhaps adding blueprints with the Phobos/Color Spectrum/Moonstone camos? If not BO3, has a plethora of animated skins behind supply drops at the time that look Amazing. I would love to have some of them in CODM.
  12. Add Gunfight, Attack of the Undead and Ground War Skirmish in the Tournament mode (pls :3 )
  13. If you want to monetize the Zombies mode, in order to keep pumping content. I suggest having a separate Battle Pass specifically for the Zombies mode. And keep it updated every ranked season. Just like Undead Siege/Zombies Classic rewards feature character from COD Zombies like the Ultimis gang, Victis gang and the Chaos gang. Hell free to introduce your characters here as well.
  14. Pls bring more Wonder Weapons, Perk machines (PhD Flopper, Tombstone Soda, Mule Kick, Elemental Pop, etc) maps (Nacht der Untoten, TranZit) and bring back Undead Siege! Give us the ability to have both of the modes!
  15. Adding more “Zombies camos” beyond just Aether Crystal, a good example would be Plague Diamond from BOCW.
  16. Add a new “Resurgence” BR map. Like Alcatraz. I would love to have a new small BR map for the 4th anniversary. Instead of new POIs on Isolated.
submitted by Big-Marsupial4822 to CallOfDutyMobile [link] [comments]


2023.06.01 19:57 NamelessNanashi [The Gods of Dragons: Beginning] Ch 12 - Starting at the Bottom

--- Table of Contents ---
Spring 4985, 20 Buromoth
The armor Smith Nangran gave them fit much better than the pieces lent to them for the trip. Shon still hated it, but he hated it a lot less. Practice, he told himself, trying to picture Master Veon-Zih's face as he did so, you can accomplish anything with practice... Except Master Veon-Zih didn't wear armor.
"I thought we were going to learn plate, or at least half-plate..." Rerves whispered to his fellows as they adjusted their new armor, working the straps so they weren't too tight or too loose.
His whisper wasn't quiet enough, however, because Master Daunas laughed from where he stood beside Nangran, and the smith huffed. "So you want to try plate, do you, boy?" The Weapon Master asked a little too innocently.
Rerves looked up hopefully, "Is that an option, ser?" Shon swallowed nervously.
"Sure! Let's give it a try..." Master Daunas grinned, the look definitely sinister in Shon's opinion. "Got some plate for the big one, Nan?" He asked Nangran, who rolled his eyes before moving deeper into the forge to retrieve a set of battered but sparkling platemail.
Rerves rushed to remove his new, specially fitted, leather armor, while Thom looked on in envy. Shon half expected Thom to request his own set of the fully encasing metal, but the shy boy stayed quiet and instead settled with helping his friend strip off the leather and strap on the clanking plate. Rerves beamed but could barely lift his arms to don the helm.
"There you go, boy! Halfway to a Paladin already." Master Daunas called out as he turned Rerves by the shoulders and marched him, waddling under the metal's weight, out of the smithy. Shon followed silently, taking note of the guards looking down from the wall and some Squires elbowing each other and snickering in the courtyard.
The four weeks of watch rotation had started, giving the new boys time to catch up before the oldest Squires 'graduated' on the spring equinox. It was four weeks in which they trained from before dawn to after dusk in the basics and foundations, while the others had mostly free time outside of their six-hour watch. Which meant the new boys had an audience of off-duty seniors.
"Now all you need is a sword!" Master Daunas was saying to Rerves as he left the over-encumbered Squire in one of the sparring rings. He strode to the weapons rack and grabbed a sword and shield before returning and presenting them to the boy. Rerves grabbed the sword, but as he took the shield, his arm collapsed, the metal of his vambrace clanging loudly against his chausses. He was still trying to heft the shield into position when Master Daunas drew his own sword, "Now let's test it out, shall we?"
Rerves dropped the shield, gaping at the Weapon Master, "But... but," he scrambled for an excuse and settled on the live steel in his hand, "You don't have any armor, ser, what if..."
Master Daunas never stopped smiling, but his voice was finally serious, "Boy, if you can land a hit on me in that, then you deserve to graduate with the others this year." and he swung.
Rerves didn't really dodge; he pulled back and fell on his backside, scrambling on his butt and trying to roll over to push himself back up but barely able to move. Master Daunas hit him with the flat of the blade in the side with a resounding gong-like ring hard enough to help push Rerves over so he could struggle to his hands and knees. "Get up boy, if you're on the ground in a fight this early, you've already lost."
Shon watched in horror as the Weapon Master continued to hammer down on Rerves with the flat of his blade. The Squire did manage to get to his feet and retrieve his sword and shield eventually but he still couldn't lift them, flailing them weakly at the Weaponmaster's legs. Master Daunas dodged easily, even yawning lazily before he flicked his sword and disarmed the poor Squire again.
"Call match!" one of the Squires shouted from the sidelines, the small crowd of them all shaking their heads at the display.
Master Daunas laughed, but Rerves took the advice and called "Match, match!" as loud as he could before dropping to his knees, heaving in heavy breaths from just a few minutes of trying to move in the full armor.
"Match it is then," Master Daunas conceded, saluting the Squire with his sword before gesturing for the others, "Help your brother out of that boys. He did his best."
Shon and Thom rushed forward to help Rerves, but they weren't alone. The other Squires came forward, one with a water skin he presented to Rerves after the helm was removed, "You did better than Zihler did last year," another of them said with a comforting pat on the shoulder after Shon removed the breastplate.
"Huh?" Rerves let out a tired questioning grunt, and another Squire pulled him to his feet so they could get the legs off.
"There's one every year," one of the eldest said sagely, picking up the discarded armor and slinging it easily over his shoulder.
"Yeah, it was Jawsh in our year," another explained.
Master Daunas strode forward and clapped Rerves on the shoulder, giving him a little shake, "You'll be ready for plate eventually, boy, but not until your third or even final year. Grow stronger in leather, then banded mail, then half-plate. Everyone starts at the bottom and works their way up."
Rerves smiled weakly but had regained some of his confidence apparently because he managed to say, "You could have just told me that, ser..." which made Master Daunas laugh out loud again.
He didn't even bother to answer the Squire, just turned around and went back into the smithy, shouting at Nangran, "I told you it would be the big one this year! You owe me ten copper Nan!"
***
For the entire first week, the new Squires were instructed in the basic drills of their assigned sword types. It meant they couldn't truly work together -each sword having different techniques- but it also gave them a chance to get to know some of the older Squires who helped them early on. The year ahead of them had five Squires, one of the largest years in recent history. Kefir and Baradin both used one-handed longswords and shields and worked with Rerves. Uther and Rehlien both used large two-handed greatswords and helped Thom. Zihler was the only one who specialized in the bastard sword and worked with Shon. He wasn't left-handed, but Shon did all the exercises with both hands anyway, letting Zihler help him with the right first, then switching to using his left after he was confident he had them down.
During their second week, they were given their first sword forms. Like the kata Shon had been studying under Master Veon-Zih, the sword forms were meant to represent actual maneuvers to be performed in combat, and he took to them with even greater gusto than he had the simple drills.
"He's like a dancer..." Kefir whispered to Zihler as they watched Shon work through the form, without complaining, for what must have been the twentieth time that day.
Zihler nodded but also huffed, "I bet he flinches the first time we spar, though."
"I don't know..." Kefir muttered, then louder explained, "He's the one who bloodied Selv on the raid. Rerves said he trained under some old man fighter before he came here."
"We'll see," Baradin interjected, joining his fellows, "Master Daunas is on his way. He wants us to get out the sparring swords."
Zihler gave his brother Squire a lazy salute. Baradin was the unofficial leader of their year. It had chafed at first, and Zihler was still the most prone to defy him on occasion -usually when it didn't matter much- but over the course of their first year even he had stepped in line to Baradin's passive ability to take command. The three waved down Uther and Rehlien, who jogged over.
As Baradin had said, Master Daunas arrived a moment later with the resident Cleric close behind. "Fall in, Squires!" he bellowed to the practicing three, and Shon, Thom, and Rerves all quickly obeyed, standing side by side at stiff attention. "It's officially week three and time to start sparring," he informed them, gesturing for the senior Squires to move forward and exchange the real swords for wooden ones. He looked each of the three over carefully, then nodded to himself and said, "Thom and Rerves, face off."
Zihler noticed Shon's shoulders slump ever so slightly as he stepped away from the other two, who turned towards each other. They were obviously nervous. "Those are wooden swords, but this is a real fight. They will still hurt like a bit-" the Cleric cleared his throat, interrupting the Weaponmasters' use of profanity. Master Daunas coughed but continued, "Despite that, I don't want you to hold back, you fight like you train, and if you go easy on each other, you will go easy on a real opponent. You are not civilians, and neither is your opponent. This isn't a game. The fight won't end until one of you takes a killing or disabling blow. Every adult here, minus myself and Smith Nangran, is capable of healing any wounds you might give or receive. So again, no holding back. If I call 'hold,' that means to freeze, stop moving, hold your position. Now lay on!"
Rerves and Thom both swallowed down their fear and moved slowly, unsure what their first strike should be. As expected, the two did hold back, both from nervousness at not knowing what to do and honestly not wanting to hurt each other. Daunas sighed, but Zihler understood. It had taken him months before he could really hit his friends. And he was one of the faster ones to manage it. And even then, only really when they were in armor.
The two newbies eventually sped up but were still pulling their hits. They both flinched with each strike, many of which were going to leave decent bruises, but Master Daunas wouldn't call an end until one of them landed a killing or disabling blow hard enough to count. On the other side of the sparring ring, Zihler saw Shon narrow his eyes as he tapped his boot with his sword.
"Match!" Master Daunas called after a loud smack pulled Zihler's attention back to the sparring pair.
Thom dropped his sword, cradling his hand. Rerves rushed forward, "I'm sorry, are you okay?" he had apparently caught Thom on the knuckles unintentionally.
"Both of you are aiming for your opponent's weapon instead of his body. You only hit their sword to parry or deflect. Hitting their weapon won't end a fight." Master Daunas instructed, "Practice boys, it's the only real way to learn, I can talk until my face turns blue, but you won't know until you make and take a few hits. Shon, you're up, Rerves, get ready."
Shon stepped into the ring, and something changed. Zihler couldn't describe it, but Rerves obviously felt something because he met his friend's blue eyes and swallowed. "Lay on!" Master Daunas shouted, and Rerves immediately raised his shield.
Just in time too, because Shon came in like a hurricane. He held his sword one-handed, but it still rang off Rerves' shield like a hammer. Rerves tried to counter as his form dictated, but Shon twisted his sword, taking it in both hands and sliding it along Rerves' blade before pivoting it up and swinging hard with a sickening 'thwak' against Rerves' shoulder. The larger boy immediately dropped his sword and reached for the wound with his shield arm while Master Daunas shouted, "Match!" and Shon stepped back.
He didn't apologize or rush forward as Rerves had done for Thom. The five senior Squires all stared at him, but Shon just bowed to Rerves while the Cleric came forward to check his arm.
"Well, I'll be damned," Master Daunas said with a wide smile, "It's about time someone listens to reason, but can you take as good as you give, boy?" Shon just arched a silent black eyebrow at the Weaponmaster, who laughed and took Thom's two-handed sword from him, handing it to Zihler, "Don't hold back, because this one certainly won't." he instructed the senior.
Zihler saluted the Weaponmaster and stepped into the sparring ring as Shon brought his sword to the ready position. As Zihler met Shon's eyes, his throat turned dry, forcing him to swallow as Rerves had done. His full year of more experience wasn't enough to prepare him for Shon's stare. The boy's icy eyes seemed to bore right through him. He wasn't at all nervous or scared. He didn't even seem determined or angry. Just cold. Like he could take Zihler's head and not lose a wink of sleep over it.
"Lay on!"
Zihler braced himself for an attack, but Shon didn't rush in as he had for Rerves. He maintained his guard and his stare until the senior Squire advanced. Inching forward, Zihler looked for the opening he knew had to be there. Shon didn't have enough experience yet to truly compete with the older Squire and when he swung, he swung hard. Master Daunas would accept nothing less.
Shon managed a parry, but both swords shook with the force of the hit. He didn't flinch and countered just as hard, telegraphing his attack and taking a breath too long, giving Zihler an opening. Shon was going to take the senior in the neck just as Zihler had imagined, and what was worse, he still hadn't blinked or changed his expression.
Zihler aimed for Shon's ribs, expecting the boy to redirect his sword and block the same way he had for Rerves. He didn't, and Zihlers wooden blade smacked him at full force in the side. If his ribs didn't crack, they were at least bruised, and Zihler felt himself flinch on Shon's behalf as the younger boy couldn't help but fold over the attack. Shon's swing lost some of its momentum, but he didn't stop, continuing to follow through, towards Zihlers neck, until "Match!"
Shon's sword stopped after barely tapping Zihler, showing that he hadn't lost control of the weapon and still had enough sense to pull the strike once the match was over. Would he really have hit the Squire full force if Master Daunas hadn't stopped them? Zihler felt himself sweating and had to swallow again. Shon finally blinked and stepped back, reaching for his ribs and flinching in pain as he gripped them.
The Cleric rushed forward, already speaking a prayer, and Zihler muttered a quiet, "Sorry..." as Shon flinched again at the healer's touch.
Shon furrowed his brow, then asked, "Why?" making Zihler blink in confusion, "We weren't supposed to hold back." Shon explained.
"Yeah, but..." Zihler started,
"You could've blocked that. It's the same technique you used in your first match," Master Daunas instructed Shon sternly.
Shon looked down at his sword, then back up at the Weapon Master. His eyes darted momentarily to Zihler before he muttered, "If I'd been faster, I could have ended it before he put too much force behind it..."
"You took the hit on purpose?!" Zihler shouted in disbelief.
Shon just shrugged, his ribs healed enough that it would only hurt a little to move, "I wasn't fast enough."
"Next time, block," Master Daunas chastised the younger boy, "Even if the blow had lost half its strength, you would've been injured." Shon hesitated, and Zihler noticed him clenching his fist at his side before he nodded in answer.
The bell for lunch sounded its twelve long rings, filling the courtyard as Master Daunas waved the boys towards the weapons rack, signaling an end to the practice. Zihler’s fellows joined him as he handed the practice weapon back to Thom. He didn't speak until the three newbies moved far enough away not to hear, "That was scary..."
"He really went all out, didn't he?" Kefir asked. Zihler could only nod.
"Cold-blooded," Rehlien commented.
"You have no idea," Zihler confirmed, "Even the seniors hold back more than he did."
The five turned toward the fortress and lunch, Baradin saying, "He could've though, did you see how easily he stopped his swing?"
"I felt it," Zihler mumbled, rubbing his neck. But he'd also seen clearly that Shon wouldn't have had the match not been called.
"I couldn't do that..." Uther mumbled, more to himself than the others, his shoulders slumping.
The other four immediately shifted their attention to their fellow. The poor boy had struggled through every stage of their combat training. Baradin patted him on the back, trying to sound soothing, "It’s only been a year. You have plenty of time."
Uther sighed heavily, "That was his first match, and he's already better than I am..." none of the others had an answer for that.
***
"I can't do this..."
Shon looked up from his book to furrow his brow at the older Squire. Uther looked as dejected as ever, staring unseeing at his own books spread out on the table in front of him. They showed drawings of fighting forms being performed step by step with explanations detailing each one's use.
"Uther..." Kefir whispered, reaching out to rub his friend's back, "You can..."
"I can't!" Uther slammed his book shut, and every Squire at the table jumped in surprise, "I don't want to. I hate this. I hate all of this." he crossed his arms over the table and dropped his head into them.
Shon tried to go back to his book. It was none of his business. He hardly knew the boy, and even if he did, what would he say? What could any of them say? And yet he listened as the others tried to comfort the frustrated Squire. "You're the best at our theology and law lessons, though, Uther. We can help you with the rest. We still have time."
"I don't want to fight..." Uther spoke into his arms, "I never did... I just thought... I thought that if I tried hard enough, I would learn..."
"You will."
"I don't want to." he was barely audible now, even in the absolute silence of the library.
At the end of the table, two boys a year older than Uther exchanged looks and silent nods before they stood and came to kneel beside him, "You don't have to." one of them said. Shon looked up again.
The other rubbed the Uther's back gently, "There was a boy a year older than us, his name was Karlin, he had a hard time too..."
Uther turned his head just enough to look through his arms at the Squire, "He gave up?"
"He went to train as a Cleric instead." the first said, "We got a letter from him last year, he's really happy, Uther. Maybe..." he hesitated, and his friend picked up for him,
"We would never encourage you to quit. If you want to stay, we'll help you. Everyone here will." he gestured to the table at large and then to the rest of the fortress beyond the library door. Uther lifted his head, and Shon nodded when he met the older boy's eyes. Though what he could do, he still didn't know.
The senior Squire continued, "But if you really don't want to, we will support you in that too."
Uther looked around at all of them, then whispered, "It's not too late?"
"It's never too late," the Paladin on duty chimed in without looking up. Perhaps not wanting to interject too much into the Squires' group effort to comfort their own.
"You've only been here a year, and Karlin already showed it's possible to transfer. If that's really what you want."
"I... I think I'll go pray..." Uther finally managed to choke out. The two boys stood and helped him to his feet but let him walk to the door on his own. Shon went back to his book.
He'd wanted this so badly it had hurt. He couldn't imagine being in Uther's position... But he also felt a strange sort of pride in his fellow Squires. They had stood up to help their fellow without hesitation, even now that he left, they weren't judging him for his voiced doubts. And even Uther himself. Shon had to imagine that it took a lot of strength to admit to the others that he might give up, that this path wasn't for him.
The next day Uther left Hamerfoss.
***
Along with the fundamentals of their swords, the new Squires were caught up in lessons on kingdom law. As Paladins, it would be their responsibility to enforce the law in each of the ten provinces, each with their own nuances. However, kingdom-wide laws always superseded province laws, so the new Squires were expected to know as much of that as possible before they started with the others.
Today they were learning about magic regulation...
"You should've all learned the basic theory of arcane magic before reaching maturity..." the Paladin giving their lecture began, waiting for their nods before continuing, "So you know that, theoretically, anyone can practice arcane magic. With enough study and funding. The kingdom has granted the Mages Guild a leading voice in the laws surrounding the use of arcane magic, and the power to enforce them with the assistance of the local Temple representatives."
The classroom was made to hold twenty five Squires and so felt particularly large and empty with only the three of them seated in the front row taking silent notes as the instructor spoke. He explained how the teleport system of gates worked within the Guild. That transport could be purchased to instantly travel between Guild towers, but that permission had to be granted from the destination if crossing province lines; otherwise, travelers would be trapped in the Guild and heavily fined, even imprisoned in some cases. He touched briefly on the cost cap of certain magical items, such as bags of holding and weather-resistant cloaks, to prevent price gouging. And handed out a list of outlawed magic items they would be required to memorize in their own time for a test at the end of this training period. It mostly consisted of anything that could cause outright harm, rare and valuable spell components for powerful spells, or items that aided in stealth that could be used for thievery. Though with the proper licensure, some experienced allies of the Temples were permitted to use many of them.
"Arcane magic has the potential to be very dangerous, and as such, all practicing Mages are required to be trained and registered as members of the Guild. Only Archmages, the highest Mage rank, are permitted to conduct research outside the Guild and take apprentices at their leisure. Which brings us to Sorcerers..."
Shon looked up from his notes. Their teacher was writing on the board again. At the top, he scrawled 'Sorcerers' then drew two lines down from the word to 'Clearance' and 'Sealing.' "When a Sorcerer awakens, they are required to..." he started, but Thom and Rerves both quickly raised their hands.
"What's a Sorcerer?" Rerves asked after the instructor nodded his way. Thom put down his hand, having had the same question.
The instructor looked at Shon and asked, "Do you know what a Sorcerer is?" when Shon shook his head, the man looked disapproving, "Then why didn't you ask?"
"They did..." Shon muttered down to his notebook. The teacher sighed and Shon glared at his notes. He would've asked if Thom and Rerves hadn't... assuming the answer wasn't made clear as the lesson continued.
Rather than further chastise him, the teacher moved on to answer the question, "A Sorcerer is someone who possesses natural arcane magic. They are born with power over one of the five elements. The power usually manifests around puberty, and when it does, the Sorcerer in question is taken to the Mages Guild. There they are either trained to control it -taking many years of study- or the power is sealed." He turned his back on the boys to continue writing on the board. Under 'Clearance', he wrote 'training' and 'testing', and under 'Sealing', he wrote 'tattoo' and 'item.'
"A Sorcerer with a clearance is the same in practice as a Mage who is registered with the Guild. Most Sorcerers, however, have their power sealed, preventing its use,"
"Why?" Thom asked, then quickly clapped his hand over his mouth, embarrassed for interrupting.
The instructor didn't seem to mind the interruption so much as the question itself. His eyes went wide in his disbelief as he looked down at the boys, "It is incredibly dangerous. Earth Sorcerers have been known to cause small earthquakes; Water and Air Sorcerers can drown or steal the air right from the lungs; Ice Sorcerers can freeze an entire room; and Fire Sorcerers... well, they are the most destructive. And all of that can be unintentional. Their magic is driven by their emotions, and if they can't control it, they are a danger to themselves and everyone around them. This is also why they are usually sealed with a tattoo..." he tapped the word on the board, "The sealing tattoo blocks their ability to use any kind of magic. It locks their energy, and thus their magic, in their body, preventing its manipulation. It is also given to any Mages, Druids, Clerics, and even Paladins that break the law and endanger the kingdom."
Rerves opened his mouth but then remembered to raise his hand, waiting for permission before he asked, "But don't Clerics and Paladins lose their God's blessing and their magic if they use it for evil?"
The teacher sighed again, though sadly this time, "Only Saint Giorgos reveres law itself as holy, and not every God holds the same standards for evil."
"Horsa..." Rerves growled under his breath, and the instructor nodded solemnly in agreement, his eyes flashing angrily at the mention of Hengist's brother and nemesis.
"Spells that are acceptable in Horsa-controlled provinces are not always permitted in Hengist's lands and vis versa. The Temples prefer to transfer those caught performing illegal acts with magic to a province where it is permitted, but occasionally, even a Cleric or Paladin can be tattooed to prevent further spell use. In some provinces, and you will learn more about this later, they even tattoo non-magic users who commit violent crimes. To prevent them from ever learning dangerous magic in the future."
Shon stared at the word scrawled in his notebook. Sealing tattoos worked by sealing the person's energy in their body, their ki... would it prevent Monk abilities too? The bell ending the lesson interrupted his thoughts, and Shon looked up to the teacher with the others, waiting for official dismissal before they would close their notebooks, "You should have that list of contraband memorized by the end of the week," the instructor reminded them as he began to erase the board, "Dismissed."
***
A rabbit made of fire hopped its way around the open cage. She sat on the floor, focusing on it, forcing it to keep the shape she willed while she stroked the cat's crimson-scaled head. The cat rested its entire front half in her lap, its lower legs splayed out on the ground, limp, too weak to move. She fought back tears as it tried to lift one great paw to bat at the bunny. She let the cat hit it, even made the flame rabbit fall down, pinned under the red claws. Not all of her treasures could touch her fire, but this one could, so she would do this for it at least. It purred in triumph at catching the flaming bunny but closed its eyes a moment later, letting out a ragged breath.
It was dying. They all died eventually, but it didn't stop the pain. She sniffed, trying to keep the tears from falling as she let the fire go. Snuffed out like her treasure.
"Come on, Red... it’s time to go..." Ran whispered into the cage.
She shook her head, stroking the large cat's side. Its breathing had slowed even further, "Not yet," she choked, then sniffed again.
Brom rested a hand on Ran's shoulder, "Give her a little longer."
"The Archmage..."
"He can wait," Brom whispered.
Her tears finally started to fall, streaming silently down her cheeks and over her scales, the same shade as this treasure, the first treasure she'd ever pet. It had lived longer than the others, somehow, and was one of the few she was capable of touching for more than a few moments. "Why?" she asked the journeymen, not really expecting an answer she could accept.
They squatted down outside the cage together, and Ran answered, "Their bodies can't handle the magic. They're animals with dragon power. We're trying Red, but we haven't figured out how to stop it yet..."
"Am I going to die too?" she asked. The cat's breathing slowed further, her tears dripping onto its head and sizzling as they landed.
"No, Goldy, no... You're different... you're..." Brom struggled to find an explanation.
"A Sorcerer Red," Ran provided, "And a really powerful one."
Her treasure breathed its last, letting the air out slowly until it was unmoving in her lap. She cried silently. Curling around the large cat that was too heavy for her to lift, she cried into its neck, holding it close.
Brom crawled into the cage, but he didn't touch her, "Come on, Goldy, maybe the next generation..." he braved grabbing her arm, flinching at the heat of her skin and pulling her out of the cage as silent tears continued to fall. She tried to control herself but couldn't and fell to her knees as soon as she was out. Brom pulled quickly away, shaking his burned fingers. "Oh, Goldy... please don't..."
She squeezed her eyes shut, trying to stop crying while also keeping her power pulled in, so she wouldn't catch any of the scattered straw or her caretakers' robes on fire. Her eyes flew open when a thick heavy blanket wrapped around her, and strong arms held it tight to her.
"I've got you, Red... It's okay to cry..." she could feel the antifire spell on the blanket press into her skin, but past that was Ran's arms, and a moment later, a second set, Brom's, wrapped her in a tight embrace. It was the only way they could hug her, and she was grateful enough that she let herself go, her shoulders bobbing as she sobbed and wailed for the loss of her treasure... and for herself.
--- Table of Contents ---
Thanks for making it this far, you are the real MVP
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2023.06.01 19:51 cuzimori The Community Tier List Review and Event CG Archive for Leo, Yingel, and Anatoli are Now Live!

Hello Reddit!
This is — for a change of pace — Cuzi from Team BethelFrankel, here to tell you that the ratings for Leo, Yingel, and Anatoli are now live on the Community Tier List! I’m sorry this took as long as it did. Fourmana was busy, the website was getting updated, and I was playing Honkai Star Rail. No excuses, just a sorry. As always, a “should you pull” section, followed by some big updates in preparation for the upcoming anniversary.

Should You Pull…

Leo - S-/S+ - Leo’s ceiling is nuts. In terms of raw damage, his damage potential is one of — if not the — highest in Forest. This is an impressive feat, considering that Forest is an element with beasts such as Jeriah, Paloma and Areia. His main issue is a large portion of this damage is gated behind requiring both Refinements and team support. This makes him a weird unit to rate; his R0 baseline performance undercuts Forest’s contested S-tier, with his damage scaling up to SS-tier levels the more e-tiles you feed him. The Goldie teams that could let him reach this potential, however, have hotly contested team slots. Jeriah, Naroxel, and Paloma all provide utility alongside their damage that makes them much more indispensable, leaving Leo and Gabriel to duke it out for the last slot in meta e-tile teams. Still, the fact he’s a top contender for that slot at all as a raw damage dealer speaks to his potential. He also fits decently well on other e-tile teams, such as those featuring Minos, Hiiro and Siobhan.
With Leo, you’ll usually want to use his second Active once per Burst turn before dumping all his stacks into it on the final Burst turn. The gimmicks on his first Active are largely flavor text: the second and third effects are difficult to use outside longer stages, while the first effect is only useful in mobbing. All this said, there are a lot of minor optimizations you can do with him. Firstly, his second active is only useful if you can ensure around at least 3-4 Normals including diagonals; saving the stacks to benefit from his Equipment’s Chain Combo buffs may be worthwhile if this is not the case. Second, the CD reduction on his first Active from getting 19 stacks only applies on cast; if you have enough enhanced tiles, saving his first Active to cast during his AT can let you gain maximum value from it. This room for minmaxing offers Leo some appreciated flexibility, cementing him as an excellent option on teams that can feed his appetite for e-tiles.
TL;DR: Pull if you want him and can offer the appropriate support, otherwise probably skip. Meta e-tile Forest has stiff competition for slots, but he’s as good an option as any to round it out after you have the core setup. Outside of e-tile teams, he’s usable but not great.
Yingel - A-/S at BT3 - Yingel is another addition to the “weird converters” we’ve been seeing over the past few patches, but this time placing heavy emphasis on 1x1 content. We did the math on her damage output and her damage leaves much to be desired, even for a sniper. Yingel’s kit is based around using special high-power Normals to stack a powerful defense ignoring buff. This sounds great in theory, but Yingel’s inability to normal attack in between her special Normals severely neuters her; it more or less means her Normal attack damage is the same as most other units, and makes her defense ignore stacking is too slow for it to ever realize its full potential.
Her conversion is similarly restrictive. 5 select tiles on a 2 CD is actually pretty incredible; the issue is her cross-shaped conversion pattern makes it incredibly janky to properly use and get contact tiles with outside of 1x1 content. Her conversion can be cloned by Axelia, but the high cloning cost and Axelia's other cloning synergies with units like Irridon limit its value.
Ultimately, Yingel is a combination of almost all the most powerful effects in all of Alchemy Stars nerfed in every way. This has its place — she’s a pretty good captain for 1x1 content, and better than most of Thunder’s bog-standard snipers even at BT0. You just won’t feel good using her over Luke, Reinhardt or R3 Wrath.
TL;DR: Probably Avoid. While Yingel certainly isn’t bad at BT3, there are significantly better options to go for at this level of investment. With the 2nd Anniversary being the next event, you don’t want to regret pulling on someone that may potentially collect dust on your account.
Anatoli - A - Anatoli is the welfare character for this patch and more or less a Forest Brock, offering niche but potentially valuable Aggro support and decent personal damage for mobbing. His active can also be used as a janky TP and gap closer if only selecting one target, which is… interesting, at the very least, and occasionally useful. However, his EQ is noticeably worse and the element he’s in has much less synergies for him. Forest also is home to some of the best mobbers in the game in Lenore, Migard, and Barton:DB, who are also just overall better units whose value doesn’t nosedive outside their niche. For a welfare, though, Anatoli is admirably effective at what he does — he’s a good investment if you don’t have one of Forest’s myriad mobbers, and will still see use in secondary or tertiary teams in content like Pandora’s even once you do.
Finally, his art and animations are top-tier — he’ll be a staple for those invested in the aesthetics metagame.
TL;DR: Build if you want. He’s very niche, but excellent at it — whether that’s important to you depends on your own account.

Tier List Updates

We’ve made some pretty big changes to the tier list, but none of them should be much of a surprise — it’s more or less just following through on things we had announced in the last update. The most important of these is we have new ratings now! The (N) rating has been added to units whose value dramatically improves in niche situations, while the (T) rating denotes units whose potential is locked behind requiring specific team setups.
Some background on this — the team is forever mentally scarred by Goldie, and I could honestly end the explanation here, refuse to elaborate, and leave. While that is partly a joke, Goldie is the unit that prompted us to think about how we tier things. Goldie is honestly pretty terrible outside dedicated e-tile teams that need very specific units, but said e-tile teams offer some of the best damage in the game. This unit design is a consequence of how the game has evolved — since the game has covered its bases for generalist units like Sinsa and Azure, characters’ roles have become much more specific. The tier list, formulated in the days of yore, couldn’t really account for that. We’re hoping these new ratings fix that.
This isn’t a perfect solution; the most glaring problem is how much it increases clutter in a tier list which already suffered from it. This forces us to be rather conservative about how we give these ratings, and we’ve tried to limit it as much as possible to units where the improvement is fairly drastic or units who are the linchpin of entire strategies. That said, if you feel we’ve missed someone we’re happy to get feedback about it! We’re far from perfect, and constructive criticism is how we can improve.
Finally, we’ve gotten rid of class ratings and nothing of value was really lost. They did more harm than good, and we’ve replaced them with extremely brief descriptions of what the unit actually does. So all that said… let’s delve into the units that got changed!
Goldie - SS(T) (is S-) – Behold, the woman behind the slaughter. Dedicated e-tile teams are incredible, and we’re letting Goldie eat the SS rating for almost all the units that dramatically improve due to it given the setup revolves around her.
Lilica - SS(T) (is S+) – Similar to Goldie, Lilica is taking the SS tiering for all shield synergies because they’re ultimately centered around her. Lilica shield teams offer some of the highest damage in Fire and are surprisingly strong in Water too.
Minos - SS(T) (is S) — Minos already had a note marking him as SS in specific teams, so we’re just adjusting that to fit into the new system. Unlike a lot of other e-tile units he doesn’t depend on Goldie to get the number of e-tiles he needs to shine, so we’re marking him separately.
Tessa - S+(T) (is S-) – Tessa’s interaction with low-CD units is pretty potent. The most notable of these is Axelia + MBT Roy and to a lesser extent Leyn, who push her damage above a good chunk of Thunder’s long list of detonators.
Lucoa - S(T) (is A) — Lucoa’s buff is one of a kind and instrumental in making a lot of Active-based teams work.
May - A(T) (is C+) — May is pretty important for certain Giles nuke setups and serves as the only other good defensive option on Lenore+Jeno setups. That said, neither setup entirely revolves around her which limits her overall tiering.
Axelia - S+(T) (is S) — Axelia’s ability to copy summons gives a lot of notable synergies even outside the aforementioned MBT Roy and Tessa. Of particular note is Reinhardt and Irridon, and her presence on whale Thunder teams is a testament of how much she improves its playability.
Brock - S(N) (is A-) — Brock is absolutely incredible in mobbing; his ability to aggro mob can trivialize waves and his Attack buff in these stages is very potent. The cherry on top is his importance on Giles nuke setups.
Nails - S(N) (is A-) — Nails’ Bleed application is only really contested by Pasolo, and he’s almost required on certain Elysium floors while also being strong on DoT weak enemies outside of that.
Chandra - A-(N) (is C+) — Chandra is amazing for Nightium farming, and the long-term value this provides is actually quite notable.
Giles - SS(N) (is S+) — Updated calcs show that Giles’ damage on shorter fights actually outdoes most of Fire’s S-tier even on 2x2; his ability to trivialize some stages by nuking them combined with his almost unrivaled 1x1 performance puts him at SS in the right situations.
Odi - S+(N) (is S-) — Odi has unrivaled Poison application, allowing her to clear some stages that even meta teams can struggle on.
Noah BT2 - S-(N) (is A-) — Noah’s Lilica synergies paired with the importance of her shield against certain specific damage checks gives her some valuable use cases, even if she usually is outdone by Philyshy.
Raphael - A(N) at BT0 (is B-), S+(N) at BT3 (is S-) — Raphael’s oddball mix of resets, conversion, damage and healing lets her function in a way no other unit really can, and makes certain endgame content like BoredomShatterblast significantly easier.
Erica - A(N) (is B) — Erica is the only decent reset option in Thunder, so your hands are often tied on certain stages. Still, her Detonator chain and team buff means she’s not deadweight.
Vivian MBT - A+(N) (is B-) — MBT Vivian’s raw conversion value makes her pretty powerful on the right stages. There is nothing quite like letting her paint boards yellow.
Keating - B+(N) (is C+) — Brock and Anatoli have shown that aggro is actually extremely valuable when the situation calls for it. However, Keating is hampered by their brutal cooldown combined with a lack of pre-emptive.
Zhong Xu - S(N) (is A+) — Zhong Xu was extremely disappointing for a unit that was meant to be Fire’s long-awaited select tile converter. That said, his push-pull synergies do make him worth using on some stages, especially alongside Charon and Brock.
Jane - A(N) (is C) — Jane’s ranking is almost entirely based on her ability to reliably auto-farm the penultimate Nightium stage with a specific setup. Outside of this, she’s still pretty bad.
MBT Tina - SS(N) — MBT Tina can be incredible — 4 pseudo-select tiles on 2CD alongside a very janky TP is nothing to scoff at. The issue is all this is contingent on being able to predict enemy movements and plan ahead with her tile placement; this isn’t easy nor reliable, but MBT Tina can even outdo Bethlehem in situations where it’s feasible.

Some Other Tier Shifts

Philishy - S (was S-) – Philyshy was initially downshifted during an era of content involving very high DPR checks. Abyss and Pandora’s Box did a lot to change this, and both game modes seem tailored to reward Philyshy’s absurd healing output and additional utility through her global teleport. She’s more than worth the $1 you may pay for her; while you still aren’t going to use her in most content that has a DPS check, her value is nigh-unparalleled outside of it.
MBT Frostfire - S- (was A+) – Like Philyshy, the higher importance of mobbing makes Frostfire much more valuable — especially given her mobbing capabilities in Fire are only really rivaled by R3 Regina. She’s still extremely reliant on her MBT and is entirely eclipsed by Giles in bossing, but the gap between her and her Old Seal brethren is now far closer than it used to be.
Leona - S- (was A) – Leona is probably the unit that was the most underrated in the tier list for quite some time: her 1x1 and 2x2 numbers are competitive on both fronts with other S tier units. She’s still too reliant on Burn and good conversion to truly be S-tier, but a well-supported Leona can carry you a surprisingly long way.
Barbara A- – Despite her overall numbers being better with the buff and the refinements, Barbara is still a unit that really doesn’t have much in terms of what she brings to the table. You could even argue her equipment buff being element-locked now makes her arguably worse! While that isn’t exactly true, it does go to show how decidedly underwhelming her improvements have been.
Vice R3 - S- (Was A) — R3 Vice’s performance is actually pretty incredible — her 1x1 performance outdoes most of Water’s other snipers, and her mobbing is potent. Her main issue is the competition she faces in both cases. Vice: KS is your go-to option in 1x1 content, and base Vice can’t be used alongside her; meanwhile, Water mobbing is a tightly contested spot between Azure, Fia, Mu Yuebai, Fleur, and Connolly. Still, she is pretty good on her own merits, especially considering she’s completely free.
Vic — While his overall ranking hasn’t changed, Vic’s description has been touched up. As it turns out, he’s one of if not the best option for the 5th slot in Water against purely 1x1 content. His performance tanks with summons, he’s a miserable captain, and his 2x2 performance is laughable — but it was pertinent to mention he does have a pretty well-defined use case for those who like him enough to invest in him. In a way it’s fairly in-character for him: even though he’s good at what he does, he’ll probably spend most of his time in your roster on the bench.

New and Future Content

I'd talked a bit about how tier lists are a pretty inherently flawed format earlier. We're doing our best to circumvent this — for all its failings, it is both straightforward and intuitive. Still, especially as we get closer to Anniversary, the team has found that it might help to branch out in the content we make to help both new and returning players. Recently, you probably saw Eclogia's beginner and advanced guides. If you haven't, you probably should! They're really well written and you can find them in the reddit post here.
We also have a lot more in the works. Trakan is working on an Ultimate Checklist — a super handy tool featuring an Aurorian Tracker, team building customization and even some Cloud Garden tools. Meanwhile, Ivory is working on a polished Lilica guide — a handy walkthrough to help explain one of Alchemy Stars' most unique and nuanced units. This is just the start, too — hopefully there's a lot more to come in the future.

Event CG Archive

Mechhydra here!
I apologize for not showing up for the last event–I got busy, and as a consequence didn't update the Archive for a while. Regardless, both of the past two events are now live for viewing. Stay tuned for the 2nd anniversary, where I'll be making my own standalone archive post for the first time in a long while!
Event Album Doc
Drive Folder

Community News

Sometimes I wonder if Fourmana has a secret vendetta against me. Maybe I wronged him in another life to have been stuck with writing this monster of an update. Perhaps my sins have caught up to me, and the gods commanded him to make me write this post in their displeasure. We’ll never know.
Jokes aside, it’s been an amazing time working with the team to push this update out, and I’m glad Four doesn’t have to deal with it when he already has a lot on his plate — he’s already put overtime into this project. As always, our rankings are tentative and we both appreciate and rely on feedback, especially considering this is my first time making a write-up of this length for Alchemy Stars. The tier list is written for the community, and it’s helpful to hear what you want from it!
And with that, I shall lay my metaphorical pen down to rest. Until next time.
Best regards,
Cuzimori
Team BethelFrankel
submitted by cuzimori to AlchemyStarsEN [link] [comments]


2023.06.01 19:42 weluvmusic Beatport Top 100 Trance Tracks May 2023

Artist: VA Genre: Trance Album: Beatport Top 100 Trance Tracks May 2023 Year: 2023 Number of tracks: 100 Playing time: 10:55:46 Audio file format: MP3 Sound quality: 320kbps Size: 1.4GB
https://specialfordjs.org/dj-chart/70228-beatport-top-100-trance-tracks-may-2023.html
  1. Above & Beyond - Spin Off (Extended Mix) [6:45]
  2. Rank 1 - Airwave (Giuseppe Ottaviani Extended Remix) [5:43]
  3. Above & Beyond - Wasp (Extended Mix) [6:04]
  4. Craig Connelly - Spicy Broth (Original Mix) [6:28]
  5. Sneijder & Cari - You Take My Breath Away (Extended Mix) [6:15]
  6. Three Drives On A Vinyl & Three Drives - Greece 2000 (KREAM Extended Remix) [4:27]
  7. DJ Misjah & DJ Tim - Access (Joris Voorn Extended Remix) [5:56]
  8. Frankyeffe - Touch Me (Extended Mix) [5:48]
  9. Gareth Emery feat. Maria Lynn - Missing You (Ben Gold Extended Remix) [7:48]
  10. Bryan Kearney & Bo Bruce - Shine A Light (Extended Mix) [7:25]
  11. Above & Beyond - 500 (Extended Mix) [6:50]
  12. Emma Hewitt & XiJaro & Pitch - EVERLASTING (Extended Mix) [7:22]
  13. Above & Beyond - Angry JP8 (Extended Mix) [6:40]
  14. Allen Watts & Paul Denton - ShellShock (Extended Mix) [7:00]
  15. Will Rees & Tara Greene - Spiralling (Extended Mix) [7:19]
  16. UDM - Endless Euphoria (Extended Mix) [6:23]
  17. Angelus & Liam Melly & JSKA - Unbroken (Extended Mix) [7:04]
  18. Rank 1 - Breathing (Airwave) (Giuseppe Ottaviani Extended Remix) [6:06]
  19. Mark Sherry - Space People (Extended Mix) [7:14]
  20. John Askew - Running In The Dark (Extended Mix) [5:39]
  21. Sneijder & Nick Callaghan - E-Motion (Extended Mix) [6:37]
  22. Arman Bas & Verxus - Odyssey (Extended Mix) [5:35]
  23. Solarstone - Hope (Cold Blue Extended Remix) [6:16]
  24. Boom Jinx, Nitrous Oxide & Einar K feat. Vintage & Morelli - Breathing (Extended Mix) [6:07]
  25. Renegade System & Paul Clark (UK) - Charlie Loves It (Extended Mix) [6:19]
  26. JODA (UK) - Breaking Down Walls (Myon’s Return to 2000 Extended Mix) [6:20]
  27. Talla 2XLC - Welcome To The Future (Extended Mix) [7:20]
  28. Peetu S - Mental Component (Extended Mix) [6:30]
  29. Tempo Giusto - Soul Theory (Extended Mix) [5:53]
  30. Andrea Ribeca - Space Line (Extended Mix) [7:29]
  31. Midway - Amazon (Sean Tyas Extended Remix) [8:23]
  32. Greg Oakland feat. Jaime Deraz - Catching The Stars (Extended Mix) [7:53]
  33. Hel:Sløwed & That Girl - Hold Onto This (Extended Mix) [7:02]
  34. C-Systems - Atlantis (Extended Mix) [5:30]
  35. Ciaran McAuley - Savasana (Extended Mix) [5:30]
  36. Andrew Bayer & Vök - No Silence (Genix Extended Mix) [5:45]
  37. Cosmic Gate & Andy Duguid - It's Simple (Extended Mix) [7:05]
  38. Ronski Speed & Dreamy - Repeat (Extended Mix) [7:36]
  39. Eelke Kleijn - Transmission (Armin van Buuren Extended Remix) [6:04]
  40. James Dymond - Strikefast (Extended Mix) [7:20]
  41. Ben Gold & Maarten De Jong - Orkaan (Extended Mix) [7:34]
  42. Nikolauss - Iki (Extended Mix) [6:31]
  43. ALPHA 9 - Before The Dawn (ALPHA 9 & Lørean Extended Mix) [6:37]
  44. A.R.D.I. - Anthemica (Extended Mix) [6:16]
  45. Paipy & Cathy Burton - One Step (Extended Mix) [7:32]
  46. Allen Watts & Bogdan Vix - Apache (Extended Mix) [5:51]
  47. Ruben De Ronde & Crowd+Ctrl feat. 88Birds - Oxygen (Extended Mix) [7:04]
  48. Feel & Papulin & Ren Faye - The Way Of Magic (Alex M.O.R.P.H. Extended Remix) [7:33]
  49. Delerium feat. Sarah McLachlan - Silence (Andrew Rayel & Achilles Extended Remix) [3:45]
  50. Audorn - Rattlesnake (Extended Mix) [6:21]
  51. Chris Element - Worth The Wait (Extended Mix) [8:52]
  52. Paul Webster & NO-SO - Ignite (Extended Mix) [7:16]
  53. Alexander Popov & Luminn & Dexter King - Constancy (Talla 2XLC Extended Remix) [7:03]
  54. Talla 2XLC & Saccoman - Distant Planet (Extended Mix) [7:04]
  55. Shugz & Greg Oakland - Acid Time (Original Mix) [6:43]
  56. Steve Allen & Corrado Baggieri & Lyd14 - Lionhearts (Extended Mix) [5:50]
  57. DIM3NSION - Phoenix (Extended Mix) [5:35]
  58. Adam Dixon - U Can Hide (Extended Mix) [7:11]
  59. Steve Dekay & H.M.B.L. - Starship (Original Mix) [7:39]
  60. David Forbes - Awakening (Extended Mix) [6:07]
  61. Yang & Donna Tella - Colours (Spencer Newell Extended Remix) [5:32]
  62. F.G. Noise & ronniee - Unbreakable (Through It All) (Extended Mix) [5:58]
  63. LightControl & Jos van Aken - Guiding Hearts (Extended Mix) [7:23]
  64. The Thrillseekers & Hÿdra - Standing On the Edge Of Space (Cold Blue Extended Remix) [7:33]
  65. Iant & Flund feat. Liliia Kysil - Midnight Sun (Extended Mix) [6:10]
  66. EBXM & Ajam Shaz - Acid Machine (Extended Mix) [5:29]
  67. Andrew Rayel - Lifeline (Fisherman Extended Remix) [5:40]
  68. LÜRUM - Energy Of Life (Extended Mix) [6:34]
  69. Maria Healy - From Here (Extended Mix) [7:12]
  70. Steve Meyer - Far Away (Original Mix) [6:03]
  71. Nick The Kid & Shaun Payne - Falling (For You) (Extended) [6:46]
  72. 0Gravity - I See Right Through (Extended Mix) [6:33]
  73. Fabrice - Acapulco (Extended Mix) [6:10]
  74. Roman Messer - Forever (FEEL Extended Remix) [5:40]
  75. Jardin - Away (Extended Mix) [6:39]
  76. Thomas Lloyd & Hidden Tigress - Faded Whisper (Claas Inc. Extended Remix) [6:10]
  77. Corti Organ & That Girl - Changes (Extended Mix) [3:56]
  78. Ronski Speed - Vigo (Extended Mix) [7:57]
  79. David Broaders - Sandcastles (DJ Version) [6:34]
  80. SMR LVE & Jennifer Rene - Stay (Extended Mix) [5:45]
  81. Benya & Shanokee - Floor Nine (Extended Mix) [6:25]
  82. KINETICA - Days Like These (Extended Mix) [6:38]
  83. Harshil Kamdar & Bruno Oloviani - Moksha (Extended Mix) [6:24]
  84. Symmetrik - Tranzient (Extended Mix) [4:39]
  85. Michael Angelo - A.G.U-21 (Extended Mix) [4:53]
  86. Sergey Salekhov & LekSin - Atlantis (Extended Mix) [6:45]
  87. Levitate - Reforma (Extended Mix) [6:00]
  88. Seedsy - Scramble (Extended Mix) [5:53]
  89. Rodrigo Deem - Behind The Sun (Extended Mix) [5:58]
  90. Ben Gold & Ruben de Ronde - Bliksem (Extended Mix) [6:29]
  91. Starry Major - The Sea Of Star (Extended Mix) [6:29]
  92. Marco Mc Neil - Sleepless (Extended Mix) [7:46]
  93. CAIVA - Vigour (Julian Muller Remix) [5:49]
  94. Ramiro Lopez - She Can Take You (Original Mix) [5:56]
  95. DJ T.H. & FAWZY feat. Rebecca Louise Burch - Forever (Christopher Corrigan Extended Remix) [6:16]
  96. Owl. - Make A Wish (Extended Mix) [6:40]
  97. Vapour Trail - Periapsis (Extended Mix) [7:21]
  98. Roger Shah & Ambedo - Birds Of Prey (Extended Mix) [7:22]
  99. The Noble Six - Moon That Never Sets (Extended Mix) [10:57]
  100. Ciaran McAuley - Your Smile (Liam Wilson Extended Remix) [7:27]
submitted by weluvmusic to u/weluvmusic [link] [comments]


2023.06.01 19:11 Grocery-Super Reverse Osmosis Filters Are Not The Best Choice When It Comes To Home Water Filtration

Reverse Osmosis Filters Are Not The Best Choice When It Comes To Home Water Filtration
Reverse osmosis filters have long been touted as the ultimate solution for home water filtration. However, recent studies have shed light on the potential health risks associated with drinking demineralized water. As a result, these filters are now losing their popularity and are no longer considered the best choice for water filtration. In this essay, we will explore the drawbacks of reverse osmosis filters and highlight the advantages of multi-stage filtration systems.
Reverse osmosis filters operate by subjecting water to high pressure against a semi-permeable membrane with ultra-fine pores. This process allows only a fraction of the water to pass through, while retaining inorganic compounds and trace minerals. Although this may sound effective, it fails to address the presence of many smaller chemicals that are not filtered out by the system. To tackle these toxins, a carbon filter is typically used in conjunction with the reverse osmosis filter.
Reserve osmosis systems
One of the major drawbacks of reverse osmosis filters is the wastefulness of the process. Approximately 2-3 gallons of water are wasted for every gallon produced by the system. This not only leads to a significant amount of water wastage but also increases the overall water consumption in households. In contrast, multi-stage filtration systems are designed to be more efficient and reduce water waste.
Furthermore, the cost of using reverse osmosis filters is considerably higher compared to multi-stage units. With a usage cost ranging from 18-24 cents per gallon, reverse osmosis systems are more expensive to operate than their multi-stage counterparts, which typically cost around 10 cents per gallon. This cost disparity can quickly add up, making reverse osmosis filters an impractical and costly choice for many households.
Another critical drawback of reverse osmosis filters is their removal of essential trace elements from the water. Calcium, potassium, and magnesium are vital minerals that contribute to human health. Unfortunately, reverse osmosis filters indiscriminately strip away these trace minerals, potentially leading to mineral deficiencies and adverse health effects. In contrast, multi-stage filtration systems retain these important minerals, providing healthier drinking water without compromising on filtration effectiveness.
Maintenance is another factor to consider when evaluating water filtration systems. Reverse osmosis filters require more maintenance compared to other options. The semi-permeable membrane and carbon filters need regular replacement, adding to the overall cost and effort involved in maintaining these systems. In contrast, multi-stage filters often have longer lifespan and require less frequent maintenance, making them a more convenient choice for homeowners.
If you are in the market for a point-of-use or whole house water filtration system, it is recommended to explore alternatives to reverse osmosis filters. The Water Liberty Guide by the blog ENERGY LIBERATION ARMY offers multi-stage filtration units that not only remove a wide range of contaminants but also retain essential trace minerals. Companies like Water Liberty have also gained a reputation for their efficient and cost-effective water filters, consistently ranking high in customer satisfaction surveys.
In conclusion, reverse osmosis filters are no longer the best choice when it comes to home water filtration. They waste water, have higher operating costs, remove essential trace minerals, and require more maintenance compared to multi-stage filtration systems. It is advisable to consider alternatives that provide effective filtration while preserving important minerals, such as the Water Liberty Guide or Water Liberty filters. By choosing a superior filtration system, you can ensure the provision of clean and healthy water for you and your family.

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submitted by Grocery-Super to News_Freedom [link] [comments]


2023.06.01 19:10 KinkyHusband69 Hi everyone! I'm helping my daughter build her Jean (sub dps/burst support). Not sure which weapon to put on her. I was thinking either Harbinger of Dawn or Iron Sting. What would you recommend here gang? Ayaka is her favorite DPS at the time. Thanks for your help

Hi everyone! I'm helping my daughter build her Jean (sub dps/burst support). Not sure which weapon to put on her. I was thinking either Harbinger of Dawn or Iron Sting. What would you recommend here gang? Ayaka is her favorite DPS at the time. Thanks for your help submitted by KinkyHusband69 to JeanMains [link] [comments]


2023.06.01 18:57 dark_horuko3 Best weapon for support Dehya?

Best weapon for support Dehya?
I just got C1 Dehya today and I really want to build her. BUT there's one thing - I hate her burst. So I want to COMPLETLY ignore it and make her a full time support, focusing only on her skill
The team I have in mind - Wanderer, Bennett, Faruzan, Dehya (pyro resonance, batterying Bennett)
I want to give her Tenacity with HP sands, HP goblet and HP/crit circlet
The question is - what weapon should I use? I thought about Favonius greatsword, Sacrificial Greatsword, Wolf's Gravestone or The Bell
  • The Bell for more HP
  • Favonius because particles
  • Sacrificial for 100% skill uptime and 100% DMG mitigation uptime (does it work that way???)
  • And WGS for a great passive (does it work off-field???)
I would be glad for every help and tips. But please do not leave hateful comments just because I do not want to build her as a DPS
submitted by dark_horuko3 to Dehyamains [link] [comments]


2023.06.01 18:08 Sulli_bunby666 What team is your preference?

What team is your preference?
My personal favorite is green, I kinda cream with Mr 2
submitted by Sulli_bunby666 to OPBR [link] [comments]


2023.06.01 18:08 tylerdhenry For UFC fighter Gillian Robertson, Social Situations Are Harder Than Fighting

https://ogjre.com/clip/for-gillian-robertson-social-situations-are-harder-than-fighting
Transcript of video:
Everything is weird about this for me. It's just like, I don't, I'm just like, I guess a socially awkward kind of, don't really put myself out there. Well, I do with fighting, but it's like, I've never really put myself out there in life. So it's like to be in these kinds of positions, it's just, it's all a lot for me. Wow. Well, it's amazing that the way you handle fighting, you can handle this the same way you handle fighting. You just get comfortable with it. I think that, I don't know, for me, social situations are a lot harder than like fighting situations. Wow. That's crazy. Oh yeah. Has it always been like that? 100%. Since you were a child? Yeah. I feel like I've always been like the socially awkward kid in the back of the class, like the nerd. Well, I still am at the gym, but I volunteered with animals my whole life. I volunteered at the Humane Society, a horse rescue, wildlife rehab, but just animals were my thing. And then it was just kind of a left field. I started kickboxing when I was 16. Just for fun? Yeah, I really don't know where it came, like what the idea was, but- Where'd you start? What gym? At Dean's gym. Oh, okay. Wow. You got lucky. So exactly. I think pro fighters worked for my dad. So I wanted to start kickboxing and then my dad found out that this guy was a pro fighter for Dean. So he ended up finding his gym and that was the first gym I started at. Wow. Well, what a great place to start. And so then you start kickboxing and how long before you decide, well, what about this MMA stuff? How long was that? I think it was probably like four or five months before I started taking the MMA class there, but I wasn't like thinking about fighting. There was a kid who was on the wrestling team at my high school who started training at Dean's gym and he was like, oh, why don't you take the MMA class? And I thought, okay, I'll have a partner. Why don't I try it? And I just kept on doing it. And then I was training like every day for like three hours a night, you know? And they're like, all right, well, why don't we just get you a fight at this point? Wow. What was it about fighting in martial arts that you became so obsessed with? I really think it was a one. I don't know what it was at first because I didn't start jujitsu, especially in the gi until like a year after I started training. But when I started gi jujitsu, I fell in love with that 100 percent where it's just the technique of it and the little tiny details of jujitsu that matter so much. Like if you put your thumb on this side of the hand or on this side of the hand, it makes a huge difference. Like the little tiny techniques that can make the difference where now a 115-pound girl at the time could do whatever she wanted to a 200-pound guy. You know, it was manhandling these guys around the room. And I'm like, just because of these techniques that I learned. And I thought that was awesome. Yeah, that is an amazing thing. It's jujitsu is the one martial art that delivers as promised, where the smaller trained person can defeat the larger untrained person. There's a lot of other martial arts. I mean, you have a better chance, but when they're really big, you know, and some guy is swinging it. If you notice how to punch a little bit and you get clubbed with one of those giant hams, you get fucked up. But if you get into a struggle, like some sort of a scramble, and you knock into some chairs and all of a sudden you get ahold of this person, now he's fucked. That's what's crazy. It's like that a small person can physically control and submit a much stronger person regularly. It happens all the time. It happens with black belts. Even in striking, it's like a person cannot know anything, but if they're big enough, they throw their hand the right way. They can knock you out. Yeah. If you get hit with Francis Ngannou's pinky, you're in trouble. Exactly. You know, there's certain people that are so powerful. The idea that you're going to stand and trade with them is crazy. They're going to hit you once and you're dead. It just doesn't work that well. Jiu-jitsu is just not the variant of space. So there's not that element of guessing where it's like, I can control and I can feel what you're going to do by touching you. It makes it a lot easier. You're not guessing what that space is striking. You're also not guessing the variables. How fast is this person? How fast am I accustomed to people punching me? Is this person much faster? Do I have to anticipate that? Because if you ever see like street fight videos, the most horrific ones are some poor asshole who wants to start a fight with someone who's a trained fighter and the trained fighter fucks them up. But you could see like they have no idea how fast things can happen. I'm sure you've seen a Joe Schilling one. Yeah. Joe Schilling one is ridiculous. But there's no way that guy could have known that that can happen that quickly. There's no way. And people don't expect like for someone like me, a lot of times I get, I would never guess that you're a fighter. For someone like Joe Schilling is still even like, oh yeah, you wouldn't like just see him. Just like an axe murderer. But you just see him walking around. Like most people you don't expect that they're... Joe Schilling you don't expect it? I don't know. He looks like a psycho to me. Yeah. But say like Ryan Hall. Ryan Hall is a great example. You don't expect him to be a fighter, but it's like you never know what somebody is capable of when it comes to sports like this. Oh, for sure. And then you get to Mikey Musimache. Yeah, exactly. That's the best example. Yeah. Mikey is a stone cold killer. And he looks like a guy who comes over to fix your computer. Like he looks like the friendliest super nerd. Oh, this video is horrible. This is street fight in a parking garage. Have you seen this? No. These guys start fucking with this dude in a parking garage. The guy trying to get away. No, he fucked the other guy up before this. This is the shorter version. Okay, this is the shorter version. So this guy, he's trying. He's like, come on, you want some? And he moves forward. This guy leg kicks him. And then this is where it gets ugly. Punches them. Bam. He's out. Yeah, you don't want that. Like what? Like it's awesome to see that stuff works, right? For people like, hey, this is real. Someone tries to attack you. You have an upper hand. But also, what are you doing? Yeah. These fucking people. I've never been in a street fight in my life. Good for you. I don't intend to ever. It's just, I don't get it. Yeah, there's, I don't see a use for fighting outside the cage for me. A lot of people anger management issues. And then there's criminals too. And you know, bad folks. Yeah, exactly. Yeah, there's a lot of weird stuff in the world. But just for me, I think it's fascinating that you are more afraid of social interaction than you're afraid of cage fighting. That might be one of the greatest lines that anyone has ever said. I think that's going to get you a lot of fans. For real. For me, it's just like literally, I never really did any kind of interviews or media or anything like that until I got in the tough house. So that's going from absolutely zero to 100%. What was that like? You were like 22 at the time? Yeah, I was 22 and I was having interviews every day. Cameras on you 24-7. Literally, after every single interview, I had to go and change my shirt because I'd be dripping sweat like I just got out the sauna. Whoa. Just so nervous after every single interview. Do you think they brought you into the house knowing that you were nervous too? Like that you're a little socially awkward in that regard and maybe that would make good television? I guess I never thought of it in that way. Obviously, they brought you in because you're skillful. But they also cast that show as a reality show. It's a very cleverly done show. It's smart the way they do it. Even with what they're doing now with Conor McGregor and Michael Chandler, it's great but perfect shit talking. When Conor tells him you'll do as you're told, it's amazing. I hope that fight takes place. But it's such a show, right? So it's not just an athletic competition. It's also they want to make sure the people are fun. Oh yeah. Our season seemed pretty tame though, I feel like in general. We had a lot of ... There was me and Montana Delarosa were the two younger girls and then everybody else I feel like was older and more mature. Around at least 30s and they were like ... Nobody was trying to start drama. Nobody was trying to get in each other's faces or we didn't have any altercations. It was a pretty chill season. That's great. So no one ever encourages any bickering or anything like that? They don't ever tell you, hey, that bitch has been science and shit. Does anybody ever do that? No, nobody ever really does anything like that. But it's just the boredom gets to you if anything else. It's like ... I feel like ... No phones, right? No phones, no TV, no music, no books, no ... Nothing. No books. Nothing at all. Oh my God. Nothing? So it's like ... Can you have a notebook? You're allowed to get a notebook and then they gave us ... We asked for coloring books and they gave us sketch pads. Oh my God, I think I would go nuts. That sounds like one of those anti-tech retreats. Exactly. Where they try to weed people off their tech addictions. I was just talking to one of the boys who's actually on the Conor McGregor season over the weekend and he said the exact same thing as me. He was like, it was the best and worst experience of my life. Because it's like when you're in the gym, there's so many highs, it's so great. But then when you go back to the house, you're just sitting there for hours and you're bored and it sucks. What do you guys do to kill time? Can you play games? Do they have ... They used to have pool, right? Yeah, I think they had a pool table and a chess table and then they have the list where you can order anything. Oh, so you could order like Monopoly? Yeah, so we would order a bunch of bullshit just trying to entertain ourselves. God, did you have good conversations? Or was it weird because you're all competitors? It's weird, well, not because we're competitors because I'm weird. That's awesome. I felt like I ... Especially back then, I wasn't able to just like, I don't know, acclimate to that, going into a house with 16 different girls that I don't really know. Right. Yeah, a completely alien experience. You're feeling a little bit awkward and you're also 22. And then also, bam, now you're on TV. It's my first time really like leaving home, I would say, for a long period of time. So it was definitely a big experience, like a lot to take on. How long ago was that now? Six years? Six years. Would you say that now you're entering into your fighting prime? Do you think that's happening right now? Oh yeah, I think this is like just the beginning of my prime. I'm just getting into where I've really found the right combination for everything and I feel like I'm just getting better every fight. Are you ranked right now? Where are you at? My next fight is against the number 15 girl, Tabitha Rickey. Interesting. She's tough. That'll be fun. That'll be a good one. Like it's coming up quick, June 24th. Oh wow, that is quick.
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2023.06.01 15:55 TheRetroWorkshop Hard & Accurate Sci-fi Tip #3: Space Military Structure: Total War & Good Generalship:

Part One: What it's All About
We must slowly build on my first post, Space Military Structure, which gave a very rough overview of militarism in general, and the types of overarching warfare you might want in your space opera (which I call the four spatial forms, or modes). Now, it's time to actually dig a little deeper on some of the points. I shall gift a strong bias towards WWII. Not because there is nothing of use or import, or importance, from old warfare -- but because it requires too many words, and is not closely related enough to typical space opera. WWII also sets the stage for (almost) everything that came after it, and also saw the height of military leadership under George C. Marshall (U.S.). Although this is biased towards the Americans (U.S.) and the Nazis (Germany proper), you can borrow and alter such systems, doctrines, tactics, leaders, and so on as you require for your own setting/story/military, etc. Just warning you of the primary focus.
Note: I may write on the Communist/Soviet and Japanese side of things in the future. But, beyond a few worthy connections, I cannot possibly detail out the entirety of WWII! I shall just say that some great sources/places in this way would be the Soviet Union (circa 1922-1950), Japan (circa 1931-1945), the Ba'ath Party, and the Hutts (Star Wars; fictional). These have some things in common, actually. More so, the latter. Namely, they are generally what you might call 'Persian style ruling'. They are hyper-wealthy kings or king-type figures, literally living 'like kings', as they enslave everybody else. That's a bit harsh on the Persian Empire, of course, but you get the general theme/motif here, as it did apply to a number of Persian Kings (Darius III comes to mind as a bad ruler). This sort of direction also moves much more in line with classical empire-building and kingdoms, in that it's hereditary (i.e. ruling family, by blood). So, the exact source you focus on depends on the type of setting/story you have, and the governance thereof. (Of course, Stalin's Russia had the feel of Imperialist Russia whilst actually being much more in line with Hitler's Germany, at most levels, so it's quite a complex machine -- likely given its Catholic, nationalist roots, fused with the modernist, secularist Communism.)
In the Nazi context, of course, this was seen through the lens of a 'realm' (Reich), a kind of 'secular empire' which was not built upon a royal family, but a personalist dictator (with major focus on both militarism and propaganda; thus, the people themselves), where the 'blood' concept was shifted from 'ruling family' to 'the nation itself' (the Germans or 'German body' (singular)). This was also felt in a number of other nations, but Hitler's Germany is primary, and the direct source for most major space opera since 1940, so it's highly relevant for our purposes (almost always taking the side of the villains/evil empire, of course -- either in a simple-minded sort of narrative, or a more complex one (a la Star Wars (1977)).
The Americans, of course, had the President. I heard, from Douglas Murray around the time of King Charles' Coronation, that there is an innate tendency of humans towards a hereditary structure (this seems possible enough). We are obsessed with families. This makes logical sense. With this in mind, he defended the existence of the symbolic royal family of England, as a way to 'release' all of that feeling and desire at the national level.
He contrasted it with the American system, and looked to modern America to show its possible faults in this way. America became heavily obsessed with the 'first family', such as 'the Clintons'. Clearly overlaying this older framework onto the American system, which is innately unwise and unhelpful. Not only was the original idea that the President would be rather small, in terms of both power and interest -- but that his family would mean little. Hence, they took the title of president -- as in, 'president of the golf club' or, 'president of the school board'. This was not to replace 'king' or 'emperor' in any sense at all. Quite the contrary. A truly remarkable, and rare, shift in human governance. But, since the 1920s or so, this system seems to have fallen into a more European, kingly form (i.e. big government, and hyper-focus on the president). Just something to consider, if you're aiming at a generic democratic, republican type system. You need to be aware of what is likely to happen, and why, and what is required for X (pre-1920s American system) or Y (post-1920s American system). Of course, globalisation was a factor post-WWI, so you have to take your culture in relation to the wider setting (assuming you have different cultures and peoples trading/living with one another).-But, what is war all about? My understanding would be that war is about five things (in random order): (1) Defence/peacekeeping/protection (both in-country and overseas, etc.); (2) Expansion/general stability and growth -- often greed and akin to totalitarianism); (3) Emotional regulation (at the individual level); (4) Conflict resolution (religious wars, wars over land, etc. -- not that all of these are just); (5) National unity (not always positive -- and closely related to emotional regulation, among other factors and traits, and sub-traits; often (but not always) bleeds over into racial unity and purity)
Obviously, this is quite a simple picture, and war is very complex. But, this is good enough for writing space opera. Every single one of these is key; however, we (likely) want some kind of evil empire to fight, which means all of this needs to be nested in the framework of total war or the Nazi Lebensraum concept. This is primarily under (a) emotional regulation; and (b) expansion. Although Germany had major internal, and some external conflicts and issues circa 1870-1918, this alone was not enough to justify the birth -- and growth -- of Nazism for purely defence or conflict resolution reasons.
Part Two: Hitler's Total War
The primary focus must be on expansion (growth; primarily, beginning around 1927 due to mass starvation, etc.; coupled with totalitarian notions), emotional regulation, and national unity, in relation to Nazi Germany. The only other key element to throw in there would be the requirement to actually solve their major internal problems, but this did not innately require Nazism. But, by the fate of history, it was highly likely to be dealt with by either the Nazis or the by-then Stalinist Communists (which had become quite popular by 1932, at the height of the Depression in Germany).
To quote a German (long after the war): 'It was not a question of whether we were going to become a dictatorship [circa 1932], it was a question of the kind of dictatorship we were going to get: a Nazi dictatorship or a Communist dictatorship'.
Sadly, then, due to the state of affairs at this time, there was no hope for Germany to ever become a non-dictatorship through the 1930s and 1940s. The stage was already set for so many complex, interesting, confusing reasons. A primary problem, noted by Hitler himself, was the general state of Germany itself by 1920 or so (which had actually been a growing problem, and many-faceted since 1870). He writes about this in Mein Kampf (1925), and calls it so: Weimar Republic. This became the normative term by the 1930s. To translate Hitler's thinking: he meant it in the context of, 'the Ally puppet republic -- broken, weak, anti-German republic -- of the city of Weimar, not at all speaking to Germany or the Germans'.
Hitler was mostly correct about that, and many Germans agreed with him (including many pro-German socialists; hence, the name. In the first place, there was a major socialist arm of the Nazi (National Socialist) Party). He was able to weaponise this, and demand radical governmental change to solve some of their internal issues, including the Depression itself.
We should step back a moment. By WWI, Germany was already a fragmented, confused nation -- and there was a rapid growth of pro-war actors and groups by 1914, including Hitler himself. By 1920, Germany was crushed into the mud (quite literally), which gave way for Hitler and others to become seriously radical actors. One issue across Germany at this time was the basic governmental system itself, as the old President, Paul Von Hindenburg, was not up to the task of a modern Germany: but, he had one theme through him -- he hated Hitler. Now, Hitler had learnt from his failed Putsch back in 1923. He learnt to play the system (which he simply called 'the System', not an uncommon theme for a revolutionary group). As a result, he had the idea to take Germany, not so much by force, but by popular vote. And, that's what he did.
However, the Nazi Party's growth was slow, only reaching great power by 1927 or so (more so, 1932), due to: (a) The Depression; (b) Superior propaganda tactics; (c) Positive vision for the future (the Communists were rather unhelpful and depressive -- note, this does not mean that the Nazi vision was objetively positive, it was merely what they were handing to the Germans, in a pro-German context); (d) Extreme street-level violence (akin to the Communist side); (e) Trans-classist outreach (i.e. they tried to reach just about everybody, across the classes and groups, including (1) women; (2) working classes; and (3) the middle/upper classes; and (f) Hitler's remarkable oratory skills, and modern campaigning (i.e. travelling to every town and city he could, speaking directly to the voters, which was quite rare back then, believe it or not)
Shockingly, however, the Communist side was also hyper-popular, and used many of the same tactics and methods by 1932. Hitler saw major victories across this period (1928-1932), almost becoming President (yes, he ran for President). It was not until the famous, and final 'true' German election in 1933 that Hitler won out and became ruler of Germany. But, again: the race was quite close, but the numbers spoke for themselves. By now, Germany (tens of millions of voters) were not voting for the generic socialist or even German parties as they had done back in 1927, but only the two most extreme: Nazi and (semi-pro-German/Stalinist) Communist.
Almost instantly (around two months) did Hitler begin his process of Germanisation (Nazification). We already know from his early speeches and writings that he had such plans in place as early as 1921, give or take (with certain scholars claiming that Hitler had such visions in mind, back in 1914 or prior). The other major view of Hitler's Germany is that it was more of a co-op effort between the Party and the Germans, and that Hitler slowly came to his ideas and policy choices as time went on. Since there is great evidence for both of these visions, I must take a combined view, and say that Hitler had certain ideas/goals from the beginning, with others being later creations and plans.
Regardless, we know one thing for certain: Hitler aimed at total war, and he -- for a short period -- achieved it. Although notions of 'total war' reach back into Prussian and French history (among others), the real birth of it is Nazi Germany, by the mid-1930s (though both the Soviet Union and Fascist Italy may be of note), followed by Japan (more so under the singular ruling Party circa 1942).
We take such things for granted today, even confusing 'war' (as such) with 'total war'; however, we know the differences, and they are profound. First of all, Hitler's shift towards total war is clear by quite a rare notion: the total removal of the law of war. The singular 'law of war' can be understood as the 'fairness of war' or 'moral of war' (not to be confused with the 'art of war', which often speaks to an overarching theory of warfare by a given figure (such as de Saxe or Sun Tzu), which may or may not include core elements of fairness).
The second primary element at play, which you do not see in generic cases of war, is the total militarisation of the nation, of the people.
You likely understand all of this more in the fictional context, than the historical. I could mention the Empire from Star Wars, or the Klingons from Star Trek. They are, in a sense, low-resolution images or caricature of the Nazi machine. This is because the Nazi machine itself is a sort of caricature and is almost impossible to believe. That is how innately anti-human the system was and how anti-Western in its fundamental formulation and doctrines.
But, if you want to your evil empire justice -- or, indeed, want to create a more 'neutral' military empire, then you need to really understand the origins, doctrines, feelings, and core mechanisms and utopian goals of Nazi Germany, beyond the surface notion of, 'evil Fascists'. That's just not enough.
Part Three: What is Enough?; How Did Nazi Germany Function, if at All?
Well, you have to try and put yourself in the shoes of a typical German citizen during 1932, first of all. Imagine that you're naturally proud of your nation, history, and people/culture. Imagine that you're on the street without work or food. Imagine that you're being attacked, literally and symbolically, from the Russians/Communists from the north, and the French/Americans/British from the south and west.
Then, imagine you are filled with shame over the horrible defeat of WWI, and forced shame from the Allies, and the massive war tax, keeping the Germans poor and unfit. And, imagine that you're seeing a very arrogant, powerful, free, wealthy France take more and more of your land, and build up its own army around you. That would make anybody not only angry but extremely desperate and confused, with a burning desire for nationalism and the end to this state of affairs. Throw in an unhealthy dose of pro-German/anti-French (and anti-British and anti-Jewish) propaganda, complete with the already extreme anti-Semitic notions in the air (since at least 1880), and you have set the stage for such a shift of power.
After all, the Jews had their own sub-cultures and wealth, and were not deemed to be 'part of the German body' at all. On top of this, they were deemed as the murderer of God himself (from the Christian view), so it was not a leap for them to shift the blame from the Germans to the Jews, in relation to WWI. Being blamed for WWI and held in the mud by the French was too much for them to handle, once you throw in mass starvation and a broken internal structure.
It's not so much a question to me, that Nazism became the state power, but that it didn't happen sooner. This shows the primary strength of the average German through the 1920s, to still believe in some generic system and free Germany -- not to fall into Communism or Nazism so easily. Sadly, by 1932, this was too much -- and Hitler had his own large paramilitary force by this stage (early on, known as Stormtroopers (I'm sure you know this term from Star Wars)), so shutting down citizens was an easier task.
At that stage, you are likely capable of creating your own sturcture of this sort, for your own space opera wastory. You can really understand how such a system could be created; and why the average man would possibly vote for it.
This is also required to understand military thinking in general. Indeed, a lot of what was going through the average German soldier's head applied to America and almost every other nation, as it spoke to basic values and rituals and doctrines: honour, duty, nationalism, family, and freedom.
(See Christopher Browning's book, Ordinary Men. Jocko actually talks about it on his podcast at one point. Here, Browning goes through a pretty average, pre-Hitler German police unit, which was compelled into Hitler's Germany by the late-1930s. Mostly, older, generic German men. It goes through their journey from perfectly normal policemen into insane mass murderers. How? The same way you reach hell: one, small step at a time. This book single-handedly removes any notion that only special men can be evil, only special men can be killers. Much more difficult to factor into your moral framework is the reality that these are often not special at all -- but ordinary.)
In the case of Nazi Germany itself, this is made much more complex by its bedrock structure, which largely remained until 1942. As I alluded to earlier, one Prussian concept that remained was the idea of going above your superior's head. This came from the time when captains and such had some real power as mid-ranking officers, yet were filled by noblemen and such, that had no idea what they were doing. As a result, the actual soldiers and thinkers below the rank of captain were able to go around said nobleman, to complain to the higher-ups, or to actively take over the nobleman's duties. Hitler ultimately kept this system in place, and even played on it, to create major internal rivalry. This was a fairly decent method in some cases, for a short period; however, it became an unworkable mess by 1942, which is when Hitler finally solved the problem. The problem was, he solved it in a very foolish way, mostly under the KHO (high command), leaving the army disconnected, and hardly paying attention to the other branches by this time. The KHO was not up to the task, due to lack of size and talent.
The other major change he made was utter obeisance up the chain of command. This brought a new problem, however: now, instead of a local officer of mid-rank going over the head of a slightly higher-ranked officer (either to Hitler or otherwise), he now had to obey every order of said commandeofficer, without question or fail. No matter what.
Thus, we now enter the final primary stage of Nazi Germany circa 1943-1945. This is the 'downfall stage', and also the infamous stage of 'just following orders' (as noted as the primary defence plea at the trials). When a Nazi said, 'I was just following orders', what he really meant was, 'I'm not to blame the crime, because I was demanded, almost by divine command, to follow the order, no matter what that order was'. The trials took this into account, and understood the concept well enough, since it was fairly in place in America and England, though this saw a generally less extreme form, and most orders were actually decent from the American command during WWII. Nonetheless, this led to the almost impossible reality of the trials ending with a fair number of either free Nazis, or at least short prison terms. Of course, all top-ranking Nazi Party members were found guilty, regardless of their plea (which ultimately placed all blame on Hitelr himself, at the top of the chain).
Be mindful of such a framework in your own space military structure. One negative outcome of this by 1943, was that the high-ranking Nazis handed most of their duties down the chain of command; thus, forcing lower and lower ranked officers to perform more and more duties. At times, this led to the failure to complete said duties/tasks, or poor judgement. It also gave supreme power to the mid-ranking officers, as they de facto took on the role of the higher-ups. Since these high-ranking officers were many in their numbers and were widespread at all levels (location, ability, plans, etc.), it led to the complete confusion of the Nazi machine and war effort. Of course, this was somewhat the case since 1939, anyway. But, it became even worse by 1943, as Hitler fragmented everything to ensure his own position of power (after all, his worry was, having an actually functional system, like the Americans, would gift far too much power to the generals and other Party members; thus, they could easily overthrow him).
Either way, despite Hitler's supreme focus on his 'singular vision' for Germany (which he also stressed in Mein Kamf), he made some very foolish mistakes, and was dealing with such an innately broken, evil system that he couldn't possibly ensure such things. For example, as early as 1940, we saw major differences in how the generals and leaders of the Gaue, etc. treated their subjects and tasks. For example, when Germany invaded Poland, there was mixed understranding as to how to treat the Polish and others, and how all of this should proceed. It became such a confused mess that some of the leaders wanted to pretty much Germanised the existing Poles, take their land, re-educate them, and take them in as new Reich Citizens (more so, if they were found to be German in any way, at the level of blood). On the other hand, other leaders of the now-annexed Poland wanted to outright murder all the Poles, regardless of their German blood or other considerations.
This sort of cross-purpose working was almost the norm by 1942 across Nazi Germany: again, partly enforced by Hitler himself with his 'rough orders' sort of leadership. Hitler also had the notion that by forcing in-fighting, he would sit back and see who came out on top; thus, ensuring that the best man did the job/task. But, this was a heavily incomplete theory, to say the least.
Back to Star Wars, for a moment: there is some indications that this is how the Empire ran, as well; hence, the horrible leadership of the Empire and its ultimate downfall.
To end the thread of Nazi Germany (for now), I shall point your attention towards the utter secularisation, utopianisation of the society. By 1937, Nazi Germany was not only one of the most powerful cultures on Earth, with one of the greatest standing armies in history, but it had one of the most 'modern' (i.e. post-WII) social systems in place, which included the likes of cheap cruise trips and holiday sites and entertainment items (radios, etc.), primarily aimed at the working classes. Of course, most of this was only possible due to literal blood money and was primarily geared towards propaganda and total Nazification.
At the same time, Hitler began to re-shape Germany in his own image: removing all Jewish (and then Christian/Roman) elements from society... and history. He even tried to re-write the Bible with a so-called Fifth Gospel, as to replace Jesus (a Jew) with a Germanic figure. This failed as the people largely rejected such; however, atheism and secularism in general were radically enforced through the late-1930s and 1940s, and classical faith dropped massively.
At the level of government, Hitler crafted a semi-centralised system, with local rulers (of a district or Gau) that had near-total imperium (meaning, power over their area and subjects). This massively unified Germany and the flow of the culture, come the fragmented, hyper-localised system of the old Germany. Of course, this itself was a struggle to put into place, and by 1942, it was also clear that it's not so easy to control people: they have social networks and sub-systems of their own, and these are the primary driving forces behind settlement structures and otherwise.
Hitler had some sense of this, more so at the border to France, but like with many other fundamental problems of Germany (such as the large anti-Nazi Christian movement), he wanted to put it off until victory.
This is an unwise tactic, if the problems keep growing, as they did. It reminds me somewhat of the Japanese tactic of winning through, 'faith in victory'. Well, victory does not magically appear: you have to actually work towards victory in a stable, logical way. Of course, as I alluded to earlier: the Nazis had major problems in place as early as 1939, so entering/creating the war itself was a grave mistake (as the generals told him at the time). Keep this in mind. You need to actually create a real, functional, multi-faceted system, and a core generalship. You need all the branches working with one another. And, you need to maybe not take over the world, because that's a horrible idea and very difficult. It also helps if you don't waste money and time killing all the Jews and Poles, etc. as you're losing the war. That's just illogical. Then again: the Nazis are not very logical, even Hitler as logical as he was at times. The failed invasion of Russia was also a major issue, but was likely not as big an issue as the other combined factors, actually!
Part Four: Good Generalship
Speaking of generals and the failure of Hitler's leadership, for a more stable evil empire -- or for your other faction/'good guys', you might want to look to America during WWII. Not perfect, of course, and I cannot defend all of its choices or systems or reasoning, but it's certainly one of the best systems that we saw (and there is every indication that America's generalship and army leadership has only become worse since 1945). I also recall some stories of the Navy having some major struggles, too, and just overall downfall of its culture and traditions (begininng as ealry as the 1970s). For example, drinking mostly died out in the Navy by the 1990s, and so the bars were shut down on bases, etc.
One problem with this was the lack of 'telling story' (as they say). This is when the men would meet in the bar, tell stories of war, of the great heroes -- get inspired, and wiser, with any luck. Not sure how widespread this is, but the storytelling and social meeting element of this seems to come back somewhat since then. This is just one example of something deeply important to sailors, and you remove such at your own risk. You need to 'tell story', you need to be inspired, you need to have naval heroes to look up to. The same logic applies to the soldiers of the Army, too.
It's almost like the soul was ripped out of the American military in the 1950s, and it has struggled to put it back in ever since.
So, what did the generalship of WWII look like? What can we learn from it? Well, we have to turn to one George C. Marshall. But, first, let's go back to 1939. America had a standing army of about 200,000 men: pretty standard for peacetime. Very small. By 1945, Marshall stood down a force of over 10 million. Beginning around 1942, America went from a fairly minor military power with relatively little spending, to the greatest military power in the world -- likely, in history.
It all began in WWI, as it turns out. In the first place, the Americans shifted to a more European system by this time, which largely remained through WWII. This is where they got their division system from, and all their numbering systems and such.
Despite popular belief, the Nazi military was not great, logistically speaking. They were good, and tried very hard to fight dozens of nations at once, and deal with tens of millions of people -- but their systems and talent were just not up to the task. It's often noted that the Nazis could not even out-do the Polish counter-intelligence by 1940!
The U.S. military, on the other hand, was elegant beyond measure. You can get a sense of this via its Navy, paying close attention to its ID system, almost impossible turn-over of Victory ships, and its battleships and otherwise major vessels. These are iconic for a reason, and still command and defend the waters of the world today (along with the British submarines and others).
Well, it's worth noting that the Americans were actually fighting for freedom, not just food or world control, like the Nazis and German citizens were. The Americans were also not really forced into battle, unlike the Germans. On top of this, the Americans -- largely thanks to Marshall -- had a profound merit-based system. Nazi Germany, on the other hand, was so racially biased as to be almost self-defeating. Often, for example, high-ranking civil positions, such as a factory chief, would be a Nazi member, regardless of his abilities. On the other hand, if a great worker looked 'too Jewish' he would never be hired (this was mostly done by photo ID, and was understood via big noses and otherwise features).
Although America had its own major racial issues at this time, and was not wonderfully fond of Jews, it had enough wisdom and goodness to primarily focus on merit and ability.
Returning again to WWI for a moment, Marshall himself noted that there was a complete failure of the system. It had hardly moved on for over 100 years (which is to be imagined, as a military system innately requires stability and a lack of change). But, this was too much... the world was changing, and the military was not. Marshall had the wisdom and ability to fix this during WWII as Chief of Staff with extreme power and focus. First of all, he outright fired any general or otherwise not up to the task of WWII. Not even joking. He literally walked up to them, and fired them on the spot. He fired them if they were (a) too old; (b) too aggressive; (c) not aggressive enough; and/or (d) too illogical/stupid.
He would entirely remove them, or relocate them to other positions, where they were either of use, or out of the way.
So, by 1942, Marshall rallied for great action from America, and began his process of re-shaping the American generalship. He did so across a few dimensions. First of all, he understood that America was not Prussia or France or England. He understood that America had its own values and rituals: he lent into that and used it. This was the birth of the American military we see today, to the degree that it's functional and proper. Most of all, this bled down the ranks, to the soldier himself. This is where we get the 'cocky, arrogant American soldier' from. This actually began as a very good thing, showing supreme faith, bravery, and optimism. He made it really easy for us... he wrote a list! I do love a good list...
The four qualities (well, really, about seven) a good general or leader requires, according to Marshall, circa 1920 (in a letter). Clearly, written just after WWI and everything he saw therein:
Note: An added bit of interest might be that we can blame Marshall for why America has a 'General of the Army' instead of a 'field marshal' (like Europe, etc.). They thought it would be unthinkable to have a 'Marshal Marshall', so by luck of the gods, his name was entirely the wrong name for the job when it came time, in late-1944, for the first ever modern rank of 'marshal', or General of the Army). This is a five-star rank, just above general (full general/four-star general).
(In theory, the six-star general rank would be 'General of the Armies' (plural), though this rank no longer exists in any real sense, though it does apply to Washington, since 1976. In a German context, this is 'Reichsmarschall' (Reich Marshal; which applied to Goring only), one rank above 'field marshal' -- which is also known as 'marshal', 'general field marshal', or 'field marshal general'. Interestingly, Hitler had wanted Goring to take command, if anything should happen to him. But, Goring asked Hitler directly for command towards the end of the war, which made Hitler so angry as to call for his death. I guess, he hurt Hitler's ego, to say the least.)
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2023.06.01 15:29 lazymentors What Changed in Advertising, Agencies & Marketing May 2023?


Tiktok: Changes Affecting Creators & Advertisers

Tiktok made major changes to its platform. With the launch of their new creator fund “creativity program beta”. They have encouraged the top 4% of creators to push more long-form content.
And this push is also delivering results for Top Advertisers in the space. This fund was launched alongside a new Tiktok Ad format, PulsePremiere. These Ads currently in beta are shown after a trending piece of content.
For Music Marketers & Artists, Tiktok launched #newmusic to support upcoming artists.
And after that boom, we got smashed with the TikTok US state ban in Montana. There is a huge controversy around it but this news isn’t affecting marketing spend.
Executional Angles 🎬
Tiktok’s Ad platform and creator marketplace are getting better. The updates aren’t public. I have tracked a few cheeky practices from the Tiktok product team to gather more user data and better their Ad platform. Expect better location-based targeting in the upcoming few months.
For organic, With the new creator fund. Many long-form content creators are seeing an engagement hike for their content. You can experiment with long-form content as a business to connect longer with the audience.
And a nice sign is TikTok is now pushing more content from “people you follow” to the For You page. As mentioned in my Tiktok marketing post, this is something new and encouraging for brands.
Upcoming: Tiktok is testing an AI Chatbot similar to snapchat. This launch will help them keep users more engaged.

Pinterest: Affecting Organic Content

In April, Pinterest got into huge issues with user safety on the platform because many users were targeting young audiences. After that Pinterest made a few changes and at the beginning of May, launched their transparency report showcasing how they are filtering harmful content.
A great callout here is “Gen-Z is on Pinterest”. Every single platform mentions that they have Gen-Z users on their apps to attract advertisers. But data from different research shows that Pinterest has a growing Gen-Z user base, especially for diverse and Female audiences.
Bring back to the latest content ranking system and algorithm changes to Pinterest. Earlier this week, I shared this blog post from the Pinterest engineering team about the latest updates to the platform.
Executional Breakdown of Algorithm
First of all, how the Pinterest algorithm ranks content is very simple and it's all based on user interactivity.
All different engaging elements like comments, save, share, and like give the content system a signal to rank your content for relevant topics. As revealed by their engineering team in this post and by the previous product manager at Pinterest on Lenny’s podcast.
The new changes to Pinterest are very simple:
Diversifying your content, Pinterest is making changes to the content system to make sure the content it ranks on the app isn’t too sensitive toward a demographic. That is why they want Pinterest businesses and creators to diversify their Pinterest boards and content strategy.
This affects niches like Beauty, Fashion, and other lifestyle-related brands. Don’t try to sell the idea of clear skin or a perfect body shape. Pinterest is looking to provide a better and healthy space for young audiences.
The second change is “keyword search”. In the blog post, there are mentions that the algorithm will try to show more of the content that includes identical keywords & sentence structure to “user search queries”. To promote more relevancy and better content to users.
These are the main changes, I will share more on Pinterest in my upcoming blogs to help you overall with Pinterest marketing.
Platform Changes: Pinterest users can now add links to every single Posting format. And added a new platform analytics feature for better insights.

Twitter: Regaining Advertiser Trust & Bots

With the new Twitter CEO coming in, One of the Top Advertisers mentioned their comeback to advertise on the Bird app. But mid-micro advertisers are still not loving the Ad platform.
Besides advertising, Twitter continues to launch new services and features for Blue subscribers. And decreasing creator monetization requirements, increasing the video upload limit to 2 hours. The other focus is on attracting more advertisers to the platform.
A lot going on forTwitter. But the biggest issue is that Bot spam is at its peak, removing bots was one of the biggest promises made by ElonMusk. Still not delivered.
I have my fingers crossed for June.
Execution Considerations:
Twitter is getting better at recommending relevant tweets under the original tweets you read. And as you know it is mentioned on Github that the Twitter connection network plays a huge role in getting content discovered.
I recommend refining your network and networking with the right audiences. Kinda old advice but the platform is testing new prompts related to this. That is why you should click on it.

Agencies & Brands: Who got the best campaign?

Starting with the world's biggest marketing agency will get even bigger with a new partnership with Nvidia. WPP is partnering with Nvidia to use its AI technology to level up its campaigns. Link!
Shorty Awards took place in May and here is the full list of winners. Have a look and get inspired for next year.
VCCP, a London-based creative agency, is launching an AI-creative agency. The usage of generative AI is increasing very fast and adaptation is the key now. Link!
This month was filled with brand and marketing events. I found a curated list of brand marketing events that took place in May. Link!
The New Bud Light is “The North Face”. The new campaign featuring a drag queen is catching negative attention like Budlight. Link!
Jaskaran: I started tracking agency news for the newsletter last week, for future monthly recaps you will find more and better recaps.

Instagram: Targeted Advertising!

Believe it or not. Meta is moving fast with Instagram now. Tiktok announced their search ads will roll out slowly to marketers, and last week Meta came in clutch and announced “Instagram search Ads”. You can access them through the Instagram marketing API. Link!
Besides that Instagram made a huge spark as the information about a new Twitter viral came up. Meta is expected to launch a new decentralized Twitter-like app for their users in June. Many are excited about it. It could be a great opportunity for businesses as many find IG very hard to scale.
Decentralized means your followers can follow you on the new app with one click. This app can help you reach more existing followers on IG & FB.
Other than these two, there was a list of updates including a new creator fund announcement. But not much impacting your organic growth.

PPC: New Policies Kicking In

For the second half of 2023, Advertisers in the UK & EU need compliance with these new Google Ad requirements. Link!
Google and Walmart both took steps to make media buying and Ad creative creation easier. You can read here about Google’s new approach to media buying and how Walmart here is trying to help businesses with Ad creatives.
Microsoft is moving fast with Bing Chat Advertising, You can now use Chat Ads API to integrate ads within Bing AI. Link!
There were a few other marketing product updates for Microsoft in terms of improving targeting and utilizing AI. One of my favorites is the recent UET update to their analytics dashboard.
For more information, I recommend revisiting our last emails & read this recent Google marketing live recap.

Meta: Data Limitations & AI for Marketers

Meta is stuck. Yes, because they have developed one of the best AI languages and structures to benefit marketers. For example, this new engineering blog showcasing its new AI content structure is golden. Link!
At the same time, Meta is having huge issues in the EU & UK with their data usage. The platform Received a $1.2B fine and now UK representatives are limiting data usage for Meta. Good for privacy but points to a huge problem for paid media marketers.
Meaning Meta’s future is bright due to AI research & frameworks but data issues are like close friends showing up every single day.
Other than this, Meta is launching AI tools to help marketers create better Ad creatives. Link!
In April, Meta increased its involvement in AI to push organic content and in May was focused on utilizing AI for paid media offerings.
Facebook: New Lead generation forms features and a few updates to Facebook reels were key product updates.
WhatsApp: New Updates to WhatsApp Chat features with the addition of Chat Lock, sharing with captions & new polls feature.

SEO: It's all changed but…

With multiple announcements, Google search page structure & how content is ranked will be changing. The new interface is expected to prefer AI-generated results but for June. This new feature is opt-in, users on the desktop can choose to get AI results within a search. Changing their Google page experience.
Many SEOs are predicting a 70-80% traffic drop in the upcoming months. But many experienced SEOs believe changes are good and the traffic for the future will be more quality-oriented.
These insights linked below are from the best SEOs and their opinions on recent search engine marketing changes.
11 Realizations from testing search generative experience. Link!
Aleyda Solis on new Google Changes. Link!
The AI takeover of Google Search. Verge
The technical SEO world is going through many changes. My advice is to keep your focus on the content strategy part for a while. And improve that!
Youtube: New Ad Formats & Algorithm
After doing $40B in revenue last year. The platform announced new Ad formats at IAB Newsfront. With the launch of 30-second unskippable Ads on Connected TV.
Where Youtube is headed with Unskippable Ads is the future of online movie & content streaming. Either platforms like Netflix, Hulu, and other services have to give up a share of revenue. Or they need to go back to unskippable Connected TV Ads format to pay the writers.
Coming back to Youtube, Every week on their “creator insider” channel they announce various new updates. The highlight was the recent update of community post creation for all users.
Partnering with Influencers and using community posts to target core audiences is one of the best strategies based on this new update.

Marketing Research: What Changed?

  1. Don’t stress out about AI. More than 40% of Americans have never heard of ChatGPT. And only 14% have tried it. (PewResearch)
  2. Watch out for Podcast Ads, the Ad spend on podcasts is increasing and revenue is up 26% YoY. (IAB)
  3. Gartner’s research on How ChatGPT is useful to CMOs. (Gartner)
  4. CTV Ad fraud is increasing with the usage of Bots. (Double Verify)
  5. Are Twitter users planning a comeback or leaving? (Pew)
  6. Where is the media spending moving? It is decreasing for a few industries, but only moving to other channels for many. (Insider)

LinkedIn: Continued Organic Growth

As the round of layoffs is not stopping, LinkedIn is having its best time. The in-app activity continues to increase and now the platform has 930 million monthly active users, closing in on the 1 billion mark very soon.
LinkedIn is embracing AI in May with new AI features to help with messaging, job descriptions, and other hiring processes.
All that growth doesn’t mean everything is great. As the platform laid off 700 employees this month.
Overall, LinkedIn is doing good and viewers are loving their new marketing campaign. Watch!

Reddit: E-commerce World

I wrote about this in my updated social media trends post. Reddit is working on various new e-commerce features.
While many believe that the nature of Reddit doesn’t fit e-commerce offerings. Many product reviews and conversations take place on Reddit and users get the ability to integrate products from other businesses within the content. It could work very well.
Using these features to self-promote is impossible but with the right execution. It can do a charm.
Others: Reddit is going through a bot followers scam.

Mini-Bites: Snapchat, Airbnb & Others

Airbnb did the social listening well to steal the attention of an influencer’s audience. (Business Insider)
Peacock’s Twitter strategy and latest viral tweet. (Read)
Snapchat continues to develop its AR offerings with recent updates. Brands can take advantage of AR even more. (SMT)
Lulumelon’s Tiktok page is an inspiration board for SMMs. (Watch)
PS: Due to sub-reddit rules, no links. You can subscribe to my newsletter for linked insights and weekly marketing recaps.
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