Rml 390f conversion kit
Model Makers
2011.04.09 21:55 cranberry-smoothie Model Makers
The subreddit dedicated to the hobby of plastic model kit building and painting. Swap tips and techniques, show your latest builds/WIPs, post kit reviews and discuss the latest kits! And much more!
2015.09.23 18:30 Chappssss For all things CB500
For all things CB500! Mods, appearance, maintenance, general discussion, pictures, etc.
2012.03.24 18:26 calza Welcome to r/homegym. A subreddit devoted to working out at home.
A subreddit devoted to working out at home.
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NEW COURSES (Included when buying my whole collection!):
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· ⭐Sam Ovens - Consulting Accelerator 2023
· ⭐Cole Gordon – 30 Day Closer
· ⭐Montell Gordon - Agency Transmulation
· ⭐Charlie Morgan - Easygrow Course
· ⭐Sebastian Esqueda - Ecom Revolution
· ⭐Biaheza Droppshiping Course 2023
· Andrew Tate – Courses Bundle
· Charlie Morgan - Imperium Agency
· Charlie Morgan - Gym Growth Accelerator
· Biaheza - Full Dropshipping Course 2023
· Jordan Welch - The Reveal 2023
· Savannah Sanchez - TikTok Ads Course 2023
· Iman Gadzhi - Copy Paste Agency
· Sam Ovens - UpLevel Consulting
· Miles – The FBA Roadmap + The Profit Vault
· Andrew Giorgi – Amazon Dropshipping Course
· Sebastian Esqueda – Ecom Revolution Training Program
· Luca Netz – Advanced Dropshipping 2023
· Kevin King – Freedom Ticket 3.0
· Jordan Platten – LearnAds – Facebook Ads Pro 2023
· Miles – The FBA Roadmap + The Profit Vault
· Dan Vas – Ecom Freedom Shopify Blueprint 2023
· Alexander J.A Cortes - WiFi Money Machine
· Kody Knows - Native Mastery
· Bastiaan Slot - Six Figure Consulting
· Kaibax - Centurion agency
· Joe Robert - Print On Demand Accelerator
· Ryan Hogue - Ryan's Method Dropshipped POD
· Kevin Zhang - Ecommerce Millionaire Mastery
· Ryan Lee – 48 Hour Continuity
· [METHOD] ⚡️TikTok Algorithm Domination Skyrocket your engagement TODAY Updated 2023✨
· Troy Ericson – Email List Management Certification
· Larry Goins – Filthy Riches Home Study Course
· Ry Schwartz – Automated Intimacy
· Patrick Bet-David – All Access Bundle
· Andrea Unger – Master the Code & Go LIVE
· Jon Benson – 10 Minute Sales Letter
· Alen Sultanic – Automatic Clients & Bonuses
· Taylor Welch – Cashflow for Consultants
· Akeem Reed – Slingshot Rental Blueprint
· The Futur Greg Gunn – Illustration for Designers
· Trading180 – Supply And Demand Zone Trading Course
· Jim McKelvey (Foundr) – How To Build An Unbeatable Business
· Master of AI Copy – Copy School by Copyhackers
· Copyhackers – Copy School 2023
· Matei – Gann Master Forex Course
· YOYAO Hsueh – Topical Maps Unlocked
· Tyler McMurray – Facts Verse Youtube Automation Course
· Ashton Shanks – 7 Day Copywriting Challenge Featuring ChatGPT
· Rene Lacad – Rockstar Marketing Blueprint
· Top Trade Tools – Hedge Fund Trender
· Brandi Mowles – Conversion For Clients
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· Trading Busters – Prop Trading Formula Course
· Sam Woods – The AI Copywriting Workshop (Complete Edition)
· Brian Anderson – Recovery Profit System
· LOW COMPETITION KEYWORDS IN MINUTES ⚡ 70+ REVIEWS ✅ BONUS PDF WORTH $200+
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· Dan Wardrope – Click & Deploy Sales Android
· Lost Boys Academy – How To Make Life Changing Money With OnlyFans!
· WealthFRX Trading Mastery Course 2.0
· TOM & HARRY – Digital Culture Academy
· 100+ Cold Email Templates
· [METHOD] ✅ Make Real Cash with Auto Blogging ⛔Get $1199 Worth of Resources ❌ CUSTOMIZED SECRET PROCESS⚡DONE FOR YOU SITE ⭐ Unlimited Niche Opportunity & So on
· Tobias Dahlberg – Brand Mastery
· Raul Gonzalez – Day Trading Institution 2.0
· Rasmus & Christian Mikkelsen –Impact Academy 2023
· [METHOD] ☢️ The Quick eBay Money Loophole Guide ☢️
· Apteros Trading – March 2023 Intensive
· Rob Lennon – Zero to 10k Twitter Accelerator
· Rob Lennon – Next-Level Prompt Engineering with AI
· Rasmus & Christian Mikkelsen – NEW Audiobook Income Academy Download
· Grow and Convert – Customers From Content
· Charles Miller – The Writersonal Branding Playbook
· Kaye Putnam – Convert with a Quiz
· Forex Mentor – London Close Trade 2.0
· Chase Reiner – Fortune Bots Update 1
· Andrew Ethan Zeng – Social Marketing Mastery
· [Method] Upload FULL, 100% Unedited Copyrighted Videos on Youtube! Content ID DESTROYER!
· Digital Daily – Top 150 ChatGPT Prompts to Make your Life Easy
· Patek Fynnip – Psychology Course
· Thomas Frank – Creator’s Companion (Ultimate Brain Edition)
· [METHOD] ⚡ See the MAGIC of Bulk Posting ✨ Untapped Method ✅ [ BONUS ChatGpt and Affiliate list Pdf]✅
· ⭕️ YouTube Content Machine – Unlimited FREE traffic for CPA – Fully Automated Method ⭕️
· Jakob Greenfeld – Scraping The Web For Fun and Profit
· Adrian Twarog – OpenAI Template Starter Kit for ChatGPT / GPT3
· The Secret Merchants List of Over 2000+ Dropshippers and Amazon FBA Suppliers Based in The US
· Top Trade Tools – Top Swing Trader Pro
· Charlie Houpert – Charisma University 2023
· ▶️ [METHOD + GUIDE] ✅ Make Money ✅ with Kindle Books ⚠️ Even if You Can’t Write ⚠️ [STEP-BY-STEP] ⚡ NO INVESTMENT REQUIRED! ⚡
· Charlie Morgan – Easy Grow
· Nina Clapperton – Jasper AI Course for Bloggers
· Travis Stephenson – Simple Profit System
· Manny Khoshbin – Real Estate Starter Program
· Tanner Henkel & Jerrod Harlan – 7-Figure Email Machine
· [METHOD] Stop Wasting Money on AI Writers Train And Fine-Tune Your Own AI For Free With No Code ⚡⚡⚡Real Method & Practice Examples ⚡⚡
· Creator Hooks – YouTube Title Mastery
· Thomas Frank – Creator’s Companion (Ultimate Brain Edition)
· Sean Dollwet – Royalty Hero
· Jason Bell – Birthday Marketing Formula
· NXT Level FX – Investors Domain
· [METHOD] ⏩ My ETSY $40K~ Passive Income 2023 + HOT Products (Earning Proof) ⏪ Make Money No Marketing Easy $40K~ Guide FOR NOOBS ✅
· Rob Jones & Gerry Cramer – Profit Singularity Ultra Edition 2022 (AI & ChatGPT)
· Cody Wittick & Taylor Lagace – The Influencer Marketing Blueprint
· ⚡️➡️$390/Week BLUEPRINT+PROOF✅Scalable Method❤️Amazon to eBay Dropship✅
· Kody Ashmore – Simpler Trading – Drama Free Day Trades ELITE
· Youri van Hofwegen – YouTube Search Automation
· Montell Gordon – Agency Transmutation
· Csaba Borzasi – Breakthrough Conversions Academy
· Tim Denning – Twitter Badassery
· Geoff Cudd – AI Writing Course for Bloggers & Digital Marketers
· RED CPA FORMULA – UNTAPPED UNDERGROUND CPA SYSTEM
· BowtiedCocoon – Zero to $100k: Landing Any Tech Sales Role
· Holly Starks – Make LINK BUILDING Great Again!
· Mike Warren – Deeds4Cash
· BITCOIN BRITS – The Crypto Course
· Max Gilles – ⚡️☄️ UHQ Leak ❤️CPA JACKER – Epic CPA Blueprint✅⚡️
· Aidan Booth & Steve Clayton – 123 Profit Update 9
· Christina Galbato – The Influencer Bootcamp
· John Thornhill – Ambassador Program
· [Sales] 999+ Ultimate ChatGPT Prompts To Copy & Paste (250+ tasks)
· Pollinate Trading – Curvy Trading System
· Content Mavericks – The Greatest Hits Content System
· Andriy Boychuk – Flowium – Klaviyo Mastery 2.0
· Dagobert Renouf – How To Dominate Twitter (Advanced Growth Bundle)
· Darius Lukas – ⭐ The Marketer’s Bible to ChatGPT ✅ 1000+ ChatGPT Prompts to Copy, Paste & Scale
· Billy Gene – 5 Day A.I. Crash Course for Marketers
· Alex Cattoni – Posse Eye Brand Voice Challenge Program
· Casey Zander – YouTube Fame Game Blueprint
· Harlan Kilstein – Midjourney Mastery
· Shawna Newman – YouTube for Niche Sites
· [Marketing] 1099+ Ultimate ChatGPT Marketing Prompts To Copy & Paste (200+ tasks)
· Karen Foo – Star Traders Forex Intermediate Course
· TheMacLyf – Hive Mind & Masterclass (Onlyfans Course)
· Brittany Lewis – Top Seller Secret
· Dan Henry – Facebook Ads for Entrepreneur
· Russ Horn – Ultra Blue Forex
· Scott Phillips – Crypto Salary System
· Roland Frasier – AI Powered Expert Apprentice + Update 1
· Roger & Barry – Give Academy 1k/Day Platinum Mastermind [COMPLETE with LATEST UPDATE]
· Bretty Curry (Smart Marketer) – Smart Amazon Ecommerce
· Steven Dux – Traders Edge 2023
· Aidan Booth & Steve Clayton – 123 Profit
· Allie Bjerk – Tiny Offer Lab
· Dicke Bush – Generate 10x More Content Using AI
· Mateusz Rutkowski – New Money Blueprint
· Smart Raja Concepts (SRC) – Forex 101
· Chase Reiner – Short Form Riches Bootcamp 2023 – AI ChatGPT Bot Update 3
· Chase Reiner – AI Profits
· Travis Sago – Cold Outreach & Prospecting AMA Offer (Best Value with All Bonuses)
· Live Traders – Professional Trading Strategies
· Allan Dib – The 1-Page Marketing Plan Course
· Dan Koe – Digital Economics Masters Degree
· The Trading Guide – The Gold Box Strategy
· The Complete XAUUSD GOLD Forex Scalping System On Real Trading Account
If ANYONE WANTS them (
http://smmacourses.site/)
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2023.06.07 10:04 pawpbawb RWD trike conversion
Hi,
I have a Schwinn Meridian pedal trike (
this one) and have been looking to convert it to electric. I want to use a hub motor designed for the front wheel like
this one with no gears on the hub. However, I would prefer a rear-wheel drive layout, and I noticed that the rear wheels of my trike look pretty similar to the front one and are driven by an axle in the center, not a chain to the wheel itself.
So could I just take that front wheel hub motor conversion kit and slap it on in place of one of the rear wheels instead? Would it even fit, or are the rear wheels actually different from the front ones? If it did fit, would it work to spin the wheel on the other side at the same speed, or would having only one rear hub motor make the trike pull to one side?
Sorry if these are dumb questions, I'm completely new to this.
Any help would be great, thanks!
submitted by
pawpbawb to
ebike [link] [comments]
2023.06.07 09:39 pawpbawb RWD trike conversion
Hi,
I have a Schwinn Meridian pedal trike (
this one) and have been looking to convert it to electric. I want to use a hub motor designed for the front wheel like
this one with no gears on the hub. However, I would prefer a rear-wheel drive layout, and I noticed that the rear wheels of my trike look pretty similar to the front one and are driven by an axle in the center, not a chain to the wheel itself.
So could I just take that front wheel hub motor conversion kit and slap it on in place of one of the rear wheels instead? Would it even fit, or are the rear wheels actually different from the front ones? If it did fit, would it work to spin the wheel on the other side at the same speed, or would having only one rear hub motor make the trike pull to one side?
Sorry if these are dumb questions, I'm completely new to this.
Any help would be great, thanks!
submitted by
pawpbawb to
ebikes [link] [comments]
2023.06.07 09:29 EyalRDT Failed prints and clogs after converting an ender 3 to direct drive
I've recently changed my printing method to direct drive on my ender 3 (original) using Creality's official conversion kit, ever since that I get constant clogs, printing errors (fuzzy printing) and many many failed prints.
I've tried the following in order to fix the issue:
- Make sure the printing head is screwed on correctly and there is no wobble.
- Stopped a wobble I had in my printing bad and leveled it several times.
- updated my e-steps since they were 10 mm short.
- slowed down retraction and printing speed.
- used several brands of filaments.
- made sure there isn't tension in the filament when printing.
- Replaced the nozzle.
- Increased the printing temperature
- prayed to the elder gods and made a blood sacrifice.
Non the less, I still get clogs, clicking from the extruder (from time to time) and many, OH GOD SO MANY failed prints.
Any help will be appreciated.
submitted by
EyalRDT to
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2023.06.07 09:04 TheGeekyZoologist Jurassic World: The Hegemony of Biosyn (JWD rewrite) - Act III
See the previous posts:
https://www.reddit.com/JurassicPark/comments/1419mpy/jurassic_world_the_hegemony_of_biosyn_dominion/ https://www.reddit.com/JurassicPark/comments/142b35e/jurassic_world_the_hegemony_of_biosyn_jwd_rewrite/ Act III - The Gathering of the Clouds
Mia Everett Visually confirming Rainn's revelation, Victoria is shown in a cage inside Amelia Everett's lab, within Biosyn's Citadel. Mia does her best to comfort the scared and depressed
Achillobator and her motivations are explored shortly after. It's revealed that due to her experience within the team who made the Indominus and the Indoraptor, Biosyn tasked her with reviving InGen's IBRIS program by breeding raptors with high obedience potential. However, none of the achillobators cloned by Biosyn proved to be trainable enough for the program's ambitions (even though they attempted to mimic Owen's experience by having keepers being there at the animals' birth), which displeased Dodgson and the other higher-ups, who are now favouring another research team, who focuses on a more intrusive way of controlling dinosaurs. Basically treated as a second-class researcher amidst a rather toxic work environment, Mia became desperate enough to hire poachers to capture Blue, which she intended to breed with their achillobators in order to finally have trainable individuals. As Victoria is not sexually mature, Mia is in front of a considerable setback and fears that Dodgson will pull the plug due to her lack of results, especially in this troubled period for Biosyn.
The tying noose The next day, the intel collected by the UN agents (people involved in the Black Market, Biosyn's connections with it) are sent to the nearby countries, including Italy, where an arrest warrant is launched against Kayla.
On his side, Isaac Gibbon is contacted by Bigelow who tells him about the debacle of their mission in Malta, saying that Claire and Owen saved the grey guards from disaster. He orders her to stay in Italy for the moment and wait for new orders. Shortly receives, he receives a candidate for a desk job in the DSD: It's Franklin. Gibbon tells Franklin he heard about his bravery during the 2019 incidents and his past connection with InGen (Before the DPG, Franklin worked for it as an IT Technician), before asking questions about Claire as he is aware that she collaborated with him not only on some occasions in the past few years but also in the 2019 Costa Rican incident, where Franklin was the couple's companion while they were running from InGen's agents and the authorities.
Dubrovnik The inhabitants and tourists of the Croatian seaside city of Dubrovnik are surprised when a Biosyn
Quetzalcoatlus descends upon the old town and starts attacking people. As a joke similar to one in TLW with the Japanese businessman and his reference to
Godzilla, some extra could yell in Valyrian "I left Westeros because of this!" or "By the Seven, not again!" (Dubrovnik was one of
Game of Thrones' filming location).
Ramsay's email In a manner similar to the Hawaii attack scene in Gareth Edwards'
Godzilla, the Dubrovnik scene cuts just as the Quetzal swoops on the bystanders and we are now in the bar of Biosyn's employee village. Wu is watching the news of the Dubrovnik attack on the TV (there is even a declaration from Zoe Murdoch, in which she denies the pterosaur came from Auronzo's Sanctuary and was probably created by a rival company who somehow put their hands upon Biosyn
Quetzalcoatlus DNA. In the bar, someone whisper that one of their Quetzals did escaped from the valley thanks to the temporary deactivation of the invisible fence system and that Dodgson has launched an investigation to know who's responsible) when he receives a mysterious email from Ramsay, which includes the name of some woman. Wu search it on the internet and ends up on IMDB where he discovers that the adult "Charlotte" on the videos is actually an actress who lives in London.
Arrest In Rome, early in the morning, Kayla is arrested in her flat by the police as she is accused of illegal smuggling.
Viscontini Following all the incidents in the Alps, the clash in the Sabine Hills and the recent Dubrovnik attack, people gets pissed at Biosyn and protests occur in several locations, including Rome. In the Italian Ministry of the Interior, Viscontini has an argument with Pazzi, declaring that they need to take severe actions against Biosyn but the minister retorts that taking large-scale actions against the corporation might trigger a whole deal of undesirable consequences, including deteriorating US-Italian relations due to the close ties between Biosyn and the US government. He won't risk that just because of some rumours, weak proof and small incidents. Viscontini retorts that soon, Biosyn might have an angry mob showing at its gates with the goal of driving it out of Italy.
Following Vuillier's instructions, Claire, Owen, Nyamu and Dougal leave Malta the same day and fly to the Eternal City, where they have to meet Viscontini in the AISI headquarters. There, they have a video call with Vuillier. He and Viscontini wants to send the trio of WDMC agents to Auronzo Valley so they can infiltrate Biosyn's facility, find compromising information and transmit them to the Italian authorities, hoping to finally convince Pazzi and the rest of the government to take action against Biosyn. However, one of the agents points out that they will need an entrance ticket as one doesn't simply walk into Auronzo, since the borders of Biosyn's lands are guarded and monitored while some people disappeared after going too close from the Sanctuary (anti-Biosyn activists, reckless adventurers, Grendel Corporation's spies, others from the AISI's and Austrian government). Viscontini declare they might have that ticket.
We cut to Kayla in her prison cell. The guard announces she has visit and she is brought to a room where Viscontini and Dougal waits for her. The head of the AISI and the WDMC agent then negotiate with her: In exchange for her freedom, she will bring Dougal, Claire and Owen to Biosyn's Sanctuary. However, Viscontini precise he'll have her hunted down if she ever betrays them.
Kayla raises the fact that she can't show up at Auronzo like this and needs a motive. Viscontini and Dougal then talk about the animals seized in Malta's black market.
Theo's Mission That day, Wu summons Theo, explain the whole issue with the fake Charlotte and ask him to go to London, find the actress and question her about the videos so they can have proofs to show Maisie, who started to really become insufferable because of Dodgson's bad influence (in that part of the story, one of the few scenes where she's likeable is one where she and Drummond bonds over the common passion for dinosaurs). The ex-mercenary soon leaves Auronzo, taking a bus for Venice in the nearest village while Wu explains to Pellegrino and Dodgson that Theo had urgent family matters to deal with in the UK.
Leaving San Francisco Desiring to supervise the Dolomites Crisis more closely, Vuillier fly to Italy.
Nine containers As evidence of Biosyn's possible connections to the Maltese black market has been discussed on the news, Dodgson knows it's a matter of time before Vuillier, the Italians or the Austrians send people in Auronzo and expose Biosyn's misdeeds.
We then follow Pellegrino's POV as she oversees the exit of nine large mysterious containers from the Citadel and their departure from the airstrip just outside the valley. One of her subordinates asks what's inside and she answers that she has no idea, with Dodgson only giving her a series of instructions. They watch the containers being flown abroad.
The following day, Pellegrino speak about it to Wu and other employees with anti-Dodgson sentiments like Drummond. She notices that Wu is uncomfortable as they talk about it and realize he must be hiding something. Ramsay, who just arrived from the US in preparation for a big corporate event in the Citadel, almost surprise their discussion. As they're not sure if they can trust him or not, they pretend it's nothing. Wu then phones Theo and asks him about his secret mission's progress.
London In London, Theo finds the actress from the videos and initially posing as a reporter, filming her in an interview, he then ask her questions about the videos and after some hesitations, she concedes to give him answers and reveals among other things that the shooting occurred a few months ago in some local warehouse, that the director of those videos is none other than Colin Trevorrow (who, desperate for a job after the debacle of the Jurassic World film, accepted to participate to that project, oblivious that Biosyn was behind it since a dummy company took care of the production).
AISI Vuillier arrives in Rome and meets with his agents, Nyamu and Viscontini in one of the AISI headquarters' conference rooms, where a map of Auronzo Valley and its surroundings has been laid. Kayla is also there and offscreen, our characters talk about the plan.
At the end of the meeting, everyone but Vuillier and Viscontini leave the room. Both have a secret conversation during which the Italian say that the Grey Guard's Mediterranean Company, supported by the Austrians and secretly by him (as he fears that Biosyn has informers within the Italian government), are deployed in one of the villages near Auronzo, and is supposed to act as a Plan B should the Claire-Owen-Dougal trio fail, by taking a secret path through an old mine and a mountain pass before breaking into Biosyn's citadel. The WDMC agents don't know that and when Vuillier ask why, Viscontini answers that it's better that way (should the agents be captured ant tortured, they won't tell Biosyn that there is a second team) and that the secret path isn't safer as one of his spy was killed by some creature after taking it and arriving in sight of the valley. He thinks that a small dozen of grey guards have better chances surviving the pass' guardian(s) than three civilian agents.
To the Dolomites The next day, in the middle of the morning, Kayla is preparing her plane in some airstrip near Rome and the seized creature from the black market is loaded in the hold (I have no idea which species to choose). Equipped by the Italians, Claire, Owen and Dougal say farewell to Vuillier, Nyamu and Viscontini. The Frenchman tells Claire that it's time to unleash the She-wolf upon Dodgson but Claire correct him by saying "
Not the She-wolf. The Dragon." (in this AU, she has a particular connection with the dragon-like Indominus), implying she'll get the mission done whatever it takes. He and the other two men wish them good luck and the trio of WDMC agents climb aboard the plane. They soon take off.
Biosyn's aerial defense Kayla's plane arrives in sight of the mountains which delimit Biosyn's Sanctuary. Informed of their mission by Vuillier and Viscontini, one of the grey guards is watching the plane through his binoculars as it passes over the village where they are staying.
Kayla is soon contacted by the Citadel's control room as they detected the aircraft on their radars and they ask her why she's coming. The pilot answer that she collected an animal which might interest them (she told the WDMC agents and the Italians that Biosyn doesn't have this particular species in their Sanctuary) and ask to land on their airstrip. While the Biosyn employees discuss, the plane is about to enter Auronzo Valley by the east, as that part of the sanctuary is the furthest from most of the buildings (while the airstrip is in the northernmost parts of Biosyn's lands, beyond the mountains with the frozen dam lake) and thus where Claire, Owen and Dougal has the best chances of landing unnoticed. The trio of agents take their parachutes and prepare to jump, but at the same time, Dodgson, who heard that Kayla was arrested by the authorities just a few days ago, fears that her plane is a Trojan horse and decides to activate the valley's "aerial defense". On the screen of one of the room's monitors, we see a group of dots heading straight towards the plane. It's actually a group of pteranodons, from the same toothed variant as those who appeared in
Jurassic Park 3 (there is even at least one black male identical to the scrapped one from Johnston's film), and they just collide with the plane, crashing against the cockpit and getting turned to shred by the rotors' blades, damaging the plane (the scene is partly inspired by a cutscene from the Ninth Mission of
Paraworld's campaign). Owen wonder why those pteranodons behave in a suicidal manner. Suddenly, the pteranodons retreat and as their window is shrinking, the agents know they have to jump now (they've reached the middle of the valley and their trajectory deviated northwards, towards the mountain dam). Claire jumps first but as Owen is about to jump in his turn, the plane is attacked by a
Quetzalcoatlus and the Raptor Whisperer sees another and a few pteranodons chasing her fiancée, whose parachute opened. Claire shakes the pterosaurs off by disappearing into the valley's dense forest. As they will be grabbed by the attacking pterosaurs as soon as they leave the aircraft, Owen, Dougal and Kayla stay inside it and brace for the crash. The plane crashes down at the surface of the frozen lake by the mountain dam in the northern part of the valley.
Back in Rome, Vuillier, Nyamu and Viscontini are worried as they heard the agents and the pterosaurs' screams (they had an open channel all that time with Kayla's plane). They hope the agents will survive this ordeal and activate the beacons they were given before their departure.
Note: The fate of the animal they took with them is still unclear for me. It really depends on the chosen species. If it's something large and potentially dangerous, Kayla would probably want to drop it in the valley in order to have a lighter plane and not deal with it after crashing. But if it's a creature about the size of a small dog for example, they could free it as they leave the wreckage. Gigantoraptor We then cut to Claire hanging in the trees but instead of a
Therizinosaurus (which already appeared in TRQ. Moreover, Claire had a small arc with this species in that story), she is threatened by a
Gigantoraptor. The scene plays out much like the Theri scene from Trevorrow's version, with Claire hiding in a pond etc.. Once the
Gigantoraptor walks away, Claire gets out of the pond and sees the fumes from the plane's crash in the distance, behind the mountain dam.
The dam lake Before it sinks in the lake, Owen, Dougal and Kayla leave her plane and step on the ice. Under it, they notice a large shadow and know they better move away from the lake. They notice a ladder by the dam but as they head towards it, a
Quetzalcoatlus or a
Pteranodon lands on their way. They step back, moving towards an opening on the lake's surface. Suddenly, a giant 9-meters long temnospondyl (based upon an unnamed and fragmentary genus from Lesotho) burst out the water, almost killing one of the characters. Ensue a scene where our three protagonists have to evade both the pterosaur and the amphibian. The pterosaur ends up being dragged underwater by the temnospondyl but other pterosaurs arrive and to escape them, our trio climbs on the dam and rushes to its elevator, going down in the valley. Down at the dam's base, they notice it's dilapidated and Kayla tell her two companions that Biosyn sell some of its power to the nearest villages.
Note: The main doubt I have about this scene is having a temnospondyl living in the icy water of a mountain lake. It might be too much of a stretch so if you think it's not realistic at all, it will be scrapped from the scene (and perhaps be replaced by a juvenile Baryonyx or something like this, an animal which could be also the one our characters brought with them in the plane. Plan B Since the agents lost their beacons during the pterosaurs' attack and the crash, they couldn't tell Rome that they were still alive. Vuillier and Viscontini fear the worst and send a message to Laurenzo Cesare.
Droppings Meanwhile, Claire started walking towards the dam, hoping to find her companions on the way if they made it out alive from the crash. When she hears a racket in the woods, she hides and a Biosyn tyrannosaur arrives. But it's not on a hunting mode and instead, it just leaves some droppings on a log near Claire's hiding place. After the predator leaves, she approaches the log and smears her face with the droppings, remembering her "Walk in the Park" with Owen when they searched her nephews during the Fall of Jurassic World (the droppings hide her smell, dissuading the other animals to investigate her).
Argument An argument bursts out between Owen, Dougal and Kayla while they're walking south. The first wants to find his fiancée, the second says that their mission is more important, and Kayla is mad at both men since she lost her plane (and livelihood) because of the WDMC's mission. And unsure about her intentions, the two men distrust her but she tries to reassure them by saying that Biosyn can fuck off since they are also responsible for destroying her plane.
However, the Sanctuary's denizens remind them that they better be united or else it will be the failure of their quest.
At some distance, in the middle of the fog, they see the recognizable silhouette of a sauropod, that of an
Argentinosaurus (the species was seen in the distance and mentioned earlier in the story. Instead of
Argentinosaurus, it could also be another large titanosaur). However, this herbivore has the particularity of having a symbiotic relation with some small carnivore species within Biosyn Sanctuary (I'm more thinking about a pterosaur or a flying/semi-arboreal theropod than a strictly ground-dwelling predator. For now, the baboon-sized
Variraptor is my candidate), with the
Argentinosaurus letting those carnivores eat its parasites and the insects flying around it while the carnivores will let out an alarm call shall a large predator approach. It could be illustrated in a scene where an
Acrocanthosaurus (the one from the Drive-in scene) is spotted by the carnivores as it passes by. The
Argentinosaurus turns to face the larger predator, adopt a defensive posture, and as the acro hasn't yet moved, the smaller carnivores take off from the sauropod and flies straight to the acro's head. Harassed by those creatures, the
Acrocanthosaurus retreats. Thus, if those small carnivores (which we'll call the
Argentinosaurus' suite) are brave enough to attack a megatheropod, our three protagonists know they're not safe and that they better move away.
The Sanctuary's true nature While still heading north, Claire's path crosses that of a bull
Shantungosaurus. She move out of his way and stay still. She and the audience recognize the animal as he was already in the JW rewrite and TRQ (in the first story, he gained some scars after a fight with a few
Metriacanthosaurus), where he was a secondary "character" (and a threat in a few scenes). Both have a peaceful scene where they make eye contact but that quiet moment is shattered when a gunshot resounds in the forest and the hadrosaur flees, badly wounded. Claire hides and in the distance, she sees a hunter, accompanied by a couple of Biosyn security guards and another employee which she presume is some sort of supervisohunting guide. Watching how the hunter is dressed and how he behave in the wild, she knows he's not a professional hunter but just a rich hobbyist and then realizes the Sanctuary's true nature: It's a hunting reserve. As the
Shantungosaurus escaped them, the hunter express his discontentment at the guide, which promise to find him another quarry. They leave and following the blood trail left by the hadrosaur, Claire finds him by a stream. His wounds are too grievous and he's too weak to lash out at Claire, who kneels by his head, trying to comfort him in his last moments, up until his last breath. Watching another of her former park's animals dying fills Claire with not only grief, but also anger. She change her plans and heads back south instead of continuing northward, following the hunting party's track.
Note: It doesn't necessarily have to be a Shantungosaurus in the role of the animal shot by the hunters, but it have to be a recognizable animal from the previous installments for emotional impact and Claire's development (another candidate could be the Therizinosaurus from TRQ) She later finds another hunting party. One of its members, a Biosyn guard, pulls out an item she recognize: a raptor resonating chamber. The guard use it like a bird call and soon, an
Achillobator, arrive, believing it heard one of its kind. The poor animal is shot by the hunters, who scream in satisfaction before taking a picture with their quarry. They then brings it to the Biosyn vehicle waiting nearby but before they leave (after having a short conversation during they mention that another team captured the rex and is bringing it the paddocks), Claire deliberately attract the attention of one of the guards, the same one which used the resonating chamber, and he say to his companions he won't be long. He move away from the road and deeper in the woods, he fall into Claire's ambush. She kill him, loot some of his equipment (including the resonating chamber), hide his body and leave. Worried for his colleague, the other guard with the hunters orders the guide to drive them back to the lodge, and search his friend. But he too is murdered by Claire, who takes a small metallic box on him. Activating the box, she realize it's a sonic weapon she has seen before, in the hands of InGen Security's elite troops during the fall of Isla Nublar (it's like a weaponized version of the box Dodgson and his companions have in Crichton's TLW). She turns it off, take it with her and follows the hunters vehicle's tracks on the road, towards the lodge.
However, Claire ignores she's being watched, and not by human eyes...
Over hill Cesare and his men leave their accommodation and head for the frontiers of Biosyn's lands. Leaving their vehicles near a ruined fort, the grey guards start their trek while the sun is setting behind the mountains ahead of them.
A bed in the trees As walking through the valley at night would be too dangerous, Owen, Dougal and Kayla decide to find a resting place and climb in a tree. From it, they have a panorama on a nearby lake and notice they are approximately halfway between the dam and the Citadel. At this moment, we also have peaceful scenes with the valley's denizens at dusk (
Pelecanimimus fishing in the lake, herbivores drinking nearby, the same
Spinosaurus from the report at the beginning peacefully sitting on the bank like an oversized duck...).
Theo's peace In the evening, just a few hours before his flight to Venice, Theo also passes by his former home, which he left years ago before joining Ken Wheatley's mercenary company. His ex-wife still lives here and noticing that she started a new life with another man and seems happy, he walks away in peace, leaving behind him the last picture he had of himself and her (earlier in the story, Theo is seen looking at said picture).
The secret path Back in Italy, the grey guards find the entrance of an old mine and enter it, taking the path that will allow them to pass under the limits of Biosyn's lands.
Mercenaries Mercenary troops land in Biosyn's airstrip and their leader is brought to the Citadel. He has a discussion with Dodgson behind closed doors.
Foes... or allies? A few hours after nightfall, Claire finally finds a large old chalet with typical Tyrolean architecture: The Hunting Lodge (it's implied that it was built way before Biosyn bought those lands, when the area was still part of the Austro-Hungarian Empire, before WWI). Claire remarks it's surrounded by an invisible fence (identical to the one from
Jurassic World Evolution 2's Biosyn DLC) which prevents the animals from getting too close. Aware that the lodge wouldn't be a shelter for her and that its occupants probably outnumber her, she turns away from it, continuing to wander in the woods. But just a few minutes later, she hears sound in the nearby bushes. Aware she might be hunted, she is ready to use the ultrasound box and fight for her life. A pack of Achillobators shows up, menacingly walking towards her. At the same time, it starts to rain.
Claire first thinks of using the box and running away while the predators would be bothered by the sound but she knows it will be useless in the long run as they could track her all across the Sanctuary. She then remembers the reports she read earlier in the story, and especially that of the 2001 incident on Sorna, where Alan Grant and his companions walked out alive and unharmed from a close encounter with raptors.
In dire straits, she makes up a desperate plan and carefully, she pulls out the resonating chamber she stole from the Biosyn guards. She uses it and due to their bad experience in the sanctuary with the resonating chambers' usual users, the raptors get agitated but their pack leader tells them to calm down as Claire doesn't seem to be a Biosyn guard or a hunter. The pack leader walks alone towards Claire and sniffs the dried blood on her hands and clothes, realizing it belongs to other humans. Nothing happens for a moment and then the pack leader lets out a bark. Behind Claire, two raptors move aside. Slowly walking backwards, watching carefully the raptors' moves, Claire exits the circle made by the surrounding predators and continues doing so until she's at a respectable distance. At the beginning, the raptors just watch her but as she's heading towards the Hunting Lodge, she hears them following her. However, she is aware that they would have already pounced on her if they wanted to eat her and knows that they're more intrigued. Meanwhile, the rain intensifies (there could also be a storm).
Claire reaches the invisible fence, crosses it, and searches for its power source. But as she's sabotaging it, the Lodge caretaker (a gnarly-looking old local man) spots her and frightened by her look, runs away towards the building. She is forced to catch him and, after a short struggle, kill him with her knife before he can raise the alarm. After showing some trouble due to killing a probable innocent, she resumes her sabotage and the fence is deactivated. The raptors cross it and see Claire entering the lodge. Near its entrance, she finds a sword hanging on the wall as a decorative element and noticing it's still sharp, she takes it along with its sheath and heads for the rooms. Behind her, the raptors open the door and silently enter in the lodge. In the hallway which leads to the rooms, Claire stays still when the raptors walk past her as they head to the rooms and grin as her audacious plan is working. Claire enters one of the rooms, raises her sword blade over a sleeping hunter and when the time comes, thrust it into his body. Meanwhile, the raptors open other doors and entering the rooms, they rush on the sleepers. Slaughter ensues and only those who locked up their doors have the time to wake up, grab a weapon and fight for their very survival. Some of the lodge's occupants offer some resistance in the lounge but there, Claire activates the sonic weapon she stole and an ear-piercing sharp sound comes from it. While the raptors back off behind her, their common enemies kneel and scream in pain and Claire (who put on some earplug) slashes their throats, deactivate the weapon, and let the raptors tear the hunters alive while she raids some items (stuff like snacks, water, a first-aid kit, a map...) and leave, disappearing in the woods.
A bit later, she finds a small cave whose entrance is high from the ground and rest in it, sleeping until mid-morning.
The mountain's pass At the end of their night-long ascent, the grey guards arrive in a pass/cave where they found human bones, which they presume to be those of the AISI's spy Viscontini told them about, and the remains of a Biosyn drone. Soon after, they are attacked by the guardian animal(s) the corporation left there to kill any trespasser coming from that direction. (I haven't chosen any species yet). They manage to defeat it (or them) and dawn break out as they arrive at a vista point which overlooks the valley. The grey guards observe it, the eyes of Cesare stop on the Citadel for a moment, and they retreat back inside the mountain to rest a few hours before descending into the valley. They send a message to Vuillier and Viscontini, telling them that they're inside the Sanctuary.
Traces of a slaughter During their early morning patrol, a security team discovers that a massacre occurred during the night in the Hunting Lodge. They find clues indicating that someone helped the raptors and participated in the killings. The control room check the Lodge CCTV footage and fear spreads like wildfire among the staff when they discover the culprit is a sinister-looking black-clad hooded woman. Seeing that one of the figure's hand is a prosthesis and that the other wear a silver ring with a red gem, they realize it's Claire and Dodgson pretty much start to crap his pants (partly because one of the hunters was a very wealthy and powerful foreign client whose disappearance won't go unnoticed). Since she made it out alive from the plane's crash, Dodgson fears that the other WDMC agents might have too. When asked about the slaughter itself, Dodgson orders his staff to cover it up for the moment, as he don't want to worry the board of directors who are set to arrive later that day for a big event he planned in the evening.
Theo's return Theo returns to Auronzo and Wu, who just learned about Claire's presence in the valley, tells him that they must get Maisie out of the facility as soon as possible since disaster tends to follow Claire like a shadow.
Taking the gloves off However, Maisie has meanwhile discovered that the videos were another lie, by recognizing one of the scientists from the video, who also work at the Citadel (and who didn't aged, even though the adult Charlotte's video was supposed to be taken fourteen years ago). Aware that the gentle method is no longer considerable, Dodgson decides to use the hard one and Doctor Lesser locks Maisie in a cell within her lab, to which Wu can't access. Lesser reveal that it wasn't Wu who told Dodgson that she was a clone but the spy he has among Lockwood Manor's employees, and that the only true part in the video was the one about the genetic disease: Charlotte did had it, just like her mother Elizabeth before that (she died in 1993 and it was because of her Lockwood and Hammond fell out), and had the car accident which took her life didn't happened, the disease would have killed her a few years later. As he wanted Maisie to have a long life, Benjamin Lockwood asked the scientists he hired (there is a whole subplot about what they became in TRQ) to cure it and they did find a way. As the scientists' notes were accidently destroyed, the solution is now within Maisie's body, and Dodgson wants it so he can put new drugs on the market.
Before it's too late, Wu and Theo, with Ramsay's help, start organizing Maisie's evasion. The geneticist mentions a secret trail from WWI in the northeastern mountains: It's their escape route. He then heads for his lab, planning something else.
Tracking Claire Curious about Biosyn's movements around the Hunting Lodge, Owen, Dougal and Kayla investigate it after the departure of the security troops. They discover evidence of Claire's passage and Owen tries to follow her fiancée's tracks. Kayla and/or Dougal make comments about the slaughter of the hunters.
Bigelow's last chance Isaac Gibbon gives Jessica Bigelow a new mission: Go to Auronzo and ensure the evacuation of Lewis Dodgson and Biosyn's most important research. The agent ask her boss why and he said that he just received news that Biosyn is compromised. He also precise that it's her last chance after the Malta fiasco. Bigelow leave her safe house in central Italy and goes north.
Shady preparations Continuing south, Owen, Dougal and Kayla see mercenaries positioning some sort of moveable antenna on a ridge which overlooks the road which connects the Citadel to the valley's northern continue, as finding Claire and entering the Citadel is more urgent.
The gathering of the clouds One of the control room's employees ask Dodgson to come. He shows him footage from the Biosyn lands's southern gate, near the employee village.
Before the gate, a group of
Carabinieri stand, showing to the guards and the security cameras a search warrant: The government finally decided to act against Biosyn. But Dodgson refuses to open the gates for the
Carabinieri and orders the mercenaries who arrived during the night to intimidate them. The
Carabinieri move away from the gate, with their leader warning against the consequences of such an action. At a respectable distance from the gate, Vuillier, Viscontini and Nyamu watched the scene. Soon, other groups of
Carabinieri are deployed along the other entrances to Biosyn's lands. The siege of Auronzo has started.
Hearing about the siege's situation, some employees leave their post and head for the metro (which connects the Citadel to the village. Another loop also connects the Citadel to the various facilities across the Sanctuary, including the seven towers and the dam), in order to go to the village and then hoping to be able to leave Biosyn's lands before things starts to get too ugly but Dodgson's has the metro's station locked and commands them to go back to their posts. Seeing their CEO starting to act like Hitler in his bunker, they are afraid.
End of Act III.
See you tomorrow for Act IV
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2023.06.07 06:54 RocketManN53 K5 Blazer Rear disc brake conversion kit
I have a 73 K5 Blazer that I want to replace the rear drum brakes with disc brakes and I was wondering if anyone has a suggestion for a good conversion kit as the ones I have seen have had some off-putting reviews.
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2023.06.07 05:29 xtremexavier15 TSROTI 6 (pt 1)
Toxic Rats: Geoff, Scott, Trent, Sammy, Sierra
Mutant Maggots: Anne Maria, Katie, Molly, Scarlett, Dave, DJ
Episode 06: Runaway Model
"Previously, on Total Drama Revenge of the Island!" Chris opened over a stock shot of Wawanakwa, the capstone theme starting up in the background. "The campers got deep," the recap montage opened with Sierra and Molly sinking to the lake bed in their antique diving suits, the former quickly getting held back by Fang, "in an underwater scavenger hunt."
"Sierra quickly got under her team's skin as soon as she came back," Sammy was shown upset with Sierra for taking a picture of her, "and Anne Maria and Geoff began to develop feelings for each other," the two were shown having a conversation with each other in the morning.
"In the end, Leshawna was tossed for swiping everybody's stuff," Sammy was shown tossing out everyone's belongings from the bag, "even though it was really Scott. Sneaky," the host added over Scott admitting his role in the confessional.
"It's now Team Maggot versus Team Rat," the host said, the Maggots' logo appearing on-screen against a radiant golden background. The logo rotated around into the Rats' logo, and a five-way split-screen of the Rats' remaining members rose up from the background – Trent in the upper left against a brownish-red backdrop; Geoff in the upper right against dark blue; Sierra in the middle top against orange; Sammy in the bottom left against turquoise; and Scott in the bottom right against yellow. "Will the Rats man up before they're a man down? Let's hope not," Chris said as the scene cut to him standing at the end of the dock with Chef. "There's nothing more entertaining than a man down."
As if on cue, the wood under Chef started to creak and crack, breaking away and sending Chef plunging into the lake with a startled scream. Chris laughed. "More where that came from, right now, on Total! Drama! Revenge of the Island!"
XXXXX
The sun was already high in the sky as the episode opened, and a loon cried out in the distance as the camera panned down onto DJ and Dave looking rather distressed outside the communal bathroom. The normal guy knocked on the door and asked "Is it our turn next?"
"Keep your panties on!" Anne Maria called out as the camera cut to the inside of the bathroom. The mirror on the back wall was too cracked and smudged to use, the trash can was grimy, and the strip of fly paper hanging in the corner was in need of a change, but nevertheless, Molly, Anne Maria, Katie, and Scarlett were still gathered along the countertop – Scarlett was sitting on the far left, Molly was plucking her unibrows, Katie was happily filing her nails, and Anne Maria was spraying her hair.
"Anne Maria?" Molly said. "Could I borrow some lipstick from you? I forgot it back at the cabin."
"You can help yourself, but don't go touching my hair spray," Anne Maria answered. She finished spraying her hair, and flicked it to show how bulletproof it was as it briefly shined. "Now that is how you do hair!"
"I prefer having a natural appearance," Scarlett clarified. "I'm mostly just here to wash my face and brush my teeth."
They later saw that Katie had pulled out a bag containing a makeup kit.
"What's that bag for?" Molly asked the influencer while brushing her hair.
"This is my portable makeup kit," Katie said. "If I need to get myself ready in the morning, this'll do the job in five minutes max."
"Do you carry that around with you at all times?" Anne Maria looked at the bag.
"Only when I'm traveling to places," Katie answered as she put on her lipstick. "I've done a lot of makeup tutorials with this thing, and they've skyrocketed my channel up to one million views."
"That's interesting to hear," Scarlett rolled her eyes. "Now if you'll excuse me, I'll be taking my leave."
Katie watched Scarlett and Anne Maria go, and turned to Molly. "By the way, you can borrow my lipstick too if you want."
Confessional: Katie
"Chris still has a hold of my tablet," Katie confessed. "I'm sure my subscribers are wondering why I'm inactive, but some of them will probably understand that I'm competing on a TV show."
Confessional: Molly
"Katie's been a lot more helpful to us with her device taken away, and now she wants to help me with fashion," Molly explained. "If that means she's not mad at me anymore, I'll take what I can get."
Confessional Ends
The scene flashed to the girls' side of the Rat cabin as Sammy said "I can't believe what happened last episode." The shot cut inside to show her sitting in her bunk bed. "Not only did people's belongings get taken, but Leshawna was pinned for it."
Sierra was using her phone until she heard Sammy. "What makes you so sure it wasn't Leshawna if the bag was under her bed?" the blogger emphasized.
"Someone else could've slipped it under there, and Leshawna's too respectful to touch our things!" Sammy enforced.
"I'll have to think about that more," Sierra said. "You know, this is the most I've ever heard you say."
"What do you mean?" Sammy asked.
"You're mostly silent, and also nervous most of the time," Sierra claimed.
"I just prefer keeping to myself," Sammy said. "I'm introverted."
"Have you managed to have any friends in your life?" Sierra wondered.
"I do, but I only have five friends," Sammy responded while holding her arm. "We make up the cheerleading team back home, and they really love and care about me, but they tend to forget about my own opinions."
"Have you ever told them it bothers you?" Sierra asked again.
"Not really. I don't want them to hate me," Sammy said sadly.
"I never had many friends, so I don't know how to help you there, but if you want to let them know something is wrong, just do it," Sierra shrugged. "I'm sure it can't hurt."
Confessional: Sammy
"Sierra may have a point. She's eccentric, but she definitely can be smart." Sammy admits. "My friends can drag me into activities I'm not interested in, although cheerleading is something I like to do."
Confessional Ends
The whining ring as the scene cut to a shot of one of the island's loudspeakers heralded a broadcast from Chris. "Iiiit's challenge time!" he began. "Campers~! Meet me on the other side of the island~!" he announced in an almost sing-song voice.
\
The footage immediately skipped ahead to the two teams already nearly assembled on two sets of low bleachers in a clearing lined with a handful of stage and spotlights. The five Rats were seated on the stands to the right of the camera, while DJ was just now filing in with his teammates on the left.
"Yo Katie," DJ greeted the girl. "Your hair is looking fantastic today.
"It's all thanks to this makeup kit," Katie showed her bag as DJ took his seat next to her. "It's really helpful for your looks."
The perspective inverted to reveal that the two teams had gathered before a large stage and runway, complete with a short catwalk and a large curtained-off backstage area. Chef was already waiting in the pink dress he'd worn to ceremonies back in season two, and Chris shortly joined him by way of descending from above with his jetpack. The host was wearing a sharp gray suit and fashionable glasses with tinted lens, but more noticeable were the changes to his hair – it was now pure white and long enough for him to sport a short ponytail.
Chef walked up as he landed and took the jetpack of his back, then walked away as Chris spread his arms and smiled. "Welcome to your challenge," he opened. "The Weird and Wild Fashion Spectacular!" He took a paper fan out of his breast pocket and waved it a bit as he spread his arms even wider.
"We're doing a fashion challenge? Awesome!" Molly cheered.
"Fashion? Now you're talkin'!" Anne Maria sprayed her hair about while complimenting Chris.
"You won't be walking the catwalk," Chris started to fan himself, "no-no-no-no. No amount of fashion can help you people."
"You don't say?" Dave mumbled to himself.
"Here's how it's gonna work," Chris continued. "Each team gets a wardrobe of clothes," the camera cut to a dresser, clothes rack, and several pieces of luggage on the side of the stage, "a make-up kit, and ten minutes to dress and make up a model." Chef held up an hourglass and glared mutely at the camera. "Which, you'll send down the runway," the shot zoomed in on the host's fan as he walked his fingers across it, "to be judged by myself, Chef, and today's Total Drama classic competitor, Lindsay!"
One of the suitcases on the side of the stage popped open, revealing the former contestant. "Yay! Don't you just love my new, special fashion boots?" Lindsay asked the campers, raising a leg to show off blue boots different from her regular brown ones.
"Wait, we get to dress an actual model!" Trent got excited.
"Uh-huh," Chris said, scraping some white powder off his shoulder with his fan. "Right after you catch one."
"Catch a model?" Geoff wondered. "Why would one even come to this island?"
"Did I say human models?" Chris corrected, fanning himself again as he walked across the stage. "Don't think so! No, your models are in there!" He thrust his finger off to the right, forcing Lindsay to duck under his arm. The camera quick-panned to the woods just as an earth-shattering roar shook the area.
"They're wild! They're mutated!" Chris told the campers, the camera moving behind his back. "And like me, they despise teenagers." The five Rats were shown looking shocked and concerned.
"Okay fashionistas," the host said in a campy accent, "go!" He blew his airhorn again, and the campers ran off.
\
The footage flashed ahead to a trail in the woods, Sierra and Geoff searching behind a rock and Sammy looking at a bush in the background while DJ walked by in the foreground. The camera panned to the right and stopped on Anne Maria and Scarlett, who were warily looking upwards.
Something croaked above them and the shot cut to a small frog, seemingly normal aside from an eye stalk on the top of its head, sitting on a branch. With a grunt of effort, Molly pounced on it from the right, and smiled when she opened her hands and saw she'd caught it. Unfortunately for her, the mutant frog produced an odd noise and flash of light, blinking out of sight but quickly reappearing on top of the confused young woman's head. With another noise and flash of light it disappeared, this time bringing Molly with it, and they blinked back into existence in mid-air a few yards away. Molly screamed as she started to fall, and the mutant frog teleported away to presumed safety before its failed assailant landed with a crash on the forest floor.
\
In another part of the forest, Trent was looking around absentmindedly while approaching what appeared to be a gigantic turtle shell, a short and spiky tail poking out of one end. The boy tapped the tail with his foot, but gasped when the tail suddenly wrapped around his leg and pulled him inside the shell. The beast inside growled and stood up, its stout legs and turtle head popping out of the shell's holes...along with Trent. With another growl, the mutant punched him away, and he landed in a heap with a pained groan.
\
The camera cut next to what appeared to be an ordinary beaver sitting perfectly still just at the edge of a bush. Dave rose, grinning from another bush in the background, then pounced upon it. His jubilation quickly faded into confusion as the unmoving beaver was somehow lifted up by its tail, taking Dave with it.
The shot cut outward to reveal the beaver has no more than a lure of a large bipedal anglerfish-like monster, which promptly roared. Katie, who was standing nearby, promptly ran away, and was soon followed by Dave and the angler mutant.
\
Another flash moved the focus to a close-up of a slice of pepperoni pizza, lying on the ground in the middle of a loop of rope that led off to the left. "Pizza? What's this doing here?" Scott said, the camera zooming out to show him looking down at it. He looked up and tilted his head, and the shot cut over to none other than Fang not quite hidden behind a tree, an axe in one hand and the anchored rope of his snare trap in the other.
Scott knew what was going to happen, but decided to have a little fun. "Too bad there's pepperoni on it, otherwise I'd totally eat that," he said loud enough for the shark to hear as he walked off.
Fang palmed his face and walked over to the slice and started picking the toppings off of it. Meanwhile, Scott used his shark tooth to cut the rope of the snare.
The effect was instant. Fang was hoisted up in the air by his wrist, and Scott came over to where the pizza was. "Oh perfect! No pepperoni!!" He picked up the pizza and ate it as he left, the shark growling at him as he was hung up.
\
The scene cut abruptly to a massive mutant brawl between a massive two-headed rabbit, two spiny woolly beavers, and a hairless squirrel zapping them with its eye-lasers from a nearby branch. The camera panned left as a giant hermit crab scuttled up and snapped its claws, with Trent, Sammy, and Geoff watching from behind a bush in the background with wide eyes.
"So which one do we use?" Geoff asked.
"Uh, maybe we should find something that can't eat us," Sammy replied.
A whine signaled the loudspeaker turning on once again, and soon enough Chris's announcement rang through the air. "Five minutes, people!"
"Hey, Rats!" Sierra quickly followed, directing her teammates' attention to their right. "Why don't we use that rat?" he asked, the shot cutting to a close-up of a small rat happily chewing on a leaf atop a fallen log. A large hairless rat jumped onto the log, quickly stuffed the rat into its mouth, then chittered and looked around.
"It'd be easy to catch and dress. It just needs a little more domestication," Trent proudly said.
"That's a good plan," Scott supported with a grin.
"Stand back," Geoff told everybody and went towards the rat's direction. "I have an idea for the fashion style."
\
"Don't give up yet! There's gotta be something on this island we can catch!" Molly told her teammates, the Maggots now hunkering down behind a bush.
"How about that critter?" DJ looked over the bush, and the shot cut to none other than Sasquatchanakwa walking into a cave, oblivious to the teens watching him.
"How are we gonna get him out of that cave?" Dave asked.
Scarlett smirked. "I've conducted a plan, but I need a bag for this," she told her teammates.
\
The Maggots were back on the stage watching Scarlett seated near Katie's makeup bag. She folded a few clothes together, squirted it with glue, and shook the bag together.
"This is what I call a "Detonating Duffel Bag," Scarlett talked about her creation. "It can and will dress any target within its sixty foot blast radius! With a mix of glue and clothes it'll be unremarkably simple to just launch the bag at the animal."
Confessional: Anne Maria
"I like her way of thinking," Anne Maria told the camera, "even if I don't understand what she's saying half the time."
Confessional Ends
Katie picked up her bag and looked at what was inside. "Puffy sweater vests? Plaid skirts? High knee socks? It seems you just put together an outfit that resembles yourself, Scarlett."
"Katie has a point," Dave told the brainiac. "You clearly made the outfit something you yourself would like instead of what everyone would like."
Scarlett was annoyed. "So what else should we use instead?"
"How about we compare our fashion styles and see what we'll all agree on," Katie suggested.
"That can work," DJ nodded. "To our cabins!"
\
The scene immediately flashed away to the Rats where their own rat has been dressed by Geoff.
"This rat looks ready to party and have fun!" Geoff described his choice as the rat was wearing a black collared shirt, a brown cap, a black chain necklace, and gray sneakers.
The rat expressed its dislike of the party style by ripping the clothes into shreds.
"Seems the rat isn't a big fan of the choice of fashion," Scott said.
A sudden ringing got the team's attention, and Chris announced "Three minutes remaining!" over an unseen loudspeaker.
"If you guys don't mind, I'll take a crack at it," Sammy offered.
\
The scene cut back to the Maggot cabin, where the team were inside the girls' side of the cabin.
"So these are what we normally wear," Katie said as she presented a row of clothes on the bunk bed. From left-to-right, it showed clothes belonging to Scarlett, Anne Maria, DJ, Dave, Molly, and Katie.
"That's correct," Anne Maria agreed, "but why are our clothes all lined up?"
"You know how some teams normally can't agree on anything, right?" Katie started her conversation.
"You're right about that," Molly said.
"So what if instead of arguing, we just combine our fashion styles into one big burrito?" Katie said extravagantly.
"A fashion mesh? That's a weird way to go, but I don't want to argue right now," Dave told them.
"If I had my sewing kit, I'd whip up a line of clothing suited to fit our animal, but since we're running out of time, let's just try to stuff all our clothes into the bag," Molly suggested.
"I'll add some dye colors inside just to make our colors clash," Katie said.
"I'll assist as well, but let's make sure to actually fold our clothes," Dave emphasized.
"Agreed," Scarlett said. "We want to make our outfit mash look as clean and fresh as possible."
"Now that we have a plan, let's get right to it," Molly encouraged the team.
Confessional: Dave
"I don't like to give away my clothes, but once I realized that I only have to give two pairs, I went along with the plan," Dave admitted.
Confessional Ends
The scene flashed back to the Rats, the camera positioned close to Sammy's face but focused on her four teammates behind her. The camera zoomed out as they watched her tighten a piece of cloth over their rat model.
"That should be about it," Sammy said. "Me and my friends tend to design clothes during our sleepovers."
"It's not bad, Sammy," Geoff started to say.
"I think you did a wonderful job," Trent critiqued.
Another ringing got their attention, and they looked up towards an unseen loudspeaker as Chris announced "One minute!"
"It's good enough," Scott declared. "Let's get back to Chris."
\
The scene flashed back to the Maggots hiding behind a rock near Sasquatchanakwa's cave.
"This DDD is ready for action," DJ held up the bag.
"What does it stand for exactly?" Anne Maria asked him.
"Detonating Duffel Bag," DJ made it more clear before tossing the bag over to Katie. "Go long!"
Katie ran towards the cave with the bag in hand as the scene cut to the inside. Sasquatchanakwa was sitting in a wooden armchair, drinking a can of soda and watching some jaunty-themed show on an old television set when Katie's bag landed in his lap. With a curious grunt he looked at the bag.
That's when the explosion happened, and when it did, the yeti let out a frightening roar, scaring the Maggots.
"That doesn't sound good!" Katie panicked.
Confessional: Katie
"I don't know if running away from Sasquatchanakwa is worse than hurting him," Katie said. "I'm not the fastest runner, but I'm not going to die."
Confessional Ends
The scene cut to a spotlight as it turned on; then a couple stage lights turning on as well; then a mutant squirrel hopping up next to a book-reading bear which lowered its book to reveal its three eyes, both animals looking at something curiously; then the stage and catwalk, Chris front and center with Chef and Lindsay – the former in sort of rapper-ish outfit with a red tracksuit and hat, earphones, and gold chains – sitting at the judge's table.
"It's freaky forest fashion time!" the host announced. "Rat-istas," he turned and pointed his fan backstage, "show me somethin' fierce." The five Rats walked out on stage, Geoff, Trent, and Sierra on the left with Sammy and Scott on the right.
"Chef, drop that needle!" Chris commanded next, the shot cutting to a close-up of a record turntable as the needle was dropped onto the spinning disc and a trendy tune began to play. The camera zoomed out, and Chef gave the host and campers a thumbs-up.
"This small rodent is wearing a fresh, popstar fashion style like no one else's," Sierra began smoothly, motioning to the gap between her and Sammy as their model reluctantly scurried out on all fours but continued down the runway on its hind legs. It was wearing a pink wig and a purple dress with white stripes. The camera followed it as it walked along looking both nervous and awkward, Sierra continuing her piece all the while. "Her pink hair matches well with her diva attitude and her dress screams fame." She finished with a grimace.
"A bit typical and overly glamorous," Chris said as the rat reached the end of the catwalk. "I give it an 8.5," the host announced as he held up a placard with his score.
The Rats shouted cheers of victory.
Chef held up an 8.0.
Lindsay held up a 1.8 to the uproar of the Rats. She realized her mistake and flipped her placard upside down, showing an 8.1. "Oops."
"Okay," Chris said tersely, looking back towards the catwalk. "Show me what you've got, Maggots!" he called out, the trendy music resuming as the shot cut back to the stage, showing it utterly empty. The camera zoomed in and the music kept playing, but for several more seconds there was still no movement backstage. "...Maggots?" Chris called out again and finally Katie ran out screaming at the top of her lungs.
"As you can see, the yeti is wearing a mix of several different styles based upon us," Katie said as her team quickly ran out to join her.
All six looked towards the backstage curtain, and the furious sasquatch growled and chased after them. His outfit consisted of several different styles – white sneakers resembling Katie's, long white socks resembling Scarlett's, pants resembling Anne Maria's, a blue and yellow collared shirt resembling Dave's, glasses resembling Molly's, and a hat resembling DJ's.
"The outfit consists of a variety of garments applied forcefully to random parts of his body," Katie said, cringing in terror as her team's model quickly tossed Scarlett, Dave, and Molly away again while DJ and Anne Maria quickly got off the stage. The ape-man grabbed her after she finished.
The music stopped, and Sasquatchanakwa finally noticed the three judges just as the first one spoke up. "That thing is huge," Lindsay gasped at the sight of the model before her, "but the outfit had too many themes. Maybe stick to just one next time."
"I agree with Lindsay," Chris admitted, fanning himself again. "It hardly complements the Yeti's husky physique."
Confessional: Katie
"Going with Scarlett's first idea for the yeti would have been boring," Katie groaned in disappointment, "but at least the yeti probably wouldn't have gotten as mad right now."
Confessional Ends
Still holding Katie, Sasquatchanakwa saw what he was wearing. Angry at the 6-way outfit put on him, he threw Katie away, took off the hat and glasses, kicked off the shoes and socks, and ripped off the pants and shirt.
"Chris is right. The team are too different-" Lindsay tried to say, but was cut off when the yeti suddenly reached forward and grabbed her by the head, yanking her out of her seat. The shot zoomed out as an engine whirred to life, revealing that Sasquatchanakwa had also commandeered Chris's jetpack. With the captive dumb princess in his arms, he took off into the air.
"Hey, he took my jetpack!" Chris quickly protested. The shot cut back to the ape-man and dumb blonde as Lindsay screamed, and Saquatchanakwa flew off to the foggy and ominous crags of Boney Island.
"Uh-huh...," Chris said blankly, still fanning himself. "Will Lindsay survive?" he asked the camera, lifting up his shades. "And am I legally liable if she doesn't? Find out, after the break."
\
(Commercial Break)
\
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2023.06.07 05:27 Moose8619 2020 Orange Crush Z71 V6 4x4
| Black Z71/Bowties/Emblems Full LED Conversion Rough Country 2” Leveling Kit Midnight Edition 17” Wheels 265/70/17 Cooper Discovery AT4S Factory Tow Package 8” IOS Radio w/HD Camera GM Bedliner & Tonneau Cover GM Floor Liners submitted by Moose8619 to chevycolorado [link] [comments] |
2023.06.07 05:06 HalfACokeCan [WTS/WTB] Romeo 5 , 5x Ak mags, CMMG conversion kit, SBA 3 FDE, misc Glock stuff, muzzle devices
Timestamp:
https://imgur.com/a/IMlrQ4L
Hey all, looking to offload some stuff Ive gathered and have laying around. Please comment then chat/pm. All prices are shipped CONUS. Let me know any questions/additional pics and im open to negotiate/package deals. Feel free to make an offer if my price is way off. NO BAN STATES for the mags. Paypal FF or GS ( you add fee ), zelle, apple pay. Items-
https://imgur.com/a/iyrLM2q Romeo 5 – 110$ Light salt comes with everything it came with new except for the tool ( disappeared on me) SBA3 FDE - 70$ couple scratches here and there, overall good condition TRUGLO TFO Night sights - 55$ taken off my glock 19 , good condition CMMG 22lr Conversion Kit - 150$ comes with 2 25rd mags a little carbon build up, probably been through 200 rounds. If I ever find the third mag ill send it to you for the cost of shipping KVP FDE Linear Comp 1/2x28 22cal - 30$ I tore this thing up with a wrench....sorry 5 Yugo Ak Steel 30 RD Mags - 70$ Never used them, sat in my ammo case Glock 17 OEM GEN 5 17RD mag - 25$ BNIB Glock 19 GEN5 OEM Barrel - 60$ Used, probably close to 2500 rounds through it Spider Concealment Sidecar Glock 19 Holster - 30$ AIWB rig, mag holder Concealment Express Glock 19 Holster Carbon Fiber Pattern - 20$ Very much prefer to add these in, price shown is individual prices. 4 Prong 22. Flash Hider - 10$ OMNI 30. Muzzle Brake - 15$ AK Slant Brake - 8$ Carbine Buffer - 8$ Trades/Buy Starting a new build so I need a few things. MBT-2S curved - 80$ 15in MLOK Handguard - 50-100$ I have no clue show me what you got Nickle Boron BCG - 75$ Radian Raptor Charging Handle - 60$ Griffin Armament 1/2x 28 22. Minimalist Muzzle Device - 50$
Dibs rule at full price
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2023.06.07 04:10 CutiesOnly [WTS] Tissot PRX Powermatic 80 blue, Zodiac ZO9283 and Z03550, Seiko SRPJ41J8, G SHOCK GA2100SKE-7A with Metal Conversion Kit
2023.06.07 03:28 MantisAwakening A quick Experiencer primer for Newcomers
I’m one of the founders and mods here on
/Experiencers, a subreddit that is theoretically devoted to people who’ve had any kind of “trans-rational” phenomenon, but mostly which people use to ask questions or share possible contact experiences with some of the various beings that are associated with the current news stories.
As you can imagine we’ve all been following this story for a long while and none of it is “news” for most of us, it’s simply a major step towards validation. I’ve written this post for those of you who are new to all this, or maybe those of you who’ve been interested in UAP for a while but are ready to move past the “nuts and bolts.”
It’s important that I note that this post is not attempting to persuade the skeptics that these ideas are real. People will come around when they’re each able to wrap their heads around this, if it all. It’s heavy stuff.
The extensive research I’ve done into this topic has primarily focused on the science and the expert research others have done of firsthand accounts, such as by people like Dr. John Mack. I’ve also communicated with a wide range of people, including some of the people who are prominently featured in these news stories. There were also some amazing conversations with experts and Experiencers facilitated by Stuart Davis, Jay King, and Kirsten Blackburn of The Experiencer Group.
I’ve also personally experienced a wide variety of things in relation to this subject, and thankfully have some documentation to back it up. I’ve provided some of that
publicly, and will be providing more as I can. It includes medical records, a recording of a hypnotic regression, and even a consultation with a former CIA remote viewer that the well-known government UAP researcher Dr. Kit Green has referred to as his “favorite psychic.”
https://www.ufojoe.net/kit-green-psychic1/ If the idea of psychics feels like a lot to handle then take this slow (but buckle up). These concepts may seem like fringe ideas right now, but they aren’t fringe to some of the scientists who are involved with the Pentagon’s UAP research, and there’s good reasons why. Regardless of whether they’re accepted by science any time soon they are going to be getting talked about
a lot, and so this article will be an excellent primer if nothing else.
There is no way to concisely delve into this topic. It’s like asking a mathematician to explain the concept of algebraic geometry without using the words algebra or geometry. Just know that all of the underlying concepts here are supported by large amounts of data of varying kinds, although some of that data is a millimeter deep and miles wide. One common accusation from the skeptics is that these scientists are “jumping to wild conclusions,” but that’s because they aren’t aware of the volume of evidence backing up the various ideas presented here. I have opted to primarily just tell you what some of the core concepts are, but for each one I’ll provide a single link to a reputable source to get you started.
These concepts build on each other, and I think you’ll find that if you discard any one of them you’ll end up stuck trying to understand anything beyond it.
Let’s start at the beginning:
- The framework of reality is probably not Materialism. Many of the researchers end up on something closer to Idealism. In layman’s terms, our reality is not based on physical matter, but rather physical matter is potentially being generated by consciousness. This is a crucial point, and if you can grapple with this idea you will find the rest of it much easier to understand. https://opensciences.org
- There are other realms, parallel realities, or dimensions that seem to overlap our own. In regards to UAP, this is sometimes called the “Interdimensional Hypothesis,” or IH: https://www.wired.com/story/jacques-vallee-still-doesnt-know-what-ufos-are/
- There are a myriad of non-human intelligent beings that exist in these realms (and maybe human, too—we’ll get to that). Dr. Eric Davis, another government whistleblower regarding crash retrievals, uses the term “shadow biome” to describe this: https://twitter.com/phenomenonmovie/status/1636975801248915457?s=46
- Our consciousness seems to be non-local. That means it is not being generated by our brains, but our brains may function more akin to radios which are tuned into our specific consciousness (this is only an analogy). With practice it is possible to “tune in” to other things, and some people are naturally very good at it. This is the foundation of psi (ESP). https://noetic.org/blog/non-local-consciousness/
- Some of this non-human intelligence can connect directly to our consciousness. They can read from it as well as send information to it. https://www.jacquesvallee.net/wp-content/uploads/2018/11/Incommensurability_Orthodoxy_and_the_Phy.pdf
- In these other realms, time does not appear to be experienced in a linear way. The past, present, and future may all be happening there simultaneously, although the future we experience seems to not be pre-determined and may be more like the multiple universe theory of quantum physics. https://pubmed.ncbi.nlm.nih.gov/19608110/
- When people have encounters with UAP, it is often happening at this consciousness level. We seem to be more susceptible in sleep or hypnogogic/hypnopompic states (waking up and falling asleep), but not always. Harking back to #1, there is some evidence to indicate that this psychic connection may be able to generate a physical reality as well. https://www.jacquesvallee.net/wp-content/uploads/2018/11/Incommensurability_Orthodoxy_and_the_Phy.pdf
- Psychedelics affect the brain’s transceiver and can allow us some access to these other realms, which is why some of the same beings are reported by DMT users as may be seen by Experiencers. https://alieninsect.substack.com/p/dmtx-the-first-results
- These beings seem to be motivated by things outside of our understanding, but one theory is that they are interacting with us in both mental and physical ways to allow them to behave as some form of “control system,” potentially to further our development as psychic, conscious beings. https://www.thinkanomalous.com/jacques-vallee.html
- We are all connected together via consciousness, and what affects one part of it has the ability to affect other parts. This is akin to Carl Jung’s idea of the Collective Unconscious but with the materialist trappings stripped away. https://www.dropbox.com/s/7tf6qlv2piaua4i/Bancel2017.pdf?dl=0
- When these beings interact with us in the physical realm, they may be doing so using psychically manifested craft and bodies, which is why there is such variability to their descriptions. This may explain things like Reptilians and Mantid beings, which may be choosing the forms partly based on what they represent within our collective unconscious. https://www.goodreads.com/en/book/show/55963614
- These other beings place less value on physical bodies because they know they’re only temporary. That’s because we are fundamentally spirits which inhabit these bodies only temporarily, although our consciousness lives on. https://www.windbridge.org
That’s it in a nutshell. I know it’s a lot to digest, and if this is the first time you’ve come across these ideas presented in this way you are likely to assume there’s no real science to back it up, but that’s far from the case. Because these ideas challenge the current Materialist paradigm they have been deemed “pseudoscience” despite the empirical evidence supporting them, and they have been scientifically suppressed the same way non-human intelligence has been culturally suppressed (as a matter of fact, there’s very good reason to believe that some of the same government intelligence groups are involved in the ridicule of these scientific ideas as well, for good reason—hard to keep secrets from psychics).
https://windbridge.org/papers/unbearable.pdf The most common accusation I get from skeptics is that I’m being gullible for supposedly reading someone else’s outlandish ideas and then accepting them without question. In fact, I have experience with a significant amount of the things listed above, and so do many other Experiencers. I have evidence to support quite a bit of it, but what I have is no better than any of the empirical evidence available online and so I’d direct you there.
https://www.deanradin.com/recommended-references So why is it that Experiencers tend to report such wide variety of paranormal experience? According to some new research this may be related to why they are having those contact experiences in the first place, and it may be genetic.
https://silvarecord.com/2019/01/09/experiencers-unique-intuition-and-biomarkers/ In the end, it doesn’t matter what you choose to believe. No one is keeping score. For most people, your life now is the same now as it was before any of this started to come out. But for some people this is an epiphany moment, when things suddenly start to make sense. And for those people, welcome to
Experiencers.
As a final note, I’m happy to provide additional information to people on any of these topics and do my best to answer questions as best I can, but I’m not going to argue about it. I am not selling anything and don’t care if you accept it, and frankly I could be wrong about a lot (a reminder that none of these are my ideas, they all come from scientists).
I know my fellow mod,
u/Oak_Draiocht, has some other valuable insights to share about what’s been going on and some of the concerns we have about what’s going forward, so watch for his post too.
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2023.06.07 03:17 FaithlessnessNo9790 Ender 3 Upgrade help
So for starters I'm upgrading my Ender for somewhere around 120mm/s, I'm currently at 70mm/s on a stock E3. Also I'm trying to make it quiet as the printer is in my Gaming room, so any tips for that would be great.
Will these
linear rail kits work or should I just spend the extra for
Gulfcoast parts trying to keep this build "budget" as this is my first printer? Heard linear rails make a huge difference for noise and speed
Can the SKR Mini V3 Run Klipper on its own or does it need a Raspberry Pi, if it does need one will Octoprint work alongside Klipper or will I have to do one or the other? Also will this
PIwork as a substitute?
Any other tips/tricks are welcome as well.
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2023.06.07 03:13 eddiekins [UK] [H] GMK 80082 Base, Aesthetic, NorDeUK, RAMA; GMK Arch Base, NorDeUK [W] PayPal
Timestamp Postage not included. PayPal G&S fee
is included. I will ship worldwide, especially to the EU for the NorDeUK kits if you want them, but you will need to pay postage and currency conversion from yours to mine (GBP, £).
PM me at this link. Item | Description | Price (£) |
GMK 80082 Base & Aesthetic Kits | Sealed. Includes fix kit for correct spacebar colours, and Omnitype logo 1u bonus. | £145 |
GMK 80082 NorDeUK Kit | Sealed. This was a total pain in the ass to get hence the price. | £57 |
GMK 80082 RAMA X | Sealed. £5 off if you buy with both the above. | £37 |
GMK Arch Base | Opened to inspect. My dark ISO enter was misprinted, got a replacement, both are included. | £145 |
GMK Arch NorDeUK | Sealed. | £42 |
PM me at this link. Thank you for reading and have a nice day! ☺
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2023.06.07 02:07 ccguns B&T Gen 3 APC9/45 Buttpads /Stock Conversion Kits- Many of you have been waiting! They are here!
2023.06.07 02:06 Excellent_Praline_31 Auto-Ordanance M1A1 Thompson Parts Question (Seeking Advice)
I just acquired an Auto-Ordanance M1A1 Thompson GBB and wanted to know, by those who either own one or have experience with the product, on what conversion kit to use for the wood furniture along with other recommendations to make this look and feel as authentic as possible. It's main purpose is to be a setpiece for a display. Thank you.
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2023.06.07 01:23 MXSilver Hitbox / Lever less under $250
Are there any options for Hit box style controller under $250, I primary play on PC but would like something with PS5 support in case I go to tournaments in the future. I want something that can use Sanwa buttons. I currently use an qanba obsidian as a fight stick, so I might consider using a conversion kit, although I would like to keep the fight stick separate.
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2023.06.07 01:19 SuperReleasio64 Can anyone help me fix my Venom GT? It drives like a bar of soap
2012 Hennessey Venom GT - S2 995
Stats | |
Weight | 2667 lbs |
Balance | 45% |
HP | 1415 |
Torque | 1362 lb-ft |
Top Speed | 254.2 mph |
0-60 | 1.432s |
0-100 | 3.076s |
View this tune on optn.club Build
Conversions | |
Engine | Stock |
Drivetrain | AWD |
Aspiration | Stock |
Body Kit | Stock |
Engine | |
Intake | Stock |
Fuel System | Stock |
Ignition | Stock |
Exhaust | Stock |
Camshaft | Stock |
Valves | Stock |
Displacement | Race |
Pistons | Stock |
Twin Turbo | Race Anti-lag |
Intercooler | Stock |
Oil Cooling | Stock |
Flywheel | Stock |
Platform And Handling | |
Brakes | Race |
Springs | Race |
Front Arb | Race |
Rear Arb | Race |
Chassis Reinforcement | Race |
Weight Reduction | Race |
Drivetrain | |
Clutch | Race |
Transmission | Race Seven Speed |
Driveline | Race |
Differential | Race |
Tires And Rims | |
Compound | Slick |
Tire Width | Front 295 mm, Rear 375 mm |
Rim Style | Sport American Racing AR927 Barrage |
Rim Size | Front Stock in, Rear Stock in |
Track Width | Front Stock, Rear Stock |
Profile Size | Front Stock, Rear Stock |
Aero and Appearance | |
Front Bumper | Race Front Bumper |
Rear Bumper | N/A |
Rear Wing | Race Rear Wing |
Side Skirts | N/A |
Hood | N/A |
Tune
Tires | bar | psi |
Front | 1.45 | 21.0 |
Rear | 1.48 | 21.5 |
Gears | Ratio |
Final Drive | 2.54 |
1st | 4.16 |
2nd | 2.73 |
3rd | 2.12 |
4th | 1.62 |
5th | 1.27 |
6th | 1.00 |
7th | 0.80 |
Alignment | Camber | Toe | Caster |
Front | -1.5° | 0.0° | 7.0° |
Rear | -1.5° | 0.0° | |
Springs | kgf/mm | lbs/in | n/mm |
Front | 71.2 | 398.6 | 698.1 |
Rear | 89.8 | 502.7 | 880.4 |
Ride Height | cm | in |
Front | 9.1 | 3.6 |
Rear | 11.4 | 4.5 |
Damping | Rebound | Bump |
Front | 1.1 | 1.9 |
Rear | 4.7 | 5.1 |
Aero | kgf | lb |
Front | 114.8 | 253.0 |
Rear | 287.1 | 633.0 |
Brakes | % |
Balance | 85% |
Pressure | 58% |
Differential | Accel | Decel |
Front | 17% | 10% |
Rear | 65% | 15% |
Center | 75% | |
Formatted text generated by the OPTN.club Tune Formatter
Submit bugs, feature requests, and questions on Github
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2023.06.07 01:17 Fingerlingyus HELP ME HELP YOU!!!
Hello! I'm starting a company focused on hands-on learning for neurodivergent individuals. As someone with ADHD, I understand the struggles of learning in a traditional classroom. I want to empower people to learn in a way that suits them best.
I'll provide parts kits for various projects, where you'll learn while building. I'll explain how the components work and teach the underlying principles as you progress. The goal is to apply knowledge immediately for a deeper understanding.
The first project will introduce electronics and circuitry. Here's what I need from you:
Upvote this post so I can get more feedback and help as many people as possible Comment On:
- Whether this learning style resonates with you
- Subjects you'd like to learn about
- Suggestions to better serve you
- Would you be interested in following my progress and providing continual feedback as I document my journey?
If you'd like to learn more, have a private conversation, or simply say hello, feel free to reach out to me at [
[email protected]](mailto:
[email protected])
Warm regards, Zach
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2023.06.07 00:40 Prize-Examination156 66 c10 disc brake hose help
| Hi, I’m in the midst of my disc brake conversion using the cpp front and rear kit and I’m having trouble figuring out how to position the front hoses so they don’t rub. The photo shows the only placement I found that doesn’t rub the caliper or control arms. This is the most the hose bends during a full turn but I just want to double check with someone who has more experience to make sure it isn’t too much stress on the hose. Thanks submitted by Prize-Examination156 to chevyc10 [link] [comments] |
2023.06.06 23:41 Better_Diet_2451 Weekly ultimate & featured playlist
2023.06.06 23:29 EnCamp A hilarious developer diary penned by Greg Fulton, lead designer for HoMMIII, detailing NWO's final sprint to get the game published in working order at the deadline
Two weeks ago, I spoke on the phone with Tom Ono, the manual writer for Heroes of Might and Magic III. As usual, Tom asked how things were going. I said things were good... then proceeded to whine and complain for the next five minutes (much to Tom's amusement).
When the conversation concluded, Tom said, "Don't complain too much. Some people would give their eyeteeth to be in the game industry." I responded, "Who are these people and why haven't they been beaten for their own good?"
My name is Gregory Fulton, game designer for Heroes of Might and Magic III (developed by New World Computing, published by 3DO). You may call me Greg. Like most game designers, I'm sure you'll find me a bitter and cynical man, aged beyond my years, full of sarcasm, and inexplicably drawn to the horrors of game production like a lobotomized moth to the "pretty" flame.
As I guide you through your weekly tour of my memories, I promise the recollected images will be truthful and sincere but written with a smirk and a wink.
Undoubtedly, we will interact with the following animals: artists, level builders, managers, producers, programmers, testers, and monkeys. To help ensure your safety, I request you fasten your seat belts, keep your hands to your sides at all times, and be sure to not make any quick and sudden movements. Remember... we will be passing through the game production process.
12/05/98 It's Saturday. I'm at work with three other members of the Heroes3 team. I'll be in again tomorrow.
Smells like "crunch time."
Everyone in the game industry knows the term "crunch time." Those not in the industry may ask, "What is crunch time?" Long hours: 10-18 each day. We're starting our fourth crunch month. We have at least one more after this.
Bad take-out food: Mexican and Chinese food are New World's favorites. Today we had Taco Bell and Domino's pizza as part of NWC's "work for food" program.
Social Life: To work in the game industry you must already have some form of social retardation. When crunch mode begins, you may only speak in code to coworkers. Immediate family and friends may be seen on brief occasions so they don't file a missing-persons report. I'm one of the lucky ones; I don't remember having any friends or family.
Hygiene: Haircuts and showers become optional in favor of more sleep time. For me, showers are a must, but my hair is sprouting wings and a tail. Pretty soon I'll look like the lead singer from Flock of Seagulls.
Stress: Anger and frustration are frequent companions. If bridges are burned, this is usually the time. Earlier this week morale was low. In a fit of anger concerning team interactions, I was heard shouting, "I feel like a kindergarten teacher. Can't everyone just keep their hands to themselves and play nice!"
Murphy's law: Any potential hazard will be encountered. I'm writing this diary from the NWC conference room. My computer refuses to function for more than five minutes without seizing up.
12/06/98 This weekend I'm taking care of my PR duties (hence this diary). Not the most exciting stuff, so I'll relate a short story from earlier this week.
David Mullich (producer), Mark Caldwell (NWC vice president and programmer), Jon Van Caneghem (NWC president, creator of all things Might and Magic, and company design visionary), and I found ourselves crowded into the sweltering office of Scott White.
Scott did all the town screens in Heroes III except the Rampart, Necropolis, and Fortress. Since he finished his 3D duties, he's turned his skills to the game's interface. Believe it or not, we were in Scott's office arguing about color: interface colors and player colors.
After much arguing about the interface colors, we decided to leave it virtually untouched. Player colors were a different subject.
Originally, we used light blue, dark blue, red, green, purple, brown, black, and white. These colors needed to change. Light blue looked like the blue used in the main menu. Brown clashed with the brown used in the general game interface. Game text disappeared against white. Black and green disappeared with the terrain colors shown on the game mini-map.
OK. We agreed some of the colors needed to change. After this, the agreements stopped. I don't know what is more ridiculous... arguing over what colors to use or the twisted logic behind the arguments. Red, blue, and dark green were safe choices. We still needed five other colors. The conversation went something like this....
"I don't want yellow. Yellow is the urine color."
"What about brown?"
"I don't like brown."
"Brown is the s**t color."
"What about pink?"
"Pink is a sissy color."
"We won't call it pink. We'll call it 'rose'."
"Rose?"
"The rose player?"
"I don't know. If I saw a pink hero, I'd turn and run away. You know any hero secure enough to use pink as his color is bad ass."
"What about magenta?"
"What about cobalt? What about cadmium?"
"Have we accounted for all the fecal colors?"
"What about orange?"
"Phelan (our art lead) doesn't like orange. It looks bad."
"So. I don't think it looks bad."
"Fine. You tell her you want orange."
"She'll kick your ass."
"Oh. Fine. We won't use orange."
So it went. Fifteen minutes later everyone agreed to disagree, and Jon was made the final judge. Here are the final colors: red, blue, yellow, green, orange, purple, aqua, and rose (pink).
12/07/98 Today we stopped all map production. From here until we ship, I join the mapmakers and testers in playing maps and writing bugs... or so I thought.
Today, I had dropped into my lap the assignment of converting the 144-plus pages of the game manual into a help file. Anyone who has written a help file knows how huge this task can be. I could probably finish it in a day, but it requires no one bothering me for an extended period of time. Ha!
At this late stage of the production cycle, my entire day is spent meeting with people, making sure people are doing their work, and confirming that what is being done is correct. I don't have time for work. I've made the ugly evolution from game designer to middle manager.
It wasn't like this at the beginning of the project. At the beginning of the project the game designer is the screaming prophet, lost and alone in the desert (or the design process if you prefer).
In the middle of the production process the prophet is being screamed at by all his fellow coworkers who are wondering what to do because the design doc is behind schedule.
At the end of the project, everyone's a screaming prophet, and everyone is screaming at everyone else.
Sometime in the middle of all this screaming I've got to write this help file. Maybe I could give the assignment to Christian Vanover (H3 assistant director). Isn't it the job of a middle manager to delegate?
12/08/98 Yesterday I was wondering where I would find the time to write the game help file. Today I have the answer.... I think I have the flu. This doesn't feel like any 24-hour "see-ya-bye" flu either. This feels like "kneel before Zod!" flu.
All right. I've got a story for you.
Earlier today we "officially" stopped making maps. From here on out, we play, test, and polish the game. This could mean a little, or a lot. If the maps play well the first time out, revisions will be minor. If we end up chucking whole maps, we may find ourselves back to making maps. Thus, we started playing them today. JVC (Jon Van Caneghem, New World's president) ended up playing a notorious map named "Barbarian Breakout."
Ten minutes after he starts, JVC pages me over my phone intercom: "Hey Yoda." (He's been calling me Yoda lately. I don't know why. I'm not sure if I should be honored or offended. On one hand, Yoda is wise and he trains Jedi Knights. On the other hand, he is a short ugly green dude with big ears.) "Enemy hero with six behemoths (one of the highest-level creatures) knocked on my front door on week two, day one."
"Oops. I'll be right there."
As soon as I walked into JVC's office, the razzing began.
"What's with the six behemoths? Is this one of the balanced scenarios?"
"OK, OK. Something's wrong. Turn off the fog."
Jon restarts the scenario, turns off the fog of war, ends turn four times in a row, then right-clicks the enemy hero to see the extent of his forces. Aside from his other three stacks of creatures... he has one stack of six behemoths. Oops.
"All right. Open the map in the editor."
Jon opens the map in the editor. What do we discover? First, the enemy hero starts at level three, and the mapmaker (Dave Botan) has given him four stacks of creatures. In addition, the enemy hero's starting town has three of seven creature generators already prebuilt.
No wonder the enemy was able to recruit behemoths on day four.
Remember the story about the father who comes home from a bad day at work and yells at his wife? She in turn yells at her kid. The kid in turn kicks the dog.
At this point, I'm looking for a dog to kick. So, I hunt down Dave Botan. Immediately, Dave states his defense.
"Everyone says the map's too hard. It isn't. The AI's cheating." (Recently, we discovered the artificial intelligence was exploiting an undiscovered bug allowing it to recruit more creatures than were actually available.)
"The AI doesn't need to cheat. It's already got a huge advantage."
"There's a bug."
"Doesn't matter. Set all players to normal starting conditions."
At this point everyone begins to playfully dog-pile on Dave telling all the reasons why his maps suck. In the end he relented and fixed the map.
12/09/98 I'm not writing from work today. I'm writing from home. I have seven-way-straight-from-the-bottom-of-the-Amazon-flu.
With this kind of flu the logical course of action would be to rest, drink lots of fluids, watch lots of movies, maybe see a doctor. However, I am a game designer and unfamiliar with the ways of logic. A day at home with the flu means I have the opportunity to finish the H3 help file.
Wow.
How pathetic can you get? On my day off to rest and get better, I use the uninterrupted time to convert a 144+ page manual into a help file.
I should get sick more often. I get more work done.
12/10/98 I'm back at work today. Good news... I finished the help file. Bad news... I still have the flu, and because I was so efficient in writing the game help file... I've been given the task of writing the map editor help file. Oh yeah, finish it by Monday.
Monday? There's so much pressure in my head, when I sniff, my eyes want to flee their sockets. My voice has the auditory consistency of sandpaper. Monday? Sure, I'll have it done by Monday.
12/11/98 Well, it's Friday night, and I have yet to see Star Trek: Insurrection. Doubt I'll be seeing it anytime soon.
One of the unmentioned symptoms of crunch time is cultural unawareness. In my time at a previous company I almost missed the entire O.J. trial. I haven't seen a movie since Starship Troopers. I'm not kidding.
12/14/98 I shouldn't have come in to work Thursday and Friday. It really pushed me over the edge. For the past two days I've been laid up with fever and chills. Remarkably, it was the one thing to take my mind off work. Aside from a froggy throat, it seems to have passed.
Enough about my illness. From here on, assume I'm always ill with the flu.
12/15/98 Today NWC (New World Computing) took a brief pause from game development to listen to Trip Hawkins (president of 3DO, NWC's parent company).
Twice a year, Trip makes a formal visit to talk about the company and where we're going as a company. It's a nice break from things.
However, Trip wasn't half as exciting as David Richie (our tools programmer) who sat next to me. Turns out David is coming down with the flu.
Over the course of the meeting, the air conditioning didn't turn on. With over 50 people crammed into a room, it got hot very fast. As the minutes passed, I could see David slowly whither.
I thought he was going to vomit. So basically, for most of the meeting, I sat envisioning how I was going to get out of the way when the volcano erupted.
Luckily, the volcano did not erupt. David left in the middle of the lecture and I haven't seen him since.
12/17/98 Welcome to the end of another working day at NWC. There is still no sign of David Richey. Another one of our programmers, John Krause, called in sick today. David Mullich (the Heroes III director) was ready to take bets on who would call in sick next. Of course, everyone blames me for getting them ill.
As far as your average NWC workday goes, this one was hectic and full of revelation.
Revelation?
Yes. Revelation. Only today did I look at my calendar and realize Christmas was next Friday.
Hectic?
Yes. Hectic. Every now and then I need to wipe my desk clean. This means catching up on all the hand-scrolled notes and stray post-its littered about my desk. When my desk is clean, I'm caught up.
This very act of cleaning makes for a semi-chaotic day. There is much gear shifting and subject changing to close dangling issues.
Add to this my usual parade of visitors, and my first chance to test multiplayer, and it takes great effort to avoid turning into a screaming monkey. Yes, I said screaming monkey.
Frequently, I find myself held hostage in my own office as a line of visitors (testers, programmers, artists, producers, etc.) quickly assemble outside my office in a short period of time, all wanting a piece of my brain.
Today it happened to occur while I was in the middle of a multiplayer game with Jeff Leggett (H3 multiplayer programmer). Simultaneously, I had three people show up and cram themselves into my small office. Each began jockeying for position to ask a question. Meanwhile, Jeff waited on the phone intercom, with Heroes III continually chiming in the background, letting me know it was my turn to play.
At this point you may apply the screaming monkey metaphor.
Despite the great potential for chaos, I asked Jeff to wait, gave my three suitors a number, told them to wait in line, then answered each of their questions.
On the surface, everything looked under control. Little did these poor souls know there was a screaming monkey, trapped in my mind's steel cage, wildly thrashing about in a desperate attempt to escape and turn me into a volcano of anger and lunacy.
When it was over, I took a deep breath, noted the walls weren't sprayed with the blood of innocent coworkers, and returned to my multiplayer game with Jeff.
Heroes II multiplayer wasn't friendly in the least. When it wasn't your turn, all you could do was sit at the computer and stare at the screen like a moron.
Well, thanks to our wonderful network programmer, Jeff Leggett, a moron you will no longer be.
Jeff has finished implementing multiplayer support. Now we're on a bug hunt. So, today, Jeff and I played a multiplayer game in the background while we went about our work.
I must admit, I had a blast. Moments like this make me forget my job is serious work.
12/18/98 Friday Today I actually managed to catch up on all my notes. Next up, International Translation Kit. It can wait until Sunday. I don't get to enjoy these moments of accomplishment very often.
Being a game designer is nothing more than a life of delayed gratification. You spend the first month of the project "being creative," then spend the next 17 as a bricklayer implementing low-level details and boot-strapping the game design when unforeseen consequences arise.
Tomorrow we have our annual company Christmas party. I won't be going. I see my coworkers every day at work. I don't want to see them in a social environment. It'd be too weird. They'd have, like, spouses and dates and stuff, and wear dress clothes.
We've been told we can dress formal or casual. To me this means torn jeans and a food-stained white T-shirt. To everyone else, this means dress formal, because no one wants to underdress.
I don't want to see any of my coworkers dressed up. The thought frightens me. We're a bunch of geeks. We don't look good in casual wear. Formal wear will only amplify our geekiness.
Only one thing could entice me to go to the Christmas party - seeing the wives go off on the management for working their husbands so hard. I'd pay to see that... provided I wasn't on the receiving end.
By the way... hello to Chris Cross and Brian Reed, two friends I made when I briefly worked at Dreamworks Interactive (I didn't work on Trespasser). They called me today. They'd read the first entry in the Designer Diary and called to tell me what they thought. They then tied me up on the phone for the next 30 minutes while simultaneously sending me e-mail with bizarre and obscene attachments.
01/02/99 Saturday Well, I'm back at work. The Christmas break was needed. I spent the first three days drinking eggnog, sleeping in 12- and 16-hour shifts, and watching Clinton get impeached.
After I was well rested, the eggnog was all gone, and Clintion was impeached, I did what any game design loser would do... worked on the game while on vacation. Ugh. I'm so pathetic.
My initial goal was to play existing maps. After playing five maps, it was obvious the AI hadn't been fully tested. It tended to sit back and never struck out until it had enough forces to guarantee a win.
This made for very extreme game experiences. Either you never saw the AI, or it came storming out of nowhere, knocked on your door, and politely introduced itself as your doom.
When our AI programmer (Gus Smedstad) gets back from vacation, I'll need to share my findings with him.
Well, seeing as I couldn't really play the game, I turned my attention to our 144-page game manual... much to my horror.
It turns out our second draft of the manual was full of errors. So, with red pen in hand, I promoted myself from game designer to fact checker. Over the next three days, I proceeded to bloody the pages of our beautiful manual.
To say it was tedious would be an understatement. When it was all over, I couldn't read anything if it wasn't written in fine print.
01/04/99 Monday Today was another screaming monkey day. Why? One word: programmers.
I won't say who, but one of our programmers came into my office and proceeded to yell at me over a feature request he'd been given to program.
Why was he yelling at me? On the surface, it was because I hadn't given him enough details, or I hadn't thought through its impact enough. Or it could have been because it was simply a stupid feature, I didn't know what I was doing, and I was ruining the game.
The real reason? He wasn't sure how to program the task he'd been given, and the specified time frame was short. Instead of calming down, thinking it through, and telling me whether it could or could not be done in the given time frame, he panicked, and chose to vent at me.
Programmers are a unique breed. Can't live with 'em, can't live without 'em. Some of my best friends are programmers.
I must admit I am fascinated. I've watched each of our team programmers code. It's very amusing. How they code gives me a unique insight to their personality. For instance...
John Bolton (lead programmer): When John programs, it looks like he's playing chess.
David Richey (tools programmer): David doesn't code. Beforehand, he thinks about his task in depth, like contemplating philosophy, then simply writes it up. Quite often you can look through David's office window and see him bent over in his chair, chin on fist, like The Thinker.
Mark Caldwell (NWC VP): You need to know Mark to really understand, but when Mark codes, it's like he's in a boxing ring, ducking shots, trading blows, and trash talking with the program.
Now take such individuals and do the unthinkable... Make them into a team. Worse yet, force them to have meetings in which they must interact on a social level and agree to work together. Worse yet, force them to interact with right-brained artists and game designers.
It's a wonder any games ever get made.
Join designer Greg Fulton as gives us his very last Designer Diary entry, which tracks the last days of Heroes of Might and Magic III. In these last few days, the team waited anxiously to approve the gold candidate. But there is no rest for Greg, as he mentions a little something about the expansion disc. Join us as we count down the final development of Heroes III.
01/07/99 Ever heard the phrase "thousand tile stare"?
It's a phrase used by our mapmakers. You get the thousand tile stare from making H3 maps all day long.
Today I got the thousand tile stare after making a map for our eventual game demo.
It's a very simple, small map, letting players experience a portion of the game. Hopefully they'll experience enough and feel compelled to buy the game. I've been calling the map
"Dead and Buried." When I finished, I gave it to Chris Vanover (H3 assistant director) to play. Chris is an expert Heroes player. He's a good gauge of the map's difficulty.
Watching Chris play was a lot of fun. It allowed me to take a break from work and finally see the game in action. However, I am the worst person to have over your shoulder when you play.
Why? I'm a backseat driver. It's a bad habit from playing console games with friends.
Thus, I watched Chris play and second-guessed him all the way. We were like two old men spitting and complaining about the best strategy as Chris clicked his way through the game. It was rather humorous.
01/08/99 Today I gave the
Dead and Buried map to a few select people to see if anyone could beat it in the allotted time frame of four game weeks.
One of my candidates was Jen Bullard. Jen is the only female tester in the QA area.
Upon entering the test area, I found Jennifer burning a candle at her desk. She wasn't afraid to comment aloud how everyone else in the test area doesn't wash their clothes often enough. She thinks they stink.
No sooner did I sit down to watch Jen play than the verbal bantering between the testers began.
Ryan Den, another one of our testers, was sure he found a bug and asked aloud if anyone had encountered the same bug. No one had. Immediately everyone began shouting "user error." Ryan thought they were all high... until he realized it was user error. Everyone then proceeded to playfully tear into Ryan yet again.
I must admit, our testers are pretty cool. Their interactions are quite amusing. They banter with the voracity of a knife fight, but it's rarely cruel.
01/14/99 Last night was my last chance to revise the game manual. Thus, I decided to pull an all-nighter to finish it. This was my first time being at NWC so late. I also experienced something completely new.
I had been drinking many free Cokes when my bladder reminded me who was really in charge. Without hesitation, I raced to the bathroom. I opened the door. It was dark. This is not unusual. The lights are hooked up to a motion sensor. To save energy, they turn on and off based on the presence of a moving body. Confident the lights would turn on, I strode into the bathroom.
The lights did not illuminate.
Fumbling around in the dark, I was able to find the light switch and flip it on.
Nothing.
Fumbling around some more, I found the door handle and exited the bathroom.
Moving quickly to Mark Caldwell's office (Mark and George were also working late), I told him, "The bathroom lights won't turn on." He said, "Yeah. The bathroom lights don't turn on after midnight." I asked, "How do you go to the bathroom with the lights off?" He answered, "Usually I just feel my way to the urinal."
"I need to take a crap."
"Hey, I wouldn't know anything about that. Get the flashlight from George."
"I need a flashlight?"
"Yeah."
So, I walked to George's office.
"I need the bathroom flashlight."
Giggling to himself under his breath, George reached into his desk and gave me a pocket flashlight. With flashlight in hand I returned to the bathroom where everything went according to plan.
I know game production has its odd moments, but... this one was really odd.
01/18/99 In the last days of a game's production, the game designer makes a desperate attempt to prevent features from being cut to make the deadline. However, if I got all the features I wanted, the game would never ship. Thus, there is always a tug of war between the game designer, management, programmers, and artists, to decide what gets into the game and what gets pushed back to the expansion or sequel.
Today I was doing my best to get a new hero into the game without too much additional programming or art. I realized I could get the results I needed by simply adding a new graphic and customizing an existing game hero. Even better, I could get the graphic from existing art in the intro movie. All the artist had to do was crop a freeze-frame from the movie and give it to our asset manager to be put into the game. I could customize the hero in the editor. All the programmers had to do was recognize the character's unique identification.
Well, we did.
I wonder how much longer I can push my luck.
01/19/99 I have become the Walmart floor manager.
No. I haven't quit my job.
Let me explain.
At this stage in the making of the game, I find myself spending most of my time walking the halls with my Notepad of Oppression waiting for people to call out my name.
The notepad is a list of issues needing resolution. Most people find the notepad humorous unless their name is on it. Ironically, I end up putting my name on the notepad more than anyone else's (I'm oppressing myself).
Regardless, when I am walking the halls and someone calls out my name, I duck into their office to answer their questions. Sometimes this means getting on their phone and calling someone else to clear up an issue. If I don't have the answer, I'm the intermediary.
Thus, I feel like the Walmart floor manager, roaming the isles, taking care of arising issues. All I really need is the blue vest.
01/20/99 For a moment, consider most game manuals. Usually, a manual details the game interface and introduces you to the various game elements. Rarely do these manuals give you true game statistics.
For Heroes III , we wanted to buck this trend. Using the Heroes II strategy guide as a model, we decided to make a big manual loaded with information. This is exactly what we did - 144 pages.
Today we signed off on the manual. Well, no sooner did the ink dry than we discovered some errors. It was terrifying. I literally sat at my desk, looking at the errors I had discovered, and heard the manual mocking me with the chittering of a wild hyena.
There was nothing I could do. It was carved in stone. Now understand, most manuals ship with some errors. This is what the Readme is for. However, several people had gone over this manual time and again, and still there were errors.
I'll never make a big manual again. It's too much upkeep considering the fluidity of game design.
I'm sure I'll lose some sleep over this.
1/25/99 Today the Coke machine caught fire.
Let me repeat this.
Today the Coke machine caught fire. Since we started crunching, around 7:00pm each night, Mark Caldwell (NWC VP) has been unlocking the Coke machine for free drinks to go with our evening meal. We don't continue pressing the selection buttons for the various drinks. Instead, we literally open up the front half of this big, red, half-ton refrigerator, made to withstand the assaults of the most juvenile of delinquents.
Now, I'm not exactly clear on the details, but one of the testers pulled open the front door to grab a soda from inside. Apparently, some of the electrical wires were sheared, followed by fire and smoke.
Upon seeing the fire and smelling the smoke, the tester grabbed Ben Bent (NWC office manager and part-time game director). He then pointed out the fire in the Coke machine.
With perfect calm, Ben simply unplugged the Coke machine. Poof. The fire went away.
I must admit, I can't help but see the fire in the Coke machine as a metaphor for Heroes III in production. A fire starts, someone panics, and someone else calmly solves the problem.
Truthfully, it's the story of the game production process.
2/07/99 Sunday Today could be the day.
We've decided to make a "final candidate" CD-ROM for 3DO approval. A final candidate is what we consider "ready to ship." We then send the final candidate to 3DO for them to do shrink-wrap testing.
Tonight, no one leaves the building until the game is finished.
2/08/99 Monday It's 5:00am Monday morning.
We just started burning the final candidate.
About half the team is still here.
We've been crunching too long. Everyone's burnt.
About 15 minutes ago, Mark starting broadcasting Money For Nothing over everyone's speakerphone.
Ironic.
02/13/99 I am literally weak-kneed. Except for writing this entry, all I intend to do is just sit in my office chair and do everything I possibly can to do nothing.
As of 8:30 Saturday, February 13, we're calling it good Barring last-second crash bugs, the game is done.
It's 9:30, and with the realization the game is done, already I'm beginning to crash.
After crunching for so long, the crash is the aftereffect. This is the time when you finally realize you can relax and return to a somewhat normal life. This is also the flag signaling the release of all the pent-up stress and illness you've been holding off by sheer will for the past six months. Thus... crash.
Wow.
We're done.
02/14/99 Four days after announcing Heroes has gone gold, we're already talking about the expansion pack. Already, I've assembled my map makers. They're good people. With H3 under their belts they should make even better maps for the expansion.
The downside? Chris Vanover is moving onto a different project. Technically Chris was H3's assistant director, but I adopted him as my assistant designer. He was a big help in many of the grunt areas. I was hoping to hand the expansion off to Chris so I could concentrate on the next Heroes.
No such luck.
Ultimately, this means vacation must wait.
(whimper)
Where is a monkey boy when you need one?
02/19/99 David Mullich's (Heroes III director) wife was pregnant and expecting about the same time as E3 last year (Atlanta '98). So, he couldn't go and demonstrate the game.
I was the next logical choice. I know the game better than anyone else, and when needed, I can turn on the charm.
Now don't get me wrong, when I have demoed the game, it has been a delight. Yet, as a game, Heroes III doesn't demo well. It's a turn-based game. It's not a first-person shooter or real-time strategy game. There's no real immediate reward for your attention span to latch onto.
However, Heroes does have a very large, very dedicated following. Thus, most people who want to see Heroes are already fans. This was the case at E3.
At E3 I did the vast majority of the presentations. I did so many I ended up losing my voice. Almost all the people who saw the game were fans of Heroes and liked what they saw. We were so successful, people were taking chairs from the other game stations to sit in front of ours.
Well, the downside to my work at E3 was... I became the demo guy. The downside of being the demo guy is traveling.
I hate traveling.
Once I arrive at my destination, there's no problem. I'm just impatient by nature. I'm also 6'1" and hate sitting in supercramped airline seats.
So, today I got to fly up to 3DO with Peter Ryu (MM7 producer), Keith Francart (MM7 director), and Jeff Blatner (new Heroes producer) to give presentations on MM7 and Heroes III to our Ubi Soft partners and a smattering of European journalists.
As much as I hated getting up at 5:30am and traveling to San Francisco (less than one week after going gold), the trip was amusing for a number of reasons.
Since I have been at New World, Peter Ryu has always worn shorts and sandals. For the presentation, Pete was ordered to wear pants and shoes. Throughout the day, he was wincing as the shoes rubbed his feet raw.
The other amusing part was hanging out with the French chicks from Ubi Soft and the European press.
Last time I was at 3DO I did an H3 presentation to a number of European journalists. Not a French woman among them. It was different this time, and dare I say, worth the trip.
02/22/99 David Mullich (H3 director), George Ruof (H3 programmer), and I are the only members of the team in the building today. Everyone else is on vacation.
Over the weekend I began my self-rehabilitation for returning to the real world.
When you do nothing but work 12-14 hours a day, seven days a week, and then it all comes to an abrupt halt, you suddenly find you have all this spare time on your hands.
Ultimately, you become bored. You don't know what to do with yourself because your "normal" situation meant working on the game... but the game is finished. Normal has become different and no longer normal.
A logical assumption for curing this boredom would be a vacation. Not yet. I've got to write the design for the expansion disc. I've got two weeks before it is due. After hammering out the specs, everyone will be briefed, then I can go on vacation.
I've got it all planned out. I haven't seen my parents since Christmas of 1997. So, I'm going to go back home and sit in the rocking chair in front of my dad's big-screen TV and watch nothing but cable television for at least two weeks. You heard me. Nothing but CNN Headline News for two weeks. If by then I'm not properly vegetated, I'll watch it for another week. Then I'll track down my old high school girlfriend and see if she's still single.
I've set up an e-mail address for your feedback about the game when it hits the shelves. This e-mail is merely for player feedback and suggestions. I will be the one reading the e-mails, and most likely, I won't be answering any of them. So, don't flame me if I don't respond. [
[email protected]](mailto:
[email protected]).
I've enjoyed writing these diaries. I wish I had been able to dedicate more time to them.
My apologies to Elliott Chin (who made these diaries possible). Elliott wanted me to talk about the design philosophy behind H3. After practicing design philosophy 12-14 hours a day, I couldn't bring myself to write a diary about it. So, I thought I'd do "a day in the life." I hope you enjoyed my tongue-in-cheek account.
I leave you with the following words I once heard the great Jon Van Caneghem speak, "When it's all over you'll forget how hard it was and do it all over again."
He's right. We will. submitted by
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