1999 mercury grand marquis ls
Rockstar Launches GTA+ Subscription Service With Member Exclusive Benefits But Is It Worth It?
2023.03.29 02:02 StepwiseUndrape574 Rockstar Launches GTA+ Subscription Service With Member Exclusive Benefits But Is It Worth It?
Once upon a time, it was commonplace for online games to have subscription fees. The earliest popular graphical online games, including Ultima Online and EverQuest, all had recurring service fees, as did many games that came after, such as Final Fantasy XI and World of Warcraft.
That model has largely given way to the "freemium" model where the publishers give the game itself away for free, but much of the game's content is locked behind the choice of either extended play times "grinding" for materials, or the option of skipping that grind with a real-money payment.
However, some games have both, and that usually includes the longest-lived and most-successful ones. Sega's ten-year-on Phantasy Star Online 2 is free-to-play, but has extensive cash purchases and also has a "premium" subscription available. In Final Fantasy XIV and the venerable World of Warcraft, the subscription fee is still required despite the presence of a cash shop.
carmeet
Grand Theft Auto Online has a lot of similarities to what we usually think of as qualities of "MMO" games. While it isn't "massively multiplayer" on a local scale—sessions normally include a maximum of 32 players—there are tens of thousands of players online at any given moment. It has named player characters with persistent progress and all of the other things we think of from MMO games: equipment, appearance customization, player housing, difficult multiplayer "raid" events, and so on.
With that context in mind, it probably shouldn't be a surprise that Rockstar is launching a subscription service for GTA Online. It's called GTA+, and it costs $6 a month. Ponying up for the premium subscription earns you a cool $500,000 in the in-game GTA$ currency every month and extra GTA$ on "Shark Cards," as well as exclusive benefits. Here's the list of benefits for the first month: The Principe Deveste Eight — along with a complimentary Hao’s Special Works upgrade for it before it is made available to purchase by the general public — plus the HSW Orange Trip and HSW CMYK Glitch Liveries. The Auto Shop located in La Mesa, introduces an assortment of gameplay updates from Los Santos Tuners. Current Auto Shop owners can relocate to La Mesa at no additional cost. Waived LS Car Meet Membership fees. Current LS Car Meet members with GTA+ will be reimbursed GTA$50,000 during this event period. Yacht owners can upgrade to the Aquarius Super Yacht at no additional cost. The Gussét Frog Tee and Broker Prolaps Basketball Top and Shorts automatically added to your wardrobe. The Conveyor Livery for the Mammoth Avenger, HVY APC, and TM-02 Khanjali. A selection of free paints and emblems for the Auto Shop. 3X GTA$ and RP on Hao’s Special Works Race Series. 2X Car Meet Rep on the Street Race Series. It would be easy to criticize Rockstar for this move because the company has already taken $60 of your money for the game. That's to say nothing of the grind-heavy nature of GTA Online that practically forces players to purchase Shark Cards for in-game currency if they want to make progress at any kind of reasonable rate. There's also the fact that the company is charging money for what is honestly an extremely minor update on the current-generation consoles.
In the interest of fairness, though, we'll note that many players who bought GTA V (including GTA Online) purchased it nearly a decade ago. Just like other major online games, GTA Online has seen years of additional content and improvements through continual updates, and that stuff does cost money to create.
deveste eight The Principe Deveste Eight, one of the rewards for subscribing this month.
If you own GTA V, you don't actually have to pay Rockstar anything to play it for the rest of eternity, so giving players an option to spend a little every month to support continued development is fair. However, the list of benefits, at least for the first month, is pretty weak.
There's another caveat, too: this program is only available to players on the PlayStation 5 and Xbox Series consoles. We've asked Rockstar if GTA+ will be coming to the PC version, and will update this post if we get a response.
submitted by
StepwiseUndrape574 to
gta5_moddedaccounts_ [link] [comments]
2023.03.29 02:01 StepwiseUndrape574 Rockstar Launches GTA+ Subscription Service With Member Exclusive Benefits But Is It Worth It?
Once upon a time, it was commonplace for online games to have subscription fees. The earliest popular graphical online games, including Ultima Online and EverQuest, all had recurring service fees, as did many games that came after, such as Final Fantasy XI and World of Warcraft.
That model has largely given way to the "freemium" model where the publishers give the game itself away for free, but much of the game's content is locked behind the choice of either extended play times "grinding" for materials, or the option of skipping that grind with a real-money payment.
However, some games have both, and that usually includes the longest-lived and most-successful ones. Sega's ten-year-on Phantasy Star Online 2 is free-to-play, but has extensive cash purchases and also has a "premium" subscription available. In Final Fantasy XIV and the venerable World of Warcraft, the subscription fee is still required despite the presence of a cash shop.
carmeet
Grand Theft Auto Online has a lot of similarities to what we usually think of as qualities of "MMO" games. While it isn't "massively multiplayer" on a local scale—sessions normally include a maximum of 32 players—there are tens of thousands of players online at any given moment. It has named player characters with persistent progress and all of the other things we think of from MMO games: equipment, appearance customization, player housing, difficult multiplayer "raid" events, and so on.
With that context in mind, it probably shouldn't be a surprise that Rockstar is launching a subscription service for GTA Online. It's called GTA+, and it costs $6 a month. Ponying up for the premium subscription earns you a cool $500,000 in the in-game GTA$ currency every month and extra GTA$ on "Shark Cards," as well as exclusive benefits. Here's the list of benefits for the first month: The Principe Deveste Eight — along with a complimentary Hao’s Special Works upgrade for it before it is made available to purchase by the general public — plus the HSW Orange Trip and HSW CMYK Glitch Liveries. The Auto Shop located in La Mesa, introduces an assortment of gameplay updates from Los Santos Tuners. Current Auto Shop owners can relocate to La Mesa at no additional cost. Waived LS Car Meet Membership fees. Current LS Car Meet members with GTA+ will be reimbursed GTA$50,000 during this event period. Yacht owners can upgrade to the Aquarius Super Yacht at no additional cost. The Gussét Frog Tee and Broker Prolaps Basketball Top and Shorts automatically added to your wardrobe. The Conveyor Livery for the Mammoth Avenger, HVY APC, and TM-02 Khanjali. A selection of free paints and emblems for the Auto Shop. 3X GTA$ and RP on Hao’s Special Works Race Series. 2X Car Meet Rep on the Street Race Series. It would be easy to criticize Rockstar for this move because the company has already taken $60 of your money for the game. That's to say nothing of the grind-heavy nature of GTA Online that practically forces players to purchase Shark Cards for in-game currency if they want to make progress at any kind of reasonable rate. There's also the fact that the company is charging money for what is honestly an extremely minor update on the current-generation consoles.
In the interest of fairness, though, we'll note that many players who bought GTA V (including GTA Online) purchased it nearly a decade ago. Just like other major online games, GTA Online has seen years of additional content and improvements through continual updates, and that stuff does cost money to create.
deveste eight The Principe Deveste Eight, one of the rewards for subscribing this month.
If you own GTA V, you don't actually have to pay Rockstar anything to play it for the rest of eternity, so giving players an option to spend a little every month to support continued development is fair. However, the list of benefits, at least for the first month, is pretty weak.
There's another caveat, too: this program is only available to players on the PlayStation 5 and Xbox Series consoles. We've asked Rockstar if GTA+ will be coming to the PC version, and will update this post if we get a response.
submitted by
StepwiseUndrape574 to
gta5_moddedaccounts_ [link] [comments]
2023.03.29 01:57 StepwiseUndrape574 GTA 5 Online Moneydrop lobbies
2023.03.29 01:48 StepwiseUndrape574 GTA 5 Online Moneydrop lobbies
2023.03.29 01:41 StepwiseUndrape574 GTA 5 Online Moneydrop lobbies
2023.03.29 01:20 StepwiseUndrape574 Street Thugs Rejoice, Rockstar Confirms GTA 6 And Work Is Well Underway
It's been around eight and a half years since the last major installment in the Grand Theft Auto series, the longest gap ever in a franchise that spans seven main titles. So when is the next one coming? We can't say for sure, but Rockstar Games has not finally confirmed that there will in fact be a Grand Theft Auto 6, and that it is deep in development.
A new game in the franchise feels long overdue, though Grand Theft Auto V, which surpassed 150 million units sold last summer, and GTA Online have continued to scratch that itch for virtual wanton mayhem. It remains to be seen what the next entry brings, but we can assume (or at least hope) it will take full advantage of the latest hardware capabilities.
"With the unprecedented longevity of GTA V, we know many of you have been asking us about a new entry in the Grand Theft Auto series," Rockstar Games stated in a blog post. "With every new project we embark on, our goal is always to significantly move beyond what we have previously delivered—and we are pleased to confirm that active development for the next entry in the Grand Theft Auto series is well underway."
Grand Theft Auto V Characters Rockstar Games doesn't come right out and say "GTA 6" but whatever the title, this will be the sixth main installment. It follows GTA V (2013), GTA IV (2008), GTA: San Andreas (2004), GTA: Vice City (2002), GTA III (2001), GTA 2 (1999), and the original GTA release (1997). That's 25 years of GTA, folks.
It seems more than plausible that GTA 6 will tap into the hardware capabilities of the latest generation game consoles (Xbox Series X and PlayStation 5) and graphics cards (Ampere and RDNA 2), given that a remaster of GTA V is headed to systems on next month.
As to what GTA 6 will bring to the table, supposed leaks and rumors have been all over the map. There's been chatter of a return to Miami with Liberty City and Vice City making appearances, and players being able to assume the role of a drug lord. GTA 6 is also rumored to be the most expansive title in the franchise yet.
For now we'll have to keep guessing, as Rockstar Games says it will be "sharing more as soon as we are ready." Waiting is the hard part, but knowing GTA 6 is happening and is deep in development will have to suffice for the time being.
submitted by
StepwiseUndrape574 to
gta5_moddedaccounts_ [link] [comments]
2023.03.29 01:01 StepwiseUndrape574 Street Thugs Rejoice, Rockstar Confirms GTA 6 And Work Is Well Underway
It's been around eight and a half years since the last major installment in the Grand Theft Auto series, the longest gap ever in a franchise that spans seven main titles. So when is the next one coming? We can't say for sure, but Rockstar Games has not finally confirmed that there will in fact be a Grand Theft Auto 6, and that it is deep in development.
A new game in the franchise feels long overdue, though Grand Theft Auto V, which surpassed 150 million units sold last summer, and GTA Online have continued to scratch that itch for virtual wanton mayhem. It remains to be seen what the next entry brings, but we can assume (or at least hope) it will take full advantage of the latest hardware capabilities.
"With the unprecedented longevity of GTA V, we know many of you have been asking us about a new entry in the Grand Theft Auto series," Rockstar Games stated in a blog post. "With every new project we embark on, our goal is always to significantly move beyond what we have previously delivered—and we are pleased to confirm that active development for the next entry in the Grand Theft Auto series is well underway."
Grand Theft Auto V Characters Rockstar Games doesn't come right out and say "GTA 6" but whatever the title, this will be the sixth main installment. It follows GTA V (2013), GTA IV (2008), GTA: San Andreas (2004), GTA: Vice City (2002), GTA III (2001), GTA 2 (1999), and the original GTA release (1997). That's 25 years of GTA, folks.
It seems more than plausible that GTA 6 will tap into the hardware capabilities of the latest generation game consoles (Xbox Series X and PlayStation 5) and graphics cards (Ampere and RDNA 2), given that a remaster of GTA V is headed to systems on next month.
As to what GTA 6 will bring to the table, supposed leaks and rumors have been all over the map. There's been chatter of a return to Miami with Liberty City and Vice City making appearances, and players being able to assume the role of a drug lord. GTA 6 is also rumored to be the most expansive title in the franchise yet.
For now we'll have to keep guessing, as Rockstar Games says it will be "sharing more as soon as we are ready." Waiting is the hard part, but knowing GTA 6 is happening and is deep in development will have to suffice for the time being.
submitted by
StepwiseUndrape574 to
gta5_moddedaccounts_ [link] [comments]
2023.03.29 00:09 frostadept Bargaining Book 1: Humans Don't Need a System - Chapter 5
Cling! Clang! Cling! Clang! The warning bells tolled ceaselessly throughout the human city, screaming out the portent of doom in their tintinnabulation.
And yet, no one hue-and-cry could be heard. Not one speech was given. No announcements or calls to action were made; not to shelter, nor to rally, nor even to evacuate. What good would it do? Everyone already knew what had happened, and no one could find recourse from it. What safety was there from the very laws of the world, the foundations of all societies, changing without warning in the span of a single heartbeat?
In the blink of an eye, the system itself had gone out.
In the city’s heart, a young man clad in ivory burst through the war room doors. “Captain General!” he addressed with a salute.
A wizened knight regarded him as he arrived. “Sir William, good. I take it you’ve noticed?”
“It was hard not to,” Sir William replied. “I don’t suppose you know why the system isn’t working?”
“No,” the commander answered. “We’re going to have to work with our best guess. Right now, I’m concerned with how the other nations will react.”
“Other nations? The problem is that widespread?”
“We don’t have any way to confirm that, but if it isn’t then the Vulpes have managed a ritual magic on a scale I’ve never heard of. If you look at it from the others’ perspectives, however, the people with the most motive to disable the system…” the Captain General left off.
“… would be us,” William finished, earning a nod from his superior.
The system had given certain bonuses to the abilities of the various sentients that lived within it. Faster growth in certain stats, racial skills, unique magics. Every group had been given certain advantages.
While this was true of the Humans as well, it was far less so than the others. Better stamina improvement through cardio, and a modest bonus to projectile accuracy were all they had been granted. Everything they had was a struggle, biting, clawing, and scraping to carve a place for themselves in this world.
If that playing field had been leveled, that would make them the primary suspects as far as the other races were concerned.
“We had nothing to do with it though, right?” the young man asked.
“Of course not!” the Captain-General scolded. He curled his lip and twirled his grayed moustache. “The system is a divine construct beyond human understanding. No, this was someone else. As I said, we’re going with our best guess.”
“What’s that, sir?”
“The best ritualists are the Vulpus,” he said, raising a finger. “They’re possibility one. If this is targeted at us, that leaves no other suspects. I doubt that’s the case, though. Their ire has been aimed at the Wolven for the last twenty years, and the fact that our commands aren’t working at all leads me to believe this is far worse than a jamming ritual.
The second possibility,” he explained as he raised another finger, “is the demons. I’m not sure how they’d manage it, but the system really has been destroyed, there is no other race with a penchant and a knack for destruction on such a level that it could damage the system itself. Of course, I doubt any mindless brute would be able to do such a thing. ”
William swallowed hard, fighting the urge to bring his hand to his shield to combat his unease. “So, the nobility?”
“Not the ordinary nobility, no. The only ones that could pull this off are demon gods,” the Captain-General answered. “A lesser god might have the power to destroy the system if that god had an affinity for destruction. There are two types of monsters born from destruction, the dragons and the demons.
"The Dragons deny there being lesser gods among their number. As such, I believe we are looking at the work of the Three Devils: The Marquis of Cruelty, the Baron of Fire, and the Marquis of Fate.”
William placed his hand on his chin in contemplation. “Couldn’t the problem be temporary, sir? If not, then you might be on the right track. The Devils might be able to pull this off. The Marquis of Fate is the most likely of the three, but I don’t know. I don’t see the motive for Laplace, and I’m not sure I agree that De Sade or Richthofen have the power to do it.”
The young man grimaced, looking up at the commander. “I think we need to consider the worst-case scenario, sir: not a lesser god, a true divinity.”
“Be very careful with your words, paladin, lest you fall,” the old knight warned. “Regardless,
if that is the case then either the greater gods want the system gone, in which case the system is at its end, or the gods have gone to war, in which case the world is in trouble.”
“A grim thought,” William agreed. “What are your orders, sir?”
“For now, we must scramble to get our defenses back up, in case this is the first stage of an attack. You let me worry about that. I want you to find the underlying cause of this, hero. Track the demons’ latest movements. Even if this wasn’t their doing, there might be a clue to find there.”
“Is there no other way, mother?” a young woman asked.
This was a hasty decision. Too hasty, perhaps, but the situation demanded urgency. If they dawdled, the entire city-state of Mirage could be blown to dust, quite literally.
A legendary illusion magic, affecting every sense and turning any stranger away, kept the city safe, or it was supposed to. They said the magic was a ritual devised by their peoples’ god of trickery, who fooled the great god of order into giving his people the control of it. If so, then that trickster was no longer there to answer questions.
Some said he was dead, slain in a conflict with another deity, perhaps that very same god of order. Most, however, believed that was a deception, and that he had faked his death long ago, as the master of illusions he was.
To ask the Vulpes, while their patron may have taken inspiration from the fae, only he could have come up with fueling such an illusion directly from a leyline. Monitoring and maintaining it was a simple matter for the fox therianthropes, the foremost experts of ritual magic.
Or, at least, it was.
“We’ve lost the system, Cadmea” the voice of the head of the ritualists’ clan reminded her daughter through. “We no longer have an interface to check the mana flow. Every moment we linger, we run the risk of losing control of it. We live over a wind leyline, and wind magic, above all other kinds, likes to move freely.”
Cadmea swallowed hard. Any moment could lead to an irreversible cascade failure that could raze their nation. Even in the best-case scenario, their land’s only strategic defense would be stripped from them; Mirage didn’t even have walls, for pity’s sake.
Time was of the essence, she knew that, but by its very nature there was no predicting how this ritual would turn out.
The ritual itself was crude, to say the least. The runic arrays were slapdash, made by dragging her tails through the sand in an exceptionally rough “circle” that she could barely make out in dusk’s light. The incantation was unusually short and sounded like an elder asking a favor using outdated slang while baby talking. For crying out loud, the ritual’s focus was a “sandwich” that didn’t even fit the definition of one!
And of course, the intended result itself was unpredictable, and had potential to be far more disastrous than the swift ablative end the leyline would bring.
It was a wild guess, but they had to take it.
“Okay,” Cadmea said. With that, she tossed “sandwich” onto the mound of sand off-center of the array with a splat. For a moment the young ritualist felt she wouldn’t mind a swift death by leyline rupture; it would be better than dying of embarrassment. She spoke the words.
“Yo, Tetra, god ob magic, pwease put yo ears on” she loudly announced. Her cheeks flushed. “It would be gwoovy if could ya pwease do us a sowid and hewp us out, ya dig, home swice?”
“Wow, you actually said all that?” a voice rang out over the dunes.
Cadmea looked around and saw nothing. Something was wrong. No, if by some miracle this ritual had actually worked, then…
She brought her hand up to her ear. “Mother, I think it worked. What do I say?” No response came through the enchanted earpiece.
“Ah ah ah!” the voice laughed. “No speaking to mommy dearest now. You thought yourself significant enough to summon me, so you can speak for yourself. I’ve gone ahead and jammed that little trinket of yours for now. Understand, mortal?”
The vixen nodded, sweat dripping down her brow. “Y-yes. I thank you for allowing me to summon you.”
“Oh, you didn’t summon me, I was already in the neighborhood checking something… interesting. Ooh, speaking of interesting, thanks for the offering.” A hand reached out and grabbed the Frankenfood monstrosity from above the podium. Cadmea looked up around to a short, strange woman floating in midair.
She looked strange, like a cross between a human and a wingless pixie. She was short; 86, 87 centimeters. Her hair shimmered with every color of the rainbow and more; her eye colors shifted unpredictably from moment to moment.
She wore a multicolor robe and carried an ornate staff on her back. It was tipped with a glowing violet crystal, and on its base rested a blade. Cadmea could just make out the handle of a wand on her hip.
The way she materialized was sudden, like she’d been there all along, but the vulpine woman hadn’t been able to recognize it.
“What… are you?” Cadmea asked, only for the entity to give her a crooked grin.
“Oh, I’m a lot of things. The Force of Chaos, Tetra the Fourth, the Goddess of Magic, a rule breaker, a 3D projection, an eldritch abomination, part of a web novel, a reality warper, on and on and on. If you mean my appearance, I’m an elf, but not a high elf. This is what my original form looked like,” she answered. She took a large bite out of the slope in her hand.
“Mm, that’s good for mortal fare! Jackfruit, cave-aged cheese, cucumbers, peppermint, and tomato sauce!” she observed, then took a bite of the handful of slop. Cadmea fought to restrain her turning stomach. “So,” Tetra asked with her mouth full, “what exactly do you think you deserve my help with?”
Cadmea took a deep breath to settle her nerves. Despite the chills running down her spine like a parade of spiders, she had to stay calm. There was no predicting this… woman anyway, so she may as well get straight to the point. Waffling about just wasted time and increased the chances for things to go awry.
“We need your help controlling the leyline tap we use to fuel our city’s grand illusion spell. If you could-“
Tetra shoved a messy finger in her face. “I’m going to cut you off right there and say ‘no,’” she said. “I’m sure that stick-in-the-mud Tri’s got you thinking magic is something to be harnessed and follows your little rules and regulations, but again: no. Magic doesn’t follow the rules, it breaks them! Otherwise, it’s just boring old natural law! Physics and math! Yuck!”
The elf’s smile grew unnaturally wide, ear to ear. Suddenly, a teal flash lit up the sky. Cadmea wheeled around to see a colossal pillar of light shooting up out of the sands and into the sky, growing wider and wider at the speed of sound, ripping the land apart. “NOOO!” she screamed as she helplessly watched the magic engulf the city. She fell to her knees. She was too late.
There was no surviving that, no matter how high your level was. There was no barrier they could create. How could there be? This was a leyline, a flow of magic so powerful that it took. And they’d been trying to harness it?
“Well, look at that! Such is the hubris of mortals,” Tetra said as the magic raced to meet them. “Magic is chaos! Imagination given force and form! It wants to be as free as the wind!”
Cadmea squeezed her eyes shut and braced for the end…
… but the end didn’t come.
“I think I’ve made my point,” Tetra declared.
Cadmea slowly opened her eyes. There in the distance stood Mirage, like nothing had happened. “W-what?” she asked, hyperventilating from fear.
“What, did you think there was only one way to use an illusion like yours? Oh, but don’t think that wasn’t real, think of it as a preview. So, now you know I have all the leverage in this little negotiation you want from me. So, what do you think you can offer someone like me?”
“I-I don’t-“
“Of course, you don’t. You’re one person living in one city in one reality out of an infinite number I could hop to, and an infinite number of them could use my help more than you. This is a nexus world, sure, but that doesn’t mean you yourselves are important,” she says. “Normally the answer is ‘absolutely nothing,’ and I don’t answer your little plea in the first place.”
“So… why did you?”
“Ah, that’s the right question!” Tetra replied. “Like I said, I was checking something interesting. Two somethings. So, what is your name?”
“C-Cadmea.”
“Well, Cadmea, I’ll make you a deal.” Her tone became ice cold. “I’m not going put any kind of monitor on your little magic power source, or automatically regulate it for you. I could, but I won’t.
“I will, however, give you, specifically, the ability to sense its flow from any distance so you can know how wide your figurative valves should be from day to day. In exchange, I’m going to have you do a series of tasks for me.”
The elf reached into her pocket and pulled out two polished orbs, one slate grey and the other jade green. “I want you to bring these to the fairy kingdom. Ask for the nightshade twins and deliver these to them, it should be clear who gets which. Wait there for further instructions.”
Cadmea nodded, still shaken. “Okay, I accept,” she said. “But how will I tell my people how to adjust the magic?”
Tetra sighed impatiently. “Give me your earpiece,” she said. Cadmea did as instructed, handing it to the short woman, who pulled the wand out of her robe and tapped it to the implement before handing it back. “There. Unless you bumble into an absolute antimagic field, that should let this communicate with your mother’s copy anywhere in this multiversal supercluster.”
“Multi-what?” Cadmea asked.
“Everywhere, it works everywhere you’ll ever go. Ask the grey twin if you want a detailed explanation,” the goddess said. Her eyes rolled in her sockets, then kept rolling until they fell out. She caught them in her hand and put them back in, magically none the worse for wear. “You can say your goodbyes through your earpiece. You depart in… now.”
A noise came from beneath Cadmea, who looked down and saw a magic portal open beneath her feet. She only had time to yelp before she fell through. She landed in a heap in a rose bush on the other side. “Ow,” she whined, looking back up through the portal at Tetra, who gave one comment before closing it.
“Oh, and welcome to Albion.”
King Finvarra watched as Rocket and the two fairies flew off into the forest. “My king?” a salmon-pink haired fairy asked as he flew up from below. “We’ve moved the wounded to the ground for treatment.”
He nodded. “Tell me, Vera: was the evacuation a success?”
“You mean to ask if we missed the two newblooms, your highness?” Vera asked. “I don’t think so. The gray one, Liandan, said they appeared from their flowers twenty minutes ago. That was after the evacuation was complete. They must have bloomed during the fire itself. Perhaps their mother flowers sought to save them?”
“Indeed,” Finvarra agreed. “And did anyone call me by true name after they arrived?”
“They are small and came in quietly, but I don’t think so.”
“So then,” the Fairy King questioned, “how did they know it?”
“That’s… a very good question, your highness,” Vera admitted.
”What a strange pair,” Finvarra thought. It was rare for a flowering plant to create a fairy in its lifetime. Rarer still would one give rise to siblings. Twins? It was practically unheard of.
Furthermore, understanding English, the common tongue created by the angels, was nothing unusual for a newbloom. Speaking it was an entirely different matter. It took months for a fairy to learn how to make the proper sounds, and yet Liandan was speaking it with total fluency.
And then there were their colors. Belladonna’s name pointed to her mother flower easily enough, and like all True Fairies her colors matched. Her twin, though, was born an ashen gray. Given when she appeared, he could only think of one cause.
“Like a phoenix, born from the ashes,” he mused. He’d suggest that for her false name later.
First Previous Next
submitted by
frostadept to
HFY [link] [comments]
2023.03.28 22:10 ShakeNBakeMormon The ULTIMATE RWBY OC Creation Guide! (*Statement is figurative and inadmissible as evidence in a court of law.)
Got something big in the works for Team LCA that I'm hoping on being able to show soon, and I'm also waiting on results for one more fight before the Cogai Runda Tournament Grand Finals can begin, so I made this to tide me over until eitheboth of those are ready. It'll also be a nice post to be able to link to when people ask advice, so hey, let's go.
Within almost every fandom, some of the most dedicated go beyond merely imagining themselves in the setting and elect to create an entirely original character to exist within the fictional world of their choice, and with RWBY particularly this can be an incredibly exciting process. However, as with all things, true creativity doesn’t exist without limits, and certain limits do apply to RWBY OCs. On the other hand, though, it’s important that one also realize what they CAN do, so they’re not pointlessly holding themselves back from what they might enjoy having. As far as the actual process of character creation, I have sparing advice, but this guide is primarily focused on (what are from my observation) lesser-known do’s and don’ts when it comes to making RWBY OCs that truly feel like they belong in the world, whilst also being everything they can be.
When people make RWBY OCs, they tend to fall into one of several roles:
-Huntsman-in-training (“huntsman/huntsmen,” by the way, is the gender-neutral term, hence the term “Huntsman Academies” in the show, so going forward I’ll be using this term to refer to huntsmen or huntress characters) at one of the four Academies
-Graduated Huntsman
-Atlas Specialist (huntsmen in the ranks of the Atlesian military, typically elite units)
-Criminal/Terrorist (White Fang is common but not always)
With three of these possible roles being huntsmen or huntsman-adjacent, it’s important to consider what a huntsman even is: in RWBY, they are generally warriors who have attended one of the Huntsman Academies in order to master their abilities, and afterward are able to select posted missions and complete them. Evidently, these are paid jobs, so one way Huntsmen can be viewed is as mercenaries, with morality determining where they might draw the line on accepting certain missions and the way they carry themselves during them but not fundamentally changing the job description. To be able to perform many of these jobs requires a license, which is usually obtained by completing training at the academies but not strictly. As previously stated, time spent at the academies is time spent honing and developing one’s abilities, especially in regards to combat, and the academies themselves are more adjacent to Ivy League colleges than to high school as is a common idea. The abilities being developed almost unanimously include knowledge of various species of Grimm, general combat, and world history, but the primary purpose of the academies is to train students in mastery of their aura.
Aura can be thought of as a mix of several other concepts from fiction: if you combine the Super Soldier Serum from the Marvel Cinematic Universe, Spidey-Sense, a random superpower that may or may not be related to the personality of the user (bonus points if it is) and can evolve in function over time (though not changing at a fundamental level), the ability of Superman’s bioelectric aura to make held objects impervious to damage, and shields from Halo (albeit about 30x stronger), you’re not far off the mark of what aura is, and the effectiveness of all aspects can be improved with the sorts of training done at the academies. With all of these abilities, even first-year students are leagues above the layman and can, without incident, bring down scores of Grimm that would each ordinarily win a 1v1 against a non-huntsman, and as they progress to and past graduation they grow ever more powerful: the resilience of their aura, the rate at which it recharges, the enhancements to strength and speed, the extrasensory abilities, and even the power and versatility of their semblances are all improved, and the difference between a green first-year and a veteran huntsman is almost as night and day as the difference between a normal civilian and the same first-year. Of course, the academies do have a barrier to entry- you have to be good enough to start out with before you can be allowed to enter, hence why Jaune had to falsify transcripts rather than simply being allowed in as he was, so remember if you create a huntsman or huntsman-in-training that they need to be sufficiently capable to justify their enrollment within the academy to begin with, and be much more powerful if they’re full graduates.
The primary differentiator between two different huntsmen, even if they use similar weapons, will be their semblances: additional powers tied to their aura that are (usually) unique to them, and which generally have to do with their personality and can evolve with training or with personal development. These abilities generally don’t carry any drawback beyond aura use, and even this generally doesn’t tend to be extreme, allowing semblances to be a primary aspect of most huntsmen’s combat routines- if they get a good one, anyway. Some semblances are considerably more niche or conditional or have a much lower skill ceiling than others, but these are less common than the semblances that fundamentally alter the way the user approaches combat. Ideally, semblances start out as a singular thing, and even evolutions tend to expound on this singular thing rather than introduce entirely unrelated abilities, although connections between different functions can be rather loose at times. Semblances can also interact with weapons and dust in particular ways that change the exact manifestation of the semblance, like with Schnee glyphs, but generally they do just do one thing with a variety of applications rather than a variety of things, with the best semblances being so open-ended that doing one thing becomes doing many.
Of course, it’s not just their aura that huntsmen have at their disposal: weapons are an iconic part of RWBY, with many weapons being even more recognizable than the characters that wield them. Many weapons shift between multiple forms, while some have multiple functions in one form like with a bayonet, while still others only have a single form and function. Weapon evolution isn’t something commonly seen, but modifications can be made, and weapons are typically the creation of the user to begin with. Weapons that are also instruments are suspiciously common among OCs despite being functionally unheard of among canon characters (and few of these match the actual combat viability of their progenitor). Something that’s important to remember with RWBY weapons is that, in the most effective weapons, guns are a SECONDARY function and mode of damage, not the primary form of either: due to the enhancements of aura, melee weapons are considerably more powerful, and guns are generally used for either dust setups, propulsion (of the self or the weapon), or harassment at range, but getting into close range to use melee weapons is the modus operandi of an efficient huntsman. Weapons that are primarily guns do exist, but they are much fewer in number and generally found among huntsmen like Coco whose semblances actively enhance firearms to tip the balance of power, while bows and crossbows have no advantages to any other weapon type aside from potentially having more dust in the tip. Because of the ability of aura to make just about any object being actively carried by a huntsman invulnerable, including bread and watermelons, the material used in weapons doesn’t matter to quite the same extent as normal, although their durability while not in the grasp of the huntsman or when the huntsman’s aura is spent might suffer- a glass sword might work fine with aura intact, and maybe a cardboard sword will be much lighter without cost to durability, but once one’s aura is gone they might want a backup, hence steel still being the common choice.
Of course, steel isn’t the only material that matters in weapons: dust is a game-changer that basically just adds sorcery to a huntsman’s toolkit. Electricity dust is especially effective for doing damage against people or Grimm, with burn dust being another common choice, but other dust types like ice and earth can alter the terrain for more favorable situations, both of those two plus plant dust can ensnare an opponent, steam dust can limit visibility to give one the element of surprise, hardlight grants enhanced protection, and gravity dust can do a very wide variety of things with an intelligent huntsman at the wheel. Dust is extremely efficient- Weiss made several multi-cubic-meter walls of ice from enough dust to fit into a single vial in Myrtenaster, so running out in the span of a single engagement is rarely an issue unless there is extreme overuse, and any amount that can be carried on one’s person will last for a good while. While many people limit dust use to simply different varieties of ammunition, some use dust in its raw form and achieve much greater effect, and some especially clever huntsmen weave dust into their clothes for a variety of effects. While some huntsmen rely on dust as little more than propellant for bullets, these are missing out on a treasure trove of tricks and out-of-the-box strategies that are worth looking into, with or without a semblance to combine them with.
After weapons, though, the first thing typically imagined about a huntsman is how they themselves look, which brings us to outfit design primarily: faunus traits may also spice up physical appearance, but just keep in mind that they’ll only have one trait from the animal in question and that this trait is almost always a physical augmentation, even if it is hidden sometimes. RWBY characters often also have unusual hair colors or eye colors, but this is optional: brown/brown is still decently common, but ordinarily impossible hair colors like neon green and blue are also possible, as are strange eye colors like purple and red (no silver or we’re going to have some problems, but grey seems to be fine like with Mercury). While armor is common among those without trained aura such as Atlesian soldiers and Jaune as a holdover from his auraless beginnings at the academy, among graduates and even training huntsmen armor is rarely more than a stylistic choice, with Pyrrha Nikos wearing armor that provided almost no actual protection and was instead for an ornate appearance. However, street clothes are also generally not common attire, at least not without some fashionable augmentation. Because of their general role in society, huntsmen dress to be noticed, but because of the enhancements granted by their aura, they also usually don’t wear armor and especially don’t wear helmets, and combine a fantasy approach with a modern design, generally leaning more towards the latter with a pinch of the former in the form of cloaks, high boots, combat skirts, etc. Picrew will basically never have anything even approaching a RWBY-esque design, and HeroForge is generally pretty terrible for making RWBY OCs (might just be the art style and the lack of a genuine female model) but it can get a general idea going well enough. The colors referenced in their name are generally the primary colors of their outfit, but this is unnecessary, especially if their hair is already that color.
Speaking of names, one name or the other- first or last- must be a color, make one think of a color, or sound like a color, with both being optional but at least one being required. The definition of this is very thin, but you generally shouldn’t require a chain of reasons to justify the choice: you should be able to draw a direct line between the name and the referenced color on the grounds of either translation, common coloration of a referenced object, or just straight-up being the color itself (this works better for surnames, and only usually for set colors). The rule is pretty easy to hit when one applies oneself, and you may even stumble into it accidentally, but if you are having trouble, it’s helpful to remember that EITHER name works for the rule, so you can make the first name whatever you like and then just figure out a color name for the last name (the inverse is also a possibility, albeit a much more difficult one). My advice for coming up with last names, once you have the first, is to say the first name aloud and follow it with whatever your brain wants to say next. When I say “Jezebel,” the next thing my brain wants to say is “Dean,” thus “Jezebel Dean.” If the first name is already a color, you should be set here, but if it isn’t, then take the last name you came up with and try to remain as similar as possible to it while making something that meets the color naming rule. If you already hit the color naming rule by accident, awesome.
In addition to alluding to a color, many characters- if not all of them- also allude to entirely different fictional characters, and the inspiration can vary from being blindingly obvious like with Ruby to being so obscure that people actually believe they allude to an entirely different character like with Roman (he’s not the Clockwork Orange guy, he’s actually a Pinnochio character that got cut from Disney’s adaptation). Because of this variability, it’s entirely possible to choose an allusion AFTER the character has been made, finding a character that the OC has superficial similarities or a similar theme to, although many prefer to use the allusion as a baseline for many later creative choices. These characters (the ones being alluded to) should generally be public domain, mythological figures (which also seems to or at least should include religious figures in general), or historical figures, with Neon Katt being the exception that proves the rule. This aspect isn’t strictly necessary and can be foregone entirely, but is a nice touch that can inform some other decisions with the character’s creation.
Of course, once the OC has been created, their place in the world of Remnant needs to be figured out: are they studying at one of the Huntsman academies? Why? Being a huntsman is hardly for everyone, they ought to have some reason they’re doing this, and this can be innate to either their personality or their backstory, the latter of which should take into consideration the kinds of transpirings that actually occur in Remnant in order to remain believable. Same goes for villains, and on both sides of the firing line it’s important to note that not everyone is going to be massively influential on the world around them: yes, a particularly capable team can absolutely make a difference in various towns throughout a kingdom or two, but a single-digit number of teams earn Ozpin’s trust and Salem is basically an unknown until the events of Volume 8. That said, very few Grimm can actually stand up to fully-trained huntsmen and almost nobody without similar training can even hope to do it either, so remember the kind of weight they can throw around- one huntsman, or even a pair of huntsman-in-training, can do the work of dozens of ordinary soldiers, and they’re going to have more impact on the world than the layman any day of the week.
With all of that said, I think that just about covers it: keep in mind what being a huntsman actually entails for the character, what sort of power their aura grants them so as to not make them too weak, the place they occupy in the world, the general design philosophies of weapons, the powers of dust they can use, the general design philosophy of outfits, and the allusions to color or other characters, and you should be golden for making an OC that truly belongs in RWBY’s world. This guide isn’t going to produce any single character: that’s all up to you. Get out there, and get creating!
submitted by
ShakeNBakeMormon to
RWBYOC [link] [comments]
2023.03.28 19:57 Trish_e_Poo Cartagena, Colombia
2023.03.28 19:42 Themfruckus 03 Grand Marquis with Bluetooth
2023.03.28 19:01 nagash31979 [wts] [blackmarket] Accounts sales, Raven account concierge grand admiral night runner paint huge buyback, high admiral raven and AMD mustang, cheap high admiral one with p52 Archimedes 80 usd, Many OC LTI, 2948 digital goodies, Piooner OC LTI VIP, last 315-Nomad LTI ccu 100.....
Hi selling some ships, some nice pieces here, PayPal invoice. The prices are VAT and pp fees included and my country as one of the highest European VAT so if some prices look high to you Sry but I can't do nothing, anyway I'm open to negotiation. If you need something not here Pls ask i have tons of paint , items etcetc too many to list here. Accounts on the bottom.
Original concept ships with Lti if not otherwise specified.
Aegis Avenger stalker 120
Aegis Avenger titan renegade 130 SOLD
Aegis Eclipse 410
Aegis Eclipse serial number ask
Aegis Hammerhead 840
Aegis Redemeer 480 SOLD
Aegis Retaliator Bomber 430
Aegis Sabre Comet 280
Aegis Vanguard Hoplite 290
Aegis Vulcan 250
Anvil Hawk 120
Anvil Hurricane 260
Anvil Carrack 600
Anvil terrapin 290
Anvil Hornet 150
Anvil Hornet wildfire 230
Anvil Super Hornet 240
Anvil Crucible 460
Aopoa nox 85
Aopoa nox kue 85
Argo mpuv cargo 60
Argo Mole carbon edition 650 SOLD
Banu Merchantman 600
Consolitadet Outland Pioneer VIP 1700
Land deed estate 8x8. 500 SOLD
Crusader Genesis Starliner 525
Drake Cutlass Bis 2949 120 months 160
Drake Dragonfly 85
Drake Buccaneer 165
Esperia Prowler 530
Misc Freelancer 165
Misc Hull B 235
Misc Hull C 400
Misc Prospector 210
Misc Odyssey windrider paint 820 SOLD
Origin x1 baseline 85
Origin x1 force 95
Origin x1 velocity 90
Origin 400i with penumbra and meridian 350
Origin 400i with meridian 325
Origin 600i luxury 600
Origin 600i explorer 650
Rsi Constellation Andromeda 300 SOLD
Rsi Polaris Serial number 1100 SOLD
Rsi Orion 600
Citizencom 2948 digital goodies 200
Package also lti if not otherwise specified
Fortuna Legends LTI pack Ursa ccued to nomad 700
Lightspeed package Lti with origin suit 350 SOLD
Pathfinder Lti package 180 SOLD
Entrepreneur pack 740
Banu Combo pack 850 SOLD
Caterpillar Dragonfly pack 445
Scoundrel pack 1000
Freelancer MIS anniversary with UEE coat 2y 300
Offroad pack Lti 190 SOLD
Ccued ships
Carrack lti+600i bis paint and jacket 420 SOLD
Constellation Phoenix LTI +hartwell music sentinel 88c 850 SOLD
Mantis ccued Lti with QUIRINUS tech Sabine suit and calva helmet 400 SOLD
Reclaimer bis 2949 lti 350 SOLD
Caterpillar bis 2949 lti 300 SOLD
Carrack lti 390 SOLD
Carrack bis 2952 lti 500
Caterpillar pirate lti 450 SOLD
Mercury Star Runner bis paint and jac lti 240 SOLD
Scorpius lti 210 sold
Accounts ask for more info pics and prices
2014 Sabre raven grand admiral account with huge buyback and night runner paint
2020 Sabre raven and Amd mustang omega high admiral account
2013 Sabre raven account
2018 Cheap high admiral account
(1) I am "selling" the right to be added as an "Authorized User" to my account, which is allowed as per
RSI's 2016 Terms of Service.
(2) I will remain the original owner only in the event that official contact is required from the parent company (CIG).
(3) I understand that my personal information may be permanently retained in the address and billing sections.
I agree to the above clauses and will not attempt to access, recover or tamper with the said account unless it is requested by the Authorized User. submitted by
nagash31979 to
Starcitizen_trades [link] [comments]
2023.03.28 18:35 AssociationIcy98 A friend who is really into astrology look at my chart and said I will be a really big actress, what do you think?