Mickey mouse clubhouse youtube

Mickey Mouse Clubhouse!

2012.02.16 04:57 ChewyIsThatU Mickey Mouse Clubhouse!

For discussion of the long running 2006 Disney Junior Show Mickey Mouse Clubhouse. For both nostalgic and parent viewers!
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2012.10.26 17:32 peachgeek The Mickey Mouse Club(s)

For fans of all three versions of The Mickey Mouse Club. Whether you sang along with Annette, Lisa, or Britney, you will find news of your Mice here. SYRS!
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2015.01.18 08:26 ncontorno Disney History

Your go-to subreddit for all things Disney history.
[link]


2023.06.07 13:46 _Wasthatthebiteof87_ Finally finished my au Mickey Mouse’s playlist 😱

Finally finished my au Mickey Mouse’s playlist 😱 submitted by _Wasthatthebiteof87_ to GachaFnaf [link] [comments]


2023.06.07 12:08 Pristine-Meeting-727 Watch ‘Spider-Man: Across the Spider-Verse’ 2023 Online for Free on reddit

Marvel Comics! Here’s downloading or watching Spider-Man: Across the Spider-Verse streaming the full movie online for free on 123movies & Reddit, including where to watch the anticipated Pixar's Movie at home. Is Lightyear 2023 available to stream? Is watching Spider-Man: Across the Spider-Verse 2023 on Disney Plus, HBO Max, Netflix, or Amazon Prime? Yes, we have found a faithful streaming option/service.

Over 25 years ago, a little boy named Andy received a Buzz Lightyear action figure in the 1995 Pixar film Toy Story. Now, all these years later, audiences will finally see the movie that inspired that action figure in the Toy Story spin-off movie, Lightyear, which is soaring into theatres this weekend.



This is not the Buzz Lightyear you know and love—the one who is best friends with Woody and voiced by Tim Allen. This is the original Buzz Lightyear, a bonafide space ranger voiced by Chris Evans, who is stranded on a hostile planet that is 4.2 million lightyears from Earth, alongside his commander and crew. The Lightyear cast also includes the voices of Keke Palmer, Peter Sohn, James Brolin, Taika Waititi, Dale Soules, Uzo Aduba, and Isiah Whitlock Jr.

Watch Now: Spider-Man: Across the Spider-Verse Free Online

With this new Toy Story adventure coming to theatres, you may feel the urge to revisit the classics. The decider is here to help with that. Read on to find out what Toy Story movies to watch before Lightyear and how to stream the Toy Story.

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Can I Stream Spider-Man: Across the Spider-Verse?

You can’t stream Lightyear yet — but you’ll be able to soon. As a Disney movie, you can expect Lightyear to drop on their streaming service, Disney Plus, in the coming weeks, but the exact date of when that might happen hasn’t been announced yet.

Generally, with their cinematic releases, Disney and Pixar tend to follow either a 30-day release window or a 45-day release window. We don’t know which one they’re going with yet for Lightyear, but this means that given the movie’s global release date is June 17, we can expect Lightyear to be on Disney Plus sometime between July 21 and August 3, 2022.

Where To Watch Spider-Man: Across the Spider-Verse Online

With a new Lightyear coming out very soon, you may want to rewatch all the movies. Or, if you haven’t given the animated adventure films a shot, now is your chance.

Just click the link below to watch the full movie in its entirety. Details on how you can watch Spider-Man: Across the Spider-Verse COUGHING for free throughout the year are described below. If you’re a fan of the comics, you won’t want to miss this one! The storyline follows Spider-Man: Across the Spider-Verse Coughing as he tries to find his way home after being stranded on an alien planet. Spider-Man: Across the Spider-Verse COUGHING is definitely a Spider-Man: Across the Spider-Verse Coughing movie you don’t want to miss with stunning visuals and an action-packed plot! Plus, Spider-Man: Across the Spider-Verse Coughing online streaming is available on our website. Spider-Man: Across the Spider-Verse Coughing online free, which includes streaming options such as 123movies, Reddit, or TV shows from HBO Max or Netflix! Spider-Man: Across the Spider-Verse Coughing Release in US Spider-Man: Across the Spider-Verse Coughing hits theaters on September 23, 2023. Tickets to see the film at your local movie theater are available online here. The film is being released in a wide release so you can watch it in person.

Lightyear can all be streamed using an HBO Max or Hulu subscription. If you’d prefer to rent the movies, only the first two are on Prime Video. Otherwise, all three films can be rented on YouTube, Apple TV+, or Google Play Movies & TV.

The second film in the franchise, Lightyear, will be released on June 17, 2022. Right now, it’s not confirmed where the movie will be streamed after its big-screen release.

Is Spider-Man: Across the Spider-Verse on Netflix?

Lightyear is not available to watch on Netflix. Suppose you’re interested in other movies and shows. In that case, one can access the vast library of titles within Netflix under various subscription costs depending on the plan you choose: $9.99 per month for the basic plan, $15.99 monthly for the standard plan, and $19.99 a month for the premium plan.

Is Spider-Man: Across the Spider-Verse on Disney Plus?

No sign of Lightyear on Disney+, which is proof that the House of Mouse doesn’t have its hands on every franchise! Home to the likes of ‘Star Wars, ‘Marvel’, ‘Pixar’, National Geographic’, ESPN, STAR, and so much more, Disney+ is available at the annual membership fee of $79.99 or the monthly cost of $7.99. If you’re a fan of even one of these brands, then signing up to Disney+ is worth it,

Marvel Comics! Here’s options for downloading or watching Spider-Man: Across the Spider-Verse streaming the full movie online for free on 123movies & Reddit,1movies, 9movies, and yes movies, including where to watch the anticipated anime movie at home. Is Spider-Man: Across the Spider-Verse available to stream? Is watching Spider-Man: Across the Spider-Verse on Disney Plus, HBO Max, Netflix, or Amazon Prime? Yes, we have found an authentic streaming option / service.


Watch Now: Spider-Man: Across the Spider-Verse Full Movies Online Free


Spider-Man: Across the Spider-Verse (Spider-Man: Across the Spider-Verse's Locking Up) was one of the most awaited fantasy adventure anime by director Makoto Shinkai. Nanoka Hara was chosen to be the voice of Spider-Man: Across the Spider-Verse with an open audition. The novel adaptation of this movie was written by the director Makoto Shinkai himself which was released on August 24, 2022.


After the much-deserved popularity of his earlier projects, fans eagerly awaited the return of the maestro. To the delight of many, 2022 saw the limited release of the much-anticipated Spider-Man: Across the Spider-Verse [known as Spider-Man: Across the Spider-Verse in Japan], Shinkai’s latest creation. Makato Shinkai developed the concept for Spider-Man: Across the Spider-Verse while touring Japan to give speeches about his previous works. On his tour, he noticed that more locations were becoming vacant or abandoned due to Japan's aging population and dropping birth rate. From there, Shinkai had the idea to write a story about "mourning deserted places." As a result, the film inevitably turned into a road movie about visiting places.


As Spider-Man: Across the Spider-Verse makes its way to North America, fans across the globe will be able to check out the film for themselves. Here’s everything you need to know about Makoto Shinkai’s next film, Spider-Man: Across the Spider-Verse.


Spider-Man: Across the Spider-Verse Release Date

Spider-Man: Across the Spider-Verse first premiered in Japan on November 11, 2022 and since then has sold millions of tickets in Japan alone. The online release date of this dark fantasy anime is not yet known but it was reported that it will be distributed by Crunchyrolls in the earlier months of 2023.


The film premiered in North America at the New York International Children's Film Festival on March 5. The movie finally has a US release date, hitting theaters on April 14, 2023. In theaters across the US, an English dub will be screened along with the original Japanese version.


Is Spider-Man: Across the Spider-Verse (2023) Streaming or in Theaters?

Spider-Man: Across the Spider-Verse was only released theatrically due to its huge success. The studio did not want to divert the revenue.


The global distribution rights of Spider-Man: Across the Spider-Verse have been bought by Crunchyroll excluding Asia where Crunchyroll will be partnered with Sony. It was reported that distribution of this dark fantasy anime will begin in the early months of 2023. Date of Suzumi's online release is yet to be given by the Crunchyrolls.


Where to Watch Spider-Man: Across the Spider-Verse Online

As of now, the only way to watch Spider-Man: Across the Spider-Verse is to head out to a movie theater when it releases on Friday, April 14. You can find a local showing on Fandango.


Watch Now: Spider-Man: Across the Spider-Verse Full Movies Online Free


Otherwise, you’ll just have to wait for it to become available to rent or purchase on digital platforms like Amazon, Vudu, YouTube and Apple, or become available to stream on Crunchyrolls.


Is Spider-Man: Across the Spider-Verse available on Crunchyroll for streaming?

No, it is currently not available for streaming on Crunchyroll or on any streaming platform.


That being said, the film is being distributed internationally by Crunchyroll and Sony, and they were responsible for bringing the movie to theaters. The movie saw its theatrical worldwide release in April 2023, but fans still have to wait for streaming it online.


Since Crunchyroll holds the rights to the anime and currently has the Demon Slayer: To The Swordsmith Village anime series available for streaming, it is believed that the movie as well will eventually find itself on the platform. However, Crunchyroll is yet to give any official confirmation or details regarding the specifics, making the fans restless.


Is Spider-Man: Across the Spider-Verse on Netflix?

The streaming giant has a massive catalog of television shows and movies, but it does not include ‘Spider-Man: Across the Spider-Verse.’ We recommend our readers watch other dark fantasy films like ‘The Witcher: Nightmare of the Wolf.’


Is Spider-Man: Across the Spider-Verse on Hulu?

No, ‘Spider-Man: Across the Spider-Verse’ is unavailable on Hulu. People who have a subscription to the platform can enjoy ‘Afro Samurai Resurrection’ or ‘Ninja Scroll.’


Is Spider-Man: Across the Spider-Verse on Amazon Prime?

Amazon Prime’s current catalog does not include ‘Spider-Man: Across the Spider-Verse’ However, the film may eventually release on the platform as video-on-demand in the coming months.fantasy movies on Amazon Prime’s official website. Viewers who are looking for something similar can watch the original show ‘Dororo.’


How to Watch Spider-Man: Across the Spider-Verse Movies Online For Free?

Most Viewed, Most Favorite, Top Rating, Top IMDb movies online. Here we can download and watch 123movies movies offline. 123Moviess website is the best alternative to Spider-Man: Across the Spider-Verse (2023) free online. We will recommend 123Moviess is the best Solarmovie alternatives.


There are a few ways to watch Spider-Man: Across the Spider-Verse online in the U.S. You can use a streaming service such as Netflix, Hulu, or Amazon Prime Video. You can also rent or buy the movie on iTunes or Google Play. You can also watch it on-demand or on a streaming app available on your TV or streaming device if you have cable. wtc
submitted by Pristine-Meeting-727 to SpiderVersehq [link] [comments]


2023.06.07 11:27 East-Conference-2832 Mickey Mouse Goes To Ukraine (short)

Mickey Mouse Goes To Ukraine (short) submitted by East-Conference-2832 to badMovies [link] [comments]


2023.06.07 11:03 JRed_Deathmatch I need help with rage management.

The moment I launch Call of Duty: Modern Warfare II (2022), I can feel my blood start to boil. My eyes scan over the UI that has been changed for the worse countless times, and a muscle twitches in my tightly clenched jaw. As I glance over the "last match" area, I try to forget last night when I (a wholesome solo player) was teamed on by a 6-man, but it is no use. I slam my desk in frustration, screaming "ACTIVISION!" at the top of my lungs. My mom appears at the top of the stairs, asking softly into the darkness, "Is everything okay, honey?" If only she knew. My eyes then fall onto the active duty roster, where Roze Thorn's free UAV reign of terror continues. Memories of a distant, unexpected overlord callout of "enemy platoon in your area" followed suddenly by the "squad eliminated" screen force their way into my already unstable mind. My chunky hand grips my plastic razer mouse with uncontrollable force. My flabby arm shudders as I crush the mouse and violently rip it into pieces. It is my third mouse that month. As I unbox another mouse from the stack in my closet, I think about what loadout would be best to punish the teamers with. At first, I settle on a MP5 meta loadout I copy pasted from a warzone youtuber. "This gun is almost unbeatable at closer ranges", I think to myself. Then, my eyes narrow: The weapon-not-loading-in mechanic. I am immediately thrown into a fury and lose all control, flinging my new mouse into my 240hz widescreen monitor. The DMZ lobby screen is almost unrecognizable; a black jagged void has filled the monitor. I stomp over to my tower and go to town. Tears stream down my jowls as I clumsily tear apart my $3300 gaming/streaming setup. Still fuming, I drop my drawers and aim my member at the still-rotating corsair RGB fans. I unleash a stream of yellow justice into my tower, immediately shorting my motherboard. A cloud of soot erupts from the power supply, coating my dripping wet RTX 3080. I fall to my knees and curl into a fetal position while the "Insured Weapon Slot wipe" haunts my mind's eye. Then, I remember: The Al Mazra Taxi service. Slowly but surely, a grin emerges on my tear-and-piss soaked face. I grab my car keys, my mom's credit card, and walk proudly out the door. "MOOOM! I'm going to microcenter!"
submitted by JRed_Deathmatch to DMZ [link] [comments]


2023.06.07 08:37 RegExrBot [Link in Image Caption] Funko Pop! Disney: Mickey Mouse Trick Or Treat - Glow In The Dark Amazon Exclusive now available at Amazon

[Link in Image Caption] Funko Pop! Disney: Mickey Mouse Trick Or Treat - Glow In The Dark Amazon Exclusive now available at Amazon submitted by RegExrBot to funkopop [link] [comments]


2023.06.07 07:11 Stryxos [macOS 14 Sonoma] The hardest challenge of them all: Getting the widget layout just right.

[macOS 14 Sonoma] The hardest challenge of them all: Getting the widget layout just right. submitted by Stryxos to mac [link] [comments]


2023.06.07 06:06 bigguys45s Back side of the 1982 picture sleeve for their hit single, “I Predict” (Peaked at No. 60 on the USA Billboard Hot 100 in June of 1982.)

Back side of the 1982 picture sleeve for their hit single, “I Predict” (Peaked at No. 60 on the USA Billboard Hot 100 in June of 1982.) submitted by bigguys45s to sparksftw [link] [comments]


2023.06.07 05:55 TheMostGiftedSeraph Jagex Launcher and RS Game Client on Linux Using Bottles

Hello world (guardians)!

After seeing Jagex will not support Linux, I set out to find a way to get the Windows versions to run on Linux. I am not the first to try to find such a solution, but I wanted to share.
I'm running the Windows version of the Jagex Launcher and RS3 game client on Linux using Bottles, a wine prefix manager. Here's how I got it set up:
  1. Escape wine dependency hell using Glorious Eggroll's guide here.
  2. Install Bottles (And since Bottles is a Flatpak, installing Flatseal is a good idea, too).
  3. Create a new bottle using the 'Gaming' preset. I recommend the soda-7.0-9 runner.
  4. Install dotnet48 in Dependencies (This might take a while, don't panic! It also could probably be replaced with mono, but I haven't tested it myself yet).
  5. Copy over the Jagex Launcher installation files from Windows to your Bottle.
    1. In Windows, default path of these files is C:\Program Files (x86)\Jagex Launcher Copy the whole folder!
    2. In Linux, default Bottles path is ~/.vaapp/com.usebottles.bottles/data/bottles/bottles
      1. You can also click the three vertical dots at the top of the Bottle Details window, and 'Browse Files'
  6. Run JagexLauncher.exe by clicking 'Run Executable...' and navigating to the .exe in the bottle.
    1. It will attempt to update, and ultimately fail. Force quit, close, etc if prompted, and run it again. The second time should run properly.
  7. Login, install the game client via the launcher like you would on Windows, and continue your adventures in Gielinor!
OR, if that seems like a lot, you can import this config file in Bottles by following these steps:

  1. Escape wine dependency hell using Glorious Eggroll's guide here.
  2. Install Bottles (And since Bottles is a Flatpak, installing Flatseal is a good idea, too).
  3. Copy/paste the YAML file below into your favorite text editor, and save it as JagexLauncherBottleConfig.yml
  4. In Bottles, click the hamburger button at the top of the window and 'Import' JagexLauncherBottleConfig.yml
  5. Copy over the Jagex Launcher installation files from Windows to your Bottle (See above for path info)
  6. Run JagexLauncher.exe by clicking 'Run Executable...' and navigating to the .exe in the bottle.
    1. It will attempt to update, and ultimately fail. Force quit, close, etc if prompted, and run it again. The second time should run properly.
  7. Login, install the game client via the launcher like you would on Windows, and continue your adventures in Gielinor!
Jagex Launcher Bottle Config YAML:
Arch: win64 CompatData: '' Creation_Date: '2023-06-03 15:14:32.775792' Custom_Path: false DLL_Overrides: {} DXVK: dxvk-2.2 Environment: Gaming Environment_Variables: {} External_Programs: {} Installed_Dependencies: - d3dx9 - msls31 - arial32 - times32 - courie32 - d3dcompiler_43 - d3dcompiler_47 - dotnet40 - dotnet48 - andale32 - arialb32 - comic32 - georgi32 - impact32 - tahoma32 - trebuc32 - verdan32 - webdin32 Language: sys LatencyFleX: latencyflex-v0.1.1 NVAPI: dxvk-nvapi-v0.6.3 Name: Jagex Launcher Parameters: custom_dpi: 96 decorated: true discrete_gpu: true dxvk: true dxvk_nvapi: false fixme_logs: false fsr: false fsr_quality_mode: none fsr_sharpening_strength: 2 fullscreen_capture: false gamemode: false gamescope: false gamescope_borderless: false gamescope_fps: 0 gamescope_fps_no_focus: 0 gamescope_fullscreen: true gamescope_game_height: 0 gamescope_game_width: 0 gamescope_scaling: false gamescope_window_height: 0 gamescope_window_width: 0 latencyflex: false mangohud: false mouse_warp: true obsvkc: false pulseaudio_latency: false renderer: gl sandbox: false sync: esync take_focus: false use_be_runtime: true use_eac_runtime: true use_runtime: false use_steam_runtime: false versioning_automatic: false versioning_compression: false versioning_exclusion_patterns: false virtual_desktop: false virtual_desktop_res: 1280x720 vkbasalt: false vkd3d: true vmtouch: false vmtouch_cache_cwd: false Path: Jagex_Launcher Runner: soda-7.0-9 RunnerPath: '' Sandbox: share_net: false share_sound: false State: 0 Uninstallers: {} Update_Date: '2023-06-04 00:36:36.242621' VKD3D: vkd3d-proton-2.8 Versioning: false Versioning_Exclusion_Patterns: [] Windows: win10 WorkingDir: '' data: {} run_in_terminal: false session_arguments: '' 
Ok, sorry for the long post...I'm still working on this, and plan to host a more detailed guide someplace smarter than a Reddit post, but wanted to share what I've got now. A few things I'm already tracking:
Happy to help troubleshoot any issues whenever I can, but I'm also a noob, so suggestions are always welcome!
submitted by TheMostGiftedSeraph to runescape [link] [comments]


2023.06.07 05:17 Cagealicous [TOMT][VIDEO][2010s]YouTube Poop of an Episode of "Tom and Jerry Kids"

This one I have been looking for ages now and can't seem to find it.
The original source of the YouTube Poop was the Season 1, Episode 4, named "Bat Mouse". What I can remember really well was the beginning of the YTP was the title sequence followed by Penn from Penn and Teller saying the F word from the clip where he talks about food and starvation in the world, through out the theme.
Other than this so far, is what I can remember well. I know that it had the majority of the episode and was edited in the distinct YTP style from back in the day.
The year for when this could've been around was from 2010 to 2012 when I watched it. I mainly remember it because I got in trouble by my parents because they heard the cursing. (lol)
I think this one might be of the many that are lost to time, but maybe someone else has seen this. (Hopefully...)
submitted by Cagealicous to tipofmytongue [link] [comments]


2023.06.07 04:29 ddaveyy [USA-CA] [H] Various games for the following consoles: Gamecube, Gameboy, GBA, SNES, Nintendo 64, Nintendo DS, Nintendo 3DS, PS1, PS2, PS3, PSP, Sega Genesis, Wii, Xbox, Xbox 360, Xbox One, and PC. As well as various consoles, Amiibos, accessories and game manuals. [W] Paypal, Venmo, Cashapp, Etc.

Hey everyone!! Back with a new and updated post. These prices are WITHOUT shipping. I will provide a quote for you, but it usually isn't more than $6 unless the items won't fit in a regular bubble mailer.
Everything has been personally tested by me and is confirmed to be fully functional. I can provide pictures upon request. I tried to stay below pricecharting, if I'm off on any of my prices, I'm more than open to offers!
PLEASE NOTE: I am open to ALL offers. The worst I can say is no!
Here's everything I'm currently selling:

SNES Samurai Shodown $9 Loose, in roughish condition.



Nintendo 64 Turok 2 Seeds of Evil (Gray cart) $10 Loose.
Nintendo 64 WWF Wrestlemania 2000 $14 Loose.



Gamecube All-Star Baseball 2002 $3 Loose.
Gamecube ATV Quad Power Racing 2 $8 Loose.
Gamecube Bionicle $5 Loose.
Gamecube Chronicles of Narnia $5 Loose.
Gamecube City Racer $41 CIB.
Gamecube Disney Sports Skateboarding $20 Game, case, and original artwork only.
Gamecube Hunter The Reckoning $12 Loose.
Gamecube King Kong $9 Loose.
Gamecube Namco Museum 50th Anniversary $12 Loose.
Gamecube Sonic Adventure DX $30 Original case, cover art, and game.
Gamecube Super Mario Strikers $62 CIB.
Gamecube Spongebob Creature From Krusty Krab $17 CIB.
Gamecube Viewtiful Joe Red Hot Rumble $90 Sealed. Some damage on the backside label. Please inquire for pics.
Gamecube Whirl Tour $8 Missing manual.



Wii Bass Pro Shops: The Hunt $2 Disc and box, no accessories.
Wii Bass Pro Shops: The Strike $2 Disc and box, no accessories.
Wii Big Buck Hunter Pro $10 CIB game and gun accessory, no big box. Shipping will be around $10.
Wii Black Eyed Peas Experience $2 CIB.
Wii Cabela's Dangerous Hunts 2011 $2 CIB.
Wii DJ Hero 2 $2 Disc and box.
Wii EA Sports Active 2 $2 Disc in box, no other accessories.
Wii EA Sports NFL Training Camp $2 Disc in box, no other accessories.
Wii Epic Mickey 2 $15 Sealed.
Wii Link's Crossbow Training $5 Included pouch that would come with Wii console.
Wii MLB Superstars $4 Disc and box.
Wii Naruto Shippuden: Clash of Ninja Revolution 3 $12 CIB.
Wii NASCAR The Game 2011 $5 Disc and box.
Wii Need for Speed Prostreet $4 Disc and box.
Wii New Super Mario Bros. Wii $18 Loose.
Wii Rayman Raving Rabbids 2 $3 Disc in box.
Wii Red Steel $3 Disc in box.
Wii Tony Hawk Ride $2 Disc in box, no skateboard.
Wii We Love Golf! $7 CIB.Wii Wii Play $4 Loose.



Gameboy Batman The Video Game $18 Loose.
Gameboy Advance 007 Everything or Nothing $10 Loose.
Gameboy Advance Activision Anthology $21 Loose.
Gameboy Advance Avatar The Burning Earth $13 Loose.
Gameboy Advance Batman Begins $9 Loose.
Gameboy Advance Bratz $1 Loose, has no label.
Gameboy Advance Crash of the Titans $10 Loose.
Gameboy Advance Elf Bowling 1 & 2 $16 Loose.
Gameboy Advance Family Feud $5 Loose.
Gameboy Advance Fantastic 4 $6 Loose.
Gameboy Advance Finding Nemo $6 Loose.
Gameboy Advance GT3 Advance Pro Concept Racing $12 Loose.
Gameboy Advance Klonoa Empire of Dreams $41 Loose.
Gameboy Advance Madden 2003 $3 Loose.
Gameboy Advance Monster Force $7 Loose.
Gameboy Advance Mouse Trap/Operation/Simon $5 Loose.
Gameboy Advance Namco Museum $3 Loose.
Gameboy Advance Namco Museum 50th Anniversary $10 Loose.
Gameboy Advance NFL Blitz 2003 $8 Loose.
Gameboy Advance Nicktoons Freeze Frame Frenzy $5 Loose.
Gameboy Advance Nicktoons Freeze Frame Frenzy and Spongebob Squarepants Battle for Bikini Bottom Dual Cart $4 Loose.
Gameboy Advance Pirates of the Caribbean The Curse of the Black Pearl $7 Loose.
Gameboy Advance Scooby Doo $7 Loose.
Gameboy Advance Snood $7 Loose.
Gameboy Advance Spongebob's Atlantis Squarepantis $7 Loose.
Gameboy Advance Spongebob Squarepants Movie $10 Loose.
Gameboy Advance Sudoku Fever $4 Loose.
Gameboy Advance Texas Hold Em Poker $3 Loose.
Gameboy Advance That's So Raven $6 Loose.
Gameboy Advance Treasure Planet $9 Loose.
Gameboy Advance Ultimate Card Games $6 Loose.



Nintendo DS Band Hero $12 CIB.
Nintendo DS Big Brain Academy $4 Loose.
Nintendo DS Bleach The Blade of Fate $12 Loose.
Nintendo DS Brain Age $4 CIB.
Nintendo DS Charlotte's Web $4 Loose.
Nintendo DS Coraline (Have two copies) $70 Both CIB.
Nintendo DS Contact $28 Loose.
Nintendo DS Dragon Ball Z Supersonic Warriors 2 $20 Loose.
Nintendo DS Dynasty Warriors DS Fighters Battle $10 Loose.
Nintendo DS Guitar Hero On Tour (Have two copies) $3 Both loose.
Nintendo DS Hannah Montana $4 Loose.
Nintendo DS Harvest Moon DS $20 Missing manual, otherwise cib.
Nintendo DS Imagine Babyz $3 Loose.
Nintendo DS Inuyasha Secret of the Divine Jewel $55 Loose.
Nintendo DS Lego Indiana Jones 2: The Adventure Continues $7 CIB.
Nintendo DS Madden 06 $4 Loose.
Nintendo DS Mario&Luigi Partners in Time $61 CIB.
Nintendo DS Mario and Sonic at the Olympic Games (Have two copies) $8/$11 One copy loose, one cib.
Nintendo DS Metroid Prime Hunters First Hunt $8 Loose.
Nintendo DS Nicktoons Unite $9 Loose.
Nintendo DS Petz Catz 2 $3 Loose.
Nintendo DS Ratatouille $8 Loose.
Nintendo DS Scrabble $7 CIB.
Nintendo DS The Simpsons Game $14 Loose.
Nintendo DS Shin Megami Tensei: Devil Survivor $50 CIB.
Nintendo DS Skate It $9 CIB.
Nintendo DS Sonic Colors $8 Loose.
Nintendo DS Sonic Rush $13 Loose.
Nintendo DS Suite Life of Zack & Cody Tipton Trouble $6 Loose.
Nintendo DS Super Monkey Ball Touch & Roll $9 CIB.
Nintendo DS Tetris Party Deluxe (Have two copies) $9/$4 Both copies loose, one missing it's sticker.
Nintendo DS The Amazing Spider-Man $10 CIB.
Nintendo DS The Sims 2 Pets $5 Loose.
Nintendo DS Tom and Jerry Tales $8 Loose.
Nintendo DS Tony Hawk's Downhill Jam $6 Loose.
Nintendo DS Wipeout The Game $4 CIB.



NINTENDO DS BOX ONLY
Nintendo DS Cooking Mama $1
Nintendo DS Jump Super Stars $1 Japanese version box and manual.
Nintendo DS Scribblenauts $1



Nintendo 3DS Fire Emblem Awakening $36 CIB.
Nintendo 3DS Fire Emblem Shadows of Valentia $33 CIB.
Nintendo 3DS Luigi's Mansion $40 Loose.
Nintendo 3DS Madden NFL Football $15 CIB.
Nintendo 3DS Pokemon Ultra Moon $35 CIB.
Nintendo 3DS Pokemon X $35 CIB.
Nintendo 3DS Shin Megami Tensei: Devil Summoner: Soul Hackers $41 Loose.
Nintendo 3DS Super Smash Bros for Nintendo 3DS $11 CIB.



Nintendo Switch Bioshock The Collection $21 CIB.
Nintendo Switch Diofield Chronicle $35 CIB.
Nintendo Switch Diablo III Eternal Collection $22 CIB.
Nintendo Switch Dragon Ball: The Breakers $13 CIB.
Nintendo Switch Fire Emblem: Three Houses $32 CIB.
Nintendo Switch Moonlighter $15 Loose in gamestop box.
Nintendo Switch My Friend Pedro $20 Loose in gamestop box.
Nintendo Switch Supermarket Shriek $18 Sealed.
Nintendo Switch Tandem A Tale Of Shadows $28 Sealed.
Nintendo Switch Travis Strikes Again: No More Heroes $25 Loose in gamestop box.



Sega Genesis Frogger $10 Loose in original case (no artwork.)
Sega Genesis Monopoly $7 Original case, artwork, and cartridge.
Sega Genesis Vectorman $10 Loose in original case (no artwork.)



PS1 Army Men Air Attack (Collector's Edition) $8 CIB, jewel case is broken.
PS1 Big Game Hunter Ultimate Challenge $5 Missing front page/manual.
PS1 Billiards $4 CIB. Jewel case is broken and cracked.
PS1 Bravo Air Race $12 CIB.
PS1 Cool Boarders 2 $3 Loose.
PS1 Command and Conquer Red Alert Retaliation $15 Missing manual.
PS1 Crossroad Crisis $7 CIB.
PS1 CyberTiger $7 CIB.
PS1 Dukes of Hazzard Racing For Home $9 CIB.
PS1 Final Fantasy Chronicles $18 Missing manual. Greatest hits.
PS1 Harvest Moon Back to Nature $50 CIB.
PS1 Jade Cocoon Demo Disc $10 Loose in sleeve.
PS1 Interactive CD Sampler Disc Volume 9 $10 CIB in it's sleeve.
PS1 Knockout Kings 2001 $7 CIB. Jewel case is broken.
PS1 Madden 98 $5 Loose.
PS1 Nascar Rumble $13 CIB.
PS1 NBA Shoot Out $5 Loose.
PS1 NCAA Football 2001 $10 CIB.
PS1 NBA Live 98 $4 Loose.
PS1 NHL 99 $4 CIB, jewel case is broken.
PS1 NHL Face Off 99 $5 CIB, jewel case is cracked.
PS1 NHL Face Off $4 Loose.
PS1 NHL 2000 $4 CIB, jewel case is broken.
PS1 Rally Cross 2 $6 CIB, jewel case is cracked and broken.
PS1 Raystorm $35 Loose.
PS1 Sesame Street Sports $8 CIB.
PS1 Sim Theme Park $6 Missing manual/front page.
PS1 Spongebob Squarepants Super Sponge $8 CIB, greatest hits.
PS1 Tetris Plus $6 CIB, jewel case is cracked.
PS1 Tiger Woods '99 $7 CIB.
PS1 Triple Play 99 $2 Loose.
PS1 Vigilante 8 $10 Loose.
PS1 WWF Smackdown $10 Missing manual/cover page.
PS1 WWF Warzone (Have two copies) $6/$4 One copy loose, one copy CIB.


PS2 Def Jam Vendetta $22 Loose.
PS2 Enter the Matrix $10 CIB.
PS2 Ever Grace $20 CIB.
PS2 Grand Theft Auto III $5 Loose.
PS2 Hunter The Reckoning Wayward $6 Loose.
PS2 IHRA Professional Drag Racing 2005 $4 Loose.
PS2 Justice League Heroes $11 CIB.
PS2 Medal of Honor Frontline $4 CIB.
PS2 Naruto Ultimate Collection $110 Sealed! Please inquire for pics. Really cool collector's game.
PS2 Nightshade $28 Loose.
PS2 Onimusha Blade Warriors $9 Loose.
PS2 Playstation Underground Jampack $4 Loose.
PS2 R-Type Final $17 Loose.
PS2 Rygar $7 Loose.
PS2 Shinobi $11 Loose.
PS2 Spiderman $9 CIB.
PS2 Spongebob Squarepants Battle for Bikini Bottom $12 CIB.
PS2 Tetris Worlds $6 CIB.
PS2 The Thing $42 CIB.
PS2 Thunder Strike: Operation Phoenix $6 CIB.
PS2 CASE & MANUAL Dragon Ball Z Budokai Tenkaichi 2 $10 Case and manual only.



PS3 The Last Of Us $20 CIB.
PS3 NBA 2k18 $10 Loose.



PSP Dissidia Final Fantasy $9 Loose.
PSP Final Fantasy Tactics: THe War of the Lions $17 Loose.
PSP G-Force $3 Missing manual.
PSP Ghost Recon Advanced Warfighter 2 $8 CIB.
PSP Ghostbusters The Video Game $11 Loose in gamestop box.
PSP Ghost Rider $12 Loose in gamestop box.
PSP God of War Chains of Olympus $16 Loose.
PSP Hakuoki: Demon of the Fleeting Blossom $15 UMD, case and original artwork only.
PSP Killzone Liberations $6 Loose.
PSP Lego Star Wars III: The Clone Wars $12 CIB.
PSP LocoRoco $4 Loose.
PSP Madden NFL 12 $20 CIB.
PSP Madden 2007 $5 CIB.
PSP Madden 2008 $5 CIB.
PSP Medal of Honor Heroes 2 $10 CIB.
PSP Monster Hunter Freedom $18 Missing manual.
PSP MX vs ATV: Reflex $5 Loose in gamestop box.
PSP NBA 10 The Inside $6 CIB.
PSP NBA Live 2007 $5 CIB.
PSP Neopets Petpet Adventures The Wand of Wishing $7 Loose.
PSP SNK Arcade Classics Volume 1 $14 Loose.
PSP Socom U.S. Navy Seals Fireteam Bravo $4 CIB.
PSP Tom Clancy's Rainbow Six Vegas $7 CIB.
PSP Yu-Gi-Oh 5D's Tag Force 5 $30 Box, UMD, and original artwork only.



Xbox Doom 3 $10 CIB.
Xbox Evil Dead Fistful of Boomstick $20 Box, disc, and original artwork only.
Xbox Metal Slug 3 $20 CIB.
Xbox Soul Calibur II $10 CIB



Xbox 360 Call of Duty Black Ops $12 CIB.
Xbox 360 Dragon's Dogma $5 CIB.
Xbox 360 Forza Horizon $17 CIB.
Xbox 360 Killer is Dead $20 Missing manual, otherwise CIB. Special Edition.
Xbox 360 NCAA Football 12 $16 CIB.
Xbox 360 NCAA Football 13 $25 CIB.



Xbox One Elder Scrolls Online: Tamriel Unlimited $3 CIB.
Xbox One Rock Band 4 (Have two copies) $15 ea Both CIB.
Xbox One Titanfall $3 CIB.
Xbox One Rainbow Six Siege $3 Loose.



PC Command & Conquer 4: Tiberian Twilight $8 Comes with manual in original case.



GAME MANUALS:
Gameboy Batman Forever $10 Good.
Gameboy Boxxle II $20 Good.
Gameboy Tetris $4 Good.
Gameboy Advance Activision Anthology $10 Good.
Nintendo 64 007 GoldenEye $6 Good.
Nintendo 64 Mission Impossible $5 Good.
Nintendo 64 Mortal Kombat 4 $10 Good.
Nintendo 64 NBA Hang Time $6 Good.
Nintendo 64 Super Mario 64 $10 Good.
Nintendo 64 Super Smash Bros $12 Good.
Nintendo 64 Wayne Gretzky's 3D Hockey $5 Good.



AMIIBOS:
Blue Yarn Yoshi Good $15 Loose.
Chibi-Robo Good $10 Loose.
Green Yarn Yoshi Good $15 Loose.
Link Good $25 Loose, smash bros.
Waddle Dee Good $13 Loose.



GAME ACCESORIES:
Poke Ball Plus $55 Loose, in good condition. No Mew.
OEM Nintendo Gameboy Mini Backpack $20 Cool little OEM nintendo collectible. Blue color, in good condition.
Club Nintendo Luigi Hat DS Carry Case Bag Pouch $20 Good condition, cool Luigi collectible.
Gameshark Pro 3.3 for Nintendo 64 $30 Loose.
3rd party Gamecube memory cards $5 3rd party memory cards.
OEM Gamecube Controllers $35 each. Have four available, one black, two indigo, and one indigo/clear, all have nice and tight sticks.
OEM Gameboy Four Player Adapter $15 Loose in good condition.
OEM Nintendo 64 Controller $20 Green controller, nice and tight stick.
OEM Nintendo 64 Controller Pak $30 CIB, box in okay condition.
OEM PS1 Controller $15 One PS One controller available.
submitted by ddaveyy to GameSale [link] [comments]


2023.06.07 03:08 Remote_Effective_309 Shape and Weight look promising but using Pixart 3212 sensor :(

Shape and Weight look promising but using Pixart 3212 sensor :( submitted by Remote_Effective_309 to MouseReview [link] [comments]


2023.06.07 02:53 shakeleg2makepoofall [PC][2010s]3rd Person game mystery like the movie LIVE DIE REPEAT where you play through the same day again to uncover a mystery do different things in each iteration of the timeline -- anthropomorphic animals and twist villain

Platform(s): PC
Genre: 3rd Person, action/beat 'em up, mystery, platformer?
Estimated year of release: late 2000s/early 2010s?
Graphics/art style: 3D, anthropomorphic toony animals, medieval/fantasy, I remember being impressed with the quality of the artstyle at that time

Notable characters: faction leaders (I remember the rebellion leader most--she was a small animal like a bunny or a mouse and at one point she was trapped in a cage and sang a song while maybe playing an instrument), the mastermind behind the events (who we first see bartending at the pub--I think he's a warthog maybe? He's behind the world ending or something and he acts all nice to gain our trust--a twist villain), the MC (I don't exactly remember the animal maybe a wolf or a fox? protag may have been silent since I don't remember much. The MC is a harbinger of end times or something--they are called the harbinger I think. Must solve the case or end the world maybe?), I think there was a lion who led a different faction but my memory is too hazy to recall anything else

Notable gameplay mechanics: All events take place on the same day. Your "stages" or "levels" revolve around following a different faction leaderelevant character through the events (you may help them to accomplish their goals which impacts what happens to the other characters in that timeline?). Very narrative focused with some events happening off screen. At the beginning of every cycle the player starts at the pub and talks with characters there. There were beat-em-up sections. I may remember boss-fights happening but I don't remember any bosses.

Other details:
Thanks to anyone who read this!
submitted by shakeleg2makepoofall to tipofmyjoystick [link] [comments]


2023.06.07 02:24 BonesMello Hail to the Chief - Minnie & Mickey Mouse

Hail to the Chief - Minnie & Mickey Mouse submitted by BonesMello to DisneyYouTubers [link] [comments]


2023.06.07 01:42 AdUsual5625 Mario vs Mickey Mouse-(Nintendo vs Disney)

Mario vs Mickey Mouse-(Nintendo vs Disney) submitted by AdUsual5625 to DeathBattleMatchups [link] [comments]


2023.06.07 01:04 Serendipic_Epiphany Traders! :)

Traders! :) submitted by Serendipic_Epiphany to DisneyPins [link] [comments]


2023.06.07 01:03 Serendipic_Epiphany Traders! :)

Traders! :) submitted by Serendipic_Epiphany to DisneyPinSwap [link] [comments]


2023.06.07 00:57 flexonyall-tiktok Watching Jack on internet explorer

Watching Jack on internet explorer
(get it cause I’m 2 months late to the trend and internet explorer was always late)
submitted by flexonyall-tiktok to JackSucksAtLife [link] [comments]


2023.06.07 00:51 fieldofcabins [THANK YOU] 🥭🎥🧁❤️🐭

Thank you to u/bouncebackbelle for the awesome Philippines themed card! Definitely the best mangos in the world! 🥭
Thank you to u/melhen16 for the cool vintage film themed card! And thank you for the stamp as well, hehe! 🎥
Thank you to u/bridgewires for the cute vintage floral Valentine card! I hope you had a good holiday! 🧁
Thank you to u/PinkPengin x2 for the cutest Valentine cards! I love a self love theme for Valentine’s Day! ❤️
Thank you to u/summerivey x2 for the wonderful ‘thinking of you’ card with the Mickey Mouse valentine! Your message was so kind! 🐭
submitted by fieldofcabins to RandomActsofCards [link] [comments]


2023.06.07 00:46 smashT Coffee with Captain from dGenNetwork with Doodles CEO Julian Holguin Jun 6, 2023

Coffee with Captain from dGenNetwork Twitter Spaces today featured Doodles CEO Julian Holguin
If anyone wants to listen back: https://twitter.com/i/spaces/1DXxyveZOwbKM
I've shared some of the Doodles related Q&A below:
Can you tell us a little bit about this Camp experience for those who missed the announcement?
Julian: So Camp and Doodles has been underway for a while. It's definitely been a concept that we've been kicking around since I started at the company and the whole idea was that if you can create an immersive retail experience that brings people into your world and kind of draft off of the success that Doodles had at SXSW and make it more permanent, you can really reach people in a meaningful way. It's why people go to Disneyland, Universal Studios etc. It's a big endeavor to launch a theme park. There are massive businesses that are built around actually standing up these theme parks but there's kind of a hole in the market for every weekend, almost everyday activities you can do with a family or with friends that bring consumers and fans and collectors closer to your experience in a way that's truly experiential. So Camp is a business that has been able to stand up a really incredible solution for that.
I actually discovered it with my family while I was living in Los Angeles. I brought my son to their Nike kids camp and I was blown away. You walk in, it's a specialty toy store, it's got all the viral kids toys and it's kind of like a modern day FAO Schwarz, it's really cool. Then they have this ticketed experience where you buy tickets to whatever the branded theme is, that time in L.A, it was Nike. You take the family through this magic door at the back of the store and it opens up into this 6000 square foot, crazy guided immersive experience where there's actors, they call them counselors that take you through this whole experience that's guided for your family and your kids and they're immersed in the world. It's play, it's fun and then at the end of it is this really cool gift shop experience where people can get a chance to take home the stuff that they just interacted with and some of the energy that they were just able to put into play.
Camp has a network of these stores across the country. They also have one in Atlanta, which just debuted with The Little Mermaid, they have one in New York, which debuted with Disney Encanto, they've done Paw Patrol, they have Mickey and Friends live in Dallas, so they have this whole network. We're opening a new store with them this summer that's Doodles. So we're going to be side by side with some of the best and most beloved IP in the world and bringing what so many people love about Doodles to life permanently. The idea is that we're going to be a specific location for around 3 to 6 months potentially a little bit longer and then that show is actually built to pack up and go on the road. So we'll move to a different one of their locations.
We're making a bunch of new products, our first actual kids merchandise. It's going to be integrated into the experience. The experience that you're going to see is brand new, completely built from the ground up. Anybody that's been to our live events know that we know how to do this and we really do know how to bring people into our world and this is another opportunity for us to also age down and reach a new demographic with kids, parents and kind of everybody in between so it's a really exciting time for us. We believe immersive retail is going to be a massive thing in the future. If yesterday's Apple event actually punctuated anything, it's this concept of mixed reality that is going to be prevalent in our life and the whole idea of immersive retail is to continually use digital product, live experiences to bring people closer to stories, to bring people closer to characters, to bring people actually into the universe that we're ultimately creating and we all know being in Web3 how that is core to the ethos, that's why all of us signed up. We want to feel like we're part of this, so we're really excited. Can't wait for everybody to see more.
Why is Camp the ideal partner versus doing this yourselves?
Julian: I think we do IRL as good as anybody in the world, not just anybody in Web3. I think the elevation that Doodles brought to the space when it comes to IRL after SXSW was a call to action to everybody in the space to kind of level up and you've seen a lot of people, based on what we did start to invest more in these live experiences and try and bring people closer to the actual IP. I think we've been leaders in that regard and we have no doubt that we would have been able to build a really special live experience if we had just done it from the ground up but it made a lot more sense knowing that this is not our core competency to actually partner with somebody to help operate a fully baked retail location. As much as camp is a business that we're completely leaning into, it's also a test for product market fit, one thing that they have is email subscriber lists, customers, real fans of their brand that seek out these kinds of experiences in the cities that they're in so there's already built in marketing value that we have by partnering with Camp, the infrastructure, they know how to operate a store from day to day.
They know the right amount of inventory to order, they know the right way to actually have these experiences flow when it comes to a three hour guided experience and they know how to get the most value for their customers and ultimately out of their customers. So it was a really good idea for us to actually partner with somebody before going all in and investing 100% of our own money into an experience like this and we truly think partnership is the way to learn as much as you possibly can and it's also not that different from the way that massive IP shows up at theme parks and such, there are theme park operators like Merlin Entertainment and what they do is license IP and then ultimately build theme parks around them. So there are very few people that actually stand up their own theme park businesses and actually bring their own live experiences to market. I do think it's something that we could probably own one day but the best idea short term was to do it with somebody that's a true expert in it and kind of shares a similar ethos that we do.
How do you plan to drive people to the Doodles experience vs something like Mickey that's also in Camp stores?
That's exactly why it made so much sense to actually partner with Camp because they have a built in audience and customer base. Right off the bat we're going to have thousands of people that are going to become aware of Doodles instantly just because we're partnering with Camp and going to have a location activated in a particular city. So that's number one. Number two is that that's not going to be enough, we want to try and actually integrate within that city and and the surrounding markets. So what we're going to be doing is a full fledged marketing campaign. We're going to be sponsoring local events, we're going to be working with local influencers, people that have kids, people that don't, we're going to be doing outdoor, we're going to be doing radio, we're going to be getting the message out there about Doodles, but not just about Doodles. The fact that there is this new incredible experience that's coming to market. New York, LA, Miami, Austin, Columbus, Ohio, a lot of these places have a lot of major entertainment things that come by but there's very few things that fill this gap. You can go to Six Flags, Disneyland, you can go to a tour that's coming through town like I take my kid to the Jurassic World tour and it's really cool but there's not many things that are IP driven that you can go to any weekend.
You can knock out three hours with your family, there's just a really big hole in that market in almost every single city. The fact the experience is going to be coming to the city that we're going to is a marketing opportunity within itself. So Doodles is going to draft off of that solution that this experience is actually providing to the market and I think everybody knows this that's been to our events, once you're in, once you experience it, you have a really big opportunity with a brand like Doodles to keep people interested in your ecosystem, to keep people interested in what you're doing. The other thing you kind of mentioned about our events where you see strollers and families around during the day and then at night it's a Diplo concert, we're going to be doing a similar kind of thing with daypart programing where there's going to be basically daytime programing for kids and families and then at night, not every single night but at night there's going to be more adult focused programing where the setting and the scene is a lot more for people that are over 21 and not really in that family kind of setting. So it's going to be pretty cool to see our ability to actually target multiple demographics and try and be a multi-generational brand.
You have mentioned that Doodles is like the Amex black card of the collection. How does that work related to the Doodles Camp experience?
Julian: We've been maintaining this. So essentially the Doodles OG collection, obviously there's provenance associated with it, it's the art that started it all, it's one of 10,000 Burnt Toast but it also comes with this contract that's going to give you the ultimate access in the entire ecosystem. Sometimes access means you're going to get entered for a raffle to be one of the only 300 people that get the Pharrell pack for free. Sometimes it's going to be access to a major live event that we're propping up at a big cultural moment and sometimes it's going to be something like Camp where you are going to get free entry, you are going to get merchandise credits, you are going to get concierge services, meaning when you show up, it's not going to be like somebody walking off the street, the store is going to be waiting for you, you're going to be treated like a true VIP because that's what people that hold the original collection are and we think that's a pretty special thing. We think people strive for that. We think people want to feel special, especially when they're investing money in collectibles and the things that we offer in our ecosystem so if you're traveling to come to this specific location, we want that experience to feel very special to you.
We don't want you to feel like just any normal consumer off the street. You're part of the Doodles universe, the same way that the characters that are being displayed in that experience are. So it's really special to us and really important to us that we live up to that in that our community. The people that are truly in the community every single day, engaging, building. There's a fictional universe of characters and then there's the real world lifestyle of Doodles, the real world lifestyle of Doodles we want to be as known and as much of a part of our story as the actual fictional universe and that's what we're trying to perpetuate with this idea of like white glove concierge service. I always think of it like concierge key with American Airlines or the Black Card with American Express or Club 33 with Disney, it doesn't mean every single thing that we do is going to be free but it means there's going to be a very, very special experience for OGs at every step of the way and this is just another iteration of that.
When you gave the presentation at NFTNYC about a year ago, you talked about immersive experiences, culture, music, is there anything that has changed or pivoted in strategy since that presentation?
Julian: I think a business like us you need to give yourselves agency to pivot as things unfold and as technology develops and I'd say that our vision has not changed at all but the way we get there maybe there are a couple changes but they wouldn't be noticeable to somebody looking from the outside in. I think the way that we think about on-chain loyalty, rewards and engagement and a hub like the stoodio being connected to every single consumer touchpoint, we've always had a vision for that because there's countless examples of major IP in the world that has fans and really loyal supporters that go out and see them at the movies, theme parks, buy merch, play games and the IP actually has no way of tracking all of that behavior. They have no idea who these people are, much less how to reward them for their support and for their loyalty. If you build from the ground up with that mindset, you're going to be able to create a much deeper relationship between you and your most loyal supporters, which is kind of what Web3 is about. So how do we create a brand that can do what any of these major IP operators do with an audience of millions, but we're doing it with thousands and then you build that traditional business model on top of it to create something truly exponential.
That is the vision, that's the game. I think the thing that most people don't understand is that brands today, it's not like you can just go build one tentpole and build a global IP off of that. If you're Disney you can, you can release Encanto, be working on it for five years and have all the distribution to make that a hit but it doesn't work that way for most people trying to build an IP. Most brands need to be present every day where consumers spend their time on social media, in live events, through merchandise, people spend their time in very fragmented ways these days, and attention is very difficult to maintain. So this whole concept of transmedia storytelling is really important and if you think about what GoldenWolf is, they're an animation and creative studio that specializes in advertising content, on digital content, on social content. So knowing that we are going to be a transmedia storytelling brand, meaning we're going to be present in many different areas and we're going to be creating content around all of the things that we do, whether it be Camp, brand partnerships that we have coming up, Doodles Records, anything with the product and the stoodio, new NFT collections etc. What could be a better asset internally than an Emmy nominated advertising and animation studio? We're going to be able to put high quality content out in a way that other people truly just can't keep up with.
I don't mean content for the sake of content. I truly mean high quality content. So GoldenWolf being in the mix is huge for us. Ingi is an incredible thought leader, always thinking about new ways to push technology forward. For us blockchain is obviously what made Doodles what it is and it's obviously what is most interesting to us and how digital ownership brings people closer to an IP but how can you use some other emerging technologies to actually create quicker time to market for animation so you can create more animations? How do you use it to create more immersive environments? Really thinking about new ways to push the envelope and at the end of the day, people connect with stories, people connect with characters, people love joyful entertainment and if we can make those people feel like they're part of our universe the same way that our main characters are, that's when you get something that I don't think truly exists in the world today and it's something we're really excited about so I'd say not a ton has changed, how we get there and the mechanism in which we deliver these incredible stories and bring people closer will always change. That's just kind of the nature of being in the world that we're in but I'd say we have as much or more conviction than when I started.
Did Apple's Vision Pro announcement yesterday strengthen your belief in the future of experiential and immersive experiences
Julian: Yeah. Everybody knows Burnt Toast for creating the characters but he's actually a really incredible product and thought leader in how to leverage technology to create more content. He's been beating this drum for a long time. Mixed reality. He really loves augmented reality specifically and I think what you saw last night was a major step in how this is ultimately going to evolve. That headset is going to get smaller and smaller. The computing power is going to get stronger and stronger. The price is going to get cheaper and cheaper. The technology is going to get more intuitive and anybody that's not thinking about that future is definitely going to get left behind. How long it takes to get to a point where that use case is truly at scale? Who knows? I think it happens faster these days than it ever has before. I think it's actually a really exciting time if you're a creator, especially if you're a creator in a world where you're trying to connect physical and digital. We couldn't be more bullish and we couldn't be more excited for the kind of things that we're actually going to be able to make with a truly great platform like that.
I think the metaverse is a term, it's not what's actually being created. It's thrown around so much and people talk about the metaverse like it's someplace we're going and not someplace that we kind of live in today. Everybody very carefully curates what they put on social media, younger generations care so much about the digital assets that they can acquire like Roblox and Fortnite, people care about what their Zoom looks like, everybody on this Twitter space has very carefully curated what their PFP looks like and what their Twitter feed looks like. We are very much living in a world that has bridges from digital and IRL and what the announcement was yesterday and what Disney is doing is just talking about a much more intuitive and deeper way to make that a reality and to create better experiences. If you looked at the visuals, imagine throwing on a headset and being able to watch a Disney movie like that or to watch a game on ESPN. I don't even think people can really feel the impact of how that's going to be. It's going to be incredible. It's going to be an entertainment experience that just does not exist today and until people can actually feel it, I think there's going to be a lot of speculation, but that showed a lot of promise, we were all pretty blown away watching that presentation.
I love that you've mentioned a couple times the prioritization of content and good content, is Doodles active on platforms outside of twitter or is that coming?
Julian: It's coming up. We are mostly active on Instagram and Twitter. We needed to actually get the GoldenWolf acquisition through and then ultimately integrate the company and the business into Doodles so that naturally just takes some time and what we didn't want to do was just rush to get content out there because it's something that you feel like you have to do. Quality takes time. A brand that's going to live forever and and be timeless takes time. It's not like technology where if you're first and you're quick, you get a leg up. People are always starving for new IP. People are always looking for new stories. People are always looking for new ways to actually connect and feel joy and escape and what we can't do is rush to put something out that doesn't truly mirror or represent the Doodles brand and the bar for quality that we have. Obviously we're going to have a TikTok channel, we're going to have more YouTube content. It's just taking a little bit of time as these things should. I don't want to give you like an exact date of when that stuff is going to happen, but it's all being developed as we speak in addition to the long form, whether that be television or film and then what are the characters names? What are the stories? What adventures do they go on? What is the universe like? You're going to start to see tidbits of that throughout the summer and into the end of the year.
I wasn't even thinking long form. Is that alpha?
Julian: You've definitely heard that before. Of course if your any major IP, you want to figure out a way to exploit that IP in new ways and film, television, longer form takes a longer time and it's something that we don't really feel the need to rush into because it's not like we have everything riding on Doodles being like a smash TV show or a major hit movie at the box office. If you think about the way brands operate today, evergreen social content, narrative storytelling, different kinds of physical and digital experiences, merchandise, true connection to your audience and your community every single day. That's what Doodles is really going to prioritize and in parallel to that, yes, how do we actually get like a bigger tentpole to market?
I think you were hinting to building out the lore of the collection, are there plans to roll out content around exactly what it is to be a holder of these collections?
Julian: That's a great question. I'd say that first and foremost, all the fictional universe and lore for what Doodles is building is going to emanate from our collections. So the characters are going to emanate from the original collection. Some of the fashion inspiration in our universe is going to emanate from Doodles2, it's going to be very clear to anybody that's been around for a while or anybody that knows Doodles that the world that's being built is being built around the NFT's and the community is going to have several ways to take part in that and then as far as actually marketing what it means to be an OG holder, there's going to be a ton of content. There already has been a lot of content if you look our marketing pages and some of the tweet threads, some of the animations that we've made to kind of take people through whatever experience we're promoting at the time but when it does come to the actual membership itself, that's something that we're going to continue to prioritize. There's going to be a lot of content made around that and it's something that we talk about internally every day.
If you look at another collection, DeGods. They seem to really be leaning into these seasons. What I mean by that is the content they create, they sort of build up to the utility for months
Julian: That's not entirely our strategy to speculate on what utility may or may not be, I would just say that what we found works for us is kind of just showing people, iterating and testing and we think that's a really good long term strategy for us, especially because we're in a position where we're able to do a lot right now because of the capital that we raised last year. I think the utility is going to get very clear and the ecosystem is going to become very clear soon. I think people are already starting to feel it with the launch of the stoodio, the Pharrell Pack, Pharrell himself becoming a Doodle in our universe, Camp and some of the other partnerships that we're getting ready to announce that are going to happen this summer and into the end of the year so I'd say that we want people to feel like more is coming, but we also don't want to over promise and have people have outsized expectations because I think a lot of projects fall victim to that.
We're also fans of what a lot of other people are doing and we study what other people are doing to try and take bits of that and see how they could fit our business. I think the thing that's really exciting about Web3 right now is that not everyone is doing things the same way. Specifically in the PFP collections, everybody is kind of establishing their own lane and doing really incredible work across the space and I'd say that should be an exciting thing because what works for one project won't necessarily work for the next. It's pretty cool that we're all collections, we're all NFT's, we're all Web3 but at the end of the day, the track that we're taking and the businesses that we're creating are actually really different. So I'd say that we look at these things, it's just figuring out when and why to implement them or activate them but I think mainly what you're saying is, how can you make sure that the utility isn't really going under the radar and it's something that we're championing as much as the big brand moments and that's something that is 100% a priority for us and making sure that the community feels and understands what it means to be a holder.
I love that these projects are taking different paths and while I think others will follow, I do think it's going to take a big brand like Doodles kind of chart that blueprint in a sense.
Julian: Yeah and others others have followed. When Jordan, Evan and Scott started the company, they were very clear that this was an IP that they were going to develop over time and making sure that the community was part of that IP. SXSW was kind of a statement that Doodles made. NFTNYC was a statement that Doodles made and you've seen a lot of projects actually try and do what we are doing. Everybody knows Doodles may not have been the best at talking about what we're doing but at the end of the day, I think no one's going to be able to deny that there's a really thriving ecosystem, company and community being built around this IP come the next few months when all that's about to release is going to release. It's a very exciting time to be a Doodle holder. I feel like Doodle holders are going to be very proud to represent the brand and be ambassadors for the brand and I think we're really proud that the community that has stuck around and truly engaged with us this entire way is going to feel very good about where we're going. It's an exciting time for Web3. I think you're going to see a lot of really interesting work. I've always said that last year was kind of the year of shipping promises and this year going into next year is really going to be the year that you actually start seeing all of us ship product and you're starting to see some really incredible work unfold and we're just happy that we still have a chance to do that.
Can we expect any other in real life activations whether it be Art Basel or otherwise this year or is it all focus on Camp?
Julian: Camp is going to be the main focus from an investment perspective, meaning most of what we have for live is going towards Camp and building that out as a true business, with that being said we love popping up at other IRL moments because it's a way to onboard new people into our ecosystem and also reward key community members. What we did at Something In The Water was we basically set up this 30 by 30 space. We called it Doodle Beach. There was a merch shop that promoted our collaboration with BBC Ice Cream and then there was another space where you could actually test out the Doodles2 product experience on screen and go into the stoodio, mess around a little bit, learn more about Doodles and what it is. We were able to onboard a lot of festival goers that really didn't know anything about the brand beforehand but we were able to break off 50 super VIP tickets with incredible access to the stage and raffle those off for Doodles community members. We're going to be doing that again at other moments this year. Exactly which ones, we're not prepared to say yet but that will always be a focus for us. What we wanted to do was create an activation that could be easily packed up and travel so we could take a similar thing from event to event versus trying to go completely all in on a SXSW or Art Basel, not to say that's not going to be something we do in the future, we're just trying to scale our live event footprint and our activity a little bit more.
Was there ever a discussion about creating permanent Doodle-branded locations, inspired by the success of Doodleputt, such as Doodles laser tag or Doodles go kart racing?
Julian: I think the thing that we wanted to kind of steer clear of is having any association for Doodles that was not specifically about Doodles, the characters and the stories. If the first time people are experiencing Doodles is through golf or laser tag or bowling you kind of run the risk of people thinking that's what it is. If you think about Mario, the characters, the stories, people were very familiar with what those were before Mario Kart or Mario Golf or Mario Tennis ever came out, I do think there's an opportunity for that in the future. I think people loved Doodleputt, but I think the strategy there was really more about how do you create something splashy and noteworthy at Art Basel that people were truly going to care about doing that was very social but we believe that Camp and the experience that we're creating there is a much better format for where we're going but the idea of Doodles popping up with other sorts of immersive experiences is definitely interesting and something we are actively working on what it looks like to bring other experiences to different markets around the world and it's going to continue to be a core strategy of ours. We're going to learn a lot with with what we do at Camp and we're going to use that data to continue to build out the ecosystem.
Have you considered creating a weekly series on platforms like YouTube, where kids can tune in to watch and engage with the brand on a regular basis, even though you mentioned that you're not pursuing a Doodles movie or animation?
Julian: To clarify, a movie, doodles animation, that's actually something we're actively working on. It's just there's no rush to get that out there. When it comes to YouTube, I'm a parent that utilized Cocomelon and Paw Patrol and all these different things on YouTube. So I totally get it. I think there is going to be YouTube content very soon, but there's also going to be TikTok and more Instagram content and there's just going to be a stronger throughline for what we're creating and why, you're going to start to see the story and some of the characters unfold. Not all at once. I'd say that the minute to two minute long videos is something that translates more of like a webcomic, animated series, physical book or social content? All of these things are are being developed right now. So I'd say what you're hoping for is exactly the work that GoldenWolf is doing. Whatever format it comes in I'm not going to guarantee on the spaces today but you can just rest assured knowing that this is 100% top of mind and as big of a priority as anything in the company, probably the biggest priority in the company.
You were referencing OG holders, are these benefits for those that held for a while or just a Doodle holder in general?
Julian: We do believe that if you own an original Doodle, you're entitled to the kind of the standard benefits that we're building around membership in owning that Doodle but we also are working through ways to make sure people that have stuck around and engaged are rewarded. If you look at the Pharrell pack, the criteria to actually enter the raffle, you had to have had an OG Doodle, you had to have dooplicated a Doodle, opened a Genesis Box and you had to have signed up for an account with the stoodio. If you did not have an OG Doodle, you were not eligible for that raffle but if you didn't do all the other things that kind of engaged members of the community do, you also couldn't be part of that raffle. So I think you're going to start to see things where all Doodles holders get an opportunity for something. Only Doodles holders that have taken certain actions are going to get an opportunity for something and kind of everything in between.
How do you plan to onboard individuals from the immersive camp experience into the Web3 space?
Julian: I'd say that's exactly what we're building and our vision. How do you build a on-chain collectible ecosystem that connects to every single consumer touchpoint? We kind of look at Doodles as a funnel where most people are going to come into contact with us through engaging with content on social media, showing up at experiences like Camp, seeing Adidas or Pharrell post about Doodles etc All of a sudden those people are aware of Doodles and we have an NFT product in the stoodio that feels a lot more like skinning a character in Fortnite or buying something in Roblox where you're basically outfitting your avatar in whatever activation you saw. So like Adidas, Pharrell, you can now buy the stuff that they were representing, build your doodle in that likeness. There's no friction to get in, signing up for a wallet and getting into the stoodio is as easy as setting up an Instagram or Spotify account. It's not even just about it being easy, it's familiar. Getting a metamask, holding a seed phrase, buying crypto, that stuff is not familiar and it scares most people.
We know the technology is ultimately going to get better but in the meantime we want a meaningful way to actually onboard people into this hub that we've built in the stoodio. So if you can create media, experiences, attention you can actually bring them in to your hub, to your collectible ecosystem through a really easy to use product. A product they care about that helps them represent themselves, they get to be a Doodle the same way that our main characters are going to get to be a Doodle. Now they're in, they're going to learn more about blockchain, they're going to learn more about Web3 but they were able to get out of their own way because the technology was invisible. They weren't scared of NFT's and crypto the first time they integrated with Doodles because they had no idea that's what it was. That's a really interesting opportunity because right now for a lot of people it's kind of the boogeyman and if you can help people understand it isn't about the headlines that you read, it's about a better technology stack to create a more meaningful relationship between supporters, collectors, community and the IP itself.
None of the rest is going to matter to those people. Our goal is ultimately to have the entire collectible ecosystem connect to everywhere that people are experiencing the brand. You're going to see that with Camp. You've seen that at all of our live events, if you were a Doodle holder at Art Basel, at Doodleputt, you were able to flash your badge at different activation pillars and it would make a noise and you would get access to different shots, a door would open up and you could actually hit it through the secret passageway and give you an edge over somebody that didn't have a Doodle, you were able to display your Doodle in certain areas in the actual experience itself. So we kind of look at it like it's in real life, it's digital, everything's connected. That is what we're building right now and we really want to make sure that you're giving people as little friction as possible that don't know much about us or the space as a whole.
Beyond GoldenWolf is Doodles looking at other acquisitions in the space?
Julian: We're always looking at acquisitions. There's always an opportunity to bring companies in that are either struggling or thriving but by bringing them together, you create an exponential effect. Any time we look at an acquisition, it's always how can we create one plus one equals three.. GoldenWolf is not just about ingesting a really great creative team. It's how can we reinvent their company to create a much better version of GoldenWolf while at the same time creating a new world for the development of Doodles IP. So I'd say that to the extent that any Web3 IP, any underlying infrastructure is interesting, we're definitely all in on on those ideas. We brought in all the engineering and product resources from a from another Web3 company that was struggling earlier this year. It wasn't publicized or anything but it's always something that we're vetting and looking at. I'd also say joint ventures and partnerships, we want to be vertically integrated and own the relationship with our community as much as we possibly can but that's not to say that we're going to be experts in every single area we want to operate in so partnership and joint ventures and trying to scale businesses together is always something that's top of mind for us so yes, absolutely. We're always looking at that.
What does Doodles look like in two years?
Julian: I think in the context of Doodles. Doodles is a lifestyle brand that people engage with and are a part of every day. People use it as their PFP, people buy the merch, they communicate with each other, you actually build more content off of the IP, people are starting businesses based off of the IP. Doodles is very real and present in our everyday life and the idea that there are community members where as the brand scales, those people, their interests in the company or the brand scale as well. You're running that parallel to a fictional universe of characters, who is our Buzz Lightyear? Who is our Woody? The fact that there are community members that will be known in the community and the story of those community members just as much as who our main characters are I think is really special because then you could take a fictional universe and a lifestyle brand and have them crash into each other at times.
If you look at the end card for the last trailer we did promoting the Pharrell Pack and Stoodio, it was really cool to see because you saw Pharrell as a Doodle. He's a real person in the real world, but he is now a character in the Doodles universe the same way Lady Gaga and The Weeknd have done things like that with The Simpsons. They're real people but they're in this fictional universe. You saw our main character, the mascot and you also saw a bunch of characters that you might not know, it could be someone from North Dakota or Hong Kong or Tokyo or Miami and the whole point is that they're living in this same universe together. When I think about IP developed from the ground up in Web3, especially when it comes to what Doodles is doing, that concept of digital identity delivered through a brand and the community being as much a part of our universe as the fictional characters that are ultimately going to scale to millions. That is what I think is really interesting about what we're building here and that's why I think the the notion of building a business with your core people is so special and something that doesn't really exist in in the world of IP today.
Can crossovers between real-life and digital formats create a compelling and unique experience?
Julian: If you think about your relationship with Mickey Mouse, you watch the shows, maybe you go to the movies. I don't think he's really at the box office anymore but you buy the t-shirt, maybe there's some games, you go to Disneyland. It's really great but there are going to be people in our community that are like Mickey Mouse, right? Like people.
Look at Doodlien, the holographic alien. He minted it. He's turned down massive offers. He is one of the biggest champions of the brand and if you're in Doodles, you know who Doodlien is. That's all part of the of the story of Doodles. People aren't just falling in love with the characters and the stories. They're also falling in love with the process and how it all came together because they feel truly invested in it. That's really special and and I think that's going to be the thing that really, really separates Web3 from a lot of the other IP out there.
I think the main thing I'll sign off with is, Doodles is doing exactly what we said we would be doing at NFTNYC last year. It takes a while to build businesses that truly matter and to build brands and characters and stories that truly matter and then to bring a community closer to that entire experience. I think people are going to be really proud to see what's coming next but very excited to see all the positive reaction and engagement we've had on the timeline recently so appreciate the time today, guys, and we'll talk again soon.
submitted by smashT to doodlesnft [link] [comments]


2023.06.07 00:35 RegExrBot [Link in Image Caption] Funko Pop! Disney: Mickey Mouse Trick Or Treat - Glow In The Dark Amazon Exclusive now available at Amazon

[Link in Image Caption] Funko Pop! Disney: Mickey Mouse Trick Or Treat - Glow In The Dark Amazon Exclusive now available at Amazon submitted by RegExrBot to funkopop [link] [comments]


2023.06.07 00:32 stupidfucker2319 Help please second attempt at help

Okay so I have a peice of code that is supposed to be a youtube auto clicker but it isnt working I followed every step to a T then ran it and it worked then I closed it and it dosent work anymore
This is the code and after the code will be the error
import time as time
import threading as thread
from pynput.mouse import Controller, Button
from pynput.keyboard import Listener, KeyCode
TOGGLE_KEY = KeyCode(char="t")
clicking = False
mouse = Controller()
def clicker():
while True:
if clicking:
mouse.click(Button.left,1)
time.sleep(1)
def toggle_event(key):
if key == TOGGLE_KEY:
global clicking
clicking = not clicking
click_thread = thread.Thread(target=clicker)
click_thread.start()
with Listener(on_press=toggle_event) as listener:
listener.join()
So the only part that isnt working for me is the from pynput.mouse and from pynput.keyboard
It is activated by a key not a run command as I have been Previously told to just run it Here is the error that it keeps telling me
Import "pynput.keyboard" could not be resolved from source
Import "pynput.mouse" could not be resolved from source
Please if anyone can help please do
submitted by stupidfucker2319 to learnpython [link] [comments]


2023.06.06 23:47 uniscolar2000 Do people genuinely care about the UEFA Europa Conference League or is it generally seen in a similar negative light as the Carabao Cup?

Last year a lot of people wrote off the Conference as being a waste of time and a "Mickey Mouse" cup, which seems to also be synonomous with the Carabao Cup.
But this year people's opinions of it seem to have changed and people think it's actually worthwhile now. What changed in a year? Is it generally better regarded now or is it just rose tinted goggles because one of the finalists is from the UK?
submitted by uniscolar2000 to AskUK [link] [comments]