Frigidaire dehumidifier filter reset
[TModLoader] Issues with items spawning.
2023.03.20 23:18 Yahboirob [TModLoader] Issues with items spawning.
2023.03.20 21:40 JoniSpagoni No way Ultrakill on the dehumidifier
2023.03.20 21:11 damjank12 I bought 3 1U servers - 2 have identical BMC/IPMI MAC address
Hello, I have bought 3 Supermicro CSE-819U X10DRU-i+ servers. Two came with identical MAC addresses so naturally, they are forcing the IP addressing, and while on IP, it bounces back and forth between both servers. Temporarily I "fixed" the issue with using fixed IP addresses but my router has a field day with MAC filtering and VLAN hopping...
Can the MAC address be set on one of the servers somehow? I already shut down servers for a more extended period, I also pulled cables and power supplies, and I also pulled batteries - nothing helped to reset to some other default MAC address.
Any help to fix this issue would be greatly appreciated!
rgD
submitted by
damjank12 to
supermicro [link] [comments]
2023.03.20 20:16 candyboy23 🪙 "Brave Shield" Setting Recommendation Actually This Can Be Default
2023.03.20 19:58 OrigamiToad Got a new fridge with an ice and water dispenser, the height of luxury💧
2023.03.20 19:54 IsoscelesKr4mer Is there a chance we run a 6 man rotation?
submitted by
IsoscelesKr4mer to
Mariners [link] [comments]
2023.03.20 19:22 Xylke [USA-NC] [H] N3DSXL Fire Emblem Fates Console, Pokemon, Rise Pro Controller, Nintendo/Other games & accessories, Empty Pokemon Tins [W] Pokemon Stuff, Various Consoles, offers/lists
Everything has been tested and works properly except where noted! Additional pics/timestamps available on request. List updated with new items/wants periodically. The person with lower rep sends first. Willing to add/accept PayPal to fill in any gaps in value, especially for my higher priority wants.
Switch
Wii
Gamecube
Nintendo 3/DS - New 3DS XL Fire Emblem Fates Edition Console
- includes charger, stylus, 4gb micro SD and console: box and manual/inserts NOT included
- scratches on top and bottom of console, insides and screens in great condition
- thumbstick has noticable wear to the rubber, all buttons/sticks tested and working
- top & bottom screens: IPS
- running up-to-date CFW (Luma 12.0), will be factory reset before shipping
- Pokemon HeartGold (loose)
- Pokewalker "Do Not Wash" slip NOT included, game cartridge only
- Pokemon SoulSilver Big Box ONLY
- includes Pokewalker "Do Not Wash" slip, no game or additional items included
- DBZ: Extreme Butoden (loose)
Other
Accessories/Merch
Free w/ Any Trade Wants
Higher Priority | Lower Priority |
Pokemon XD: Gale of Darkness (CIB or box w/ all inserts only) | New 3DS (non XL, loose or CIB, US variant) |
Pokemon SoulSilver Big Box only (great condition, few signs of damage) | Cases/boxes/inserts/games to complete my loose items listed |
Pokewalker stuff: two foam slips for Pokewalkers, will consider Pokewalkers in good condition (lower priority than the foam slips) | PS2 game offers (Current specific wants: The Bouncer, Shadow of the Colossus, NFS: Underground 2, Bully, Read Dead Revolver) |
Gameboy Micro (loose or CIB) | Dualshock 4 for parts (thumbsticks must have no drift) |
Nintendo 64 System with working controller and OEM cords | BoxyPixel Unhinged Shell (Black or Purple preferred, open to offers on other colors) |
Pokemon Black or White edition DSi console (loose or CIB) | Pokemon LGPE or MH: Rise Special Edition Switch tablet/Joy Cons only (will consider CIB consoles) |
Pokemon Stadium 2 Box w/ Inserts (any condition, little to no tears preferred) | Xenoblade Chronicles 2 Switch Pro Controller (w/ box) |
Bayonetta 2 for Switch (w/ box, Bayo 1 code not necessary) | Special Edition 2DS Shell/Console for parts (slate model, shell must be in good condition) |
Bayonetta 3 for Switch (w/ box) | Phat NDS for parts (screens must be in great shape, very few/no scatches, no dead pixels) |
Hades for Switch (w/ box) | Black Joy Con wrist strap, only need one |
| Offers/Lists |
submitted by
Xylke to
gameswap [link] [comments]
2023.03.20 19:13 Corrison [Xbox] Review, bugs, and suggestions. No spoilers.
This has been my experience with a full playthrough and endgame with the following:
- Xbox seris X (internal ssd)
- Entirely Co-op (west coast Server)
- Deluxe edition for both of us
- All other games and apps completely closed / quit
- Elite 2 controller, except when bug testing
- Fiber internet (1 Gbs hardwired for both of us)
- No prior PC game interaction for both of us.
Main campaign (Acts 1-3), story and lore was top notch throughout. Could do with a bit less side dialog imo. Quest following was pretty straight forward and easy to navigate. Side areas (green stair symbol) was almost never worth going into, with the exception of the travelling vendor. Enemies had a nice variety of visuals and skills, and most were well telegraphed.
Act 4; story was good, but not as much as first 3 acts. Enemies need to be more telegraphed like previous ones. Progressing through quests here was not well navigated for those new to this game. Basically you have to run missions from the war table until the bar at the top is full, to spawn the boss. Now that boss, while the fight is fun, it is completely unrewarding. You get 0 loot from the final boss and unlock the endgame.
The endgame grind, you basically do the same as act 4 with more construction projects, but you start with enemies level 30. These projects do many things like more gold, random gear, upgrading things, etc.. And yes, you do have to fill up that bar again, fight that boss, and get 0 loot again ad infinitum. I don't foresee this being engaging for long.
And now the bugs in no particular order, most of which I have submitted via the google form (which is way out of date) linked in the sidebar:
- Cutscenes during transitions - usually between acts but also when a new quest begins; you would be staring at black screens for ~2 mins. The non-host players scenes would start first by ~30 sec. After both have watched or skipped, you would be back to black screens, then one of two things would happen:
- A random cutscene, usually from act 2 would play; then load in.
- Sounds from skills / minions for ~20 sec, then load in.
- Lag / desync - This caused a variety of issues like enemies t-posing or sliding around the map, no skill effects but still dealing damage although delayed, loot dropping long after things are dead, etc.
- You will be practically unable to loot anything off the ground when lagging.
- Co-op level 125+ you will start to fall through the map and fail missions.
- Solo 140+ you will start to fall through the map and fail missions.
- After selling ~100 items, even when not on the buyback screen; would add a 3-6 sec constant desync until you make a new lobby.
- Audio / visuals long after skills end - There is one skill I noticed more than anything else, this sticky ball lightning enemies use. It will stay attached to a minion forever, even after death. After ~8 mins it will start to create a feedback loop stacking the sound. You can get the ball to drop in town only by removing your weapon or off hand, but it will remain there until you make a new lobby.
- Random achievements - less then 20% of the achievements I unlocked were for doing what it says. They are not consistent between players also. For instance, when we beat act 3; they got the correct chievo and I got level 90 without dying.
- Side areas not spawning the required objectives - some would task you with eliminating a single specific thing or finding something, but it would never spawn. Multiple run throughs and even re-entering the zone would not work.
- Random character points - After grouping on the main menu, upon loading in; some players would be awarded 10, 20, or even 30 extra points. 10 being the most common and usually awarded to the non host. We were both the same level and build though they were ~70 points higher into toughness with none on gear. Unable to find the exact cause for this, did not notice during campaign only endgame.
- Invisible items in inventory - Found to come from picking up items with messed up names like unid_name_c3 which often came from enemies with the same issue in their names. You could get he item to show with some manual item moving, but could do nothing with it. Only fix was to make a new lobby, go directly to vendor and sell them. If you viewed your inventory without selling in anyway, you would need to make a new lobby.
- Timed interactives - things like picking up a player, town portal, some gates in a particularly long quest, etc; have a loading bar. You must stay completely still and not have any other interactable object move past you, like minions or other players. If any of the above happens, the bar will stop. While fun to troll at first by running next to someone doing this, became extremely unfun. Tested on 3 known working non-drifting controllers also.
- Consumable items at war table - I assume it is supposed to be a drop down menu of sorts to choose map like items. Only the first 2 lines are visible, with the 3rd being extremely stretched out text and no way to see what is below it.
- Disappearing loot - typically during a long cursebreaker mission. Easy to replicate and see. Having killed a scarab / beetle / loot goblin it would drop a legendary, leaving a star icon on the mini-map. Doing so in the first 10% of the map and unable to back track into the darkness. Finish the mission and back track. Not only would the legendary be gone, but any other loot dropped. I assume there is some kind of active item limit the removes the oldest. I have a lot of things hidden by the loot filter that I leave.
- UI display of minions - after duplicating a minion skill (archers or railgunners) and selecting the secondary nodes that add +1 max minion, they would always display on the main skill in top left of screen. Main would show 5 while dupe showed 3. Funny when this is combined with the lag bug, it would show 15-30 of each minion on the UI; though there would be none on screen.
- Pathing not complete - there are multiple areas in the game where enemies and minions can go through, that are clearly wide enough; but the player can not. Often looks like a split path around a circular hole, you can not traverse the left side from top or bottom of screen.
- UI display on war table - when adding modifiers to missions, it still says press X to fight lieutenant.
- Lost loot in jeweler - player 2 is changing sockets on an item via jeweler, player one starts new quest with cutscene = lost gear.
- Player name text staying present in a locked position on screen - player 2 runs anywhere on my screen, while his name will start above his character, it will eventually just stop moving with him and stay present for 3-7 mins. Most commonly direct center and top right inside of minimap.
Minor frustrations and possible QOL:
- Stop targeting summoned minions - want to go through a door or talk to an npc? Good luck, minions #3 and #7 are right there.
- Let me through doors - even without the minions in the way, trying to go into a door or portal was extremely difficult.
- Bulk sell - one at a time is a slog.
- Dye all or dye similar - did you know some gear pieces have 3-5 different dye slots to set? Give us a primary, secondary, maybe a 3rd to set and apply to all as another option.
- Picking up the loot you want fast - if you say have 3 pieces of gear drop together, there is no way to pick just the one you want. Sure you could fine tune your lootfilter (which I have), but maybe you know you are getting full and only want that one piece.
- Move or hide the NPC pop up chat - you literally can not see 1/3 of your inventory or war table when these people are telling you nothing, even after you have completed the game.
- More customizeable controls - while I enjoyed the 2nd layout for more active skills, looting was a nightmare. Had to create a custom profile on my elite to play comfortably.
- Split audio sounds into more categories - I want to hear my loot drop easily, but not the stuff I have hidden. And when I turn up the sound for that it turns up my minions who I never want to hear.
- 3 sec countdown when leaving a completed mission - what is the point of this? multiple pop ups telling you it is counting down and it displays at the bottom of screen.
- Map / waypoint navigation - this is a stuttery mess trying to move the cursor. There appears to me no coordination smoothing at all.
- D-pad to select items in vendor or inventory - how was this completely left out? It has been around forever, like console controls 101.
- Target lock - I have found zero use for this button, with our without minion skills. Even if you are targeting an enemy, as soon as you hit your skill it's going to jump to a breakable object off to the side.
- Hide known dyes - find 2-7 dyes per mission and I know 90% of them. Please allow an option to hide all known or maybe add a vendor trade 3>1 guaranteed not learned, or both preferably.
- Highlight loot by affix - let us choose maybe 5 things like % damage, life, move speed, etc; to always show for rare+ gear. Even if hidden on our filter.
- Legendary loot color mismatch - background appears red but item text on ground is more orange, while the star on minimap is more a burnt orange / brown color.
- Hunt trails to dim - there are many map layout where this trail is almost invisible and can only try to follow the corpses. Please make this visually more distinct. Maybe add some bright color whisps or balls of light. I feel it may be too low to the ground and under certain terrain types also. Could also have this shown on the map overlay.
- Hide minions from mini-map. Could add a toggle option for those that do want it, but I feel all they do is clutter.
I apologize for such a lengthy write up that may not be formatted for easy reading and plethora of typos, but felt I had to put this out there for those on the fence. I try to buy the deluxe version of most ARPG's that make their way to console in hopes that we get more in the future, as they are my favorite genre. Base game is worth $30, going $40 was a bit of a stretch imo. Items in the deluxe were 100% not worth. You get a gold pickup pet maybe 30 mins into the game for free. There are many different cosmetics to unlock that I feel are better looking.
Edit 1 -
This is what it looks like when you desync and fall through the floor.
This is what it looks like after 5 mins of desync and already killed the boss without being in the arena and then your minions go ham.
This is the invisible item bug.
I can probably grab more videos or pics of things if anyone needs.
Edit 2 -
Forgot about this bug and have no video. If there is a side area (green stairs) with an entrance less then 2x characters height away from a solid object (wall, rock, ice crystal), when exiting you will be stuck in that solid object. Blink spell, ultimate form moves, dodge roll, etc; will not free you. You can only run in place. Having this occur during an endgame mission, you can not tp or warp to player. Only fix was to have 1 player quit to menu and load back to town, then enter starting portal. Player 2 would then do the same, and you both have to walk back to where you were.
Edit 3 -
Another bug I forgot. Occasionally when entering a zone, the entire map and any icons (shrines, side areas, etc) were all shown. They would reset back to normal on zoning anywhere (town, side area, etc). Only remember encountering this 3 times.
Also working on converting my clips from Xboxclips to YouTube due to some errors. Fixed
submitted by
Corrison to
Wolcen [link] [comments]
2023.03.20 19:06 masterqwerty1 My car keeps stalling (no engine light) Kia Ceed
I have a Kia ProCeed 2.0 crdi 2009 Manual. After I bought it in January I've replaced the timing belt as there was no service history just to be on the safe side. About 2 weeks after the car started randomly stalling while driving under 20..30mph. Sometimes I can just turn it back on and sometimes it won't for about 15 mins. It happened to me abou 6..7 times now.
There was a point where I had to call the recovery service because I was stuck in the middle of the road. The guy came turned the car on and it started fine. The OBD reader didn't find any problems apart from brake switch sensor fault which he then explained it shouldn't cause the car to stall. On the OBD scanner everything was working as it should. I then called my mechanic to check it out and he said the same thing " I don't see anything wrong with the car I even went for a drive and it seems fine" I even told him to replace the fuel and air filter just to be sure its not the problem but that still didn't fix it. I called Kia to see if there are any engine recalls and they said there aren't on your vehicle.
What I am doing now is reseting the ECU by disconnecting the battery to see if that will fix the problem let's hope it does.
Any help of what could be the issue would be appreciated thank you!
submitted by
masterqwerty1 to
MechanicAdvice [link] [comments]
2023.03.20 18:19 samdale67 Tire Pressure and Rotation Anomaly
| I recently visited the Round Rock, Texas, Hyundai dealer to complete my 15K service. I had a slow leak in my front passenger side tire, which they supposedly fixed, and I got the tires rotated. They said that I did not need the cabin filter replaced because it was clean. When I got home, my dash reported passenger side front right tire pressure was dropping, and not only that, my dash reports that the tire is in the same location, indicating that the tires were not rotated. A manual gauge check confirmed that the tire was low. I just spoke to my service advisor, and he said that Hyundai cars do not re-register tire locations after a rotation and sometimes require some kind of reset. Does that add up? To add insult to injury, I drove 1.5 hours for this appointment and waiting over three hours. https://preview.redd.it/px29tltqgxoa1.jpg?width=4032&format=pjpg&auto=webp&s=8b82deee269f585481319a1b49fc384036a2e171 submitted by samdale67 to Ioniq5 [link] [comments] |
2023.03.20 17:00 DoctorPhiz Dream Machine Pro stuck in a reboot loop
My UDM Pro recently started reboot looping. On the LCD it mostly shows the "Resetting to Factory Defaults..." and then will briefly switch to the Recovery Mode screen before rebooting again. I've tried to initiate the factory reset (10s on the reset button) and recovery mode (insert power cord while holding reset button for 5 seconds) and both just take me to the same reboot loop. I've let the device sit without power for a day before trying, and the behavior is still the same.
I had the UDM Pro running behind a nice APC UPS with power filtering. My UDM Pro is just a few months out of warranty. I was expecting to get about 5 years of use out of this gateway and I'm rather disappointed.
Has anyone been able to permanently fix this issue on their UDM Pro? Please let me know if you have suggestions.
submitted by
DoctorPhiz to
Ubiquiti [link] [comments]
2023.03.20 16:06 FactorioTeam Version 1.1.78
Minor Features
- In the blueprint preview window, deselecting all train fuel items disables the 'Train fuel' option. (This was already the case for modules. https://forums.factorio.com/102804)
Changes
- On macOS, when AZERTY keyboard layout is used, the shortcut for Undo will default to Cmd + Z instead of Cmd + W. more
Bugfixes
- Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity. more
- Fixed rotating a loader would not update heat connections if it has any. more
- Fixed migrating loader energy sources between types could fail to update energy source buffer size. more
- Fixed migrating inserter energy source between types could fail to update energy source buffer size.
- Fixed migrating pump energy source between types could fail to update energy source buffer size.
- Fixed migrating radar energy source between types could fail to update energy source buffer size.
- Fixed migrating reactor energy source between types could fail to update energy source buffer size.
- Fixed double sound when transferring crafting materials from cursor stack into crafting machine or when taking items from the result slot.
- Fixed a desync related to fluid energy source energy extraction when floating point rounding errors are involved.
- Fixed a bad error message when registering custom hotkey events with filters. more
- Fixed that color mod settings wouldn't migrate to the default value. more
- Fixed that escape did not work to close the user-login GUI. more
- Fixed that the CustomGuiElement "switch" type would fire the click event twice. more
- Fixed a rare crash related to watching replays. more
- Fixed consistency issue related to building loader ghosts over existing loader ghosts. more
- Fixed spilling items would fail to spread items when surface had width or height set to more than 231. more
- Fixed an AI Pathfinder desync when changing goal_pressure_ratio while the pathfinder was running. more
- Fixed land mine was not colliding with rail signals. more
- Fixed a crash when disconnecting and reconnecting a display on Wayland more
- Fixed inconsistent clipboard behavior on Wayland more
- Fixed that disabling permissions to move didn't work correctly in some cases more
- Fixed furnace would stop crafting when recipe could not be deduced from ingredients and technology effects were being reset. more
- Fixed a crash related to script creation of entities. more
- Fixed module and fuel entries disappearing from blueprint preview when selectively disabled, instead of showing up with count 0. more
- Fixed automatic targeting with spidertrons did not work if all ammo slots were not filled. more
- Fixed technology title not updating when technology was researched. more
- Fixed horizontal lines ending up too short when close to line-wrapping labels more
- Fixed a crash related to migrating spider vehicle guns. more
- Fixed loader ghosts would connect to transport belts even when they had different forces. more
- Fixed a crash when moving blueprint book to blueprint library when there is also another book that will get under the cursor and tooltips are showing. more
- Fixed that "item-with-inventory" would allow setting inventory_size to "dynamic". more
- Fixed balance of several audio files. more
- Fixed InserterPrototype would accept too large stack size bonuses. more
Modding
- Added 'entity-ghost' and 'tile-ghost' selection tool modes.
- Added chart.zoom_threshold_to_draw_spider_path utility constant.
Scripting
- Added optional character parameter to LuaSurface::create_entity. Will simulate fast replacing using the character.
- Added LuaEntityPrototype::max_power_output read support for burner generators.
- Added LuaItemStack::use_capsule.
- Added LuaEntity::beacons_count read.
- Added LuaEntity::get_beacons().
- Added LuaEntity::get_beacon_effect_receivers().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at
http://www.factorio.com/download/experimental.
This changelog post brought to you by a real person :)
submitted by
FactorioTeam to
factorio [link] [comments]
2023.03.20 15:09 kalin1518 My Feedback after leveling all 3 classes to level 25
Hello Blizzard,
I hope you read posts here as many players have concerns and want to help the game be at its' greatest when released. We do this because we care.
Before I continue, anything I say this obviously is my personal opinion, based on my playthrough (all 3 classes to level 25), and my experience with other games like D3, D2, POE, Lost Ark, Last Epoch. Also, I am aware some of these have already been posted here, but figured I'd include everything I wanted here anyway. Here's a few points of feedback that I have:
Firstly I wanna say that the art, sound, cinematics and overall feeling and ground foundations of the game are amazing, just as every other blizzard game, however there are some inconsistencies that are worrying me.
- Character Panel UI, as well as Map/Challenges/Achievement Panel are simply put bad. The game would greatly benefit from a revamped Character Panel, as well as some QoL for Gems having a bag of their own and map overlay. Additionally it would be nicer if we see more of the Diablo font and not this boring Ariel or whatever it is. The Blue/Yellow/Red orange background of items is not amazing.
- Renown rewards -
- I strongly believe that Renown progress (not Renown Awards) should be account wide. At the moment only the Rewards are shared, and you cannot make progress simultaneously on 2 different characters.
- Additionally, I am extremely curious and would like to hear what is blizzard planning to do for Renown resets every season. I can see how this can be a huge turn off if we have renown completion reset every season. Renown or Reputation are usually a MMORPG mechanic which allows more permanent progress rather than seasonal progress.
- Dynamic Scaling - For me dynamic scaling kills the roleplay part of the game. Additionally it kills the emotional connection to monster power, which has effect on flow and how people few rewarded for defeating higher level content. I strongly believe that Dynamic Scaling should be left only for the endgame difficulties of World Tier 3+, once a character finishes the campaign.
- Dungeon variety, I believe that blizzard should let us rush to the boss and remove the dumb run around locking mechanics. Leave the boss to be an open area, and put optional rewards for completing the side quest of the dungeon for clearing all mobs/collecting keys/etc.
- Ultimate spells should have their own Spell Socket.
- Camera should be 5-15% more zoomed out. The game looks like 10000000 Times better when you give us the camera zoom out moments.
- Force Move option for the Mouse Wheel and let us combine "force move''' and 'Ínteract'
- World Boss should not be locked behind spawn times and fail state timers.
- Too many Legendries. Legendries should be exciting, currently they are way to common to have any excitement about them.
- I don't know if it is me but some if not most of the ultimate skills are way under tuned. Some of them have 1 minute CD and they do as much dmg as a Core-Spender spell.
- The Skill Tree is a bit to small. It gives just enough options to have some variety of personal build expression. Is that what the contender for the greatest ARPG and successor to Diablo should aim for, ''Just Enough''?
- Implementation for Loot Filters.
Thank you for reading my feedback.
submitted by
kalin1518 to
diablo4 [link] [comments]
2023.03.20 12:18 DismalMode7 Aspect Ratio issue
hello everyone, I use the aspect ratio filter to stretch the screen in games that don't support ultrawide resolution like elden ring or persona5 royal. Once modified to set the exact ratio of 0.35, reshade automatically loads 2 aspect ratio fitlers, with both checked the game looks ugly superstretched, and it resets to this everytime the game is launched, forcing me to uncheck one of them to let the game appear at the set 0.35 value. Until now I never cared about since it's something I had to do just once everytime a game started, but I'm playing SF6 beta (that doesn't support ultrawide) and reshade resets to 2 checked aspect ratio filters everytime at each match start forcing me to uncheck one of 2 in the few seconds before the match start. Any idea how to fix this?
submitted by
DismalMode7 to
ReShade [link] [comments]
2023.03.20 10:48 rattakresh Condor Flight CFG216 supposed to go from Stuttgart, DE to Hurghada, Egypt. Redirected to and circling over Munich, passing my house every ~4 Minutes.
2023.03.20 09:39 Lloydplunkettt Nostalgic
2023.03.20 07:06 Informal-Salad-7331 “3D + Pearl”🍯
2023.03.20 06:20 CH24steady RocketFi BSC Token 96.25% of All Taxes goes back to Holders 12 Blue-chip 34 Partnered Tokens 4 Taxed Tokens Easy to use dApp Crypto Wallet Soon Doxed Team Low Market Cap CMC Listed 167B Tokens Burnt 1:1 RocketFuel for every RocketFi Burnt RocketFuel Reflects RocketFi Forever
| RocketFi Missions RocketFi Token is a BNB Chain protocol on a mission to create innovative and user-friendly blockchain and web3 tools. The platform targets building its products from the ground up to ensure optimal user-friendly utility for both crypto amateurs and experts. RocketFi Team comprises leaders in engineering, security, design, etc., pooling their expertise together to drive RocketFi's innovative approach to Web3 tools development What are Smart Reflections? Our innovative SMART REFLECTIONS System was created to allow holders to diversify their rewards instead of only earning ONE Reflection token, you can split up your reflections among a curated list of Blue Chip and Partnered tokens without staking or your tokens leaving your wallet Blue Chip & Pegged: BUSD XRP ADA BTCB ETH DOT SHIB DOGE SOLANA CAKE LUNA VECHAIN Taxed Tokens: SAFEMOON RICH QUACK BABY DOGE RAIDER Partnered Tokens: AFFINITY AUTO CRYPTO ADA CASH DGOLD A-NATION LUXE RACING SOLCASH RIGEL TYRANT NOBILITY BITBURN BITBURNREFLECT DEFI KINGS DCU DFS MAFIA INCOME ISLAND INCINERATOR TRUE DEFI ETH BURN KISS MY ASS SHADOWFI MATIC DEFISKELETONS DOKEN V2 DOGELON MARS YIN YANG LAST MAN STANDING ASTROSPACE MOETA +MORE SOON https://preview.redd.it/lej1zbt1yr4a1.png?width=1454&format=png&auto=webp&s=a986e292e89a4ff9e3046ff5623fc4b7cad11b6a What is RocketFuel? RocketFuel is our point system that rewards you for your burn bag. The amount of RocketFuel points you have helps determine your positioning in the RocketFuel Rewards Pool. The higher your position %, the more you get rewarded! This pool rewards in RocketFi tokens and is basically a 2nd reward/reflections pool. The RocketFi dApp is Launched features include Smart Reflections 🚀 Swapper 🚀 Fiat Onramp 🚀 Reward Projection Calculator🚀 RocketFuel Rewards SystemSmart Reflections 🚀 Swapper 🚀 Fiat Onramp 🚀 Reward Projection Calculator🚀 RocketFuel Rewards System The RocketFi Crypto Wallet features will include Auto-Import Tokens 🚀 In-App Browser 🚀 Crypto News 🚀 Integrations for Sending Crypto Q3 & Q4 Wallet + DEX/Swap and more! BLOCKCHAIN SMART CODES (Public) 🚀 Reflections/Top Burners Leader Boards 🚀 Crypto Wallet (iOS) 🚀 RocketFi Merchandise Store 🚀 Floatie Swap 🚀 Crypto Wallet (Android) Floatie Swap is a crypto swapper that rewards you for swapping is coming soon! It is built and will be Powered by RocketFi and will be an integral part of the ecosystem! Contract address: 0x6e61579c22F9a6dA63a33e819f29B6697d2a126E Swapper address: 0x55C8C2BeE2e5713B0341A15e527dbC21677817B9 (4% Buy Tax) RocketFi Tokenomics: Buy Tax: 6% 👉 Use Ref Code Heavy for 4% Buy Tax on dApp Sell Tax: 9% Transfers: 0% Where does it go? Smart Reflections: 60% Boost Rewards pools: 18.75% RocketFuel Rewards: 17.5% Burnt Forever: 3.75% 96.25% of ALL taxes goes back to RocketFi Holders Website https://www.rocketfi.money/ White Paper https://drive.google.com/file/d/1n_rpakfgxvay6UMBOeJ_lXBTe8rJb4cY/view dApp https://rocketfi.app Reddit https://www.reddit.com/RealRocketFi/ submitted by CH24steady to RealRocketFi [link] [comments] |
2023.03.20 05:13 ghostpod-AD Rescued two axolotls today and need help
| Update: was able to find a great contact who takes surrenders and go over all the concern areas and their history with me. we were able to break it down. tea bath doesn't seem necessary as its not fungal looking/ lacks cottony appearance. seems more likely to be ammonia burn, and a bacterial infection - causing bloating with a possibility for impaction (if so, hopefully the oiliness of the salmon can help). they have been removed from the fridge and will be kept on counter in cool water changed 100% daily and the following regiment below. also reassured that salt is never really a good idea for amphibians. thanks for your help guys. Through a friend of a friend of someone who works somewhere (won't name the organization) sort of situation, I was contacted in regards to some axolotls needing rehousing because they were on public display and it wasn't working out with "the public putting things in the tank". It sounds like these axies were then bounced around from a few of the workers homes until interest was lost and wanted someone else who could take them. I said I could even if its temporary but little did I know they were severely sick. I was actually kind of horrified when I picked them up from the location. I have an axolotl son who has been with me since he was young, for about 6 years and he is doing great and is a healthy boy. The husbandry and water parameters were off. I have reset up the tank, got the water tested at the local aquarium store, they also gave me 15 gallons of their freshly siphoned water to help me out. The nirates were off the chart, washed out the substrate but kept the filter media damp and added some items from my axie's tank to help with the nitrogen cycle. I've also fridged both axolotls seperately in dechlorinated wate quarantine containers and i am picking up indian almond leaves tomorrow for some tanins. I will do 100% water changes on the containers daily with conditioner of course. I need help from someone to help me diagnose what is going on with these two, (see pic) I've researched new tank syndrome, old tank syndrome, different fungus and bacterial infections, red leg, etc etc but none seem to be totally tell tale symptoms. Any advice or any experts out there? I'm simply an exhausted person who doesn't make a habit of neglecting animals so don't have experience with these ailments and didn't expect to take on severely sick animals from someone else who made no mention of it prior. Your advice and expertise are super appreciated. I've been told to hold off on the salt bath until after i've tried out the leaves due to the harshness and burning the salt can cause. Thanks. regiment instruction golden albino photo after transporting home submitted by ghostpod-AD to axolotls [link] [comments] |
2023.03.20 02:54 Apophis2036nihon Coming into the semi games, Japan pitching is best in the WBC
2023.03.20 01:37 HelloDan02 Help: Stale / Stagnant Air Smell
Hello! I purchased my home in South West Florida a little less than a year ago. It was built in the last five years and we are the second owners. The house has carpets in the rooms and low ceilings. For some reason, no matter how much I clean, use dehumidifiers (machine and damprid) there is still a lingering stagnant smell in our home - specifically in the living room/dining room/ kitchen area. Our walls are not damp, there is no water leakage, and I don’t see anything that would automatically make me think mold. We got our roof inspected and fixed after the most recent hurricane, plus the smell still existed before. We are on well/septic but it’s not a sulfur smell and we do regular maintenance. We got our a/c inspected and we change our filter as recommended. We also keep the house cool and don’t have any problem with keeping the house cool. The smell hits the hardest when we have been gone for a bit (say a day or two) even though we leave the fans on, a/c on auto, and the doors to the rooms open. It doesn’t smell rotten, more like not fresh. I wanted to see if anyone had any suggestions for what could be the source and who could I turn to to help find a solution. Thank you!
submitted by
HelloDan02 to
homeowners [link] [comments]
2023.03.19 22:50 ward0123456789 how to get the application surface with filters applied
Is there a way to get the application surface with filters applied? All the areas with filters applied, loose all color if i copy it and draw it.
Basically what i want to do is make a snapshot of the application surface and draw that for a certain time. I guess i could go in all the objects and freeze them, but copying the screen and showing that on top of everything seems easier..
I tried this code in Draw end, Post draw, begin step. All with the same result..
if get_surf { get_surf = false surf = surface_create(room_width,room_height) surface_set_target(surf); draw_clear_alpha(c_black, 0); draw_surface(application_surface,0,0) surface_reset_target(); //surface_copy( surf,0,0, application_surface) }
Thank you for your time
edit:
I combined two screenshots to show the issue. Top screenshot is the normal, bottom screenshot is the surface drawn as captured above. Actually you can see the ball normal trail continued in the bottom one. However all the parts that have a filter applied seem to be black... (see vignette and trail over text in bottom image.)
https://preview.redd.it/lhvmh2gciyoa1.png?width=717&format=png&auto=webp&s=e60868bff26b4e1c1615403f587f626c8d2f582c
submitted by
ward0123456789 to
gamemaker [link] [comments]