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everything Monroe, MI!

2014.06.19 14:03 SignorSarcasm everything Monroe, MI!

This is a subreddit for the discussion of everything relating to Monroe, Michigan. Monroe, and the surrounding area is acceptable discussion! Post coupons to local stores, contests, events, new stuff, anything that is beneficial to the community. Thanks for visiting!

2012.08.16 06:59 kwame_kilpatrick Grosse Pointe, Michigan

GrossePointe is a community discussion forum devoted to life, liberty, and the pursuit of happiness in Southeastern Michigan. A unique subculture to be enjoyed from wherever you may be, as well as all of GP & Lake St. Clair ⛵️

2008.06.08 23:47 Formula 1

The best independent Formula 1 community anywhere. News, stories and discussion from and about the world of Formula 1.

2023.03.24 03:56 UzumakiShanks Orange Admiral Theory

They'll be an female Vice Admiral name Jaegar who follows Akainu ideals but will go at it at a lax pace similar to her idol Kizaru but would take sadistic pleasure in pirate hunting like sport.She was once a noblewoman who left the high-class life to become a bounty hunter who hunts down pirates for sport and is willing to sacrifice civilians if it means hunting down her targets and taking their heads as trophies along with their weapons and spoils.During the timeskip she joined the Marines and became a Vice-Admiral in hopes of fighting stronger opponents (particularly the Yonko and the Revolution Army) and is currently stationed at G-1 Headquarters.She's the one who encourage the low-level marines of G-5 to torture any pirates they capture to satisfy their blood-lust and help trained Aramki to create a forest form immune to fire dubbed "Fireproof Forest.Sometime in the future Fujitora will defect from the Marines and joined the Revolutionary Army, leaving one Admiral seat vacant for Jaegar to fill and be given the alias "Daidairyu" (The Orange Dragon).

Devil Fruit:She ate the Tori Tori no Mi:Model Fenghaug which grants her the power to morph into the coloful legendary Fenghuag which is known as the "Chinese Phoenix". In this form Jaegar has the beak of a rooster, the face of a swallow, the forehead of a fowl , the neck of a snake, the breast of a goose, the back of a tortoise, the hindquarters of a stag and the tail of a fish with additional mythical abilities such as control 5 different color flames (black,white,green,red,yellow), one of each supernatural property:Black flames known as that weakens, degrades, and destroys anything/everything it comes across ,white flames that which strengthens, enhances and causes anything/everything it comes across to flourish , green flames that posses mystical properties such as teleport people and objects to different locations as well as resurrect corpses of the pirates she slain to become her undead army or her practice dummies, yellow flames that increase the rate of blood flow and cell regeneration, making it optimal for support roles such as healing and strengthening individuals, and hellish red flames that doesn't just burn flesh but instead a person's spiritual essence in addition to trapping and/or immobilizing the target inside a cage of hellfire
Awakening: Jaegar's phoenix form becomes more avian appearance such as having a golden pheasant's head, a Mandarin duck's body, a Peacock’s tail, Crane’s legs, a parrot's beak and a Swallow’s wings.Her unlocks more celestial abilities such as solar heat vision, emit gusts of hot/cold wind or tornadoes from her wings,illuminate her body like the moon to blind her enemies or lit up a dark room, manipulate the earth with her feet and mentally control the weather. Her trump card is to be powered by sunlight increasing her abilities tenfold to the point of becoming a super nova.
submitted by UzumakiShanks to OnePiece [link] [comments]

2023.03.23 21:27 SuddenAd2162 Loan Rollover

I own a 22 Camry XSE weather package. Owe $35,100 and 10k mi on it. 610 payment. Due to unexpected circumstances I need to reduce my monthly expenses sooner rather than later. What new (less expensive) car could I trade for without being too bad upside down? Due to higher expenses/card usage my credit took a hit so I’d no longer qualify for tier 1 though Toyota but financing through my bank might allow me some choice. Best offer I’ve gotten on it is 32k (Carvana). Hoping for a monthly payment of like 410.
I also posted in ask car sales but realized this may be a better fit.
Any input is appreciated. I’ve never been upside down on a loan before. Could sell and be fine without a vehicle if it weren’t for the difference owed.
submitted by SuddenAd2162 to whatcarshouldIbuy [link] [comments]

2023.03.23 21:15 SuddenAd2162 Bad Money Move

I own a 22 Camry XSE weather package. Owe $35,100 and 10k mi on it. 610 payment. Due to unexpected circumstances I need to reduce my monthly expenses sooner rather than later. What new (less expensive) car could I trade for without being too bad upside down? Due to higher expenses/card usage my credit took a hit so I’d no longer qualify for tier 1 though Toyota but financing through my bank might allow me some choice. Best offer I’ve gotten on it is 32k (Carvana). Hoping for a monthly payment of like 410.
submitted by SuddenAd2162 to askcarsales [link] [comments]

2023.03.23 20:32 Taucoin Every Damn Day

Every Damn Day
Protech TR-5 Zebra pen and sharpie Streamlight Microstream Keysmart key Organizer Rite in the rain notepad Ferrum forge hank Samsung earbuds Fossil front pocket wallet Citizen ecodrive watch Chapstick Rokform roklock phone stand Fear no 1 challenge coin
submitted by Taucoin to EDC [link] [comments]

2023.03.23 20:19 ASIByC_ Can anyone help troubleshooting this?

---- Minecraft Crash Report ---- // Who set us up the TNT? Time: 2023-03-23 14:18:12 Description: Initializing game java.lang.RuntimeException: Mixin transformation of net.minecraft.class_338 failed at Not Enough Crashes deobfuscated stack trace.(1.19.2+build.28) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:112) at java.lang.ClassLoader.loadClass(ClassLoader.java:520) at net.minecraft.client.option.GameOptions.(GameOptions:429) at net.minecraft.client.MinecraftClient.(MinecraftClient:461) at net.minecraft.client.main.Main.main(Main:205) at net.minecraft.client.main.Main.main(Main:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 11 more Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [morechathistory.mixins.json:MixinChatHud from mod morechathistory] from phase [DEFAULT] in config [morechathistory.mixins.json] FAILED during APPLY at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638) at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ... 14 more Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @ModifyConstant annotation on morechathistory_changeMaxHistory could not find any targets matching 'Lnet/minecraft/class_338;method_1815(Lnet/minecraft/class_2561;IIZ)V' in net.minecraft.class_338. Using refmap morechathistory-1.19-refmap.json [PREINJECT Applicator Phase -> morechathistory.mixins.json:MixinChatHud from mod morechathistory -> Prepare Injections -> -> constant$eci000$morechathistory$changeMaxHistory(I)I -> Parse] at Not Enough Crashes deobfuscated stack trace.(1.19.2+build.28) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.validateTargets(InjectionInfo.java:656) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.findTargets(InjectionInfo.java:587) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.readAnnotation(InjectionInfo.java:330) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.(InjectionInfo.java:316) at org.spongepowered.asm.mixin.injection.struct.ModifyConstantInjectionInfo.(ModifyConstantInjectionInfo.java:54) at jdk.internal.reflect.GeneratedConstructorAccessor74.newInstance(Unknown Source) at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) at java.lang.reflect.Constructor.newInstance(Constructor.java:480) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo$InjectorEntry.create(InjectionInfo.java:149) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.parse(InjectionInfo.java:708) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1330) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:1053) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:395) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:421) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 14 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:112) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520) at net.minecraft.class_315.(class_315.java:429) at net.minecraft.class_310.(class_310.java:461) -- Initialization -- Details: Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.608 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.1344 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.900 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.1344 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.2301.6 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.608 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.1344 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.755 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WS2_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:Application Compatibility Client Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary: bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.1344 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.1344 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW java.dll:OpenJDK Platform binary: javaw.exe:OpenJDK Platform binary: jemalloc.dll jimage.dll:OpenJDK Platform binary: jli.dll:OpenJDK Platform binary: jna10916401147112615077.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary: jvm.dll:OpenJDK 64-Bit server VM: kernel.appcore.dll:AppModel API Host:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary: management_ext.dll:OpenJDK Platform binary: msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp_win.dll:Microsoft® C Runtime Library:10.0.22621.608 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.608 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary: nio.dll:OpenJDK Platform binary: nlansp_c.dll:NLA Namespace Service Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.900 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary: ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.608 (WinBuild.160101.0800):Microsoft Corporation vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary: win32u.dll:Win32u:10.0.22621.1413 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.608 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary: Stacktrace: at net.minecraft.client.main.Main.method_44604(Main.java:205) at net.minecraft.client.main.Main.main(Main.java:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details: Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 560150224 bytes (534 MiB) / 1577058304 bytes (1504 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 20 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i7-12700F Identifier: Intel64 Family 6 Model 151 Stepping 2 Microarchitecture: unknown Frequency (GHz): 2.11 Number of physical packages: 1 Number of physical CPUs: 12 Number of logical CPUs: 20 Graphics card #0 name: NVIDIA GeForce RTX 3070 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2482 Graphics card #0 versionInfo: DriverVersion= Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.67 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.67 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 8192.00 Memory slot #2 clockSpeed (GHz): 2.67 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 8192.00 Memory slot #3 clockSpeed (GHz): 2.67 Memory slot #3 type: DDR4 Virtual memory max (MB): 40288.82 Virtual memory used (MB): 18750.09 Swap memory total (MB): 7680.00 Swap memory used (MB): 72.14 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: additionalstructures: Additional Structures 4.1.0 ambientenvironment: Ambient Environment 8.0+3 amecs: Amecs 1.3.8+mc.1.19-rc2 another_furniture: Another Furniture 2.1.2-1.19.2 appleskin: AppleSkin 2.4.1+mc1.19 aquatictorches: Aquatic Torches 1.0.0 architectury: Architectury 6.5.69 areas: Areas 4.2 auditory: Auditory 0.0.4-1.19.x axesareweapons: Axes Are Weapons 1.6.5 balm-fabric: Balm 4.5.7 bclib: BCLib 2.1.6 beautify: Beautify 1.1.0+fabric-1.19.2 bedspreads: Bedspreads 6.0.0+1.19.2 betterend: Better End 2.1.2 betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.5 org_reflections_reflections: reflections 0.10.2 bettermineshafts: YUNG's Better Mineshafts 1.19.2-Fabric-3.2.0 betteroceanmonuments: YUNG's Better Ocean Monuments 1.19.2-Fabric-2.1.0 betterstats: Better Statistics Screen 2.4+1.19.2 betterthirdperson: Better Third Person 1.8.1 blur: Blur (Fabric) 2.5.0 boatcontainer: BoatContainer 1.2.4 boneequipment: Bone Equipment 1.0.5 bookshelf: Bookshelf 16.2.18 bountiful: Bountiful 3.0.0 brb: Better Recipe Book 1.6.0 byg: Oh The Biomes You'll Go com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 campchair: Camp Chair 1.0.2 capybara: Capybara 2.0.1 celib: Celib 1.1.0+1.19 chat-up: Chat Up! 2.1 chiseled-bricks: Chiseled Bricks 1.2-1.19 cloth-config: Cloth Config v8 8.2.88 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 6.53 completeconfig: CompleteConfig 2.1.0 coat: Coat 1.0.0-beta.19+mc22w17a completeconfig-base: completeconfig-base 2.1.0 completeconfig-gui-cloth: completeconfig-gui-cloth 2.1.0 completeconfig-gui-coat: completeconfig-gui-coat 2.1.0 completeconfig-gui-yacl: completeconfig-gui-yacl 2.1.0 connectiblechains: Connectible Chains 2.1.4+1.19.2 controlling: Controlling For Fabric 10.0+7 corgilib: CorgiLib customizableelytra: Customizable Elytra 1.6.4-1.19 cyclepaintings: Cycle Paintings 3.2 dcch: DCCH 1.2 decorative_blocks: Decorative Blocks 3.0.0 deeperdarker: Deeper and Darker 1.1.6 customportalapi: Custom Portal Api 0.0.1-beta54-1.19 paragon: Paragon 3.0.2 org_yaml_snakeyaml: snakeyaml 1.27 diamondingots: Diamond Ingots 1.5-fabric.70+1.19.2 disable_custom_worlds_advice: Disable Custom Worlds Advice 3.0 dogslie: Let Sleeping Dogs Lie 1.2.0 dontburnmystuff: Don't Burn My Stuff 1.5.0-1.19.0 droplight: Droplight 1.0.5 dynamicfps: Dynamic FPS 2.1.0 com_moandjiezana_toml_toml4j: toml4j 0.7.2 easyshulkerboxes: Easy Shulker Boxes 4.3.7 emi: EMI 0.7.2+1.19.2 enchdesc: EnchantmentDescriptions 13.0.14 endrem: End Remastered 5.2.0 entityculling: EntityCulling-Fabric 1.6.1-mc1.19.2 equipmentcompare: Equipment Compare 1.3.1 everycomp: Every Compat 1.19.2-2.2.2 expandeddelight: Expanded Delight 0.2.2 extendedbonemeal: Extended Bone Meal 3.0 fabric-api: Fabric API 0.76.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.41+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.8+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events 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Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabric-language-kotlin: Fabric Language Kotlin 1.8.6+kotlin.1.7.21 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.7.21 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.7.21 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.7.21 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.7.21 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.18.5 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.6.4 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.6.4 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.4.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.4.1 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.4.1 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.4.1 fabricloader: Fabric Loader 0.14.18 fallingleaves: Falling Leaves 1.13.0+1.19.2 fallingtree: FallingTree 3.10.0 farmersdelight: Farmer's Delight 1.19.2-1.3.9 farmersknives: Farmer's Knives 2.2 farsight: Farsight Mod 1.19-2.4 com_github_jctools_jctools_jctools-core: jctools-core v4.0.1 forgeconfigapiport: Forge Config API Port 4.2.11 forgivenessmod: Forgiveness 1.3.3 full_slabs: FullSlabs 3.3.6 micalibria: Micalibria 2.1.3 statement: Statement 4.2.4+1.14.4-1.19.1 kanos_config: Kanos Config 0.3.1+1.14.4-1.19 statement_vanilla_compatibility: Statement Vanilla Compatibility Module 1.0.1+1.16.5-1.17 geckolib3: Geckolib 3.1.40 com_eliotlash_mclib_mclib: mclib 20 goblintraders: Goblin Traders 1.5.2 guardvillagers: Guard Villagers Fabric 1.19.2-1.0.16 guiclock: GUI Clock 4.2 guicompass: GUI Compass 4.2 iceberg: Iceberg 1.0.46 illuminations: Illuminations 1.10.11 immersive_armors: Immersive Armors 1.5.4+1.19.2 immersive_portals: Immersive Portals 2.3.1 imm_ptl_core: Immersive Portals Core 2.3.1 q_misc_util: QMiscUtil 2.3.1 immersive_weathering: Immersive Weathering 1.19.2-1.2.8 indium: Indium 1.0.9+mc1.19.2 inventoryhotswap: Inventory Hotswap 1.3.0 invmove: InvMove 0.8.2 ironchests: Iron Chests: Restocked 3.1.1 resourcefullib: Resourceful Lib 1.1.15 jamlib: JamLib 0.6.0+1.19 java: OpenJDK 64-Bit Server VM 17 jumpyboat: JumpyBoat 4.0-1.19 kambrik: Kambrik 4.0-1.19.2 kiwi: Kiwi Lib 8.3.3 labels: labels 1.19.2-1.7 lambdynlights: LambDynamicLights 2.2.0+1.19.2 pride: Pride Lib 1.1.2+1.19 spruceui: SpruceUI 4.1.0+1.19.2 leavemybarsalone: Leave My Bars Alone 4.0.0 leavesbegone: Leaves Be Gone 4.0.1 legendarytooltips: Legendary Tooltips 1.3.3 lithium: Lithium 0.11.1 malilib: MaLiLib 0.13.0 mcwpaintings: Macaw's Paintings 1.0.4 memoryleakfix: memory Leak Fix 1.19.3-0.8.0 midashunger: Midas Hunger 2.2.0+1.19.0 midnightlib: MidnightLib 1.0.0 minecarttweaks: Cammie's Minecart Tweaks 1.7 minecraft: Minecraft 1.19.2 mobs_attempt_parkour: Mobs Attempt Parkour 0.3-1.19-pre1 maelstrom_library: Maelstrom Library 1.3-1.19-pre1 mocolors: Mo' Colors 1.5.0 libgui: LibGui 6.0.0+1.19 jankson: Jankson 4.1.1+j1.2.1 libninepatch: LibNinePatch 1.1.0 modelfix: Model Gap Fix 1.8 modmenu: Mod Menu 4.2.0-beta.2 moonlight: Moonlight 1.19.2-2.2.25 more_babies: More Babies 1.0.0 morebannerfeatures: More Banner Features 1.1.3 morechathistory: MoreChatHistory 1.1.0 moremobvariants: More Mob Variants 1.0.1 moretotems: More Totems 2.12.0 mousewheelie: Mouse Wheelie 1.10.7+mc1.19.2 amecsapi: Amecs API 1.3.7+mc22w17a tweed4_annotated: tweed4_annotated 1.3.1+mc22w17a tweed4_base: tweed4_base 1.7.1+mc22w17a tweed4_data: tweed4_data 1.2.1+mc22w17a tweed4_data_hjson: tweed4_data_hjson 1.1.1+mc22w17a tweed4_tailor_coat: tweed4_tailor_coat 1.1.3+mc22w17a tweed4_tailor_screen: tweed4_tailor_screen 1.1.3+mc22w17a mvs: Vanilla Structure Mod 2.5.10-1.19.2 naturalist: Naturalist 2.1.1 nbtcrafting: NBT Crafting 2.2.3+mc1.19 nochatreports: No Chat Reports 1.19.2-v1.13.11 notenoughcrashes: Not Enough Crashes 4.2.1+1.19.2 owo: oωo 0.9.3+1.19 blue_endless_jankson: jankson 1.2.1 panorama: Panorama 1.3.0 passablefoliage: Passable Foliage 1.19-fabric-5.0.2 paxi: Paxi 1.19.2-Fabric-3.0.1 pickupnotifier: Pick Up Notifier 4.2.4 presencefootsteps: Presence Footsteps 1.6.4 kirin: Kirin UI 1.11.1 prism: Prism 1.0.3 puzzleslib: Puzzles Lib 4.3.12 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-block: Cardinal Components API (blocks) 5.0.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cardinal-components-world: Cardinal Components API (worlds) 5.0.2 randomvillagenames: Random Village Names 3.2 refabslab: Refabricated Slabs 0.7.4 regions_unexplored: Regions Unexplored 0.3.1+1.19.2 resourcefulconfig: Resourcefulconfig 1.0.20 respro: Resource Provider Library 0.2.2+1.19 rightclickharvest: Right Click Harvest 3.1.0+1.19-1.19.2 rottencreatures: Rotten Creatures 1.0.1 reach-entity-attributes: Reach Entity Attributes 2.3.0 satin: Satin 1.9.0 scout: Scout 1.1.2 skyvillages: Sky Villages smoothswapping: Smooth Swapping 0.6 smwyg: Show Me What You Got 1.0.3 snowrealmagic: Snow! Real Magic! 5.0.5 sodium: Sodium 0.4.4+build.18 org_joml_joml: joml 1.10.4 soulfired: Soul fire'd sound_physics_remastered: Sound Physics Remastered 1.19.2-1.0.18 spiderstpo: Spiders 2.0 1.19.2-2.0.3 sprout: Sprout 1.4.4 statuseffecttimer: Status Effect Timer 1.1.1+1.19 stoneholm: Stoneholm 1.4.4 supplementaries: Supplementaries 1.19.2-2.2.60 switcheroo: Switcheroo 1.0.9 tcdcommons: TCD Commons API 2.4+1.19.2 terrablender: TerraBlender thonkutil: ThonkUtil 2.15.4+1.19 thonkutil-base: ThonkUtil Base 1.13.2+4a8c408a57 thonkutil-capes-v1: ThonkUtil Capes (v1) 1.4.2+3eb2749857 thonkutil-coords-v1: ThonkUtil Coords (v1) 1.1.2+8ff533c957 thonkutil-customization-v1: ThonkUtil Customization (v1) 1.1.2+8ff533c957 thonkutil-legacy: ThonkUtil Legacy 1.1.2+5d4263f557 thonkutil-modchecker-v1: ThonkUtil ModChecker (v1) 1.1.3+bd4b387957 thonkutil-potions-v0: ThonkUtil Potions (v0) 1.5.2+8ff533c957 thonkutil-titlescreen-v1: ThonkUtil TitleScreen (v1) 1.2.2+8ff533c957 thonkutil-trades-v1: ThonkUtil Trades (v1) 1.2.2+8ff533c957 tooltipfix: ToolTip Fix 1.1.1-1.19 tooltiprareness: Tooltip Rareness 1.0.7 tramplenomore: TrampleNoMore 9.0.1 trashslot: TrashSlot 12.0.2 trinkets: Trinkets 3.4.2 vinery: Vinery 1.2.0 terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0 visuality: Visuality 0.5.6 voicechat: Simple Voice Chat 1.19.2-2.3.28 voidtotem: Void Totem 2.1.0 wandering_collector: Wandering Collector 1.1.3+mc1.19 waystones: Waystones 11.3.1 weeping_angels: Weeping Angels 43.0.9 whisperwoods: Whisperwoods 1.19-2.1.1 yungsapi: YUNG's API 1.19.2-Fabric-3.8.9 org_javassist_javassist: javassist 3.28.0-GA yungsbridges: YUNG's Bridges 1.19.2-Fabric-3.1.0 yungsextras: YUNG's Extras 1.19.2-Fabric-3.1.0 Launched Version: fabric-loader-0.14.18-1.19.2 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) CPU:  Suspected Mods: Minecraft (minecraft), Fabric Loader (fabricloader) 
submitted by ASIByC_ to fabricmc [link] [comments]

2023.03.23 19:52 DiscoverDurham Things to Do in Durham this Weekend (Mar 23-26)

Check out our full Durham events calendar.
If you'd like to add an event to our calendar, submit an event here. Please check with the event owners to see if events change due to weather. Have a great weekend!
Also, for whatever reason, Reddit will not let us edit posts. So if we need to make any changes, you can find them on our Tumblr account.

March Featured Event

The Hunt for the Golden Bulls with Bull City Burger and Brewery

Multi-Day Events

Trevor Noah at DPAC (very few tickets remain)
National Collegiate Fencing Championships at Cameron Indoor Stadium
2023 Retrogothic Film Series at The Carolina Theatre
Events at The Pinhook
Live Music at Blue Note Grill
Live Music at Sharp 9 Gallery
Events at Arcana
Events at Rubies on Five Points
Improv Comedy at Mettlesome

Thursday, Mar 23

Dusty's All-Star Circus at the Durham Armory
Vinyl Night with DJ Deckades at Gizmo Brew Works
Boulders & Brews Meetup at Triangle Rock Club - Durham
Live Music in the Taproom at The Glass Jug Beer Lab - Downtown Durham
Trivia Night w/Big Slow Tom at Clouds Brewing Brightleaf Square
Hits! The Musical at The Carolina Theatre
The Black Bourbon Guy at Bull City Solera Part Deux - The Rise of Ryes at Bull City Solera and Taproom

Friday, Mar 24

Tasting at Ten at Counter Culture Coffee
Events at The Fruit
The Second City Swipes Right: An Incomplete Guide to the Ultimate Date Night at The Carolina Theatre
S.G. Goodman with H.C. McEntire at Motorco Music Hall
Open Mic Stand-Up Comedy at Durty Bull Brewing Company
Pub Karaoke at West 94th St Pub

Saturday, Mar 25

parkrun Durham at Southern Boundaries Park
Mystic Highland Games at Mystic Farm & Distillery Company
Crafternoons at Gizmo Brew Works
Sunset Float at Falls Lake Durham
Orpheus and Eurydice at The Carolina Theatre
Brazilian Party at Mezcalito

Sunday, Mar 26

Venezuelan Market at Durham Central Park
Public Tour at Duke University Chapel
Trivia at Navigator Beverage Co.
DPW presents "DPW FOREVER: STEEL CAGE SHOWDOWN" at the Durham Armory
Events at Moon Dog Meadery
The Boom Bap with #SampleSaleMusic at Hayti Heritage Center

Running Art Exhibits

Art Exhibition: 'Marc Chagall and the Bible' at Duke Chapel
The Textile Art of Debbie Secan in the Great Hall of the Golden Belt Campus
The Art of Nicholas Edward at the Building 2 Gallery at Golden Belt Campus
Mi Casa, Your Casa Experience at The Streets at Southpoint
The Mind’s Eye: Gallery Members Exhibition at 5 Points Gallery
Beyond the Surface: Collage, Mixed Media and Textile Works from the Collection at the Nasher
Patrimonio Heritage at John Hope Franklin Center Gallery
Exhibits at 21c Museum Hotel
Spirit in the Land at the Nasher
Art of Peru at the Nasher
submitted by DiscoverDurham to bullcity [link] [comments]

2023.03.23 14:01 jaqcov Folding Ebikes for shopping - carrying paniers

Hi. My beloved Cowboy ST has been stolen. I used it for shopping and leisure, but I think I want a folding ebike because where I live it takes forever to get out of the city and I'd rather drive a little then enjoy the ride.
I'm used to a substantial side panier for locks, wet weather gear and occasionally 12 wine bottles and a folding panier when needed on the other for other groceries. The Gocycle rack seems to only take one side pannier, and the MiRider looks like it would be very back-heavy.
I don't like exposed chains, which limits me, but keeps my trousers clean. (I know this excludes so many good options, so might be persuaded to look at Bromptons, Terns and Moultons.)
Any thoughts?
submitted by jaqcov to ebikes [link] [comments]

2023.03.22 22:45 kitnutkettles Vostok, Antarctica today.

Vostok, Antarctica today. submitted by kitnutkettles to ALLTRUESCIENCE [link] [comments]

2023.03.22 20:41 LilBadApple Seeking location recs for cycle trip, 3wks April/May w/a toddler

Our family loves cycle touring. Before having a kid, my partner and I cycle toured for many of our trips, including Norway to Croatia, through Japan, Korea, and Patagonia. We now have a three-year old and want to take a trip with him. We have three weeks off last week of April, first two weeks of May. Kiddo will be in a trailer and also on a seat on one of our top-bars (which is how we get around town). Typically we camp and cook on our trips, but are thinking we will likely plan to stay in hotels/inns and buy food on the road/at restaurants this time around (but we are open). We are looking to ride about 30 mi/50km per day due to having a kiddo with us. Want to prioritize good weather, relative ease of terrain, and places to stay/eat along the way. I’m currently looking at eurovelo routes, but it doesn’t have to be in Europe. Safety is a priority and second to that is beautiful scenery. Yummy food and friendly locals would be after those.
We live in California and are expecting to fly internationally, although we don’t need to.
Thanks in advance for any ideas!
submitted by LilBadApple to bicycletouring [link] [comments]

2023.03.22 17:32 Samowarrior SPC NOAA Day 3 convective outlook. Spring has sprung. Also note on Thursday a high risk of hail for Oklahoma.

SPC NOAA Day 3 convective outlook. Spring has sprung. Also note on Thursday a high risk of hail for Oklahoma.
Day 3 Convective Outlook NWS Storm Prediction Center Norman OK 0234 AM CDT Wed Mar 22 2023
Valid 241200Z - 251200Z
...SUMMARY... Supercell thunderstorms capable of all severe hazards, including strong tornadoes, are possible across the Lower Mississippi Valley on Friday.
...Synopsis... The upper pattern early Friday morning will likely be characterized by broad troughing across the western CONUS and subtropical ridging centered over the Straits of Florida. Enhanced mid-level flow will extend throughout western and southern periphery of the upper trough and then throughout the northwestern periphery of the subtropical ridge. A low-amplitude shortwave trough is forecast to move from the base of the upper trough quickly eastward across the southern Plains throughout the day, and then more northeastward across the Mid-South overnight. Strong mid-level flow (i.e. 100 kt at 500-mb) will accompany this shortwave, spreading across TX into the Mid-South.
The surface pattern preceding this shortwave trough is expected to feature a low over north TX early Friday, with a cold front extending southward from this low into the TX Hill Country and a stationary front extending northeastward into the Middle OH Valley. This low is forecast to move northeastward throughout the day, while deepening significantly.
...Lower MS Valley... Expectation is for a broad area of upper 60s dewpoints to be in place from east TX across the Lower MS Valley, ahead of the surface low and associated front. Cloud cover may temper daytime heating, but afternoon temperatures will likely still reach the 80s, contributing to moderate buoyancy across much of the region. In addition to this buoyancy, moderate mid-level flow atop strengthening low-level flow (supported by the maturing cyclone ahead of the approaching shortwave trough) will contribute to long hodographs with substantial low-level magnitude and veering. As a result, the environment will be very favorable for supercells.
Current expectation is for storms to develop during the afternoon over southwest AR and western LA (perhaps as far west as east TX). This development should occur ahead of the cold front within the open warm sector, maturing as it moves eastward across the Lower MS Valley. A discrete supercell mode is anticipated initially, with all severe hazards possible, including strong tornadoes. Upscale growth into a convective line is anticipated after this initially discrete mode, with the line pushing eastward across MS and AL overnight.
...Mid MS Valley... Despite less buoyancy that areas farther south, augmented forcing for ascent close to the surface low could result in bowing line segments capable of damaging wind gusts and embedded tornadoes Friday afternoon through Friday evening.
..Mosier.. 03/22/2023
submitted by Samowarrior to tornado [link] [comments]

2023.03.22 11:27 Raptor013 [OC] New World Order - Chapter Twenty One

The latest Chapter for the on going story, New World Order is now available for everyone's viewing. It can also be found at https://www.fanfiction.net/s/13535599/21/New-World-Order

‘Did you really have to threaten to open fire on one of your fellow countrymen?’ I hear Jensen ask via an overhead speaker.
“Jensen,” I start, wincing slightly as I readjust my position in the makeshift bed, I had been forced into despite my many protests, “I don’t make threats. If I say I’m going to do something, I’ll make it happen.”
‘That doesn’t help,’ Jensen replies, ‘It also doesn’t help that you delivered that statement to an Enlisted Officer.’
“He’s lucky that’s all I did,” I reply, “Mark was a self-entitled bully back when we were at school. And his attitude certainly hasn’t improved based on our brief encounter the other day.”
‘They’ve lodged an official complaint,’ Jensen states, ‘Apparently they want know why a Nazi flagged ship entered the harbour, threatened the Coast Guard and then simply sailed off.’
“They don’t want to know anything about the attempted air raid, or the battle just off the coast that repelled that air raid?” I ask.
‘There is no mention anywhere in their complaint of seeing any aircraft above the harbour,’ Jensen replies, ‘Although they are also wanting to know about the mystery figure they spotted skating around one of the islands in the harbour.’
“Out of interest,” I ask, “Has anyone from the Chinese Government made a statement about this?”
‘Not officially,’ Jensen answers, ‘Although there have been some back-channel discussions. From what they have disclosed to us, they did witness the air raid and the defensive actions your fleet took. As to their inaction. They were unable to verify our warning to them in time to be able to raise the warning with their boats.’
“That entire engagement lasted almost two hours,” I say shaking my head in disbelief, “If they want answers, I’ll answer them if they can tell me why their only response was to send a single Coast Guard cutter out to investigate.”
‘As I said,’ Jensen begins, ‘They make no mention of seeing any of this in their complaint.’
“Then they are either covering it up, are incompetent or both,” I state, “The lack of action from the Chinese ships that were in the harbour can probably be explained as not wanting to start an International Incident. But I’m not buying the story that no one else saw what was going on that morning.”
‘It certainly does seem that someone is trying to cover this up,’ Jensen agrees, ‘However, without a full investigation into what happened, it’s your word against theirs. And being as you withdrew from the area almost as soon as the battle was over you can see why it doesn’t look good.’
“They’ll have a hard time explaining away all the evidence from the battlefield,” I say, “The boys at the lab are going to be busy for a while documenting everything.”
‘What evidence?’ Jensen asks.
“Well aside from numerous parts from the aircraft that attacked Darwin,” I begin, “The reason I withdrew as fast as I could was, we were able to recover one of the enemy boats.”
‘Have you learned anything about how they work?’ Jensen asks.
“I haven’t been aboard,” I admit, “I’ve been confined to bedrest for the last week.”
‘Its not like you to follow doctors’ orders,’ Jensen comments, ‘You normally ignore most medical advice.’
“What doctor?” I ask, “I still have to be given the all clear from the medical team once we get back to Midway.”
‘Sounds serious,’ Jensen replies, ‘What happened?’
“A concussion of some sort and what I believe to be at least two broken ribs,” I answer, “The ship came under direct attack and Eugen was forced to make some rapid course changes, which sent me bouncing through a hatchway on my way to the deck.”
‘So how long until you reach Midway?’ Jensen inquires.
“Probably two weeks at best guess,” I reply, “Between the slow speed we need to maintain due to having a heavily damaged ship under tow and the rough weather down here it’s making for a slow return voyage.”
‘Well keep in briefed,’ Jensen comments before I hear the audible click as the phone connection ends.
As the skies slowly began to illuminate marking the start of another day, I found myself out on deck during one of the rare moments I had been allowed to leave my quarters.
In the distance the outline of the main laboratory building came into view as Eugen skilfully navigating her ship around the atoll towards the area reserved for offshore mooring of large ships that visited Midway.
As the ship rounded the western most edge of the atoll, the details of the upgrades the team had been working on became apparent. The barge which had been used to transport the huge generator from Darwin had been beached not far from the main power station.
Another larger building had also started to take shape not far from the main laboratories although its purpose was lost on me given the last reports, I had read indicated that we were only using around sixty percent of the facilities storage and research spaces and under forty percent of the living areas.
“It would seem that the team has been busy in our absence,” I comment aloud.
As I say this the rising sun clears the top of the main building, bathing the waters around the atoll in light. Taking in the sight I spy Bogue’s ship moored in the distance. My gaze is soon captured however as in the growing light across the waves a pair of large, heavily armed gun boats lay at anchor.
As Eugen slows her ship and in the near distance I hear the rattle of numerous anchor chains, I take in the details of the closest ship. From the stern flag post a white flag with a red pattern hangs limp in the still morning.
As I scan across the length of the ship, I take note of the numerous sets of gun turrets spread along the length of the main deck from just below the bridge structure running back to just ahead of the number four main battery.
My attention however is soon drawn away to the second of the gun boats, this ship despite from the distance appearing to be slightly smaller in size projected more fear despite fact that like the other ships anchored around the atoll was simply floating at anchor in the low morning swells.
I put the additional sense of projected fear down to the fact that the entire ship appeared to be painted in a flat black paint from the waterline all the way to the very top of the super structure. The only hint of another colour was the flag hanging from the stern post.
“Do you have any lingering effects from the hit to your head?” the doctor asks.
“No,” I reply with a shake of my head, “The headaches cleared up about three days after. The burly vision and ringing in my ears cleared up around the same time.”
“Well,” the doctor says turning off the torch he had been using a moment before, “I’d say you have a minor concussion. But if you aren’t suffering any of the after effects now, you should be fine to return to your regular duties. As for your ribs.” He continues turning to a scan pinned to a light board on the wall. “They are healing well. But you definitely broke two. There’s not much else we can do to speed up your recovery there. Just take it easy.”
“That’s easier said than done,” I retort sarcastically.
“Yes,” the doctor agrees, “You do have a habit of being right where the action is.”
“Speaking of action,” I say changing the subject, “What have I missed here?”
“A lot,” the doctor admits, “However the Professor said he’ll brief you once we were finished here.”
Five minutes later, after the doctor signed off on my medical reports, I enter the main research room to find the Professor sitting in front of his usual multi monitor setup rapidly scrolling through an endless stream of what appeared to be computer code from a distance. “Pull up a chair Nathan,” he says, “We’ve got a lot to discuss.”
“It would seem so,” I answer remaining standing a short distance away next to a table littered with pages of reports. “Can we begin with an update from the Global Explorer. Surely Jim has reported in by now?”
“He sent a pair of video data folders yesterday,” Professor Strickland answers, “Two separate files he says are from two different locations. He labelled them with the co-ordinates.”
“Anything interesting in the videos?” I ask.
“Plenty if you’re interest lies in the contour of the ocean floor,” Strickland answers with a slight chuckle, “But aside from that. Nothing of importance. I still don’t know why you sent him to either of those locations.”
“Because I needed to confirm a theory,” I reply, “Both of those sites he checked out are where the wrecks of the Akagi and Kaga were found.”
“And that proves a theory?” Strickland asks.
“It certainly lends a lot of support to my theory,” I reply, “Whoever is behind the attacks out at sea has been testing us. Well testing our military at the very least. So far, they’ve employed tactics from our history against us, and are using weapons from our past against us as well.”
“To what end though?” Strickland asks, “None of that makes any sense.”
“I agree,” I say, “But look carefully at what we know. Pearl Harbour was attacked in very similar fashion to how the Japanese did at the start of the Pacific War. And what do we find floating in the middle of the Pacific Ocean but a ship that matches perfectly to one of the very ships that was involved in the original battle. A ship that by rights should be on the bottom of the Pacific a couple of hundred nautical miles away from this atoll.”
“But we still don’t know the who or the what,” Strickland insists, “We also don’t know how far this goes?”
“I think we can safely say it goes as far as every ocean on the planet,” I reply, “I’m certainly no expert when it comes to warfare. But whoever is behind this is playing for keeps. They’ve already openly attacked at American Naval Base, a British Fleet out at sea and conducted two Air Raids on major ports in Australia. Plus, there’s enough evidence to believe they ambushed an American Fleet as well.”
“So, your theory is that we are at war with an unknown enemy?” Strickland presses.
“Yes,” I answer, “So far though. I believe they have only been testing our abilities. Otherwise, this would be on every news network around the globe. Right now, the only reason we know anything is through sheer luck.”
“It would seem that you are not alone in thinking that,” Strickland admits, “One of our newest arrivals is of the same opinion.”
“Yes,” I begin, “I meant to ask earlier about the two ships anchored off the atoll. Care to fill me in on that?”
“Do you remember the briefing before you left,” Strickland says, “Where we covered our theory on what those cubes we keep finding are.”
“I remember,” I reply, “The theory is that they contain data of some sort. Only the scanners could not complete the scans due to overheating.”
“The new generator solved that problem,” Strickland announces proudly, “With the extra power, we were able to stabilize the power supply and run additional cooling. We’ve also been able to read quite a few of those cubes now. We found a few of them to be blank however.”
“Blank?” I ask.
“Yes,” Strickland confirms, “Blank. Nothing on them at all. So, one of the junior programmers wondered what would happen if we tried to load data into a cube.”
“What sort of data?” I ask in a worried tone.
“It started off simple,” Strickland admits, “The team transferred about a dozen different ship designs into a couple of cubes. Then transferred data about various types of weapon systems, radars, tactical data from reports that we obtained from Jensen.”
“Does Jensen know about that?” I ask.
“He said it was okay,” Strickland answers, “He said most of the reports were public knowledge already and those that weren’t, were not subject to any privacy laws.”
“Okay, so now we have a bunch of cubes that contain technical and tactical data,” I say, “How does any of that equal two ships anchored off shore?”
“We subjected some of them to a large electrical charge,” Strickland answers simply.
“You didn’t,” I say feeling the colour drain from my face at the prospect.
“We sure did,” Strickland admits, “In fact your timing is perfect. Our first arrival from those experiments has just arrived.”
Turning towards the door, I notice a tall woman with long brown hair step through the open door to the lab. As she makes her way towards us a feeling of familiarity hits me. Everything about her appearance feels oddly like someone I had met before. From the prominent fox-like ears, numerous tails lazily waving behind her, even the style in how she wore her hair.
Then it hit me. Aside from the lighter shade of colour in her hair and the more modest choice of clothing, she nearly was identical in appearance to Akagi. Someone who for the last several weeks had barely been out of my presence as she had insisted on making certain I had remained in the makeshift medical bay to recover from the injuries I had sustained during the battle.
“Please forgive my lateness, Professor,” she says in a voice that despite its calm nature, hints that should the occasion require, could dominate the room. “I lost track of the time studying the history papers you gave me.”
“No need for apologies,” Strickland replies, “I was just briefing the Captain on the latest progress the research team had been making.”
Turning to me, “Allow me to introduce our senior Captain, Nathan Harrison. He oversees our research ships and is one of the teams leading theoretical researchers.” Strickland announces, “Nathan, this is Amagi. Her presence here is the result of one of the experiments I mentioned a moment ago.”
“A pleasure to meet you,” I say with a smile.
“The Professor has spoken of you often,” Amagi says, “He mentioned that you lead from the front and take a very hands-on approach to the projects you oversee.”
“I certainly try to keep myself busy,” I reply, “Being able to have full control of the ship certainly makes the research side of my job easier given I have a greater control over the variables.”
Amagi nods silently in agreement.
“Would I be correct in assuming that the larger of the two cruisers anchored off shore is yours?” I enquire.
“You assume correctly,” Amagi replies, “Are you familiar with Japanese Naval History, Captain?”
“I have a very limited knowledge when it comes to naval history or even tactics for that matter,” I admit, “However I’m certainly learning a lot recently given the events of the past several months.”
“From how the Professor explained my arrival here and the arrival of the other members of the fleet,” Amagi explains, “It would seem that the cubes used in my creation have taken the form from my original design.”
“Your original design?” I ask.
“My ship was original designed to be a battle cruiser, before an attempted conversion to an aircraft carrier was halted due to my hull being badly damaged,” Amagi replies.
Before I can reply, the phone on the table beside the Professor buzzes. Picking it up, the Professor listens in silence before speaking, “We’ll be over in the minute.”
“Problem?” I ask seeing the worried look on the Professors face.
“Maybe,’ he replies, “The radio guys are picking up a radio call from the Global Explorer. They say it sounds like a distress call.”
Crossing the room to where one of the team’s radio operators was listening closely through a headset. As we approached, he held up a hand to prevent any of us from speaking. After a brief pause, he removed the headset and turned to face us. “I have cleaned up the recording as much as possible. But there is a lot of static.”
“Play it,” Strickland says.
‘Glo..l Explorer .. Midway. Encount.. hostile ….. Attack.. Sink… Host… head… fo. Mi..ay. Se..nt..n hour. No..h w.st. R.n’
Sharing a look with the Professor as I mentally replayed the message in my head filling it the blanks with the most logical word. As I realized the full message my eyes widened in shock. Going to the nearest computer and sliding the operator out of the way, I rapidly log into the facility’s secure server.
As the opening page loads on the monitor, I take note of the spinning icon in the lower left corner of the screen. Double clicking on the icon, my worst fears are confirmed. “The Global Explorer is dumping its logs onto the server,” I report.
“What does that mean?” I hear Amagi ask in confusion.
“It’s the last action taken before abandoning ship,” I reply, “It’s either manually activated by one of the senior crew before they leave the bridge, or automatically triggered if the ships internal sensors detect multiple compartments flooding.”
“Any chance that it’s a false alarm?” the Professor asks.
“None,” I reply, scrolling through the data logs, barely giving them time to finish loading before moving to the next. “I don’t know what happened out there. But the engine room temperature spiked to over a thousand degrees before dropping down to eleven. Both the forward cargo compartment and rear loading deck compartment sensors are indicating flooding. And the trim sensors are showing a forty-degree list to starboard.”
Looking away from the computer and taking a deep breath to compose my thoughts, “That and the radio message,” I say, “It was definitely Jim. He clearly said hostile and attack and that whoever they were, are headed this way.”
Standing in the conference room fifteen minutes later, the realization that with the apparent loss of the Global Explorer and the loss of the Intrepid and the very real possibility of a hostile enemy closing in on Midway, the team stationed here had lost both main pre-planned escape options we had prepared for in situations that required the rapid evacuation of the atoll.
Behind me I hear various people entering the conference room and taking a seat. As the scrapping of chairs being moved dies down, I turn to face those gathered. Before I can speak, a couple of late arrivals step in through the open door.
The final member of this group is a young woman with short, light peach coloured hair. Who on seeing me, turned away from the group and ran straight for me. On reaching me she wrapped both arms around me drawing me into a tight embrace.
“I see you’ve met Roon,” I hear the Professor call from the doorway as he enters the room.
“So it would seem,” I struggle to reply, “I take it she is the second result of your experiments,” I add.
“Yes,” Strickland replies joining me at the front of the room, “It would seem that she’s a hugger.”
“Would it be possible to have my body back please?” I ask.
Slowly releasing me, Roon steps back, before silently re-joining the others seated in the room.
“I think she likes you,” The Professor comments.
“What makes you say that?” I ask gently feeling my ribs which feel like they are on fire.
“The fact she followed your request,” Strickland answers, “You’re the first who’s been able to get through to her.”
“That’s great,” I mutter sarcastically, “We just need to work on her introductions then. I swear she just re-broke my ribs.”
“If its any consolation,” Strickland begins, “Her combat prowess is second to none based on what little we’ve learned to date.”
Shaking me head in quiet disbelief at the Professor’s continued unyielding push for results rather than showing any concern for how those results were obtained. I scanned the room to find that everyone was looking in my direction.
Everyone save for Akagi. Who was staring through narrowed eyes towards Roon sitting a few rows away.
Clearing my throat, “As some of you may already know. We have received a warning of a possible hostile enemy that is heading straight for us,” I explain, “To those of you who are in senior positions. I need you to wind up any work your departments are working on. And execute our evacuation protocols.”
“Where are we going?” someone from the back of the room calls out.
“The team will evacuate towards Hawaii,” I reply, “There they will either report in to the Navy Yard. Or if advised carry on to the main land.”
As I finish this brief explanation. Over half of those gathered, stand up and walk out to begin the evacuation. As the door closes behind the last of them Professor Strickland speaks up, “Do you really intend to run?”
Looking across at the Professor I reply, “I intend for you and the others to run. In case the rest of us fail to stop the enemy from reaching Midway.”
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2023.03.21 23:15 KnowingCresent735 Does this require a subscription fee? Just came across it today and didn’t know it was a thing

Does this require a subscription fee? Just came across it today and didn’t know it was a thing submitted by KnowingCresent735 to Acura [link] [comments]

2023.03.21 16:08 FlyWithSeedyL Release Notes - Sim Update 12 [] Available Now


If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.
[All Versions] How to Install a New Update Safely


General Bug Fixes





Glass Cockpits

Garmin G3000 / G5000

G1000 Nxi

Garmin GNS430W / GNS530W





Airbus 310-300

Bell 407

Boeing 747-8 Intercontinental

Guimbal Cabri G2

Cessna 172 Skyhawk G1000

Cessna Citation CJ4

Cessna Citation Longitude

Curtiss JN-4 “Jenny”

Daher TBM 930



Douglas DC-3

Grumman G-21 Goose

H-4 Hercules “Spruce Goose”


Ryan NYP “Spirit of St. Louis”

Wright Flyer



World Update 1 – Japan

* POIs:

World Update 2 – USA

* POIs:

World Update 3 – UK & Ireland

* POIs:

World Update 4 – France &Benelux

* POIs

World Update 5 – Nordics

* POIs:

World Update 7 – Australia

* POIs:

World Update 8 – Iberia

* POIs:

World Update 9 – Italy & Malta

* POIs

World Update 10 – USA

* POIs:

World Update 11 – Canada

* POIs:

40th Anniversary Edition / Sim Update 11

Game of the Year Edition

Top Gun Maverick

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