Xemu mcpx boot rom

ZTE Zmax z970 stuck in DFU mode how to recover without losing data

2023.06.07 11:28 Individual_Hearing_3 ZTE Zmax z970 stuck in DFU mode how to recover without losing data

I've got an old android phone that I've flubbed a root procedure on years ago that I'm now taking on as a data recovery challenge. Unfortunately, I can't seem to crack past the dfu mode of the phone which is about as far as the phone will boot up to.
Does anyone have any ideas on how I could interact with the dfu mode and potentially flash the boot sectors of the rom rather than flash all of the storage?
submitted by Individual_Hearing_3 to androidroot [link] [comments]


2023.06.07 07:27 JadedUse2940 Sega Genesis is officially discontinued in Brazil.

Sega Genesis is officially discontinued in Brazil.
As incredible as it is to believe, TecToy officially no longer sells any Sega Genesis model in Brazil, the company will now focus only on "smart devices" and there is no longer any reference to the Sega Genesis on its official website.

https://preview.redd.it/te5a8cdm4j4b1.png?width=1103&format=png&auto=webp&s=a8f1029968a0cf746932926d802cec8fc4816b0e
The last model of Sega Genesis released in Brazil was in 2017 and continues in production until the beginning of 2023, this model has exactly the same look as the first Sega Genesis but does not have any of the original components in its hardware, in the beginning there was even some controversy due to the low performance and compatibility with certain games but that were corrected by TecToy through a software update (and some fans in Brazil even made an update and specific software loader to improve the compatibility of this model https://www.neto-games.com.brom_hack/neto_boot_loader.php )


Box of the last Sega Genesis model released in 2017 in Brazil.

Sega Genesis (2017): Console

Another photo of the 2017 model.

At the time TecToy also re-released the original Sega Genesis 3-button controls, these controls were compatible with all Sega Genesis models, they stopped being sold in 2020.
In addition to the launch of the Sega Genesis in 2017 and its controls, TecToy also re-released the game Turma da Monica na Terra dos Monstros, this game is basically the Brazilian version of "Wonder Boy in Monster World" with changes in the sprites, plot and various graphic elements to adapt Turma da Monica to the game. (Similar to what happened with Doki Doki Panic which became Super Mario Bros 2 in the USA) this being one of the last cartridge releases for the Sega Genesis authorized by Sega.
A re-release of Super Monaco GP 2 was also planned, but copyright issues with Ayrton Senna's brand led to the release being cancelled.
Turma da Monica na Terra dos Monstros - 2017 Cartdrige
The re-launch of the Sega Genesis in 2017 was a special moment for Sega fans in Brazil, the console is extremely loved there and even an event was held where Naoya Tsurumi (Chief Executive of Sega in Japan) attended.

Sega Genesis 2017 ré-launch event in Brazil.
The end of the Sega Genesis over there is certainly the end of an era.
submitted by JadedUse2940 to SEGAGENESIS [link] [comments]


2023.06.07 03:00 ScotchThePiper GarlicOS not detecting games on second SD card.

I've got a 16gb card with the OS in slot one, and it boots up and plays games from there just fine. I've got a 128gb card in slot two, but none of my roms from there are showing up. I followed the guide from RGC, the card is formatted to FAT32, I copied the rom folder from the first SD card so all the folders are named correctly, but when I try to open a game it only lists what I have on the first card.

Update: It works now, turns out I had multiple partitions on the second card.
submitted by ScotchThePiper to RG35XX [link] [comments]


2023.06.07 01:35 LDM2023 Win10 BSOD on MSI

This is a cross-post from one I've created on the MSI laptops community.. I got BSOD with ROM Layout mismatch detected (F3 diagnostics) = could anyone please guide me how to solve it without losing files (or else with back-up-work-around in the BSOD..)
https://www.reddit.com/MSILaptops/comments/142wnh4/win_bsod_rom_layout_mismatch_detected/
(I'm posting this after hands-on non-stop 1.5 days' of trying fixes & web searching solutions.. so if anyone knows a thread where similar case solved - please link..)before blue screen of windows boot - I was installing the Windows updates because I could not get the Visual C & .NET to work for an app (NB: other apps fine, and I delayed updating for as long as I could.. to my knowledge, all was actually up to date for Visual C..)I'm using Win10 on PC-basedx64 (not amd), MSI GS63VRI tried cmd for disabling updates *because they didn't fix anything, manual package install for NET v6 also nothing... restarted after I was sure that cmd finished running lines - voila, I got the BSOD; critical_service_failed error codebad news = no matter the checks / Win start/boot options, I'm stuck on blue screen and so no way to access logs or diagnostics (I've tried nearly everything except reset = safe mode, rolling updates back 1 month prior to recovery point, disabling drivers F8 boot option, checking / creating restore for bcd, running DISM & checking directories - all drivers seems fine ie C: D: E: X:)good news = all files apps seem intact (drive D & C - I see it when running directories in cmd) + MSI F3 leads me to: ROM image failed / unable to update image = ROM Layout mismatch detected (flash update option did nothing.. Load optimal defaults also nothing...)My MSI laptop has reset hole/button underneath (bios?), but I'm not sure how and when to operate it (what would it do to the files? I cannot risk erasing - I have a few recent documents I must access + unsaved log/apps eg bookmarks, software access, etc)Please help..!
submitted by LDM2023 to techsupport [link] [comments]


2023.06.07 01:25 Redamancer BCD errors after fresh Win10 install

Received a refurbished system on eBay today.
Dell Precision 3430 i7-8700 512GB NVMe 16GB DDR4
As with all these systems (I've done this with about 19 others), I have Rufus with Win10 on a USB drive that I use to install. Boot to BIOS, disable secure boot, enable Legacy ROMs, F12 on startup then choose the USB stick. Installed windows. Installed a couple of programs, allowed windows update to run then the system restarted like normal. This process worked fine for 19 other Dell Optiplex units.
Except after restarting this one, I was greeted with the blue screen. https://imgur.com/JKXH9BD
When I take the USB drive out, I'm greeted with this one. https://imgur.com/e9kv4Am
Diskpart: https://imgur.com/a/vO6vxZx
I've gone through all the bootexe /fixmbr /fixboot /rebuildbcd. If I switch the dir to c:\windows it will find the installation then ask me to add it to the BCD, I'll type Y & hit enter then it says operation completed successfully and it goes right back into the same loop.
SFC /scannow finds no errors. Chkdsk finds no errors.
I tried taking out the NVMe and put in a brand new SSD. Boot to the USB stick, delete the partitions, select unallocated space, windows copies files then reboots back to the same blue screen.
I've never seen anything like this before. If it's not the drives & its not my USB stick, what else is constant? The BIOS? I've spent the last 6 hours troubleshooting and have never seen anything like this.
Update #1: Made a recovery USB from a working computer. Enabled Legacy Boot in the BIOS, changed the USB to the first boot option. Boots right to the blue screen shown above.
Update 2: https://imgur.com/a/I7KS4Is - Tried to rebuild the BCD. Successful rebuild. Still boots to the "no bootable devices found" screen. Changed BIOS back to UEFI mode, same result.
Update 3: Flashed the bios. It was indeed about 4 years old & needed an update. Doesn't matter though. "no bootable devices found" and the recovery BSOD continues.
Update 4: It was my outdated Rufus USB. I was using 3.13. Updated to 4.1 and reimaged the ISO solved the issue.
submitted by Redamancer to techsupport [link] [comments]


2023.06.07 01:19 LDM2023 Win BSOD - ROM Layout mismatch detected

(I'm posting this after hands-on non-stop 1.5 days' of trying fixes & web searching solutions.. so if anyone knows a thread where similar case solved - please link..)
  1. before blue screen of windows boot - I was installing the Windows updates because I could not get the Visual C & .NET to work for an app (NB: other apps fine, and I delayed updating for as long as I could.. to my knowledge, all was actually up to date for Visual C..)
  2. I'm using Win10 on PC-basedx64 (not amd), MSI GS63VR
  3. I tried cmd for disabling updates *because they didn't fix anything, manual package install for NET v6 also nothing... restarted after I was sure that cmd finished running lines - voila, I got the BSOD; critical_service_failed error code
  4. bad news = no matter the checks / Win start/boot options, I'm stuck on blue screen and so no way to access logs or diagnostics (I've tried nearly everything except reset = safe mode, rolling updates back 1 month prior to recovery point, disabling drivers F8 boot option, checking / creating restore for bcd, running DISM & checking directories - all drivers seems fine ie C: D: E: X:)
  5. good news = all files apps seem intact (drive D & C - I see it when running directories in cmd) + MSI F3 leads me to:
  6. ROM image failed / unable to update image = ROM Layout mismatch detected (flash update option did nothing.. Load optimal defaults also nothing...)
  7. My MSI laptop has reset hole/button underneath (bios?), but I'm not sure how and when to operate it (what would it do to the files? I cannot risk erasing - I have a few recent documents I must access + unsaved log/apps eg bookmarks, software access, etc)
Please help..!
submitted by LDM2023 to MSILaptops [link] [comments]


2023.06.07 01:13 Rapid_Movies After successfully creating a single-GPU passthrough VM, I wanted to post some of the blockades I had along the way, and some of the minor blockades that still persist.

After successfully creating a single-GPU passthrough VM, I wanted to post some of the blockades I had along the way, and some of the minor blockades that still persist.
I just finished the coveted RisingPrism guide for Single GPU-Passthrough for a Windows 11 VM, and while I was successful for the most part, it wasn't entirely smooth.
So for starters, I had the following setup:
  • OS: Fedora 38 (DE: Gnome)
  • CPU: AMD Ryzen 7 3700X (8-core 16-thread). Assigned to VM:
    • 1 Socket, 6 cores, 2 threads per core.
    • Hyper-threading enabled.
  • GPU: AMD Radeon RX 6700 XT
  • Motherboard: Gigabyte B550M, with BIOS Settings:
    • SVM enabled
    • CSM disabled (not sure if this impacted anything necessarily)
    • IOMMU enabled
The first massive hurdle was the part where you have to detach the GPU drivers in order to dump the ROM. Detaching the AMDGPU module using modprobe -r causes my GPU to no longer give any output to the monitor whatsoever (all my monitor shows is that it has no signal). The computer is still running... just that I can't see anything at all. This issue wasn't addressed anywhere in the guide, and I couldn't find much info about it anywhere else. My solution was to simply SSH into my computer and run the remainder of my commands. I was successfully able to dump my GPU's rom. Reattaching the AMDGPU module and restarting GDM caused my GPU to produce output again. The guide does say that dumping ROM wasn't necessary for most AMD GPU's, but if I didn't dump my ROM, starting the VM would once again cause my GPU to stop producing output completely.
The second hurdle was an apparently corrupt atiadlxx.dll file inside my Windows VM. It's located in C:\\Windows\System32\atiadlxx.dll, and is necessary for an AMD GPU to function. I just asked a friend (who's a Windows user) to send me their atiadlxx.dll file, and it just worked! Alternatively, you could probably download the file off the internet, but I didn't wanna take that risk.
The third hurdle was the VM being stuck at 800x600, and Windows 11's display setting being grayed out, despite Device Manager confirming that my GPU was indeed being detected. The solution was to simply right-click and enable the Display Adapter in the Device Manager.
Now after all that, I have a Single-GPU Passthrough VM that I'd say is mostly successful. There are still some persisting issues however:
  • I can't seem to manually install any AMD drivers, for both GPU and CPU. It doesn't think I'm on an AMD system for some reason. However, there were some drivers installed by default when updating Windows, and those drivers seem to be working just fine, so I'm not too sure if this has any major consequences.
https://preview.redd.it/enlkaqk9bh4b1.png?width=412&format=png&auto=webp&s=1d78a155e2b17a7b0700617056848892013d38bb
  • Sometimes booting the VM causes by GPU to produce no signal.
  • I cannot create anymore Windows VM's. I wanted to create a non-passthrough Windows 10 VM right afterwards, but the GPU stops producing signals once again. This is only for Windows VM's btw. I can install Linux VM's no problem.
I have to mention that my system's wakeup triggers have been a bit janky. For some reason, I have to manually disable the GDD0 trigger for my PC to sleep properly (otherwise the PC just wakes up immediately after going to sleep). I'm not sure if this has any relation to the VM, but throwing that out there in case it is.
submitted by Rapid_Movies to VFIO [link] [comments]


2023.06.07 00:13 bm_00 [USA-NJ][H] Old laptops, RAM, Old CPU's Blu-ray & more[W] Paypal

RAM: https://imgur.com/a/zmOxiPf
Name Type Info
ADATA 1 x 4GB DDR3 1333mhz Desktop. Have a matching stick but does not post. Can include if requested.
Hynix 1 x 2GB DDR3 1600mhz Desktop
Samsung 4 x 2GB DDR3 1333mhz. Mobile
ADATA 4 x 1GB DDR2 800mhz Desktop
Samsung 4 x 1GB DDR2 800mhz Desktop
Samsung/Ultra 3 x 1GB DDR2 667mhz Mobile. 2 x Samsung. 1 x Ultra brand.
1 x 1 GB & 1 x 2GB DDR2 Laptop DDR2 800mhz Mobile. 1 x Kingston(2GB) & 1 x ADATA (1GB)
All DDR3 Desktop: $15 shipped. All DDR3: $25 shipped
All DDR3 Mobile: $12 shipped.
All DDR2 Desktop: $20 shipped All DDR2: $35 shipped
All DDR2 Mobile: $18 shipped
All ram can be mixed, matched & purchased individually.

Parts: https://imgur.com/a/zmOxiPf
Name Info Price
Sony BDU-X10S Blu-ray Drive. 5.25" internal. Works. $26 + shipping
Radeon 6450 GPU Tested to boot into bios. HDMI, DVI, VGA. 1 GB. $8 + shipping
USB 3.0 & USB-C Panel/Dash Mount USB 3.0 & Type C . 1 meter length. Includes dash board bracket & screws. Unopened. $6+ shipping
Slimline Sata to Sata Connects 2.5" HDD/SSD to laptop CD-ROM slot. New. $6 shipped.
IOGear GUD3C03 USB-C Dock Works. Plug is finicky. HDMI, VGA, SD, Ethernet. 45watt PD $11 + shipping
HP TSGH-2401 Remote RF. Remote only. No receiver. Untested. Free
CPU's Celeron Mobile (1.13ghz), C2D T7240, & Athlon X2. Celeron & C2D work. Athlon X2 has broken & bent pins. Great for keychains Free
USB to PS2 Controller Have only gotten working with unofficial wireless controller. Not sure why. Free
Laptop parts Mix & Match. All work. Free

Laptops: https://imgur.com/a/NvdRMv8
Name Info Price
Dell E7240 I7-4600u. Screen works. Non-touch. Official Dell battery. No Ram, SSD, or charger. Laptop does not charge battery. Will not power off charger only. Laptop will boot & work if given a charged battery. $20 + shipping
HP Probook 640 G1 Motherboard I5-4200M. No Ram, HDD, battery, or charger. Stopped booting one day. Could be easy fix. Accessories also available, just ask. $16 + shipping
Everex LM7WZ Celeron M (1.3ghz). 256mb DDR2. No HDD or Battery. In rough shape. Functional. Can ship with 1 or 2GB ram if requested. Charger can be included if requested. I have copies of oem drivers as well. $10 + shipping
HP 2012 Docking Station HP 2012 120W Advanced Docking Station (A7E36) Compatible with the ProBook. Includes documentation & driver disk. Free

All bundles & offers welcome. Everything ships USPS.
submitted by bm_00 to hardwareswap [link] [comments]


2023.06.06 23:29 EnCamp A hilarious developer diary penned by Greg Fulton, lead designer for HoMMIII, detailing NWO's final sprint to get the game published in working order at the deadline

Two weeks ago, I spoke on the phone with Tom Ono, the manual writer for Heroes of Might and Magic III. As usual, Tom asked how things were going. I said things were good... then proceeded to whine and complain for the next five minutes (much to Tom's amusement).
When the conversation concluded, Tom said, "Don't complain too much. Some people would give their eyeteeth to be in the game industry." I responded, "Who are these people and why haven't they been beaten for their own good?"
My name is Gregory Fulton, game designer for Heroes of Might and Magic III (developed by New World Computing, published by 3DO). You may call me Greg. Like most game designers, I'm sure you'll find me a bitter and cynical man, aged beyond my years, full of sarcasm, and inexplicably drawn to the horrors of game production like a lobotomized moth to the "pretty" flame.
As I guide you through your weekly tour of my memories, I promise the recollected images will be truthful and sincere but written with a smirk and a wink.
Undoubtedly, we will interact with the following animals: artists, level builders, managers, producers, programmers, testers, and monkeys. To help ensure your safety, I request you fasten your seat belts, keep your hands to your sides at all times, and be sure to not make any quick and sudden movements. Remember... we will be passing through the game production process.
12/05/98
It's Saturday. I'm at work with three other members of the Heroes3 team. I'll be in again tomorrow.
Smells like "crunch time."
Everyone in the game industry knows the term "crunch time." Those not in the industry may ask, "What is crunch time?" Long hours: 10-18 each day. We're starting our fourth crunch month. We have at least one more after this.
Bad take-out food: Mexican and Chinese food are New World's favorites. Today we had Taco Bell and Domino's pizza as part of NWC's "work for food" program.
Social Life: To work in the game industry you must already have some form of social retardation. When crunch mode begins, you may only speak in code to coworkers. Immediate family and friends may be seen on brief occasions so they don't file a missing-persons report. I'm one of the lucky ones; I don't remember having any friends or family.
Hygiene: Haircuts and showers become optional in favor of more sleep time. For me, showers are a must, but my hair is sprouting wings and a tail. Pretty soon I'll look like the lead singer from Flock of Seagulls.
Stress: Anger and frustration are frequent companions. If bridges are burned, this is usually the time. Earlier this week morale was low. In a fit of anger concerning team interactions, I was heard shouting, "I feel like a kindergarten teacher. Can't everyone just keep their hands to themselves and play nice!"
Murphy's law: Any potential hazard will be encountered. I'm writing this diary from the NWC conference room. My computer refuses to function for more than five minutes without seizing up.
12/06/98
This weekend I'm taking care of my PR duties (hence this diary). Not the most exciting stuff, so I'll relate a short story from earlier this week.
David Mullich (producer), Mark Caldwell (NWC vice president and programmer), Jon Van Caneghem (NWC president, creator of all things Might and Magic, and company design visionary), and I found ourselves crowded into the sweltering office of Scott White.
Scott did all the town screens in Heroes III except the Rampart, Necropolis, and Fortress. Since he finished his 3D duties, he's turned his skills to the game's interface. Believe it or not, we were in Scott's office arguing about color: interface colors and player colors.
After much arguing about the interface colors, we decided to leave it virtually untouched. Player colors were a different subject.
Originally, we used light blue, dark blue, red, green, purple, brown, black, and white. These colors needed to change. Light blue looked like the blue used in the main menu. Brown clashed with the brown used in the general game interface. Game text disappeared against white. Black and green disappeared with the terrain colors shown on the game mini-map.
OK. We agreed some of the colors needed to change. After this, the agreements stopped. I don't know what is more ridiculous... arguing over what colors to use or the twisted logic behind the arguments. Red, blue, and dark green were safe choices. We still needed five other colors. The conversation went something like this....
"I don't want yellow. Yellow is the urine color."
"What about brown?"
"I don't like brown."
"Brown is the s**t color."
"What about pink?"
"Pink is a sissy color."
"We won't call it pink. We'll call it 'rose'."
"Rose?"
"The rose player?"
"I don't know. If I saw a pink hero, I'd turn and run away. You know any hero secure enough to use pink as his color is bad ass."
"What about magenta?"
"What about cobalt? What about cadmium?"
"Have we accounted for all the fecal colors?"
"What about orange?"
"Phelan (our art lead) doesn't like orange. It looks bad."
"So. I don't think it looks bad."
"Fine. You tell her you want orange."
"She'll kick your ass."
"Oh. Fine. We won't use orange."
So it went. Fifteen minutes later everyone agreed to disagree, and Jon was made the final judge. Here are the final colors: red, blue, yellow, green, orange, purple, aqua, and rose (pink).
12/07/98
Today we stopped all map production. From here until we ship, I join the mapmakers and testers in playing maps and writing bugs... or so I thought.
Today, I had dropped into my lap the assignment of converting the 144-plus pages of the game manual into a help file. Anyone who has written a help file knows how huge this task can be. I could probably finish it in a day, but it requires no one bothering me for an extended period of time. Ha!
At this late stage of the production cycle, my entire day is spent meeting with people, making sure people are doing their work, and confirming that what is being done is correct. I don't have time for work. I've made the ugly evolution from game designer to middle manager.
It wasn't like this at the beginning of the project. At the beginning of the project the game designer is the screaming prophet, lost and alone in the desert (or the design process if you prefer).
In the middle of the production process the prophet is being screamed at by all his fellow coworkers who are wondering what to do because the design doc is behind schedule.
At the end of the project, everyone's a screaming prophet, and everyone is screaming at everyone else.
Sometime in the middle of all this screaming I've got to write this help file. Maybe I could give the assignment to Christian Vanover (H3 assistant director). Isn't it the job of a middle manager to delegate?
12/08/98
Yesterday I was wondering where I would find the time to write the game help file. Today I have the answer.... I think I have the flu. This doesn't feel like any 24-hour "see-ya-bye" flu either. This feels like "kneel before Zod!" flu.
All right. I've got a story for you.
Earlier today we "officially" stopped making maps. From here on out, we play, test, and polish the game. This could mean a little, or a lot. If the maps play well the first time out, revisions will be minor. If we end up chucking whole maps, we may find ourselves back to making maps. Thus, we started playing them today. JVC (Jon Van Caneghem, New World's president) ended up playing a notorious map named "Barbarian Breakout."
Ten minutes after he starts, JVC pages me over my phone intercom: "Hey Yoda." (He's been calling me Yoda lately. I don't know why. I'm not sure if I should be honored or offended. On one hand, Yoda is wise and he trains Jedi Knights. On the other hand, he is a short ugly green dude with big ears.) "Enemy hero with six behemoths (one of the highest-level creatures) knocked on my front door on week two, day one."
"Oops. I'll be right there."
As soon as I walked into JVC's office, the razzing began.
"What's with the six behemoths? Is this one of the balanced scenarios?"
"OK, OK. Something's wrong. Turn off the fog."
Jon restarts the scenario, turns off the fog of war, ends turn four times in a row, then right-clicks the enemy hero to see the extent of his forces. Aside from his other three stacks of creatures... he has one stack of six behemoths. Oops.
"All right. Open the map in the editor."
Jon opens the map in the editor. What do we discover? First, the enemy hero starts at level three, and the mapmaker (Dave Botan) has given him four stacks of creatures. In addition, the enemy hero's starting town has three of seven creature generators already prebuilt.
No wonder the enemy was able to recruit behemoths on day four.
Remember the story about the father who comes home from a bad day at work and yells at his wife? She in turn yells at her kid. The kid in turn kicks the dog.
At this point, I'm looking for a dog to kick. So, I hunt down Dave Botan. Immediately, Dave states his defense.
"Everyone says the map's too hard. It isn't. The AI's cheating." (Recently, we discovered the artificial intelligence was exploiting an undiscovered bug allowing it to recruit more creatures than were actually available.)
"The AI doesn't need to cheat. It's already got a huge advantage."
"There's a bug."
"Doesn't matter. Set all players to normal starting conditions."
At this point everyone begins to playfully dog-pile on Dave telling all the reasons why his maps suck. In the end he relented and fixed the map.
12/09/98
I'm not writing from work today. I'm writing from home. I have seven-way-straight-from-the-bottom-of-the-Amazon-flu.
With this kind of flu the logical course of action would be to rest, drink lots of fluids, watch lots of movies, maybe see a doctor. However, I am a game designer and unfamiliar with the ways of logic. A day at home with the flu means I have the opportunity to finish the H3 help file.
Wow.
How pathetic can you get? On my day off to rest and get better, I use the uninterrupted time to convert a 144+ page manual into a help file.
I should get sick more often. I get more work done.
12/10/98
I'm back at work today. Good news... I finished the help file. Bad news... I still have the flu, and because I was so efficient in writing the game help file... I've been given the task of writing the map editor help file. Oh yeah, finish it by Monday.
Monday? There's so much pressure in my head, when I sniff, my eyes want to flee their sockets. My voice has the auditory consistency of sandpaper. Monday? Sure, I'll have it done by Monday.
12/11/98
Well, it's Friday night, and I have yet to see Star Trek: Insurrection. Doubt I'll be seeing it anytime soon.
One of the unmentioned symptoms of crunch time is cultural unawareness. In my time at a previous company I almost missed the entire O.J. trial. I haven't seen a movie since Starship Troopers. I'm not kidding.
12/14/98
I shouldn't have come in to work Thursday and Friday. It really pushed me over the edge. For the past two days I've been laid up with fever and chills. Remarkably, it was the one thing to take my mind off work. Aside from a froggy throat, it seems to have passed.
Enough about my illness. From here on, assume I'm always ill with the flu.
12/15/98
Today NWC (New World Computing) took a brief pause from game development to listen to Trip Hawkins (president of 3DO, NWC's parent company).
Twice a year, Trip makes a formal visit to talk about the company and where we're going as a company. It's a nice break from things.
However, Trip wasn't half as exciting as David Richie (our tools programmer) who sat next to me. Turns out David is coming down with the flu.
Over the course of the meeting, the air conditioning didn't turn on. With over 50 people crammed into a room, it got hot very fast. As the minutes passed, I could see David slowly whither.
I thought he was going to vomit. So basically, for most of the meeting, I sat envisioning how I was going to get out of the way when the volcano erupted.
Luckily, the volcano did not erupt. David left in the middle of the lecture and I haven't seen him since.
12/17/98
Welcome to the end of another working day at NWC. There is still no sign of David Richey. Another one of our programmers, John Krause, called in sick today. David Mullich (the Heroes III director) was ready to take bets on who would call in sick next. Of course, everyone blames me for getting them ill.
As far as your average NWC workday goes, this one was hectic and full of revelation.
Revelation?
Yes. Revelation. Only today did I look at my calendar and realize Christmas was next Friday.
Hectic?
Yes. Hectic. Every now and then I need to wipe my desk clean. This means catching up on all the hand-scrolled notes and stray post-its littered about my desk. When my desk is clean, I'm caught up.
This very act of cleaning makes for a semi-chaotic day. There is much gear shifting and subject changing to close dangling issues.
Add to this my usual parade of visitors, and my first chance to test multiplayer, and it takes great effort to avoid turning into a screaming monkey. Yes, I said screaming monkey.
Frequently, I find myself held hostage in my own office as a line of visitors (testers, programmers, artists, producers, etc.) quickly assemble outside my office in a short period of time, all wanting a piece of my brain.
Today it happened to occur while I was in the middle of a multiplayer game with Jeff Leggett (H3 multiplayer programmer). Simultaneously, I had three people show up and cram themselves into my small office. Each began jockeying for position to ask a question. Meanwhile, Jeff waited on the phone intercom, with Heroes III continually chiming in the background, letting me know it was my turn to play.
At this point you may apply the screaming monkey metaphor.
Despite the great potential for chaos, I asked Jeff to wait, gave my three suitors a number, told them to wait in line, then answered each of their questions.
On the surface, everything looked under control. Little did these poor souls know there was a screaming monkey, trapped in my mind's steel cage, wildly thrashing about in a desperate attempt to escape and turn me into a volcano of anger and lunacy.
When it was over, I took a deep breath, noted the walls weren't sprayed with the blood of innocent coworkers, and returned to my multiplayer game with Jeff.
Heroes II multiplayer wasn't friendly in the least. When it wasn't your turn, all you could do was sit at the computer and stare at the screen like a moron.
Well, thanks to our wonderful network programmer, Jeff Leggett, a moron you will no longer be.
Jeff has finished implementing multiplayer support. Now we're on a bug hunt. So, today, Jeff and I played a multiplayer game in the background while we went about our work.
I must admit, I had a blast. Moments like this make me forget my job is serious work.
12/18/98 Friday
Today I actually managed to catch up on all my notes. Next up, International Translation Kit. It can wait until Sunday. I don't get to enjoy these moments of accomplishment very often.
Being a game designer is nothing more than a life of delayed gratification. You spend the first month of the project "being creative," then spend the next 17 as a bricklayer implementing low-level details and boot-strapping the game design when unforeseen consequences arise.
Tomorrow we have our annual company Christmas party. I won't be going. I see my coworkers every day at work. I don't want to see them in a social environment. It'd be too weird. They'd have, like, spouses and dates and stuff, and wear dress clothes.
We've been told we can dress formal or casual. To me this means torn jeans and a food-stained white T-shirt. To everyone else, this means dress formal, because no one wants to underdress.
I don't want to see any of my coworkers dressed up. The thought frightens me. We're a bunch of geeks. We don't look good in casual wear. Formal wear will only amplify our geekiness.
Only one thing could entice me to go to the Christmas party - seeing the wives go off on the management for working their husbands so hard. I'd pay to see that... provided I wasn't on the receiving end.
By the way... hello to Chris Cross and Brian Reed, two friends I made when I briefly worked at Dreamworks Interactive (I didn't work on Trespasser). They called me today. They'd read the first entry in the Designer Diary and called to tell me what they thought. They then tied me up on the phone for the next 30 minutes while simultaneously sending me e-mail with bizarre and obscene attachments.
01/02/99 Saturday
Well, I'm back at work. The Christmas break was needed. I spent the first three days drinking eggnog, sleeping in 12- and 16-hour shifts, and watching Clinton get impeached.
After I was well rested, the eggnog was all gone, and Clintion was impeached, I did what any game design loser would do... worked on the game while on vacation. Ugh. I'm so pathetic.
My initial goal was to play existing maps. After playing five maps, it was obvious the AI hadn't been fully tested. It tended to sit back and never struck out until it had enough forces to guarantee a win.
This made for very extreme game experiences. Either you never saw the AI, or it came storming out of nowhere, knocked on your door, and politely introduced itself as your doom.
When our AI programmer (Gus Smedstad) gets back from vacation, I'll need to share my findings with him.
Well, seeing as I couldn't really play the game, I turned my attention to our 144-page game manual... much to my horror.
It turns out our second draft of the manual was full of errors. So, with red pen in hand, I promoted myself from game designer to fact checker. Over the next three days, I proceeded to bloody the pages of our beautiful manual.
To say it was tedious would be an understatement. When it was all over, I couldn't read anything if it wasn't written in fine print.
01/04/99 Monday
Today was another screaming monkey day. Why? One word: programmers.
I won't say who, but one of our programmers came into my office and proceeded to yell at me over a feature request he'd been given to program.
Why was he yelling at me? On the surface, it was because I hadn't given him enough details, or I hadn't thought through its impact enough. Or it could have been because it was simply a stupid feature, I didn't know what I was doing, and I was ruining the game.
The real reason? He wasn't sure how to program the task he'd been given, and the specified time frame was short. Instead of calming down, thinking it through, and telling me whether it could or could not be done in the given time frame, he panicked, and chose to vent at me.
Programmers are a unique breed. Can't live with 'em, can't live without 'em. Some of my best friends are programmers.
I must admit I am fascinated. I've watched each of our team programmers code. It's very amusing. How they code gives me a unique insight to their personality. For instance...
John Bolton (lead programmer): When John programs, it looks like he's playing chess.
David Richey (tools programmer): David doesn't code. Beforehand, he thinks about his task in depth, like contemplating philosophy, then simply writes it up. Quite often you can look through David's office window and see him bent over in his chair, chin on fist, like The Thinker.
Mark Caldwell (NWC VP): You need to know Mark to really understand, but when Mark codes, it's like he's in a boxing ring, ducking shots, trading blows, and trash talking with the program.
Now take such individuals and do the unthinkable... Make them into a team. Worse yet, force them to have meetings in which they must interact on a social level and agree to work together. Worse yet, force them to interact with right-brained artists and game designers.
It's a wonder any games ever get made.
Join designer Greg Fulton as gives us his very last Designer Diary entry, which tracks the last days of Heroes of Might and Magic III. In these last few days, the team waited anxiously to approve the gold candidate. But there is no rest for Greg, as he mentions a little something about the expansion disc. Join us as we count down the final development of Heroes III.
01/07/99
Ever heard the phrase "thousand tile stare"?
It's a phrase used by our mapmakers. You get the thousand tile stare from making H3 maps all day long.
Today I got the thousand tile stare after making a map for our eventual game demo.
It's a very simple, small map, letting players experience a portion of the game. Hopefully they'll experience enough and feel compelled to buy the game. I've been calling the map "Dead and Buried."
When I finished, I gave it to Chris Vanover (H3 assistant director) to play. Chris is an expert Heroes player. He's a good gauge of the map's difficulty.
Watching Chris play was a lot of fun. It allowed me to take a break from work and finally see the game in action. However, I am the worst person to have over your shoulder when you play.
Why? I'm a backseat driver. It's a bad habit from playing console games with friends.
Thus, I watched Chris play and second-guessed him all the way. We were like two old men spitting and complaining about the best strategy as Chris clicked his way through the game. It was rather humorous.
01/08/99
Today I gave the Dead and Buried map to a few select people to see if anyone could beat it in the allotted time frame of four game weeks.
One of my candidates was Jen Bullard. Jen is the only female tester in the QA area.
Upon entering the test area, I found Jennifer burning a candle at her desk. She wasn't afraid to comment aloud how everyone else in the test area doesn't wash their clothes often enough. She thinks they stink.
No sooner did I sit down to watch Jen play than the verbal bantering between the testers began.
Ryan Den, another one of our testers, was sure he found a bug and asked aloud if anyone had encountered the same bug. No one had. Immediately everyone began shouting "user error." Ryan thought they were all high... until he realized it was user error. Everyone then proceeded to playfully tear into Ryan yet again.
I must admit, our testers are pretty cool. Their interactions are quite amusing. They banter with the voracity of a knife fight, but it's rarely cruel.
01/14/99
Last night was my last chance to revise the game manual. Thus, I decided to pull an all-nighter to finish it. This was my first time being at NWC so late. I also experienced something completely new.
I had been drinking many free Cokes when my bladder reminded me who was really in charge. Without hesitation, I raced to the bathroom. I opened the door. It was dark. This is not unusual. The lights are hooked up to a motion sensor. To save energy, they turn on and off based on the presence of a moving body. Confident the lights would turn on, I strode into the bathroom.
The lights did not illuminate.
Fumbling around in the dark, I was able to find the light switch and flip it on.
Nothing.
Fumbling around some more, I found the door handle and exited the bathroom.
Moving quickly to Mark Caldwell's office (Mark and George were also working late), I told him, "The bathroom lights won't turn on." He said, "Yeah. The bathroom lights don't turn on after midnight." I asked, "How do you go to the bathroom with the lights off?" He answered, "Usually I just feel my way to the urinal."
"I need to take a crap."
"Hey, I wouldn't know anything about that. Get the flashlight from George."
"I need a flashlight?"
"Yeah."
So, I walked to George's office.
"I need the bathroom flashlight."
Giggling to himself under his breath, George reached into his desk and gave me a pocket flashlight. With flashlight in hand I returned to the bathroom where everything went according to plan.
I know game production has its odd moments, but... this one was really odd.
01/18/99
In the last days of a game's production, the game designer makes a desperate attempt to prevent features from being cut to make the deadline. However, if I got all the features I wanted, the game would never ship. Thus, there is always a tug of war between the game designer, management, programmers, and artists, to decide what gets into the game and what gets pushed back to the expansion or sequel.
Today I was doing my best to get a new hero into the game without too much additional programming or art. I realized I could get the results I needed by simply adding a new graphic and customizing an existing game hero. Even better, I could get the graphic from existing art in the intro movie. All the artist had to do was crop a freeze-frame from the movie and give it to our asset manager to be put into the game. I could customize the hero in the editor. All the programmers had to do was recognize the character's unique identification.
Well, we did.
I wonder how much longer I can push my luck.
01/19/99
I have become the Walmart floor manager.
No. I haven't quit my job.
Let me explain.
At this stage in the making of the game, I find myself spending most of my time walking the halls with my Notepad of Oppression waiting for people to call out my name.
The notepad is a list of issues needing resolution. Most people find the notepad humorous unless their name is on it. Ironically, I end up putting my name on the notepad more than anyone else's (I'm oppressing myself).
Regardless, when I am walking the halls and someone calls out my name, I duck into their office to answer their questions. Sometimes this means getting on their phone and calling someone else to clear up an issue. If I don't have the answer, I'm the intermediary.
Thus, I feel like the Walmart floor manager, roaming the isles, taking care of arising issues. All I really need is the blue vest.
01/20/99
For a moment, consider most game manuals. Usually, a manual details the game interface and introduces you to the various game elements. Rarely do these manuals give you true game statistics.
For Heroes III , we wanted to buck this trend. Using the Heroes II strategy guide as a model, we decided to make a big manual loaded with information. This is exactly what we did - 144 pages.
Today we signed off on the manual. Well, no sooner did the ink dry than we discovered some errors. It was terrifying. I literally sat at my desk, looking at the errors I had discovered, and heard the manual mocking me with the chittering of a wild hyena.
There was nothing I could do. It was carved in stone. Now understand, most manuals ship with some errors. This is what the Readme is for. However, several people had gone over this manual time and again, and still there were errors.
I'll never make a big manual again. It's too much upkeep considering the fluidity of game design.
I'm sure I'll lose some sleep over this.
1/25/99
Today the Coke machine caught fire.
Let me repeat this.
Today the Coke machine caught fire.
Since we started crunching, around 7:00pm each night, Mark Caldwell (NWC VP) has been unlocking the Coke machine for free drinks to go with our evening meal. We don't continue pressing the selection buttons for the various drinks. Instead, we literally open up the front half of this big, red, half-ton refrigerator, made to withstand the assaults of the most juvenile of delinquents.
Now, I'm not exactly clear on the details, but one of the testers pulled open the front door to grab a soda from inside. Apparently, some of the electrical wires were sheared, followed by fire and smoke.
Upon seeing the fire and smelling the smoke, the tester grabbed Ben Bent (NWC office manager and part-time game director). He then pointed out the fire in the Coke machine.
With perfect calm, Ben simply unplugged the Coke machine. Poof. The fire went away.
I must admit, I can't help but see the fire in the Coke machine as a metaphor for Heroes III in production. A fire starts, someone panics, and someone else calmly solves the problem.
Truthfully, it's the story of the game production process.
2/07/99 Sunday
Today could be the day.
We've decided to make a "final candidate" CD-ROM for 3DO approval. A final candidate is what we consider "ready to ship." We then send the final candidate to 3DO for them to do shrink-wrap testing.
Tonight, no one leaves the building until the game is finished.
2/08/99 Monday
It's 5:00am Monday morning.
We just started burning the final candidate.
About half the team is still here.
We've been crunching too long. Everyone's burnt.
About 15 minutes ago, Mark starting broadcasting Money For Nothing over everyone's speakerphone.
Ironic.
02/13/99
I am literally weak-kneed. Except for writing this entry, all I intend to do is just sit in my office chair and do everything I possibly can to do nothing.
As of 8:30 Saturday, February 13, we're calling it good Barring last-second crash bugs, the game is done.
It's 9:30, and with the realization the game is done, already I'm beginning to crash.
After crunching for so long, the crash is the aftereffect. This is the time when you finally realize you can relax and return to a somewhat normal life. This is also the flag signaling the release of all the pent-up stress and illness you've been holding off by sheer will for the past six months. Thus... crash.
Wow.
We're done.
02/14/99
Four days after announcing Heroes has gone gold, we're already talking about the expansion pack. Already, I've assembled my map makers. They're good people. With H3 under their belts they should make even better maps for the expansion.
The downside? Chris Vanover is moving onto a different project. Technically Chris was H3's assistant director, but I adopted him as my assistant designer. He was a big help in many of the grunt areas. I was hoping to hand the expansion off to Chris so I could concentrate on the next Heroes.
No such luck.
Ultimately, this means vacation must wait.
(whimper)
Where is a monkey boy when you need one?
02/19/99
David Mullich's (Heroes III director) wife was pregnant and expecting about the same time as E3 last year (Atlanta '98). So, he couldn't go and demonstrate the game.
I was the next logical choice. I know the game better than anyone else, and when needed, I can turn on the charm.
Now don't get me wrong, when I have demoed the game, it has been a delight. Yet, as a game, Heroes III doesn't demo well. It's a turn-based game. It's not a first-person shooter or real-time strategy game. There's no real immediate reward for your attention span to latch onto.
However, Heroes does have a very large, very dedicated following. Thus, most people who want to see Heroes are already fans. This was the case at E3.
At E3 I did the vast majority of the presentations. I did so many I ended up losing my voice. Almost all the people who saw the game were fans of Heroes and liked what they saw. We were so successful, people were taking chairs from the other game stations to sit in front of ours.
Well, the downside to my work at E3 was... I became the demo guy. The downside of being the demo guy is traveling.
I hate traveling.
Once I arrive at my destination, there's no problem. I'm just impatient by nature. I'm also 6'1" and hate sitting in supercramped airline seats.
So, today I got to fly up to 3DO with Peter Ryu (MM7 producer), Keith Francart (MM7 director), and Jeff Blatner (new Heroes producer) to give presentations on MM7 and Heroes III to our Ubi Soft partners and a smattering of European journalists.
As much as I hated getting up at 5:30am and traveling to San Francisco (less than one week after going gold), the trip was amusing for a number of reasons.
Since I have been at New World, Peter Ryu has always worn shorts and sandals. For the presentation, Pete was ordered to wear pants and shoes. Throughout the day, he was wincing as the shoes rubbed his feet raw.
The other amusing part was hanging out with the French chicks from Ubi Soft and the European press.
Last time I was at 3DO I did an H3 presentation to a number of European journalists. Not a French woman among them. It was different this time, and dare I say, worth the trip.
02/22/99
David Mullich (H3 director), George Ruof (H3 programmer), and I are the only members of the team in the building today. Everyone else is on vacation.
Over the weekend I began my self-rehabilitation for returning to the real world.
When you do nothing but work 12-14 hours a day, seven days a week, and then it all comes to an abrupt halt, you suddenly find you have all this spare time on your hands.
Ultimately, you become bored. You don't know what to do with yourself because your "normal" situation meant working on the game... but the game is finished. Normal has become different and no longer normal.
A logical assumption for curing this boredom would be a vacation. Not yet. I've got to write the design for the expansion disc. I've got two weeks before it is due. After hammering out the specs, everyone will be briefed, then I can go on vacation.
I've got it all planned out. I haven't seen my parents since Christmas of 1997. So, I'm going to go back home and sit in the rocking chair in front of my dad's big-screen TV and watch nothing but cable television for at least two weeks. You heard me. Nothing but CNN Headline News for two weeks. If by then I'm not properly vegetated, I'll watch it for another week. Then I'll track down my old high school girlfriend and see if she's still single.
I've set up an e-mail address for your feedback about the game when it hits the shelves. This e-mail is merely for player feedback and suggestions. I will be the one reading the e-mails, and most likely, I won't be answering any of them. So, don't flame me if I don't respond. [[email protected]](mailto:[email protected]).
I've enjoyed writing these diaries. I wish I had been able to dedicate more time to them.
My apologies to Elliott Chin (who made these diaries possible). Elliott wanted me to talk about the design philosophy behind H3. After practicing design philosophy 12-14 hours a day, I couldn't bring myself to write a diary about it. So, I thought I'd do "a day in the life." I hope you enjoyed my tongue-in-cheek account.
I leave you with the following words I once heard the great Jon Van Caneghem speak, "When it's all over you'll forget how hard it was and do it all over again."
He's right. We will.
submitted by EnCamp to heroes3 [link] [comments]


2023.06.06 23:11 jaggie40 PCSX2 doesn’t recognize the bios I imported

I downloaded the bios from the internet but when I try to boot a game it gives an error saying it “needs” (with quotes) a bios obtained from an original console, does it have a measure preventing bioses that aren’t obtained from original hardware to boot or does it have to do with the fact I’m trying to boot from a game disc instead of a rom? (Although the emulator has an option to boot from disc)
submitted by jaggie40 to EmulationOnPC [link] [comments]


2023.06.06 23:10 Fully_Uneven [Help](Doogee S88 Plus) Recover from module caused bootloop without custom recovery.

I recently tried to enable signature spoofing on my Doogee S88 Plus with the LSPosed Magisk module so that I could install MicroG on the OEM ROM (no kernel source, so no custom ROMs), and it caused a bootloop that flashing the stock boot.img can't recover from, is there a way I can recover this without having to reflash the entire ROM? There's no build of TWRP (again, no kernel source), and this device doesn't seem to have an accessible safe mode (at least not that I could find) so I'm stuck using fastboot. Magisk has been working fine for over a year now but I recently required the use of location services so that's why I tried to install MicroG
EDIT: I realised that I should've said that it isn't really bootlooping, more only booting into Factory Mode. I've also tried flashing the stock boot, recovery and vbmeta partitions through SP Flash Tool, but it hasn't changed anything.
Thank you
submitted by Fully_Uneven to Magisk [link] [comments]


2023.06.06 19:17 fdny13751 Heel ORIF surgery

I’m 3 weeks out from heel ORIF surgery. Still really swollen with very limited ROM. Doctor told me I would have 100 ROM up/dwn but but left and right. Feel like I’m not improving at all right now. He opted to not cast me after my follow up visit 2 weeks after my surgery, so I am in the walking boot (but not able to work on his orders) Has anyone had this that can give me some insight? No ankle damage just the heel. Thanks
submitted by fdny13751 to brokenbones [link] [comments]


2023.06.06 18:39 LawrenciumT Running Alienware 15R4 with no battery

My 15R4 battery was bloated so I removed it. Was planning on running it solely using the power cord, as it hardly leaves my house.
With the battery removed it fails to boot now. I ran the PSA test and that only tells me the battery is not detected. I ran another test omitting the battery from the PSA scan and all tests passed.
In the BIOS settings it is configured with RAID ON, UEFI, secure boot is enabled, and legacy ROM is disabled.
I have watched and researched other YouTube videos of BIOS and troubleshooting tips but nothing has worked.
Am I missing something or does it require the battery to boot?
submitted by LawrenciumT to Alienware [link] [comments]


2023.06.06 18:30 Kabutoking How to play Mushiking on Flycast

How to play Mushiking on Flycast
Because DEMUL is no longer supported, we switch our focus to flycast emulator
First you need to download the emulator:
After downloading Flycast you need to find the roms, and Sega Naomi bios, I won't tell you where to get it, but google is your friend.
After booting up Flycast, go to setting and set the roms directory, it is where your roms are stored.
After that go to the roms menu, and you should see the roms you have acquired in the directory
To scan cards, copy the card's code
In order to scan the card, you need to map the controls for it
Here are the versions of Mushiking that are dumped online:
English:
  • Mushiking 2003 2nd (mtkob2/mushike)
  • Mushiking II/III/III+ (mushik2e)
  • Mushiking IV/V/VI (mushik4e)
Japanese:
  • Mushiking 2004 2nd (mushi2k4)
  • Mushiking 2005 1st (mushi2k5)
  • Mushiking 2006 1st (mushi2k61)
  • Mushiking 2006 2nd (mushi2k62)
  1. After booting up Flycast, go to setting and set the roms directory, it is where your roms are stored.
submitted by Kabutoking to mushiking [link] [comments]


2023.06.06 08:52 CharityBig6086 Help me please

Help me please
I am stuck in a infinitely loop of this menu and can’t boot my pc fully, everything I have is on this and it’s actually breaking my heart I am not good about this stuff without my dad and I just don’t know what to do. Please help me…
submitted by CharityBig6086 to pcmasterrace [link] [comments]


2023.06.06 06:44 NDAdrianM Yuzu on emudecknot launching direct games both desktop and gaming mode

Hey guys, bit of a steam deck noob here
I installed yuzu via emudeck. Trying to launch Diablo 3 via Rom Loader but it crashes on boot in both desktop and gaming mode. Only way I could get it to launch is through emulation station, which is great that it launches. But would prefer to launch it from the game directly/with artwork. This is the first switch game I’ve tried and can’t seem to figure out how to do it. I’ve gotten it to work with PS2 and GC emulation.
Thanks.
UPDATE:
There was “[ ]” character in the rom name blocking it from working so I simplified the name of the file to Diablo III.nsp (No special characters, causes the game to not launch). And I also had the update file sitting in the rom folder, I moved this and then ran the update process with yuzu (update files can’t live here, will mess with parser). Then re-ran rom manager with steam completely closed (exit from task tray). Hit remove from steam to clear. Tan again and hit add to steam. Worked after this. Thanks to this forum after digging around and finding my solution !
submitted by NDAdrianM to SteamDeck [link] [comments]


2023.06.06 05:54 itzdylanbro External SSD Boot error

Downloaded MCT and Hasleo WintoUSB on wife's computer for installing windows 10 as an external boot for my laptop. Pulled my external SSD and put it in my laptop, and now I'm getting a REBOOT AND SELECT PROPER BOOT DEVICE OR INSERT BOOT MEDIA IN SELECTED BOOT DEVICE AND PRESS A KEY. Went into the BIOS and I have 4 boot options, in current order:UEFI for the PSSD, the SSD, Windows Boot Manager, and P2: HL-DT-ST DVDRAM GT51N. Under the BOOT OVERRIDE tab, if I select UEFI PSSD, my screen blinks and has no effect, selecting PSSD or P2 gives me the above error, and then Windows Boot Manager does my regular startup.
Do I need to add a new boot option? UEFI boot is enabled and Launch PXE OpROM is disabled prior to my fiddling. I just want to external boot Windows 10 and buy a key so my dinosaur laptop can stop sucking so much.
Edit: for reference, I used this video as a guide up until the BIOS stuff because his is different
submitted by itzdylanbro to techsupport [link] [comments]


2023.06.06 04:06 robocop420 Glitches after installing GarlicOS on RG35xx. Please help!

I installed GarlicOS onto my Anbernic RG35xx and when I boot it up it randomly jumps though menus and when I select a game, the screen goes black and returns me to the next menu.
I followed these steps from the retro game corps guide on a mac:
  1. Blank 32GB SD Card in 32fat format
  2. Download from Image.7z.001 and Image.7z.002 files from Patreon and use unarchiver to get .img file
  3. Use BalenaEtcher to write image to 32GB Card
  4. Remove Card and Reinsert
  5. Backup ROM and BIOS files from card
  6. Insert 2nd 128GB SD Card
  7. Load Rom and BIOS files to the 2nd card
  8. Add Bios to Bio folder and Roms to Rom Folder. (Only added GBA Bio and 1 GBA Rom to Test).
  9. Insert both cards into rg35xx and start.
  10. The console jumps around menus and will randomly open the rom and close out of it. The select date screen will flash on the screen and close out and jump around.
Has anyone experienced this? Am I missing something obvious? I'm so frustrated and it would be so appreciated if someone could help me. I would do anything. Please give me any advice!
submitted by robocop420 to SBCGaming [link] [comments]


2023.06.06 03:55 Puzzled_Paper OpenCore not showing the installer usb

OpenCore not showing the installer usb
When trying to boot up opencore to install macos, it first shows me this screen and then goes into the boot menu but the installer usb is not showing up.
https://preview.redd.it/28morg1yza4b1.jpg?width=1536&format=pjpg&auto=webp&s=f1703d415f52aa40f81bf0544bac6e8b0392cf0c
OpenCore debug logs:
00:000 00:000 BS: Starting OpenCore application... 00:000 00:000 BS: Booter path - \EFI\BOOT\BOOTX64.EFI 00:000 00:000 OCFS: Trying to locate filesystem on 799E97D8 7A457118 00:000 00:000 OCFS: Filesystem DP - \EFI\BOOT\BOOTX64.EFI 00:000 00:000 BS: Trying to load OpenCore image... 00:000 00:000 BS: Relative path - EFI 00:000 00:000 BS: Startup path - EFI\OpenCore.efi (0) 00:000 00:000 BS: Fallback to absolute path - EFI\OC\OpenCore.efi 00:000 00:000 BS: Read OpenCore image of 1015808 bytes 00:000 00:000 OCM: Loaded image at 7A3E7A18 handle 00:000 00:000 OCM: Loaded image has DeviceHandle 799E97D8 FilePath 7A3E7998 ours DevicePath 7A3AB958 00:000 00:000 OCCPU: TSC Adjust 0 00:000 00:000 OCCPU: Known Model Core Crystal Clock Frequency 24000000Hz 00:000 00:000 OCCPU: CPUFrequencyFromART 2712000000Hz 2712MHz = 24000000 * 226 / 2 00:000 00:000 OC: Starting OpenCore... 00:000 00:000 OC: Booter path - EFI\OC\OpenCore.efi 00:000 00:000 OCFS: Trying to locate filesystem on 799E97D8 7A3E7998 00:000 00:000 OCFS: Filesystem DP - EFI\OC\OpenCore.efi 00:000 00:000 OC: Absolute booter path - EFI\OC\OpenCore.efi 00:000 00:000 OC: Storage root EFI\OC\OpenCore.efi 00:000 00:000 OCST: Missing vault data, ignoring... 00:000 00:000 OC: OcMiscEarlyInit... 00:000 00:000 OC: Loaded configuration of 37364 bytes 00:000 00:000 OC: Got 2 drivers 00:000 00:000 OC: Watchdog status is 0 00:551 00:551 OC: OpenCore DBG-092-2023-05-08 is loading in Optional mode (0/0)... 00:586 00:035 OC: Boot timestamp - 2023.06.05 20:28:30 00:621 00:034 OCCPU: MP services threads 4 (enabled 4) - Success 00:656 00:034 OCCPU: MP services Pkg 1 Cores 2 Threads 2 - Success 00:691 00:035 OCCPU: Found Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz 00:727 00:035 OCCPU: Signature 806E9 Stepping 9 Model 8E Family 6 Type 0 ExtModel 8 ExtFamily 0 uCode C6 CPUID MAX (16/80000008) 00:763 00:036 OCCPU: EIST CFG Lock 1 00:797 00:034 OCCPU: TSC Adjust 0 00:832 00:035 OCCPU: Known Model Core Crystal Clock Frequency 24000000Hz 00:867 00:034 OCCPU: CPUFrequencyFromART 2712000000Hz 2712MHz = 24000000 * 226 / 2 00:904 00:037 OCCPU: Timer address is 1808 from PMC ACPI 00:939 00:034 OCCPU: Failed to get FSBFrequency data using Apple Platform Info - Not Found 01:233 00:293 OCCPU: Intel TSC: 2712000000Hz, 2712MHz; FSB: 100444444Hz, 100MHz; MaxBusRatio: 27 01:261 00:028 OCCPU: Detected Apple Processor Type: 06 -> 0605 01:298 00:036 OCCPU: CPUFrequencyFromTSC 2711998788Hz 2711MHz 01:332 00:034 OCCPU: CPUFrequency 2712000000Hz 2712MHz 01:368 00:035 OCCPU: FSBFrequency 100444444Hz 100MHz 01:403 00:035 OCCPU: Pkg 1 Cores 2 Threads 4 01:439 00:035 OC: OcLoadNvramSupport... 01:475 00:036 OCVAR: Locate emulated NVRAM protocol - Not Found 01:511 00:035 OC: Not deleting NVRAM 4D1EDE05-38C7-4A6A-9CC6-4BCCA8B38C14:DefaultBackgroundColor, matches add 01:546 00:035 OC: Not deleting NVRAM 4D1FDA02-38C7-4A6A-9CC6-4BCCA8B30102:rtc-blacklist, matches add 01:581 00:035 OC: Not deleting NVRAM 7C436110-AB2A-4BBB-A880-FE41995C9F82:boot-args, matches add 01:616 00:034 OC: Not deleting NVRAM 7C436110-AB2A-4BBB-A880-FE41995C9F82:ForceDisplayRotationInEFI, matches add 01:652 00:035 OCVAR: Setting NVRAM 4D1EDE05-38C7-4A6A-9CC6-4BCCA8B38C14:DefaultBackgroundColor - ignored, exists 01:848 00:196 OCVAR: Setting NVRAM 4D1FDA02-38C7-4A6A-9CC6-4BCCA8B30102:rtc-blacklist - Not Found 01:876 00:027 OCVAR: Setting NVRAM 7C436110-AB2A-4BBB-A880-FE41995C9F82:ForceDisplayRotationInEFI - ignored, exists 01:910 00:034 OCVAR: Setting NVRAM 7C436110-AB2A-4BBB-A880-FE41995C9F82:SystemAudioVolume - ignored, exists 01:945 00:035 OCVAR: Setting NVRAM 7C436110-AB2A-4BBB-A880-FE41995C9F82:boot-args - ignored, exists 01:981 00:035 OCVAR: Setting NVRAM 7C436110-AB2A-4BBB-A880-FE41995C9F82:csr-active-config - ignored, exists 02:016 00:034 OCVAR: Setting NVRAM 7C436110-AB2A-4BBB-A880-FE41995C9F82:prev-lang:kbd - ignored, exists 02:049 00:033 OCVAR: Setting NVRAM 7C436110-AB2A-4BBB-A880-FE41995C9F82:run-efi-updater - ignored, exists 02:087 00:037 OC: Current version is DBG-092-2023-05-08 02:122 00:035 OC: OcMiscMiddleInit... 02:157 00:034 OC: StorageHandle 799E97D8 with Disabled LauncherOption pointing to Default 02:315 00:158 OC: OcLoadUefiSupport... 02:348 00:033 OCAU: OcAudioInstallProtocols (0, 0) 02:384 00:035 OCAU: 4B228577-6274-4A48-82AE-0713A1171987 protocol - Not Found 02:576 00:192 OCAU: C32332DF-FC56-4FE1-9358-BA0D529B24CD protocol - Not Found 02:604 00:027 OCAU: F4CB0B78-243B-11E7-A524-B8E8562CBAFA protocol - Not Found 02:640 00:035 OCAU: 3224B169-EC34-46D2-B779-E1B1687F525F protocol - Not Found 02:676 00:035 OCAE: Builtin installed 02:710 00:034 OCRTC: Wake log is 0x00 0x00 0 0x01 02:743 00:033 OCEG: Discovered rotate NVRAM override to 0 02:779 00:035 OC: Automatic SB model x86legacy from model MacBookPro14,1 02:816 00:037 OC: Loading Apple Secure Boot with x86legacy (level 1) 02:851 00:034 OC: Discovered x86legacy with zero ECID, using system-id 02:884 00:033 OC: Grabbed SB uuid 8D3F04AA-B633-1A4A-94F7-46972AAD0607 from auto config - Success 02:919 00:035 OC: ApECID 1894526925792019626 from system-id 02:956 00:036 OCII: AIFTimerBoostInit Current timer is 100000 02:991 00:034 OCII: AIFTimerBoostInit changed period 100000 to 50000 03:346 00:354 OC: Installing KeySupport... 03:374 00:028 OCII: AmiEfiKeycodeProtocol is unavailable on gST->ConsoleHandle - Unsupported 03:411 00:036 OCII: gST->ConIn 890B73E0 vs found 890B73E0 03:445 00:034 AIK: Using 5 (50ms) 03:479 00:033 OCABC: ALRBL 0 RTDFRG 1 DEVMMIO 0 NOSU 1 NOVRWR 0 NOSB 0 FBSIG 0 NOHBMAP 0 SMSLIDE 1 WRUNPROT 1 03:515 00:035 OCABC: FEXITBS 0 PRMRG 0 CSLIDE 1 MSLIDE 0 PRSRV 0 RBMAP 0 VMAP 1 APPLOS 0 RTPERMS 0 ARBAR -1 RBIO 0 03:551 00:036 OCABC: Firmware has 995655 free pages (540999 in lower 4 GB) 03:587 00:035 OCABC: Awaiting rendezvous with OpenRuntime r12 03:621 00:033 OC: RequestBootVarRouting 1 03:656 00:035 OCDM: Found 0x20032/0x20032 UEFI version (376 bytes, 0 rebuilding to 376) gST 89A68018 gBS 70A38E40 gBS->CreateEventEx 70A2D078 &gBS 733B6050 03:694 00:038 OC: AVX enabled - 1 03:729 00:034 OC: Got 2 drivers 03:764 00:034 OC: Driver OpenRuntime.efi at 0 () is being loaded... 03:961 00:197 OCABC: EfiBootRt candidate -  03:991 00:029 OCABC: IsEfiBootRt 0 (BP 1, Apple 0) 04:027 00:035 OCB: Arch filtering 0(45056)->79222018(45056) caps 4 - Success 04:061 00:034 OCABC: Got rendezvous with OpenRuntime r12 04:097 00:035 OCABC: MAT support is 1 04:132 00:035 OC: Driver OpenRuntime.efi at 0 is successfully loaded! 04:167 00:035 OC: Driver HfsPlus.efi at 1 (HFS+ Driver) is being loaded... 04:204 00:036 OCABC: EfiBootRt candidate -  04:239 00:035 OCABC: IsEfiBootRt 0 (BP 1, Apple 0) 04:274 00:034 OCB: Arch filtering 0(37892)->79224018(37892) caps 4 - Success 04:309 00:035 OC: Driver HfsPlus.efi at 1 is successfully loaded! 04:344 00:034 OC: Driver HfsPlus.efi at 1 needs connection. 04:384 00:040 OC: Connecting drivers... 04:633 00:249 OC: Connecting drivers done... 04:662 00:028 OC: Found 2 pointer devices - Success 04:698 00:035 OCJS: PartitionInfo is Not Found 04:741 00:042 OCC: GOP exists on ConsoleOutHandle and has 4 modes 04:776 00:035 OC: Requested resolution is [email protected] (max: 1, force: 0) from Max 04:811 00:035 OCC: Requesting [email protected] (max: 1) resolution, curr 0, total 4 04:847 00:035 OCC: Current FB at 0xA0000000 (0x408000), format 1, res 1366x768 scan 1376 04:883 00:036 OCC: Mode 0 - 1366x768:1 04:918 00:035 OCC: Mode 1 - 640x480:1 05:077 00:158 OCC: Mode 2 - 800x600:1 05:109 00:032 OCC: Mode 3 - 1024x768:1 05:144 00:034 OCC: Current mode matches desired mode 0 05:179 00:035 OC: Changed resolution to [email protected] (max: 1, force: 0) from Max - Already started 05:370 00:191 OC: Selected UIScale 1 based on 1366x768 resolution 05:399 00:028 OC: Setting UIScale to 1 - Success 05:435 00:035 OCC: Using builtin text renderer with 1 scale 05:470 00:034 OCC: Install console control (733A20B0/70A265B8/0), current - Not Found 05:505 00:034 OCC: Install console control, new - Success 05:559 00:054 OCC: Setup ASCII Output - Success 05:595 00:035 OC: Requested console mode is 0x0 (max: 0) from 05:631 00:036 OC: Requested not to use audio 05:666 00:034 OC: OcMiscLoadSystemReport... 05:701 00:035 OC: OcLoadAcpiSupport... 05:736 00:035 OCA: Found 27 ACPI tables 05:771 00:035 OCA: Detected table FACP (50434146) (OEM 20202031302D4243) at 8AFF2000 of 268 bytes at index 0 05:969 00:197 OCA: Detected DSDT at 8AFD4000 of 109273 bytes at index 0 06:160 00:191 OCA: Detected table UEFI (49464555) (OEM 20202031302D4243) at 8AFFD000 of 566 bytes at index 1 06:189 00:029 OCA: Detected table UEFI (49464555) (OEM 20202031302D4243) at 8AFFC000 of 66 bytes at index 2 06:225 00:035 OCA: Detected table MSDM (4D44534D) (OEM 20202031302D4243) at 8AFFB000 of 85 bytes at index 3 06:259 00:034 OCA: Detected table SSDT (54445353) (OEM 20202031302D4243) at 8AFF7000 of 12560 bytes at index 4 06:294 00:034 OCA: Detected table ASF! (21465341) (OEM 20202031302D4243) at 8AFF6000 of 165 bytes at index 5 06:329 00:035 OCA: Detected table ASPT (54505341) (OEM 20202031302D4243) at 8AFF5000 of 52 bytes at index 6 06:364 00:035 OCA: Detected table BOOT (544F4F42) (OEM 20202031302D4243) at 8AFF4000 of 40 bytes at index 7 06:400 00:035 OCA: Detected table DBGP (50474244) (OEM 20202031302D4243) at 8AFF3000 of 52 bytes at index 8 06:435 00:034 OCA: Detected table HPET (54455048) (OEM 20202031302D4243) at 8AFF1000 of 56 bytes at index 9 06:473 00:037 OCA: Detected table APIC (43495041) (OEM 20202031302D4243) at 8AFF0000 of 300 bytes at index 10 06:508 00:035 OCA: Detected table MCFG (4746434D) (OEM 20202031302D4243) at 8AFEF000 of 60 bytes at index 11 06:542 00:034 OCA: Detected table SSDT (54445353) (OEM 20202031302D4243) at 8AFD3000 of 1303 bytes at index 12 06:578 00:035 OCA: Detected table SSDT (54445353) (OEM 20202031302D4243) at 8AFD2000 of 3727 bytes at index 13 06:770 00:191 OCA: Detected table LPIT (5449504C) (OEM 20202031302D4243) at 8AFD1000 of 148 bytes at index 14 06:798 00:028 OCA: Detected table WSMT (544D5357) (OEM 20202031302D4243) at 8AFD0000 of 40 bytes at index 15 06:834 00:035 OCA: Detected table SSDT (54445353) (OEM 20202031302D4243) at 8AFCF000 of 671 bytes at index 16 06:869 00:035 OCA: Detected table SSDT (54445353) (OEM 20202031302D4243) at 8AFCE000 of 838 bytes at index 17 06:904 00:034 OCA: Detected table SSDT (54445353) (OEM 20202031302D4243) at 8AFCA000 of 12290 bytes at index 18 06:939 00:035 OCA: Detected table SSDT (54445353) (OEM 20202031302D4243) at 8AFC9000 of 1310 bytes at index 19 06:974 00:034 OCA: Detected table DBGP (50474244) (OEM 20202031302D4243) at 8AFC7000 of 52 bytes at index 20 07:010 00:036 OCA: Detected table DBG2 (32474244) (OEM 20202031302D4243) at 8AFC6000 of 97 bytes at index 21 07:046 00:035 OCA: Detected table SSDT (54445353) (OEM 20202031302D4243) at 8AFC4000 of 4838 bytes at index 22 07:080 00:034 OCA: Detected table SSDT (54445353) (OEM 20202031302D4243) at 8AFC2000 of 6062 bytes at index 23 07:115 00:034 OCA: Detected table DMAR (52414D44) (OEM 20202031302D4243) at 8AFC1000 of 276 bytes at index 24 07:156 00:041 OCA: Detected table FPDT (54445046) (OEM 20202031302D4243) at 8AFC0000 of 68 bytes at index 25 07:190 00:033 OCA: Detected table BGRT (54524742) (OEM 20202031302D4243) at 8AFBF000 of 56 bytes at index 26 07:381 00:191 OCA: FACS signature is 0 (0) 07:409 00:028 OC: Applying 4 byte ACPI patch (Change _OSI to XOSI) at 0, skip 0, count 0 07:446 00:036 OCA: Patching DSDT of 109273 bytes with 0000000000000000 ID replaced 12 of 0 07:482 00:035 OCA: Refreshed DSDT checksum to C6 07:516 00:034 OCA: Patching FACP (50434146) (OEM 20202031302D4243) of 268 bytes with 20202031302D4243 ID at 0 replaced 0 of 0 07:550 00:033 OCA: Patching UEFI (49464555) (OEM 20202031302D4243) of 566 bytes with 20202031302D4243 ID at 1 replaced 0 of 0 07:586 00:035 OCA: Patching UEFI (49464555) (OEM 20202031302D4243) of 66 bytes with 20202031302D4243 ID at 2 replaced 0 of 0 07:623 00:037 OCA: Patching MSDM (4D44534D) (OEM 20202031302D4243) of 85 bytes with 20202031302D4243 ID at 3 replaced 0 of 0 07:782 00:158 OCA: Patching SSDT (54445353) (OEM 20202031302D4243) of 12560 bytes with 20202031302D4243 ID at 4 replaced 0 of 0 07:813 00:031 OCA: Patching ASF! (21465341) (OEM 20202031302D4243) of 165 bytes with 20202031302D4243 ID at 5 replaced 0 of 0 07:849 00:035 OCA: Patching ASPT (54505341) (OEM 20202031302D4243) of 52 bytes with 20202031302D4243 ID at 6 replaced 0 of 0 07:884 00:035 OCA: Patching BOOT (544F4F42) (OEM 20202031302D4243) of 40 bytes with 20202031302D4243 ID at 7 replaced 0 of 0 07:919 00:034 OCA: Patching DBGP (50474244) (OEM 20202031302D4243) of 52 bytes with 20202031302D4243 ID at 8 replaced 0 of 0 08:110 00:190 OCA: Patching HPET (54455048) (OEM 20202031302D4243) of 56 bytes with 20202031302D4243 ID at 9 replaced 0 of 0 08:139 00:029 OCA: Patching APIC (43495041) (OEM 20202031302D4243) of 300 bytes with 20202031302D4243 ID at 10 replaced 0 of 0 08:175 00:036 OCA: Patching MCFG (4746434D) (OEM 20202031302D4243) of 60 bytes with 20202031302D4243 ID at 11 replaced 0 of 0 08:210 00:034 OCA: Patching SSDT (54445353) (OEM 20202031302D4243) of 1303 bytes with 20202031302D4243 ID at 12 replaced 0 of 0 08:244 00:033 OCA: Patching SSDT (54445353) (OEM 20202031302D4243) of 3727 bytes with 20202031302D4243 ID at 13 replaced 0 of 0 08:280 00:036 OCA: Patching LPIT (5449504C) (OEM 20202031302D4243) of 148 bytes with 20202031302D4243 ID at 14 replaced 0 of 0 08:316 00:035 OCA: Patching WSMT (544D5357) (OEM 20202031302D4243) of 40 bytes with 20202031302D4243 ID at 15 replaced 0 of 0 08:348 00:031 OCA: Patching SSDT (54445353) (OEM 20202031302D4243) of 671 bytes with 20202031302D4243 ID at 16 replaced 0 of 0 08:382 00:033 OCA: Patching SSDT (54445353) (OEM 20202031302D4243) of 838 bytes with 20202031302D4243 ID at 17 replaced 0 of 0 08:418 00:036 OCA: Patching SSDT (54445353) (OEM 20202031302D4243) of 12290 bytes with 20202031302D4243 ID at 18 replaced 0 of 0 08:454 00:035 OCA: Patching SSDT (54445353) (OEM 20202031302D4243) of 1310 bytes with 20202031302D4243 ID at 19 replaced 0 of 0 08:644 00:190 OCA: Patching DBGP (50474244) (OEM 20202031302D4243) of 52 bytes with 20202031302D4243 ID at 20 replaced 0 of 0 08:678 00:033 OCA: Patching DBG2 (32474244) (OEM 20202031302D4243) of 97 bytes with 20202031302D4243 ID at 21 replaced 0 of 0 08:868 00:189 OCA: Patching SSDT (54445353) (OEM 20202031302D4243) of 4838 bytes with 20202031302D4243 ID at 22 replaced 0 of 0 08:893 00:025 OCA: Patching SSDT (54445353) (OEM 20202031302D4243) of 6062 bytes with 20202031302D4243 ID at 23 replaced 0 of 0 08:929 00:035 OCA: Patching DMAR (52414D44) (OEM 20202031302D4243) of 276 bytes with 20202031302D4243 ID at 24 replaced 0 of 0 08:963 00:033 OCA: Patching FPDT (54445046) (OEM 20202031302D4243) of 68 bytes with 20202031302D4243 ID at 25 replaced 0 of 0 08:999 00:036 OCA: Patching BGRT (54524742) (OEM 20202031302D4243) of 56 bytes with 20202031302D4243 ID at 26 replaced 0 of 0 09:036 00:036 OCA: Allocated new table SSDT at 8AA22000 09:071 00:035 OCA: Inserted table SSDT (54445353) (OEM 00000000464C4E50) of 1110 bytes into ACPI at index 27 09:102 00:031 OCA: Allocated new table SSDT at 8AA21000 09:136 00:033 OCA: Inserted table SSDT (54445353) (OEM 0000434574647353) of 335 bytes into ACPI at index 28 09:171 00:034 OCA: Allocated new table SSDT at 8AA20000 09:206 00:035 OCA: Inserted table SSDT (54445353) (OEM 0067756C50757043) of 693 bytes into ACPI at index 29 09:240 00:034 OCA: Allocated new table SSDT at 8AA1F000 09:277 00:036 OCA: Inserted table SSDT (54445353) (OEM 0000000049534F58) of 421 bytes into ACPI at index 30 09:465 00:188 OCA: Exposing XSDT table table FACP (50434146) (OEM 20202031302D4243) at 8AFF2000 of 268 bytes at index 0 09:490 00:024 OCA: Exposing XSDT table table UEFI (49464555) (OEM 20202031302D4243) at 8AFFD000 of 566 bytes at index 1 09:525 00:034 OCA: Exposing XSDT table table UEFI (49464555) (OEM 20202031302D4243) at 8AFFC000 of 66 bytes at index 2 09:561 00:036 OCA: Exposing XSDT table table MSDM (4D44534D) (OEM 20202031302D4243) at 8AFFB000 of 85 bytes at index 3 09:598 00:036 OCA: Exposing XSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFF7000 of 12560 bytes at index 4 09:633 00:035 OCA: Exposing XSDT table table ASF! (21465341) (OEM 20202031302D4243) at 8AFF6000 of 165 bytes at index 5 09:668 00:034 OCA: Exposing XSDT table table ASPT (54505341) (OEM 20202031302D4243) at 8AFF5000 of 52 bytes at index 6 09:701 00:033 OCA: Exposing XSDT table table BOOT (544F4F42) (OEM 20202031302D4243) at 8AFF4000 of 40 bytes at index 7 09:738 00:036 OCA: Exposing XSDT table table DBGP (50474244) (OEM 20202031302D4243) at 8AFF3000 of 52 bytes at index 8 09:772 00:034 OCA: Exposing XSDT table table HPET (54455048) (OEM 20202031302D4243) at 8AFF1000 of 56 bytes at index 9 09:807 00:034 OCA: Exposing XSDT table table APIC (43495041) (OEM 20202031302D4243) at 8AFF0000 of 300 bytes at index 10 09:840 00:033 OCA: Exposing XSDT table table MCFG (4746434D) (OEM 20202031302D4243) at 8AFEF000 of 60 bytes at index 11 09:877 00:036 OCA: Exposing XSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFD3000 of 1303 bytes at index 12 10:065 00:188 OCA: Exposing XSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFD2000 of 3727 bytes at index 13 10:089 00:023 OCA: Exposing XSDT table table LPIT (5449504C) (OEM 20202031302D4243) at 8AFD1000 of 148 bytes at index 14 10:126 00:037 OCA: Exposing XSDT table table WSMT (544D5357) (OEM 20202031302D4243) at 8AFD0000 of 40 bytes at index 15 10:162 00:036 OCA: Exposing XSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFCF000 of 671 bytes at index 16 10:197 00:034 OCA: Exposing XSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFCE000 of 838 bytes at index 17 10:232 00:034 OCA: Exposing XSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFCA000 of 12290 bytes at index 18 10:268 00:036 OCA: Exposing XSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFC9000 of 1310 bytes at index 19 10:417 00:148 OCA: Exposing XSDT table table DBGP (50474244) (OEM 20202031302D4243) at 8AFC7000 of 52 bytes at index 20 10:518 00:101 OCA: Exposing XSDT table table DBG2 (32474244) (OEM 20202031302D4243) at 8AFC6000 of 97 bytes at index 21 10:553 00:034 OCA: Exposing XSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFC4000 of 4838 bytes at index 22 10:587 00:034 OCA: Exposing XSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFC2000 of 6062 bytes at index 23 10:624 00:036 OCA: Exposing XSDT table table DMAR (52414D44) (OEM 20202031302D4243) at 8AFC1000 of 276 bytes at index 24 10:661 00:036 OCA: Exposing XSDT table table FPDT (54445046) (OEM 20202031302D4243) at 8AFC0000 of 68 bytes at index 25 10:848 00:187 OCA: Exposing XSDT table table BGRT (54524742) (OEM 20202031302D4243) at 8AFBF000 of 56 bytes at index 26 10:872 00:023 OCA: Exposing XSDT table table SSDT (54445353) (OEM 00000000464C4E50) at 8AA22000 of 1110 bytes at index 27 10:908 00:036 OCA: Exposing XSDT table table SSDT (54445353) (OEM 0000434574647353) at 8AA21000 of 335 bytes at index 28 10:943 00:035 OCA: Exposing XSDT table table SSDT (54445353) (OEM 0067756C50757043) at 8AA20000 of 693 bytes at index 29 10:977 00:033 OCA: Exposing XSDT table table SSDT (54445353) (OEM 0000000049534F58) at 8AA1F000 of 421 bytes at index 30 11:011 00:033 OCA: Exposing RSDT table table FACP (50434146) (OEM 20202031302D4243) at 8AFF2000 of 268 bytes at index 0 11:047 00:035 OCA: Exposing RSDT table table UEFI (49464555) (OEM 20202031302D4243) at 8AFFD000 of 566 bytes at index 1 11:079 00:032 OCA: Exposing RSDT table table UEFI (49464555) (OEM 20202031302D4243) at 8AFFC000 of 66 bytes at index 2 11:111 00:031 OCA: Exposing RSDT table table MSDM (4D44534D) (OEM 20202031302D4243) at 8AFFB000 of 85 bytes at index 3 11:145 00:034 OCA: Exposing RSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFF7000 of 12560 bytes at index 4 11:338 00:192 OCA: Exposing RSDT table table ASF! (21465341) (OEM 20202031302D4243) at 8AFF6000 of 165 bytes at index 5 11:372 00:034 OCA: Exposing RSDT table table ASPT (54505341) (OEM 20202031302D4243) at 8AFF5000 of 52 bytes at index 6 11:406 00:034 OCA: Exposing RSDT table table BOOT (544F4F42) (OEM 20202031302D4243) at 8AFF4000 of 40 bytes at index 7 11:594 00:187 OCA: Exposing RSDT table table DBGP (50474244) (OEM 20202031302D4243) at 8AFF3000 of 52 bytes at index 8 11:620 00:026 OCA: Exposing RSDT table table HPET (54455048) (OEM 20202031302D4243) at 8AFF1000 of 56 bytes at index 9 11:656 00:036 OCA: Exposing RSDT table table APIC (43495041) (OEM 20202031302D4243) at 8AFF0000 of 300 bytes at index 10 11:690 00:033 OCA: Exposing RSDT table table MCFG (4746434D) (OEM 20202031302D4243) at 8AFEF000 of 60 bytes at index 11 11:725 00:034 OCA: Exposing RSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFD3000 of 1303 bytes at index 12 11:761 00:036 OCA: Exposing RSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFD2000 of 3727 bytes at index 13 11:797 00:035 OCA: Exposing RSDT table table LPIT (5449504C) (OEM 20202031302D4243) at 8AFD1000 of 148 bytes at index 14 11:828 00:031 OCA: Exposing RSDT table table WSMT (544D5357) (OEM 20202031302D4243) at 8AFD0000 of 40 bytes at index 15 11:862 00:034 OCA: Exposing RSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFCF000 of 671 bytes at index 16 11:899 00:036 OCA: Exposing RSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFCE000 of 838 bytes at index 17 11:934 00:035 OCA: Exposing RSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFCA000 of 12290 bytes at index 18 11:968 00:033 OCA: Exposing RSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFC9000 of 1310 bytes at index 19 12:002 00:034 OCA: Exposing RSDT table table DBGP (50474244) (OEM 20202031302D4243) at 8AFC7000 of 52 bytes at index 20 12:190 00:188 OCA: Exposing RSDT table table DBG2 (32474244) (OEM 20202031302D4243) at 8AFC6000 of 97 bytes at index 21 12:215 00:025 OCA: Exposing RSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFC4000 of 4838 bytes at index 22 12:250 00:034 OCA: Exposing RSDT table table SSDT (54445353) (OEM 20202031302D4243) at 8AFC2000 of 6062 bytes at index 23 12:284 00:034 OCA: Exposing RSDT table table DMAR (52414D44) (OEM 20202031302D4243) at 8AFC1000 of 276 bytes at index 24 12:321 00:036 OCA: Exposing RSDT table table FPDT (54445046) (OEM 20202031302D4243) at 8AFC0000 of 68 bytes at index 25 12:356 00:035 OCA: Exposing RSDT table table BGRT (54524742) (OEM 20202031302D4243) at 8AFBF000 of 56 bytes at index 26 12:390 00:034 OCA: Exposing RSDT table table SSDT (54445353) (OEM 00000000464C4E50) at 8AA22000 of 1110 bytes at index 27 12:537 00:146 OCA: Exposing RSDT table table SSDT (54445353) (OEM 0000434574647353) at 8AA21000 of 335 bytes at index 28 12:571 00:034 OCA: Exposing RSDT table table SSDT (54445353) (OEM 0067756C50757043) at 8AA20000 of 693 bytes at index 29 12:606 00:034 OCA: Exposing RSDT table table SSDT (54445353) (OEM 0000000049534F58) at 8AA1F000 of 421 bytes at index 30 12:638 00:032 OC: OcLoadPlatformSupport... 12:672 00:033 OCSMB: Found DMI Anchor 89765000 v3.0 Table Address 89764000 Length 0D51 12:708 00:036 OCSMB: Found DMI Anchor 89763000 v3.0 Table Address 89762000 Length 0D51 12:898 00:189 OCSMB: Current SMBIOS 80X2 (LNVNB161216 made by LENOVO) 12:922 00:023 OC: PlatformInfo auto 1 OEM SN 0 OEM UUID 0 OEM MLB 0 OEM ROM 0 - Success 12:957 00:034 OC: New SMBIOS: Acidanthera model MacBookPro14,1 12:993 00:036 OCSMB: Post-override BIOS vendor Acidanthera 0 13:029 00:035 OCSMB: Number of CPU cache entries is 3 13:063 00:034 OCSMB: Number of CPU cache entries is 3 13:098 00:034 OCSMB: Number of CPU cache entries is 3 13:132 00:034 OCSMB: CPU1 display frequency is 2710MHz 13:168 00:035 OCSMB: Applying 1778 (1) prev 89765000 (3409/31), 89763000 (3409/24) 13:202 00:034 OCSMB: Patched 89E29000 v3.2 Table Address 89E2A000 Length 06F2 1E 9 13:236 00:034 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:name (9) - Success 13:274 00:037 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:Model (30) - Success 13:309 00:035 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:SystemSerialNumber (26) - Success 13:496 00:186 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:system-id (16) - Success 13:519 00:023 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:board-id (21) - Success 13:557 00:037 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:board-rev (1) - Success 13:593 00:035 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:StartupPowerEvents (8) - Success 13:627 00:034 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:InitialTSC (8) - Success 13:661 00:033 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:FSBFrequency (8) - Success 13:697 00:036 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:DevicePathsSupported (4) - Success 13:728 00:030 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:REV (6) - Success 13:763 00:034 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:RBr (8) - Success 13:958 00:195 OCDH: Setting DataHub 64517CC8-6561-4051-B03C-5964B60F4C7A:RPlt (8) - Success 13:993 00:034 OC: Setting HW_BID Mac-B4831CEBD52A0C4C - Success 14:028 00:035 OC: Setting HW_ROM 11:22:33:44:55:66 - Success 14:063 00:035 OC: Setting ROM 11:22:33:44:55:66 - Success 14:251 00:188 OC: Setting HW_MLB C02928701GUH69FFB - Success 14:278 00:026 OC: Setting MLB C02928701GUH69FFB - Success 14:312 00:034 OC: Setting HW_SSN C02Z2CZ5H7JY - Success 14:347 00:034 OC: Setting SSN C02Z2CZ5H7JY - Success 14:382 00:035 OC: Setting system-id 8D3F04AA-B633-1A4A-94F7-46972AAD0607 - Success 14:418 00:036 OC: Setting FirmwareFeatures FF0FF57E - Success 14:453 00:034 OC: Setting ExtendedFirmwareFeatures 00000008FF0FF57E - Success 14:485 00:031 OC: Setting FirmwareFeaturesMask FF1FFF7F - Success 14:520 00:035 OC: Setting ExtendedFirmwareFeaturesMask 00000008FF1FFF7F - Success 14:556 00:036 OC: OcLoadDevPropsSupport... 14:592 00:035 OC: Setting devprop PciRoot(0x0)/Pci(0x2,0x0):AAPL,ig-platform-id - Success 14:627 00:034 OC: Setting devprop PciRoot(0x0)/Pci(0x2,0x0):framebuffer-patch-enable - Success 14:662 00:035 OC: Setting devprop PciRoot(0x0)/Pci(0x2,0x0):framebuffer-stolenmem - Success 14:852 00:189 OC: Setting devprop PciRoot(0x0)/Pci(0x2,0x0):framebuffer-fbmem - Success 14:877 00:024 OC: Setting devprop PciRoot(0x0)/Pci(0x2,0x0):framebuffer-con1-enable - Success 14:912 00:035 OC: Setting devprop PciRoot(0x0)/Pci(0x2,0x0):framebuffer-con1-alldata - Success 14:947 00:035 OC: OcMiscLateInit... 14:984 00:036 OC: Translated HibernateMode None to 0 15:019 00:035 OC: Hibernation activation - Invalid Parameter, hibernation wake - no 15:169 00:149 OC: Panic log does not exist 15:198 00:029 OC: OcLoadKernelSupport... 15:234 00:036 OC: All green, starting boot management... 15:266 00:032 OC: Ready for takeoff in 0 us 15:300 00:033 OCB: Adding fs 7A399A58 (E:0L:0P:Success) - PciRoot(0x0)/Pci(0x17,0x0)/Sata(0x0,0x0,0x0)/HD(1,GPT,E196388B-D734-4802-9E25-300633DB389F,0x800,0x82000) 15:336 00:035 OCB: Adding fs 7A394A58 (E:0L:0P:Success) - PciRoot(0x0)/Pci(0x1D,0x0)/Pci(0x0,0x0)/NVMe(0x1,05-E8-EE-5E-68-B7-26-00)/HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000) 15:372 00:035 OCB: Adding fs 799E97D8 (E:1L:1P:Success) - PciRoot(0x0)/Pci(0x14,0x0)/USB(0x1,0x0)/HD(1,GPT,E787B913-18E6-4A5E-BC35-E96EEB80B480,0x800,0x1DDF7DF) 15:559 00:187 OCB: Found 3 potentially bootable filesystems 15:584 00:024 OCB: Found 2 BootOrder entries with BootNext excluded 15:620 00:035 OCB: efi-boot-device-data - Not Found 15:655 00:035 OCB: efi-boot-next-data - Not Found 15:689 00:033 OCB: efi-backup-boot-device-data - Not Found 15:724 00:034 OCB: efi-apple-recovery-data - Not Found 15:760 00:036 OCB: Dumping BootOrder 15:792 00:032 OCB: 0 -> Boot0001 = HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000)/\EFI\Microsoft\Boot\bootmgfw.efi 15:826 00:033 OCB: 1 -> Boot0000 = HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000)/\EFI\Microsoft\Boot\bootmgfw.efi 15:861 00:034 OCB: Parsing predefined list... 15:897 00:036 OCB: Adding fs 2007C5F5 for 0 custom entries and BEP (aux hidden) 15:933 00:035 OCB: Building entry from Boot0001 15:967 00:034 OCB: Assuming DP is short-form (prefix) 16:154 00:187 OCB: Expanded DP - PciRoot(0x0)/Pci(0x1D,0x0)/Pci(0x0,0x0)/NVMe(0x1,05-E8-EE-5E-68-B7-26-00)/HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000)/\EFI\Microsoft\Boot\bootmgfw.efi 16:180 00:025 OCB: Expanded DP remainder - \EFI\Microsoft\Boot\bootmgfw.efi 16:217 00:036 OCB: Matched fs 7A394A58 16:269 00:052 OCB: Adding entry type (T:32F:0G:0) - PciRoot(0x0)/Pci(0x1D,0x0)/Pci(0x0,0x0)/NVMe(0x1,05-E8-EE-5E-68-B7-26-00)/HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000)/\EFI\Microsoft\Boot\bootmgfw.efi 16:314 00:044 OCB: Trying to get label from \EFI\Microsoft\Boot\.contentDetails 16:359 00:045 OCB: Trying to get label from \EFI\Microsoft\Boot\.disk_label.contentDetails 16:403 00:044 OCB: Registering entry Windows [Windows] (T:32F:0G:0E:0B:0) - PciRoot(0x0)/Pci(0x1D,0x0)/Pci(0x0,0x0)/NVMe(0x1,05-E8-EE-5E-68-B7-26-00)/HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000)/\EFI\Microsoft\Boot\bootmgfw.efi 16:434 00:030 OCB: Adding bless entry on disk - PciRoot(0x0)/Pci(0x1D,0x0)/Pci(0x0,0x0)/NVMe(0x1,05-E8-EE-5E-68-B7-26-00)/HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000) 16:634 00:200 OCBP: Blessed file is missing 16:673 00:038 OCBP: Blessed folder is missing 16:711 00:038 OCBP: Predefined  \System\Library\CoreServices\boot.efi is missing - Not Found 16:752 00:040 OCBP: Predefined  \EFI\Microsoft\Boot\bootmgfw.efi was found 16:790 00:037 OCB: Adding entry type (T:32F:0G:0) - PciRoot(0x0)/Pci(0x1D,0x0)/Pci(0x0,0x0)/NVMe(0x1,05-E8-EE-5E-68-B7-26-00)/HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000)/\EFI\Microsoft\Boot\bootmgfw.efi 16:989 00:199 OCB: Discarding already present DP 17:014 00:024 OCB: Building entry from Boot0000 17:049 00:034 OCB: Assuming DP is short-form (prefix) 17:083 00:033 OCB: Expanded DP - PciRoot(0x0)/Pci(0x1D,0x0)/Pci(0x0,0x0)/NVMe(0x1,05-E8-EE-5E-68-B7-26-00)/HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000)/\EFI\Microsoft\Boot\bootmgfw.efi 17:119 00:036 OCB: Expanded DP remainder - \EFI\Microsoft\Boot\bootmgfw.efi 17:155 00:035 OCB: Matched fs 7A394A58 17:207 00:052 OCB: Adding entry type (T:32F:0G:0) - PciRoot(0x0)/Pci(0x1D,0x0)/Pci(0x0,0x0)/NVMe(0x1,05-E8-EE-5E-68-B7-26-00)/HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000)/\EFI\Microsoft\Boot\bootmgfw.efi 17:248 00:040 OCB: Discarding already present DP 17:284 00:036 OCB: Adding bless entry on disk - PciRoot(0x0)/Pci(0x1D,0x0)/Pci(0x0,0x0)/NVMe(0x1,05-E8-EE-5E-68-B7-26-00)/HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000) 17:329 00:045 OCBP: Blessed file is missing 17:366 00:037 OCBP: Blessed folder is missing 17:404 00:038 OCBP: Predefined  \System\Library\CoreServices\boot.efi is missing - Not Found 17:447 00:043 OCBP: Predefined  \EFI\Microsoft\Boot\bootmgfw.efi was found 17:638 00:191 OCB: Adding entry type (T:32F:0G:0) - PciRoot(0x0)/Pci(0x1D,0x0)/Pci(0x0,0x0)/NVMe(0x1,05-E8-EE-5E-68-B7-26-00)/HD(1,GPT,4532A8A9-7887-4C0F-9D03-F38A3E99B7B2,0x800,0x32000)/\EFI\Microsoft\Boot\bootmgfw.efi 17:672 00:033 OCB: Discarding already present DP 17:706 00:033 OCB: Processing blessed list 17:746 00:040 OCB: Adding bless entry on disk - PciRoot(0x0)/Pci(0x17,0x0)/Sata(0x0,0x0,0x0)/HD(1,GPT,E196388B-D734-4802-9E25-300633DB389F,0x800,0x82000) 17:782 00:035 OCBP: Blessed file is missing 17:933 00:150 OCBP: Blessed folder is missing 17:965 00:032 OCBP: Predefined  \System\Library\CoreServices\boot.efi is missing - Not Found 17:998 00:033 OCBP: Predefined  \EFI\Microsoft\Boot\bootmgfw.efi was found 18:033 00:034 OCB: Adding entry type (T:32F:0G:0) - PciRoot(0x0)/Pci(0x17,0x0)/Sata(0x0,0x0,0x0)/HD(1,GPT,E196388B-D734-4802-9E25-300633DB389F,0x800,0x82000)/\EFI\Microsoft\Boot\bootmgfw.efi 18:067 00:033 OCB: Trying to get label from \EFI\Microsoft\Boot\.contentDetails 18:101 00:034 OCB: Trying to get label from \EFI\Microsoft\Boot\.disk_label.contentDetails 18:138 00:037 OCB: Registering entry Windows [Windows] (T:32F:0G:0E:0B:0) - PciRoot(0x0)/Pci(0x17,0x0)/Sata(0x0,0x0,0x0)/HD(1,GPT,E196388B-D734-4802-9E25-300633DB389F,0x800,0x82000)/\EFI\Microsoft\Boot\bootmgfw.efi 18:176 00:038 OCB: Adding bless entry on disk - PciRoot(0x0)/Pci(0x14,0x0)/USB(0x1,0x0)/HD(1,GPT,E787B913-18E6-4A5E-BC35-E96EEB80B480,0x800,0x1DDF7DF) 18:364 00:187 OCBP: Blessed file is missing 18:387 00:023 OCBP: Blessed folder is missing 18:425 00:037 OCBP: Predefined  \System\Library\CoreServices\boot.efi is missing - Not Found 18:461 00:035 OCBP: Predefined  \EFI\Microsoft\Boot\bootmgfw.efi is missing - Not Found 18:496 00:034 OCBP: Predefined  \EFI\BOOT\BOOTX64.EFI was found 18:530 00:034 OCB: Adding entry type (T:1F:0G:1) - PciRoot(0x0)/Pci(0x14,0x0)/USB(0x1,0x0)/HD(1,GPT,E787B913-18E6-4A5E-BC35-E96EEB80B480,0x800,0x1DDF7DF)/\EFI\BOOT\BOOTX64.EFI 18:567 00:037 OCB: Discarding disabled entry by visibility 18:601 00:033 OCB: Showing menu... 18:635 00:034 OCHK: InitHotKeys 18:669 00:034 OCKM: Allocated key repeat context 79959B18 791DFC98 79334DD8 18:707 00:037 OCAE: Set screen resolution to 1366x768 - Success 18:743 00:036 OCTY: Registered handler 
submitted by Puzzled_Paper to hackintosh [link] [comments]


2023.06.06 02:46 kevdog98 Cisco C2950g

I an old 8 port c2960 that does not seem to support an Ipv6 DHCP config. I am trying to setup something like this and I am getting an error message.
I am trying to figure out if my switch is to old for ipv6 and if so what is a inexpensive Cisco 1gb switch that will support it.
Below is the command I try to run and error I get allow with my version info. Thanks in advance.
Kevin
DHCPV6(config)#ipv6 dhcp pool STATEFUL DHCPV6(config-dhcpv6)#address prefix 2001:1111:1111:1111::/64 DHCPV6(config-dhcpv6)#dns-server 2001:4860:4860::8888 DHCPV6(config-dhcpv6)#domain-name domain.LOCAL
 ^ 
% Invalid input detected at '' marker.
Cisco IOS Software, C2960 Software (C2960-LANBASEK9-M), Version 15.0(2)SE11, RELEASE SOFTWARE (fc3) Technical Support: http://www.cisco.com/techsupport Copyright (c) 1986-2017 by Cisco Systems, Inc. Compiled Sat 19-Aug-17 09:34 by prod_rel_team
ROM: Bootstrap program is C2960 boot loader BOOTLDR: C2960 Boot Loader (C2960-HBOOT-M) Version 12.2(35r)SE2, RELEASE SOFTWARE (fc1)
submitted by kevdog98 to Cisco [link] [comments]


2023.06.06 00:21 Robz8it TWiLight Menu++ v25.10.0 & nds-bootstrap v0.72.0: Added AP-fixes for some Pokémon ROM hacks, and fixed cheat support on DSTT-based flashcards

TWiLight Menu++

What's new?

Improvement

Bug fix

nds-bootstrap

What's new?

Bug fixes

submitted by Robz8it to NDSBrew [link] [comments]


2023.06.05 23:46 Z3ROS1X [Discussion] How is iOS 16 Palera1n on the iPhone X compared to iOS 14.3 Taurine?

With Apple dropping support for the iPhone X (& iPhone 8 models) with iOS 17 to kill off the checkm8 boot rom exploit on these devices, I’m wondering what to do with my iPhone X that’s currently running Taurine on 14.3. Its’s incredibly smooth and runs some awesome tweaks like TetherMe that don’t work on iOS 16 afaik, but I haven’t even checked Palera1n out yet. Is it a jailbreak using an App or does it have to be tethered to a computer to be jailbroken? What do you guys recommend I do considering the events that are happening now? Stay on 14.3 (and experience a lot of apps that don’t work anymore amongst some other downsides) or update to a version of iOS 16 (and get the latest iOS 16 version running on my iPX forever)? Thanks for any and all input!
submitted by Z3ROS1X to jailbreak [link] [comments]