Fortnite item shop prediction
The Daily Fortnite Item Shop Update
2018.04.07 10:28 ThisGuyRLs The Daily Fortnite Item Shop Update
This Subreddit will be dedicated to showing you what's new in the Item Shop on Fortnite: Battle Royale.
2020.09.08 08:03 johnwickbotshop
The sub for u/johnwickbot’s daily Fortnite item shop posts, so you don’t have to search up the bot every day. I’m just here to save you a little bit of time on days when I don’t forget to post lol.
2019.08.14 05:55 OverLordSeven FortNiteShop
Fortnite Item Shop Daily Post.
2023.03.20 23:12 vraist webkinz mobile w-shop question
hi all. sorry if this is a weird post i'm really unfamiliar with reddit, but i was wondering i guess if anyone else was having the same problem with mobile's w-shop. i don't think this is a glitch or anything so much as me being an idiot, but sometimes when i go to sell my coins/amassed butterfly side tables other items will go missing that i really don't remember selling, even by accident. usually no big deal but this time the one I can't find was the poodle skirt dress from a quest, which made me really sad because i don't know where i could possibly get/buy that again. i guess the best thing to do would be to just wait to sell until i'm playing on desktop just in case, or make sure i have items i want to keep in storage instead of the dock. but ugh. kind of mad at myself for ruining my own day. and my poodle's! :/
submitted by
vraist to
Webkinz [link] [comments]
2023.03.20 23:12 hashtagperky Why not just get some exercise and go for a walk?
2023.03.20 23:12 safelyhq-com Online Shopping, Scam, Delivery, Online Scam - Aurora, Colorado - I received instead of the item I ordered, furry earmuffs. I live in Florida for crying out loud! And I have no idea with the original order was because it wa... #onlineshopping #scam #delivery #onlinescam
| I received instead of the item I ordered, furry earmuffs. I live in Florida for crying out loud! And I have no idea with the original order was because it was nothing but a tracking number that I can’t follow I'm in Orlando, FL, USA. Read full report here submitted by safelyhq-com to safelyhq [link] [comments] |
2023.03.20 23:09 jhnbsomerscz4gm Beautifulhalo Promo Code Reddit
Here is the
Beautifulhalo Promo Code Reddit Are you looking for a way to save money on your next online purchase? Look no further than Beautifulhalo Promo Codes! With these codes, you can get discounts on a variety of items from clothing to home décor. Whether you’re looking for a new wardrobe or just want to spruce up your living space, you can find great deals with Beautifulhalo Promo Codes.
Beautifulhalo Promo Codes are easy to use and can be applied to your purchase at checkout. All you need to do is enter the code in the designated box and you’ll instantly receive the discount. With these codes, you can save up to 50% off your purchase. Plus, you can often find codes for free shipping or other special offers.
Beautifulhalo Promo Codes are updated regularly, so you’ll always have access to the latest deals. You can find codes for specific items or categories, or you can use a general code to get a discount on your entire purchase. With so many options, you’re sure to find something that fits your budget.
If you’re looking for a way to save money on your next online purchase, make sure to visit the page for Beautifulhalo Promo Codes. With these codes, you can get discounts on a variety of items and save big on your next purchase. Don’t miss out on these great deals – start shopping today!
submitted by
jhnbsomerscz4gm to
SavingBucks [link] [comments]
2023.03.20 23:07 InfamousPenguin6 Where is the heavy pay?
2023.03.20 23:06 CPHhappy How to shop when people stalk new items at GW?
At our goodwill there are regulars who stand by the entrance of the back storage areas. I know when shopping we should wait for items to be put out on the floor. But at my local, these shoppers, who seem to be there every time I go, loitering and waiting, leer into the boxes and grab stuff before it goes on the shelf. One stands no chance in getting anything nice. It happens with regular staff, managers, anyone. Because these customers are there all day long and have rapport with the staff. The customers take anything they think they can flip. Is this common and what’s a regular shopper’s best strategy to deal with it?
submitted by
CPHhappy to
ThriftStoreHauls [link] [comments]
2023.03.20 23:01 Different-Payment450 What's the most ridiculous dare you've ever accepted?
What’s the most bizarre item you’ve found in a thrift store or second-hand shop?
submitted by
Different-Payment450 to
u/Different-Payment450 [link] [comments]
2023.03.20 22:58 Missy90210 Cart check
I’ve been getting a cart check almost every shopping order I do… the one that makes me wait til they scan 3 items. The associates always check my cart but I normally only get a cart check like once a month but I’ve gotten so many this past week 🤔 has anyone else experienced this recently?
submitted by
Missy90210 to
Sparkdriver [link] [comments]
2023.03.20 22:56 Cautious-Goat6787 Question about production partners
I am getting ready to set-up my Etsy shop. If I buy pencils and laser engrave a name on them or buy beach towels and embroidered a name on it, is the company I buy the pencils or towels from the production partner? I would be the one putting the names on the items, so I would be doing the production but wasn't sure if my supplier of the hard good needs to be disclosed.
submitted by
Cautious-Goat6787 to
Etsy [link] [comments]
2023.03.20 22:55 MattMaiden2112 Question about currency in both PTCG games
I just realized that the shop in Live has the SwSh era theme decks, items I pretended to buy in TCGO, and now I wanna know, what's easier to a casual like me: to get 500 coins in TCGO, or to get 600 gems in TCGL?
I ask as a casual, because I can't be in the game that much to grind every single thing, so, as a casual who only do 2-3 matches a day (per game), and sometimes even less, what's easier? So I know if I fully migrate (to afford play like 5-6 matches a day) or if I still keep playing both games to squeeze the juice out of both.
submitted by
MattMaiden2112 to
PTCGL [link] [comments]
2023.03.20 22:54 safelyhq-com Online Shopping, Scam, Delivery, Online Scam - Jacksonville, Florida - My money being stollen Order about $45.00 worth of clothing from Belkyonline. Never received my money back or the items that were ordered. #onlineshopping #scam #delivery #onlinescam
My money being stollen Order about $45.00 worth of clothing from Belkyonline. Never received my money back or the items that were ordered.
Read full report here submitted by
safelyhq-com to
safelyhq [link] [comments]
2023.03.20 22:48 LOaDiNgErroR606 Fun game
2023.03.20 22:47 Sertyu990 Old battlepasses
Fortnite is a popular online game that has been around for several years. One of the most exciting features of the game is the Battle Pass, which is a seasonal event that provides players with a range of new challenges, skins, and other items to collect. While each Battle Pass is unique and offers new content, bringing back old Battle Passes is a good idea for several reasons.
Firstly, many players who have only recently started playing Fortnite may have missed out on earlier Battle Passes. Bringing back old Battle Passes will give these players an opportunity to experience the content that they may have missed out on. This not only benefits new players but also encourages players who may have stopped playing the game to return and collect the missed items.
Secondly, Fortnite has a large fanbase that spans across all age groups. Some players may have grown up playing the game and have developed a strong attachment to certain Battle Passes. By bringing back old Battle Passes, these players can revisit their favorite seasons and relive the memories associated with those seasons. This creates a sense of nostalgia, which can be a powerful tool for keeping players engaged and invested in the game.
Thirdly, Fortnite is a game that is constantly evolving, and new content is added regularly. Bringing back old Battle Passes allows players to take a break from the new content and revisit older content that they may have missed or not appreciated fully at the time. This provides a sense of variety and freshness that can be a welcome change from the constant stream of new content.
Finally, bringing back old Battle Passes can also be a way to celebrate the history of Fortnite. Fortnite has come a long way since its release, and each Battle Pass represents a unique period in the game's history. By bringing back old Battle Passes, players can appreciate the game's journey and how it has evolved over time.
In conclusion, bringing back old Battle Passes is a good idea for Fortnite. It provides new players with an opportunity to experience old content, allows existing players to revisit their favorite seasons and content, creates variety and freshness in the game, and celebrates the game's history. Fortnite has a vast collection of Battle Passes, and bringing back old ones can help keep the game engaging and exciting for players of all ages.
submitted by
Sertyu990 to
FortNiteBR [link] [comments]
2023.03.20 22:45 BrazilianCihan Clan shop
| What would you buy? I was thinking about the perfect epic equipment but I really got disappointed last times because it's so random. Should I save more for other things? submitted by BrazilianCihan to Archero [link] [comments] |
2023.03.20 22:45 noah_b225 The vinyl copy of Endless Summer I picked up on tour is misprinted
I recently went to see The Midnight in Europe, and decided I'd go on a shopping spree at the merch stand. Among the items I snatched was one copy of Endless Summer on vinyl. When I played it back home, I was surprised to find that there was an error on side B of the first disc.
When I flipped it over after listening to side A, Endless Summer (the track) started playing. I figured I must have have been distracted and put side A up again. I double checked and it was not the case.
Even more surprising, it isn't just side A printed on side B all over again. Track 2 is Los Angeles, and track 3 is Lost And Found.
So on my copy of the album, side B of the first disc is Endless Summer, followed by the final tracks of Days Of Thunder.
Admittedly kind of bummed about this - especially because since I picked it up at the merch stand, I'm guessing there's no real way I can return this.
I figured maybe this defect affetcted a whole batch. Anyone else with the same experience here? Any input is appreciated.
submitted by
noah_b225 to
TheMidnight [link] [comments]
2023.03.20 22:42 LiseEclaire [Leveling up the World] - Academy Arc - Chapter 716
Out there - Patreon (for all those curious or wanting to support :)) At the Beginning
Adventure Arc - Arc 2
Wilderness Arc - Arc 3
Academy Arc - Arc 4
Previously on Leveling up the World…
Book 2 (start of the Adventure/City Arc) is available for pre-order!
A thin shimmering layer covered the sword once Dallion returned to the real world.it wasn’t the standard shimmering of an otherworlder, at least not entirely. There was a slight nuance to it, making it appear both to be part of this world, but also not.
“This what you wanted?” Dallion stood up.
Based on the intense emotions resonating from both Phoil and Raven, the answer was obvious. Even so, the black-haired noble had no desire to surrender a compliment.
“How many tries did it take you?” he asked.
“Two. Does it matter?”
“Not particularly.”
Internally, Dallion frowned. He’d learned to accept that nobles respected items, least of all.
“Alright, then. Now about your part of the deal? I need to be out before dark.”
“I’ll keep my word.” Raven pointed at the sword in a slow, dismissive fashion. That was more than enough for Phoil to pick up the weapon. Instead of heading outside, though, he went up the stairs to the private area of the building. “It’ll take me a bit to get my seal adjusted. Meet you at the door in half an hour?”
“Half an hour.” Dallion nodded. “See you there.”
This was the best deal he’d get, so there was no point in shaking the boat. He himself had something to pick up from his room.
Onda, did you get all that? Dallion asked as he went back into the corridor.
Well done, old man. One could almost near the nymph clapping. Lamer than me, but still cool.
What did I do wrong?
Nothing. Everything was perfect. The set up, the way you convinced the guardian, the selection of the material… It’s your logic that’s messed up. No, not exactly messed up, just too dependent on other things.
Hmm.
Keeping himself from running along the corridor, Dallion made his way to his room. The new feat he’d achieved filled him with more energy than was healthy. He tried getting rid of some of it by extending magic threads out of his hand—weaving them into a rope, as Katka had instructed—but that made him even more restless. Magic had a way to make its owner feel invincible, almost as if he’d drunk a bucket of energy drinks.
“Ruby, we’re heading outside.” Dallion pulled back the cluster of threads back into him, then took the aetherizer he kept hidden in a drawer with an invisibility symbol on it. “How do you feel about that?”
The shardfly stoically flew off the spot on the ceiling, taking its place on Dallion’s shoulder. For some reason, that reminded Dallion of Gleam.
Within seconds, the euphoria he had accumulated vanished without a trace. Was he capable of bringing the shardfly back? It had to be more complicated than opening a portal to the banished world. And even if it wasn’t, Dallion had no way of reaching that realm again.
“Tell me when you sense nearby illusions, okay?” Dallion said.
Okay. Ruby flocked his wings.
“And don’t get into any fights, even if I’m attacked. Got it?”
Dallion looked at his heavy gear. Considering what he would be facing, having his armadil shield and harpsisword would help. Unfortunately, he’d have to make do with his Nox dagger.
Less than a minute was necessary for Dallion to reach the main door of the building. Judging by the occasional look of disapproval he received from passing apprentices, it was safe to say that the glamor from the challenge was starting to wear off. And then there was the waiting. Every second dragged on. Unlike Dallion, Raven didn’t seem to be remotely in a hurry to get there.
Now you know what it feels like for guardians, Nil commented.
Precisely thirty minutes after he’d promised, Raven appeared, walking calmly down the corridor. Surprisingly, he wasn’t alone.
“Mage Tisaku?” Dallion asked.
The man didn’t seem at all pleased to be there. The fact that he was showed the pull Raven’s family had.
“Dallion,” the man acknowledged the other’s presence as he walked by, stopping right in front of the door. “Two hours,” he said, fingers drawing an intricate pattern faster than the human eye could see. A top level awakened would have trouble following the design. Unlike the standard spell, this was composed of a single pattern.
Purple light blended with the threads and symbols covering the door’s surface, melting them away.
“Try not to get in trouble. I don’t want to owe the White Eye favors.” The door opened.
“Yes, mage.” Dallion was the only one to answer.
Meanwhile, Raves passed by as if both of them were beneath him. The sad truth was that thanks to his father, they probably were.
From such an angle, the surroundings seemed a lot better than what Dallion had seen from the rooftop. That was to be expected; the mages had taken great care to cover all undesirable sights with illusions. If one didn’t know better, they would swear that the cluster of buildings surrounding the Learning Hall was pretty much the same as it always had been. Occasionally, there would be small signs that something was wrong—some magic symbols wouldn’t glow as bright, some streets would have a quarter of the people they were supposed to—but the illusion was close to perfect.
“Well, we’re out.” Raven looked at Dallion. “How what?”
“Now, I need to see a dwarf.”
After ten steps, Ruby mentioned that they were near an illusion. The spell was quite subtle, creating the impression that Dallion was walking along the same path. In a matter of minutes, he had reached his destination—the shop he had frequented so many times while outside.
That wasn’t remotely true. Discretely casting the spell that let him see through illusions, Dallion found that he’d reached an entirely new area. The level of the spell was beyond impressive; it had successfully created a false memory of the area and maintained it as reality, while in truth shardflies were destroying more and more of the surroundings.
A few steps from the shop, Dallion stopped. A small, quickly constructed building was in front of him. It was impossible to tell whether he’d find the same people on the inside, or the whole thing was nothing but a fake façade.
“Aren’t you going in there?” Raven asked.
“No.” Some things were better left uncertain. “I changed my mind. There’s somewhere else I need to be.”
Ignoring the noble’s comments, Dallion went back through illusion to the first place—the potion lab. The trip took slightly longer than Dallion remembered. To his surprise, the actual building was still there, mostly intact.
“You’re here to buy potions?” Raven crossed his arms. “I could have gotten you everything this third-rate place could make.”
“It’s not potions I’ve come for. Wait for me here, okay?”
The black-haired shrugged, then summoned a chair for him to sit in.
Reciting the names of the seven Moons, Dallion opened the door and stepped right in. The lab was in relatively good shape, if abandoned. Gone were the apprentices slaving away, as were most of their tools and material components.
Splitting into a dozen instances, Dallion went on. Every few seconds, he’d pause and split again, in case a flutter of shardflies came flying at him from somewhere. Thankfully, no such thing happened.
“Mage,” he said, as he approached the office of the lab’s owner. “Mage?” He entered.
The room was a lot smaller than he remembered. Seated on a rickety chair, slumped over a small old desk, was the mage. A strong stench of alcohol came filled the room, mixed in with tobacco smoke.
“Mage?”
“Mage no more,” the man said. His appearance was in worse shape than the room itself. One could only speculate how long it had taken him to reach such a wretched state, but it was more than a few weeks.
“The Academy rogued you?”
“Ha.” The man let out a sad laugh. “If they had rogued me, at least I’d have something. Now, I’m just a nobody that’s sentenced to remain here. I lost my reputation with this. All the conniving schemers that wanted to take me down had their chance. Everyone important wouldn’t speak to me, and anyone less important doesn’t want to have anything to do with me.” He pushed an empty glass across the desk.
Dallion couldn’t be sure whether he was being offered a drink or expected to fill the glass. Ultimately, he did neither.
“My apprentices left, as did all my customers.” The mage cast a spell, pulling the glass back. As he did, it filled up with murky liquid. “The archmage generously offered me temporary quarters in the apprentice wing. Me!” he tapped his chest with a finger. “To live with common apprentices.”
Would have been better than here, Dallion thought.
“Why not leave the Academy?” Dallion asked. “Temporarily.”
“No one’s leaving the Academy. Not with the war going on. The web of lies is in full effect. One province has fallen, two more are all losing ground. And the idiots in the south are still engaged in their petty squabbles.” He grabbed the glass and downed it in one go. For a moment, the stench in the room got worse. “Mages are too precious to be out in the open. Emperor’s orders. The way things are going, we’ll be ordered to fight.”
So, it’s that bad, Dallion thought.
He’d long suspected it, but this was the first time he’d gotten actual confirmation… if the words of a drunk could be believed. Looking at him, it was clear that the mage was a potion maker and an academic. He was not fit for combat. He’d probably forgotten all his combat spells decades ago, relying on the impenetrable strength of the Academy. His reputation was the most valuable thing he had, and now that was gone as well.
“They’ll be a need of potions again,” Dallion said, using his music skills to add as much joy to his words as possible.
“If the war doesn’t finish us, the blasted shardflies would!” The man tried to take another gulp from his glass, only then noticing it was empty. “You’re the hunter, aren’t you?” he asked. “Your level’s too high to be anything else.”
Here we go, Dallion prepared mentally.
“I guess I must thank you. I wanted to get you kicked out after you sealed off my room in the basement. Truth is you did me a favor. I don’t know what spell you cast on the shardflies, but they didn’t attack anyone here or try to destroy the place. They destroyed lots of buildings around me, but never mine.”
“The swarms came from here?”
“Who knows? Maybe they did, maybe they didn’t. All of them appeared from the ground. The idiots thought they could stop them, and they did. The shardflies have been contained, but no one has any idea why they became active in the first place.”
“This whole place might be built on a shardfly nest…” Dallion whispered, more to himself than the mage.
Worst of all, it was all but confirmed that he had caused a stir with his arrival. An empath with nightmares of void was enough to stir any creature. No doubt it had happened subconsciously. Neither Dallion nor the creatures suspected. Even so, something had kept disturbing the shardflies, causing them to drill above ground and lash out at anything in sight.
“And the Academy has no overseer,” he added.
“Overseer.” The mage laughed. “We have enough battle constructs to destroy armies. That’s the problem, though. Everyone is too good at destroying. Those that aren’t affected don’t take the shardflies seriously, and those that are, are already considering how to use that to their political advantage. I did. I even snatched a few buildings from a few people. All of them are now holes in the ground.”
That sounded like something a mage would do. Yet, why hadn’t the Archmage intervened? Even with everyone busy covering up the situation, there was no way he wouldn’t notice by now. Unless, he too was covering up for the emperor. Such a dramatic failure could well be grounds for him to be replaced. Isolating the Learning Hall could well have been the best option from his point of view.
Dallion took out the aetherizer. He still had second thoughts about using it. Nonetheless, he linked the item to the realm and then activated it. The artifact turned purple.
Holy crap!
There had to be hundreds, if not thousands, or vortexes in the twenty miles area surrounding him; so many that he could tell when one started, and another ended, not what level they were. Suddenly, all this seemed more than a natural phenomenon.
Thanks for reading! If you enjoyed this story, consider joining my patreon or check out my other stories on redditserials:
The Scuu Paradox (a Space Opera Sci Fi)
The Cassandrian Theory (a Space Opera Sci Fi)
The Impeccable Adventure of the Reluctant Dungeon (Dungeon Core Adventure Comedy)
submitted by
LiseEclaire to
redditserials [link] [comments]
2023.03.20 22:40 Natural_Ad_1309 How often if ever do you change listing prices?
I have a few items in my shop that I personally think are really cool, but they don't sell often. I listed them at prices I feel is fair to me, but I also think they're kind of high. I think because of this I don't get very many sales. I get about 2-3 sales per month. And I usually only sell these items when they're on sale. My question is, how often do you tweak your prices? Or do you always keep your listing price the same and just run sales? It's very possible I'm not selling much for other reasons, but I can't help but wonder if I'm just overpricing everything.
submitted by
Natural_Ad_1309 to
Etsy [link] [comments]
2023.03.20 22:39 NoAnybody2228 Zero Build Fortnite Mega Season 2 Console Xbox PS4 PS5 Nintendo Mobile 🇨🇦🇺🇸🎮
2023.03.20 22:37 hideoushummingbird Creating a Renown system for a guildless PC
We just had session 0, and of my two PCs, one is Dimir and the other is a guildless spy who is undercover as an artisan. I'm concerned about balance and lack of stuff to do during downtime, if one PC is levelling up their guild renown and the other is crafting items to sell and free-range foraging for secrets without any contacts. I want to make a mechanic that uses the shop as a front for making contacts and finding clues.
Idea 1) Adapt Tasha's rules for patrons to have my guildless spy build her own Criminal Syndicate (p. 91). The patron benefits are weaker and vaguer than the guild benefits, so I'd have to increase their power and stagger them.
Idea 2) Adapt the stronghold system from Strongholds & Followers. The Establishment (p. 35) seems like a perfect fit for this PC, because it's a cover business for an intel-gathering operation. However, the pace is super slow (one chance to find intel every 3 months!) and the the class benefits are really unbalanced. I would have to rebalance and stagger the benefits, instead of giving them all from the jump.
Idea 3) Just reflavour
TheInvaderZim 's Dimir track a little bit. The lazy option, and the one that keeps both players most equal.
Idea 4) Create a system of "guild" renown for the Gateless or another organization that my PC is inadvertently helping out. This could backfire if she isn't interested.
Thoughts? How have you helped guildless characters feel included and equally powerful as their guilded party members?
submitted by
hideoushummingbird to
RavnicaDMs [link] [comments]
2023.03.20 22:36 Green-Eggplant-5570 1.4 miles?
2023.03.20 22:32 ptvn1030 Thoughts on these two? I have zero makeup skills and I want to try some tinted foundation that I can apply by hand first. Are these two suitable and any other recommendations? Thanks!
2023.03.20 22:28 qaqwer [RoR2] Does anyone else get the feeling that red items aren't nearly as good as we imagine them to be?
Warning: Opinions are present, proceed with caution
TL;DR: Although the feeling of getting a red item is often great, because of their rarity and generally being interesting items, it's really kind of unusually rare that it will actually end up helping out your run at all. I know the gut reaction to the title, it just sounds wrong, every time a red item drops I'm willing to bet that all of us get a bit of a dopamine hit, but how often do you just end up being let down?
Even the items that used to feel amazing and like my run was instantly won, now lead to my run being very much loseable despite me still being hyped whenever I see them drop.
I'm not saying that the red items changed in any sort of way honestly, it's purely that I've gotten better at the game, and therefore I'm more likely to play monsoon/eclipse, and I don't enjoy just looping 50 times for the hell of it anymore. Yes in edge/silly cases, they can end up popping off super hard, and feel amazing, but it feels like that rarely ever comes up unless the run is already going nuts.
I get that this is partly intentional design, and leads to the skill-based nature of ror2 gameplay loop, but we'd be lying if we were to say that those rng high rolls weren't a key part of any roguelike's appeal (yes, obviously they still happen in a different way, more that it's unusual reds don't really end up being a major influence when they appear).
Obviously, ror2 has its own really neat way of treating item rarities where white items are the foundation of your build and where you get most of your stats and power, with green items then being the means through which you translate the power of your white items into an exponentially better build, with reds at the wildcard which can steer your build into performing amazingly in one area. However, it feels more like in practice they're the sprinkles on top of your build. Like, they're nice to have, but rarely make much of a difference as to whether your build is good or bad.
In comparison, greens seem to be forced into their role such that they "seem" on average weaker than reds because so many of them are just scrap fodder that waters down the roster (stealthkit, polyp, lepton, harpoon, leeching seed to name a few) which are rarely of any use unless you have a super specific situation. If you look at all the items that don't fall into this category, you'll see that practically all of them are extremely strong, flexible, potentially run-changing items (wotw, bands, atg, uke, feather, shuriken) which I would honestly prefer to many (if not most) reds.
To clarify, I do not have a specific solution in mind, nor am I claiming this is a game-ruining flaw, if anything this could be entirely intentional in terms of balancing. If it makes more sense to you this way, treat this post as just an observation on an unusual pattern in ror2 item balance
To illustrate my point, I've gone ahead like a nerd and wrote out my perspective on how impactful each of the red items are.
This is the end of the post basically, feel free to not read the rest unless you want my lukewarm take on red items. I just feel like when you look at them all side by side my argument seems much more reasonable:
- * 57 Leaf Clover: Best item in the game right? Well I am trash but I've gotten smacked in MANY runs where I've gotten a clover, although it's amazing with even just a few synergy items, and keeps getting better the more you have, you do need to have them, and something like a band build, or any other build that doesn't rely heavily on random chance items, or if you just get unlucky with collecting crit items, and 57 leaf clover may not shine until you would've otherwise won anyways. In most situations in runs that haven't looped yet, although you would be happier to find a clover, realistically it is unlikely that a good green items wouldn't overall boost your build much more.
- * Aegis: Really bad. I mean I get that you can do funny things with it and I like that it exists to enable meme builds as well as being one of the only good ultra-late game post-loop defensive items, but even though it's decent in that scenario, at that point you a. rarely need it b. could easily get oneshot regardless c. isn't even as good as other lower quality items such as safer spaces, ruckler, opal, even elixir. Also, even more points taken away for being usually worse than a single brooch in eclipse.
- * Alien head: good sometimes, but honestly never build defining. Only time it's really amazing is when it helps you pass certain breakpoints like mercenary iframe godmode or pillar skip, but otherwise it's just nice to have and doesn't really massively buff you. If anything, it's nice to have super early game when you don't have many damage items, but later on it can be restricted by band timers for example. I would say very rarely does alien head end up being better than a good green.
- * Ben's raincoat: kind of the same as alien head, it's nice, but nothing incredible. It's easy for it to get bonked off and block something inconsequential while letting through a massive imp bleed, but then let through a lethal status, kind of like tougher times (status effects are less predictable than damage imo so I think it is worse than safer spaces). Honestly, depending on how you see it, it's either only good on, or useless on characters that have a self-status effects like corrupted void fiend, but I'd be suprised if anyone thought ben's is a run changing item.
- * Bottled Chaos: The ONLY practical use for this absolute troll of an item is pillar skipping with vase while keeping a good equipment. Even in equipment cd builds like fmp soulbound or gesture sillyness, it ends up being unbearable because of the forced volcanic egg, and rarely reliable or really that strong, feels like it's more of a lunar item than anything.
- * Brainstalks: I want to like this item so bad but it really sucks so much. Yes there are a couple of edge cases where it's cool like slicing winds merc or nuking the world with diablo, but at best these are just neat interactions and practically never actually that good or reliable enough unless the run is so won that you don't even need to really use many abilities at all. Even many fun theoretical applications end up being mediocre because of the 0.5s global cooldown ruining it.
- * Behemoth: Great item, you're usually happy to see this, at worst it's just a slight bump to your aoe, at best it massively increases your procs. It's not always or even probably that frequent that it completely makes your run, but it's still so consistently good I'd say it lives up to its color.
- * Ceremonial Dagger: Everyone's said it before me, but this is the classic case of the item seeming strong because it lets you walk away from your pc on a god run, while actually doing not much unless you have a lot of items that help make it work, at which point you were probably doing pretty well already.
- * Dio's: Not the most exciting item but it's definitely always strong and useful, befitting of being a red, is an actual good defensive item red (might be the only one tbh) because late game you usually get oneshot if you take a big hit.
- * Frost Relic: Suprisingly enough, although it's not super exciting, one of the more applicable reds to get, at least without having already borderline won the game. Provides a hefty cushion against melee enemies, a really strong source of damage, good interactions with a variety of items, yeah it's not the flashiest but it's definitely always good to get, even without having a god run going. Unfortunate part is it sucks when stacked unless you get a LOT.
- * Headstompers: Contender for the best item in the game, probably the best *single* item in the game, stupid damage such that it's always your best ability, even without that, the fall damage removal and jump height is so massive for limitless reasons such as trimp pillar skips. It's not just an amazing red item it's like one and a half amazing red items in one. Also amazing on eclipse for obvious reasons.
- * Happiest Mask: So rare that you get any use out of this, sucks when stacked, bad in general, never reliable, less useful than most greens. It's fun for the memes when you've basically already won the game but it's never a serious good item, it can even kill you by having your ghosts backstab you like the dunestrider sucking you (not sure if these got patched)
- * Hardlight Afterburner: Situationally amazing, but never necessary to making a build work. The most consistent value/highest impact you get out of this is either on loader or to enable pillar skip, quite frequently it ends up being dead weight. Feels like a green item with buffed stats, although some utilities are too strong for a green to give more stacks so idk.
- * Desk Plant: Not exciting, but I guess not terrible either? Healing sucks in general in eclipse unfortunately but it's still one of the better healing items, you can't tell me you're really ever happy to see this unless you have, like, some stupidly specific build with fmp/rejuv/n'kuhana's. Also stacking does not increase the heal, albeit the stacks aren't useless.
- * Laser Scope: The only crit item that does not give crit chance, I really don't get it. This one writes itself, it can be really good, but needs setup, and the more it's good, the more likely you are to already be having a run that would be amazing without it.
- * N'kuhana's: Unusable on eclipse, bad otherwise, healing in ror2 is generally kinda underwhelming and rarely saves you past first couple of stages, stacks kinda shittily too, and requires a massive setup to have any value (not even really worth it, i'd still scrap useless healing items)
- * Pocket ICBM: Ridiculously strong item, probably to the point where it's a little out of line, but only *if* you already have one of three specific build conditions that make it great, but otherwise a red paperweight. Most consistent way to get value is probably shrimp, with atg also decent, if you're trying to make fireworks work you need a caffeinator or some other setup, dml is good but doesn't compare to the others. So it's good, but fairly situational, so you'll often get it and have no use for it.
- * Rejuv Rack: No one's happy to see this. I'm kind of confused as to why it's a red, it's so out of place compared to the other reds even just in that it's litteraly just a stat change. Healing is bad in general, which makes this unnecessary and bad outside of very specific builds, also additionally extremely bad in eclipse of course.
- * Resonance Disc: Straight up not good. Like it can be fun sometimes to see it get a big proc off, but it's so inconsistent, and the conditions for it to proc are so arcane and stringent, I'd rather have any of atg/uke/wotw/bands any day.
- * Sentient Meat Hook: Good for same reason as uke and atg, kind of a bastard child of both but also can be uniquely powerful in some situations. It's definitely strong, and mostly feels like a red because it's like those two greens in one. It's not that crazy on its own though, and in a lot of applications a small stack of atgs could probably outperform it, it stacks well but weirdly.
- * Shattering Justice: Noticeable and potent DPS boost, most survivors on most builds can reliably proc it enough to get some value, but even at its best it boils down to a damage multiplier, in the same way crit/atg/bands/etc. are. It's definitely not bad, and it's uniquely strong on survivors that have high uptime with the debuff, but again, it's nothing run-making, and often less consequential than a strong green.
- * Soulbound Catalyst: So unbearably situational albeit a really fun item when you get it going, you're either really happy or sad to see this drop. The most nuts synergy it had, fmp, got nerfed even, although it still works and even works with other actives like dml. But it's in that weird spot without FMP where before mithrix it's literally just a minor time saver if you've found the meta actives (recyclecard), and not useful really at mithrix when you'd want a combat equipment because you're starved for resets. So either specifically with FMP and other on-kill items, or an okayish crutch item with a damage equipment to get you through the early game, and otherwise not useful.
- * Spare Drone Parts: You know there's something weird with reds when this is one of the more generally applicable reds. It's not bad early-mid game although obviously has little impact in already god-runs (not that you need it). Uniquely good because you actually get to *choose* ways to get more value out of it by buying drones, or fishing for a gun to use on solus, as well as other items it synergizes with.
- * Scorpion: Basically a more extreme shattering justice, and therefore more situational. The dps bump on builds that make good use of it is so much bigger than shattering justice that the general consensus is that it's a "better" item (I would agree). I guess this is probably because despite being situational it enables a really powerful combination beyond just being a flat damage multiplier.
- * Tesla Coil: Similar to ceremonial daggers, but actually really strong in most cases even without a crazy amount of synergies unlike ceremonials. It does need some items to proc but even still it's flexible enough to be an all around good item. I still wouldn't necessarily say it outclasses the stronger greens. Kind of sucks that it's not useful for mithrix and can even get you killed phase 4 if you're not careful.
- * Wake of Vultures: Same unreliability as brainstalks, but instead of giving you a buff that can be situationally pretty powerful, gives you a buff that is somewhat difficult to anticipate and isn't even that strong. Especially given short duration it's completely unpractical, pretty much always a novelty practically never useful except by accident on rare occasions, most likely value tbh is to yoink perfected from mobs so you can't take fall damage on the moon if you suck like me and fall.
So in total, if you were to open a large chest on first loop, without an already strong build, and got a big dopamine rush from seeing the red droplet, what are you actually going to end up with? If you high roll, you would get the 4/26 items that are a really huge boost to your power no matter what. Otherwise, you could end up with the 5/26 chance for an item that's at least a bump in power, but requires a few items to be really impactful, or instead, the same 5/26 chance for an item that
could be decent as long as you're lucky enough to be already building items that work well with it, albeit the ones I'd put in this category have prerequisites that are fairly common and rather achievable in builds at this point. Otherwise? You're really kind of out of luck, rolling either a 7/26 chance for an at least helpful mostly inconsequential item (or one that is very difficult to get value from), or worst case, the 5/26 items with practically no impact at all (especially if you're on eclipse).
So in this situation, you'd have a less than one fifth chance to get an item that will just give you a big power increase no matter what, almost a 50/50 chance of getting an item that will do basically nothing, and the remaining two fifths-ish of the items are wildly inconsistent and can range from barely any use to actually pretty good if you have the right situation, but if you're hoping for a red item to turn an unlucky run around, the odds are really not great, you're more likely to claw back into the game with good greens if anything.
submitted by
qaqwer to
riskofrain [link] [comments]