2011.01.08 06:16 People Person's Paper People
2020.07.24 20:58 lvl0rg4n covidlonghaulers
2008.10.11 13:10 /r/emo
2023.03.20 19:37 ColdPotato55 First Marathon advice
Do you think this will training plan (Hal Higdon) will leave me undercooked for my race at the end of April? The 0.0 days are cross training and I usually do some bodyweight workouts or long walks, should I add in another day?submitted by ColdPotato55 to Marathon_Training [link] [comments]
My long runs have all been under 6min/km (easy pace) and 8kms under 5km/min which is a strong effort for me.
Any time finish time projection?
Any advice or last minute plan changes welcome!
2023.03.20 19:37 Sanu_DZ "Wrong game" Finaly an official response from IVT (Edit: Text is improved and a lot of new infos are added)
Introduction:submitted by Sanu_DZ to u/Sanu_DZ [link] [comments]
First of all, am not gonna waste your time with my story and who I’m, and what I thought this thing is about when the first time I saw it. But, I will just go straightly to the main point then start from there.
A few days ago, I was looking at reddit’s community of The Crew 2, and suddenly something very strange and unusual just caught my attention.
I discovered a shocking secret message hidden in the random tips bar of PVP.
What you’re basically seeing here is a memorable quote from the famous Assassin Creed series. Following that quote there’s a secret message saying that this is a “Wrong game”. This means this is not only a random quote that’s been shared in there for no reason but also a secret message from the IvoryTower’s employers. This is also an official response from them to my recent critisism.
Furthermore, this secret message actually confirms something that I recognized of them and this game long time ago, something very consistent with what I know and recognized. More importantly, it’s the ultimate answer of all our major questions and concerns about The Crew 2. And especially these following major questions : “Why The Crew 2 is so different than The Crew 1, Why The Crew 2 and its major features were completely downgraded, Why The Crew 2 is so heavy and restricted and limited to its full potential, and lastly, why Ivory Tower was not taking most of our feedback and suggestions into sérious considerations”.
The reason why in a short simple answer is because the main story behind that quote has been put into practice on The Crew 2, and within its design structure and the multiplayer infrastructure. However, the in-game details on how it’s been put to practice will not be presented to you in this topic,but because this topic require another constructive and separate post to adress them properly. But, you will still be able to learn the main basic ideas of that secret message when it will be briefly sumarized in my Q&A, and my response to IVT.
How did I knew that was actually a secret message and an official response to my recent critisism:
I arrived to that conlusion mainly because of these four following reasons :
First, The message appeared in PVP and exactly after my recent criticism about PVP. (The link of my criticism is lost in this forums due to the complete overhal and redesign of its structure. So I cannot provide you the evidence, but what basicly this is all about is basicly criticising IVT about the lack of freedom in TC2, and all related).
Second, the quote talks about the freedom and that is main goal of The Assassins.
Third, the quote was a selective part of a complete Assassin Creed quote, and nothing else besides that part was quoted.
Lastly, It’s very consistent with what I know and recognized from The Crew 2, and that is the dominance through order and control. Which is basically the main goal of The Templars (The enemies of The Assassins).
Moreover, even if I’m wrong and this is not true, or if the message never appeared, my main topic today will still be completely true and on point. But I’m simply using their secret message (or whatever you call it) as my primary evidence to bring this topic through this direction, and use it effectively to prove my points. The other way of proving my points is by providing the in-game details and use them as my primary evidence, but it would be a lot difficult than proving them in this way, so I went with other way instead.
What does this secret message and offical response is stating:
The specific quote in that secret message is talking about freedom, this mean no one should have control over anyone or anything, you're free to do whatever you like, at anytime you want. Next to that, the statement next to that quote is rejecting that idea, it’s rejecting that freedom because it’s clearly stating that this is the “wrong game”, meaning this is not the right game for freedom, and also it will never be about freedom. However, the freedom that’s being rejected here, is not the freedom that was derived from this stupid non linear story of TC2, the freedom of driving and exploration, and the freedom of conquering the air, the land and the sea of the united state. No, It’s a freedom of game accessibilities, game features, flexibility, design structure, and the multiplayer infrastructure.
Why and how this secret message is the ultimate answer of all our major questions and concerns about The Crew 2:
Think about it as this way: The community wants freedom. This freedom is basicly the flexibility and the creative abilities of the game, it’s the main thing that makes this game so great and successful.
Next to that, the developers already offered you this creative freedom in The Crew 1, it was even wider and extent in that game. Moreover, It’s exactly what IVT was stating in that quote “Everything is permitted”, that’s because of the fact that you can do whatever you like at anytime you want. For example, you can play with your friends in private lobby and do CVC anytime you want, you can have full access to all the events in PVP and all the racing famillies anytime you want, you can turn on/off traffic and collisions in pvp anytime you want, you can search for lobbies and do anything else (play other events or play summit for ex) anytime you want, you can have full access to the open world and have full freedom while the pvp matchmaking is in progress, you can spectate in pvp and watch other players racing anytime you want, you can have full access to the roster and invites/add friends anytime and anywhere you want (invite friends in PVP or while driving for ex), you can have full access to the user interface from a mobile phone anywhere and anytime you want, you can fast travel anywhere and anytime you want, you can buy performance parts from tuner shops anytime you want, you can create content with the race creator anytime you want, and many many more freedom.
All these accessibilities and features are basically freedom. They are the flexibility. They are the huge potential of the game. They are the creative abilities of the game. And they simply gives the players the ability to control their own gameplay experiences to have an optimal and enjoyable gaming experience, and ultimately they gives them the sense of having the full freedom without being limited or controled by anything, like the control inside out the crew 2 pvp terrible user experience.
Well, Unfortunately, not with the game that we are dealing with today, absolutly not when the developers have turned into templars within their business in The Crew 2 and after being a nice friendly assassins.
The developers have realised that The Crew 1 got stolen from their hands and got dominated and fully owned by the first community and the players had so many opportunities of having control over their game, and that’s because of the extent freedom they gave them. It simply appeared to them that The Crew 1 was basically a photoshop, the entire game was hugely flexible and everything was permitted. So what they actually did is basically creating a new plans and adopting another strategy, and that is basically the dominance and control. They start establishing dominance and control everywhere in the game, by taking away that freedom from the community, by removing its flexibility, by removing the opportinities that provides the players the ability of dominating and taking control over their game, and eventaly by just killing its huge and valuable potential, by decreasing its creative abilities, by decreasing its huge flexibility, by decreasing its useful accessibilities. And that exactly what’s happening in The Crew 2, that’s why The Crew 2 and its major features were completely downgraded, that’s why The Crew 2 was so heavy and restricted and limited to its potential. And more importantly, that’s what you are complaining about, you are complaining about its huge and valuable potential.
Also, this new dominance based strategy that they’re adopting on The Crew 2, is apparently the main reason why most of our feedback and sugesstions were being secretly rejected. Because any feedback or anything that was demanding the freedom and the flexibility for the game, or in other words, the feedback that was going against that new dominance based strategy, was never been accepted or sériously taken into consideration. And still today being rejected and for the same exact reason.
For instance, like Akorr’s feedback and his expectations that he shared in youtube long time ago (check in this link) https://youtu.be/A-LuHrjJOik?t=899 (@Minute 14:59) When he was requesting more freedom and flexibilty for PVP, all his requests were being secretly rejected, and the same thing happened to my feedback. I did the same thing here in this forums, and way before the release of PVP, I requested more freedom for PVP and for many aspects of the game, and it were all been secretly rejected.
Not only my feedback or akorr’s feedback, but most of the community feedback, from both TC1 and TC2. All the feedback that was going in the opposite direction of their new plans and that new dominance based strategy was secretly being rejected, and still today being rejected and for the same exact reason. However, this does not mean IVT don’t listen to the communities and their feedback, they do listen in-fact-they know every detail about the community and their requests but they simply don’t want to accept anthing that goes against their new bussiness strategy and plans. They also like to fully understand and analyse their repeated responses and constructive feedback precisely.
What IvoryTower did offer to the community after taking away that freedom:
I will leave this question to Mr Stephan Janskowski (One of the producers of The Crew 2). Check this video here and listen carefully to what he says. (@Minute 1:08) https://www.youtube.com/watch?v=Oanozhx_Ptc&feature=youtu.be&t=68
That’s it ladies and gentlemen, he concluded almost everything I’ve said earlier in this topic.
He's explicitly stating that he is offering you a new toys and new freedom as a complete and permanent substitute of The Crew 1 freedom. He took away the freedom that you wanted and that was already in The Crew 1, and gave you the freedom of driving and exploration, and conquering the air, the land, and the sea of the united state. Not to mention, the newly given conquest toys he justly said (Planes and boats, and instant vehicle swapping features).
Let me put this in a short story to understand better what’s going on. Basically it is like this. Stephan and his team discussed together and said to them, “Look, we gave a lot of freedom in The Crew 1 and as a result of that, the game got taken from our hands and got dominated and fully owned by the community. So what we should do and what the possible solutions to offer the players a good subtitute for their losts, if we take that freedom away from them. A developer came up with his instant vehicle swapping concept and said, “Look we should give them planes and boats and this cool new feature (the instant vehicle swapping feature, and we let them have full freedom and exploring the huge world and dominate the air, the land, and the sea of the united state as a complete new freedom”. Stephan said: Ok fair enough, we give them that as a new freedom then we take the advantage of that opportunity to establish a great degree of technical dominance and strict control over the game and then at the same time prevent them from stealing it from our hands.
So what they basicly did is that they took all the accessibilities of the first game that I mentioned before (accessible roster, accessible UI, accessible events, accessible open world … etc), and gave you the accessibility of the open world and the game content (accessible buildings, accessible roof tops, accessible rivers, skies, seas…etc). Then they took all the important and usefull features that were available in the first game, and basicly gave you the instant vehicle swapping feature along with some other features that you never asked for (Lootboxes, video editor, variable loot system…etc). So in other words, they closed all the open doors of The Crew 1. Took all the doors that were originally closed from The Crew 1 and opened them in The Crew 2. And they added some additional useless doors that you never actually requested and that’s it, that’s whole point of that concept and that direction. It basicly came from the idea that The Crew 1 freedom must be removed somehow, and replaced by another less or equal freedom in order to compenstate between the two games. And more importantly, in order to dominate The Crew 2 and to prevent the players from stealing it from the devs’s hands and controlling it, and also to keep retaining a direct, an unlimited, an absolute and comprehensive ownership and leadership over The Crew 2 indefinitely, while we the players keep owning america and dominating the air, the land, and the sea of the united state.
They basicly went against more than twelve million players that they were simply wanting to bring The Crew 1 to the next level and gets more out of its potential, only because they wanted to say to them this is our own game and nobody can touch it.
Or in other words, this is our own ground and nobody can dance. *facepalm* (－‸ლ)
But the problem is, that is not the freedom that the players wanted, the players never asked for planes and boats and that kind of stufs. The players wanted to bring The Crew 1 freedom to The Crew 2 and expend it a little further. But, since that freedom is clearly what the developers were troubling with in the first game, also what they were frightened of. They went fully against their community and the players wishes. And that’s exaclty why they made The Crew 2 as their own game and not the community game.
One last thing I would like to mention, The developers basicaly gave you a new freedom and wants you to go and explore the world, but the problem is, They did not even give you the incentive to do that. Like For example: landmarks, data station, hidden vehicules, map uncovering, acheivements and awards... These are the most valuable features of The Crew 1. They completely dismised all of that, yet they still want you to go and explore the world. Someone would say “But they gave us Photo ops”, Yes but these Photo ops never felt like a real incentive of exploration, because they are just basic events that ppl use them to gain more money and more followers. The first thing the players start to do in this game is they went straitghtly finding bugs and exploits in order to gain more followers, because that what the game always motivate you to do at the start, the whole story is about grinding followers. But in the other hand, the first thing that The Crew 1 motivates you to do is finding data stations to uncover the map, and at the same time unlock acheivements and awards, and discover landmarks and hidden vehicles.
Why IVT is sharing that secret message in public?
I don’t know exactly why they are sharing that message in public or why they are exposing their business infront of everyone who play PVP, but I’am pretty sure they though nobody would notice or care about finding the truth of that secret message, because they actually made it look like a mistake or a joke, they also didn’t reveal it directly in PVP, they actually hide it in the random tips bar. But they are correct, although the message is very clear and understandable, no one have actually noticed or cared so far. But not with somebody whos well familiar with their games and their business in the first game. I did notice, and understood exactly what they were attempting to state from that message.
Why am making this topic and what’s my main goals behind it:
Well, definitly not to expose IVT or because am a hater, maybe there’s some ppl here that thinks that am a hater and they are basing their judgement on my offensive actions in this community, but that’s not because of hate. That’s because of my frustrations and disappoitments of this game, and that’s completely natural, ppl always complain about these issues in the forums.
I’m not a blind hater and I never been so, in fact am a big fan of The Crew franchise and I always give it my love and my support, and so far this is my biggest useful feedback post I’ve ever gave to IVT. And of course this feedback gonna contain many bad offensive words, of course am gonna come up here and say IVT was ignoring the community and was rejecting our feedback, but let’s be fair and objective. The Crew 2 was it been mostly based on the community feedback or it was been mostly based on the developers ideas? Your feedback from The Crew 1 was it extensively been employed in The Crew 2, or only a few percentage of it was been employed? Most of it was been rejected right? And that’s why The Crew 2 was completely different than The Crew 1, and was not a continuous sequel of The Crew 1. So these statements they are completely valid and on point, am not giving you lies or speculations, or some random, or pointless thoughts. Am simply giving you my honest and my evidential feedback, my analysis, my final conclusions of this game. Next to that, my main goal from this topic is as following: Firstly, to inform you about what’s ‘truly’ going on with The Crew 2. And secondly, to bring back this game to its original form and full potential, and reverse it back to its original direction. And more importantly, to bring back our stolen freedom that has been taken away by the templars.
My response to that message :
Thank you for your confirmation and honest response Mr Templar (IVT), Without your confirmation and response this wouldn't be possible for me to make this topic and bring it in this direction. So thank you very much, you made it a lot easier for me. I’m calling you mr Templar because your goals are the same as their goals which are the dominance through order and control.
Let me first begin by asking you a very important question, and it is as following: ‘’Why you could never inform us or at least whisper about that from the beginning? Why you couldn’t stick a message in The Crew 1 PVP and quoted “Nothing is true, everything is permitted. No Wait… This is only a ‘Temporary experimental Game’, and not a ‘True Representative’ of The Crew Franchise and its true and definite DNA?”’’
Is it because The Crew 1 was a mistake, or because it was intented to build up your initial player base?
From my perspective, I don’t think that was actually a mistake, because you seems a very well experienced game developer. But even if that was truly a mistake, you still have done a more bigger mistake than that one, and that is The Crew 2.. Do you know why? because your reaction and response to the first game was so extreme in The Crew 2 and you have gone too far with that and maybe without even noticing.
But now obviously, you will come up and say: “Many players are happy with what we are doing in this game, so The Crew 2 was not a failure and we are doing a great job”. That’s definitly not true, that’s a very narrow perspective to obeserved it from. Those players thinks that there’s nothing wrong with this game because they are uncapable enough of recognizing what’s happening around them, they have no idea what’s going on with this game, especially the kiddies. But who knows, maybe they are just getting frustrated in silence and don’t want to bother sharing their frustrations with you.
The problem is, you are turning The Crew 2 into a payback while making it as a sequel, a payback to the extent that you can literally feel the game being mad at you and wracking your brain, you can feel the extreme reaction and your response to dominance and controm of The Crew 1. Seriously, I’ve never seen in my entire life a video game that is so heavy and restricted the same way as The Crew 2 is designed. Especially when it comes to the accessibility, the user interface and other core features like PVP, you absolutely nailed that one. The numbers of restrictions and downgrades are totally insane, It’s absolutely ridiculous. No flexibility, no freedom, even the player’s comfort got dismised.
More problems, despite all the criticism and the feedback that you received from the players and the reviewers. You still want to blindly reject all of that and keep insisting on using the same strategy that you adopted with The Crew 2, even though it was exactly behind its failure and the players' disappointments. And that was very clear from your message (Wrong game).
I understand that The Crew 1 was taken away from your hands by the community due to the extent freedom that you gave them, but let’s be very clear, wasn’t that the key reason behind its success? Wasn’t that the key reason why The Crew 1 so great and successful? Wasn’t that the key reason why The Crew 1 had more than twelve millions players? Wasn’t that all what they were expecting you to do in The Crew 2? Wasn’t that all what they want wanted? They wanted the freedom right ? Not the planes and the boats that you literally call freedom after your dominance, Mr Templar (Stephan) right? Just look around now and see, how the community is responding to The Crew 2? What they are saying about this game? Are they saying this is the game that we were expecting? Are they satisfied? It’s the opposite right ? So why you are going against your community then? Why not stick to the things that everyone love and appreciate then? Is it because owning and dominating the game is more important to you than simply giving away the freedom? Is it because the dominance is a lot easier for you than giving away the freedom? (Well… If that’s the case, then just go and give your condoleses to The Crew franchise man, because that’s what you are basically doing, you are simply killing it).
The dominance has gone too far Mr Templar (IVT), I think it’s about time you reconsider and revisit your plans and strategy.
And always remember, the huge success that was behind The Crew 1 was because of the freedom that you offered it, and the big failure that was behind The Crew 2 was because the dominance and the control that you established.
It’s all very clear and self-evident, you don’t need anyone else or me to inform you about that.
KipOWNinAMRCA_hf The Crew Expert Raven-GT Mayor Sanu-DZ Raven-R35 UBI30-FreeNoob
Bonus image 1: A slightly different theme than the one IVT used for their response, but doesn’t really matter, because they are both very similar and self-explanatory.
Bonus image 2: This is an only optional image, I wanted to share with you because it shows something interesting.
In The Crew 1, this easter egg was a happy welcoming face, but in The Crew 2 it got changed to an Assassin Creed logo. So this could be a sign of their dominance.
It really makes sense, because when you play the first game you really feel happy and welcomed in that game, you really feel like this is your own home because everything is offered to you a silverplate, everything is permitted. But in the other side, all what you get from The Crew 2 is just frustrations and disapointments, the game just keep getting mad at you and you wont stop getting disappointed. And at the end, you simply feel unhappy and unwelcomed.
Bonus Image 3: An exclusive preview on how The Crew 2 PVP should be design. This is how The Crew 2 PVP should look like if we use the same design structure of The Crew 1 PVP.
Personally I find this the best PVP Design in any racing game, there’s no racing game in the world that can offer you a huge collection of events and let you chose from it whatever event you like, anytime you want without limiting you into four or five events per race like the crew 2 pvp and other racing games. You see this is the creative freedom I like to have in racing games, the events collection is huge and variant and you can choose whatever event you like at anytime you want, for example, I like to choose only the events that suite my personnel preference and driving skills anytime I want, like that I can have my full freedom of choice in PVP. I also like to toggle traffic and collusion options as they are free to use anytime I want. And the best of all I’m free to go anywhere else and play whatever game I like to play and not being forcedly staring at that quote that always tells me you’re not free in this game and you’re in a wrong game. Seriously you will never find any racing game that gives you so much creative freedom in PVP inside a racing game never, all racing games gives you a limited choices and doesn’t allow to control your own gameplay experiences.
In my humble opinion all game companies are frightened of giving away the freedom and all of them like to strictly control their own games because people are able to control their games using freedom also, but in my opinion freedom is just fun for us and everybody, why would you limits and control my choices in PVP just to tell me this is not your own game that you bought from us, but this is only our own game and nobody can touch it, or this is a wrong game as you said, and we have also the direct, the unlimited, the absolute and comprehensive ownership and leadership over it indefinitely, so you can never own it definitely.
Do you know what they tell you my friends? they tell you wait for the daily rotations so you can play the events you like and not let you chose any event you like anytime you want. They tell you make for us community pvp playlists so we can share them for PVP, and you give them that?! and you want them to fix and improve the pvp for you?! LOol
Bonus image 4: These two last images has no relation with the content I’ve shared here in this topic but it’s greatly important to share it with you all to comprehend what’s the secret sincere work behind this loveable racing game The Crew 1.
First of all, What is this? (⊙̃.o)
How do you know how important the first game was in the true eyes of the game developers… You don’t know how? Then check this out.
This is a manual specially designed to teach you all of things in this original racing game and what to actually expect from its major features. Look how much effort they putted into this game and how much love they served into it, look carefully what inside their loving kind sincere hearts and minds.
With all possible worlds wide languages? Yes, absolutely with all languages, but… WHO ARE YOU?!
(/¯◡ ‿ ◡)/¯ ~ ┻━┻
Download link: https://www.mediafire.com/foldeau6iac0a36db5/FAQ+Manuals
Bonus image 5: This is a steve jobs’ quote modified exactly by me to importantly understand why this masterpiece is truly a masterpiece that benefit you. This is for you only IVT, solely big money my friend, biiiiig big money.
This is the first starting game officially made carefully with care and love and deep passion. The first game that fully made with deeply loving hearts the game developers. Finaly and additionnely, I want to say that I’m not gonna fall again in this massive trap that trapped me in the year two thousands and eighteen where the game has released as a deadly massive trap for all buyers and those who trusted you in the first game, the first game lovers who deeply knows what to expect from a first continuous sequel professionally and carefully designed with patience and passion and deep love. But not at all with The Crew 2 not at all, and not again with the third game, not again with The Crew Motorfest, because it’s not what we expected from you IVT. This is no more buyings from me till I completely recognize what I want to buy from you IVT.
Anyway, here’s the full quote: “The only way to do a great work is to love what you do, is to get deeply deeply deeply involved with what you do and do it closely and fully with heart, love, and passion, not with dominance, and control, ignorance, and hatred, and the eager desire to accumulate enormous material wealth from this colorful, flashy, eye catching, eye filling loveable, beautiful racing game.”
Verdict, this is clearly and evidently how you care about this lovely racing game and this is most importantly how and all what we wanted from it. But this is also my all most favorite racing game that i love so heavily and that i want for myself and for all the game lovers and crewers and that's it, this is all what i want to say.
2023.03.20 19:34 Caayit Understanding "Anaerobic" Runs and "VO2Max" Runs
2023.03.20 19:33 cascaseno [Cut content] Gorlek Mines "Search for Grol" removed quest plot. (Pretty interesting. Complete with dialogs, explanations and stuff never seen before).
After some weeks of research, we've managed to recover the full plot of the "Search for Grol" quest. This quest was deleted, and would have taken place in the Gorlek Mines, a cut area that was going to be located under Windswept Wastes. This area was shown in one of the WOTW game trailers.submitted by cascaseno to OriAndTheBlindForest [link] [comments]
For those who don't know, Grol is the name of Grom's brother.
At left, Grol's map icon. This design is used in some quest icon designs too. At right, an icon from one cut achievement, presummably related to Grol in its corrupted state.
This quest would have started the first time that we talked with a specific miner NPC on the mines Living Quarters. Luckily, some metadata from this scene was still referenced in the quest node, and this allowed us to get the name, area, position and size of this living quarters.
This is the location of the miners Living Quarters in the Gorlek Mines map.
Gorlek Mines exactly positioned in the world map with the miners Living Quarters and its backgroung hightlighted. (Based on real in-game data, no assumptions).
The mines seem to be internally divided in 3 areas. A, B and C. The Living Quarters would have been located in the C area.
1) You enter the mines and encounter this Gorlek Miner in the Living Quarters. You talk with him for the first time and he tells you the following.
A spirit down here? We weren't expecting visitors.It is hard for us here, without our leaders.First #Grom# left in search of a better home, then his brother #Grol# went to the #Deep Mines#...Should you find #Grom# out there, tell him his people still need him!I would join you, but there are sick Gorlek to care for.1.1) If you retalk with the miner after this first interaction, he says:
Beware if you explore the depths. #Grol# was one of our strongest warriors.He never returned.1.2) This has started the quest "Search for Grol". Now you follow the Gorlek Miner instructions and go tell Grom that his people still needs him and also talk about Grol.
Rumor in the #Gorlek Mines# is that #Grol# is still alive. Go tell #Grom# the good news about his brother.
2) After talking with the Gorlek Miner, we have to go to the glades and tell Grom that its people needhim, and that Grol is alive.
What's this, now? Word from the mines? #Grol# is missing!? Someone's gotta find him! How about you? You seem to know your way around a tunnel. As for the rest of the Gorlek, tell them to join me here! That's what these #Glades# are for!https://www.youtube.com/watch?v=L9DkxaPy1ag (Credits: Wojtuś)
2.1) Now the quest updates, and you need to go back to the mines to convince the Gorlek Miners in the living quarters to go to the Glades with Grom.
Grom calls his people to the #Wellspring Glades#. Go convince the Gorlek miners to join him above ground.
3) Now that you have talked with Grom, you head to the mines again, and talk with the Gorlek Miner.
#Grom's# found a new home? I must tend to the sick first, but we will go, soon. And Grom's asked you to find his #brother#? He must trust you very much. We will trust you too. Here, the key to the #Deep Mines#.3.1) This opened the way to the Deep Mines, a dangerous section of the Gorlek Mines that was not accesible and where Grol was last seen (Grol's Plunge). If you retalk with the miner after this second interaction, the miner says:
Careful down there. You just might find what you're looking for. Hmm? Oh nothing. Just an old Gorlek saying.3.2) The quest updates. Now the entrance to the Deep Mines is open.
The Gorlek miners have opened the entrance to the deepest mines where #Grol# was last seen: #Grol's Plunge#.
4) You must now go down to the Deep Mines, find Grol's Plunge, fight with "Grol the Mad" (that's the name of the fight), and somehow free him from the Crystal Fever / corruption.
THIS IS NOT CONFIRMED but some people believe that this official Concept Art belongs to this fight.
NOT CONFIRMED! - Possible concept art of what many people believe would be Grol in its corrupted Crystal Fever fighting state. Credits of the art: Mikhail Rakhmatullin
4.1) Presumably, after he exists this corrupted state, he gives you a speech / dialog. Sadly, this dialog seems to be lost, so I don't know what he would have said, but we can guess that he says he wants to stay and help the other miners in the mines.
4.2) The quest updates. Now Grol is free of the corruption / crystal fever.
#Grol# is now free of the corruption, but he won't abandon his people. Give #Grom# the news.4.3) If you talk now with the Gorlek Miner in the Living Quarters, he tells you:
#Grol# is cured, thanks to you, little one! He's back to his old self, helping us in the mines. He's already talking about rebuilding our village!
5) To end the quest, you must now go back with Grol's brother, Grom, to tell him the news.
#Grol#, cured!? Why isn't he here with you? He prefers to stay and build there? Always so stubborn, that one. Guess it runs in the family! Har! Here, for your trouble.https://www.youtube.com/watch?v=5omzbR5CaxM (Credits: Wojtuś)
5.1) Grom gives Ori a Giant Spirit Light Container, worth 1000 spirit light.
5.2) The "Search for Grol" quest ends here.
- Thanks to the creators of MelonLoader, UnityExplorer and AssetStudio for creating such amazing tools!
- Thanks to u/wojtii666 for the YouTube videos and for showing how to trigger the Grom dialogs in-game.
- Thanks to EtiTheSpirit for its original discovery of this quest and part of its dialogs in its localization dump.
- Thanks to the Ori Discord community too for always taking a look and provinding theories in #wotw-spoilers.
Each time it seems impossible to find out more unused stuff, we end up finding more 👀 For more WOTW cut content check my other posts 👍
2023.03.20 19:33 amjustherevibin Hello community, I'm going through a really rough time and I would appreciate it if you could comment some ways you guys deal with your extreme anxiety
2023.03.20 19:33 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, Kara Gamma, BFK Freehand, BFK Bright Water, Spec Gloves Kimono, Nomad Fade, M9 Doppler, Skeleton, BFK B.Steel, AWP Fade, Stiletto Fade, S.Gloves Slingshot, BFK Ultra, Kara Damas, Bayo Lore, Bayo Gamma, Flip Fade & A Lot More
2023.03.20 19:33 Madraccy I got reincarned as an new floor guardian ???
Is exactly as the tittle says, you got isekai'd as new floor guardian. You can choose your race, looks, class and subclass and what is the purpose of your floor. What would you be/do ? If was me, I would be an Doppelganger Bard/Dancer. I could sing/play the music from our world, so Ainz would know that I am prolly another player. Ain- I mean, momongacchi always could cum to my floor and just chill, he wouldn't need to maintain his facade in front of me, have some giggles about Demiurges overthinking his actions, fell guilty about the happy farm and stuff like that. As I stay in Nazarick, I would research music and summon magic, if I got summoned/reincarned from another world, maybe I can summon/reincarn beings from other worlds. My floor would be a big Beach, with an modern city and an big house near the Beach. NPCs could go there just to chill, heal their mind, setting things up for the beach episode, and etc. I didn't play the game, nor know a lot about the Yagdrazzil's spells and stuff, prolly would just stick with momongacchi, so he could teach me the macro. And without I realize, I would be hated by every other floor guardian, cause I'm too informal, and buddy buddy with the supreme being. What would you do ?submitted by Madraccy to overlord [link] [comments]
2023.03.20 19:32 CoyoteSea3572 Final MotoGP/2/3 predictions?
2023.03.20 19:32 Alert_Claim_8241 Moderators yearn for a mass murderer, he is not spiritual but sure sounds like someone who hates a certain group. Makes sense why the r/Somalia is filled with faqash.
|submitted by Alert_Claim_8241 to Soomaaliland [link] [comments]|
2023.03.20 19:32 WaywardFinn First Attempt at Monster Homebrew, All Feedback Welcome
submitted by WaywardFinn to Pathfinder2eCreations [link] [comments]
A large insect scuttles on the cavern wall, picking at the rock. Its shell is the color of cinders and hot coals, and a faint light glows from its body. Its abdomen is translucent, and glows white hot, as does the stinger at its back. Its mandibles shear odd bits of metal out of the rock, melting them with barely a touch. It glances at you, or rather the gold ring on your finger, and flutters its wings excitedly.
The Furnace Bee is something of an anomaly to the races of the Darklands. No creature is as reviled and adored, sometimes simultaneously, in equal measure as this creature. In 871 The Dwarves of Rukk Bozun Kald drove the creatures to near extinction in their mines. Twenty years later, it saved their industrial sector. The reason for this intense emotion is very simple, this creature refines minerals.
A hive of Furnace Bees largely resembles a typical beehive, if significantly larger. It is abuzz with activity at every hour. The drones leave in swarms, scouring cavern walls and tunnels for any trace of metal, which they consume and melt on the spot. Laden with the stuff, they fly back and deposit it into their metalcombs, sorted by type. It is cooled by wingbeats and stored indefinitely. This would make them incredibly useful but for two factors. One, their internal working requires carbon, which theyre more than happy to extract from their keepers, and two, they prioritize eating refined metals outside of their hive. As soon as a source is found, the hive will release more drones to that spot to find more. If the "spot" is a dwarf hold or other place of living, the inhabitants can look forward to a steady stream of Furnace Bees, tearing metal out wherever they find it and hauling it back to their hive. This will continue until either the entire hive is eradicated or there is not so much as a nail left in the area.
Despite the havoc they can cause, Furnace Bees have been successfully domesticated multiple times. Containment failures can spell disaster, and keeping up with their dietary needs is a constant challenge. However, their almost automatic refining process opens up limitless potential for any keepers able to contain them effectively and resist their aggressive defense of the hives metal stores. Fire Giants, Duergar, Deep Gnomes, even the Drow have domesticated these creatures to varying degrees of success. However in each case, keepers are strictly and constantly reminded, Furnace Bees dont refine metals, they refine minerals. Though quartz and gemstone hives are possible, if much more difficult to maintain, any and all radioactive minerals must be kept away from the hive at all costs.
2023.03.20 19:32 Hulemann Sleep disorder? From time to time I wake up during the night. And I believe something is happening, when nothing is happening. Or I do something strange.
2023.03.20 19:30 WorldNewsinPictures Stop Co-governance #public Talks Are #creating #tension Between Supporters And Protests, And The Race Relations #Commissioner is Calling For Calm.
2023.03.20 19:30 Johanna-Draconis Ep95 - When does a Trauma (not) become PTSD? - The Deconstruction Of C-PTSD - Johanna Draconis
submitted by Johanna-Draconis to DraconisCPTSDarchive [link] [comments]
Intro [0:00]Hello my dears! My name is Johanna, and I welcome you to the Johanna Draconis - The Deconstruction Of C-PTSD podcast.
In this episode we will talk about something that is the question at the core of the illness: When does a trauma become PTSD? And when doesn’t it? Picking up directly from last episode, I thought I could continue with it right away as it is connected.
This also covers why some traumas cause some people PTSD but not others. This episode will hopefully help you understand and give you an idea what the trauma core is. So let us talk about it.
Prelude [0:35]Before we get into it, let us preface, that of course it is not meant as a fool proof method. A trauma is a very individual and personal experience, so there is always wiggle room that might tilt things or you might not be aware of all the factors.
This is supposed to be a recipe of factors that cause it and with many factors there is just always a room for error. I will introduce the factors that play a role in this and how they are affected.
This is not what kind of trauma it is, that is what we talked about last episode, just explains how big it becomes. As in theory, every trauma basically causes PTSD sort of, but usually the mind has mechanism to resolve it on its own.
Which is why we get only a PTSD diagnosis after the symptoms last several weeks. You basically only get PTSD - by the official standards - if the trauma is too big for your own system. Which is when additional steps are necessary.
And this leads us to the factors that determine the size of the trauma, first we get into the factors of the person affected and then the factors of the trauma itself.
Factors of the person [1:48]As mentioned we start with the factors that affect the person itself.
1. Brain capacity: Which I would argue is the most important factor, as it the backbone of it all. This factor is lowered by stress, tiredness, troubles, hunger and the like. This factor also determines the speed of your recovery and your ability to tackle PTSD.
2. Preconditions: This factor is lowered by having preconditions, be it other trauma before or any other trouble you keep under wraps. Suppressing something drains you and makes you more vulnerable to future trauma effectiveness.
3. Protection: How good was the brain able to shield itself? Did it had earlier experiences how to deal with a situation like this? This factor is lowered, when the brain is not able to shield or prepare itself or the like regarding the trauma.
4. Stability: How stable was the soul construct before trauma hit? Basically, how secure was your character when you got hit by it. People in change or in crisis are more vulnerable. So this factor is lowered by a lack of stability.
Factors of the trauma [3:03]And Second we get into the factors of the trauma
1. Length: The longer, the less energy reserves are available and the less the brain is able to protect itself. Over a very long period of time it becomes basically impossible not to get PTSD and even get CPTSD in most cases. So this factor is lowered the longer it takes.
2. Severity: How severe was the trauma? A pretty straight forward factor, which is lowered the more severe a trauma is.
3. Complexity: Where there several factors involved? Be it other traumatic experiences or just things that take a situation to a worse level. This factor is lowered the more complex a situation is.
4. Aftermath: Was the brain afterwards able to relocate resources? And calm down? Giving the brain some happy impulses and free space after a trauma can help tremendously - as studies have shown. This factor is lowered the more stressful the aftermath is.
Summary [4:11]So to recap: There are several factors that determine the size of the trauma. The lower the factors are, the bigger the trauma and they do add up easily. As much as many factors are out of our control, having a balanced mind helps you the most.
The smaller the easier the recovery and possibility of healing and curing. The size can vary greatly with so many factors, as you can imagine, but even a remotely sized trauma will cause PTSD, because of the brain capacity factor.
Brain capacity is relevant twice, as it determines how much a trauma affects us - aka its size - and also if the resulting trauma is too big and therefor causes PTSD. The more brain capacity available - the bigger the trauma that an be processed.
That has of course limitation and if it takes too long, no brain capacity will be large enough to deal with it. Nonetheless I hope this answer your question why some trauma turn for some into PTSD.
Outro [5:16]That was it for todays episode, I hope you found it helpful. Hope you are safe and well. And as always, if you have any questions or feedback and the like, please let me know at [[email protected]](mailto:[email protected]).
More information and transcript you can find as usually under johannadraconis.com/Podcast, information regarding therapy you can find under johannadraconis.com/Therapy and links are in the description.
I hope to see you next time. Watch yourselves and have a wonderful time.
2023.03.20 19:30 lifeisalime11 SARMs - unintended allergy fix?
2023.03.20 19:30 ducksinthepool It’s theoretically possible for the human race to die out by virtue of having only male or female births.
2023.03.20 19:28 Houmouss Did you had any awesome but (totally) unexpected experience with being a stay ?
2023.03.20 19:28 EveAndTheSnake Can we normalize “second puberty” and treat ourselves with kindness, please?
2023.03.20 19:28 ATR_21 Silverstone League race
2023.03.20 19:25 milesunderground Saw a pack of 24 plastic cars for $14...
2023.03.20 19:25 LucaWasARacecar The Ballad of Lily Part 3: “True Navigation”
2023.03.20 19:25 phanylinks 5 different types of dizziness. All related to dysautonomia?
2023.03.20 19:25 No-Conclusion2325 ES Theory: The Heart of Lorkhan had nothing to do with the Dwemer disappearance !!