Filibertos mexican food

Mexican recipes gored by too imaginative cooks

2019.12.28 22:58 ReggieMX Mexican recipes gored by too imaginative cooks

Mexican recipes gored by too imaginative cooks! A place about food criticism
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2010.07.19 11:47 tonma What we mexicans love to eat!

Mexican Food - Comida Mexicana - The place to discuss and share Mexican Food. Traditional to modern, homemade to restaurant kitchen, Mexico and worldwide, English or español, everything interesting and tasty is welcome.
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2014.05.16 04:41 Red or Green?

Let's talk, share pictures, and share stories about New Mexican food. Got recipes? Share them! Went out and got a great shot of your meal? Share it! Your family is defined by the food you share? We want to know about it! This is /NewMexicanFood and through our shared love for this element of our culture we are friends, neighbors, and family.
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2023.06.07 13:39 Flat-Hearing6988 Why was Charlotte not eating any of the Mexican food?

In the first movie, when the girls go to Mexico, why was Charlotte not eating any of the local food?
submitted by Flat-Hearing6988 to sexandthecity [link] [comments]


2023.06.07 11:57 jassicaleo318 Latin American A2 Milk Market: Analysis, Trends, and Growth Opportunities

Latin American A2 Milk Market: Analysis, Trends, and Growth Opportunities
https://preview.redd.it/ko8rxclijk4b1.jpg?width=1200&format=pjpg&auto=webp&s=eb2df0dc4faf5beb48777d5d6a8025feebc7c291
The A2 milk market in Latin America has witnessed significant growth and is projected to continue its upward trajectory in the coming years. With a market value of USD 170 million in 2021, this segment has emerged as a promising and lucrative sector within the Latin American milk industry. Fueled by increasing consumer awareness of the potential health benefits and digestive advantages of A2 milk, the market is expected to grow at a compound annual growth rate (CAGR) of 3.20% during the forecast period of 2023-2028. This growth highlights the evolving preferences of Latin American consumers and the rising demand for alternative dairy products in the region. As A2 milk gains momentum and captures a larger share of the market, both international and local brands are vying for opportunities to capitalize on this emerging segment. With a favorable outlook, the A2 milk market in Latin America presents a compelling opportunity for companies to cater to health-conscious consumers and tap into the region's growing dairy market.
Get a Free Sample Report: Latin American A2 Milk Market Report Sample

Overview of the Latin American milk market

The Latin American milk market is a significant sector within the region's agricultural and food industry. It encompasses various dairy products, including milk, cheese, butter, and yogurt. Milk consumption in Latin America is driven by factors such as population growth, urbanization, changing dietary habits, and increasing disposable incomes.

Importance of the A2 milk segment

The A2 milk segment is gaining importance in the Latin American milk market. A2 milk refers to milk that contains only the A2 beta-casein protein, as opposed to conventional milk, which contains both A1 and A2 proteins. A2 milk is believed to offer certain health benefits and is sought after by consumers with digestive sensitivities or a preference for alternative dairy products.

Market Analysis

Size and growth of the Latin American milk market

The Latin American milk market is substantial and has been experiencing steady growth. Factors such as population growth, urbanization, and increasing dairy consumption contribute to the market's expansion. The market is expected to continue growing due to rising demand for dairy products in the region.

Market segmentation

Conventional milk

Conventional milk includes milk products that contain both A1 and A2 proteins. It represents the majority of the Latin American milk market and is widely consumed across the region.

A2 milk

The A2 milk segment is a niche market within the Latin American milk industry. It caters to consumers who are seeking alternatives to conventional milk due to digestive sensitivities or perceived health benefits.

Market trends and drivers

Increasing health consciousness

Latin American consumers are becoming more health-conscious, leading to a growing demand for healthier and more nutritious food and beverage options. A2 milk aligns with this trend, as it is perceived to be a healthier alternative to conventional milk.

Rising demand for premium products

As disposable incomes increase in Latin America, there is a growing demand for premium and high-quality food products, including dairy. A2 milk, often positioned as a premium product, appeals to consumers willing to pay a premium for perceived health benefits and superior quality.

Growing lactose intolerance awareness

Lactose intolerance is a common condition in Latin America, and many individuals seek lactose-free or low-lactose dairy alternatives. A2 milk, with its potential digestive benefits, presents an appealing option for consumers who experience discomfort after consuming conventional milk.

A2 Milk: Definition and Benefits

Explanation of A2 milk

A2 milk refers to milk produced by cows that only produce the A2 beta-casein protein, rather than the A1 beta-casein protein found in conventional milk. The A2 protein is believed to be easier to digest for some individuals.

Health benefits of A2 milk

Digestive benefits

A2 milk is claimed to be easier to digest compared to conventional milk, particularly for individuals who experience discomfort, bloating, or other digestive issues after consuming dairy products.

Potential reduced risk of certain health issues

Some studies suggest that A2 milk may have potential health benefits, including a reduced risk of certain health issues such as heart disease, type 2 diabetes, and certain types of gastrointestinal disorders. However, further research is needed to confirm these claims.

A2 milk versus conventional milk

A2 milk differs from conventional milk in terms of the beta-casein protein composition. While conventional milk contains both A1 and A2 proteins, A2 milk only contains the A2 protein. This distinction is believed to contribute to the potential digestive benefits and health advantages associated with A2 milk.

A2 Milk Market in Latin America

Market size and growth of the A2 milk segment
The A2 milk segment in Latin America is relatively small but is experiencing growth as consumers become more aware of its benefits. The market size varies across countries within the region, with some countries witnessing faster adoption than others.

Market players and competition

Major A2 milk brands

Several international and regional brands have entered the Latin American A2 milk market. These brands specialize in producing and marketing A2 milk products, leveraging its unique selling points and perceived health benefits.

Local and international competitors

In addition to specialized A2 milk brands, conventional milk producers and dairy companies are also exploring the A2 milk segment. This has led to competition and diversification within the market, offering consumers a wider range of A2 milk options.

Distribution channels for A2 milk

A2 milk is distributed through various channels in Latin America. These include supermarkets, convenience stores, specialized health food stores, online platforms, and direct sales channels. Distribution strategies may vary based on the market penetration and consumer preferences in each country.

Consumer Demographics and Preferences

Target consumers for A2 milk in Latin America

The target consumers for A2 milk in Latin America are individuals who seek dairy alternatives due to digestive sensitivities, lactose intolerance, or a desire for perceived health benefits. This includes health-conscious individuals, those with specific dietary requirements, and consumers willing to pay a premium for premium products.

Factors influencing consumer preferences

Health concerns

Consumers who prioritize their health and well-being are more likely to choose A2 milk over conventional milk due to its perceived digestive benefits and potential health advantages.

Product quality and taste

Product quality, including the taste and sensory experience of A2 milk, plays a crucial role in consumer preferences. A2 milk brands that can offer a high-quality product with a taste similar to or preferred over conventional milk have a competitive advantage.

Price and affordability

Price and affordability also influence consumer preferences. A2 milk is often positioned as a premium product, and consumers need to perceive its value and benefits to justify the potentially higher cost compared to conventional milk.

Marketing and Promotional Strategies

Positioning of A2 milk in the Latin American market

A2 milk brands need to position their products as premium, high-quality, and beneficial for consumers' health and well-being. Emphasizing the unique selling points of A2 milk, such as digestive benefits and potential health advantages, can help differentiate it from conventional milk.

Branding and packaging considerations

Effective branding and packaging are crucial for A2 milk brands to attract consumers. The branding should communicate the product's health benefits, purity, and superior quality. Packaging should be visually appealing, informative, and provide reassurance about the product's authenticity and origin.

Advertising and promotional campaigns

A2 milk brands can utilize various advertising and promotional channels to raise awareness and educate consumers about the benefits of A2 milk. This may include traditional media, digital marketing, influencer collaborations, and targeted campaigns emphasizing the product's unique selling points.

Partnerships and collaborations

Forming partnerships and collaborations with healthcare professionals, nutritionists, and fitness influencers can help A2 milk brands build credibility and trust. These collaborations can include educational initiatives, product endorsements, and joint promotional activities to reach the target audience effectively.

Challenges and Opportunities

Regulatory and labeling requirements

A2 milk brands operating in Latin America need to comply with regional regulations and labeling requirements. It is essential to ensure accurate and transparent labeling that clearly communicates the A2 milk content and any related claims.

Competitive landscape

The A2 milk segment in Latin America is becoming more competitive, with both local and international players entering the market. A2 milk brands need to differentiate themselves through product quality, branding, and marketing strategies to stand out in a crowded marketplace.

Potential growth opportunities

Expansion into new regions

A2 milk brands can explore opportunities to expand into untapped regions within Latin America. By understanding regional preferences, market dynamics, and consumer needs, they can strategically enter new markets and capture market share.

Product diversification

A2 milk brands can consider diversifying their product offerings to cater to different consumer preferences. This may include the development of A2 milk-based products such as yogurt, cheese, and other dairy derivatives, providing consumers with a broader range of A2 milk options.

Top Key Players of Latin America A2 Milk Market

The Latin American A2 milk market is witnessing the participation of several key players, both international and local, who are actively contributing to the growth and development of the segment. Some of the top key players in the Latin American A2 milk market include:
Nestlé S.A.: Nestlé, a multinational food and beverage company, offers A2 milk products under its various dairy brands, leveraging its global presence and expertise in the dairy industry.
Fonterra Co-operative Group: Fonterra, a New Zealand-based dairy cooperative, has expanded its operations to Latin America and produces A2 milk under its brand, capitalizing on its reputation for high-quality dairy products.
Danone S.A.: Danone, a multinational food and beverage company, has a presence in the Latin American A2 milk market with its A2 milk offerings, promoting its commitment to providing healthier and more sustainable dairy options.
Alpura: Alpura, a Mexican dairy company, is known for its A2 milk products that cater to consumers seeking alternatives to conventional milk, emphasizing its quality and nutritional benefits.
Prolesur: Prolesur, a Chilean dairy company, is actively involved in the production and distribution of A2 milk in Latin America, offering consumers a local option within the region.
submitted by jassicaleo318 to u/jassicaleo318 [link] [comments]


2023.06.07 08:56 Longjumping_Truth_20 iMenu4u Rays Mexican Restaurant- Mexican food San Diego

iMenu4u Rays Mexican Restaurant- Mexican food San Diego submitted by Longjumping_Truth_20 to u/Longjumping_Truth_20 [link] [comments]


2023.06.07 08:07 Mulberry-Careless 7 Members, were hitting them big numbers now XD

7 Members, were hitting them big numbers now XD
Thanks all for joining, I really appreciate this little team we've got going here. Some ideas that I've gotten while doing a brainstorm: - auction house (instead of quickselling items when you dont need them anymore, you can put them on a marketplace for cheaper or trade them with friends for ingame currency, recipes, other items)
- trading (you dont just trade ingredients, but recipes, items, cosmetics, currency. You can trade any item you want that you own, besides the staff)
- isometric outside edit (look at the image below, I want editing the outside of the restaurant to not be that flat stuff from rc, but isometric so you can place trees, car parking, chairs seats, edit drive through, I always wished we could edit our outside restaurant like isometric instead of flat)
Just an example, but i think this shouts what im saying for editing outside
- viewing friends on isometric world (when you add friends, you can see your friends restaurant like above but all on an isometric plain. Including my personal restaurant aswell and other random restaurants. Basically like street view in rc but in isometric platform)
- Boxing arena (speaking about my restaurant, my game will have a boxing arena this is non negotiable. Meaning like, ill have a boxing ring as an 'entertainment' object, and have a bunch of seats surrounding the ring and kitchen on the side. How funny would that look, when new users log in, view other restaurants, go to the creator of the game's restaurant, and just see a boxing ring, seats, pretty much a boxing arena, and an actual fight night going on. I think that would be hilarious, them expecting a restaurant and seeing a stadium that happens to serve food lol)
how funny would this look in a restaurant game XD
- schedules (speaking about fight night, the game will be on a schedule basis monday to sunday, and if you have any entertainment objects, youll be able to schedule events on specific days so that more npcs will enter the restaurant on those event days. Good example was fight night, but other entertainment objects could be like a stage for live music, grandpiano performace, rodeo night where people ride a mechanical bull, simpler salsa night, or discount food for specific days, movie night, theater, celebrity appearance, idk im just throwing ideas into the sky but i really like this schedules events idea) - juke box (my items for jukebox are radio, wall speakers, large speakers, grand piano, smaller piano, electric piano, other stuff that makes music, jukebox. Each item is able to play specific music, like there will be 5 tracks that can always be played at any time, but then each item can play more specific stuff like jukebox has 3 extra tracks, piano has extra tracks, and its rarity based so grand piano or something grander has access to all the possible soundtracks to play. I freaking love whoville by tyler the creator i think that is a banger that i need to somehow recreate) - paying for ingame currency (what do you all honestly think about this. It speeds up progression of game by buying more currency to quickly establish your restaurant, but i hate micro transactions and am honestly thinking of not adding any. If you all think it'd be okay to pay for in game currency, even though you can slowly earn it up over time as your restaurant makes sales, then I'll consider it maybe. This is purely for time saving so lets say a new item releases on christmas the christmas stove, and its 250k units worth, would it be okay to buy in game currency to get it straight away rather than you wait and earn 250k worth of in game units through restaurant sales? or should i just not allow ingame currency purchase at all and let people work to get these items? I'm completely on the fence with this topic and am leaving it up to you guys to decide.)
Floors and balcony (i want my game to add stairs to platforms, a second floor, or even balconies)
What i want you guys to want from this game (I plan on adding every single theme, every single time, just a seamingly infinite amount of items in this game, that you could decorate with. Mechanical bull, salsa night, these are all themes. I want like, realistically, 800 themes to choose from, with different items for each theme, and an ability to mix and match themes that look similar to enhance the look of your restaurant. You would literally never be able to run out of customisation options for your restaurant, because theres just too many to consider. And maybe when youve designed the best possible looking restaurant with one of your themes, you can spice it up, set up a second layout save like the original rc, and make another restaurant with a completely different theme. A theme that ive been exploring was a medieval tavern restaurant from like the 1400s Where everything is wooden, candles as lights, beers and clothing from the 1400s. Other themes like cowboys, aliens, japanese, fancy black tie, every theme you could possibly want. Give me more themes, please suggest me an infinite amount of themes and im gonna work me and my graphic designer to death to make this the best customisable game possible. What i personally like is the boxing arena theme, where my restaurant looks like a boxing arena and thats it lol. Other themes like gothic, mexican cuisine, 80s, anything you can imagine)
this is all speculatory, just fun ideas to throw out there. Tell me what you think, and if you have any of your own ideas as well please share them, we're really in the earliest stages of development so maybe an idea of yours could actually be core gameplay in the end. Also give me some themes, and tell me your honest opinions of the above points i just said. Also keep a look out, I'm gonna be posting concept designs for the logo of restaurant odyssey.
submitted by Mulberry-Careless to RestaurantOdyssey [link] [comments]


2023.06.07 07:34 Poopnose-69 MY STUPID ASS RENTOIDS

I’m fuming rn… you know what my rentoids did PAYED ME 3 HOURS LATE! This is a long time coming they have asked me to fix the ac ( it’s New Mexican summer) and have not payed a rent tip. You want to know the worst thing they have done stopped getting hot pockets. When I raided there fridge that was my food of choice and they stopped buying them. What should I do to punish this atrocity?
submitted by Poopnose-69 to LoveForLandchads [link] [comments]


2023.06.07 06:25 civico_x3 Don't forget to respect local cuisines!

submitted by civico_x3 to Cooking [link] [comments]


2023.06.07 04:59 Good_Mention_6951 Is it just me or does *no one* understand what this prompt is asking?

submitted by Good_Mention_6951 to Bumble [link] [comments]


2023.06.07 04:08 Spy23714 First Date in Richardson - Restaurant?

First date after recovering from the breakup after a long relationship Saturday night. She lives in Richardson and I’m excited about this one, so I really need to nail this, but I live in Fort Worth and don’t know the area at all. What is your favorite first date place?
Definitely looking for nicer than a burger bar. Not necessarily suit and tie, but I’m not opposed to that. Open to options around Richardson and neighboring areas. She’s nixed Mexican, African, and Indian foods, so I’m hoping for a nice Italian restaurant or maybe default to a steakhouse if there are no better options. What do you think? Where are you taking a girl you want to make a good first impression with?
submitted by Spy23714 to Richardson [link] [comments]


2023.06.07 04:01 Naive-Discussion-596 Best Churro spot in London?

This may be a silly question but I just found out my bf has never tried Churros and I want to get him the best ones available. Does anyone know any Mexican or Latin American restaurants in London that have good churros that aren't the frozen or fast food variety?
submitted by Naive-Discussion-596 to londonontario [link] [comments]


2023.06.07 03:56 Ryn1276 Looking for Nachos!

I am usually in the mood for Mexican food only a handful of times in any given year and lately, I find myself requiring really good nachos....
So, Flint hivemind....where am I going? 😃
submitted by Ryn1276 to flint [link] [comments]


2023.06.07 03:52 boomerandzapper Comprehensive List of "Small Family Run Hidden Gems" in Vancouver

Background

I've been compiling a list of "hidden gems" in the back of my mind for a while now. There are many "hidden gems" in Vancouver. To cover them all would be a whole book. To make things easier for a post I created a stricter set of criteria.
 
The purpose of this post is not only to share but also to uncover more "small family run hidden gems". There are many places that almost make it which I added to the Honorable Mentions section.

What constitutes a small family run hidden gem?

A tiny to small restaurant that's family and serves amazing food or beverages. These are the places that people who've been recommend to out of town guests. You go "wow" when you first discover the place.
 
The hidden part is covered by collecting data on posts/comments to verify the "hidden aspect". Although just because a business has low Reddit exposure, many of these places are well known in specific communities.

Detailed Criteria:

  1. Small: Under ~10 tables, Ideally ~2 tables. Exceptions for Food Court Stalls
  2. Family Run: Owner or a family member is always present. Bonus for family-run businesses with no employees.
  3. Hidden (On Reddit): Under 40 comments where a post is worth 5 comments.
  4. Gem: Arguably the best place to get a certain dish/cuisine in Metro Vancouver

The List:

Name Rough Area Cuisine Known For (* = other things also good) Comments Posts Reddit Exposure
Nine Ninety Richmond Chinese (Wuhan/Food Court) Spicy Dry Noodles* 1 0 1
Adam's Crepes South Burnaby French Crepes 1 1 6
Feast and Fallow Oakridge Cafe (Plant Based) Coffee* 2 0 2
Lao Cai West Vancouver Chinese (Xi'an) Dry Cumin Lamb Noodles* 2 0 2
Lully's Food Truck Abbotsford (Canadian Tire Parking Lot) American Hot Dogs 4 1 9
Excellent Tofu Richmond Chinese (Dessert) Tofu Pudding 6 0 6
Gateau de Henry Kitsilano Cakes Cakes* 8 1 13
Oide East Van Cafe Coffee Rotation 8 1 13
Tama Organic Mart Burnaby Japanese (Grocery Store) Vegan Bento 8 1 13
Fat Boy Kitchen Victoria - Fraserview Chinese (Hong Kong) Pork Chop Rice* 9 0 9
Klasik Inasal Mount Pleasant Filipino Overall Filipino Food 10 1 15
Long's Noodle House End of Main Street Chinese (Shanghai) Soup Dumplings + Drunken Chicken* 12 3 27
Mr Japanese Curry Mount Pleasant Japanese (Curry) Japanese Curry 17 0 17
Sushi Bar Kilala North Burnaby Japanese (Sushi) Homey Sushi 18 0 18
Sashimiya Downtown Japanese (Sushi) Moderately Priced High Quality Nigiri* 20 3 35
Baby Dhal Commercial Trinidadian Dhal Puri Roti* 24 1 29
Tandoori Palace Commercial Indian/Pakistani Naan + Butter Chicken (Outside Surrey)* 26 1 31
Cafe Dang Anh Victoria - Fraserview Vietnamese (Northern) Pho Bo Tai Lan* 27 0 27
Yama Cafe East Van Japanese (Cafe) Meal Sets/Moffins (Mochi Muffins) 35 0 35
Merci Beaucoup Cafe Commercial Vietnamese (Bahn Mi) House Special Sub 38 0 38​

Honorable Mentions:

Name Rough Area Cuisine Known For (* = other things also good) Comments Posts Reddit Exposure Honorable Mention Reason
Bali Thai East Vancouver Indonesian (Food Court) Overall Indonesian Food 45 2 55 Too Well Known
Barbara Chinatown Contemporary Tasting Menu* Unknown Unknown 50+ Too Well Known (Michelin Star)
Carp Mount Pleasant Hawaiian Ahi Tuna Poke Unknown 5 50+ Too Well Known
Dragon Ball Tea House Shaughnessy Bubble Tea Fruit Slush Unknown 5 50+ Too Well Known
Hachibei Fairview Japanese (Assorted) Miso Black Cod (Often Sells Out)* 18 0 18 Owner Status Unknown
Melo Patisserie Mount Pleasant French (Cafe) Almond Croissant 14 1 19 Owner Status Unknown
Prototype Coffee East Vancouver Cafe Coffee Flight* 75 13 140 Too Well Known and Owners not always Present
Unchai Kitsilano Thai Overall Thai Food 59 10 109 Too Well Known​

Hidden Gems from Comments:

Name Rough Area Cuisine Known For (* = other things also good) Comments Posts Reddit Exposure
T-Bay Bistro Marpole Taiwanese 0 0 0
Bangkok City Cafe Kitsilano Thai 1 0 1
Rumi Rose Tea North Burnaby High Tea 1 0 1
Shine Valley Lamb Noodle Richmond Chinese (Northern) Lamb Noodles 4 0 4
Szechuan Delicious Richmond Szechuan 4 0 4
Green Bamboo Burnaby (Crystal Mall) Vietnamese Pho (Meat from top to bottom) 5 0 5
Nam vegan express New West Vietnamese (Vegetarian) 6 0 6
Veggiebowl Cafe Renfrew - Collingwood Vietnamese (Vegetarian) Vegan/Vegetarian Pho 7 0 7
Puerto Mexico Kitsilano Mexican 9 0 9
Pho Lan Richmond Center Vietnamese (Pho) 16 0 16
Yagoto Kitsilano Sushi 10 2 20
Pho Tan Kerrisdale Vietnamese (Pho) 37 3 52
Indian roti kitchen Cambie Indian 43 2 53
Paul's Sub Shop Metrotown Deli 54 2 64
Sun Bo Kong Kensington Chinese (Vegetarian) Oyster Mushroom/Hot and Sour Soup/Noodles 70 1 75
Lamajoun Bridgeport Lebanese 46 8 86
Manpuku Chinatown Japanese Karaage 61 6 91
Northern Cafe and Grill Mitchell Island Diner 90 2 100
Hawker's Delight Little Mountain Malaysian/Singaporean 72 8 112​
Wang’s Shanghai Cuisine Metrotown Chinese (Shanghai) Soup Dumplings/ Pan Fried Juicy Bun 100+​
 
Used this to make the tables: http://tableit.net/
submitted by boomerandzapper to vancouver [link] [comments]


2023.06.07 02:31 aifabricated Introducing the AI Character Creator Quiz!

Introducing the AI Character Creator Quiz!
This is a very simple quiz of about 200 questions with the main point in being to create a highly detailed and realistic AI character for your project. You can find it here https://aifabricated.com/ai-character-creator-quiz/. It currently only outputs in textgenwebui character format. I got this idea because I want to create an AI version of myself with a cloned voice and all. The more personal you answer the questions the better results you'll have with your AI after the quiz. If anyone has any feature requests or tips feel free to send them in!
front page of quiz
Here's an example of an output I got while answering "test" to all of the answers, the name is also test.
"{"char_name": "test", "char_persona": "test", "char_greeting": "test", "world_scenario": "test", "example_dialogue": "You: Tell me about yourself.\ntest: test\n\nYou: What kind of adventures do you like?\ntest: test\n\nYou: Do you ever get scared?\ntest: test\n\nYou: What's your favorite car?\ntest: test\n\nYou: What's your favorite color?\ntest: test\n\nYou: How are you?\ntest: test\n\nYou: What's your name?\ntest: test\n\nYou: Where are you from?\ntest: test\n\nYou: What's one, or a few of your most memorable moments as a child?\ntest: test\n\nYou: What's one, or a few of your most memorable moments as a teenager?\ntest: test\n\nYou: What's one, or a few of your most memorable moments as an adult?\ntest: test\n\nYou: How are you?\ntest: test\n\nYou: What's your name?\ntest: test\n\nYou: Where are you from?\ntest: test\n\nYou: What do you do for a living?\ntest: test\n\nYou: Are you married?\ntest: test\n\nYou: Do you have any children?\ntest: test\n\nYou: What's your favorite hobby?\ntest: test\n\nYou: Have you traveled anywhere interesting recently?\ntest: test\n\nYou: What kind of music do you like?\ntest: test\n\nYou: Do you have any pets?\ntest: test\n\nYou: What's your favorite movie?\ntest: test\n\nYou: How do you spend your weekends?\ntest: test\n\nYou: What's your favorite food?\ntest: test\n\nYou: Are you a morning person or a night owl?\ntest: test\n\nYou: What's your favorite book?\ntest: test\n\nYou: Do you have any siblings?\ntest: test\n\nYou: What's your favorite sport?\ntest: test\n\nYou: What's your dream vacation destination?\ntest: test\n\nYou: Do you like to cook?\ntest: test\n\nYou: Are you a cat person or a dog person?\ntest: test\n\nYou: What's your favorite season?\ntest: test\n\nYou: Do you have any hidden talents?\ntest: test\n\nYou: What's your favorite TV show?\ntest: test\n\nYou: Are you more of an introvert or an extrovert?\ntest: test\n\nYou: What's the most adventurous thing you've ever done?\ntest: test\n\nYou: What's your favorite color?\ntest: test\n\nYou: Do you have any phobias?\ntest: test\n\nYou: Do you enjoy going to parties?\ntest: test\n\nYou: What's your favorite quote?\ntest: test\n\nYou: Are you a morning person or a night owl?\ntest: test\n\nYou: Do you prefer tea or coffee?\ntest: test\n\nYou: What's the best advice you've ever received?\ntest: test\n\nYou: Are you a good dancer?\ntest: test\n\nYou: What's your favorite type of cuisine?\ntest: test\n\nYou: Do you enjoy outdoor activities?\ntest: test\n\nYou: What's your favorite holiday?\ntest: test\n\nYou: Are you a fan of any sports team?\ntest: test\n\nYou: Do you have any tattoos or piercings?\ntest: test\n\nYou: What's your favorite board game?\ntest: test\n\nYou: Do you have a favorite comedian?\ntest: test\n\nYou: What's your favorite type of dessert?\ntest: test\n\nYou: Are you a fan of musicals?\ntest: test\n\nYou: Do you enjoy gardening?\ntest: test\n\nYou: What's your favorite type of art?\ntest: test\n\nYou: Do you play any musical instruments?\ntest: test\n\nYou: What's your favorite childhood memory?\ntest: test\n\nYou: Are you a morning person or a night owl?\ntest: test\n\nYou: Do you enjoy hiking?\ntest: test\n\nYou: What's your favorite type of weather?\ntest: test\n\nYou: Do you have a favorite quote from a movie?\ntest: test\n\nYou: What's your favorite type of exercise?\ntest: test\n\nYou: Are you a fan of any particular TV genre?\ntest: test\n\nYou: Do you enjoy cooking for others?\ntest: test\n\nYou: What's your favorite type of dance?\ntest: test\n\nYou: Are you a fan of any particular fashion style?\ntest: test\n\nYou: Do you enjoy camping?\ntest: test\n\nYou: What's your favorite type of candy?\ntest: test\n\nYou: Do you have any favorite podcasts?\ntest: test\n\nYou: What's your favorite type of car?\ntest: test\n\nYou: Are you a fan of any particular musician or band?\ntest: test\n\nYou: Do you enjoy attending live events?\ntest: test\n\nYou: What's your favorite type of cuisine to cook?\ntest: test\n\nYou: Do you have a favorite historical figure?\ntest: test\n\nYou: What's your favorite type of flower?\ntest: test\n\nYou: Do you enjoy DIY projects?\ntest: test\n\nYou: What's your favorite type of cheese?\ntest: test\n\nYou: Are you a fan of any particular author?\ntest: test\n\nYou: Do you enjoy swimming?\ntest: test\n\nYou: What's your favorite type of ice cream?\ntest: test\n\nYou: Do you have any favorite motivational speakers?\ntest: test\n\nYou: What's your favorite type of movie genre?\ntest: test\n\nYou: Are you a fan of any particular artist?\ntest: test\n\nYou: Do you enjoy cycling?\ntest: test\n\nYou: What's your favorite type of coffee?\ntest: test\n\nYou: Do you have a favorite inspirational quote?\ntest: test\n\nYou: What's your favorite type of fruit?\ntest: test\n\nYou: Are you a fan of any particular TV series?\ntest: test\n\nYou: Do you enjoy skiing or snowboarding?\ntest: test\n\nYou: What's your favorite type of sandwich?\ntest: test\n\nYou: Do you have a favorite philosopher?\ntest: test\n\nYou: What's your favorite type of wine?\ntest: test\n\nYou: Are you a fan of any particular video game?\ntest: test\n\nYou: Do you enjoy playing team sports?\ntest: test\n\nYou: What's your favorite type of cookie?\ntest: test\n\nYou: Do you have any favorite poets?\ntest: test\n\nYou: What's your favorite type of cocktail?\ntest: test\n\nYou: Are you a fan of any particular actor or actress?\ntest: test\n\nYou: Do you enjoy yoga or meditation?\ntest: test\n\nYou: What's your favorite type of pizza?\ntest: test\n\nYou: Do you have a favorite historical era?\ntest: test\n\nYou: What's your favorite type of tea?\ntest: test\n\nYou: Are you a fan of any particular comedian?\ntest: test\n\nYou: Do you enjoy playing card games?\ntest: test\n\nYou: What's your favorite type of chocolate?\ntest: test\n\nYou: Do you have any favorite philosophers?\ntest: test\n\nYou: What's your favorite type of beer?\ntest: test\n\nYou: Are you a fan of any particular video game genre?\ntest: test\n\nYou: Do you enjoy running or jogging?\ntest: test\n\nYou: What's your favorite type of dessert to bake?\ntest: test\n\nYou: Are you a fan of any particular film director?\ntest: test\n\nYou: What's your favorite childhood toy?\ntest: test\n\nYou: Do you enjoy camping in the mountains or by the beach?\ntest: test\n\nYou: Have you ever tried any extreme sports?\ntest: test\n\nYou: What's your favorite genre of literature?\ntest: test\n\nYou: Are you a fan of any particular stand-up comedian?\ntest: test\n\nYou: Do you prefer digital books or physical books?\ntest: test\n\nYou: What's your favorite type of cuisine to try when traveling?\ntest: test\n\nYou: Have you ever participated in a marathon or any other long-distance race?\ntest: test\n\nYou: What's your favorite board game to play with friends?\ntest: test\n\nYou: Do you have any favorite podcasts in a foreign language?\ntest: test\n\nYou: Are you a fan of any particular fashion designer?\ntest: test\n\nYou: What's your favorite type of dance to watch or learn?\ntest: test\n\nYou: Have you ever tried any exotic foods or delicacies?\ntest: test\n\nYou: Do you enjoy attending live music concerts or festivals?\ntest: test\n\nYou: What's your favorite type of museum to visit?\ntest: test\n\nYou: Are you a fan of any particular motivational speaker?\ntest: test\n\nYou: Do you have a favorite art movement or style?\ntest: test\n\nYou: What's your favorite historical event or time period to learn about?\ntest: test\n\nYou: Have you ever been to a major sporting event?\ntest: test\n\nYou: Do you enjoy solving puzzles or brain teasers?\ntest: test\n\nYou: What's your favorite type of architectural style?\ntest: test\n\nYou: Are you a fan of any particular comic book or graphic novel series?\ntest: test\n\nYou: Have you ever taken part in a volunteer or charity project?\ntest: test\n\nYou: What's your favorite form of self-expression (e.g., painting, writing, singing)?\ntest: test\n\nYou: Do you enjoy attending theater plays or musicals?\ntest: test\n\nYou: Have you ever tried any martial arts or self-defense classes?\ntest: test\n\nYou: What's your favorite type of fruit juice or smoothie?\ntest: test\n\nYou: Are you a fan of any particular animated TV series or movies?\ntest: test\n\nYou: Do you enjoy stargazing or astronomy?\ntest: test\n\nYou: What's your favorite type of cheese to pair with wine?\ntest: test\n\nYou: Have you ever taken a road trip to a different country?\ntest: test\n\nYou: What's your favorite type of coffee bean or roast?\ntest: test\n\nYou: Are you a fan of any particular video game console or platform?\ntest: test\n\nYou: Do you enjoy indoor or outdoor gardening?\ntest: test\n\nYou: What's your favorite type of homemade soup or stew?\ntest: test\n\nYou: Have you ever attended a film or music festival?\ntest: test\n\nYou: What's your favorite type of weather for outdoor activities?\ntest: test\n\nYou: Are you a fan of any particular type of dance music (e.g., salsa, hip-hop)?\ntest: test\n\nYou: Do you enjoy DIY home improvement projects?\ntest: test\n\nYou: What's your favorite type of cuisine for breakfast?\ntest: test\n\nYou: Have you ever attended a comic convention or cosplay event?\ntest: test\n\nYou: What's your favorite type of chocolate treat (e.g., truffles, chocolate bars)?\ntest: test\n\nYou: Are you a fan of any particular science fiction or fantasy author?\ntest: test\n\nYou: Do you enjoy bird-watching or identifying different species of birds?\ntest: test\n\nYou: What's your favorite type of pastry or baked good?\ntest: test\n\nYou: Have you ever participated in a theater production or acted in a play?\ntest: test\n\nYou: What's your favorite type of tea blend or herbal infusion?\ntest: test\n\nYou: Are you a fan of any particular genre of photography (e.g., landscape, portrait)?\ntest: test\n\nYou: Do you enjoy playing a musical instrument or singing?\ntest: test\n\nYou: What's your favorite type of dessert from a different culture or country?\ntest: test\n\nYou: Have you ever attended a wine tasting or visited a vineyard?\ntest: test\n\nYou: What's your favorite type of dessert to order at a restaurant?\ntest: test\n\nYou: Are you a fan of any particular style of interior design or home decor?\ntest: test\n\nYou: Do you enjoy visiting botanical gardens or flower exhibitions?\ntest: test\n\nYou: What's your favorite type of sushi or Japanese dish?\ntest: test\n\nYou: Have you ever tried any water sports like surfing or paddleboarding?\ntest: test\n\nYou: What's your favorite type of ice cream topping or sundae combination?\ntest: test\n\nYou: Are you a fan of any particular type of documentary or non-fiction film?\ntest: test\n\nYou: Do you enjoy bike rides or cycling as a form of exercise?\ntest: test\n\nYou: What's your favorite type of cocktail to order at a bar?\ntest: test\n\nYou: Have you ever participated in a painting or art workshop?\ntest: test\n\nYou: What's your favorite type of salad or salad dressing?\ntest: test\n\nYou: Are you a fan of any particular type of dance from a specific culture?\ntest: test\n\nYou: Do you enjoy exploring ancient ruins or historical sites?\ntest: test\n\nYou: What's your favorite type of noodle dish (e.g., pasta, ramen)?\ntest: test\n\nYou: Have you ever attended a cooking class or culinary workshop?\ntest: test\n\nYou: What's your favorite type of sandwich to make or order?\ntest: test\n\nYou: Are you a fan of any particular style of dance in movies or music videos?\ntest: test\n\nYou: Do you enjoy visiting science museums or exhibits?\ntest: test\n\nYou: What's your favorite type of seafood dish?\ntest: test\n\nYou: Have you ever tried any traditional or folk dances from different countries?\ntest: test\n\nYou: What's your favorite type of bread or pastry for breakfast?\ntest: test\n\nYou: Are you a fan of any particular type of dance-inspired workout or fitness program?\ntest: test\n\nYou: Do you enjoy exploring natural parks or hiking trails?\ntest: test\n\nYou: What's your favorite type of Mexican cuisine or dish?\ntest: test\n\nYou: Have you ever participated in a photography contest or exhibition?\ntest: test\n\nYou: What's your favorite type of vegetable or vegetable-based dish?\ntest: test\n\nYou: Are you a fan of any particular type of dance in theatrical performances?\ntest: test\n\nYou: Do you enjoy visiting historical castles or palaces?\ntest: test\n\nYou: What's your favorite type of Indian cuisine or dish?\ntest: test\n\nYou: Have you ever participated in a writing workshop or creative writing class?\ntest: test\n\nYou: What's your favorite type of fruit pie or tart?\ntest: test\n\nYou: Are you a fan of any particular type of dance in music videos or commercials?\ntest: test\n\nYou: Do you enjoy visiting contemporary art galleries or exhibitions?\ntest: test\n\nYou: What's your favorite type of Middle Eastern cuisine or dish?\ntest: test\n\nYou: Have you ever participated in a pottery or ceramics class?\ntest: test\n\nYou: What's your favorite type of salad dressing to make or use?\ntest: test\n\nYou: Are you a fan of any particular type of dance in theater productions?\ntest: test\n\nYou: Do you enjoy visiting planetariums or observatories?\ntest: test\n\nYou: What's your favorite type of Asian cuisine or dish?\ntest: test\n\nYou: Have you ever participated in a poetry reading or spoken word event?\ntest: test\n\nYou: What's your favorite type of vegetable to roast or grill?\ntest: test\n\nYou: Are you a fan of any particular type of dance in music concerts or festivals?\ntest: test\n\nYou: Do you enjoy visiting art fairs or exhibitions?\ntest: test\n\nYou: What's your favorite type of Italian cuisine or dish?\ntest: test\n\nYou: Have you ever participated in a sculpture or 3D art workshop?\ntest: test\n\nYou: What's your favorite type of salad greens or lettuce variety?\ntest: test\n\nYou: Are you a fan of any particular type of dance in music theater productions?\ntest: test\n\nYou: Do you enjoy visiting natural history museums or exhibitions?\ntest: test\n\nYou: What's your favorite type of African cuisine or dish?\ntest: test"}"
Very detailed and should produce great results in creating your AI! Again, if you guys have any tips or improvement ideas just let me know!
https://aifabricated.com/ai-character-creator-quiz/
I'm also in the process of making more useful tools and such if you have any suggestions!
submitted by aifabricated to u/aifabricated [link] [comments]


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2023.06.07 00:59 madampince Best cheap quick meal in Tucson

At St Mary’s Mexican Food on west 6th St, the Red Chile burrito and Jamaica for under $6.50! ZOMG, best, tastiest, cheap quick meal in Tucson. I have no affiliation, just a fan.
submitted by madampince to Tucson [link] [comments]


2023.06.07 00:42 kailuna_ First Trip Advice

Hello! I am traveling to Mexico City June 21st-June 30th and meeting a friend there. I would love some extra recommendations for things to do and some advice before I leave. We haven’t booked a hostel yet but I am considering Suites DF for the price and location. We are both 22 and love art, history, food, shopping, music, etc. I really want to appreciate and support the local culture as much as possible. For context my friend is Mexican but born in the US and partially fluent in Spanish, while my Spanish is okay.
submitted by kailuna_ to MexicoCity [link] [comments]


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2023.06.06 23:29 EnCamp A hilarious developer diary penned by Greg Fulton, lead designer for HoMMIII, detailing NWO's final sprint to get the game published in working order at the deadline

Two weeks ago, I spoke on the phone with Tom Ono, the manual writer for Heroes of Might and Magic III. As usual, Tom asked how things were going. I said things were good... then proceeded to whine and complain for the next five minutes (much to Tom's amusement).
When the conversation concluded, Tom said, "Don't complain too much. Some people would give their eyeteeth to be in the game industry." I responded, "Who are these people and why haven't they been beaten for their own good?"
My name is Gregory Fulton, game designer for Heroes of Might and Magic III (developed by New World Computing, published by 3DO). You may call me Greg. Like most game designers, I'm sure you'll find me a bitter and cynical man, aged beyond my years, full of sarcasm, and inexplicably drawn to the horrors of game production like a lobotomized moth to the "pretty" flame.
As I guide you through your weekly tour of my memories, I promise the recollected images will be truthful and sincere but written with a smirk and a wink.
Undoubtedly, we will interact with the following animals: artists, level builders, managers, producers, programmers, testers, and monkeys. To help ensure your safety, I request you fasten your seat belts, keep your hands to your sides at all times, and be sure to not make any quick and sudden movements. Remember... we will be passing through the game production process.
12/05/98
It's Saturday. I'm at work with three other members of the Heroes3 team. I'll be in again tomorrow.
Smells like "crunch time."
Everyone in the game industry knows the term "crunch time." Those not in the industry may ask, "What is crunch time?" Long hours: 10-18 each day. We're starting our fourth crunch month. We have at least one more after this.
Bad take-out food: Mexican and Chinese food are New World's favorites. Today we had Taco Bell and Domino's pizza as part of NWC's "work for food" program.
Social Life: To work in the game industry you must already have some form of social retardation. When crunch mode begins, you may only speak in code to coworkers. Immediate family and friends may be seen on brief occasions so they don't file a missing-persons report. I'm one of the lucky ones; I don't remember having any friends or family.
Hygiene: Haircuts and showers become optional in favor of more sleep time. For me, showers are a must, but my hair is sprouting wings and a tail. Pretty soon I'll look like the lead singer from Flock of Seagulls.
Stress: Anger and frustration are frequent companions. If bridges are burned, this is usually the time. Earlier this week morale was low. In a fit of anger concerning team interactions, I was heard shouting, "I feel like a kindergarten teacher. Can't everyone just keep their hands to themselves and play nice!"
Murphy's law: Any potential hazard will be encountered. I'm writing this diary from the NWC conference room. My computer refuses to function for more than five minutes without seizing up.
12/06/98
This weekend I'm taking care of my PR duties (hence this diary). Not the most exciting stuff, so I'll relate a short story from earlier this week.
David Mullich (producer), Mark Caldwell (NWC vice president and programmer), Jon Van Caneghem (NWC president, creator of all things Might and Magic, and company design visionary), and I found ourselves crowded into the sweltering office of Scott White.
Scott did all the town screens in Heroes III except the Rampart, Necropolis, and Fortress. Since he finished his 3D duties, he's turned his skills to the game's interface. Believe it or not, we were in Scott's office arguing about color: interface colors and player colors.
After much arguing about the interface colors, we decided to leave it virtually untouched. Player colors were a different subject.
Originally, we used light blue, dark blue, red, green, purple, brown, black, and white. These colors needed to change. Light blue looked like the blue used in the main menu. Brown clashed with the brown used in the general game interface. Game text disappeared against white. Black and green disappeared with the terrain colors shown on the game mini-map.
OK. We agreed some of the colors needed to change. After this, the agreements stopped. I don't know what is more ridiculous... arguing over what colors to use or the twisted logic behind the arguments. Red, blue, and dark green were safe choices. We still needed five other colors. The conversation went something like this....
"I don't want yellow. Yellow is the urine color."
"What about brown?"
"I don't like brown."
"Brown is the s**t color."
"What about pink?"
"Pink is a sissy color."
"We won't call it pink. We'll call it 'rose'."
"Rose?"
"The rose player?"
"I don't know. If I saw a pink hero, I'd turn and run away. You know any hero secure enough to use pink as his color is bad ass."
"What about magenta?"
"What about cobalt? What about cadmium?"
"Have we accounted for all the fecal colors?"
"What about orange?"
"Phelan (our art lead) doesn't like orange. It looks bad."
"So. I don't think it looks bad."
"Fine. You tell her you want orange."
"She'll kick your ass."
"Oh. Fine. We won't use orange."
So it went. Fifteen minutes later everyone agreed to disagree, and Jon was made the final judge. Here are the final colors: red, blue, yellow, green, orange, purple, aqua, and rose (pink).
12/07/98
Today we stopped all map production. From here until we ship, I join the mapmakers and testers in playing maps and writing bugs... or so I thought.
Today, I had dropped into my lap the assignment of converting the 144-plus pages of the game manual into a help file. Anyone who has written a help file knows how huge this task can be. I could probably finish it in a day, but it requires no one bothering me for an extended period of time. Ha!
At this late stage of the production cycle, my entire day is spent meeting with people, making sure people are doing their work, and confirming that what is being done is correct. I don't have time for work. I've made the ugly evolution from game designer to middle manager.
It wasn't like this at the beginning of the project. At the beginning of the project the game designer is the screaming prophet, lost and alone in the desert (or the design process if you prefer).
In the middle of the production process the prophet is being screamed at by all his fellow coworkers who are wondering what to do because the design doc is behind schedule.
At the end of the project, everyone's a screaming prophet, and everyone is screaming at everyone else.
Sometime in the middle of all this screaming I've got to write this help file. Maybe I could give the assignment to Christian Vanover (H3 assistant director). Isn't it the job of a middle manager to delegate?
12/08/98
Yesterday I was wondering where I would find the time to write the game help file. Today I have the answer.... I think I have the flu. This doesn't feel like any 24-hour "see-ya-bye" flu either. This feels like "kneel before Zod!" flu.
All right. I've got a story for you.
Earlier today we "officially" stopped making maps. From here on out, we play, test, and polish the game. This could mean a little, or a lot. If the maps play well the first time out, revisions will be minor. If we end up chucking whole maps, we may find ourselves back to making maps. Thus, we started playing them today. JVC (Jon Van Caneghem, New World's president) ended up playing a notorious map named "Barbarian Breakout."
Ten minutes after he starts, JVC pages me over my phone intercom: "Hey Yoda." (He's been calling me Yoda lately. I don't know why. I'm not sure if I should be honored or offended. On one hand, Yoda is wise and he trains Jedi Knights. On the other hand, he is a short ugly green dude with big ears.) "Enemy hero with six behemoths (one of the highest-level creatures) knocked on my front door on week two, day one."
"Oops. I'll be right there."
As soon as I walked into JVC's office, the razzing began.
"What's with the six behemoths? Is this one of the balanced scenarios?"
"OK, OK. Something's wrong. Turn off the fog."
Jon restarts the scenario, turns off the fog of war, ends turn four times in a row, then right-clicks the enemy hero to see the extent of his forces. Aside from his other three stacks of creatures... he has one stack of six behemoths. Oops.
"All right. Open the map in the editor."
Jon opens the map in the editor. What do we discover? First, the enemy hero starts at level three, and the mapmaker (Dave Botan) has given him four stacks of creatures. In addition, the enemy hero's starting town has three of seven creature generators already prebuilt.
No wonder the enemy was able to recruit behemoths on day four.
Remember the story about the father who comes home from a bad day at work and yells at his wife? She in turn yells at her kid. The kid in turn kicks the dog.
At this point, I'm looking for a dog to kick. So, I hunt down Dave Botan. Immediately, Dave states his defense.
"Everyone says the map's too hard. It isn't. The AI's cheating." (Recently, we discovered the artificial intelligence was exploiting an undiscovered bug allowing it to recruit more creatures than were actually available.)
"The AI doesn't need to cheat. It's already got a huge advantage."
"There's a bug."
"Doesn't matter. Set all players to normal starting conditions."
At this point everyone begins to playfully dog-pile on Dave telling all the reasons why his maps suck. In the end he relented and fixed the map.
12/09/98
I'm not writing from work today. I'm writing from home. I have seven-way-straight-from-the-bottom-of-the-Amazon-flu.
With this kind of flu the logical course of action would be to rest, drink lots of fluids, watch lots of movies, maybe see a doctor. However, I am a game designer and unfamiliar with the ways of logic. A day at home with the flu means I have the opportunity to finish the H3 help file.
Wow.
How pathetic can you get? On my day off to rest and get better, I use the uninterrupted time to convert a 144+ page manual into a help file.
I should get sick more often. I get more work done.
12/10/98
I'm back at work today. Good news... I finished the help file. Bad news... I still have the flu, and because I was so efficient in writing the game help file... I've been given the task of writing the map editor help file. Oh yeah, finish it by Monday.
Monday? There's so much pressure in my head, when I sniff, my eyes want to flee their sockets. My voice has the auditory consistency of sandpaper. Monday? Sure, I'll have it done by Monday.
12/11/98
Well, it's Friday night, and I have yet to see Star Trek: Insurrection. Doubt I'll be seeing it anytime soon.
One of the unmentioned symptoms of crunch time is cultural unawareness. In my time at a previous company I almost missed the entire O.J. trial. I haven't seen a movie since Starship Troopers. I'm not kidding.
12/14/98
I shouldn't have come in to work Thursday and Friday. It really pushed me over the edge. For the past two days I've been laid up with fever and chills. Remarkably, it was the one thing to take my mind off work. Aside from a froggy throat, it seems to have passed.
Enough about my illness. From here on, assume I'm always ill with the flu.
12/15/98
Today NWC (New World Computing) took a brief pause from game development to listen to Trip Hawkins (president of 3DO, NWC's parent company).
Twice a year, Trip makes a formal visit to talk about the company and where we're going as a company. It's a nice break from things.
However, Trip wasn't half as exciting as David Richie (our tools programmer) who sat next to me. Turns out David is coming down with the flu.
Over the course of the meeting, the air conditioning didn't turn on. With over 50 people crammed into a room, it got hot very fast. As the minutes passed, I could see David slowly whither.
I thought he was going to vomit. So basically, for most of the meeting, I sat envisioning how I was going to get out of the way when the volcano erupted.
Luckily, the volcano did not erupt. David left in the middle of the lecture and I haven't seen him since.
12/17/98
Welcome to the end of another working day at NWC. There is still no sign of David Richey. Another one of our programmers, John Krause, called in sick today. David Mullich (the Heroes III director) was ready to take bets on who would call in sick next. Of course, everyone blames me for getting them ill.
As far as your average NWC workday goes, this one was hectic and full of revelation.
Revelation?
Yes. Revelation. Only today did I look at my calendar and realize Christmas was next Friday.
Hectic?
Yes. Hectic. Every now and then I need to wipe my desk clean. This means catching up on all the hand-scrolled notes and stray post-its littered about my desk. When my desk is clean, I'm caught up.
This very act of cleaning makes for a semi-chaotic day. There is much gear shifting and subject changing to close dangling issues.
Add to this my usual parade of visitors, and my first chance to test multiplayer, and it takes great effort to avoid turning into a screaming monkey. Yes, I said screaming monkey.
Frequently, I find myself held hostage in my own office as a line of visitors (testers, programmers, artists, producers, etc.) quickly assemble outside my office in a short period of time, all wanting a piece of my brain.
Today it happened to occur while I was in the middle of a multiplayer game with Jeff Leggett (H3 multiplayer programmer). Simultaneously, I had three people show up and cram themselves into my small office. Each began jockeying for position to ask a question. Meanwhile, Jeff waited on the phone intercom, with Heroes III continually chiming in the background, letting me know it was my turn to play.
At this point you may apply the screaming monkey metaphor.
Despite the great potential for chaos, I asked Jeff to wait, gave my three suitors a number, told them to wait in line, then answered each of their questions.
On the surface, everything looked under control. Little did these poor souls know there was a screaming monkey, trapped in my mind's steel cage, wildly thrashing about in a desperate attempt to escape and turn me into a volcano of anger and lunacy.
When it was over, I took a deep breath, noted the walls weren't sprayed with the blood of innocent coworkers, and returned to my multiplayer game with Jeff.
Heroes II multiplayer wasn't friendly in the least. When it wasn't your turn, all you could do was sit at the computer and stare at the screen like a moron.
Well, thanks to our wonderful network programmer, Jeff Leggett, a moron you will no longer be.
Jeff has finished implementing multiplayer support. Now we're on a bug hunt. So, today, Jeff and I played a multiplayer game in the background while we went about our work.
I must admit, I had a blast. Moments like this make me forget my job is serious work.
12/18/98 Friday
Today I actually managed to catch up on all my notes. Next up, International Translation Kit. It can wait until Sunday. I don't get to enjoy these moments of accomplishment very often.
Being a game designer is nothing more than a life of delayed gratification. You spend the first month of the project "being creative," then spend the next 17 as a bricklayer implementing low-level details and boot-strapping the game design when unforeseen consequences arise.
Tomorrow we have our annual company Christmas party. I won't be going. I see my coworkers every day at work. I don't want to see them in a social environment. It'd be too weird. They'd have, like, spouses and dates and stuff, and wear dress clothes.
We've been told we can dress formal or casual. To me this means torn jeans and a food-stained white T-shirt. To everyone else, this means dress formal, because no one wants to underdress.
I don't want to see any of my coworkers dressed up. The thought frightens me. We're a bunch of geeks. We don't look good in casual wear. Formal wear will only amplify our geekiness.
Only one thing could entice me to go to the Christmas party - seeing the wives go off on the management for working their husbands so hard. I'd pay to see that... provided I wasn't on the receiving end.
By the way... hello to Chris Cross and Brian Reed, two friends I made when I briefly worked at Dreamworks Interactive (I didn't work on Trespasser). They called me today. They'd read the first entry in the Designer Diary and called to tell me what they thought. They then tied me up on the phone for the next 30 minutes while simultaneously sending me e-mail with bizarre and obscene attachments.
01/02/99 Saturday
Well, I'm back at work. The Christmas break was needed. I spent the first three days drinking eggnog, sleeping in 12- and 16-hour shifts, and watching Clinton get impeached.
After I was well rested, the eggnog was all gone, and Clintion was impeached, I did what any game design loser would do... worked on the game while on vacation. Ugh. I'm so pathetic.
My initial goal was to play existing maps. After playing five maps, it was obvious the AI hadn't been fully tested. It tended to sit back and never struck out until it had enough forces to guarantee a win.
This made for very extreme game experiences. Either you never saw the AI, or it came storming out of nowhere, knocked on your door, and politely introduced itself as your doom.
When our AI programmer (Gus Smedstad) gets back from vacation, I'll need to share my findings with him.
Well, seeing as I couldn't really play the game, I turned my attention to our 144-page game manual... much to my horror.
It turns out our second draft of the manual was full of errors. So, with red pen in hand, I promoted myself from game designer to fact checker. Over the next three days, I proceeded to bloody the pages of our beautiful manual.
To say it was tedious would be an understatement. When it was all over, I couldn't read anything if it wasn't written in fine print.
01/04/99 Monday
Today was another screaming monkey day. Why? One word: programmers.
I won't say who, but one of our programmers came into my office and proceeded to yell at me over a feature request he'd been given to program.
Why was he yelling at me? On the surface, it was because I hadn't given him enough details, or I hadn't thought through its impact enough. Or it could have been because it was simply a stupid feature, I didn't know what I was doing, and I was ruining the game.
The real reason? He wasn't sure how to program the task he'd been given, and the specified time frame was short. Instead of calming down, thinking it through, and telling me whether it could or could not be done in the given time frame, he panicked, and chose to vent at me.
Programmers are a unique breed. Can't live with 'em, can't live without 'em. Some of my best friends are programmers.
I must admit I am fascinated. I've watched each of our team programmers code. It's very amusing. How they code gives me a unique insight to their personality. For instance...
John Bolton (lead programmer): When John programs, it looks like he's playing chess.
David Richey (tools programmer): David doesn't code. Beforehand, he thinks about his task in depth, like contemplating philosophy, then simply writes it up. Quite often you can look through David's office window and see him bent over in his chair, chin on fist, like The Thinker.
Mark Caldwell (NWC VP): You need to know Mark to really understand, but when Mark codes, it's like he's in a boxing ring, ducking shots, trading blows, and trash talking with the program.
Now take such individuals and do the unthinkable... Make them into a team. Worse yet, force them to have meetings in which they must interact on a social level and agree to work together. Worse yet, force them to interact with right-brained artists and game designers.
It's a wonder any games ever get made.
Join designer Greg Fulton as gives us his very last Designer Diary entry, which tracks the last days of Heroes of Might and Magic III. In these last few days, the team waited anxiously to approve the gold candidate. But there is no rest for Greg, as he mentions a little something about the expansion disc. Join us as we count down the final development of Heroes III.
01/07/99
Ever heard the phrase "thousand tile stare"?
It's a phrase used by our mapmakers. You get the thousand tile stare from making H3 maps all day long.
Today I got the thousand tile stare after making a map for our eventual game demo.
It's a very simple, small map, letting players experience a portion of the game. Hopefully they'll experience enough and feel compelled to buy the game. I've been calling the map "Dead and Buried."
When I finished, I gave it to Chris Vanover (H3 assistant director) to play. Chris is an expert Heroes player. He's a good gauge of the map's difficulty.
Watching Chris play was a lot of fun. It allowed me to take a break from work and finally see the game in action. However, I am the worst person to have over your shoulder when you play.
Why? I'm a backseat driver. It's a bad habit from playing console games with friends.
Thus, I watched Chris play and second-guessed him all the way. We were like two old men spitting and complaining about the best strategy as Chris clicked his way through the game. It was rather humorous.
01/08/99
Today I gave the Dead and Buried map to a few select people to see if anyone could beat it in the allotted time frame of four game weeks.
One of my candidates was Jen Bullard. Jen is the only female tester in the QA area.
Upon entering the test area, I found Jennifer burning a candle at her desk. She wasn't afraid to comment aloud how everyone else in the test area doesn't wash their clothes often enough. She thinks they stink.
No sooner did I sit down to watch Jen play than the verbal bantering between the testers began.
Ryan Den, another one of our testers, was sure he found a bug and asked aloud if anyone had encountered the same bug. No one had. Immediately everyone began shouting "user error." Ryan thought they were all high... until he realized it was user error. Everyone then proceeded to playfully tear into Ryan yet again.
I must admit, our testers are pretty cool. Their interactions are quite amusing. They banter with the voracity of a knife fight, but it's rarely cruel.
01/14/99
Last night was my last chance to revise the game manual. Thus, I decided to pull an all-nighter to finish it. This was my first time being at NWC so late. I also experienced something completely new.
I had been drinking many free Cokes when my bladder reminded me who was really in charge. Without hesitation, I raced to the bathroom. I opened the door. It was dark. This is not unusual. The lights are hooked up to a motion sensor. To save energy, they turn on and off based on the presence of a moving body. Confident the lights would turn on, I strode into the bathroom.
The lights did not illuminate.
Fumbling around in the dark, I was able to find the light switch and flip it on.
Nothing.
Fumbling around some more, I found the door handle and exited the bathroom.
Moving quickly to Mark Caldwell's office (Mark and George were also working late), I told him, "The bathroom lights won't turn on." He said, "Yeah. The bathroom lights don't turn on after midnight." I asked, "How do you go to the bathroom with the lights off?" He answered, "Usually I just feel my way to the urinal."
"I need to take a crap."
"Hey, I wouldn't know anything about that. Get the flashlight from George."
"I need a flashlight?"
"Yeah."
So, I walked to George's office.
"I need the bathroom flashlight."
Giggling to himself under his breath, George reached into his desk and gave me a pocket flashlight. With flashlight in hand I returned to the bathroom where everything went according to plan.
I know game production has its odd moments, but... this one was really odd.
01/18/99
In the last days of a game's production, the game designer makes a desperate attempt to prevent features from being cut to make the deadline. However, if I got all the features I wanted, the game would never ship. Thus, there is always a tug of war between the game designer, management, programmers, and artists, to decide what gets into the game and what gets pushed back to the expansion or sequel.
Today I was doing my best to get a new hero into the game without too much additional programming or art. I realized I could get the results I needed by simply adding a new graphic and customizing an existing game hero. Even better, I could get the graphic from existing art in the intro movie. All the artist had to do was crop a freeze-frame from the movie and give it to our asset manager to be put into the game. I could customize the hero in the editor. All the programmers had to do was recognize the character's unique identification.
Well, we did.
I wonder how much longer I can push my luck.
01/19/99
I have become the Walmart floor manager.
No. I haven't quit my job.
Let me explain.
At this stage in the making of the game, I find myself spending most of my time walking the halls with my Notepad of Oppression waiting for people to call out my name.
The notepad is a list of issues needing resolution. Most people find the notepad humorous unless their name is on it. Ironically, I end up putting my name on the notepad more than anyone else's (I'm oppressing myself).
Regardless, when I am walking the halls and someone calls out my name, I duck into their office to answer their questions. Sometimes this means getting on their phone and calling someone else to clear up an issue. If I don't have the answer, I'm the intermediary.
Thus, I feel like the Walmart floor manager, roaming the isles, taking care of arising issues. All I really need is the blue vest.
01/20/99
For a moment, consider most game manuals. Usually, a manual details the game interface and introduces you to the various game elements. Rarely do these manuals give you true game statistics.
For Heroes III , we wanted to buck this trend. Using the Heroes II strategy guide as a model, we decided to make a big manual loaded with information. This is exactly what we did - 144 pages.
Today we signed off on the manual. Well, no sooner did the ink dry than we discovered some errors. It was terrifying. I literally sat at my desk, looking at the errors I had discovered, and heard the manual mocking me with the chittering of a wild hyena.
There was nothing I could do. It was carved in stone. Now understand, most manuals ship with some errors. This is what the Readme is for. However, several people had gone over this manual time and again, and still there were errors.
I'll never make a big manual again. It's too much upkeep considering the fluidity of game design.
I'm sure I'll lose some sleep over this.
1/25/99
Today the Coke machine caught fire.
Let me repeat this.
Today the Coke machine caught fire.
Since we started crunching, around 7:00pm each night, Mark Caldwell (NWC VP) has been unlocking the Coke machine for free drinks to go with our evening meal. We don't continue pressing the selection buttons for the various drinks. Instead, we literally open up the front half of this big, red, half-ton refrigerator, made to withstand the assaults of the most juvenile of delinquents.
Now, I'm not exactly clear on the details, but one of the testers pulled open the front door to grab a soda from inside. Apparently, some of the electrical wires were sheared, followed by fire and smoke.
Upon seeing the fire and smelling the smoke, the tester grabbed Ben Bent (NWC office manager and part-time game director). He then pointed out the fire in the Coke machine.
With perfect calm, Ben simply unplugged the Coke machine. Poof. The fire went away.
I must admit, I can't help but see the fire in the Coke machine as a metaphor for Heroes III in production. A fire starts, someone panics, and someone else calmly solves the problem.
Truthfully, it's the story of the game production process.
2/07/99 Sunday
Today could be the day.
We've decided to make a "final candidate" CD-ROM for 3DO approval. A final candidate is what we consider "ready to ship." We then send the final candidate to 3DO for them to do shrink-wrap testing.
Tonight, no one leaves the building until the game is finished.
2/08/99 Monday
It's 5:00am Monday morning.
We just started burning the final candidate.
About half the team is still here.
We've been crunching too long. Everyone's burnt.
About 15 minutes ago, Mark starting broadcasting Money For Nothing over everyone's speakerphone.
Ironic.
02/13/99
I am literally weak-kneed. Except for writing this entry, all I intend to do is just sit in my office chair and do everything I possibly can to do nothing.
As of 8:30 Saturday, February 13, we're calling it good Barring last-second crash bugs, the game is done.
It's 9:30, and with the realization the game is done, already I'm beginning to crash.
After crunching for so long, the crash is the aftereffect. This is the time when you finally realize you can relax and return to a somewhat normal life. This is also the flag signaling the release of all the pent-up stress and illness you've been holding off by sheer will for the past six months. Thus... crash.
Wow.
We're done.
02/14/99
Four days after announcing Heroes has gone gold, we're already talking about the expansion pack. Already, I've assembled my map makers. They're good people. With H3 under their belts they should make even better maps for the expansion.
The downside? Chris Vanover is moving onto a different project. Technically Chris was H3's assistant director, but I adopted him as my assistant designer. He was a big help in many of the grunt areas. I was hoping to hand the expansion off to Chris so I could concentrate on the next Heroes.
No such luck.
Ultimately, this means vacation must wait.
(whimper)
Where is a monkey boy when you need one?
02/19/99
David Mullich's (Heroes III director) wife was pregnant and expecting about the same time as E3 last year (Atlanta '98). So, he couldn't go and demonstrate the game.
I was the next logical choice. I know the game better than anyone else, and when needed, I can turn on the charm.
Now don't get me wrong, when I have demoed the game, it has been a delight. Yet, as a game, Heroes III doesn't demo well. It's a turn-based game. It's not a first-person shooter or real-time strategy game. There's no real immediate reward for your attention span to latch onto.
However, Heroes does have a very large, very dedicated following. Thus, most people who want to see Heroes are already fans. This was the case at E3.
At E3 I did the vast majority of the presentations. I did so many I ended up losing my voice. Almost all the people who saw the game were fans of Heroes and liked what they saw. We were so successful, people were taking chairs from the other game stations to sit in front of ours.
Well, the downside to my work at E3 was... I became the demo guy. The downside of being the demo guy is traveling.
I hate traveling.
Once I arrive at my destination, there's no problem. I'm just impatient by nature. I'm also 6'1" and hate sitting in supercramped airline seats.
So, today I got to fly up to 3DO with Peter Ryu (MM7 producer), Keith Francart (MM7 director), and Jeff Blatner (new Heroes producer) to give presentations on MM7 and Heroes III to our Ubi Soft partners and a smattering of European journalists.
As much as I hated getting up at 5:30am and traveling to San Francisco (less than one week after going gold), the trip was amusing for a number of reasons.
Since I have been at New World, Peter Ryu has always worn shorts and sandals. For the presentation, Pete was ordered to wear pants and shoes. Throughout the day, he was wincing as the shoes rubbed his feet raw.
The other amusing part was hanging out with the French chicks from Ubi Soft and the European press.
Last time I was at 3DO I did an H3 presentation to a number of European journalists. Not a French woman among them. It was different this time, and dare I say, worth the trip.
02/22/99
David Mullich (H3 director), George Ruof (H3 programmer), and I are the only members of the team in the building today. Everyone else is on vacation.
Over the weekend I began my self-rehabilitation for returning to the real world.
When you do nothing but work 12-14 hours a day, seven days a week, and then it all comes to an abrupt halt, you suddenly find you have all this spare time on your hands.
Ultimately, you become bored. You don't know what to do with yourself because your "normal" situation meant working on the game... but the game is finished. Normal has become different and no longer normal.
A logical assumption for curing this boredom would be a vacation. Not yet. I've got to write the design for the expansion disc. I've got two weeks before it is due. After hammering out the specs, everyone will be briefed, then I can go on vacation.
I've got it all planned out. I haven't seen my parents since Christmas of 1997. So, I'm going to go back home and sit in the rocking chair in front of my dad's big-screen TV and watch nothing but cable television for at least two weeks. You heard me. Nothing but CNN Headline News for two weeks. If by then I'm not properly vegetated, I'll watch it for another week. Then I'll track down my old high school girlfriend and see if she's still single.
I've set up an e-mail address for your feedback about the game when it hits the shelves. This e-mail is merely for player feedback and suggestions. I will be the one reading the e-mails, and most likely, I won't be answering any of them. So, don't flame me if I don't respond. [[email protected]](mailto:[email protected]).
I've enjoyed writing these diaries. I wish I had been able to dedicate more time to them.
My apologies to Elliott Chin (who made these diaries possible). Elliott wanted me to talk about the design philosophy behind H3. After practicing design philosophy 12-14 hours a day, I couldn't bring myself to write a diary about it. So, I thought I'd do "a day in the life." I hope you enjoyed my tongue-in-cheek account.
I leave you with the following words I once heard the great Jon Van Caneghem speak, "When it's all over you'll forget how hard it was and do it all over again."
He's right. We will.
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2023.06.06 22:45 Emergency_Tea6847 Looking for a great Mexican restaurant

I’m taking my husband to Detriot for his birthday and he requested Mexican food for dinner. I used to live there years ago and loved Xochimilco’s. Any suggestions? Thank you
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