Chipotle general manager salary

The DKC League

2015.04.22 16:17 apbeir The DKC League

The DKC is an NBA role-playing game where each user becomes the general manager of his or her own team and abides by a modified version of the NBA CBA to trade, sign, and draft players. Users control their teams over the years, allowing for multiple strategies (win-now, or build for the future) but the ultimate goal is to have fun and build a team you're proud of. The DKC has been ongoing since 2013, and hosted on reddit since 2015.

2023.05.30 22:21 __SinglePlayer__ I am about to finish my Bachelor in Computer Science and need your advice about where to go from here?

I will try to keep this short enough and yet provide all the information needed. Firstly, some basic information about me - I am 23 years old and live in Croatia (Europe). Currently, I am on my last year of undergraduate studies for Computer Science. Since I am about to finish my studies in 2 weeks, I will be at the point where I can finally decide "what next", since this step of my life will be over.
I will provide all kind of different and seemingly disconnected information in this post, just in order to present my character as accurate as possible.
There are things I do like, things I do not like, and things I hate about my current path. Firstly, I love to code - but I hate things such as web development. Instead, I like algorithms, AI, statistics, things that make me think and solve the problems. I love math as well. I also like physics, enjoyed it a lot in high school, but ended up in software industry due to better job opportunities.
If we talk about things related to coding/software, I seem to find interest in things related to data. It just amazes me that data is everywhere, like in every machine, in speech, on the Internet, and all that data can be very useful if used correctly. I like to read and learn about how to store data, how to extract meaningful information, how to use and process that data and so on. Well, since this is the case - I had this idea of having a Master in Data Science - and so far this seems to be the most probable choice, since it is the "most realistic one".
If we talk about other things related to computers, I think cybersecurity is interesting (but am scared that actual work in the industry is far different and more boring than in the movies). I also like to read about neuroscience & psychology (I know this is kind of unrelated). As for Data Science - there are two options: stay in Croatia or move to Vienna - this is something I believe to be a good opportunity - it is Uni that is not hard to get in, has okay reputation (not good not terrible), city is nice, courses seem to be flexible, there are a lot of students and young people in general & I love Austrian culture. So yeah, seems fine! Salary should be good as well once I graduate.
If I talk about my long term job sometimes in the future, here is the thing that bothers me. I would HATE to work in a place where I can not be creative, learn and generally move forward, and just work my thing alone for 8 hours a day sitting on a chair and looking at the screen. Hell no. I want something more adventurous, something where I can be creative, create new things, do the research and so on.
What I would absolutely LOVE one day (the sooner the better) is to have my own company. I just have no idea where to start. The reason I want this is not financial - at least not in the first place. I am aware that I need to take care of finances to make things work and also to have some money to pay the bills, but I really want more than that. The reason why I would like to have a company is not to "become a billionaire", but instead to build something from scratch, to help others, to develop, to hire people, to learn, to grow, and to do something great for humanity. For example, if I could get into gambling industry, I would probably deny that - since I do not believe this is very helpful to society. I also like to play with numbers, so probably thinking about business strategies would make me very happy.
Also, I am fully aware that creating a company is not just "fun" and "easy money", but really about hard work, putting in the time and effort and comiting long term to it. But to me, it seems like much more enjoyable journey than working 8 hours a day, 5 days a week job.
If you asked me about any specific industry I would love to work in, I am not sure. However, there is one particular "general idea" (note, just an idea, I have no business plan and this is something I should think about if I decide to make this happen) is to have a platform/company that is related to "investigative journalism". Why?
Reason #1: I love the thrill, I always get a rush of adrenaline when thinking about something dangerous. It is almost as it makes me feel alive. Discovering affairs, getting insider information and so on, you get the point...
Reason #2: Data. Did I say I like data? Yes. Well isn't big part of journalism about data? I would like to work with it.
Reason #3: Transparency. I feel like information people get is very limited. People go out and vote. They decide to support one side or another politically. They go to wars. Lose lives. And I feel like all those people deserve to know more about what is going on, about things that might not be available to the public right now. (this is "helping the humanity part")
Reason #4: Art. I love creativity. I like, for example, photography, videography, and editing. I love how free you are to express yourself on various topics, how you can create something amazing and send a message in this way.
Reason #5: I do believe that there are no high quality media houses in this part of the world. There are many journalists who write about bullshit topics or just never go in depth with the research. It is about quantity and not quality, and I do want to have different business strategy. Also, I do think that this part of the world (south-east Europe is politically very interesting, and yet it lacks media coverage, everything is very biased and researched only on the surface levels)
Cons #1: I know nothing about journalism.
Cons #2: I have no idea where to start.
Cons #3: I have no money to invest. But I have the time and desire.
About some other hobbies, I like to travel, to read, I love motorsport sport, spending time in nature, watching documentaries, hiking, gym, art, philosophy, politics, reading about investigations/crimes, martial arts, and more. I am just mentioning this for no reason other to just not forget about those. I am aware that career can not be related to everything. Where do I go from here?
So far, I feel like I'd be best to go to that DS Master, work part time to make a living, and in free time work on my company and do my best to make things work. When I happen to have some extra time, I will enjoy my other hobbies, friends and so on, but this will not be career related. This way, if the company fails, I will still have a degree and be able to find a decent job. If it succeed, I will be the happiest person alive. Thoughts?
submitted by __SinglePlayer__ to careerguidance [link] [comments]

2023.05.30 22:17 joeforth Questions about Aliyah as a working class / poor person

I'm hoping to make Aliyah in the next 5 or so years. I'm doing my best to save money, even with inflation taking a huge bite out of my paycheck each month.
I currently work as an inventory control specialist. Basically I just keep track of my employer's IT-related inventory (think paper, toner, laptops, and tablets), help place orders with vendors, and manage/deploy our new inventory when it comes in.
I know Israel has a booming tech sector, but I'm worried I won't make the cut. I'm not an impressive candidate. I have experience in IT but I'm not credentialed or anything. My academic background is in business. I took an IT job at a temp agency fresh out of college and I've worked in various IT and IT-related jobs ever since. In the last few years I've worked in software testing, healthcare technology, and helpdesk (Tier 2). It's gotten me pretty far in nowheresville Texas, but I'm not sure it will get me far in the "real" IT world. I am not confident I would even get a call for an interview in cities like Houston or Dallas.
I've read many articles and Reddit threads discussing the high cost of living. I'm concerned that if I make Aliyah I won't be able to find work. Worse still is the possibility that I find work but I don't make enough to thrive. Rent in my city here in Texas isn't that bad compared to other places in the US. I pay around $900 (~3300 NIS) combined for rent and utilities. Groceries aren't bad either. A typical week's worth of groceries for just me is around $80 (~300 NIS), but I would hope it to be lower in Israel since I wouldn't have to pay a premium for exclusively kosher food options. I imagine I'd also eat healthier since I wouldn't be eating exclusively highly processed kosher TV dinners and kosher ramen (there are no places to buy kosher meat where I live).
Does anyone have any advice for a prospective oleh who's coming from low-paying IT / IT-adjacent work in a low cost of living mid-sized Texan city? What are some good cities / towns to look at besides Jerusalem and Tel Aviv? Are there jobs for someone like me outside of Jerusalem and Tel Aviv? What salary could I reasonably expect? What sort of rent and utilities could I expect? Grocery bill?
I guess what I'm asking is whether Aliyah is a good economic decision for someone who doesn't already have money? Any olim here that could give me insights into the cost of immigrating? I'm worried I don't even have enough money to leave.
submitted by joeforth to Israel [link] [comments]

2023.05.30 22:17 WombatCombatWombat Book recommendations for primers on Roman gladiators? I'm making a game about gladiator management and I really ought to know more!

Hey AskHistorians!
I'm making a PC game where you manage a team of gladiators in ancient Rome and while it's not historical (by the end you're fighting mythological beasts), I really ought to know more about the topic than my several years of high school Latin incidentally covered. I'm armed with a public library card and a thirst for knowledge. Any recommendations on a book to start with? I'm aiming for something around 100-300 pages aimed at the general public or a ~college intro level.
PS. I did search the archives, but alas the previous person asking this question received no responses.
submitted by WombatCombatWombat to AskHistorians [link] [comments]

2023.05.30 22:15 Best_Never_Rest Feedback Wanted: Launch Post for Podcast Planning Tool

Hey fellow business owners,
we're currently launching our solution for Podcast Planning and would be grateful for any feedback - to the launch post itself or the solution in general.
How do you like the following? Is it easy to understand? Too much text? Any feedback is highly appreciated 😊
Launch Post:
Hi folks!
I hope this finds you well. We've been tinkering away with this project for a while now and I think it's about time to share it with some fellow podcasters. We've built a pre-production tool for podcasting, and would be grateful for any feedback you could give.
Here's the gist:
  1. Episode Suggestions: The tool has an AI that takes a look at the content you've been creating, and suggests new episode topics based on your themes and genres. It's meant to help keep the ideas flowing.
  2. Episode Research: Keep your thoughts organized in a single place. We offer a rich text editor (markdown supported!) to help you collect anything related to that particular episode.
  3. Episode Structuring: If you're anything like me, structuring an episode can be a bit of a headache sometimes. This feature aims to help by suggesting structures that might work well for your topic based on the research you provided.
  4. Project Management: Keep track of what's happening with each episode. It provides a bird's eye view of all your episodes and their current status. Whether you're just brewing up ideas, deep in research mode, or have an episode all scheduled and ready to go – you can see it all at a glance.
I'm hoping this tool can be really useful to podcasters, but we are still in the early stages and could use some guidance. So, if you have some time and wouldn't mind trying it out, I'd really appreciate your thoughts. Does it actually help? Is it missing something? Is it easy to use?
So, here's a little backstory: we first cooked up an earlier version of this tool to help companies share their internal podcasts. But as we went along, we realized the pre-production process was a real pain point for all podcasters, not just companies. So, we shifted gears to focus more on that. You might notice a few features that seem pretty corporate, like private hosting and group management – that's why. But we think they can be handy for everyone in different ways. We're excited to see how you might use them.
You can find it at (or directly sign up here: If you need more time on the trial, let me know, we’ll be happy to extend it.
Thanks so much in advance for any feedback you can provide. Feel free to comment here or DM me if you prefer. I'm all ears!
Cheers, Pascal
submitted by Best_Never_Rest to indiebiz [link] [comments]

2023.05.30 22:15 SaltyBabySeal PS5 - Sim Style - Future - Week 3, 2033 - Casual / Active

submitted by SaltyBabySeal to MaddenCFM [link] [comments]

2023.05.30 22:09 flyinggarbagetruck Leaving a job to make more money: what do I say in the interview?

Re: hiring managers
I have currently been at a digital marketing job for a major US brand for 18 months now and I enjoy what I do. I also think I am good at it. However, I would like to make more money given the rising cost of living. I just got a call back for a position at another company that would be a lateral move in terms of responsibilities but 15% more in annual salary.
I know that recommended responses for interviews when asking why you’re leaving your current company is the state how you feel like you have learned everything and want to expand your scope, etc. However, is it wrong for me to say I just want more money? When I talk about my experience and what the role entails, it’s quite obvious that I have done the job already so I wouldn’t be expanding my scope.
I could state that my company has been doing layoffs, and I’m concerned about the stability of my position (which is true to a certain extent). But I’m not sure what the hiring manager would take as a red flag. Also, I’ve had some drama with a leader at my current company, and just want to start at a new company on a blank slate.
Anyone with experience in hiring people aware of this situation?
submitted by flyinggarbagetruck to careerguidance [link] [comments]

2023.05.30 22:08 vashquash Lifestyle differences between San Diego and Indio/Palm Springs area.

Hi All,
Would anyone have experience in moving from San Diego (or any major metro area) to the Riverside area and if has been a net positive for them? I live in the suburbs of the city of San Diego and its relatively quiet and rent will probably not increase as I think they've forgotten about me (knock on wood). I was just wondering if the desert would be an ok living area for a single male with no kids (33 y/o) given the job offer I just received. Would the Palm desert area generally have the same type of amenities (exercise, nightlife, social clubs etc.) that San Diego would have? I am also quite aware of the weather difference, which is a factor.
I am entertaining two job offers between WFH in San Diego (current residence) and Indio/Coachella area. I was recently laid off in April but now got a WFH offer that I negotiated 20% more pay than my old job but also received an offer from another company that would be 44% more than my old job but would need to be in office in Coachella while also providing $10K relocation assistance. I am extremely grateful for both opportunities as I've worked very hard to get here to be in this situation (which I never thought I would entertain) but am hesitant to accept the Indio offer even though it would be a lot more money. I've never really considered living in the desert but I am also trying to find a good work-life balance and this higher salary would nip an financial concerns in the butt.
Thanks in advance and stay groovy.
submitted by vashquash to InlandEmpire [link] [comments]

2023.05.30 22:08 coolwali I platinummed Sly Cooper 4: Thieves in Time on VITA to get the secret ending.

Hello everyone. I recently platinummed the PSVITA version of Sly Cooper 4: Thieves in Time as my 28th platinum. It only took me 10 years, 4 weeks, 22 hours to do it. Did you know this game hides its true ending behind the platinum?
Anyway, I'd like to talk about the experience.
Sly 4 was a bit confusing and inconsistent to platinum. I get the feeling the game wants you to platinum it given how on every loading screen it shows you how much you've completed the trophies and collectibles for the game. And that there no missable trophies. But there are some decisions that don't help with that.
So I'd say there are around 3 groups of Trophies in this game.
The first group are the mandatory story trophies. Not much to say about these. There's nothing missable here and the names are quite cool. I do like looking at the percent completion to see how many players completed the PS VITA version of the game. Did you know that around 73% of players booted this game up and completed the prologue? And only around 25% of players even beat the game. The biggest drop happened around the start of Episode 2 since the completion dropped from around 60%to 48% for some reason.
The second group are the trophies for the collectibles and arcades. I'll talk about these later.
The third and final group of trophies are for miscellaneous challenges. I'll start with these first and highlight some of the notable ones that I missed on my first playthrough.
"Crazed Climber - Scale the dragon lair in under 90 seconds". This was one I missed during my original playthrough of the game. This requires you to climb a giant tower filled with traps in the mission "Mechanical Menace". And this one was really fun even though it took me like 3 attempts. Sly 4's movement and platforming is quite fun so having a mini speedrun challenge using Sir Galleth's moveset was a treat. The one criticism I have here is that the game drops a checkpoint as soon as you get to the top. If you haven't gotten the trophy by then and need to retry, you need to quit to the main menu/hideout and reselect the mission, skip through all the cutscenes and get back there which gets annoying. At least the tower is near the start of the mission.
"Ancient Warfare 3 - Crackshot 10 enemies within 65 seconds. Sly's ancestor, Tennessee "Kid" Cooper" has an ability similar to "Dead Eye" from Red Dead Redemption where he can slow down time, mark enemies and objects and then instantly shoot them dead called "Crackshot". I never got this trophy when I first played the game because there wasn't much opportunity to. There aren't large groups of enemies wandering around that you can casually get 10+ of them line up for you to shoot them. Plus, I was already good at shooting them normally. I tried running around in the open world trying to lure enemies but found it wasn't working. There's a mission in the game called "Blind Date" that throws lots of rabbit enemies that chuck TNT at you that worked better for me.
"Hubba Hubba - Don't miss a beat in the Carmelita dance game." This trophy is, without a doubt, the main reason to platinum this game on VITA instead of the PS3. So nobody can see you play this dumb minigame and call you a Furry. This trophy requires you to complete the minigame where Carmilita needs to disguise herself as a belly dancer and dance to distract guards while the Cooper gang try and open a door. You just need to hit the button prompts perfectly. So you can ignore the times the minigame asks you to shake the VITA from side to side like a champagne bottle to make Carmilita shake her ass (seriously, why does this game sexualize Carmilita so much? None of the past Sly games did it).
"Get To the Chopper - Don't take any damage during Up In Smoke." This one was actually fun. In the mission "Up in Smoke", you have to control an RC Helicopter and drop bombs on turrents while drones and mines chase you down. It was fun dodging and weaving through them. There are 3 phases to this mission and you have a checkpoint in between every phase. So if you mess up, you can just restart the checkpoint to the last phase. You don't need to avoid taking damage the whole way through which is nice.
"Unexpected Package - Place 60 bombs in enemy pockets with Bentley." When I first saw this trophy, I groaned. This would be a massive grind. And I had actually made it harder on myself. You see, normally, when you sneak up behind an enemy as Bentley and hold triangle, Bentley will try to put a bomb in the enemy's pocket. Larger enemies won't notice this but smaller enemies will. But the main issue is that I had previously unlocked the Heat Seeking upgrade for Bentley. Meaning sometimes, the bombs would "miss" and stick to an enemy guard's arms or legs instead. So it was annoying going around the hub world and planting bombs on guards.....until I remembered that I had purchased the upgrade for sleep bombs. My plan now was just to find a lone guard on a rooftop, try and place one sleep bomb into his back pocket and detonate it. He'd then fall asleep. Then I'd go to his sleeping body and try placing 5 sleeping bombs in his pocket and back away (the max you can place at any one time). When he wakes him, I'd detonate all 5 which set him to sleep and then repeat. Even if I'd "miss" a few bombs that would stick to their legs instead, I generally 3 or 4 bombs work perfectly. So it didn't take long to get all 60.
"Apollo Wins - Have the perfect workout during the Training Montage." During the mission "Getting Stronger", you have to do a training montage with Bob where you alternate through 6 minigames as you complete them with the minigames getting harder as you complete them. The trophy requires you to complete 10 randomly selected minigames without making a single mistake. If you mess up, you can restart the checkpoint to the beginning of the montage and have to play through a new set of 10 randomly selected minigames. The Minigames are "Slippery Slope" where you balance an egg on a beam using motion controls while penguins jump around on the floating iceberg you are standing on. "Penguin Popper" where Penguins are diving in front of you and you have to play baseball using them. "Sumo Slap" where you have to perform QTEs to push a giant penguin out of a Sumo Ring. "Duck and Cover" where penguins get launched at you from 4 different directions and you have to move the left stick to dodge them. "Super Sling" which requires you to use a catapult to launch a penguin at a flying pterodactyl. And "Whack a chump" which is Whack a Mole but with penguins. Some of which are fake and you should avoid.
Penguin Popper was easy. Once you get the timing down it's easy to get into a rhythm and hit the penguins since they don't vary when they dive. Whenever this popped into the rotation, I considered it a freebie. Sumo Slap was extremly easy. The button mashing was extremely generous. This was another freebie. Duck and Cover requires a bit more focus because of the timing and inconsistent patterns. It's not too challenging. Interestingly, I noticed that the VITA's speakers would reflect if the penguin was coming from the right or left but not above or below you. I guess headphones would make this easier but I had no need for it. I was generally glad when this popped up in the rotation. Whack a Chump was a bit harder than Penguin Popper because there is no set pattern and the additional challenge of not hitting the fake penguins. But it wasn't too bad. I was glad when this popped up in the rotation.
Super Sling and Slippery Slope were the 2 I dreaded and the ones I messed up the most on. Super Sling doesn't give you much indication of where your sling will go. The Pterodactyls have varied speeds so you can't rely on pattern recolonization and reactions. And there's time pressure as taking too long counts as a miss. And it kept popping up in the rotations for some reason!
Slippery Slope was stressful because of the motion controls and how wild later versions of it were.
"The Cooper Open - Have a 20 hit rally with Bentley in each hideout." There are 6 hideouts in the game. In each hideout there is a table tennis table where you as Sly can play a round of table tennis with Bentley. I question the inclusion of it but I suppose it can be a nice distraction. This trophy requires you get a sequences where both you and Bentley hit the ball back and forth 10 times each (or 20 times overall) without missing. And repeat for each of the 6 tables. I found Bentley kept messing up so I had to intentionally hold back and avoid making good shots and try and hit the ball towards him. The main issue is the fact you have to repeat it 6 times. I feel it would be better off just once and as nothing is really added by doing it 6 times. If anything, it's more annoying given the long load times to switch hideouts and Bentley's random AI.
"Hassan Would Be Proud - Pickpocket a full collection of every item in the game." Each of the 6 or so locations have around 3-4 items that can be pickpocketted from guards. The main issue with this trophy is that it doesn't keep track of which items you have already pickpocketed in any way. The game already tracks how many treasures and masks you've found per general area but not pickpocketted items.
I only got this trophy by planning on systematically going through every location in the game and pickpocketting every enemy item and noting down which ones I found.....only to get it in the first level when I used Murray's shake move on some rat enemies. Enemies that you never encounter or have a reason or opportunity to naturally pickpocket. I guess 2013 me had already gotten 99% of these items previously.
"Navigate Like Drake - Take a look at every map in every episode". I found this trophy really annoying. The way it works is that every location in the game, including linear interiors that are exclusive to missions and even the hideouts, have a map you can look at by pressing SELECT. The game doesn't keep track of which locations you've seen the map of. So I had to systamatically play the game from the first mission and press SELECT whenever I entered a new interior. Then quit out and play the next mission and repeat. It popped for me in Episode 4 so somehow, 2013 me had looked at all the maps in Episode 5 without realizing it.
I don't like this trophy. It doesn't really add anything. The player would already be looking at the maps in the hub worlds where they would be at their most useful since those are open world sections. They have no real reason to use the map in linear interiors. And even less useful in hideouts as these aren't even explorable. They are basically just menus that happen to have a 3D background. I'd be more forgiving of this trophy if the map showed collectibles at least. That way, players have more of a reason to use this feature.
Shout out to the Lazy Trunk Spa & Lounge. A secret area in the game that contains a mask collectible and counts for the trophy with a unique map. No mission ever goes here. So even if you were to play diligently and open the map for every area you encounter, you'd still miss this. I only knew this existed because the trophy guide I looked at told me about it so I decided to tag this area while doing the "Get to the Chopper" trophy.
"Hero Tech - Battle with a secret weapon" Once you collect 50 Sly masks. You unlock Ratchet's wrench from Ratchet and Clank. This weapon even turns the coins you collect into bolts. Collecting 60 Masks unlocks Cole's Amp from inFAMOUS. This can electrocute the enemies you hit. I chose to use Cole's Amp to get the trophy as a tribute to inFAMOUS. Killed by Ghost of Tsumia 😭. May it rest in peace. Gone too soon.
That covers all the miscellaneous trophies. Now for the collectibles and arcades.
Sly 4 has a bunch of different collectibles scattered in each of its 6 episodes.
Bottles: Each hub world contains 30 bottles. Collecting all of them gives you access to unlock a safe hidden somewhere in the hub world. Unlocking that safe rewards you a special treasure. Bottles make a "clinking" sound when you're near them so if you're having a hard time finding them, try going into the game's settings and turning down the music and voice sounds. If you find the safe in Episode 3, the special treasure it gives you will highlight bottles and safes in every other episode on your map which is quite nice. I wish the game did this more often. If it hides collectibles from the player, at least give the player an endgame ability to highlight them. It makes it more feasible and fun to complete these tasks instead of combing every last inch (or looking up a guide).
Treasures: Each hub world has around 11 treasures scattered all around. The gimmick here is that in order to collect them, you first need to find where they are in the hub world. Then once you pick them, you need to race back to your hideout under a certain time limit and without taking any damage. If you mess up, you need to repeat the process. The treasures generally require you to have all of Sly's costumes. And a couple require you to be playing as Sir Galleth because England has increased gravity for some reason. Some of these treasures are really well hidden. Requiring you to go to these holes in the middle of nowhere which then require you to switch between some of Sly's costumes. Like, if you open the map when picking some of these up, you'll find Sly is located beyond the borders of the area.
I found it way more fun to race back to the hideout than actually finding them. It was tedious to find many of them because of how well hidden they are. There is no tool or item in the game that can help mark them on your map. Well, I say that. Supposedly, if you have both the PS3 and VITA versions of the game and play them at the same time, you can use the VITA like a scannebinoculars to locate these treasures. And then use the Cross Save feature to nab them in both versions. I only have the VITA version so no luck for me. Again, I'd argue it would be better if there was an endgame upgrade or tool you could get that would mark the treasures like how the game does it for bottles. There isn't even a "clinking sound" or any help for these.
Anyway, collecting all the treasures for an episode unlocks the arcade machine minigame for that episode.
Also sidenote, but this game has the worst map screen that still somehow can be useful. The map gives a top down view of the area but with a blue filter. This makes it harder and more annoying to navigate and use landmarks for reference. Especially on the VITA with its smaller screen. There are also no icons on the map (aside from bottles, safes and objectives) or the ability to make your own markers. The VITA version makes it worse as you can't even use the buttons to navigate the map. You have to use the touchscreen even though that's not how it is in the PS3 version. But you can still use it to know where you are and where collectibles can be from guides. It's technically readable and useful but just barely. I've never seen a map in a game so perfectly walk the line between useful and annoying.
The next collectible are Sly Masks. There are 60 total and around 11 per Episode. Collecting them unlocks skins and some goodies. But the catch with them is that they can be anywhere. There can be a couple in the hub world. But also couple during select missions and even some in the arcade minigames. There's no way to know where any of them are. They generally tend to be really well hidden even if you are trying to scour every area.
Again, I wish there was a way to highlight them. The game's long load times make it a chore to switch episodes or missions so it's tedious to try searching for them manually.
Now it's time to talk about the arcades. Sly 4 has 3 arcade minigames that are used in both the main missions and have a harder version in the arcades in hideouts. The arcade versions of these minigames are harder, go on for much longer and can have secret paths that lead to portals that reward you with points and some of them even have Sly masks. You need to beat the high scores to get the trophies
The first minigame is "Alter Ego". This has you play this 2D auto scrolling twin stick shooter minigame where you must avoid enemies and collect these "ionic bits". Collecting 5 yellow bits levels you up so your weapons get more powerful. At level 10 you have shoot crazy fast, can launch missiles and have floating drones that can damage enemies around you. But whenever you take damage, you drop an entire level. And you get left behind as the level autoscrolls, you respawn at level 0. You can also collect blue bits which can give you a grenade explosion around you.
Personally, I don't really like this minigame. It's fine when playing casually as a change of pace but grinding the high score isn't great. Since it is an autoscroller it is entirely possible you don't have enough points to match the high score and you won't know until its too late, wasting your time. I also found the hitboxes a bit too small. Making items more annoying to pickup.
The key to success is finding the right balance between collecting yellow bits as they give points and level you up (and how high your level is acts as a multiplier for your score) and killing enemies since they give more points. As well as avoiding taking damage and maintaining level 10 as much as possible and knowing where the secret paths are so you can get more points as well as level up if you have messed up.
The second minigame is "System Cracker". Here, you guide a little space ship looking thing through 2D levels in top down twin stick shooting sections. This isn't an autoscroller. You need to explore levels looking for keys and shooting enemies. There are 3 ships you can switch between by going onto specific coloured pads and each ship has its pros and cons. The green ship you start with does decent damage and has decent health and can carry keys. So it's a jack of all trades master of none kinda ship. The pink ship literally resembles a tank. It fires slower and at a shorter range but does more damage and has more health. It's also necessary for destroying pink crystals to progress. The blue ship has floatier handling and faster speeds. Its shots also bounce off walls and it can draw a line which can activate switches and damage enemies. It is weaker than the green ship though.
I actually really enjoyed this minigame and was happy whenever it comes up. It even feels the most fleshed out of the 3. Like, I feel it could even be released as a small standalone game with some tweaking and expansion. I'd probably play a mobile version of this in my free time.
I like how varied the levels can be. You can have a lot of different threats and mini-puzzles and even scenarios where you have to keep switching between ships on the fly to damage enemies. Like, there's this one enemy that's made up of orange, blue and pink hexagons that require you to switch between all 3 ships and use their abilities to damage it. It's quite fun. Damage one ship takes is "saved" on that ship. So if you take 50% damage with the green ship and switch to the pink one, the pink one will have 100% health. But whenever you switch back to the green one, you will be back at 50% health. So mistakes have consequences requiring you to make decisions accounting for them without being too overbearing.
Beating the high scores for the associated arcades is very easy. For one, there is no time limit or pressure so you’re free to take your time and play carefully. On top of that, the mode is very generous with points. Whereas Alter Ego only gives you points for killing enemies and picking up bits (and you need to get and maintain a multiplier for decent times), System Cracker gives you points even for shooting obstacles and barricades in your way. In Alter Ego, I was scraping for points until the very end. In System Cracker, I had more than enough points by the halfway mark.
I suppose the game could have balanced this by increasing the points threshold and rewarding extra points for taking less time to complete sections but I’m not complaining.
The third and worst minigame is “Spark Chaser”. Here you must guide a little electric ball across these maze like areas with gaps that end your attempt if you fall down them and these pinball like bounce pads that bounce you really far. There’s also a time pressure. You have around 20 seconds to get as far as possible with more time added as you pick up these purple clock icons.
The biggest issue is that it’s entirely controlled by motion controls. And this makes me experience worse on VITA. Seriously, I very nearly quit playing. This post was almost titled “I gave up trying to Platinum Sly 4”.
With the PS3 version, at least titling the remote doesn’t also affect your view of the screen. You can look at the game and play it the same as you normally would. But in the VITA version, the “neutral” position where no input is registered by the system is placing the VITA flat with its screen facing up. The standard “screen facing you” position registers as down.
The end result is a frustrating experience. This minigame requires really fine precision given how easy it is to fall off and the time pressure requires you both be fast and more precise to collect time pickups. On top of that, your view is constantly being messed with due to how much you need to tilt the system from odd angles. Especially how tilting “up” really makes it hard to see. Oh, and the dialogue from Bentley as you bounce gets really annoying and repetitive.
It’s barely tolerable in regular missions since those don’t require as much precision or speed. And even then, the usage there in 2013 was suspect to begin with. I only completed this because there’s a cheese where if you can get enough time early on, you can then keep bouncing on certain pads which give around 20 points per bounce. When I played “normally”, I’d get around 300 points with the high score being 1000 points. Using the cheese, I averaged around 990 points and managed to get lucky to win with 1010 points.
Tangent Time:
I’ve said it before. Motion controls work best when they complement existing controls in an optional way or in more restrained ways. I love it when games have gyro aiming since that can help compensate when aiming with sticks with small fine corrections. It works here because the sticks do most of the work and the gyro sensors work where they are best suited.
Or in many mobile racing games, steering is often done by tilting your phone. I enjoy this because there is only one axis you need to tilt your phone, the screen often rotates in conjunction so your view is preserved and it’s more intuitive to feel the “range” of rotation and how it corresponds to steering.
Hell, even ignoring these approaches, motion can still be used in worthwhile ways. Such as by mapping an extra action that is infrequent if all other buttons are occupied. The Mario games on Wii map a “spin” when you jump and shake the remotes giving Mario a bit of grace allowing him to make slightly further jumps or correct a bad jump. Call of Duty MW1 on Wii allowed you to assign certain commands to custom motions of the controller and nunchuck. So you could map stuff like jumping, moving and shooting to buttons but map reloading to smacking the nunchuck to the Wii Mote or plunge the Wii Mote forward to do a melee attack or tilting the Wii Mote to bring out a grenade or alt fire.
Even Resistance 1: Fall of Man had a neat idea. You could quickly tilt the controller left to bring up the Scoreboard screen without needing to take your thumbs off the sticks or stop moving. The Soulsbourne games allow you to quickly do emotes without needing a menu by holding the interact button and quickly tilting the controller in certain directions.
I bring all this up to highlight how Sly 4’s use of motion controls are a failure on every level. They’re mostly used in place of minigames as the sole method of control. So all the issues of motion controls (such as the lack of broad control and feedback) are front and centre. The only place where the motion controls are understandable is when firing arrows as you can then control the arrow after it’s fired using both the sticks and gyro aiming. But even then, the lack of any ability to tune the gyro sensitivity or even invert the controls hampers any use it could have had.
I don’t mind the idea of Sly 4 having decent motion controls. There are places where I can see it being beneficial. In addition to shooting and guiding arrows, I can see it being useful when you have to use the binoculars. Especially as Bentley as you need to shoot darts precisely.
Or, here’s a gimmicky one: you can bind certain costumes or tools to also be selected by quickly tilting the system. Even though using the D-pad for a quick select would be faster, it would still be a better use of motion controls for Sly 4 than most of what’s currently there.
End Tangent.
Back to getting all the trophies, the final arcade machine, unlocked only when you’ve gotten all the treasures in every other episode, is very easy. It has “3 rooms”, one featuring every minigame thus far. But the high score requirements are really low and rooms aren’t as tough as prior versions. You can easily get the high score in the first area which is the Alter Ego one. Even if you miss it there, the second area is Spark Runner but you can keep reloading the checkpoint to preserve your score. So you can get some time clocks, reload a checkpoint when you’re close to running out of time or about to fall off and repeat until you get the high score.
You do need to get past the Spark Runner section to the 3rd and final section that uses System Cracker's gameplay in order to get a hidden Sly Mask, but it's far easier than the dedicated Spark Runner arcade minigame as the section is shorter, is more generous with Time Pickups, has easier level design and lets you reload a checkpoint if you're about to fail which doesn't end the run.
So yeah, Sly 4 Thieves in Time was....inconsistent game to platinum. I enjoyed the base gameplay, System Cracker, the various challenge trophies and the mini speedruns for collecting treasures. I didn't enjoy finding the collectibles and doing some of the other minigames. I hated Spark Runner.
If the game had more ways of tracking collectibles, fewer minigames and better load times, I'd gladly recommend it as a fun game to platinum.
As for the base game itself, I am mixed on it. The gameplay is arguably the best in the series. Sly's movement and costumes are so fun to play around with. Murray, Bentely and Sly's ancestors are also fun changes of pace during missions.
The story is lacking. My main issue is that it doesn't feel like it realizes its following up Sly 3. The story so casually undoes the ending of Sly 3 to get Sly 4's story going. I get it, that's what a sequel has to do. But the way it does it really undermines Sly 3. It's also much more lighthearted and doesn't have as much of a theme or focal point as its predecessors. Sly 1-3 explored the theme of legacy and the consequences of adhering to it so tightly. A major aspect of Sly 3 was Sly realizing the Cooper Vault wasn't worth dying for. It's what prompts him to fake his amnesia and retire with Carmilita in the end. So for Sly 4 to then have Sly have an itch to steal just for the fun of it, it's sending mixed messages here.
In addition, Sly is really casual about the fact Carmilita now knows about his betrayal and has broken up with him. Seems like that should have been a bigger deal. In fact, that kind of "casual-ness" persists throughout the story. Sly doesn't really have much of an arc or any real heartfelt moments with his ancestors. Nor do they seem to really care their decedent from the future is here with them.
If I could have tweaked the story to address these points, here's what I would have done:
I'd have the story open with Sly, Bentley and Murray enjoying their "retirement" and have no plans of thieving. I'd go so far as to have Sly even scoff at the idea of him ever wanting to be a thief. Then when the pages of the Thievus Racconus are dissapearing, Sly, Bentley and Murray have to reluctantly unretire to try stopping them. There would be dialogue during the opening mission of Sly being worried if they get caught as it would undo their happy ending. And then when Carmilita catches Sly, Sly at first is flustered and tries to explain the situation to Carmilita who isn't having any of Sly's BS. Sly is forcibly extracted by the gang and then they time travel. As they are time travelling. Sly is upset that, in order to go literally defend the Cooper Legacy, he has to give up his happy relationship and can't be repaired now. That even if they fix the problem, they'll be on the run forever now. Murray had to give up his professional career as well.
Already, I feel this introduction has a few things going for it. It respects the ending of Sly 3 and keeps the characters in more character, as well as putting more heat on Le Paradox. Sly 4 had to rip away the happy ending that was Sly 3. The characters know that and aren't happy about it. There is immediate consequences. And that heat can be directed at Le Paradox when he comes later.
I'd also like if all of the ancestors Sly met had different reactions to both him and the Cooper legacy and how it affects Sly's arc.
For example, lets say when he meets Riochi Cooper, Ricohi is initially disappointed in Sly as the future Cooper decendent as Sly doesn't act honourably or respect the legacy or something like this. Something that makes Sly start to question if it's even worth defending the Cooper Legacy. Bentely is the voice of reason here and mediator that gets the gang to work as well as they can.
Then when Sly meets Tennessee Cooper, Sly is initially expecting another traditionalist ancestor that cares a lot about the Cooper Legacy. But Tennessee is kinda the opposite of Riochi in that Tennasee doesn't care about the legacy in the same way. He adds his own spin and contributions but also uses the knowledge from it to do his own thing. Perhaps Tennessee is this Robin-Hood esque figure who uses his heisting skills to steal from the corrupt ruling class and give to the lower class. The point being that through Tennessee, Sly considers another aspect of the Cooper Legacy on how he's not that beholden to it and can potentially make it his own.
Then when Sly meets Bob, part of Bob's training is also from Sly as Sly teaches him some of the Cooper moves he knows. Since Bob is the first Cooper ancestor, he has no bias towards the legacy or any knowledge. So he's far more grateful and begins to use his new skills in helpful ways. Causing Sly to wonder if he could use the Cooper Legacy in more ways.
It's a similar situation for Sir Galleth. And for Selim, perhaps by that point, Sly has a newfound outlook and appreciation for the Cooper Legacy and ways on how he can improve it or make it his own that he encourages Selim not to retire or to retire in such a way where he could help people or something like that.
So yeah, there's this theme now of "Don't let the past define you now. You can make it your own and grow past its flaws". Which I feel would give Sly 4 more of a punch. I am basically copying Metal Gear Solid 4 and Assassin's Creed though.
I also feel it would be better if Penelope wasn't the villain of episode 4. It seems to contradict her character from past games and the explanation given for her heel turn doesn't really hold water. I feel the story would be better if Penelope had the role Dmitri has where she's their help in the present and the Knight was a new character. But if you need to have Penelope as the antagonist, have her be under mind control or something. That way the team has the conflict of how will they stop the plan without hurting their friend. But if you really insist on Penelope being a full on antagonist now by her own choice, perhaps flesh out her motivations more? Maybe something like "she sees how Bentley will never reach his full potential as the Bill Gates of the world because of his criminal past that requires him to lay low and not take public credit for his inventions. So she's trying to erase the Coopers so Bentley will have never met Sly". That would at least be more than "I want money".
Everything else, I feel works more or less.
I will note that the cliffhanger ending was a weird choice given that this game wasn't projected to sell well and kinda pigenholes any story Sly 5 would be going for. Plus, it being locked behind the platinum trophy means only a small portion of the few players that played Sly 4 would even know about it.
So yeah, that's my take on platinumming Sly 4: Thieves in Time. What do y'all think?
Next up for me is platinumming every Spider-Man game on PS VITA. See you then.
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2023.05.30 22:08 Queasy-Flow-5797 72(t)SEPP question/help

Hello, my husband is 56, and is in upper management with a large company. Unfortunately it's retail and he works 7 days a week on salary. The stress is killing him he says. He has some health issues and wants to leave his job and take 401k distributions. He is still fully capable of working and plans to work after quitting his stressful job. He has worked for this company for 40 years (since age 16). He wouldn't fit in anywhere else. He could step down into an hourly "just show up and work, then go home and never have to think about work at home" job, but it would be at about a third of his current salary. In order to get his 401k to supplement, he has to leave his current company. My question is this-can he quit, be officially terminated, roll our 401k to our financial planner, and then be hired back by the same company a few weeks later as a peon?
Second question—my husband had a good chunk of money in a US Property fund in his 401k. We met with a financial planner that our company provides for us and she said it takes forever to get that money. Will 100% of our money need to be rolled to our financial planner (this one is local, not the one our employer provides), in order for him to be rehired? I realize this sounds like a dumb question. It’s things like this that keep me up at night worrying about this transition.
I would ask our financial planner, but unfortunately we couldn't get an appointment with him until June 7.
The company my husband works for is suffering because of labor shortage issues (which is why his job is so stressful) and there are some upcoming opportunities for him to step into a peon job with a month.
Thank you.
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2023.05.30 22:06 ForkedRiver Pythagorean expectation: SEA, MIL, BOS are the most overachieving since 2016, TB, WSH, AZ are the most underachieving

Pythagorean expectation: SEA, MIL, BOS are the most overachieving since 2016, TB, WSH, AZ are the most underachieving
As a Brewers fan I've been treated to another average (if that) team which is performing better than their run differential would suggest. So, I thought I'd do the math.
Since 2016 (the first full year of Craig Counsell as manager of the Brewers) Milwaukee has a 53.6 winning % while outscoring opponents by only 185 runs.
I took runs for - runs against (i.e. total run differential) and regressed this against winning % since 2016. Image here. Teams above this line win more than their run differential would predict, and teams below win less.
Comparing a team's actual win % to that predicted by the line, we get the following (where a negative number means that the team loses more than it should given the run differential).
I thought that perhaps Counsell has a knack for good bullpen management, which is why I started in 2016. This could be it, or it could be related to the strength of the bullpen generally (winning more close games). It could also be related to division strength. Either way, I was glad my gut feeling was confirmed by some simple stats. If anyone wants access to these data let me know!
submitted by ForkedRiver to baseball [link] [comments]

2023.05.30 22:06 bosjackmob Streak 10: Importance of Time Management

[US: general English. road to strong B1]
We have just 24 hours in a day, therefore we can't do everything in one day. So if you want to be successful you must manage your time effectively. First of all, need to determine priorities, for instance: your job, then sleep, and after that your social life. You must plan how much time you have to do each task. In addition, try don't start the next task if you have not finished prev. This will help you to complete all tasks. You should write your tasks in a schedule.
As for me, I don't good at time management. I don't like it because I don't feel free when I go by schedule.
submitted by bosjackmob to WriteStreakEN [link] [comments]

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2023.05.30 21:54 thereigninglorelei You Should Watch the 5th Season of The Marvelous Mrs. Maisel

For those of you who don't know, The Marvelous Mrs. Maisel is an hour-long comedy on Amazon directed by Amy Sherman-Palladino (of Gilmore Girls fame) and featuring an absolute murderer's row of New York comedy and theater legends. It's about Midge Maisel, an Upper East Side Jewish housewife in 1961, who is dumped by her husband and drunkenly does her very first stand-up act in an underground club. She's spotted by Susie Meyerson, a club manager with aspirations to represent talent. Together, the two of them take Midge's career from shitty clubs to the biggest venues in the world. It's very funny, with whip-quick dialogue, heightened characters, and an eye for comedic detail that keeps your eyes glued to the screen. That's if they aren't already glued there by the gorgeous period costumes and set design, plus real NY locations with all modernity gently CGI'd away.
Now, maybe you started this show and thought it was cool, but you didn't love it. Or you loved the first season, but dropped off somewhere along the line because you couldn't stand watching Midge nearly destroy her career at least once per season. That's cool, I get it. There's a lot of TV out there, and it's hard to keep up. That's why I'm taking this opportunity to inform you that this fifth and final season of Maisel is a perfect season of television. I'm talking Buffy Season 2, Crazy Ex-Girlfriend Season 1, Game of Thrones Season 3 perfect: a season that constantly keeps you on your heels, endears you to the characters, and has the sort of you-can't-do-that-on-television moments that leave you boggled and desperate to talk about what you just experienced. The final season of The Marvelous Mrs. Maisel is a perfect season of television, and I want the world to know.
Each previous season has covered about a year of Midge's life. Since the show was coming to an end, ASP decided that she'd use the last season to tell the story of Midge's whole career through back-and-forth time jumps that show how Midge got everything she ever wanted, and the price she paid for it. Just like the rest of the series, the core dynamic is between Midge and Susie, but this season is pointedly about the moment where their careers stop being an amusing anomaly ("Is she that girl comic with the weird manager?") and start being a threat to the established entertainment machine. So it's thoughtful and provocative and insightful about the paths women take to break into a man's world, while still being cackle-laugh funny and heartbreakingly honest about how long relationships change over time. There are brilliant film-making moments that were clearly influenced by media of the period. There's a sequence with a telephone that is a perfect Nichols & May comedy sketch. There's an episode set around a Friar's Roast that Kurosawa would love. Generally, it seems like the budget for cinematography, costuming, and set dressing were all pushed to the next level for this season. The one notable exception was the old-age makeup, which looked almost vaudevillian...and knowing ASP, I think that might have been a choice.
But what I'm really here to talk about--why I'm compelled to write this screed four days after finishing it and starting the whole show over again--is the magic trick that ASP pulls off with the writing. In this season, she's collapsed enough story ideas to take her through ten more seasons of Maisel, shuffled them up, and dealt them out like a tarot reading of each character's life. She has a sniper's eye for a single line that will turn a laugh to a lump in your throat. And she gives Midge a manifesto for women in comedy that bears all the scarred wisdom of ASP's lifetime in show business and still retains the fire of a creative talent on the verge of explosion. This is next level shit, guys. She's showing us the grit that makes diamonds sparkle. This is the culmination of her long career writing complicated, flawed, hilarious characters who break the rules and live in the wreckage.
So that's it, that's my five-paragraph essay on why you should check out season five of The Marvelous Mrs. Maisel. I'm not really sure about the overlap of Blankies and ASP fans, but you're the only people I know who might be willing to watch nine hours of something because a stranger on the internet told you it's worth checking out. It's impossible for me to say for sure, but I think you could watch this season without watching the rest, if your willing to read the wikipedia summaries and sometimes be a little confused. I don't advocate doing that--I think the whole show has moments of genius--but I feel so strongly that people should watch this season that I'm willing to offer the EZ Pass version. Then, after you're blown away by how good it is, you can go back and watch the rest. Thank you for allowing me to thought-dump and I hope at least one of you enjoys it as much as I did.
In conclusion, tits up.
submitted by thereigninglorelei to blankies [link] [comments]

2023.05.30 21:54 TheWooNikto Customer service/sales background landing interviews, but not being hired

Like the title states, I get plenty of “offers” from indeed and scouts, and get interviews pretty offen. But I haven’t been able to land an actual position leading to hire. Any feedback or help is appreciated. Im open to any position/hours aslong as customer service or sales.
submitted by TheWooNikto to resumes [link] [comments]

2023.05.30 21:52 Local_Fennel_7969 Comparing the CCNA and the Network+ Certifications and Career Paths by Joel J. Plue

Comparing the CCNA and the Network+ Certifications and Career Paths
When considering a career in networking, most people today lean toward the Cisco Certified Network Associate (CCNA) certification. The main differences between the CCNA and Network+ certifications is that the former is a vendor-oriented program, and the latter is a vendor-neutral cert. The CCNA is only and exclusively for Cisco Systems, but the Network+ cert allows the technician to tinker with a variety of platforms. It’s therefore more flexible in its range, but the CCNA gives a much broader and more extensive body of knowledge (Network+ vs CCNA – is it Network+ or CCNA?, 2017).
From the job postings on, there are 485 Network+ listings compared to 8,075 CCNA listings. This discrepancy makes it quite obvious that the CCNA certification carries more clout with employers than the Network+ (Comparing CCNA and Network+ Certifications, 2017). Furthermore, a survey from Global Knowledge found the average salary for networkers with a CCNA was $75,000 compared to $65,000 for noncertified professionals (No CCNA or Network+? Your Salary is Likely to Suffer, 2013).
When it comes to career paths, the CCNA opens up a variety of routes as it is a widely respected industry standard, including Network Engineer, System Technician, Telecom Engineer, Support Technician, and Network Administrator, among others (Timothy, 2012). Network+ offers more specialized careers including Network Security Admin, Network Manager, Help Desk Professional, Security Support Technician, and System Administrator (Comparing CCNA and Network+ Certifications, 2017).
In conclusion, the advantages of choosing the CCNA exam and career path as opposed to the Network+ are clear. CCNA carries credibility in the industry, is applicable to a wider range of employers in the network field, and comes with a much higher salary potential than the Network+. The CCNA is a four-year program with more specialization opportunities with more specializations and an enhanced stress on problem-solving, meaning the aspiring network technician will get more out of it in terms of both knowledge and transferable future skills.
submitted by Local_Fennel_7969 to u/Local_Fennel_7969 [link] [comments]

2023.05.30 21:51 likearainbows I feel lost and I think I want someone to tell me where to start.

Hi. I’m a 4th year IT student about to be a senior, and as the title suggest, I have no idea what I’m doing.
I thought I was average and doing ok until I started doing interviews to land an internship for this summer, and so far, it’s not looking good for me.
I noticed that other students are already taking interests in some fields and areas? And would talk about it in their own interviews? Whereas I would only talk about basic course projects that I have done during my years.
I quite honestly don’t know what kind of things I am interested in at the moment? And to be honest I also didn’t think I’d make it this far in college (and life in general lol) as I was struggling mentally, but I managed to have a somewhat good GPA (4.64/5), I’m a good student but I think a successful career in my major requires more than that.
I’m fine with trying out things and getting a jumpstart from them, and maybe I can switch out later if I change my mind. So I thought about getting a security+ certificate this summer, but I don’t know what else to pair it with? Whether it’s another certificate or a training course.
Would love to hear your suggestions, thank you.
submitted by likearainbows to ITCareerQuestions [link] [comments]

2023.05.30 21:50 wizard-of-loneliness Tips for New Drivers?

Hello - my partner and I are struggling financially for a variety of personal reasons; they've been unemployed for several months but have no desire to go back to a 9-5 job. I make just a little too little for them to be a stay at home parent, which is honestly what I would prefer, but we're also dealing with legal issues, paying lawyers, supporting kids half time, etc etc - I do not need them to be making a full time salary but if they could make like $1k a month doing goPuff or similar that would make life a million times easier. We do not need this to be any kind of primary income for the family, just a bit of a supplement.
They haven't done their first shift yet but they're planning to tomorrow night after I'm done with work and they no longer have the kids. First question - are we going to get in trouble if I go with them and just chill in the car while they pick stuff up/make deliveries?
Second question - do y'all have any tips for maximizing profits and/or anything you wish you'd known when you started that you learned the hard way?
Thank you so much for your input. I don't know if $1k a month is realistic in any way but it's not like goPuff is the ONLY thing they can do, it just seems like one of the chillest ways for them to dip their toes back in the water, especially if they want to make their own schedule, etc. Even if that goal isn't realistic without full time+ hours any money at all would be great - even if we could just pay the lawyer bills we'd be okay.
Please don't be judgey about them being a deadbeat or anything like that, we're both incredibly stressed and if I had someone who was willing to keep me afloat during a very hard time in my life I would fully accept that, albeit maybe feel a bit guilty, which they very much do. I've been at my job which is pretty cushy for over a decade and it's enough to support myself under normal circumstances, and so far we've made it well enough. Just a little extra income would make things so much easier, though, and it's not that they're unwilling to work, just that we've been making it okay enough for now and we're both struggling with being generally overwhelmed. We suddenly owe another $2,300 in lawyer's fees (hopefully on a payment plan) right now though, on top of $5k we're already paying off that we can't really afford together until the case progresses a little more and then we'll be good for a long time.
Sorry for probably giving way too much personal information.
TL;DR what are your tips for a new driver that you wish you had known sooner? is it against the rules to have someone ride along with you?
submitted by wizard-of-loneliness to GoPuff [link] [comments]

2023.05.30 21:48 Jordyvike Dye's Valley (at TPC Sawgrass)

Anyone play here recently? A few buddies and I are playing a big match (for us) in mid-June and curious if anyone has some intel on how it's playing. I laid out some questions below but any and all feedback would be much appreciated!
Looking forward to seeing it for myself, appreciate the help in advance!
submitted by Jordyvike to golf [link] [comments]

2023.05.30 21:47 Stefan474 How to prepare myself for a high-paying digital marketing job - long term plan?

Hey all,
I currently work for a fortune 500, and I am in a relatively decent position. I am a remote worker, but if I was in the US (working from Europe remotely with an US company, so salary is adjusted for my country), this position would me a marketing specialist position with a 6-figure salary. Sadly however, since I am from Europe, my salary is scaled down to something that is good for my country, but I would like to get a remote job with a bigger salary.
I am 26, and my plan is to stay in this company for the foreseeable future until I get to a marketing manager position, 1. because I really enjoy working there and 2. because it looks great on the portfolio. That should take 2 years, but if any really lucrative offers pop up, I will consider them.
My current position was gained because I was running my own business and had a general digital marketing skillset, with a focus on UX/UI and SEO, but in this position I gained skills like leading projects with third party agencies, lots of paid media testing, social media marketing exposure (not a lot though) and also general product marketing of big launches.
My question is - what can I focus on the side, and what courses can I take so that I am a desirable candidate for a high paying marketing job? With my current skillset I would be comfortable being a marketing manager in a start-up, but I am looking to acquire as much knowledge and experience on the side as possible while doing a job I enjoy before I start looking.
Current plan is to do Meta's social media marketing course on coursera since that's where I am the weakest and probably dig deeper into off-page SEO.
Any other things I should be keeping in mind and adding to my skillset?
submitted by Stefan474 to careerguidance [link] [comments]

2023.05.30 21:46 Temporary-Pea-9665 DM me for a guide to become a celebrity

DM me for a guide to become a celebrity submitted by Temporary-Pea-9665 to LinkedInLunatics [link] [comments]

2023.05.30 21:46 Difficult_Appeal9279 Career change options

I left CVS (former SM) several years ago and often see people who feel stuck in retail and unsure of other career options available. From my experience,here are some options to consider if you’re looking for a change. I hope this helps. First, Banks… banks love people who have experience in customer facing roles and offer many positions based on your experience from teller, to management, to banker, to loan originators. There is a lot of upward mobility and on the job training available. Second is recruiting. If you have experience hiring, a job in recruitment can offer a generous base salary as well as commissions. Many firms offer hybrid or work from home positions which is great for those who live in areas with with limited employment options. Our retail partners Advantage, SAS and CROSSMARK offer opportunities for merchandising, team leads and management. Many of their positions pay anywhere from $16-$30 an hour. Sales positions with Coke, Pepsi and RedBull are a great option for those who like to work in multiple locations and many times will give preference in hiring to those with retail experience.If you’re looking for part time opportunities, Hallmark is always an option as well. These are just a few of many options available and can be a good place to start. Hope this helps if you feel stuck. Good luck!
submitted by Difficult_Appeal9279 to CVS [link] [comments]