Gel ombre nails short

Gel Nails At Home

2016.01.26 12:51 bourscheid Gel Nails At Home

Gel nails are the latest fashion statement. Gel nail polish is more flexible and durable than typical nail polish. It also lasts longer, staying in perfect condition for three weeks or more. The idea of creating your own gel nails at home has caught up with women concerned about the amount of time and money spent at the nail salon. Read more about gel nails at home here!
[link]


2023.06.02 00:46 Ultim8_Lifeform Respect Clint Barton, Hawkeye! (Marvel Cinematic Universe)

Hawkeye

"Clint. You should not be here."
"Really? I retire for, what, five minutes and it all goes to shit."
Clint Barton worked as one of S.H.I.E.L.D.'s top agents for a number of years under the codename Hawkeye, being put on various assignments from keeping an eye on notable items like Mjolnir and the Tesseract to the mysterious Budapest mission where he recruit Natasha Romanov to S.H.I.E.L.D.. These experiences led to him becoming a founding member of the Avengers despite his own claims of just being a regular guy with a bow. Hawkeye worked with the Avengers for several years, from Ultron's attack to the superhero civil war that saw the group falling apart at the seams. However, his life as he knew it was snatched away after the invasion of Thanos, which saw 50% of all life in the universe being erased including Hawkeye's entire family. Hawkeye took up the alias of Ronin, a vigilante that roamed the globe in a vengeful rampage to kill the many criminals that had survived Thanos' snap. He eventually rejoined the Avengers after they discovered a way to bring back everyone that had been erased, but the guilt from what he had done as a result of his grief still weighed on him even after his family had been brought back. It wasn't until he met his future protégé Kate Bishop that Clint's faith in himself and his efforts as a superhero were restored.

Source Key

Movies

Av - The Avengers
AoU - The Avengers: Age of Ultron
CW - Captain America: Civil War
End - Avengers: Endgame

Other Sources

AI - The Avengers: The Avengers Initiative
OH - Avengers: Operation HYDRA
SM:HP - Spider-Man: Homecoming Prelude
H - Hawkeye (Disney+)

Strength

Striking
Piercing
Other

Speed/Agility

Reaction
Mobility

Durability

Blunt
Other

Skill

Accuracy
Fighting/Close Quarters
Other

Gear

Bow
Mechanics
Strength
Trick Arrows
Explosive
Shock/Electrical
Acid
Transportation
Disorientation
Pym Particles (Size Changing)
Other
Other

Misc.

"Nice shot."
"Yeah, no shit."
submitted by Ultim8_Lifeform to respectthreads [link] [comments]


2023.06.02 00:35 2moontiti Nail artist recommendations?

I'd like to find a local independent nail artist vs going to nail salons specifically for gel manicures. Any recommendations within Orlando? Ok to travel (downtown, Apopka, Winter Springs, Oviedo, Winter Park, Lake Mary, Sanford areas). Feel free to share IG handles :)
submitted by 2moontiti to orlando [link] [comments]


2023.06.02 00:27 Upbeat_Till_4008 Packgod Vs Neo Nazi

EW
NO
NO
NO
NO
NO
NO
NO
NO
NO
THERE IS NO WAY!
THAT THIS...
OLD ASS
FART WRINKLE
IS TALKING TO ME
IN SUCH A
DISRESPECTFUL MANNER
YOU KNOW IT'S ACTUALLY KINDA SAD
YOU'RE OLD ENOUGH
TO BE A GRANDPA NOW
BUT INSTEAD OF
ADVANCING
YOUR BIOLOGICAL CHAIN
YOU'VE INSTEAD SPENT YOUR DAYS
ALONE IN YOUR ROOM
READING HITLER MANIFESTOS
AND COSPLAYING
AS A FUCKIN'
NEO NAZI
SO MANY YEARS
AND SUCH LITTLE ADVANCEMENT
No seriously!
Seriously
I find it amusing
THAT YOUR PENCIL PENIS
DONKEY KONG BARREL
BUILT LOOKIN' ASS
WOULD ASSUME THAT I EVEN
REMOTELY CARE ABOUT A SINGLE ONE
NO NO NO
FUCK THAT
A SINGLE
SYLLABLE
OF THE VERBAL
DIARRHEA GARGLE
THAT'S COMING
OUT OF THE DUSTY
SARLAC
PIT YOU CONSIDER TO BE YOUR
FUCKING MOUTH!
YOU WANT ME TO SHOW YOU MY FACE??
YOU WANNA SEE MY FUCKIN' FACE???
BITCH SHOW ME YOUR FUCKIN' HAIRLINE
CAUSE I KNOW THERE'S NO WAY YOU'RE
SPEAKING TO ME RIGHT NOW
DRESSED UP AS A GOD DAMN
DIABOLICAL BOY SCOUT
NAH LOOK AT THEM TEETH
BOY YOUR TEETH IN CREATIVE MODE
HELL NAH
BOY STOP PLAYING
YOU TOO OLD
FOR THIS SHIT
BRO THEY GOT
FOSSIL RECORDS
FOR EACH ONE OF YOUR
FAT ROLLS
NAH STOP PLAYING WITH ME BOY
I CAN'T TAKE
YO ASS
SERIOUSLY
WHEN YOU DRESS UP LIKE A GODDAMN MEDIEVAL
TERRORIST
BRO IS ABOUT TO SHOOT UP
HIS OLD FOLKS HOME WITH A
CROSSBOW
AND A FUCKING
TREBUCHET
YA YEET DOM DOM DOM DOM DOM DOM
SHUT YO UGLY ASS UP
WHAT THE FUCK?
A HE AHHH EEEEE
SHUT UP BITCH
YOU WANT ME TO TURN ON MY CAMERA?
YO DICK BUILT LIKE A
INVERTED
BANANA
YO FOREHEAD
CRACKED UP
LIKE THE AFRICAN
SAVANNAH
I CAUGHT YOU AND YO SISTER BUTT NAKED
LAST NIGHT
SWEET HOME ALABAMA
FUCK YOU THINK
THIS IS?
WHAT IS YOU WEARING
WITH YO GODDAMN
HONEY WHERE IS MY SUPER SUIT
NAH BOY LOOK AT YO ROOM
YO HOUSE
DIRTY
AS HELL
YOU GOT FOUR
SEWER RATS
IN YO BATH TUB
RIGHT NOW
FLOATING ON TOP OF A PIZZA BOX
SINGING
YO
HO
THIEVES AND BEGGARS
LIKE SHIT
BOY I CAUGHT YOU HAVING AN EMOTIONAL
CONVERSATION WITH YO TOE NAIL
LAST NIGHT
WE COULD'VE BEEN SUPER STARS
REMEMBER WHEN WE AS JACKING CARS
YOU AND YO TOE NAIL
WAS GOING TO BE THE DYNAMIC DUO
BITCH YOU WAS GONNA BE IN AMERICA'S GOT TALENT
SWINGING THAT SHIT AROUND LIKE A FUCKING BOOMERANG
SHUT YO
STUPID ASS UP
BRUH I CAUGHT YOU
JACK SPARROW
RUNNING AROUND
YOUR HOUSE
WHILE YOUR DAD WAS TRYING TO BEAT YOU WITH A
TOILET PLUNGER LAST NIGHT
COME HERE BOY!
SHUT YO ASS UP
BITCH
EVERYTIME YOU
TAKE A SHIT
THE GAME OF THRONES
THEME SONG STARTS PLAMMERING IN YO HOUSE
BUM BUA BUM BUDUM BUM
SHUT YO UGLY ASS UP
BRUH.
Are you getting mad?
Are you getting mad?
DAMN
You getting mad now!
cuz yo
Legal name is
Ledenhouser
Strogenberg
Nah don't be
Smiling now boy
You ain't slick Boy!
I caught you in the locker room after gym class
Frantically
wiping yo armpits down
With a kleenex
While tryna smell good
For the girls
In the hallway
OI ZOINKS!
I GOTTA-
I GOTTA HURRY UP
SHUT YO ASS UP
YOU LIKE A
DIABETIC
TOASTER STRUDEL
YOU UGLY AHH
AS HELL
YOU GOT THEM
BIG ASS HUMPTY DUMPTY
PANTS ON BRUH
YOU USE A FRUIT ROLL UP
AS A BELT TO HOLD UP YO
BUNG DU BUNGLA
Shut yo ugly
Ass up
You got
Mineral deposits
In your
Belly button
You dumb
As hell
You thought Google drive
Was a brand new
Taxi service
Bitch yo
Grandma
Threw a
Rage spell
On the kitchen floor
And started
Smacking you with
A weiner schnitzel
Shut yo ass up
You a
Diabolical
Special needs
Student
Boy you was
In the back of a
Short bus
Maniacally
Planning
How you was gonna
Take over
Your school
HMMMMM
YEAHHHHHHHHHH
It will be
MINE
Shut yo
Ass up
Boy I caught you
Butt Naked
Playing gorilla tag
With a mouse in your Kitchen
Yo ass
Be sliding around
The counters
Like a paraplegic
Frozone
Gotta
Catch 'em
ALL
Shut yo ass up
With yo
I got a feeling
Ooooooooo
Everytime yo Grandpa
Tickles yo
Butthole
Shut yo
Stupid ass up
You thought the
One chip challenge
Was sticking a
Hot cheeto
Up your buttcrack
Ok!
Here we go
Everybody!
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Shut yo
Dirty ass up
Get yo ass on bruh
It's actually sad these people still exist
submitted by Upbeat_Till_4008 to copypasta [link] [comments]


2023.06.02 00:13 setmysoulfree2 Anyone tried both the Terry Cite X Gel saddle and the Terry Cite X Gel Italia saddle ?

I'm looking for comparisons between the two, if one is better than the other in way of density and comfort in long rides. I currently have the Terry Cite X Gel saddle. Riding with Cima Coppi wool shorts and Bayleaf 3D cycling underwear. Looking for more comfort.
submitted by setmysoulfree2 to cycling [link] [comments]


2023.06.02 00:03 BeenThereDundas Litter seperation with young mama.

Litter seperation with young mama.
I rescued Bella at 10months old from a neglectful owner and upon taking her to the vet to get vaccinated (the previous owner didn't bother getting the 2 boosters so im having to start at step 1) I learned she was pregnant; and half way through her term already at that. She had never been outside, had 2 ear infections, never had her nails cut, and even though she is a smooth short-haired cockapoo her coat was matted with who-knows-what. The male had freedom of the house and Bella was left to live in her own shit. When I went and saved Bella the male was neutered and with her being so young it wouldn't have even crossed my mind she was preggo.
Thankfully I got her in for an xray just 16 hours before she went into labor (we thought we had roughly 2 weeks still) as the vet thought she was carrying 6 but it turned out to be 4. I would have been horribly anxious if I didn't know how many pups were coming. My wife and I had no experience birthing puppies. Thankfully everything went smoothly and we haven't had any complications since.
With Bella being so young it hasn't been a typical mom/pup relationship. She has always been gentle and caring but she is most definitely a teen mom. Other than feeding and helping them pee/defecate she has more or less did her own thing. Now that the pups are weaned Bella has finally been able to be a puppy. She never had a chance with the previous owners. She has formed a very close bond with the pups. I call her their sister-mom. I'm worried that when I seperate the pups from her next week that she will take it pretty hard. When I spoke to my vet about it earlier she said that by week 9 Bella would be getting fed up with them and be happy to see them go. I don't think that will ever happen.
What steps can I take to make the transition easier for her? And for the pups?
I plan on buying a bunch of stuffed animals and getting the pups and bellas scent on them. I'll send off one with each pup to the new owner and keep a couple here for Bella. Is there anything else I can do?
Tldr- I rescued a young preggo dog and the relationship with her puppies is not typical. She's more like a sister to them now. I'm worried about her getting depressed or anxious when the pups leave. What can I do to help her? & What can I do for the pups to ease their transition to their new homes?
submitted by BeenThereDundas to DogBreeding [link] [comments]


2023.06.01 23:29 Mimi_315 At-Home manis

I’ve never been one for pretty nails, not because I don’t want to, but because I have no manicure/painting skills. I cut, file and trim, keep them clean and that’s about it. I don’t know how to shape them nicely, or what to do about cuticles, or anything else.
I want to learn how to do a simple home manicure, and I’d love to know your routines in detail especially if they’re beginner friendly. What are the steps a basic mani should have, what tools/products you think everyone should have etc.
Also, I love nail polish but am terrible at waiting for it to dry, and then hate when they chip. I’m too lazy for multiple coats, is there a quick drying long-lasting nail polish? I’ve heard of ILNP I think? Is it good? Or would you say getting gel wraps is better? Do I need any special tools for gel wraps?
My goal is pretty nails (don’t need to be magnificent) that I can achieve relatively easily at home. Also any tips you have for nail health would be great.
Thank you!
submitted by Mimi_315 to beauty [link] [comments]


2023.06.01 23:25 Ready-Bat-8824 May 2023 Hilaria’s IG Recap = 18 Posts or “The peasants demand more sexy IG workout videos!”

May 2023 Hilaria’s IG Recap = 18 Posts or “The peasants demand more sexy IG workout videos!”
The latest iteration of the Baldwin PR plan is so simple it would take world-class clowns to mess it up: let Alec take center stage on his various social media platforms to drive home the point that he still has star power. Have “Hilaria” cut waaaay back on her posting and keep it light and fluffy with zero impromptu press conferences in statement sweatshirts. Maybe if the two people involved weren’t mega narcissists, this plan would have had a shot in hell. But here we are to puzzle over and enjoy the fact that these two cannot figure out how to fake being likable people. So, while the Reddit peasantry has been living life and commiserating over our sleuthing, Emperor Alejandro II and Grifty Guest Baldwin have been busy showing their true colors and likely burning through yet another PR team.
Hillary’s IG Stats
Hillary’s IG Posts Compared to Alec’s (not counting his three Twitter accounts, podcast IG, and Facebook)
  • April 2023: Hillary 16 posts & Alec 35 posts
  • May 2023 Hillary 18 posts & Alec 67 posts
Pictures of the kids
  • Hillary = 50 (multiple pix per single posts)
  • Alec = 21
  • Most exploited/photographed kid = Romeo (featured in 23% of combined parent posts)
  • Least exploited/photographed kid = Marilú (featured in .08% of combined parent posts)
  • It’s actually an excellent thing both of these wingnuts are posting fewer pictures of Carmen bc the ones we did see were sad and disturbing: a 9-year-old in bright red lips and nails, short shorts, and skimpy tops, preening in the hallway mirror exactly like her vapid mother. Just, no.
May 1 – May 15: Wrapping Up Rust & (Kinda) Following the PR Plan
Also Hillary's babies: nails, ring, brows, lashes, cheekbones, lips, & breasts.
Calling her one of the many forgotten fifth Beatles isn't it, sir.
That popped knee is the hardest working Baldwin.
  • Vulture published a puff piece entitled “Alec and Hilaria Against the World” (wut) that was egregiously ass-kissy but also hilariously poorly timed on the heels of Alec forgetting a whole ass kid. The IG comments excoriated Vulture and the author, Reeves Wiedeman. My favorite comment was: “Alec and his bat shit crazy wife have done more to unite people from all over the world and from all walks of life than the UN.”
Maybe Wiedeman should have asked, y'know, the world why this is so.
  • Jared is back on the IG rotation and those poor fried strands are hanging on for dear life.
Good thing they're prepared to quench their thirst.
  • Alec celebrated Mother’s Day by shouting out the following people in this order: mother Carol, sister Beth, sister Jane, daughter Ireland, “my wife, Hilaria, and all the mothers out there.” He sounded loads more enthusiastic talking about his priest who died.
  • He concluded his lackluster mini speech by whispering, “being a mom is something I’ve observed lately up close and, ah, it’s quite something.” What in the Jungian mother-complex is he talking about? Someday I will write a lengthy analysis of Alec’s mommy issues and how Hillary fits in.
May 16-31 Matilde’s PR Plan Goes Out the Window
Hillary: \"no espoon para me, grathias.\"
  • Then, she slapped some free Italian sunglasses on Hillary while she was holding Ila and snapped a pic that she and the sunglass company posted on their respective IG pages and restricted comments rapidamente. I’m no marketing expert but this seems like…less than optimal branding? All quiet on the Matilde front for the rest of May.
Hopefully one of the nannies is enjoying her LE REVEs.
  • Romeo’s birthday party was Hillary’s first May grid post (i.e. stuff she wants to feature permanently, unlike stories). She posted 8 pictures and Romeo was only in two of them, probably because she was distracted by crafting a caption to align with her PR posting guidelines (Hilaria is a RELATABLE MOM, Hilaria can LAUGH at their KOOKY MISADVENTURES). Mostly she comes off as semi-literate and trying entirely too hard: “Anyone else’s kid tries to buy a giant piñata at party city?!??... Carmen dressed [us] in white and red strips with jeans.” Madam, lots of kids like piñatas and the word is “stripes.” Dr. Kathy, please considering asking your daughter to pay you back for all the years of tuition you paid only to have her pretend that her “multi” brain can’t quite grasp English syntax and spelling.
  • In the most fortuitous of coincidences, Alec and Guest Baldwin attended one red carpet event in May (for an organization they donate to, claro) and Ireland announced the birth of her daughter, Holland, that same day. The pix Hillary posted versus the few Alec posted were a delight to behold.
Nothing wrong with the pic on the right. Sad she thinks her worth is attached to a filter.
  • As Hillary exclusively told People magazine that night in reference to Ireland’s baby, “we’re so excited, we’re just so excited, you’re going to make me cry!” I bet she cried as she realized that her live action remake of Beauty and the Beast (iykyk) was overshadowed by sweet Holland’s birth announcement.
For once, Alec is all of us. Jesus, lady, give it a rest.
  • So, what’s a step-abuela to do? How to acknowledge the birth but keep the focus on the ostrich feathers? Simple – feature a picture of Alec and Hillary all dressed up literally clinging to all the kids to force a family picture. Now, Alec doesn’t know his ass from his elbow when it comes to SM but Hillary knows – what most people would do is repost the original post. It’s already public and it keeps the focus on the person you’re celebrating. But Hillary celebrates others by saying “happy (event)” then making the accompanying picture about her.
That grip on the little baby thigh : (
  • Consequently, Ireland’s new baby got one post from Abuela Hillary that featured Alec, the kids, and her, and Alec posted one picture of him and baby Ireland with the caption “my first baby had her first baby.” Hillary hasn’t liked or commented on any of Ireland’s grid posts about Holland. To put this in perspective, in May Alec posted about Rust 8 times, The Beatles 5 times, and his excruciatingly boring podcast 4 times. Are they happy about the baby? I’m sure they are. Do they know how to show that in ways that don’t involve Alec and Hillary being the main characters? No.
  • Perhaps felling particularly edgy after that drive to the PEN America Literary Gala where Hillary pouted about her red-carpet thunder being stolen by the coincidental timing of the birth announcement and fussed over her feathers, Alec lost his shit in the most Alec way possible: berating a server trying to do her job and speaking to her in a wildly demeaning and condescending manner.
  • According to what the server told Page Six, she was trying to serve the head of the table where Alec was standing and chatting with another guest. The server said, “I’m sorry, sir, but we’re going to have servers walking through the tables here in a minute.” Alec: (very agitated) “So when is it a good time to talk to my friends?" Server: speechless. Alec: “do I have to explain it to you?” Server: “No.” Alec: “Well then, step aside.” Later her coworkers told her he was “calling her a peasant.”
  • He didn't deny the interaction, but he did deny calling the server a peasant. He is despicable for talking to anyone this way. The fact that the media picked up this story as opposed to fawning over Hillary’s dress or her pose with the inspirational placard was chef’s kiss gold.
I absolutely believe Alec knows about sociopathy.
How you say...comedy gold?
  • All in the same day, the Undynamic Duo was seen in wild, Alec bashed Martha Ross (the ordacity), Hillary celebrated Ilaria’s 8 months of life by posting a carousel of 6 grid pix, one of which featured the true stars of any Hillary Lynn production: her “lactating” breasts. Where’s that bottle of Gatorade from the elevator pic?
Santa Híláríá de la Leche Materna Falsa.
  • Then came the video that launched parodies, articles, and posts galore: Hillary’s Humpty Dance (no offense, Digital Underground). Just as she posted herself filtered and angled to showcase an anatomically improbable tiny waist and claimed it was about her pants, or posted a shot of her cleavage and claimed it was about her kid’s 8-month birthday, here she was writhing around in her Victoria’s Secret bra and tiny tank top to garner compliments but pretending she’s invested in giving wellness advice.
  • All this accomplished was getting people talking about her yet again as “angry Alec Baldwin’s cringey wife who faked an accent and a heritage and now is doing (insert her antics here).” The subsequent loss of followers was icing on Hillary’s (zero calorie zero flavor) cake.
The creepy eye contact, dear Lord.
  • Celeste Barber (“We call this workout The Horny Teenager”) and Anna Roisman (“This ejercicia will help your back!”) NAILED their impersonations by capturing what makes Hillary so absurd: she has no self-awareness and no sense of humor - a mix that makes most of what she posts repeatedly miss the mark.
  • Her lil’ combo of hip thrusts and side-to sides, modified pushups with bewbs overflowing, and some leg flailing inspired fabulous comments. One person on Celeste’s page noted: “It might seem strange but this is how they work out in Spain,” and one on Anna’s page quipped: “I’m now pregnant with a Baldwinito after watching this.”
  • This cringefest was Hillary asking people to praise her for being skinny and sexy (ahem). Body positivity is great, but it is gaslighting when she (or any influencer) claims “anyone can look like me if they hydrate and do these simple exercises a few minutes day.” Hillary has disordered eating, exercises for hours daily while women of color raise her kids, and gets high-end cosmetic procedures to plump, fill, tuck, suck, brighten, and tighten. The shameful part is not that she does this stuff, it’s that she lies about it – poorly.
22 comments = .000022% of her followers.
  • MichWho tried to show up for Hilz after the humpy yoga debacle by posting this terrible picture that u/Queefer_Sutherland captioned “Easter Island Moai doing Munchausen Mami dirty” and I thought I had died and gone to pepino heaven.
Mich, girl, that witchy ship has sailed.
  • Of course, PeePaw had to weigh in on Tina Turner’s death by posting a throwback video of the two of them on SNL (he was the least interesting thing about that not so funny skit) and then stealing photographer Brian Hamill’s post about her. Quotation marks are free, Zander.
  • Then it was back to the PR plan with Alec posting a cut and paste tribute to his mom on the one-year anniversary of her passing, pictures of him and the older boys getting haircuts, and a pap walk with Alec finally, FINALLY, in sensible footwear for a man with hip and alignment issues and Hillary reluctantly sporting her “relatable mom jeans” (size 2 for all the fat, infertile Karens wondering, size 4 only when she’s hugely pregnant) and her insufferable “Keep Calm and Foca Playa” hat.
I spy with my little eye...
I like the ring of \"outrageous embellishments.\"
  • For last post of the month, Hillary chose a picture of her and Alec in the hospital as he recovers from hip replacement surgery which she claimed was “a long time necessary.” If ever we needed Cher to smack someone and yell, “snap out of it!” it is now.
Losing the fake accent has been a long time necessary, too, Hilz.
  • In the end, Hillary’s eyebrow fucker-upper* summed it up perfectly by commenting “Glad and happy all went well. Send him a speedy recovery. P.S. Your Brow’s! Brow’s Game Strong.” Wonky apostrophes aside, that’s what it’s all about, isn’t it? Hillary’s blowout, lash extensions, micro bladed brows, and plumped lips are the stars and Aleek is a bit player. Couldn’t happen to a nicer guy.
*Forever in love with this term coined by u/-graphophobia-
submitted by Ready-Bat-8824 to HilariaBaldwin [link] [comments]


2023.06.01 23:20 idiotbandwidth Do you ever realize how much the "stressed out angry mom" archetype is downplayed for laughs?

I noticed it when thinking back on the cartoons I used to watch and how the moms' outbursts are played off for humor. Taking The Amazing World of Gumball as an example, Gags with Nicole are 99% of the time just her being angry, shouting, punching things and just overall being a walking time-bomb. Now I love this show and I never saw this as problematic, it's a cartoon, the problem is when people normalize those behaviors for REAL people and go "haha that's such a mom thing, they nailed how they punch wall to threaten their kids!". The intent of the damn cartoon is to entertain with exaggerated behaviors, not normalize them.
Another thing thar hurts is when you end up looking as memes about short-fused moms just to feel like others understand you, and the comments are instead filled with "being a mom is stressful! it's totally okay for them to act like that because it's our fault they're overwhelmed" No. Just no. No amount of stress justifies angry outbursts on your own CHILDREN, let alone anyone else. Being a parent doesn't mean you get to have "asshole" as your core personality and be excused for it.
submitted by idiotbandwidth to raisedbynarcissists [link] [comments]


2023.06.01 23:10 ElectricalPhrase1143 Can't fully understand the trans and gender equality

Hi, first of all Happy Pride Month. There are something I don't understand about transgenders. I wanted to ask online as I'm kind of shy to ask trans people I know.
For me, point of being trans is feeling and acting like opposite sex. Basically doing "girl" or "boy" things (I know this sound stupid). Doing things usually women do like having a long hair, wearing dress, putting make up on, having interest in fashion or men do like talking about sports and cars. But I feel like this is not really about being trans. Because my view is kind of sexist. There are woman with short hair and dressing like a "man". There are men who like to have nail polish. Basically, a woman can do anything that men do.
So, can you explain to me what your motivation is for being trans? What does "I want to be treated like a man/woman" mean? Because I don't treat people differently based on their gender.
submitted by ElectricalPhrase1143 to asktransgender [link] [comments]


2023.06.01 22:54 shiny-baby-cheetah Made a promise to myself that I'd get practice in while I grew them out, even though putting polish on my super short nails makes my hand dysmorphia worse

Made a promise to myself that I'd get practice in while I grew them out, even though putting polish on my super short nails makes my hand dysmorphia worse
These are so sparkly they're hard to take a decent pic of! But overall I think they're pretty decent!
submitted by shiny-baby-cheetah to Nails [link] [comments]


2023.06.01 22:52 Drakolf Dragon Rising- 11. Blood:

"Tallyn, tomorrow at dawn, I want you to meet me at my Tower. Tell Galax I will be coming."
I spoke these words to my brother while I was out doing my duties. He seemed confused, and to some degree, suspicious. But when I stepped out to see him waiting for me, I followed him to the Temple.
The Temple of Bahamut remained a solid minority in the town, but it was growing, and part of me was happy for that. Galax was stood before the holy relic from the days of rain, praying, of course.
"Ruuk Stingtail." He spoke, lowering his hands and turning to face me. "Why are you here, and why did you announce your intention to come here?"
Kurtulmak had given me permission to do whatever I felt was necessary to appear absolutely penitent, even if he did not like it. To that end, I arrived in simple clothing, rather than the armor he had made for me.
I approached Galax, the Paladins drew their swords, and I knelt. Everyone was surprised, of course.
"I came here to atone for my betrayal to the Temple." I said. "While I cannot forsake my vow to Kurtulmak, I have expressed my desire to make amends, and he has granted me the freedom to do so in honor of his pact with Bahamut."
"You... You wish to atone?" He asked, utterly baffled.
"When I swore my vow to Kurtulmak, it was knowing that I was consigned to die. He understands that, had I understood I would be rescued, I would have never sworn such a vow." I bowed my head. "My service to Kurtulmak is in the interest of his redemption, to ensure he gets the justice he was cruelly denied, and to show him that a system does not need to be dismantled for progress to be made."
"Words are cheap, Ruuk." Tallyn said. "How do we know this isn't some sort of trick?"
"Bahamut demands of his followers to pray through their deeds." I spoke. "I came to seek atonement, to show with action my intention to ensure peace under a just law." I looked up at Galax. "That begins today, under the gaze of the King of Dragons."
"Galax, this has to be some sort of trick." Tallyn said. "Kurtulmak must have put him up to this!"
"Then we shall simply verify this." Galax stated. "Ruuk Stingtail, do you consent to be put under the effect of a Zone of Truth, to willingly submit to it, that you cannot lie?"
"Without question." I replied.
A spell was cast, and for a brief moment, I knew I could try to resist the spell.
"He is under the spell's effect." A Cleric spoke.
"Good. Ruuk Stingtail, have you come before us seeking atonement for your deeds?"
"I came here seeking atonement." I said.
"And has Kurtulmak truly allowed for this to happen?"
"He has granted me the freedom to speak ill against him if I so wish." I answered.
"And has he put you up to this?"
Here came the tricky part. "Kurtulmak does not wish for me to suffer under his command." I spoke. It could be construed as a truthful admission of such without directly confirming.
"Do you regret abandoning your God to serve another?"
"I do not regret remaining behind to give solace to one who was consigned to rot alone." I answered. "I regret that it came at the cost of my faith."
Galax scrutinized me for a moment, then looked at Tallyn.
"Is this a ruse?" Tallyn asked me.
"I am not certain what specifically you are asking about." I replied honestly.
"Is your coming here to seek atonement a ruse!?" Tallyn demanded.
"I came here to seek atonement for my betrayal." I answered.
"Does Kurtulmak expect us to give it to you?" He asked.
"He expects me to do what is necessary to do so, to speak truthfully. He does not believe you will give it."
This put them in a difficult spot, and they knew it. If they rejected granting me atonement, even after answering their questions under a Zone of Truth, it would mean that Kurtulmak was right about them, and it would mean a victory for him. If they went through with the atonement, they would be forced to absolve me of my misdeed.
"And if we do not absolve you?" He asked.
"Then I will have to live with my guilt." I answered.
"What do you gain from this?" Another Paladin asked.
"It grants me peace of mind and soul." I answered.
"Very well. I shall grant you atonement for your actions." Galax spoke. "Let it not be said the Temple will reject the penitent." He was handed a leather pouch, and he threw silver dust upon myself. The fire that engulfed me was brilliant, I felt regret for many things I had done, for abandoning my family and friends to live in seclusion, for living faithless out of anger at the world.
I did not regret staying behind one bit.
I was on my hands and knees, wisps of divine flame coming out of my mouth intermittently.
"You are once more aligned with Law." Galax spoke. "You have been forgiven. Pray with us, to give thanks to Bahamut for his blessings."
I had no problem praying with them, I did respect Bahamut. I could feel Kurtulmak's displeasure.
"Galax." Tallyn said. "As Ruuk as atoned for his actions, would it not be a good idea to have him display this? To have him wear the vestments of Bahamut's faithful?" I could sense Kurtulmak saying absolutely not.
"Has the Temple begun dictating what people should and shouldn't wear?" I asked. "I came to ask forgiveness and to show my sincere desire to reconcile. You cannot force me to do this."
Tallyn smirked, this was his gotcha moment. "You are saying you are unwilling to honor the God you abandoned?" He asked.
"The vestments of Bahamut are an honor, not a punishment." I stated.
"Yes." Galax replied, shooting a withering glare at Tallyn. "Not to mention is sets a legal precedent that the Warren as a whole may not like."
"Apologies." Tallyn spoke as he took his hand off his sword. "I misspoke."
"I forgive you, brother." I said. "After all, the one I hurt most is you."
He stared at me with shock, I could actually see the narrative he'd built up in my head of being a remorseless, evil traitor crumbling around him. I stood up and hugged him. "I forgive you for trying to kill me. You were only doing what you believed was right."
He put his arms around me, then hugged me tightly as he began to cry.
I stayed with him until he stopped crying, then, affecting a longing look back, I left. Returning to the Tower and putting on my armor felt like a relief. It hadn't really sunk in until now that I well and truly enjoyed my service to Kurtulmak.
He contained his mirth as I shared what I had done and said. "I am impressed." He remarked. "You managed to be both completely sincere, yet worked to undermine their grudge against me. If we can get them to support you when we establish our Empire, that will only be a boon."
"At this rate, you'll have me equally excited." I remarked.
"Indeed. Our most recent acquisition has made strides in showing his power as my Warlock, and having another Kobold aligned to my will on the Council will help balance out the will of the Temple."
"You specify the Temple, but not Bahamut." I observed.
"I have nothing to fear from Bahamut, so long as I keep true to my word. The nature of this world prevents a deity from making any lasting connection. Thousands of years ago, there were plenty of worshipers of the myriad Demons and Devils that inhabit the Lower Planes, though, an Aspect of Pelor who set up their fall failed to account that the followers he had accrued would turn on his physical Avatar and kill him."
"Who is Pelor?" I asked.
"An uptight prick." Kurtulmak remarked. "I am concerned about the Temple, they have a very limited understanding of how things are, the game that they know has many inaccuracies, with them growing slightly more accurate over time. Even so, they do not have access to history, legends, myths. Given enough effort, I could convince them I am an Aspect of Bahamut or something."
He paused, inspecting a carving he had made. "Tudru and Kuvli appreciate the aid I have rendered thus far in awakening others, as well as providing knowledge they lacked. It is hard work, yet in time, I will secure their fealty and secure our army. Merti and Tatla lean toward the Temple's favor, with Nakk and Rekka remaining neutral."
"An even split would make it difficult to do anything substatial." I remarked.
"We lack bards, monks, and wizards. Unfortunately, all of those require training, and Kobolds are not known for their wizards."
"So, we focus our attention on Nakk and Rekka." I mused. "Nakk might benefit from more Rogues, last I heard, he only found one other, and he was a former prison inmate. Rekka..."
"Will be receiving a lovely set of enchanted leather armor." Kurtulmak stated. "Along with her Rangers. They are the ones who patrol the surrounding area, they are the ones who observe the enemy as they guard their wall. They have already been shot at."
"I wasn't aware of this." I remarked.
"They don't want prospective Rangers becoming too scared to Awaken." He paused. "The Warren is mostly awake now, go out and show strength, do not hesitate to command the people in aiding you with something. Your armor carries with it an aura of authority, of legitimacy. If you can get them to kneel to you, all the better."
"As you wish, Master." I said.
I left the Tower and set about doing my duties, but this time, I began delegating to others, having them aid me with assisting larger projects. "Yes, keep it steady, the carpenters will nail it in place." I commanded.
I found I liked the way they followed my commands, the way they obeyed without question, simply because they trusted me.
I wondered if Kurtulmak felt this way as well.
A handful of Kobolds stuck around me consistently. Gek, Guks, Elgo, Idri, and Kohze, all of them were Unawakened, and desperate to be of help. "Gek, you and Elgo bring well-water here. Kohze, gather the plants listed on this paper. Idri and Guks, you are helping me defeat these snails!"
They listened without complaint, they obeyed without question, and when the job was done, I invited them to the Tower. "Pledging myself to Kurtulmak has been the best thing in my life." I told them, when prompted. "While he does not care about Humans, he deeply treasures us, and firmly believes everyone has a place."
Leading them to Kurtulmak allowed them to acquaint themselves, to get used to him. He spoke of his prior Empire, how it had been unceremoniously destroyed, how he yearned for our kind to one day have a civilization so great.
"Alas, despite my insistence, Ruuk remains adamant that the Warren does not want such a thing. Just look at him, powerful, strong, loyal, intelligent. He does not believe he is worthy, or even capable. Yet I know one who could be a monarch."
"Even if I wanted to rule, I abide by the Council's rule, and would never betray their trust." I replied.
"That has not stopped the Temple from professing they are a Kingdom under Bahamut." Kurtulmak remarked.
Elgo stood up and approached me. He looked uncertain for a moment, then he knelt. "Ruuk." He spoke. "If the day should come that such an Empire will rise, I will not hesitate to support you. I am yours to command, from now and until that day."
Seeing him kneeling like that, hearing the sincerity in his voice, I knew I was presented with something I didn't realize I wanted. "As your future monarch, I accept your vow." I spoke. The others looked at each other, then did the same.
"Shall we call you Emperor, or King?" Idri asked.
"Imperator." Kurtulmak stated. "I am the Emperor, the God of Kobolds, he is my instrument of command."
"Thank you, Imperator. We will do what we can to ensure our Empire's rise."
To rule the Warren, to command and be heard. I realized I wanted these things, and had trouble reconciling this with what I had been raised to believe. I hesitated for a moment, then said, "It will happen when the people need it." I said. "If you must speak of us forming an empire, do not mention me. Not yet, at any rate. I do not want to be seen as a power-hungry tyrant."
It was hesitation, uncertainty. They nodded, seeming to understand my trepidation, or perhaps seeing this as cautious. I wasn't certain, and I was afraid to ask.
I heard a loud sound, like a firework. It was in the middle of summer, so it wouldn't be unreasonable to hear it. Still, I looked at the others and we headed downstairs. As I opened the door, I heard even more bangs, distant, followed by the sounds of screaming.
I didn't even hesitate to run, I had been around the town enough times to know where to move, how to move. I saw a tram not far off, heading toward the town center.
There were Humans in military gear inside, one of them aimed their gun at me and fired.
The bullets hit me head-on, but the magic of the armor prevented them from piercing me. The words were barely out of my mouth as they tried to duck into the tram, the magic missiles curved around the wall, and then the tram stopped. I rushed over, they were crumpled to the ground, bloodied and barely breathing. I heard more gunfire, more screaming, how many of my people were dying?
"Ruuk!" I looked behind me to see the others, my future subjects. "Are those military? What are they doing here!?"
"It seems they're here to kill us." I said. "They're still alive, take their weapons and get them to the Temple. We're going to need to interrogate them."
"Aye, sir!" They called out before climbing onto the tram. I hurried in the direction of the gunfire, climbing over short fences and crossing yards and gardens.
I could see my people lying on the ground, unmoving, blood covering their bodies. There was a trio of soldiers shooting at a Paladin who was trying to protect a group of Unawakened. I raised my hand, my fury turning into cold hatred. "Arcanik jedark vers!" I spat, three flowing missiles flew from my hands and struck each of the soldiers, laying them out flat on their back.
I strode toward them, not even bothering to react to the bullets that hit me from afar. Of the three on the ground, only one was still alive, gasping in pain. The other two had their limbs blown clean off, the spell wasn't even that dangerous.
I grabbed the soldier by the back of his military vest and dragged him over to the soldiers who were increasingly deploying heavier firepower. Yes, it hurt, the force still enough to sting and growing worse as they hurriedly swapped to higher calibers, then they stopped when they realized the man I was dragging behind me was still alive, still breathing.
I stopped a few feet from them, they were terrified.
"My name is Ruuk Stingtail, Chosen of Kurtulmak." I spoke, I let go of the Human and took a few steps back. "Understand, you have killed innocent civilians, people who were once happy and loyal citizens of your nation. You now stand on foreign land. Darastrixthurti and its people acknowledge your declaration of war. Uvelucal ethim emelh." A sphere of acid formed in my hand, and I splashed it over the soldier's face.
He screamed as his flesh began to dissolve. "Uvelucal ethim emelh." I incanted, another sphere forming in my hand. As I raised my hand to throw, they began to run. I hit one, square in the back, he screamed as the acid burned through his armor, he desperately struggled to get it off, yet as his back grew exposed and ran red with blood, I knew, and he knew, that he was going to die.
I walked toward the suffering soldier, who was struggling to breathe as the acid corroded his spine. I pointed my palm to his face and spoke. "Docar ethim nil'gnos." The Firebolt finished him off. I started walking toward the fleeing soldiers, thirteen of them, I had enough spells to finish them off.
I incanted the spells, the missiles flying unerringly in their direction, hitting them with enough force to rupture internal organs, one man's skull was caved in.
I let one escape, after all, we needed a messenger.

[Navigation for 'Dragon Rising'- [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]]
submitted by Drakolf to DrakolfsWritings [link] [comments]


2023.06.01 22:46 Regular_Beach_514 Gel dip method #2

Gel dip method #2
Was getting dip flu so trying gel dip method. First round looked good but it lifted so quickly. Whole nails just popping off! Worked on prep and will hopefully see some more longevity. Modelones colors (sorry numbers aren’t on the bottles!) with beetles liquids
submitted by Regular_Beach_514 to DipPowderNails [link] [comments]


2023.06.01 22:26 veebeehehe Nail gel allergy symptom?

Nail gel allergy symptom?
So, I developed a nail gel allergy awhile back but I still do my own nails because my reactions have never been that bad or intense. I know I shouldn’t but the symptoms were always tolerable/manageable so I kept on doing them. I just did my nails two days ago and and have noticed a symptom I never had before. My fingertips feel as though they have been calloused, and as you can see, have turned this yellow colour. It’s not painful at all, once again it just feels as if I have a small callous on my fingertips. And it’s not on all of my fingertips. On the hand I’m showing in the video it’s just my pointer and middle finger. Does anyone know what this could be? I’m assuming maybe just some kind of chemical burn from the gel polish but I haven’t been able to find others online with the same symptom.
submitted by veebeehehe to DermatologyQuestions [link] [comments]


2023.06.01 22:25 coolwali I platinummed EVERY Batman Arkham game on PS VITA

Hello everyone. I recently platinummed every Batman Arkham Game on the PSVITA and would like to talk about the experience.
Lets start with the first Arkham game released on VITA, 2013's Batman Arkham Origins Blackgate. A sort of sister game to Arkham Origins. Batman Arkham Origins Blackgate (which I'm just going to call BAOB for short) was initially released for the 3DS and VITA and has been ported to other PS4, XB1 and PC. Unlike other Arkham games, BAOB is a 2.5 side scrolling Metroidvania-type game. It has a sorta similar freeflow combat system and predator sections comparable to the console games. The premise of the game is that a few months after the events of Arkham Origins, a riot breaks out at Blackgate penitentiary. With Joker, Black Mask and Penguin taking control of different sections of the prison. Batman has to work with Catwoman (her first canonical appearance in the ArkhamVerse) and explore different sections of the prison to contain the situation.
The game really takes advantage of its metroidvania premise. Batman enters Blackgate with just the baterang and a basic Cryptographic Sequencer that can only hack the most basic looks. You must then explore the rest of the prison, going in between areas to collect the rest of Batman's gadgets (it's a little weird why Batman's gear is in various WayneTech crates scattered randomly all over the place but eh, you kinda need that for a Metroidvania) to overcome obstacles.
Batman's final goal is to reach the Arkham Wing of the prison. To this, he needs to take down the 3 main bosses, Joker, Black Mask and Penguin to gain access as Joker has the administration codes and has taken control of the Admin building. Black Mask has shut off the power to the Arkham Wing (and his tampering of the generators risks blowing up the place) and has taken control of the Industrial Section of Blackgate. Penguin has taken control of the Cell Blocks and is directly guarding the door to the Arkham Wing.
The main "gimmick" here is that you can tackle these bosses in any order you want. And the game changes depending on which order you choose. Like, the entire final sequence of the game is entirely different depending on which boss you did last. Doing Joker last has him rig these 5 gas filled presents you must disarm. And these presents are placed all over Blackgate. Doing Penguin last changes the ending sequence to needing to rescue 5 hostages guarded by elite minigun enemies that need to be taken out by the Batclaw. These hostages are in completely different areas to Joker's presents. Doing Black Mask last has the ending sequence consist of needing to get to 5 different junction boxes, "activating them", then racing to find the 3 panels they connect to nearby in a short amount of time to hit them with the explosive gel (I personally found this to be the most fun of the 3 ending sequences). These junction boxes are in different areas to the presents and hostages. The final cutscene is also different.
In addition, there are also more minor changes depending on your order. For example, saving Penguin for last has a mini-segment where when you are chasing him, he is able to lock Batman in a room and disperse some poison gas since he had more time to prepare traps for Batman as Batman was busy taking the other bosses down first.
The gameplay is also different but not in the way you expect. Like, the actual fights don't change depending on which order you do things in. Penguin will fight you the same way regardless of if he's the first or final boss you pick. But how you can fight him is different depending on which gadgets you picked up and when you choose to fight them.
Like, during my first playthrough of the game, I went after Penguin first and I found his boss fight extremely difficult. He packs these minigun wielding henchmen that can melt you if they see you. You cannot brute force or attack them like you can with other armed enemies. And there are no hiding spots so losing these alerted enemies is difficult. The only way to eliminate these enemies is to use the Batclaw on them but that takes a few seconds and alerts every enemy to you. If you get shot at while doing this, it deals heavy damage and frees the enemy. He also sends these drones out after you which cannot be dealt with. Suffice it to say, I died a lot. I barely squeaked through this fight.
On my second playthrough, I did Penguin second. As a result of doing Joker first and a good chunk of Black Mask's section, I had more armour and gadgets like the Shock Baterang and Explosive Gel Launcher which made Penguin's fight more manageable. You can use the Shock Baterang and Explosive Gel to destroy the drones and draw enemies to them. The added armour also helped me take a few more shots.
The most extreme example of this is with the Solomon Grundy Boss Fight you get as you are exploring Black Mask's sections. Normally, in this boss fight, Grundy charges Batman. You have to use the explosive gel launcher (that you get from Black Mask's section) to blow up these vents as Grundy charges through them which blinds him, and then blow up these junction boxes as the stunned Grundy goes underneath them. This shocks Grundy and damages him. He then destroys that Junction Box. You need to repeat this 2 more times with different junction boxes. But, if you have the Shock Batering (which you get from doing a good chunk of Joker's section first), you can just shock the water in front of Grundy as soon as the fight starts and beat him up to instantly KO him. So instead of a 3 phase fight where you need to time 2 different explosive gel uses and dodge a charging Grundy 3 times, it's a 1 phase fight where you just throw a Shock Batering and be done with an entire boss fight early. The game even gives you a trophy for it "Bad Case of the Mondays - Defeat Grundy using the Shock Batarang and water" (also, sidenote but Batman seems to be familiar with Grundy here. I thought this was supposed to be the first time Batman and Grundy met?).
Speaking of which, lets talk about what it takes to platinum this game. If you've read my prior platinum reviews, you'll notice I usually start by describing what the trophies are, how I got them and then a review of the game itself. I chose to instead do a summary of the game, then the trophies, then a review because this game is really confusing to platinum. Being a VITA game released in 2013 means there isn't as much info or resources on some aspects of the game or its trophies.
The game has 31 trophies. 16 of which are missable and requires at least 2.9 playthroughs to get all the trophies.
Part of this is due to Metroidvania nature of the game. Depending on which order you play the game, you can miss sections that house collectibles (for example, if you do Black Mask last, destroying the Junction Boxes takes you to an area of the Cell Blocks you have to no reason to really go to. Which houses 2 of Penguin's collectibles. Some armour and gadget upgrades can no longer be collected if you don't collect them before completing a playthrough), or not have the means to complete a challenge or once you complete it normally, it is no longer present to reuse. Such as the aforementioned Grundy trophy. Another example is the trophy "Unnecessary Roughness - Get a 50 hit combo" and " LEAGUE OF SHADOWS - Get a 100 hit combo". That trophy can only be gotten in one specific place in Joker's section as there is nowhere else in the game with enough armoured enemies for you to beat up on to get close to 100. And once you complete this fight, the enemies don't respawn. There are no challenge rooms or any equivalent.
I even tried doing this on other combat encounters and the most I was able to get was 83 even after playing perfectly and farming for high hits. In that one Joker section, I managed to get 123 and that was after multiple attempts. Though, I've read from others on other sites that this is RNG and results aren't consistent.
The collectibles were confusing to get. Both in collecting them and what to do for the trophies. BAOB has quite a few different collectibles. The first are Detective Cases. These shed light on the lore and background of the story and are really cool in that regard. I loved reading them and trying figure out the mystery before it was solved. However, they can be extremely annoying to find. Each Case requires you find between 2-6 corresponding clues scattered all over the game. These clues can be anything from a large broken door to a tiny USB flash drive to generic rubble. Unlike other Arkham games, Detective Vision doesn't automatically highlight items of interest for you. Instead you must stop and manually scan an area by dragging your finger across the touch screen to move a cursor. If the cursor lands on an item of interest, it will be green. Then it scans the item which takes about a second. It then becomes yellow in Detective Vision. If it's a Clue, the game will inform you you've found a Clue and which Detective Case it belongs to.
I love the idea of these Detective Cases and Clues, but the way the game handles them is pretty annoying. Like I said, the game doesn't highlight them beforehand and they can be literally anything. Often they are innocuous things that don't really stand out. Especially given how cluttered environments can be. It can be really hard to tell if a particular area even has a clue never mind what it even is. Especially as there often isn't much consistency in what clues can or can't be. Like, in a room filled with say, paper, computer monitors, rubble on the ground, lights etc any of these can be clues. In fact, all of the items I have listed are clues in other rooms. On top of that, some clues cannot be scanned unless Batman is in the correct position even though the perspective doesn't reflect that and you can see the collectible. For example, one of the clues, a USB Flash Drive, requires Batman to be next to it as there is a table blocking his view to the USB Flash Drive even though the player can see the USB and hover over it. And some Clues don't require this. One Clue was scanning this white cloth which was in the cross section of a wall while Batman was in a vent and couldn't even "see" from his perspective. But you could scan it from seemingly anywhere.
There is some signposting when the player might have found an area that houses a Clue. If the player finds a secret area like a vent that leads to a random cluttered room with nothing to interact with, that usually houses a Clue. But I feel that still highlights an issue, if aren't using a guide, you wouldn't know where or even if a Clue is in an area. And if it is, if you can even scan it or need to do something first. The end result is that it really slows the pace looking for Clues. The game doesn't have the equivalent of Riddler Maps that give you an accurate idea of what you're looking for and where (I can't believe this game made me miss Riddler trophies lol).
Detective Cases are also required for multiple trophies and carry over between NG+ runs. Meaning if you find a Clue in one playthrough, you do not need to re-scan it in a NG+ run. So if you can get all the Detective Cases early, you're set for the rest of the playthroughs. There are 2 trophies related to Detective Cases, "World's Greatest Detective - Complete all detective cases" which you can do on first playthrough (I recommend it as you're then set), and "The Collector - Find all detective cases and have all pickups and upgrades" which requires you have all the Detective Cases but cannot be achieved until the very end of your final playthrough.
The second set of collectibles are "Gear, Armour, Gadget and Gauntlet Upgrades". These include stuff like armour pieces (4 of which gives you more health which can be really helpful), Rush upgrades (Rush is a mechanic where if you have full health when you attack enemies, you do extra damage. I personally never saw much use in it) and Gauntlet Upgrades (increases the base damage of your attacks. But I personally never felt like they were that powerful). Gadgets also get upgrades. Such as the Batering being upgraded to the Shock Baterings or the Explosive Gel Launcher getting upgraded to the Explosive Glue Gel Launcher. You will find most of the gadget upgrades as part of the main story as they unlock more tools to explore the map. Wheras only one gadget upgrade (the proximity upgrade for the Gel Launcher) and all the Armour, Gear and Gauntlet ones are entirely optional and missable.
I like the idea of these upgrades. They are typical in Metroidvanias. But they aren't very useful in BAOB. Aside from armour which can help you in your first playthrough (but can be potentially redundant if you get a specific suit), Rush and Gauntlet don't make much of an impact. They don't even make bosses easier since you deal with them in preset ways anyway. The gadget upgrades are mostly mandatory anyway. But unlike Detective Cases, they appear as these black boxes/crates and if you scan one with Detective Vision, the rest will be highlighted in Detective Vision as well. So at least you "know" what they are when you see them.
These collectibles do not carry in between NG+ runs. So if you find all the upgrades in one playthrough, they will be present for another and you can collect them again to get the same upgrades as before. There are individual trophies for getting all the armour, gadget and gauntlet upgrades which you can get in any playthrough. However, you will need to re-collect them all for your final playthrough in order to get the Collector Trophy.
I really dislike this aspect. Aside from the fact you have to re-collect them to get the Collector trophy, even just for a casual NG+ run, one of the coolest aspect of a NG+ in a playthrough of any game is that you're powered up from the upgrades you got in prior run. In the other Arkham games, when you do a NG+ run, you have all the upgrades and most of the collectibles from your last playthrough (these games do compensate by taking away counter indicators). Which means in the case of BAOB, it's not really that much of a NG+ in terms of gameplay (ignoring the suits that is). I can understand not giving the player all the gadgets and their upgrades since that blocks progression. But I feel in the case of BAOB, you can already get most of the gadgets and their upgrades before you take on any of the big 3 bosses. Aside from the Cryptographic Sequencer upgrades, I genuinely feel you can give the player all the other gadgets and upgrades from the start of the game and it wouldn't break the game.
The third set of Collectibles are what I call "Boss Collectibles". These consist of 20 Joker Teeth (found in the Administration Building), 20 Penguin Birdcages (found in the Cell Blocks) and 20 Black Masks (found in the Industrial Building). You break them by throwing a Baterang at them. Though some Joker teeth and Penguin Birdcages will explode if you get close them since they are designed to be traps. That still counts as breaking them.
These Collectibles do not carry over in between NG+ Runs. So if you destroy 15 Joker Teeth in a playthrough, in NG+ it will act like you haven't destroyed any Joker Teeth. So all 20 are back in the world. There are individual trophies for getting each set of these collectibles but no trophy for getting them in conjunction with other trophies. The Collector Trophy doesn't require you get these collectibles as well (which none of the VITA guides I looked at mentioned. I had to go to Xbox Achievement forums to find that out). Meaning if you get all of these collectibles in a playthrough and get their corresponding trophies, then in NG+ run, they will still show up but you don't have to collect them again.
I'm not complaining that I don't have to re-collect these. But I ask why they respawn if they aren't counted for additional trophies? Surely it would be better if they stayed gone for NG+? My only guess would be that they indicate to a player they haven't fully explored an area yet?
Also, the trophy for the 20 Joker Teeth and 20 Penguin Birdcages are Silver. But why is the trophy for the 20 Black Masks Bronze? This is an insult to Black Mask! The Arkham Games really do Black Mask dirty. In Origins, he gets ousted as the main villain by Joker and in BAOB, he doesn't even get the same tier of trophy as the other 2 main bosses' collectibles.
The fourth set of collectibles are Suit Pieces. There are 5 suits you can get in BAOB. Only 3 of which are needed for any trophies. You have the standard Arkham Origins suit you start with (the game's description says it provides "minimal ballistic protection and offensive capabilities". Which is odd given how bulky and armoured it is. Like, it looks more powerful and armoured than all the other suits in the game lol). It offers no additional bonuses. You have the Beware the Batman suit from the CGI Animated show Beware The Batman (I remember watching a few episodes when I first came out. I remember liking it). It isn't "Batman wearing a suit inspired by that suit", it's that 3D model of Batman in the game. His proportions look whack. Like his chest is comically large since its not "realistic" like the other models in BOAB. If you've been the Animated Batman Suit in Arkham City, it's like that. I do like this skin. It's really cool and it offers a bonus in that reduces damage from firearms by 50% (I guess that animated chest is more powerful than Arkham Origin Batman's armour). You can only unlock this suit if you have played Arkham Origins on PS3. Fortunately, even if you haven't, it's not required for any trophies. The suits that are required for trophies are the Red Son Batsuit (which increases health regeneration by 50%), the New 52 Suit (increases damage by 25%), One Million Suit (decreases all damage taken by 25%) and the Darkest Night/Zombie suit (makes Batman invulnerable to all damage).
Apparently, on the remaster for PS4, XB1 and PC, there are more suits like the The Dark Knight Returns suit which makes you invulnerable and increases damage by 25%. But I won't be talking about that.
To unlock a suit for the trophies, you need to find the 5 pieces of the suit scattered over the game. The suits and all their pieces you've found carry over into NG+. So if you've found all the pieces for the Darkest Night suit and 4/5 pieces for the Red Son Suit, on your NG+, you will have access to the Darkest Knight suit and have 4/5 pieces for the Red Son Suit.
There is one catch with the suits, you cannot collect all the pieces in one playthrough. Remember earlier when I said the game has different ending sequences depending on which boss you fight last? This sequence also gives you a different final piece for one of the batsuits. Like, if you fight Joker last and do the present sequence, the final present contains the final piece of the Red Son Batsuit. If you do Penguin last, the final hostage contains the final piece of the New 52 Suit. And same for Black Mask and the 1 million suit. Meaning that in order to get all the suits, you need to NG+ this game twice so you can get the final pieces (and also the trophy for completing each of the sequences).
By the way, it is possible to accidentally miss picking up the final piece here. Requiring you to NG+ the whole game again and fight the same boss again last to get the piece again. So make sure you don't miss it.
But, any benefits these suits would give you is rendered moot by the Zombie suit. This is the only suit whose 5 pieces don't depend on how you play the game so you can get it no matter the playthrough. And it breaks the game. You are invulnerable to any damage. Including stuff like Joker gas so combat is a joke. The only place where you can still die is in Black Mask's boss fight as, if he shoots you, you die automatically for some reason. But that's not really a problem since you don't really fight him directly anyway. Every other combat encounter is trivial now. The only "downside" is that you are invulnerable but not invincible. Meaning enemies can still hit you which can stagger and stun Batman. This can interrupt any combos or moves he was doing. But that can be dealt with easily since you don't lose any health anymore.
Putting all this together, if you want to platinum this game (or more likely, the PS4/XB1/PC version since you aren't going to be playing this on the VITA lol), here's my "optimal" plan.
Playthrough 1: Try doing as much as you can of the Administration/Joker section first. This also gets you the Shock Baterang and Line Launcher gadgets. And the chance to try for the 100 hit combo trophy. Hopefully it's more doable if you go for it early and don't have any damage upgrades. Spam that stun beatdown move.
Once you rescue the Warden, go the Industrial Area and play through enough of Black Mask's section until you get the Explosive Gel Launcher.
At this point you are set to go after Joker or Penguin as you have all the tools you need to get to them (as you can get the remaining tools to get to them like the Batclaw and Tightrope upgrades are found along the way to the boss). The Shock Batering will make quick work of Grundy and make Penguin's boss fight easier.
I would recommend playing more of Black Mask's section until you get the green upgrade for the Cryptographer Sequencer as that can save you a second run all the way back to get the Glue upgrade but you can do this later if you want. It is a little confusing anyway if you haven't played the game before. The game eventually marks on the map where you have to go if you play "naturally".
Lets say you want to do Joker last for this playthrough and Penguin first. Head to the Cell Blocks and complete it as much as you can until Penguin hides in the Arkham Wing and Catwoman tells you that you can use the Lighthouse to get to Penguin. Before you leave the Cell Blocks to get to the Lighthouse, if you have the Green codes, you can get the Glue Gel upgrade and save yourself a trip. It is quite out of the way so if you're unsure where to go, you can ignore this and go straight to the Lighthouse and through it to get to Penguin.
Once Penguin is down, you can return to the Industrial Building and continue pursuing Black Mask. If you haven't gotten the Glue Upgrade yet in the Cell Blocks, the game marks for you where it is on your map. After you get it, you can go after Black Mask and take him down. Then backtrack to where Joker's section starts in Industrial. Follow it until you beat Joker.
You can then enter the Arkham Wing. Enter it, make sure you nab the Zombie Suit Piece located here. Then do Joker's Present Ending Sequence, making sure to grab the final Red Son Suit piece. Then, before you go to the Lighthouse for the final confrontation with Catwoman, try scouring the 3 main areas and get the collectibles of interest. For a first playthrough, I advise getting all the Detective Cases, Joker Teeth, Penguin Birdcages, Black Masks and all remaining suit pieces. That way, you don't have to worry about them again. You can ignore any optional armour, gauntlet and Rush upgrades for now. I recommend collectibles guides online.
Once you beat Catwoman, start a NG+ on the same save file you just beat the game with.
Playthrough 2: Lets say you want to beat Black Mask last for this one.
Put on the zombie suit for the invincibility.
Repeat what I said earlier about Administration first, then Industrial and get the Explosive Gel (and Green Codes early if you want). You can then backtrack and go after Joker since he's in the same building anyway. Then go to the Cell Blocks and go after Penguin. You can then get the Glue Gel upgrade along the way. Leaving you set for Black Mask. Make sure to grab his suit piece. Complete the story and do another NG+ on that save file.
Playthrough 3: Now lets say you want to do Penguin last.
Same deal. Admin first. Then industrial. Only now, you have to get the Green Codes early. You can go after Joker now. Then go to the Cell Blocks. You can choose to play some of Penguin's section until he flees to the Arkham Wing and then get the Glue Gel upgrade here if you want. But you have to get the Glue Gel Upgrade here to be able to go after Black Mask.
Once you do that, and then go after and take down Penguin and then get his suit piece. You are now free to go after any remaining upgrade collectibles one final time. Then you're done. No need to beat the game for the 3rd time.
So yeah, BOAB isn't difficult to platinum once you know what to do but it is confusing to even know what you have to do even if you have a guide at times.
As for the game itself, my feelings on it are complicated. If you asked me what I thought of the game during and even after my first playthrough, I'd tell you I really disliked the game. Maybe even that I hated the game. Because BOAB doesn't make a good first impression.
Let start with the combat. On the surface, it looks similar to typical Arkham combat. You do strikes, can bounce between enemies, counter attacks, cape stun, jump over enemies and ground takedown. Only on a 2D plane. Enemies can move a bit "up and down" on that plane but Batman will usually adjust his position as well to compensate. The issue is the flow and responsiveness. Like, in the main Arkham games, when you're fighting a group of enemies and there is a knife or armoured enemy coming at you and you need to respond, you can typically either try cape stunning them early or jumping ovearound them to evade them. If you do this, Batman will typically "lunge" at the enemy which closes the distance and keeps the flow going. If you have to cape stun an enemy, the game will help you out by prioritizing the most dangerous enemy and even cape stunning multiple enemies if your cape stun gets them as well. This is a bit forgiving, sure, but it ensures the controls are responsive and the player's intentions are read.
BAOB messes this up royally. Moves like the cape stun and counter have no "lunge" nor can they work on multiple enemies at once. So if you do a cape stun, Batman will do it right in front of him. If there isn't an enemy exactly right in front of him, the attack will whiff and you will take a lot of damage. If an enemy is about to attack you and you try responding but there is another enemy close by or next to him, Batman may target that one instead and you will take a lot of damage. Even the dodge/evade move is whack and arguably even less responsive. You are supposed to be able to jump over enemies that are right in front of you by double tapping X but there were times I mashed it and it wouldn't work (and other times it did). And other times when it did register, Batman would do a normal roll which is useless and would result in taking damage. The end result is a combat system that works against the muscle memory learned from every other Arkham game and is still less fun because of how unresponsive it is.
The game has Predator Stealth Sections but they aren't as fun as the main versions. In part because of the limited gadgets and moves. But also partly to the design. Armed enemies do crazy amounts of damage, have great eyesight and can track you much further. Many environments often aren't even big enough or offer enough ways to lose enemies' attention. Resulting in a much slower "trial and error" approach as you find the one set of moves and silent takedowns that work. Even standard moves and approaches in other Arkham games aren't as helpful here. For example, snaring enemies onto gargoyles/vantage points is useless because it attracts too much attention and enemies will see you moving away after doing it.
The other Arkham games were more fun here because the areas were designed with multiple routes so there were multiple options and ways to both take out enemies and escape when you made a mistake. On top of that, enemies didn't have the best eyesight and would even be startled for a few seconds if they saw you. Giving you time to respond by trying to take them out or get away or use smoke bombs etc.
To BAOB's credit, there are some good ideas here. For example, some Predator Sections have chandeliers you can hit with a baterang to make it fall and KO enemies. Some have bells you can hit with a batering to draw enemies attention. But the game never expands on these ideas or fleshes them out so Predator Segments never feel great to play. So I don't believe it's a flaw of the perspective and hardware. I truly believe it was possible for BAOB to have pretty fun and good Predator Segments (hell, Mark of the Ninja shows you can do it in even stricter 2D).
The pacing of the game is also whack. Like I said earlier, Detective Vision doesn't automatically highlight stuff so you have to stop and manually scan stuff. But this also extends to objects you can interact with the environment. Like, if there's a wall you can blow up with the explosive gel to progress, you can't put explosive gel on it until you scan it first. Even if you know that wall is there, you can't target it with the Explosive Gel Launcher until it is scanned. Same for debris or switches you can interact with using the Batering and Batclaw. On top of that, many of these interactibles don't look distinct. Like, in Batman Arkham Asylum, walls you can use the explosive gel on have a crumbled look you can recognize even without Detective Vision. But not so in BAOB where Explosive Gel walls and regular walls look the same. The end result is that it makes a first playthrough extremely stop and go which prevents a good flow going. You're always stopping and looking for things to scan. And once you do, waiting an extra second for it to complete scanning. And doing this hundreds of times for around 8 hours? It really drags the experience down. The experience would be a lot better if the scan was an optional tool beginners could rely on if they were stuck or confused. While if you were more experienced, you could just play normally and use gadgets directly without needing to scan first. And also if the scan was instantaneous.
With all these aspects, I don't blame anyone for dropping this game or disliking it.
However, when I was doing my second playthrough on NG+ for the trophies, something weird happened. I believe it's called Stockholm Syndrome because I was genuinely enjoying myself. I was surprised. Why am I enjoying myself?
I think it's because at that point, I was so used to the game's flaws that I could bypass them and, as a result, see its positives?
Like, the combat still has its issues, but by then, I knew how to position myself beforehand so knife, armoured and baton enemies were less of an issue so I could focus on bouncing between enemies with strikes and counters. Predator Segments were still an issue but I knew from prior trial and errors where to position myself and take out enemies. Navigation was no longer an issue since I already knew where everything was and didn't need to find any collectibles. So I could focus on using my knowledge of the game to speedrun. And that was fun. It was fun charting my own path to play the game in a way as to get all the gadgets and upgrades and hit the bosses in the desired order. And I could appreciate how truly open ended the game was and how it rewarded me for my knowledge by letting me save time by getting gadgets in fewer trips and easily stomping bosses. I truly felt like I was the master here.
The closest analogue would be like a Hitman level where you know exactly where everything is so you just go and get the things and be an absolute master.
Even the story was more interesting. I could read the Detective Cases and see all the background and it's really well thought out. Stuff like how the main bosses each orchestrated their own breakouts and took control or other DC characters like Toy Man were involved.
Of course, the main difference here with something like Hitman, or even other Metroidvanias is that the experience is fun on the first playthrough and that the mechanics are solid enough that you don't need to "get used to the flaws" to have fun. Like, it's nice that I eventually came to enjoy and appreciate BAOB, but the experience would have been better if the combat flowed better, if Predator Sections were more open ended, if the game didn't require you to scan everything. Then even a first playthrough would be more fun and more people would see the game's more unique aspects.
Playing BAOB made me wish for a modern remake of this game. One with those improved combat/stealth etc but also more open ended design.
Imagine a 3D version of this game. Like, Batman Arkham Asylum but a complete Metroidvania where you can explore different parts of the Asylum, pick up gadgets in different orders and boss fights and sequences would be different depending on when you do them. Basically, BAOB but on steroids.
In closing, BAOB is arguably the worst Arkham game. Its execution of many of the gameplay features of its console counterparts is often lacking. But it's arguably the most unique Arkham game for how truly open ended it is and how cool it is as a Metroidvania. I wish this game had more time and resources during development because it could have been one of the best games in this series and on the VITA.
This is probably going to be my last platinum for a while. I might do Lego Batman 2 VITA at some point in the future. I'm currently playing Rainbow 6 Siege and it's quite fun. Don't have any plans to write about it though.
See you all in 2024.
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2023.06.01 22:16 darksillypiggy_ Manicure for 3 week vacation/honeymoon

I'm getting my nails done for my honeymoon tomorrow and normal do nail polish for my toes and hands. I'm tempted to do gel or something else, not dip acrylic. We are gone for 3 weeks. Any recommendations?
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2023.06.01 22:15 Esotericmoonlyt Hi beginner nail tech here need opinions

I’ve been doing nails for the past year and will be licensed by fall. I currently use not polish acrylic and monomer and Valentino gel products. I wanted to try nailhause acrylic and polishes and wanted honest opinions. Also any other brand recommendations?
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2023.06.01 22:05 Dressedbythebest I have a second device for anybody who can help me with hat trick or Shein game‼️UPVOTE ‼️

I have a second device for anybody who can help me with hat trick or Shein game‼️UPVOTE ‼️ submitted by Dressedbythebest to TEMU_Official [link] [comments]


2023.06.01 22:04 tiredturtledove Question about doing designs

I’m still learning, and some of the language is a little tricky for me to decipher sometimes. Has anyone used plain nail polish (regular stuff you can get at Walgreens) to do designs? I saw nail “markers” online, but they looked kind of cheap in pictures.
I have an art background and when I see acrylic, I just think of paint. I know it means something different for nails. However, do some people use acrylic paint under top coats for designs too?
I was thinking after doing my dipping and activator, I would apply one layer of topcoat, add designs with regular polish, then finish with another topcoat.
I see a lot of people do designs with gel polishes, but I don’t want to have to buy a uv lamp and a bunch of gels just to experiment, unless it’s absolutely necessary.
Any constructive feedback is super appreciated! I’ve been watching videos and reading articles as well.
Thanks fellow nail dippers!
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2023.06.01 22:01 JRE47 JRE's Analysis on the GBL Season 15 Move Rebalance

GO Battle League Season 15 is upon us, and along with it, our now-customary move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is massive, with no less than thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS? It might seem odd to lead off with a move given to only two new recipients, but CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has Psychic for coverage, or Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of Fairy Wind and its 4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to Charm, you can see immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from this into this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply, Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥 As with Fairy Wind, there are only two new recipients of Drill Run, but both are very interesting.
We'll start with ALOLAN SANDSLASH. It sees some play already in both Great (including the Shadow variant and Ultra Leagues, usually with former Community Day move Shadow Claw to give it a unique profile, and spammy Ice Punch and typically Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only 45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't seem to be a great improvement in Great or Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (Ice Shard and Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move Liquidation finally giving it a viable Water move too. (Water Pulse and Aqua Jet are both terrible, folks... so much so that I've always recommended Blizzard as Dewgong's second move. For example, did you know that it tends to lose to Alolan Marowak with super effective Pulse but actually wins with resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes Drill Run to have a shot at things like Froslass, Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY? So about that new move Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with Fury Cutter, Metal Claw, and Waterfall as its clumsy fast moves, and underwhelming X-Scissor, **Aerial Ace, and somehow even worse Aqua Jet as its only charge moves. That left it in a very sad state. Eventually, it acquired Shadow Claw, which made it at least slightly interesting. And now comes the charge move it's been begging for, with Liquidation elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS? Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but above average energy generation (3.5 EPT). And now here comes Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on Twitter or Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
submitted by JRE47 to PokemonGOBattleLeague [link] [comments]


2023.06.01 21:58 JRE47 An Analysis on the Season of Hidden Gems Move Rebalance

GO Battle League Season 15 is upon us, and along with it, our now-customary move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is massive, with no less than thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?

A FAIR WIND, OR GALE FORCE WINDS?

It might seem odd to lead off with a move given to only two new recipients, but CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has Psychic for coverage, or Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of Fairy Wind and its 4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to Charm, you can see immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from this into this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply, Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.

DRILL RUNNIN' 🔥

As with Fairy Wind, there are only two new recipients of Drill Run, but both are very interesting.
We'll start with ALOLAN SANDSLASH. It sees some play already in both Great (including the Shadow variant and Ultra Leagues, usually with former Community Day move Shadow Claw to give it a unique profile, and spammy Ice Punch and typically Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only 45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't seem to be a great improvement in Great or Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (Ice Shard and Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move Liquidation finally giving it a viable Water move too. (Water Pulse and Aqua Jet are both terrible, folks... so much so that I've always recommended Blizzard as Dewgong's second move. For example, did you know that it tends to lose to Alolan Marowak with super effective Pulse but actually wins with resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes Drill Run to have a shot at things like Froslass, Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.

LIQUIDATION... GOING OUT OF BUSINESS ALREADY?

So about that new move Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with Fury Cutter, Metal Claw, and Waterfall as its clumsy fast moves, and underwhelming X-Scissor, **Aerial Ace, and somehow even worse Aqua Jet as its only charge moves. That left it in a very sad state. Eventually, it acquired Shadow Claw, which made it at least slightly interesting. And now comes the charge move it's been begging for, with Liquidation elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.

THE LEAF AGE BEGINS?

Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but above average energy generation (3.5 EPT). And now here comes Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.

JUST A BRUSH FIRE, REALLY

Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.

ODDS AND ENDS

Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on Twitter or Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
submitted by JRE47 to pokemongo [link] [comments]


2023.06.01 21:58 JRE47 Under The Lights: GBL Season 15 Move Rebalance

GO Battle League Season 15 is upon us, and along with it, our now-customary move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is massive, with no less than thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?

A FAIR WIND, OR GALE FORCE WINDS?

It might seem odd to lead off with a move given to only two new recipients, but CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has Psychic for coverage, or Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of Fairy Wind and its 4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to Charm, you can see immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from this into this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply, Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.

DRILL RUNNIN' 🔥

As with Fairy Wind, there are only two new recipients of Drill Run, but both are very interesting.
We'll start with ALOLAN SANDSLASH. It sees some play already in both Great (including the Shadow variant and Ultra Leagues, usually with former Community Day move Shadow Claw to give it a unique profile, and spammy Ice Punch and typically Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only 45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't seem to be a great improvement in Great or Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (Ice Shard and Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move Liquidation finally giving it a viable Water move too. (Water Pulse and Aqua Jet are both terrible, folks... so much so that I've always recommended Blizzard as Dewgong's second move. For example, did you know that it tends to lose to Alolan Marowak with super effective Pulse but actually wins with resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes Drill Run to have a shot at things like Froslass, Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.

LIQUIDATION... GOING OUT OF BUSINESS ALREADY?

So about that new move Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with Fury Cutter, Metal Claw, and Waterfall as its clumsy fast moves, and underwhelming X-Scissor, **Aerial Ace, and somehow even worse Aqua Jet as its only charge moves. That left it in a very sad state. Eventually, it acquired Shadow Claw, which made it at least slightly interesting. And now comes the charge move it's been begging for, with Liquidation elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.

THE LEAF AGE BEGINS?

Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but above average energy generation (3.5 EPT). And now here comes Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.

JUST A BRUSH FIRE, REALLY

Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.

ODDS AND ENDS

Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on Twitter or Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
submitted by JRE47 to TheSilphArena [link] [comments]


2023.06.01 21:58 JRE47 A PvP Analysis on the HUGE GBL Season 15 Move Rebalance

GO Battle League Season 15 is upon us, and along with it, our now-customary move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is massive, with no less than thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?

A FAIR WIND, OR GALE FORCE WINDS?

It might seem odd to lead off with a move given to only two new recipients, but CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has Psychic for coverage, or Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of Fairy Wind and its 4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to Charm, you can see immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from this into this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply, Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.

DRILL RUNNIN' 🔥

As with Fairy Wind, there are only two new recipients of Drill Run, but both are very interesting.
We'll start with ALOLAN SANDSLASH. It sees some play already in both Great (including the Shadow variant and Ultra Leagues, usually with former Community Day move Shadow Claw to give it a unique profile, and spammy Ice Punch and typically Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only 45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't seem to be a great improvement in Great or Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (Ice Shard and Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move Liquidation finally giving it a viable Water move too. (Water Pulse and Aqua Jet are both terrible, folks... so much so that I've always recommended Blizzard as Dewgong's second move. For example, did you know that it tends to lose to Alolan Marowak with super effective Pulse but actually wins with resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes Drill Run to have a shot at things like Froslass, Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.

LIQUIDATION... GOING OUT OF BUSINESS ALREADY?

So about that new move Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with Fury Cutter, Metal Claw, and Waterfall as its clumsy fast moves, and underwhelming X-Scissor, **Aerial Ace, and somehow even worse Aqua Jet as its only charge moves. That left it in a very sad state. Eventually, it acquired Shadow Claw, which made it at least slightly interesting. And now comes the charge move it's been begging for, with Liquidation elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.

THE LEAF AGE BEGINS?

Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but above average energy generation (3.5 EPT). And now here comes Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.

JUST A BRUSH FIRE, REALLY

Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.

ODDS AND ENDS

Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on Twitter or Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
submitted by JRE47 to TheSilphRoad [link] [comments]