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East Valley Redditors (Mesa, Chandler, Tempe, Gilbert, Queen Creek)

2013.03.17 18:17 East Valley Redditors (Mesa, Chandler, Tempe, Gilbert, Queen Creek)

This subreddit is dedicated to residents of cities within Arizona that are located east of the Phoenix city limits. These cities include Apache Junction, Chandler, Gilbert, Mesa, Queen Creek, Tempe and Scottsdale.
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2008.05.27 02:29 News for Knoxville

Welcome to our Scruffy City! Join a monthly meetup, chat on our discord, make new friends, and most importantly, get out and enjoy everything Knoxville has to offer! The sidebawiki is open for everyone to contribute to, so help keep the info updated!
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2009.09.16 23:41 The Twin Cities - the front page of Minneapolis and St. Paul

/twincities is the most popular general content subreddit for all of Minnesota! Primary focus is on the Twin Cities of Minneapolis and St. Paul and surrounding suburbs.
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2023.06.07 09:04 TheGeekyZoologist Jurassic World: The Hegemony of Biosyn (JWD rewrite) - Act III

See the previous posts: https://www.reddit.com/JurassicPark/comments/1419mpy/jurassic_world_the_hegemony_of_biosyn_dominion/ https://www.reddit.com/JurassicPark/comments/142b35e/jurassic_world_the_hegemony_of_biosyn_jwd_rewrite/

Act III - The Gathering of the Clouds

Mia Everett
Visually confirming Rainn's revelation, Victoria is shown in a cage inside Amelia Everett's lab, within Biosyn's Citadel. Mia does her best to comfort the scared and depressed Achillobator and her motivations are explored shortly after. It's revealed that due to her experience within the team who made the Indominus and the Indoraptor, Biosyn tasked her with reviving InGen's IBRIS program by breeding raptors with high obedience potential. However, none of the achillobators cloned by Biosyn proved to be trainable enough for the program's ambitions (even though they attempted to mimic Owen's experience by having keepers being there at the animals' birth), which displeased Dodgson and the other higher-ups, who are now favouring another research team, who focuses on a more intrusive way of controlling dinosaurs. Basically treated as a second-class researcher amidst a rather toxic work environment, Mia became desperate enough to hire poachers to capture Blue, which she intended to breed with their achillobators in order to finally have trainable individuals. As Victoria is not sexually mature, Mia is in front of a considerable setback and fears that Dodgson will pull the plug due to her lack of results, especially in this troubled period for Biosyn.
The tying noose
The next day, the intel collected by the UN agents (people involved in the Black Market, Biosyn's connections with it) are sent to the nearby countries, including Italy, where an arrest warrant is launched against Kayla.
On his side, Isaac Gibbon is contacted by Bigelow who tells him about the debacle of their mission in Malta, saying that Claire and Owen saved the grey guards from disaster. He orders her to stay in Italy for the moment and wait for new orders. Shortly receives, he receives a candidate for a desk job in the DSD: It's Franklin. Gibbon tells Franklin he heard about his bravery during the 2019 incidents and his past connection with InGen (Before the DPG, Franklin worked for it as an IT Technician), before asking questions about Claire as he is aware that she collaborated with him not only on some occasions in the past few years but also in the 2019 Costa Rican incident, where Franklin was the couple's companion while they were running from InGen's agents and the authorities.
Dubrovnik
The inhabitants and tourists of the Croatian seaside city of Dubrovnik are surprised when a Biosyn Quetzalcoatlus descends upon the old town and starts attacking people. As a joke similar to one in TLW with the Japanese businessman and his reference to Godzilla, some extra could yell in Valyrian "I left Westeros because of this!" or "By the Seven, not again!" (Dubrovnik was one of Game of Thrones' filming location).
Ramsay's email
In a manner similar to the Hawaii attack scene in Gareth Edwards' Godzilla, the Dubrovnik scene cuts just as the Quetzal swoops on the bystanders and we are now in the bar of Biosyn's employee village. Wu is watching the news of the Dubrovnik attack on the TV (there is even a declaration from Zoe Murdoch, in which she denies the pterosaur came from Auronzo's Sanctuary and was probably created by a rival company who somehow put their hands upon Biosyn Quetzalcoatlus DNA. In the bar, someone whisper that one of their Quetzals did escaped from the valley thanks to the temporary deactivation of the invisible fence system and that Dodgson has launched an investigation to know who's responsible) when he receives a mysterious email from Ramsay, which includes the name of some woman. Wu search it on the internet and ends up on IMDB where he discovers that the adult "Charlotte" on the videos is actually an actress who lives in London.
Arrest
In Rome, early in the morning, Kayla is arrested in her flat by the police as she is accused of illegal smuggling.
Viscontini
Following all the incidents in the Alps, the clash in the Sabine Hills and the recent Dubrovnik attack, people gets pissed at Biosyn and protests occur in several locations, including Rome. In the Italian Ministry of the Interior, Viscontini has an argument with Pazzi, declaring that they need to take severe actions against Biosyn but the minister retorts that taking large-scale actions against the corporation might trigger a whole deal of undesirable consequences, including deteriorating US-Italian relations due to the close ties between Biosyn and the US government. He won't risk that just because of some rumours, weak proof and small incidents. Viscontini retorts that soon, Biosyn might have an angry mob showing at its gates with the goal of driving it out of Italy.
Following Vuillier's instructions, Claire, Owen, Nyamu and Dougal leave Malta the same day and fly to the Eternal City, where they have to meet Viscontini in the AISI headquarters. There, they have a video call with Vuillier. He and Viscontini wants to send the trio of WDMC agents to Auronzo Valley so they can infiltrate Biosyn's facility, find compromising information and transmit them to the Italian authorities, hoping to finally convince Pazzi and the rest of the government to take action against Biosyn. However, one of the agents points out that they will need an entrance ticket as one doesn't simply walk into Auronzo, since the borders of Biosyn's lands are guarded and monitored while some people disappeared after going too close from the Sanctuary (anti-Biosyn activists, reckless adventurers, Grendel Corporation's spies, others from the AISI's and Austrian government). Viscontini declare they might have that ticket.
We cut to Kayla in her prison cell. The guard announces she has visit and she is brought to a room where Viscontini and Dougal waits for her. The head of the AISI and the WDMC agent then negotiate with her: In exchange for her freedom, she will bring Dougal, Claire and Owen to Biosyn's Sanctuary. However, Viscontini precise he'll have her hunted down if she ever betrays them.
Kayla raises the fact that she can't show up at Auronzo like this and needs a motive. Viscontini and Dougal then talk about the animals seized in Malta's black market.
Theo's Mission
That day, Wu summons Theo, explain the whole issue with the fake Charlotte and ask him to go to London, find the actress and question her about the videos so they can have proofs to show Maisie, who started to really become insufferable because of Dodgson's bad influence (in that part of the story, one of the few scenes where she's likeable is one where she and Drummond bonds over the common passion for dinosaurs). The ex-mercenary soon leaves Auronzo, taking a bus for Venice in the nearest village while Wu explains to Pellegrino and Dodgson that Theo had urgent family matters to deal with in the UK.
Leaving San Francisco
Desiring to supervise the Dolomites Crisis more closely, Vuillier fly to Italy.
Nine containers
As evidence of Biosyn's possible connections to the Maltese black market has been discussed on the news, Dodgson knows it's a matter of time before Vuillier, the Italians or the Austrians send people in Auronzo and expose Biosyn's misdeeds.
We then follow Pellegrino's POV as she oversees the exit of nine large mysterious containers from the Citadel and their departure from the airstrip just outside the valley. One of her subordinates asks what's inside and she answers that she has no idea, with Dodgson only giving her a series of instructions. They watch the containers being flown abroad.
The following day, Pellegrino speak about it to Wu and other employees with anti-Dodgson sentiments like Drummond. She notices that Wu is uncomfortable as they talk about it and realize he must be hiding something. Ramsay, who just arrived from the US in preparation for a big corporate event in the Citadel, almost surprise their discussion. As they're not sure if they can trust him or not, they pretend it's nothing. Wu then phones Theo and asks him about his secret mission's progress.
London
In London, Theo finds the actress from the videos and initially posing as a reporter, filming her in an interview, he then ask her questions about the videos and after some hesitations, she concedes to give him answers and reveals among other things that the shooting occurred a few months ago in some local warehouse, that the director of those videos is none other than Colin Trevorrow (who, desperate for a job after the debacle of the Jurassic World film, accepted to participate to that project, oblivious that Biosyn was behind it since a dummy company took care of the production).
AISI
Vuillier arrives in Rome and meets with his agents, Nyamu and Viscontini in one of the AISI headquarters' conference rooms, where a map of Auronzo Valley and its surroundings has been laid. Kayla is also there and offscreen, our characters talk about the plan.
At the end of the meeting, everyone but Vuillier and Viscontini leave the room. Both have a secret conversation during which the Italian say that the Grey Guard's Mediterranean Company, supported by the Austrians and secretly by him (as he fears that Biosyn has informers within the Italian government), are deployed in one of the villages near Auronzo, and is supposed to act as a Plan B should the Claire-Owen-Dougal trio fail, by taking a secret path through an old mine and a mountain pass before breaking into Biosyn's citadel. The WDMC agents don't know that and when Vuillier ask why, Viscontini answers that it's better that way (should the agents be captured ant tortured, they won't tell Biosyn that there is a second team) and that the secret path isn't safer as one of his spy was killed by some creature after taking it and arriving in sight of the valley. He thinks that a small dozen of grey guards have better chances surviving the pass' guardian(s) than three civilian agents.
To the Dolomites
The next day, in the middle of the morning, Kayla is preparing her plane in some airstrip near Rome and the seized creature from the black market is loaded in the hold (I have no idea which species to choose). Equipped by the Italians, Claire, Owen and Dougal say farewell to Vuillier, Nyamu and Viscontini. The Frenchman tells Claire that it's time to unleash the She-wolf upon Dodgson but Claire correct him by saying "Not the She-wolf. The Dragon." (in this AU, she has a particular connection with the dragon-like Indominus), implying she'll get the mission done whatever it takes. He and the other two men wish them good luck and the trio of WDMC agents climb aboard the plane. They soon take off.
Biosyn's aerial defense
Kayla's plane arrives in sight of the mountains which delimit Biosyn's Sanctuary. Informed of their mission by Vuillier and Viscontini, one of the grey guards is watching the plane through his binoculars as it passes over the village where they are staying.
Kayla is soon contacted by the Citadel's control room as they detected the aircraft on their radars and they ask her why she's coming. The pilot answer that she collected an animal which might interest them (she told the WDMC agents and the Italians that Biosyn doesn't have this particular species in their Sanctuary) and ask to land on their airstrip. While the Biosyn employees discuss, the plane is about to enter Auronzo Valley by the east, as that part of the sanctuary is the furthest from most of the buildings (while the airstrip is in the northernmost parts of Biosyn's lands, beyond the mountains with the frozen dam lake) and thus where Claire, Owen and Dougal has the best chances of landing unnoticed. The trio of agents take their parachutes and prepare to jump, but at the same time, Dodgson, who heard that Kayla was arrested by the authorities just a few days ago, fears that her plane is a Trojan horse and decides to activate the valley's "aerial defense". On the screen of one of the room's monitors, we see a group of dots heading straight towards the plane. It's actually a group of pteranodons, from the same toothed variant as those who appeared in Jurassic Park 3 (there is even at least one black male identical to the scrapped one from Johnston's film), and they just collide with the plane, crashing against the cockpit and getting turned to shred by the rotors' blades, damaging the plane (the scene is partly inspired by a cutscene from the Ninth Mission of Paraworld's campaign). Owen wonder why those pteranodons behave in a suicidal manner. Suddenly, the pteranodons retreat and as their window is shrinking, the agents know they have to jump now (they've reached the middle of the valley and their trajectory deviated northwards, towards the mountain dam). Claire jumps first but as Owen is about to jump in his turn, the plane is attacked by a Quetzalcoatlus and the Raptor Whisperer sees another and a few pteranodons chasing her fiancée, whose parachute opened. Claire shakes the pterosaurs off by disappearing into the valley's dense forest. As they will be grabbed by the attacking pterosaurs as soon as they leave the aircraft, Owen, Dougal and Kayla stay inside it and brace for the crash. The plane crashes down at the surface of the frozen lake by the mountain dam in the northern part of the valley.
Back in Rome, Vuillier, Nyamu and Viscontini are worried as they heard the agents and the pterosaurs' screams (they had an open channel all that time with Kayla's plane). They hope the agents will survive this ordeal and activate the beacons they were given before their departure.
Note: The fate of the animal they took with them is still unclear for me. It really depends on the chosen species. If it's something large and potentially dangerous, Kayla would probably want to drop it in the valley in order to have a lighter plane and not deal with it after crashing. But if it's a creature about the size of a small dog for example, they could free it as they leave the wreckage.
Gigantoraptor
We then cut to Claire hanging in the trees but instead of a Therizinosaurus (which already appeared in TRQ. Moreover, Claire had a small arc with this species in that story), she is threatened by a Gigantoraptor. The scene plays out much like the Theri scene from Trevorrow's version, with Claire hiding in a pond etc.. Once the Gigantoraptor walks away, Claire gets out of the pond and sees the fumes from the plane's crash in the distance, behind the mountain dam.
The dam lake
Before it sinks in the lake, Owen, Dougal and Kayla leave her plane and step on the ice. Under it, they notice a large shadow and know they better move away from the lake. They notice a ladder by the dam but as they head towards it, a Quetzalcoatlus or a Pteranodon lands on their way. They step back, moving towards an opening on the lake's surface. Suddenly, a giant 9-meters long temnospondyl (based upon an unnamed and fragmentary genus from Lesotho) burst out the water, almost killing one of the characters. Ensue a scene where our three protagonists have to evade both the pterosaur and the amphibian. The pterosaur ends up being dragged underwater by the temnospondyl but other pterosaurs arrive and to escape them, our trio climbs on the dam and rushes to its elevator, going down in the valley. Down at the dam's base, they notice it's dilapidated and Kayla tell her two companions that Biosyn sell some of its power to the nearest villages.
Note: The main doubt I have about this scene is having a temnospondyl living in the icy water of a mountain lake. It might be too much of a stretch so if you think it's not realistic at all, it will be scrapped from the scene (and perhaps be replaced by a juvenile Baryonyx or something like this, an animal which could be also the one our characters brought with them in the plane.
Plan B
Since the agents lost their beacons during the pterosaurs' attack and the crash, they couldn't tell Rome that they were still alive. Vuillier and Viscontini fear the worst and send a message to Laurenzo Cesare.
Droppings
Meanwhile, Claire started walking towards the dam, hoping to find her companions on the way if they made it out alive from the crash. When she hears a racket in the woods, she hides and a Biosyn tyrannosaur arrives. But it's not on a hunting mode and instead, it just leaves some droppings on a log near Claire's hiding place. After the predator leaves, she approaches the log and smears her face with the droppings, remembering her "Walk in the Park" with Owen when they searched her nephews during the Fall of Jurassic World (the droppings hide her smell, dissuading the other animals to investigate her).
Argument
An argument bursts out between Owen, Dougal and Kayla while they're walking south. The first wants to find his fiancée, the second says that their mission is more important, and Kayla is mad at both men since she lost her plane (and livelihood) because of the WDMC's mission. And unsure about her intentions, the two men distrust her but she tries to reassure them by saying that Biosyn can fuck off since they are also responsible for destroying her plane.
However, the Sanctuary's denizens remind them that they better be united or else it will be the failure of their quest.
At some distance, in the middle of the fog, they see the recognizable silhouette of a sauropod, that of an Argentinosaurus (the species was seen in the distance and mentioned earlier in the story. Instead of Argentinosaurus, it could also be another large titanosaur). However, this herbivore has the particularity of having a symbiotic relation with some small carnivore species within Biosyn Sanctuary (I'm more thinking about a pterosaur or a flying/semi-arboreal theropod than a strictly ground-dwelling predator. For now, the baboon-sized Variraptor is my candidate), with the Argentinosaurus letting those carnivores eat its parasites and the insects flying around it while the carnivores will let out an alarm call shall a large predator approach. It could be illustrated in a scene where an Acrocanthosaurus (the one from the Drive-in scene) is spotted by the carnivores as it passes by. The Argentinosaurus turns to face the larger predator, adopt a defensive posture, and as the acro hasn't yet moved, the smaller carnivores take off from the sauropod and flies straight to the acro's head. Harassed by those creatures, the Acrocanthosaurus retreats. Thus, if those small carnivores (which we'll call the Argentinosaurus' suite) are brave enough to attack a megatheropod, our three protagonists know they're not safe and that they better move away.
The Sanctuary's true nature
While still heading north, Claire's path crosses that of a bull Shantungosaurus. She move out of his way and stay still. She and the audience recognize the animal as he was already in the JW rewrite and TRQ (in the first story, he gained some scars after a fight with a few Metriacanthosaurus), where he was a secondary "character" (and a threat in a few scenes). Both have a peaceful scene where they make eye contact but that quiet moment is shattered when a gunshot resounds in the forest and the hadrosaur flees, badly wounded. Claire hides and in the distance, she sees a hunter, accompanied by a couple of Biosyn security guards and another employee which she presume is some sort of supervisohunting guide. Watching how the hunter is dressed and how he behave in the wild, she knows he's not a professional hunter but just a rich hobbyist and then realizes the Sanctuary's true nature: It's a hunting reserve. As the Shantungosaurus escaped them, the hunter express his discontentment at the guide, which promise to find him another quarry. They leave and following the blood trail left by the hadrosaur, Claire finds him by a stream. His wounds are too grievous and he's too weak to lash out at Claire, who kneels by his head, trying to comfort him in his last moments, up until his last breath. Watching another of her former park's animals dying fills Claire with not only grief, but also anger. She change her plans and heads back south instead of continuing northward, following the hunting party's track.
Note: It doesn't necessarily have to be a Shantungosaurus in the role of the animal shot by the hunters, but it have to be a recognizable animal from the previous installments for emotional impact and Claire's development (another candidate could be the Therizinosaurus from TRQ)
She later finds another hunting party. One of its members, a Biosyn guard, pulls out an item she recognize: a raptor resonating chamber. The guard use it like a bird call and soon, an Achillobator, arrive, believing it heard one of its kind. The poor animal is shot by the hunters, who scream in satisfaction before taking a picture with their quarry. They then brings it to the Biosyn vehicle waiting nearby but before they leave (after having a short conversation during they mention that another team captured the rex and is bringing it the paddocks), Claire deliberately attract the attention of one of the guards, the same one which used the resonating chamber, and he say to his companions he won't be long. He move away from the road and deeper in the woods, he fall into Claire's ambush. She kill him, loot some of his equipment (including the resonating chamber), hide his body and leave. Worried for his colleague, the other guard with the hunters orders the guide to drive them back to the lodge, and search his friend. But he too is murdered by Claire, who takes a small metallic box on him. Activating the box, she realize it's a sonic weapon she has seen before, in the hands of InGen Security's elite troops during the fall of Isla Nublar (it's like a weaponized version of the box Dodgson and his companions have in Crichton's TLW). She turns it off, take it with her and follows the hunters vehicle's tracks on the road, towards the lodge.
However, Claire ignores she's being watched, and not by human eyes...
Over hill
Cesare and his men leave their accommodation and head for the frontiers of Biosyn's lands. Leaving their vehicles near a ruined fort, the grey guards start their trek while the sun is setting behind the mountains ahead of them.
A bed in the trees
As walking through the valley at night would be too dangerous, Owen, Dougal and Kayla decide to find a resting place and climb in a tree. From it, they have a panorama on a nearby lake and notice they are approximately halfway between the dam and the Citadel. At this moment, we also have peaceful scenes with the valley's denizens at dusk (Pelecanimimus fishing in the lake, herbivores drinking nearby, the same Spinosaurus from the report at the beginning peacefully sitting on the bank like an oversized duck...).
Theo's peace
In the evening, just a few hours before his flight to Venice, Theo also passes by his former home, which he left years ago before joining Ken Wheatley's mercenary company. His ex-wife still lives here and noticing that she started a new life with another man and seems happy, he walks away in peace, leaving behind him the last picture he had of himself and her (earlier in the story, Theo is seen looking at said picture).
The secret path
Back in Italy, the grey guards find the entrance of an old mine and enter it, taking the path that will allow them to pass under the limits of Biosyn's lands.
Mercenaries
Mercenary troops land in Biosyn's airstrip and their leader is brought to the Citadel. He has a discussion with Dodgson behind closed doors.
Foes... or allies?
A few hours after nightfall, Claire finally finds a large old chalet with typical Tyrolean architecture: The Hunting Lodge (it's implied that it was built way before Biosyn bought those lands, when the area was still part of the Austro-Hungarian Empire, before WWI). Claire remarks it's surrounded by an invisible fence (identical to the one from Jurassic World Evolution 2's Biosyn DLC) which prevents the animals from getting too close. Aware that the lodge wouldn't be a shelter for her and that its occupants probably outnumber her, she turns away from it, continuing to wander in the woods. But just a few minutes later, she hears sound in the nearby bushes. Aware she might be hunted, she is ready to use the ultrasound box and fight for her life. A pack of Achillobators shows up, menacingly walking towards her. At the same time, it starts to rain.
Claire first thinks of using the box and running away while the predators would be bothered by the sound but she knows it will be useless in the long run as they could track her all across the Sanctuary. She then remembers the reports she read earlier in the story, and especially that of the 2001 incident on Sorna, where Alan Grant and his companions walked out alive and unharmed from a close encounter with raptors.
In dire straits, she makes up a desperate plan and carefully, she pulls out the resonating chamber she stole from the Biosyn guards. She uses it and due to their bad experience in the sanctuary with the resonating chambers' usual users, the raptors get agitated but their pack leader tells them to calm down as Claire doesn't seem to be a Biosyn guard or a hunter. The pack leader walks alone towards Claire and sniffs the dried blood on her hands and clothes, realizing it belongs to other humans. Nothing happens for a moment and then the pack leader lets out a bark. Behind Claire, two raptors move aside. Slowly walking backwards, watching carefully the raptors' moves, Claire exits the circle made by the surrounding predators and continues doing so until she's at a respectable distance. At the beginning, the raptors just watch her but as she's heading towards the Hunting Lodge, she hears them following her. However, she is aware that they would have already pounced on her if they wanted to eat her and knows that they're more intrigued. Meanwhile, the rain intensifies (there could also be a storm).
Claire reaches the invisible fence, crosses it, and searches for its power source. But as she's sabotaging it, the Lodge caretaker (a gnarly-looking old local man) spots her and frightened by her look, runs away towards the building. She is forced to catch him and, after a short struggle, kill him with her knife before he can raise the alarm. After showing some trouble due to killing a probable innocent, she resumes her sabotage and the fence is deactivated. The raptors cross it and see Claire entering the lodge. Near its entrance, she finds a sword hanging on the wall as a decorative element and noticing it's still sharp, she takes it along with its sheath and heads for the rooms. Behind her, the raptors open the door and silently enter in the lodge. In the hallway which leads to the rooms, Claire stays still when the raptors walk past her as they head to the rooms and grin as her audacious plan is working. Claire enters one of the rooms, raises her sword blade over a sleeping hunter and when the time comes, thrust it into his body. Meanwhile, the raptors open other doors and entering the rooms, they rush on the sleepers. Slaughter ensues and only those who locked up their doors have the time to wake up, grab a weapon and fight for their very survival. Some of the lodge's occupants offer some resistance in the lounge but there, Claire activates the sonic weapon she stole and an ear-piercing sharp sound comes from it. While the raptors back off behind her, their common enemies kneel and scream in pain and Claire (who put on some earplug) slashes their throats, deactivate the weapon, and let the raptors tear the hunters alive while she raids some items (stuff like snacks, water, a first-aid kit, a map...) and leave, disappearing in the woods.
A bit later, she finds a small cave whose entrance is high from the ground and rest in it, sleeping until mid-morning.
The mountain's pass
At the end of their night-long ascent, the grey guards arrive in a pass/cave where they found human bones, which they presume to be those of the AISI's spy Viscontini told them about, and the remains of a Biosyn drone. Soon after, they are attacked by the guardian animal(s) the corporation left there to kill any trespasser coming from that direction. (I haven't chosen any species yet). They manage to defeat it (or them) and dawn break out as they arrive at a vista point which overlooks the valley. The grey guards observe it, the eyes of Cesare stop on the Citadel for a moment, and they retreat back inside the mountain to rest a few hours before descending into the valley. They send a message to Vuillier and Viscontini, telling them that they're inside the Sanctuary.
Traces of a slaughter
During their early morning patrol, a security team discovers that a massacre occurred during the night in the Hunting Lodge. They find clues indicating that someone helped the raptors and participated in the killings. The control room check the Lodge CCTV footage and fear spreads like wildfire among the staff when they discover the culprit is a sinister-looking black-clad hooded woman. Seeing that one of the figure's hand is a prosthesis and that the other wear a silver ring with a red gem, they realize it's Claire and Dodgson pretty much start to crap his pants (partly because one of the hunters was a very wealthy and powerful foreign client whose disappearance won't go unnoticed). Since she made it out alive from the plane's crash, Dodgson fears that the other WDMC agents might have too. When asked about the slaughter itself, Dodgson orders his staff to cover it up for the moment, as he don't want to worry the board of directors who are set to arrive later that day for a big event he planned in the evening.
Theo's return
Theo returns to Auronzo and Wu, who just learned about Claire's presence in the valley, tells him that they must get Maisie out of the facility as soon as possible since disaster tends to follow Claire like a shadow.
Taking the gloves off
However, Maisie has meanwhile discovered that the videos were another lie, by recognizing one of the scientists from the video, who also work at the Citadel (and who didn't aged, even though the adult Charlotte's video was supposed to be taken fourteen years ago). Aware that the gentle method is no longer considerable, Dodgson decides to use the hard one and Doctor Lesser locks Maisie in a cell within her lab, to which Wu can't access. Lesser reveal that it wasn't Wu who told Dodgson that she was a clone but the spy he has among Lockwood Manor's employees, and that the only true part in the video was the one about the genetic disease: Charlotte did had it, just like her mother Elizabeth before that (she died in 1993 and it was because of her Lockwood and Hammond fell out), and had the car accident which took her life didn't happened, the disease would have killed her a few years later. As he wanted Maisie to have a long life, Benjamin Lockwood asked the scientists he hired (there is a whole subplot about what they became in TRQ) to cure it and they did find a way. As the scientists' notes were accidently destroyed, the solution is now within Maisie's body, and Dodgson wants it so he can put new drugs on the market.
Before it's too late, Wu and Theo, with Ramsay's help, start organizing Maisie's evasion. The geneticist mentions a secret trail from WWI in the northeastern mountains: It's their escape route. He then heads for his lab, planning something else.
Tracking Claire
Curious about Biosyn's movements around the Hunting Lodge, Owen, Dougal and Kayla investigate it after the departure of the security troops. They discover evidence of Claire's passage and Owen tries to follow her fiancée's tracks. Kayla and/or Dougal make comments about the slaughter of the hunters.
Bigelow's last chance
Isaac Gibbon gives Jessica Bigelow a new mission: Go to Auronzo and ensure the evacuation of Lewis Dodgson and Biosyn's most important research. The agent ask her boss why and he said that he just received news that Biosyn is compromised. He also precise that it's her last chance after the Malta fiasco. Bigelow leave her safe house in central Italy and goes north.
Shady preparations
Continuing south, Owen, Dougal and Kayla see mercenaries positioning some sort of moveable antenna on a ridge which overlooks the road which connects the Citadel to the valley's northern continue, as finding Claire and entering the Citadel is more urgent.
The gathering of the clouds
One of the control room's employees ask Dodgson to come. He shows him footage from the Biosyn lands's southern gate, near the employee village.
Before the gate, a group of Carabinieri stand, showing to the guards and the security cameras a search warrant: The government finally decided to act against Biosyn. But Dodgson refuses to open the gates for the Carabinieri and orders the mercenaries who arrived during the night to intimidate them. The Carabinieri move away from the gate, with their leader warning against the consequences of such an action. At a respectable distance from the gate, Vuillier, Viscontini and Nyamu watched the scene. Soon, other groups of Carabinieri are deployed along the other entrances to Biosyn's lands. The siege of Auronzo has started.
Hearing about the siege's situation, some employees leave their post and head for the metro (which connects the Citadel to the village. Another loop also connects the Citadel to the various facilities across the Sanctuary, including the seven towers and the dam), in order to go to the village and then hoping to be able to leave Biosyn's lands before things starts to get too ugly but Dodgson's has the metro's station locked and commands them to go back to their posts. Seeing their CEO starting to act like Hitler in his bunker, they are afraid.

End of Act III.
See you tomorrow for Act IV
submitted by TheGeekyZoologist to JurassicPark [link] [comments]


2023.06.07 07:08 IceQueenWeiss Selling epic games account + coupon 25% expire june 15

video preview showing the account 6/1/2023 Fall Guys - Blorbius the Despiser 6/1/2023 Midnight Ghost Hunt 5/26/2023 Coldest Circles Quest Pack 5/19/2023 DEATH STRANDING 5/13/2023 The Sims™ 4 The Daring Lifestyle Bundle 5/5/2023 Kao the Kangaroo 5/5/2023 Against All Odds 4/27/2023 Poker Club 4/27/2023 Breathedge 3/10/2023 Epic Cheerleader Pack 3/10/2023 Rumbleverse™ 12/29/2022 Mortal Shell 12/22/2022 Fallout Tactics: Brotherhood of Steel 12/22/2022 Fallout 2: A Post Nuclear Role Playing Game 12/22/2022 Fallout: A Post Nuclear Role Playing Game 12/15/2022 Bloons TD 6 12/15/2022 Fall Guys - Snowberry 11/24/2022 Evil Dead: The Game 11/24/2022 Dark Deity 11/24/2022 Epic Cheerleader Pack 10/28/2022 Saturnalia 10/28/2022 Warhammer 40,000: Mechanicus - Standard Edition 10/27/2022 Evoland Legendary Edition 10/27/2022 Fallout 3: Game of the Year Edition 9/24/2022 Gloomhaven 9/2/2022 Destiny 2 9/2/2022 Submerged: Hidden Depths 9/2/2022 Knockout City™ 8/16/2022 Cook, Serve, Delicious! 3?! 8/16/2022 MultiVersus 8/16/2022 Rumbleverse™ 6/30/2022 Iratus: Lord of the DeadIratus: Lord of the Dead 6/30/2022 Hood: Outlaws & LegendsIratus: Lord of the Dead 6/30/2022 Geneforge 1 - Mutagen 6/23/2022 Roller Champions™ 6/23/2022 Car Mechanic Simulator 2018 6/21/2022 Fall Guys 6/16/2022 Supraland 6/9/2022 Maneater 6/3/2022 Wolfenstein: The New Order 5/28/2022 BioShock: The Collection 5/21/2022 Borderlands 3 5/13/2022 Redout: Enhanced Edition 5/11/2022 Terraforming Mars 3/24/2022 EVE Online - Superluminal Pack 3/17/2022 In Sound Mind 3/3/2022 Centipede: Recharged 3/3/2022 Epic Slayer Kit 3/3/2022 Black Widow: Recharged 2/25/2022 Cris Tales 2/17/2022 Brothers - A Tale of Two Sons 2/11/2022 Windbound 1/28/2022 DAEMON X MACHINA 1/23/2022 Relicta 1/8/2022 Gods Will Fall 12/30/2021 Tomb Raider GAME OF THE YEAR EDITION 12/30/2021 Shadow of the Tomb Raider: Definitive Edition 12/30/2021 Rise of the Tomb Raider: 20 Year Celebration 12/29/2021 Salt and Sanctuary 12/25/2021 Prey 12/25/2021 Pathfinder: Kingmaker - Enhanced Plus Edition 12/23/2021 Vampyr 12/21/2021 Second Extinction™ 12/21/2021 Loop Hero 12/19/2021 The Vanishing of Ethan Carter 12/17/2021 Neon Abyss 12/16/2021 Shenmue III - Standard Edition 12/9/2021 Godfall Challenger Edition 12/9/2021 Prison Architect 12/2/2021 Dead by Daylight 12/2/2021 while True: learn() 11/18/2021 Never Alone (Kisima Ingitchuna) 11/18/2021 Guild of Dungeoneering 11/18/2021 KID A MNESIA EXHIBITION 11/13/2021 Rogue Company 11/13/2021 Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure 11/4/2021 Aven Colony 10/22/2021 Among the Sleep - Enhanced Edition 10/15/2021 Stubbs the Zombie in Rebel Without a Pulse 10/15/2021 Paladins Epic Pack 10/7/2021 PC Building Simulator 9/30/2021 Europa Universalis IV 9/28/2021 2064: Read Only Memories 9/24/2021 Santa's Sweatshop 9/16/2021 Tharsis 9/16/2021 Speed Brawl 9/9/2021 Sheltered 9/9/2021 Nioh: The Complete Edition 9/3/2021 Yoku's Island Express 8/26/2021 Automachef 8/25/2021 Saints Row®: The Third™ Remastered 8/19/2021 Yooka-Laylee 8/19/2021 Void Bastards 8/12/2021 Rebel Galaxy 8/6/2021 Core 8/6/2021 A Plague Tale: Innocence 7/30/2021 Mothergunship 7/30/2021 Train Sim World 2 7/15/2021 Offworld Trading Company 7/15/2021 Obduction 7/8/2021 Ironcast 7/8/2021 Bridge Constructor The Walking Dead 7/1/2021 The Spectrum Retreat 6/24/2021 Sonic Mania 6/24/2021 Horizon Chase Turbo 6/17/2021 Hell is other demons 6/17/2021 Overcooked! 2 6/10/2021 Control 6/3/2021 Frostpunk 5/27/2021 Among Us 5/20/2021 NBA 2K21 5/14/2021 The Lion's Song 5/7/2021 Pine 4/30/2021 Idle Champions of the Forgotten Realms 4/23/2021 Alien: Isolation 4/22/2021 Hand of Fate 2 4/15/2021 Deponia: The Complete Journey 4/15/2021 Ken Follett's The Pillars of the Earth 4/15/2021 The First Tree 4/9/2021 3 out of 10: Season Two 4/1/2021 Tales of the Neon Sea 3/31/2021 HITMAN 3 Access Pass: HITMAN 1 GOTY Edition 3/30/2021 HITMAN 3 - Free Starter Pack 3/25/2021 Creature in the Well 3/23/2021 Magic: Legends 3/18/2021 The Fall 3/6/2021 Wargame Red Dragon - The Millionth Mile 3/6/2021 Wargame Red Dragon - Norse Dragons 3/6/2021 Wargame Red Dragon - Second Korean War 3/6/2021 Wargame: Red Dragon - Russian Roulette [10v10 ... 3/4/2021 Wargame: Red Dragon 2/28/2021 PHANTASY STAR ONLINE 2 2/25/2021 Sunless Sea 2/18/2021 Absolute Drift 2/18/2021 Rage 2 2/11/2021 Halcyon 6 2/4/2021 Metro: Last Light Redux 1/28/2021 Dandara: Trials of Fear Edition 1/21/2021 Galactic Civilizations III 1/14/2021 STAR WARS™ Battlefront™ II: Celebration Edition... 1/7/2021 Crying Suns 12/31/2020 Jurassic World Evolution 12/29/2020 Solitairica 12/28/2020 Stranded Deep 12/27/2020 Night in the Woods 12/26/2020 My Time at Portia 12/25/2020 Darkest Dungeon®: The Musketeer 12/25/2020 Darkest Dungeon® 12/23/2020 Tropico 5 12/21/2020 Alien: Isolation 12/20/2020 Defense Grid: The Awakening 12/19/2020 The Long Dark 12/18/2020 Oddworld: New 'n' Tasty 12/17/2020 Cities: Skylines - Carols, Candles and Candy 12/17/2020 Cities: Skylines - Pearls From the East 12/17/2020 Cities: Skylines - Match Day 12/17/2020 Cities: Skylines 12/10/2020 Pillars of Eternity - Definitive Edition 12/10/2020 Tyranny - Gold Edition 12/3/2020 CRSED: F.O.A.D. 12/3/2020 Cave Story+ 11/26/2020 MudRunner - Old Timers DLC 11/26/2020 MudRunner - Valley DLC 11/26/2020 MudRunner - Ridge DLC 11/26/2020 MudRunner 11/19/2020 The World Next Door 11/19/2020 Elite Dangerous 11/13/2020 Neverwinter 11/13/2020 The Textorcist 11/5/2020 Dungeons 3 10/29/2020 Blair Witch 10/29/2020 Ghostbusters: The Video Game Remastered 10/22/2020 Layers of Fear 2 10/22/2020 Costume Quest 2 10/15/2020 Amnesia: A Machine for Pigs 10/15/2020 Kingdom New Lands 10/8/2020 ABZU 10/8/2020 Rising Storm 2: Vietnam 10/1/2020 Pikuniku 9/29/2020 Heroes & Generals WWII 9/24/2020 RollerCoaster Tycoon® 3: Complete Edition 9/23/2020 Rocket League® 9/17/2020 Football Manager 2020 9/17/2020 Watch Dogs 2 9/17/2020 Stick It To The Man! 9/10/2020 Railway Empire 9/10/2020 Where The Water Tastes Like Wine 9/7/2020 Spellbreak 9/3/2020 3 out of 10, EP 5: "The Rig Is Up!" 9/3/2020 Into The Breach 9/3/2020 Diabotical 9/1/2020 Commander Lilith DLC 8/27/2020 3 out of 10, EP 4: "Thank You For Being An Ass... 8/27/2020 Shadowrun Collection 8/27/2020 HITMAN 8/22/2020 3 out of 10 Episode 3: Pivot Like A Champion 8/20/2020 God's Trigger 8/20/2020 Enter The Gungeon 8/13/2020 The Alto Collection 8/13/2020 Remnant: From the Ashes 8/13/2020 Might & Magic: Chess Royale 8/13/2020 3 Out of 10 Episode 2 Foundation 101 8/13/2020 A Total War Saga: TROY 8/6/2020 3 Out of 10 Ep 1 Welcome to Shovelworks 8/6/2020 Wilmot's Warehouse 7/31/2020 Superbrothers: Sword & Sworcery EP 7/31/2020 Barony 7/31/2020 20XX 7/23/2020 Next Up Hero 7/23/2020 Tacoma 7/16/2020 Torchlight II 7/10/2020 Delores: A Thimbleweed Park mini-adventure 7/10/2020 The Escapists 2 7/10/2020 Lifeless Planet: Premier Edition 7/10/2020 Killing Floor 2 7/3/2020 Trackmania 7/3/2020 Hue 6/25/2020 AER Memories of Old 6/25/2020 Stranger Things 3: The Game 6/18/2020 Pathway 6/11/2020 ARK Valguero 6/11/2020 ARK Crystal Isles 6/11/2020 ARK The Center 6/11/2020 ARK Editor 6/11/2020 ARK Ragnarok 6/11/2020 ARK: Survival Evolved 6/11/2020 SAMURAI SHODOWN NEOGEO COLLECTION 5/28/2020 Sludge Life 5/28/2020 Borderlands: The Handsome Collection 5/21/2020 Sid Meier's Civilization VI 5/14/2020 Grand Theft Auto V 5/2/2020 Amnesia: The Dark Descent 5/2/2020 Crashlands 4/23/2020 For The King 4/17/2020 Wheels of Aurelia 4/17/2020 Just Cause 4 4/15/2020 Paladins 4/15/2020 Sherlock Holmes Crimes and Punishments 4/15/2020 Close to the Sun 4/4/2020 Gone Home 4/4/2020 Drawful 2 4/4/2020 Hob 3/26/2020 Tormentor X Punisher 3/26/2020 Figment 3/26/2020 World War Z 3/20/2020 Watch Dogs Standard Edition 3/20/2020 The Stanley Parable 3/2/2020 InnerSpace 2/21/2020 Magic: The Gathering Arena 2/21/2020 Assassins Creed Syndicate Standard Edition 2/21/2020 Faeria 2/14/2020 Aztez 2/14/2020 HD Voice Pack - English 2/14/2020 HD Voice Pack - German 2/14/2020 HD Voice Pack - French 2/14/2020 HD Sound Pack 2/14/2020 HD Texture Pack 2/14/2020 Kingdom Come: Deliverance 2/6/2020 Ticket to Ride 2/6/2020 Carcassonne 1/30/2020 Farming Simulator 19 1/23/2020 The Bridge 1/16/2020 Horace 1/10/2020 Sundered Eldritch Edition 1/1/2020 Darksiders Warmastered Edition 1/1/2020 Steep 1/1/2020 Darksiders II Deathinitive Edition 1/1/2020 Yooka-Laylee and the Impossible Lair 12/30/2019 Hello Neighbor 12/29/2019 The Talos Principle 12/26/2019 Faster Than Light 12/23/2019 Ape Out 12/13/2019 The Wolf Among Us 12/13/2019 The Escapists 12/5/2019 Jotun Valhalla Edition 11/29/2019 Rayman Legends 11/21/2019 Bad North Jotunn Edition 11/15/2019 The Messenger 11/7/2019 Nuclear Throne 11/7/2019 RUINER 10/31/2019 SOMA 10/24/2019 Layers of Fear 10/24/2019 Q.U.B.E. 2 10/17/2019 >observer_ 10/17/2019 Alan Wake's American Nightmare 10/10/2019 Surviving Mars - Mysteries Resupply Pack 10/10/2019 Surviving Mars - Space Race 10/10/2019 Surviving Mars 10/4/2019 Minit 9/26/2019 Metro: 2033 Redux 9/26/2019 Everything 9/19/2019 Lego Batman Trilogy 9/19/2019 Batman Arkham - Trilogy 9/18/2019 Conarium 8/29/2019 Inside 8/29/2019 Celeste 8/23/2019 Fez 8/21/2019 The Cycle Early Access 8/15/2019 Mutant Year Zero 8/15/2019 Hyper Light Drifter 8/8/2019 GNOG 8/3/2019 Alan Wake 8/3/2019 For Honor Standard Edition 7/25/2019 This War of Mine 7/25/2019 Moonlighter 7/18/2019 Limbo 7/11/2019 Torchlight 7/4/2019 Overcooked 7/3/2019 Dauntless 7/3/2019 Last Day of June
submitted by IceQueenWeiss to GamingMarket [link] [comments]


2023.06.07 06:35 Ok-Falcon-3075 (FNV) Brave New World not overwriting all vanilla VA's.

I don't know what happened, but before it was all fine, but now? It seemed like something overwrite it. I thought it was YUP + DLCs it tends to do that. My loadorder or (Plugins) is sorted out by LOOT and now it's all in alphabetical order (And I am talking about the plugins list, the one with archives, data, etc) I am still new to MO2 and I have been trying to manually drag the plugins, but that doesn't seem to work as MO2 won't let me. In my Modlist I have put Brave New World to the bottom but the problem still occurs. Any help? This is my load order

# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
YUP - Base Game + All DLC.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
TheHUDEditor.esm
Configurable Pip-Boy Light Color.esm
Securitrons On Alert.esm
Animated Player Interactions.esm
RagdollsTTW.esm
Interior Lighting Overhaul - Core.esm
Interior Lighting Overhaul - L38PS.esm
Tammer's NIF-Bashed Armor Mega-Pack.esm
Pip-Boy Screen Always On.esm
Simple Open Freeside.esm
BraveNewWorld.esm
Functional Post Game Ending.esm
Simple Open Strip.esm
HiddenValleyOverhauledMM.esp
HiddenValleyOverhauled.esp
Mojave Wildlife (FO3-Style + No Chanced).esp
factions reloaded raiders v2.esm
Mojave Raiders.esm
Sydney Follower.esm
Functional Post Game Ending - TTW Patch.esm
CookCookTwo.esm
Fort_Open.esm
JokerineStripMall.esm
Sierra Madre.esp
WeAreLegion.esm
GreatKhanGreatOverhaul.esm
Functional Post Game Ending - YUP Patch.esm
MD_Jack.esm
WMIMNV.esp
YUP - NPC Fixes (Base Game + All DLC).esp
RaidersFA.esp
NVMIM.esp
The Mod Configuration Menu.esp
FOVSlider.esp
JustAssortedMods.esp
B42Inertia.esp
B42Bash.esp
B42Inspect.esp
B42Descriptions.esp
Gloveinspect.esp
MigNammo.esp
NPC Use Aid.esp
Flora Overhaul.esp
Uncut Wasteland.esp
Brightweight Strip Overhaul Open.esp
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
Vicious Wastes.esp
outsidebets.esp
Mojave Raiders.esp
Simple Open Freeside - Uncut Wasteland Patch.esp
Ending Slideshows Ultimate Edition Overhaul.esp
Primm Reborn.esp
Novac Reborn.esp
Vicious Wastes - Complete.esp
Vicious Wastes - Tale of Two Wastelands.esp
DNWeathers.esp
Goodsprings Reborn.esp
EVE FNV - ALL DLC.esp
Fallout New Vegas Weapons Rebalanced.esp
BLEED.esp
DLC Enhancements.esp
BraveNewWorld-FPGE.esp
Functional Post Game Ending - Uncut Extra Collection Patch.esp
BraveNewWorld-YUP.esp
Alternative Start.esp
realisticHeadshotDamage.esp
NV_Securitrons_Lip_Sync.esp
GhanimaSexySilkGowns.esp
Kill Feed.esp
Think Tank Sonic Armaments.esp
UniqueThinkTank.esp
TTW Quick Start.esp
Casino Crowds.esp
AwesomeCripplingEffects2 - Staggering.esp
Bullet Tracers TTW Shotgun.esp
VatSthrowableClutteringFix.esp
Weapon Retexture Project.esp
MarksmansMistress.esp
Mannequin Rce.esp
Realistic Safehouse Upgrades Ex- All.esp
Mojave Arsenal.esp
DMButchOverhaul.esp
TTW Armored Wasteland.esp
Realistic Wildlife.esp
T4-plugin.esp
TribalFixes.esp
BraveNewWorld-Override.esp
Wastelander Pack.esp
Fucking Scary Fiends.esp
Fiends Friendly to Khans.esp
Lucky38Overhaul.esp
NCROverhaul.esp
Functional Post Game Ending - Uncut Wasteland Patch.esp
Functional Post Game Ending - Outside Bets Patch.esp
LivedinSewer.esp
BraveNewWorld-OutsideBets.esp
PrereleaseRestored.esp
Simple Populated Freeside.esp
SPF - FPGE Patch.esp
FalloutNVCheatTerminal.esp
OWB-ChaoticBigMT.esp
Concept 1 Mr Handy and Mr Gutsy Replacer TTW.esp
Concept 1 Mr Handy and Mr Gutsy Replacer.esp
The Town of Vice - A Gomorrah Overhaul.esp
PowderIsTheNewBlack.esp
Lock Those Doors.esp
NVZeppelin.esp
Brightweight Strip Overhaul Open - FPGE.esp
Brightweight Strip Overhaul Open - Iguazu.esp
ultra luxe expanded fountain.esp
NukaColaOverhaul.esp
Classic Fallout Weapons Remastered v1.2.esp
FNV NPCs Travel.esp
Combined Weapons.esp
Sierra Madre Safehouse.esp
Hotplates and Campfires.esp
TribalWeaponsPackHH.esp
FPGE - Lonesome Road.esp
HeinzNCRWeaponExpansionHH.esp
NVxMcCarranMonorailAnimation.esp
1Earrings.esp
ImmersiveRecoil.esp
zzAlcoholFixes.esp
WWP 45 Pistol replacer - Vanilla Stats.esp
WWP 45 Pistol replacer.esp
CowgirlRaiderOutfit (DT14).esp
zz_Sunglasses.esp
RaiderOverhaulPreview.esp
CookCookNewLook_BNW.esp
WeAreLegion.esp
zzNPCS.esp
Type 6.esp
Dala_CassCowgirlOutfit_Replacer.esp
Park_Ranger.esp
CookCookNewLook.esp
Neckchains.esp
QwibMessengerBag.esp
BunnyType4.esp
SimpleHairs - Color.esp
SimpleHairs.esp
BURN - Hardcore Fire Effects.esp
360Movement.esp
Diagonal movement.esp
360Movement - Diagonal movement Patch.esp
Ammo Boxes.esp
TrueBladeOfTheEast.esp
T4FieldGloveFix.esp
Pearl Cross Necklace.esp
Daniel Better merchant Trades.esp
HitOwnership.esp
TTW Enemy Damage Rebalance.esp
Acquired_Immunity.esp
Lore Fix - Asian Daniel.esp
TTWRude Awakening Erafox.esp
FAR_FullAutoaimRemoval.esp
PlayerDeathVoiceEnabler.esp
Speech_Checks_Overhauled.esp
NPCAccuracyFix.esp
Lucky38 Furniture - Sierra Madre HoloVendor.esp
More Realistic Aiming.esp
Enhanced Corpse Count.esp
MoreBloodDecals.esp
NPCsSprint.esp
Courier Vests.esp
T4-Goblinas.esp
SaveCass.esp
OldWorldBlues - Keep Big MT Active.esp
MysteriousBroadcastFix(1.2).esp
meow_Diverse Gear for Traveling Merchants.esp
Mannequin Races-TTW.esp
Sit Anywhere.esp
EmptyWeapons.esp
Better Burned Man.esp
Project Reality Footsteps.esp
TacticalADSPlusFX.esp
Groundcover Overhaul.esp
NpcDynamicCombatStyle.esp
Digital_Nightmare.esp
UX Toolkit.esp
M.U.X. Series - Compass 3D.esp
M.U.X. Series - Floating Damage.esp
M.U.X. Series - Floating Healthbar.esp
M.U.X. Series - Immersive HUD.esp
M.U.X. Series - Interface Overhaul.esp
M.U.X. Series - Item Explorer.esp
M.U.X. Series - Prompt Overhaul.esp
M.U.X. Series - Targeting.esp
absolutedamagethreshold.esp
Immersive Hit Reactions.esp
KillFlash.esp
Realistic Movement.esp
Realistic AI Movement 1.0.esp
Stimpak Hotkey.esp
Vicious Wastes - Ragdolls.esp
Vicious Wastes - Ragdolls TTW.esp
Bleedout.esp
Bleedout - Aid Addon.esp
Bleedout - TTW.esp
JIP Companions Command & Control.esp
Animated Ingestibles.esp
NovacOverhaul.esp
BoomersGoBoom.esp
BrotherhoodReforged.esp
The Classic Centaur Replacer.esp
AWSOME.esp
CM Lighting DLC Support.esp
StickyRagdollCam.esp
YourBuddyIsDead.esp
AbbaSkipTranquility.esp
Vanilla UI Plus.esp
newfast.esp
B42Dropmag.esp
127 SMG Rebirth.esp
LaserRifleReplacer.esp
LaserRifleReplacer - EVE version.esp
Classic Combat Armor Replacer Redux TTW.esp
Classic Leather Armor Replacer TTW.esp
Classic Robobrian Replacer TTW.esp
BraveNewWorld-AnNPCOverhaul.esp
BraveNewWorld-BoomersGoBoom.esp
BraveNewWorld-BrotherhoodReforged.esp
BraveNewWorld-FiendLeaders.esp
BraveNewWorld-FreesideOpen.esp
BraveNewWorld-MojaveRaiders.esp
BraveNewWorld-GreaterKhans.esp
BraveNewWorld-NCROverhaul.esp
FirstReconBooneArmorResource.esp
BraveNewWorld-NovacOverhaul.esp
BraveNewWorld-PowderIsTheNewBlack.esp
BraveNewWorld-UncutWastelandNPCs.esp
BraveNewWorld-WeAreLegion.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - Tale of Two Wastelands.esp
submitted by Ok-Falcon-3075 to FalloutMods [link] [comments]


2023.06.07 05:01 vgfsyioo Does Ian have a deranged, murderous twin in AZ. Not a funny headline but the resemblance is uncanny IMO…

Does Ian have a deranged, murderous twin in AZ. Not a funny headline but the resemblance is uncanny IMO… submitted by vgfsyioo to ForgottenWeapons [link] [comments]


2023.06.07 03:52 boomerandzapper Comprehensive List of "Small Family Run Hidden Gems" in Vancouver

Background

I've been compiling a list of "hidden gems" in the back of my mind for a while now. There are many "hidden gems" in Vancouver. To cover them all would be a whole book. To make things easier for a post I created a stricter set of criteria.
 
The purpose of this post is not only to share but also to uncover more "small family run hidden gems". There are many places that almost make it which I added to the Honorable Mentions section.

What constitutes a small family run hidden gem?

A tiny to small restaurant that's family and serves amazing food or beverages. These are the places that people who've been recommend to out of town guests. You go "wow" when you first discover the place.
 
The hidden part is covered by collecting data on posts/comments to verify the "hidden aspect". Although just because a business has low Reddit exposure, many of these places are well known in specific communities.

Detailed Criteria:

  1. Small: Under ~10 tables, Ideally ~2 tables. Exceptions for Food Court Stalls
  2. Family Run: Owner or a family member is always present. Bonus for family-run businesses with no employees.
  3. Hidden (On Reddit): Under 40 comments where a post is worth 5 comments.
  4. Gem: Arguably the best place to get a certain dish/cuisine in Metro Vancouver

The List:

Name Rough Area Cuisine Known For (* = other things also good) Comments Posts Reddit Exposure
Nine Ninety Richmond Chinese (Wuhan/Food Court) Spicy Dry Noodles* 1 0 1
Adam's Crepes South Burnaby French Crepes 1 1 6
Feast and Fallow Oakridge Cafe (Plant Based) Coffee* 2 0 2
Lao Cai West Vancouver Chinese (Xi'an) Dry Cumin Lamb Noodles* 2 0 2
Lully's Food Truck Abbotsford (Canadian Tire Parking Lot) American Hot Dogs 4 1 9
Excellent Tofu Richmond Chinese (Dessert) Tofu Pudding 6 0 6
Gateau de Henry Kitsilano Cakes Cakes* 8 1 13
Oide East Van Cafe Coffee Rotation 8 1 13
Tama Organic Mart Burnaby Japanese (Grocery Store) Vegan Bento 8 1 13
Fat Boy Kitchen Victoria - Fraserview Chinese (Hong Kong) Pork Chop Rice* 9 0 9
Klasik Inasal Mount Pleasant Filipino Overall Filipino Food 10 1 15
Long's Noodle House End of Main Street Chinese (Shanghai) Soup Dumplings + Drunken Chicken* 12 3 27
Mr Japanese Curry Mount Pleasant Japanese (Curry) Japanese Curry 17 0 17
Sushi Bar Kilala North Burnaby Japanese (Sushi) Homey Sushi 18 0 18
Sashimiya Downtown Japanese (Sushi) Moderately Priced High Quality Nigiri* 20 3 35
Baby Dhal Commercial Trinidadian Dhal Puri Roti* 24 1 29
Tandoori Palace Commercial Indian/Pakistani Naan + Butter Chicken (Outside Surrey)* 26 1 31
Cafe Dang Anh Victoria - Fraserview Vietnamese (Northern) Pho Bo Tai Lan* 27 0 27
Yama Cafe East Van Japanese (Cafe) Meal Sets/Moffins (Mochi Muffins) 35 0 35
Merci Beaucoup Cafe Commercial Vietnamese (Bahn Mi) House Special Sub 38 0 38​

Honorable Mentions:

Name Rough Area Cuisine Known For (* = other things also good) Comments Posts Reddit Exposure Honorable Mention Reason
Bali Thai East Vancouver Indonesian (Food Court) Overall Indonesian Food 45 2 55 Too Well Known
Barbara Chinatown Contemporary Tasting Menu* Unknown Unknown 50+ Too Well Known (Michelin Star)
Carp Mount Pleasant Hawaiian Ahi Tuna Poke Unknown 5 50+ Too Well Known
Dragon Ball Tea House Shaughnessy Bubble Tea Fruit Slush Unknown 5 50+ Too Well Known
Hachibei Fairview Japanese (Assorted) Miso Black Cod (Often Sells Out)* 18 0 18 Owner Status Unknown
Melo Patisserie Mount Pleasant French (Cafe) Almond Croissant 14 1 19 Owner Status Unknown
Prototype Coffee East Vancouver Cafe Coffee Flight* 75 13 140 Too Well Known and Owners not always Present
Unchai Kitsilano Thai Overall Thai Food 59 10 109 Too Well Known​

Hidden Gems from Comments:

Name Rough Area Cuisine Known For (* = other things also good) Comments Posts Reddit Exposure
T-Bay Bistro Marpole Taiwanese 0 0 0
Bangkok City Cafe Kitsilano Thai 1 0 1
Rumi Rose Tea North Burnaby High Tea 1 0 1
Shine Valley Lamb Noodle Richmond Chinese (Northern) Lamb Noodles 4 0 4
Szechuan Delicious Richmond Szechuan 4 0 4
Green Bamboo Burnaby (Crystal Mall) Vietnamese Pho (Meat from top to bottom) 5 0 5
Nam vegan express New West Vietnamese (Vegetarian) 6 0 6
Veggiebowl Cafe Renfrew - Collingwood Vietnamese (Vegetarian) Vegan/Vegetarian Pho 7 0 7
Puerto Mexico Kitsilano Mexican 9 0 9
Pho Lan Richmond Center Vietnamese (Pho) 16 0 16
Yagoto Kitsilano Sushi 10 2 20
Pho Tan Kerrisdale Vietnamese (Pho) 37 3 52
Indian roti kitchen Cambie Indian 43 2 53
Paul's Sub Shop Metrotown Deli 54 2 64
Sun Bo Kong Kensington Chinese (Vegetarian) Oyster Mushroom/Hot and Sour Soup/Noodles 70 1 75
Lamajoun Bridgeport Lebanese 46 8 86
Manpuku Chinatown Japanese Karaage 61 6 91
Northern Cafe and Grill Mitchell Island Diner 90 2 100
Hawker's Delight Little Mountain Malaysian/Singaporean 72 8 112​
Wang’s Shanghai Cuisine Metrotown Chinese (Shanghai) Soup Dumplings/ Pan Fried Juicy Bun 100+​
 
Used this to make the tables: http://tableit.net/
submitted by boomerandzapper to vancouver [link] [comments]


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We worked with hundreds of entrepreneurs over the past 4 years, and we were able to fulfill the demands of our clients, whether they needed 1 Virtual Executive Assistant to win at work and life or 100 Virtual Executive Assistants to do marketing.
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By taking over the client’s usual tasks, they were able to launch new products, increase their marketing efforts and finish work on time to be with their family.
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Our VAs are not paper pushers. They can do it, but it’s not what they are good at. They are executive assistants, here to make your life easier and your business more efficient. We are not looking to input some numbers and call it a day, we are looking to actually help, and as help we mean we work side by side with the VAs to finish the tasks that you delegate to them, provide daily reports of work, time tracking, KPIs and many more.
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The cost of living in South Asia (India Nepal Philippines) is not that much. An average employee brings in $200 a month for example. Our team members are not rocket scientists, they are not engineers either with 20 years of experience, they are executive assistants who are here to assist you in business and free up your time.
Not quite enough?
We have worked with hundreds of entrepreneurs and small business owners in almost every niche you can imagine.
Still not enough?
You won’t find a similar service for this price anywhere on Earth. Guaranteed!
Our VAs have got the knowledge and the skill, and (most importantly. in our opinion) the need to be the best at what they’re doing. Our main priority is to build a long term relationship with our clients and grow together, if you are looking to hire someone, not just to finish some projects but to work side by side with you to grow your business from Day 1 and decades to come. you’ve come to the right place.
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We do. Offshorewolf.com, not just that but we also have 417 employees in South East Asia.
Stand out from the crowd
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Many people buy clothes, carats, cars and gold but the most successful people in the world buy time. If you don’t have an assistant, you are the assistant. Imagine what level you could perform at if you had an EA pushing you to scale your business more and more and more.
Plans
Business Builder PlanBusiness Growth Plan$99 a week$199 a weekGeneral Virtual AssistantProfessional Virtual Assistant40 hours a week (full time - dedicated VA)40 hours a week (full time - dedicated VA)Extra hours: Overtime upto 5%Extra hours: Overtime upto 10%Training materials: IncludedTraining Materials: Includedbilled monthlybilled monthly24 hour client support, VA payroll, weekly reports, KPI metrics and more12 hour client support, VA payroll, bi-weekly reports, KPI metrics and more
Our Virtual Assistants are based out of South Asia (India Nepal and the Philippines).
Our Virtual Assistants will work as your business needs, whether that be working while you sleep or working the same hours side by side in the exact time zone as you.
Our clients include solopreneurs working from a basement to Y-combinator funded startups in the silicon valley.
Whether you are a small business owner making $30k a year or an established company doing $30 million a year, we have Virtual Assistants to meet your exact needs.
Our Virtual Assistants are based out of South Asia (India Nepal and the Philippines).
Our Virtual Assistants will work as your business needs, whether that be working while you sleep or working the same hours side by side in the exact time zone as you
Your Virtual Executive Assistant will work full time 40 hours a week – 8 hours a day on the timezone of your choice.
Unlike other VA companies juggling multiple clients between their employees, all of our Virtual Assistants work side by side exclusively for our clients – yes they will work just for you and not anyone else!
The cost of living in South Asia is almost as 10x less than the US and our team members are not rocket scientists with 20 years of experience, they are business assistants who are here to make your life easier and business more efficient.
What if I don't like the VA that you match me with?
We match you with a VA understanding the required skillsets that you need in a a VA, however if you do not like your VA for any reason, we will hire and assign a new VA to you immediately and at no extra cost!
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2023.06.07 03:20 Personal_Hippo1277 Clio Token Size As Text Size By Tier Comparison [Mega Text Wall For Enjoyers of Scrolling]

When I was brand new to NovelAi I had no idea how 2048 tokens really looked as text. So for anyone looking at the tiers, trying to decide how many tokens they want for Clio with the new update, I've tokenized Part of The Great Gatsby by Scott Fitzgerald (public domain since 2021).
That way new users can more easily visualize what the AI's maximum context is for each tier. According to the UI Clio uses the NerdStash Tokenizer, as different tokenizers will convert text to tokens their own way.
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In my younger and more vulnerable years my father gave me some advice that I’ve been turning over in my mind ever since.
“Whenever you feel like criticizing anyone,” he told me, “just remember that all the people in this world haven’t had the advantages that you’ve had.”
He didn’t say any more, but we’ve always been unusually communicative in a reserved way, and I understood that he meant a great deal more than that. In consequence, I’m inclined to reserve all judgements, a habit that has opened up many curious natures to me and also made me the victim of not a few veteran bores. The abnormal mind is quick to detect and attach itself to this quality when it appears in a normal person, and so it came about that in college I was unjustly accused of being a politician, because I was privy to the secret griefs of wild, unknown men. Most of the confidences were unsought—frequently I have feigned sleep, preoccupation, or a hostile levity when I realized by some unmistakable sign that an intimate revelation was quivering on the horizon; for the intimate revelations of young men, or at least the terms in which they express them, are usually plagiaristic and marred by obvious suppressions. Reserving judgements is a matter of infinite hope. I am still a little afraid of missing something if I forget that, as my father snobbishly suggested, and I snobbishly repeat, a sense of the fundamental decencies is parcelled out unequally at birth.
And, after boasting this way of my tolerance, I come to the admission that it has a limit. Conduct may be founded on the hard rock or the wet marshes, but after a certain point I don’t care what it’s founded on. When I came back from the East last autumn I felt that I wanted the world to be in uniform and at a sort of moral attention forever; I wanted no more riotous excursions with privileged glimpses into the human heart. Only Gatsby, the man who gives his name to this book, was exempt from my reaction—Gatsby, who represented everything for which I have an unaffected scorn. If personality is an unbroken series of successful gestures, then there was something gorgeous about him, some heightened sensitivity to the promises of life, as if he were related to one of those intricate machines that register earthquakes ten thousand miles away. This responsiveness had nothing to do with that flabby impressionability which is dignified under the name of the “creative temperament”—it was an extraordinary gift for hope, a romantic readiness such as I have never found in any other person and which it is not likely I shall ever find again. No—Gatsby turned out all right at the end; it is what preyed on Gatsby, what foul dust floated in the wake of his dreams that temporarily closed out my interest in the abortive sorrows and short-winded elations of men.
My family have been prominent, well-to-do people in this Middle Western city for three generations. The Carraways are something of a clan, and we have a tradition that we’re descended from the Dukes of Buccleuch, but the actual founder of my line was my grandfather’s brother, who came here in fifty-one, sent a substitute to the Civil War, and started the wholesale hardware business that my father carries on today.
I never saw this great-uncle, but I’m supposed to look like him—with special reference to the rather hard-boiled painting that hangs in father’s office. I graduated from New Haven in 1915, just a quarter of a century after my father, and a little later I participated in that delayed Teutonic migration known as the Great War. I enjoyed the counter-raid so thoroughly that I came back restless. Instead of being the warm centre of the world, the Middle West now seemed like the ragged edge of the universe—so I decided to go East and learn the bond business. Everybody I knew was in the bond business, so I supposed it could support one more single man. All my aunts and uncles talked it over as if they were choosing a prep school for me, and finally said, “Why—ye-es,” with very grave, hesitant faces. Father agreed to finance me for a year, and after various delays I came East, permanently, I thought, in the spring of twenty-two.
The practical thing was to find rooms in the city, but it was a warm season, and I had just left a country of wide lawns and friendly trees, so when a young man at the office suggested that we take a house together in a commuting town, it sounded like a great idea. He found the house, a weather-beaten cardboard bungalow at eighty a month, but at the last minute the firm ordered him to Washington, and I went out to the country alone. I had a dog—at least I had him for a few days until he ran away—and an old Dodge and a Finnish woman, who made my bed and cooked breakfast and muttered Finnish wisdom to herself over the electric stove.
It was lonely for a day or so until one morning some man, more recently arrived than I, stopped me on the road.
“How do you get to West Egg village?” he asked helplessly.
I told him. And as I walked on I was lonely no longer. I was a guide, a pathfinder, an original settler. He had casually conferred on me the freedom of the neighbourhood.
And so with the sunshine and the great bursts of leaves growing on the trees, just as things grow in fast movies, I had that familiar conviction that life was beginning over again with the summer.
There was so much to read, for one thing, and so much fine health to be pulled down out of the young breath-giving air. I bought a dozen volumes on banking and credit and investment securities, and they stood on my shelf in red and gold like new money from the mint, promising to unfold the shining secrets that only Midas and Morgan and Maecenas knew. And I had the high intention of reading many other books besides. I was rather literary in college—one year I wrote a series of very solemn and obvious editorials for the Yale News—and now I was going to bring back all such things into my life and become again that most limited of all specialists, the “well-rounded man.” This isn’t just an epigram—life is much more successfully looked at from a single window, after all.
It was a matter of chance that I should have rented a house in one of the strangest communities in North America. It was on that slender riotous island which extends itself due east of New York—and where there are, among other natural curiosities, two unusual formations of land. Twenty miles from the city a pair of enormous eggs, identical in contour and separated only by a courtesy bay, jut out into the most domesticated body of salt water in the Western hemisphere, the great wet barnyard of Long Island Sound. They are not perfect ovals—like the egg in the Columbus story, they are both crushed flat at the contact end—but their physical resemblance must be a source of perpetual wonder to the gulls that fly overhead. To the wingless a more interesting phenomenon is their dissimilarity in every particular except shape and size.
I lived at West Egg, the—well, the less fashionable of the two, though this is a most superficial tag to express the bizarre and not a little sinister contrast between them. My house was at the very tip of the egg, only fifty yards from the Sound, and squeezed between two huge places that rented for twelve or fifteen thousand a season. The one on my right was a colossal affair by any standard—it was a factual imitation of some Hôtel de Ville in Normandy, with a tower on one side, spanking new under a thin beard of raw ivy, and a marble swimming pool, and more than forty acres of lawn and garden. It was Gatsby’s mansion. Or, rather, as I didn’t know Mr. Gatsby, it was a mansion inhabited by a gentleman of that name. My own house was an eyesore, but it was a small eyesore, and it had been overlooked, so I had a view of the water, a partial view of my neighbour’s lawn, and the consoling proximity of millionaires—all for eighty dollars a month.
Across the courtesy bay the white palaces of fashionable East Egg glittered along the water, and the history of the summer really begins on the evening I drove over there to have dinner with the Tom Buchanans. Daisy was my second cousin once removed, and I’d known Tom in college. And just after the war I spent two days with them in Chicago.
Her husband, among various physical accomplishments, had been one of the most powerful ends that ever played football at New Haven—a national figure in a way, one of those men who reach such an acute limited excellence at twenty-one that everything afterward savours of anticlimax. His family were enormously wealthy—even in college his freedom with money was a matter for reproach—but now he’d left Chicago and come East in a fashion that rather took your breath away: for instance, he’d brought down a string of polo ponies from Lake Forest. It was hard to realize that a man in my own generation was wealthy enough to do that.
Why they came East I don’t know. They had spent a year in France for no particular reason, and then drifted here and there unrestfully wherever people played polo and were rich together. This was a permanent move, said Daisy over the telephone, but I didn’t believe it—I had no sight into Daisy’s heart, but I felt that Tom would drift on forever seeking, a little wistfully, for the dramatic turbulence of some irrecoverable football game.
And so it happened that on a warm windy evening I drove over to East Egg to see two old friends whom I scarcely knew at all. Their house was even more elaborate than I expected, a cheerful red-and-white Georgian Colonial mansion, overlooking the bay. The lawn started at the beach and ran towards the front door for a quarter of a mile, jumping over sundials and brick walks and burning gardens—finally when it reached the house drifting up the side in bright vines as though from the momentum of its run. The front was broken by a line of French windows, glowing now with reflected gold and wide open to the warm windy afternoon, and Tom Buchanan in riding clothes was standing with his legs apart on the front porch.
He had changed since his New Haven years. Now he was a sturdy straw-haired man of thirty, with a rather hard mouth and a supercilious manner. Two shining arrogant eyes had established dominance over his face and gave him the appearance of always leaning aggressively forward. Not even the effeminate swank of his riding clothes could hide the enormous power of that body—he seemed to fill those glistening boots until he strained the top lacing, and you could see a great pack of muscle shifting when his shoulder moved under his thin coat. It was a body capable of enormous leverage—a cruel body.
His speaking voice, a gruff husky tenor, added to the impression of fractiousness he conveyed. There was a touch of paternal contempt in it, even toward people he liked—and there were men at New Haven who had hated his guts.
“Now, don’t think my opinion on these matters is final,” he seemed to say, “just because I’m stronger and more of a man than you are.” We were in the same senior society, and while we were never intimate I always had the impression that he approved of me and wanted me to like him with some harsh, defiant wistfulness of his own.
We talked for a few minutes on the sunny porch.
“I’ve got a nice place here,” he said, his eyes flashing about restlessly.
Turning me around by one arm, he moved a broad flat hand along the front vista, including in its sweep a sunken Italian garden, a half acre of deep, pungent roses, and a snub-nosed motorboat that bumped the tide offshore.
“It belonged to Demaine, the oil man.” He turned me around again, politely and abruptly. “We’ll go inside.”
We walked through a high hallway into a bright rosy-coloured space, fragilely bound into the house by French windows at either end. The windows were ajar and gleaming white against the fresh grass outside that seemed to grow a little way into the house. A breeze blew through the room, blew curtains in at one end and out the other like pale flags, twisting them up toward the frosted wedding-cake of the ceiling, and then rippled over the wine-coloured rug, making a shadow on it as wind does on the sea.
The only completely stationary object in the room was an enormous couch on which two young women were buoyed up as though upon an anchored balloon. They were both in white, and their dresses were rippling and fluttering as if they had just been blown back in after a short flight around the house. I must have stood for a few moments listening to the whip and snap of the curtains and the groan of a picture on the wall. Then there was a boom as Tom Buchanan shut the rear windows and the caught wind died out about the room, and the curtains and the rugs and the two young women ballooned slowly to the floor.
The younger of the two was a stranger to me. She was extended full length at her end of the divan, completely motionless, and with her chin raised a little, as if she were balancing something on it which was quite likely to fall. If she saw me out of the corner of her eyes she gave no hint of it—indeed, I was almost surprised into murmuring an apology for having disturbed her by coming in.
The other girl, Daisy, made an attempt to rise—she leaned slightly forward with a conscientious expression—then she laughed, an absurd, charming little laugh, and I laughed too and came forward into the room.
“I’m p-paralysed with happiness.”
She
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laughed again, as if she said something very witty, and held my hand for a moment, looking up into my face, promising that there was no one in the world she so much wanted to see. That was a way she had. She hinted in a murmur that the surname of the balancing girl was Baker. (I’ve heard it said that Daisy’s murmur was only to make people lean toward her; an irrelevant criticism that made it no less charming.)
At any rate, Miss Baker’s lips fluttered, she nodded at me almost imperceptibly, and then quickly tipped her head back again—the object she was balancing had obviously tottered a little and given her something of a fright. Again a sort of apology arose to my lips. Almost any exhibition of complete self-sufficiency draws a stunned tribute from me.
I looked back at my cousin, who began to ask me questions in her low, thrilling voice. It was the kind of voice that the ear follows up and down, as if each speech is an arrangement of notes that will never be played again. Her face was sad and lovely with bright things in it, bright eyes and a bright passionate mouth, but there was an excitement in her voice that men who had cared for her found difficult to forget: a singing compulsion, a whispered “Listen,” a promise that she had done gay, exciting things just a while since and that there were gay, exciting things hovering in the next hour.
I told her how I had stopped off in Chicago for a day on my way East, and how a dozen people had sent their love through me.
“Do they miss me?” she cried ecstatically.
“The whole town is desolate. All the cars have the left rear wheel painted black as a mourning wreath, and there’s a persistent wail all night along the north shore.”
“How gorgeous! Let’s go back, Tom. Tomorrow!” Then she added irrelevantly: “You ought to see the baby.”
“I’d like to.”
“She’s asleep. She’s three years old. Haven’t you ever seen her?”
“Never.”
“Well, you ought to see her. She’s—”
Tom Buchanan, who had been hovering restlessly about the room, stopped and rested his hand on my shoulder.
“What you doing, Nick?”
“I’m a bond man.”
“Who with?”
I told him.
“Never heard of them,” he remarked decisively.
This annoyed me.
“You will,” I answered shortly. “You will if you stay in the East.”
“Oh, I’ll stay in the East, don’t you worry,” he said, glancing at Daisy and then back at me, as if he were alert for something more. “I’d be a God damned fool to live anywhere else.”
At this point Miss Baker said: “Absolutely!” with such suddenness that I started—it was the first word she had uttered since I came into the room. Evidently it surprised her as much as it did me, for she yawned and with a series of rapid, deft movements stood up into the room.
“I’m stiff,” she complained, “I’ve been lying on that sofa for as long as I can remember.”
“Don’t look at me,” Daisy retorted, “I’ve been trying to get you to New York all afternoon.”
“No, thanks,” said Miss Baker to the four cocktails just in from the pantry. “I’m absolutely in training.”
Her host looked at her incredulously.
“You are!” He took down his drink as if it were a drop in the bottom of a glass. “How you ever get anything done is beyond me.”
I looked at Miss Baker, wondering what it was she “got done.” I enjoyed looking at her. She was a slender, small-breasted girl, with an erect carriage, which she accentuated by throwing her body backward at the shoulders like a young cadet. Her grey sun-strained eyes looked back at me with polite reciprocal curiosity out of a wan, charming, discontented face. It occurred to me now that I had seen her, or a picture of her, somewhere before.
“You live in West Egg,” she remarked contemptuously. “I know somebody there.”
“I don’t know a single—”
“You must know Gatsby.”
“Gatsby?” demanded Daisy. “What Gatsby?”
Before I could reply that he was my neighbour dinner was announced; wedging his tense arm imperatively under mine, Tom Buchanan compelled me from the room as though he were moving a checker to another square.
Slenderly, languidly, their hands set lightly on their hips, the two young women preceded us out on to a rosy-coloured porch, open toward the sunset, where four candles flickered on the table in the diminished wind.
“Why candles?” objected Daisy, frowning. She snapped them out with her fingers. “In two weeks it’ll be the longest day in the year.” She looked at us all radiantly. “Do you always watch for the longest day of the year and then miss it? I always watch for the longest day in the year and then miss it.”
“We ought to plan something,” yawned Miss Baker, sitting down at the table as if she were getting into bed.
“All right,” said Daisy. “What’ll we plan?” She turned to me helplessly: “What do people plan?”
Before I could answer her eyes fastened with an awed expression on her little finger.
“Look!” she complained; “I hurt it.”
We all looked—the knuckle was black and blue.
“You did it, Tom,” she said accusingly. “I know you didn’t mean to, but you did do it. That’s what I get for marrying a brute of a man, a great, big, hulking physical specimen of a—”
“I hate that word ‘hulking,’ ” objected Tom crossly, “even in kidding.”
“Hulking,” insisted Daisy.
Sometimes she and Miss Baker talked at once, unobtrusively and with a bantering inconsequence that was never quite chatter, that was as cool as their white dresses and their impersonal eyes in the absence of all desire. They were here, and they accepted Tom and me, making only a polite pleasant effort to entertain or to be entertained. They knew that presently dinner would be over and a little later the evening too would be over and casually put away. It was sharply different from the West, where an evening was hurried from phase to phase towards its close, in a continually disappointed anticipation or else in sheer nervous dread of the moment itself.
“You make me feel uncivilized, Daisy,” I confessed on my second glass of corky but rather impressive claret. “Can’t you talk about crops or something?”
I meant nothing in particular by this remark, but it was taken up in an unexpected way.
“Civilization’s going to pieces,” broke out Tom violently. “I’ve gotten to be a terrible pessimist about things. Have you read The Rise of the Coloured Empires by this man Goddard?”
“Why, no,” I answered, rather surprised by his tone.
“Well, it’s a fine book, and everybody ought to read it. The idea is if we don’t look out the white race will be—will be utterly submerged. It’s all scientific stuff; it’s been proved.”
“Tom’s getting very profound,” said Daisy, with an expression of unthoughtful sadness. “He reads deep books with long words in them. What was that word we—”
“Well, these books are all scientific,” insisted Tom, glancing at her impatiently. “This fellow has worked out the whole thing. It’s up to us, who are the dominant race, to watch out or these other races will have control of things.”
“We’ve got to beat them down,” whispered Daisy, winking ferociously toward the fervent sun.
“You ought to live in California—” began Miss Baker, but Tom interrupted her by shifting heavily in his chair.
“This idea is that we’re Nordics. I am, and you are, and you are, and—” After an infinitesimal hesitation he included Daisy with a slight nod, and she winked at me again. “—And we’ve produced all the things that go to make civilization—oh, science and art, and all that. Do you see?”
There was something pathetic in his concentration, as if his complacency, more acute than of old, was not enough to him any more. When, almost immediately, the telephone rang inside and the butler left the porch Daisy seized upon the momentary interruption and leaned towards me.
“I’ll tell you a family secret,” she whispered enthusiastically. “It’s about the butler’s nose. Do you want to hear about the butler’s nose?”
“That’s why I came over tonight.”
“Well, he wasn’t always a butler; he used to be the silver polisher for some people in New York that had a silver service for two hundred people. He had to polish it from morning till night, until finally it began to affect his nose—”
“Things went from bad to worse,” suggested Miss Baker.
“Yes. Things went from bad to worse, until finally he had to give up his position.”
For a moment the last sunshine fell with romantic affection upon her glowing face; her voice compelled me forward breathlessly as I listened—then the glow faded, each light deserting her with lingering regret, like children leaving a pleasant street at dusk.
The butler came back and murmured something close to Tom’s ear, whereupon Tom frowned, pushed back his chair, and without a word went inside. As if his absence quickened something within her, Daisy leaned forward again, her voice glowing and singing.
“I love to see you at my table, Nick. You remind me of a—of a rose, an absolute rose. Doesn’t he?” She turned to Miss Baker for confirmation: “An absolute rose?”
This was untrue. I am not even faintly like a rose. She was only extemporizing, but a stirring warmth flowed from her, as if her heart was trying to come out to you concealed in one of those breathless, thrilling words. Then suddenly she threw her napkin on the table and excused herself and went into the house.
Miss Baker and I exchanged a short glance consciously devoid of meaning. I was about to speak when she sat up alertly and said “Sh!” in a warning voice. A subdued impassioned murmur was audible in the room beyond, and Miss Baker leaned forward unashamed, trying to hear. The murmur trembled on the verge of coherence, sank down, mounted excitedly, and then ceased altogether.
“This Mr. Gatsby you spoke of is my neighbour—” I began.
“Don’t talk. I want to hear what happens.”
“Is something happening?” I inquired innocently.
“You mean to say you don’t know?” said Miss Baker, honestly surprised. “I thought everybody knew.”
“I don’t.”
“Why—” she said hesitantly. “Tom’s got some woman in New York.”
“Got some woman?” I repeated blankly.
Miss Baker nodded.
“She might have the decency not to telephone him at dinner time. Don’t you think?”
Almost before I had grasped her meaning there was the flutter of a dress and the crunch of leather boots, and Tom and Daisy were back at the table.
“It couldn’t be helped!” cried Daisy with tense gaiety.
She sat down, glanced searchingly at Miss Baker and then at me, and continued: “I looked outdoors for a minute, and it’s very romantic outdoors. There’s a bird on the lawn that I think must be a nightingale come over on the Cunard or White Star Line. He’s singing away—” Her voice sang: “It’s romantic, isn’t it, Tom?”
“Very romantic,” he said, and then miserably to me: “If it’s light enough after dinner, I want to take you down to the stables.”
The telephone rang inside, startlingly, and as Daisy shook her head decisively at Tom the subject of the stables, in fact all subjects, vanished into air. Among the broken fragments of the last five minutes at table I remember the candles being lit again, pointlessly, and I was conscious of wanting to look squarely at everyone, and yet to avoid all eyes. I couldn’t guess what Daisy and Tom were thinking, but I doubt if even Miss Baker, who seemed to have mastered a certain hardy scepticism, was able utterly to put this fifth guest’s shrill metallic urgency out of mind. To a certain temperament the situation might have seemed intriguing—my own instinct was to telephone immediately for the police.
The horses, needless to say, were not mentioned again. Tom and Miss Baker, with several feet of twilight between them, strolled back into the library, as if to a vigil beside a perfectly tangible body, while, trying to look pleasantly interested and a little deaf, I followed Daisy around a chain of connecting verandas to the porch in front. In its deep gloom we sat down side by side on a wicker settee.
Daisy took her face in her hands as if feeling its lovely shape, and her eyes moved gradually out into the velvet dusk. I saw that turbulent emotions possessed her, so I asked what I thought would be some sedative questions about her little girl.
“We don’t know each other very well, Nick,” she said suddenly. “Even if we are cousins. You didn’t come to my wedding.”
“I wasn’t back from the war.”
“That’s true.” She hesitated. “Well, I’ve had a very bad time, Nick, and I’m pretty cynical about everything.”
Evidently she had reason to be. I waited but she
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didn’t say any more, and after a moment I returned rather feebly to the subject of her daughter.
“I suppose she talks, and—eats, and everything.”
“Oh, yes.” She looked at me absently. “Listen, Nick; let me tell you what I said when she was born. Would you like to hear?”
“Very much.”
“It’ll show you how I’ve gotten to feel about—things. Well, she was less than an hour old and Tom was God knows where. I woke up out of the ether with an utterly abandoned feeling, and asked the nurse right away if it was a boy or a girl. She told me it was a girl, and so I turned my head away and wept. ‘All right,’ I said, ‘I’m glad it’s a girl. And I hope she’ll be a fool—that’s the best thing a girl can be in this world, a beautiful little fool.’
“You see I think everything’s terrible anyhow,” she went on in a convinced way. “Everybody thinks so—the most advanced people. And I know. I’ve been everywhere and seen everything and done everything.” Her eyes flashed around her in a defiant way, rather like Tom’s, and she laughed with thrilling scorn. “Sophisticated—God, I’m sophisticated!”
The instant her voice broke off, ceasing to compel my attention, my belief, I felt the basic insincerity of what she had said. It made me uneasy, as though the whole evening had been a trick of some sort to exact a contributory emotion from me. I waited, and sure enough, in a moment she looked at me with an absolute smirk on her lovely face, as if she had asserted her membership in a rather distinguished secret society to which she and Tom belonged.
Inside, the crimson room bloomed with light. Tom and Miss Baker sat at either end of the long couch and she read aloud to him from the Saturday Evening Post—the words, murmurous and uninflected, running together in a soothing tune. The lamplight, bright on his boots and dull on the autumn-leaf yellow of her hair, glinted along the paper as she turned a page with a flutter of slender muscles in her arms.
When we came in she held us silent for a moment with a lifted hand.
“To be continued,” she said, tossing the magazine on the table, “in our very next issue.”
Her body asserted itself with a restless movement of her knee, and she stood up.
“Ten o’clock,” she remarked, apparently finding the time on the ceiling. “Time for this good girl to go to bed.”
“Jordan’s going to play in the tournament tomorrow,” explained Daisy, “over at Westchester.”
“Oh—you’re Jordan Baker.”
I knew now why her face was familiar—its pleasing contemptuous expression had looked out at me from many rotogravure pictures of the sporting life at Asheville and Hot Springs and Palm Beach. I had heard some story of her too, a critical, unpleasant story, but what it was I had forgotten long ago.
“Good night,” she said softly. “Wake me at eight, won’t you.”
“If you’ll get up.”
“I will. Good night, Mr. Carraway. See you anon.”
“Of course you will,” confirmed Daisy. “In fact I think I’ll arrange a marriage. Come over often, Nick, and I’ll sort of—oh—fling you together. You know—lock you up accidentally in linen closets and push you out to sea in a boat, and all that sort of thing—”
“Good night,” called Miss Baker from the stairs. “I haven’t heard a word.”
“She’s a nice girl,” said Tom after a moment. “They oughtn’t to let her run around the country this way.”
“Who oughtn’t to?” inquired Daisy coldly.
“Her family.”
“Her family is one aunt about a thousand years old. Besides, Nick’s going to look after her, aren’t you, Nick? She’s going to spend lots of weekends out here this summer. I think the home influence will be very good for her.”
Daisy and Tom looked at each other for a moment in silence.
“Is she from New York?” I asked quickly.
“From Louisville. Our white girlhood was passed together there. Our beautiful white—”
“Did you give Nick a little heart to heart talk on the veranda?” demanded Tom suddenly.
“Did I?” She looked at me. “I can’t seem to remember, but I think we talked about the Nordic race. Yes, I’m sure we did. It sort of crept up on us and first thing you know—”
“Don’t believe everything you hear, Nick,” he advised me.
I said lightly that I had heard nothing at all, and a few minutes later I got up to go home. They came to the door with me and stood side by side in a cheerful square of light. As I started my motor Daisy peremptorily called: “Wait!”
“I forgot to ask you something, and it’s important. We heard you were engaged to a girl out West.”
“That’s right,” corroborated Tom kindly. “We heard that you were engaged.”
“It’s a libel. I’m too poor.”
“But we heard it,” insisted Daisy, surprising me by opening up again in a flower-like way. “We heard it from three people, so it must be true.”
Of course I knew what they were referring to, but I wasn’t even vaguely engaged. The fact that gossip had published the banns was one of the reasons I had come East. You can’t stop going with an old friend on account of rumours, and on the other hand I had no intention of being rumoured into marriage.
Their interest rather touched me and made them less remotely rich—nevertheless, I was confused and a little disgusted as I drove away. It seemed to me that the thing for Daisy to do was to rush out of the house, child in arms—but apparently there were no such intentions in her head. As for Tom, the fact that he “had some woman in New York” was really less surprising than that he had been depressed by a book. Something was making him nibble at the edge of stale ideas as if his sturdy physical egotism no longer nourished his peremptory heart.
Already it was deep summer on roadhouse roofs and in front of wayside garages, where new red petrol-pumps sat out in pools of light, and when I reached my estate at West Egg I ran the car under its shed and sat for a while on an abandoned grass roller in the yard. The wind had blown off, leaving a loud, bright night, with wings beating in the trees and a persistent organ sound as the full bellows of the earth blew the frogs full of life. The silhouette of a moving cat wavered across the moonlight, and, turning my head to watch it, I saw that I was not alone—fifty feet away a figure had emerged from the shadow of my neighbour’s mansion and was standing with his hands in his pockets regarding the silver pepper of the stars. Something in his leisurely movements and the secure position of his feet upon the lawn suggested that it was Mr. Gatsby himself, come out to determine what share was his of our local heavens.
I decided to call to him. Miss Baker had mentioned him at dinner, and that would do for an introduction. But I didn’t call to him, for he gave a sudden intimation that he was content to be alone—he stretched out his arms toward the dark water in a curious way, and, far as I was from him, I could have sworn he was trembling. Involuntarily I glanced seaward—and distinguished nothing except a single green light, minute and far away, that might have been the end of a dock. When I looked once more for Gatsby he had vanished, and I was alone again in the unquiet darkness.
II
About halfway between West Egg and New York the motor road hastily joins the railroad and runs beside it for a quarter of a mile, so as to shrink away from a certain desolate area of land. This is a valley of ashes—a fantastic farm where ashes grow like wheat into ridges and hills and grotesque gardens; where ashes take the forms of houses and chimneys and rising smoke and, finally, with a transcendent effort, of ash-grey men, who move dimly and already crumbling through the powdery air. Occasionally a line of grey cars crawls along an invisible track, gives out a ghastly creak, and comes to rest, and immediately the ash-grey men swarm up with leaden spades and stir up an impenetrable cloud, which screens their obscure operations from your sight.
But above the grey land and the spasms of bleak dust which drift endlessly over it, you perceive, after a moment, the eyes of Doctor T. J. Eckleburg. The eyes of Doctor T. J. Eckleburg are blue and gigantic—their retinas are one yard high. They look out of no face, but, instead, from a pair of enormous yellow spectacles which pass over a nonexistent nose. Evidently some wild wag of an oculist set them there to
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submitted by Personal_Hippo1277 to NovelAi [link] [comments]


2023.06.07 00:46 Thislikemy5thone Who familiar with both cities? This accurate?

Who familiar with both cities? This accurate? submitted by Thislikemy5thone to NYStateOfMind [link] [comments]


2023.06.06 23:26 throwawaygremlins Pub trivia in East Valley?

Any good pub trivia or general trivia in ChandleGilbert/Tempeish area? Much thx.
submitted by throwawaygremlins to phoenix [link] [comments]


2023.06.06 22:41 RadioGuySD Haul of a Lifetime, Pt 3

Haul of a Lifetime, Pt 3 submitted by RadioGuySD to dvdcollection [link] [comments]


2023.06.06 22:12 LackNo6381 What’s the best place to spawn in survival?

I’ve spawned about 5 times at pleasant valley but can’t manage to traverse to the east side of the map. Is there a better spot to spawn at the east side?
submitted by LackNo6381 to thelongdark [link] [comments]


2023.06.06 22:06 BrandohDaha Varieties of Dædraphilic Worship


To the judicious and impartial reader,
twelve blessings to you. As you most probably well know I was honoured with a I probably don’t need to stress it, but let me just briefly state that it was a tremendous honour for all entire household and, of course, To educate future archking is a grave task as much as it is a great privilege. I hope that his tender years.
I would like to acknowledge help which was provided by the Chair of were procured for me for this task alone, almost all of them smuggled through the border with Ashenheart or Nibennûl. I do well know that it yet still I feel personally obliged to all brave mer and womer who my humble person.
To all those who participated in rumours, in gossip and in slander: it is of course beneath me to address you . Nevertheless I implore you to please consider oaths you have taken before altars of Hœrmius the All-Faced when you took your educational charge. All knowledge is worthy and pious if it serves others. Let the reader understand.
Lightlady and All the Divinites be with you.
Ossinda-ta-Ædramalada, emeritus, previously at Cay-tar University
---
Here is a brief description of all of the Ten Dædric Princes who rule over the Oblivion, who are known among Men of the East as Voices or as .
ALD AKAT: The Madgod, The Great Wyrm, The Grand Dragon: it is a mad god of cruelty, destruction, blasphemy and devastation. He is a cacophony of roaring voices speaking with tongues of black, living flame. Of all the Princes he alone receives almost no cultus or any other form of organized worship. Only the deranged and dregs of society call upon the name of the Great Wyrm. Cultists of Ald Akat regularly indulge in cannibalism as a perverse form of establishing complete control over others. > time, <>, is an arrow which pierces the sun>
ARK: The Grim God, Endless One, Blackmoon, Gray Lady: it is a god and goddess of undeath, pain, struggle and obsession. Those who pray to Ark are divided as to his or her gender. As far as I am aware in the south Ark is more traditionally depicted as a female, while in the east it’s usually a man. It matters little. Cultus of Ark is devoted to one aim only: rejection of the flesh and life and embracing state of undeath. Ark is Prince of those who strive to overcome mortality and achieve perfection in endless existence. Overall those who pray to the Endless One are considered to be one of the rather harmless dædraphilics, though one should always have in mind that they are exceptionally callous, ruthless and determined in their goals. Hunting down those who embrace cultus of Ark is one of the main tenets of Peryiatic faith.

HROLL STAINDARR: The Pale Bull, Horned God, Silent Lord, King of Beyond-the-Twilight: it is a god of tyranny, domination, rule of might, industry and divide. Hroll Staindarr is considered to be among the most powerful of all the Princes. His oblivial domains are vast and strong. Denizens of his Chained Countries toil in endless mists and everlasting twilight under direction of merciless lesser dædra who serve the Horned God. Prince himself never speaks, always communicating through his messengers, a group of powerful demigods called the Vigilants. Silent Lord commands his followers to dominate lesser beings, to show their mastery through industry and endeavour, to always seek betterment of themselves and ultimate freedom which lies in independency. Weak must fear the strong is one of the most popular Staindarrite dogmas. Cultus of the Pale Bull is an official state religion of mannish realm of Ashenheart. Men who live there believe that their reigning queens-priestesses are selected wives of the god, who himself incarnated and resides deep within the Living Flame, greatest volcano in all of Tamriel.

KYNÆRAT: Heavensqueen, White Raven, The Vengeful: it is a goddess of the hunt, of revenge, schemes, plots and hate. Capricious Heavensqueen is one of the greatest of all the Dædra. She rules over a vast oblivial realm resembling endless mountaintops and snowy valleys, where giant birds prey on the weak and lost. She demands of her followers to follow their instincts, to bring her glory through fair chase and hunting, to take revenge for all slights. Cultus of Kynærat is a public religion of Nibennûl. Man-bull descendants of one of her many, many demigod sons still rule there in the south and claim divine right over all of the world.

TRINIMAK: TRAITOR TRAITOR TRAITOR>

ZÆNNIS ATHAR:
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2023.06.06 21:37 downs1972 Awesome list for Kauai

Awesome list for Kauai
We just got back from Kaua’i and this list from one of the tours was super helpful so I thought I’d share. Aloha!
submitted by downs1972 to VisitingHawaii [link] [comments]


2023.06.06 21:31 JoshAsdvgi THE ORIGIN OF THE YAYAATU SOCIETY

THE ORIGIN OF THE YAYAATU SOCIETY

THE ORIGIN OF THE YAYAATU SOCIETY
A Hopi Legend

Ishyaoí! In Oraíbi they were living. In the home of the Reed clan lived the Yáyaa-mongwi.
This Fraternity has now died out, but its altar paraphernalia are still kept in the house.
A long time ago a man and his wife had one little boy.
Some children of the village would often visit this boy.
They were lazy, though their parents often told them to work, and get wood, herd sheep, etc.
They would not listen, but often assembled at this house where they would prepare some food in the corners in front of the house, having stolen the food in the village.
In a corner in front of the house they would build their fire,
The wood they stole from the different houses in the village.
So the men in the village were very angry at them and so were the mothers of these children.
"You are lazy," they often told them. "You do not want to work, and we are not going to feed you."
So they would go and steal some food in the houses and eat that.
One time the priest's son suggested to the others: "Let us go and get some wood ourselves. Some one go and steal a hide strap (piqö'sha) somewhere."
So after they had eaten they went through the village and gathered up piqö'shas of different lengths and returned.
They left the village on the east, drank at K'eqö'chmovi, and then went farther east and gathered some dry brush in the valley.
After they had all gathered their bundles the priest's son said: "Are you all done?" "Yes,'' they said.
"All right, then let us go home now," he said.
But just when they were ready to start a Hawk in the form of a man carne upon them.
He wore many strands of beads around his neck and had a black line painted with specular iron running over his nose down to the cheeks.
The hair of all of the children was very much disheveled, so he laughed at them.
"Are you getting wood?" he said.
"Yes," they replied, and he again laughed at them.
His kiva was close by.
"You come in here," he said to the children, so they went in.
It was a kiva just like those in the village.
He invited them to sit down on the banquette that ran along the wall, so they sat down.
He then took a seat near the fire-place, filled a pipe and took two puffs from it.
He then said to the children that they should take a seat near the fireplace, too.
He handed the pipe first to the priest's son, who smoked, addressing the man as "My father" (Ínaa), which pleased the man very much.
All then smoked, one after another, all exchanging terms of relationship, the older ones addressing the younger ones, "My younger brother," and the younger ones the older ones as "My older brother."
He then said to them that they should remain, as he was going to feed them, and after having eaten they might go home.
Hereupon he went into another room and brought back a large roll of qö'mi (a bread made of the meal of roasted sweet corn-ears) which he fed to them.
After they had eaten he went into another chamber and brought forth a large roll of kilts, eagle wing feathers (kwávok'i), ear pendants, eagle breath feathers, to be tied into the hair, beads, etc., and handed all these to the children.
Hereupon he dressed up all the boys, tying the kilts behind.
He then handed an eagle feather to each one and directed them to stand in a line.
Hereupon Kísh Taka, the Hawk-man, took a mö'chápu, which is a native cloth or ówa, wrapped it up, and holding it under his left arm, took a stand at the south end of the line, saving to the youths:
"Now then, whatever you see me do, you do the same."
Hereupon he commenced to go around the kiva crying, "Ow" (long drawn).
They went around in a circle in the kiva four times emitting the same sounds at short intervals.
Hereupon he went up the ladder, the youths following him.
Outside he again told them to do as they would see him do.
He jumped off the kiva, ran about through the brush, the youths always following him and all constantly saying. "Ow, ow."
Suddenly he threw down the mö'chápu, spreading it on the ground, grabbed the priest's son, threw him on the cloth, and then asked the other youths to take a hold of the cloth at different places and in this way they carried the priest's son to the kiva, throwing him through the opening into the kiva.
Hereupon they waited, and in a little while the youth came out of the kiva again, unharmed.
Hereupon he grabbed another of the youths and they threw him down, and in this same manner every one was thrown into the kiva and came out unharmed.
Then the Hawk-man went into the kiva, being followed by all of the youths.
He was called the uncle of the youths.
After they had entered the kiva, he drew aside a curtain from one of the inner chambers and in the room behind the curtain were four round ovens (kóici) dug into the earth, in which an old woman kept up a fire.
The Hawk-man then grabbed the priest's son, threw him into one of the ovens, the old woman spurting some medicine on him as he fell in.
Hereupon the other youths were thrown into the ovens.
As soon as the costumes were burned off the bodies, the Hawk-man took them out again and placed all the, bodies north of the fireplace in the kiva, and covered them with the aforementioned piece of native cloth.
When this was done he sat down and sang a song over the bodies.
Soon the bodies under the cloth began to move and the priest's son was the first to come out, the others following soon, all now being alive again.
Hereupon he told them to sit down on the banquette on the west side of the kiva.
The old woman now came out and washed the heads of the youths, giving a perfect white ear of corn (chóchmingwuu) to each one.
The Hawk hereupon addressed them, saying:
"Thanks, that you are now done.
You are now prepared.
You can go home now.
Take your wood to the Blue Flute (Cakwálânvi) kiva, and enter that kiva and remain there.
Do not go into the houses to get something to eat, but wait for me there.
After sundown I shall come to you."
Hereupon he handed an eagle wing feather (kwávok'i) to the priest's son, whereupon the youths left.
When they came with their bundles of wood to the Blue Flute kiva the people saw them and said: "Aha! the lazy boys have gotten their own wood.
Now maybe they will not steal any more."
When they had put down their wood, they ran to the houses where they had gotten the burden straps and threw them on and into the houses, without, however, entering them.
They all returned to the kiva at once without having partaken of any food.
The sun had now gone down.
They waited awhile and after the evening dawn had disappeared and it was quite dark they heard somebody come.
It was the Hawk, in whose kiva they had been, and he at once entered the kiva.
"Are you all sitting here?" the Hawk asked.
"Yes, we are all here. Sit down," the youths replied.
So the Hawk took a seat near the fireplace and at once filled a pipe and they all smoked.
The Hawk had brought with him a small bowl and some kwíptoci (meal from white corn that has first been soaked and then popped).
Of this meal he made a gruel in the bowl, which he fed to the youths.
He then told them that they should not go home, but early in the morning some of them should take a seat in the north end of the kiva and the others in the south end of the kiva.
The first should be fire jumpers (Tövúchochoyanik'am) and also Yáyaatus.
The others should be the singers (Tátaok'am).
Between the two parties he sprinkled a meal line on the floor of the kiva.
One he selected to act as watchman.
He should keep up the fires at the fireplace and keep out intruders.
He told them that they should remain in a sitting posture in the kiva all of the next day and that they should fast all day.
In the evening he would return and feed them again.
Thus they were assembled here in the kiva, and each one had his "mother" (his white corn-ear) standing against the wall by his side.
The people were wondering the next day why the little thieves, as they called them, were not coming out to hunt something to eat.
Finally one of the women approached the kiva, looked in, and saw them sitting in an erect posture.
"Oh," she said to the people, "they are assembled (yû'ngiota) in there."
They remained in this way in the kiva for four days, their uncle coming every night to feed them and look after them.
Early in the morning after the fourth clay he washed their heads.
The following day it was Totókya (a name always applied to the day preceding a ceremony).
In the evening of this day the Hawk-man brought with him the costumes for the youths, consisting of kilts, beads, eagle feathers, twisted yarn (naálöngmurukpu), ear pendants, ankle bands, and also some yellow paint (sik'áhpik'i).
All these he placed on the floor north of the fireplace.
During the night the youth who had been watching the fireplace in the kiva dug four ovens on the plaza south-west of the kiva, while the others buried a long cotton string in the ground on the same plaza.
They also stretched long strings along the houses of the village, pasting them to the walls with qö'mi dough.
Early in the morning the watcher of the kiva went around through the village begging for some wood.
With this he heated the four ovens on the plaza.
The people wondered what he was going to do, some suggesting that perhaps he was going to bake some píkami (a food prepared in small ovens outside of the houses for festal occasions).
While this youth was beating the ovens the Hawk dressed up all the others in the kiva.
He painted a wide yellow band from shoulder to shoulder running down over the chest; the lower arms and lower legs he also painted yellow, and a yellow ring around the abdomen.
Their faces he covered with corn- pollen.
They had many strands of beads and also some strands of the twisted yarn consisting of dark blue and brownish red yarn.
Large bunches of eagle feathers were tied to the top of their heads, and an eagle tale feather was tied on each side of their head in such a manner that their points extended backward.
From these tail feathers were also suspended strands of the twisted yarn.
Old Hopi Women's belts were tied over the kilts.
Strands of the same yarn were tied around their wrists.
At about noon the singers came out first, each one throwing a pinch of sacred meal towards the sun.
The Hawk-man and the old woman remained in the kiva.
As soon as the singers had emerged from the kiva they went with long strides to the plaza (the same where now the Snake dance takes place) where they lined up and sang.
As soon as they had formed in line the Yáyaatu also emerged from the kiva and went to the plaza with long strides, the priest's son carrying this time the möchápu which the Hawk-man had used when initiating the youths.
While the first party continued singing, the Yáyaatu rummaged through the village, ascending the roofs of the houses, jumping onto the people, tearing up and throwing down chimneys, taking hold of children and people and swinging them over the edge of the roof and threatening to throw them down, etc.
The people got very angry at them and beat them with sticks, so they finally returned to the plaza.
Arriving there, the priest's son, now the leading priest of this order, banding the möchápu to one of the others, jumped into one of the ovens.
The others drew him out dead, wrapped him up in the möchápu, took him to the kiva and threw him into it.
Here he was at once resuscitated by the Hawk-man and the old woman and came up apparently unharmed, having on again the same costume as the one that had been burned off his body in the oven.
While this was going on, others had jumped into the various ovens and were drawn out immediately, thrown into the kiva, and treated the same way.
By this time the parents and relatives of these youths became very much alarmed and began to cry and complain that their children were killed that way, but the young man that had been watching the kiva told them not to come near, saying that they were going to have a dance yet.
After they were through with this performance, their leader went into the kiva and brought out a möchápu, in which he had something wrapped up.
This he placed on the ground on the plaza and all the Yáyaatu crowded around this bundle. Covering another large möchápu over them, they occupied themselves for a short time with the bundle.
They then threw off the covering and standing in a circle around the bundle they sang.
In a little while they opened the bundle and there were many fine, large watermelons in it. Leaving these watermelons on the plaza, the leader again went Into the kiva, brought out another bundle, over and around which they went through the same performance.
Uncovering this bundle a great many little cotton-tail rabbits jumped up, which they distributed. among the children.
The singers kept up their singing during all these performances.
The Yáyaatu now all entered the kiva.
Soon they came out again, some hunting and uncovering the strings that they had buried and attached to the houses.
Others that followed them wound the strings up on balls.
Whenever one string was found and wound up, another one was hunted and wound, so they all went through the village hunting and winding the strings that they had buried.
Suddenly they all proceeded to the house of the Cotton- tall Rabbit clan (Táb-ñamu), where Homíhoiniwa and his family now live, and here one of the strings ran into a water-jug.
This they lifted up without drawing the string out, and carried it also to the plaza where they split it in two.
It was found that on the inside a cloud symbol was painted in each half jug.
They lifted up the two parts of the jug and showed the cloud symbols to the people. Hereupon they covered up the two parts, sang over them, and when they took the covering off the jug was whole again as before, whereupon they returned it to the house.
The leader once more went into the kiva and came back with a bowl containing some diluted white kaolin (dûmákuyi).
This they took to the top of the Maraú kiva, which is so situated that from it a long high bluff, which is called Canávitoika, can be plainly seen in the distance (probably eight or ten miles to the west).
The Yáyaatu now gathered around the bowl and putting eagle feathers into the white kaolin they moved them up and down in the air, as if whitewashing that distant bluff, and behold, the bluff, though far away, at once assumed a white color.
All the people could plainly see that it was being whitewashed, though it is far away.
Hereupon they returned to the plaza. the singers now stopping their singing.
They cut up the watermelons and distributed slices.
All then entered the kiva again, the mothers and the relatives of these youths now crowding towards this kiva wanting to get their children.
The watcher of the kiva kept them back, saying, however, that they had not yet been "discharmed".
When they had all entered the kiva the Hawk-man "discharmed" them and then set nö'ekwiwi and white píki before them, saying:
"Now eat and then you sleep in the kiva one night.
In the morning when your people come for you, you can go with them."
In the evening the mothers again came and clamored for their children, but the youth, that was watching the kiva, told them to go home, as they were going to sleep there one night.
The Hawk-man and the old woman then wrapped up all the costumes and other paraphernalia returned to their kiva in the valley east of the village.
Only the corn-ear mothers they left for each one.
In the morning the youths all went to their homes, and after that they were no longer bad and dangerous.
They formed the Yáyaatu Society and directed their prayers towards the place where their uncle, the Hawk-man, lived, and where they had been initiated.
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2023.06.06 20:19 jimbobbypaul Ranking the Top 131 FBS Programs of the Last 40 Years: 80. Appalachian State

Main hub thread with the full 131 rankings
THE MOUNTAINEERS HAVE JUST BEATEN THE MICHIGAN WOLVERINES!
Those words still echo in the mind of college football fans today, whether you like it or not. Since that game, App State has gone from little known FCS school to one of the premier Group of 5 programs in the country, going to 7 bowls and winning 4 conference titles in their first 9 years in the FBS. App State is so much more than their win over Michigan, they’re a 3x FCS national title winner with a 654-352-28 all time record.

Best Seasons and Highlights

1. 2019: 11. Appalachian State: 13-1 (33.774) 2. 2018: 16. Appalachian State: 11-2 (23.951) 3. 2015: 25. Appalachian State: 11-2 (19.956) 4. 2016: 23. Appalachian State: 10-3 (18.676) 5. 2021: 34. Appalachian State: 10-4 (11.872) 6. 2020: 27. Appalachian State: 9-3 (10.207) 7. 2017: 41. Appalachian State: 9-4 (5.885) 8. 2022: 72. Appalachian State: 6-6 (-11.144) 9. 2014: 73. Appalachian State: 7-5 (-12.051) Overall Score: 10445 (80th) 
  • 86-30 record
  • 4 conference titles
  • 6-1 bowl record
  • 0 consensus All-Americans
  • 8 NFL players drafted
If you want the blueprint for a successful FCS → FBS transition, look no further than Appalachian State. App won right out the gate, winning 4 straight conference titles from 2016-19, winning their first 6 bowl games, and went 54-10 in their first 8 seasons in the Sun Belt. They’ve sent 2 head coaches to Power 5 programs in Scott Satterfield (Louisville) and Eli Drinkwitz (Missouri). While they’ve only finished in the AP Top 25 once, they’ve finished top 25 in my rankings 4 times, and I think they’ve generally been pretty underrated as a team year-to-year.

Top 5 Seasons

Worst Season: 2014 (7-5 overall, 6-2 Sun Belt)
Despite going 6-6 and 3-5 in the Sun Belt in 2022, the 2014 team was slightly worse according to my algorithm because of strength of schedule. The 2014 team played the 2nd easiest schedule in the NCAA, and when you look at some of the teams App State lost to/beat, it makes sense why they’re here. A 1-5 start included losses to 3-9 Southern Miss, rival Georgia Southern, and…FCS team Liberty. The Liberty loss is somewhat excusable, it was 48-55 in OT and App still had an FCS-level roster. A 6 game win streak to end the season could’ve gotten them out of this “worst” spot, but the wins were over 3-9 Troy, 1-11 Georgia State, 4-8 UL Monroe, 1-10 Idaho…with admittedly impressive wins over 7-6 Arkansas State and 9-4 UL Lafayette. The win over Lafayette actually caused them to miss out on a share of the Sun Belt title. App State finished 3rd themselves. RB Marcus Cox ran for 1400+ yards with 19 TD.
5. 2021 (10-4 overall, 7-1 Sun Belt)
App inherited former Clemson hero Chase Brice as a transfer QB. Brice helped lead a 10 point comeback against Syracuse in 2018 to keep #3 Clemson unbeaten. App State was expected to compete for the Sun Belt crown with Coastal Carolina and Louisiana, who went a combined 21-2 the previous season. After an opening win over East Carolina, App State travelled to Miami to play the Hurricanes who needed a late FG to escape with a 25-23 win. In a possible preview of the Sun Belt title game, 4-1 App State took on 4-1 UL Lafayette, but the Cajuns dominated from the opening whistle to easily take it 41-13. App would rebound with a huge 30-27 win over #14 Coastal Carolina, to take the lead in the East division. The Mountaineers won out, going 10-2, and by the time they entered the Sun Belt title game they were rolling, winning their last 5 games by an average score of 42-12. App State had a chance at their 5th title in 6 years as 2.5 point favorites in the rematch with #20 Louisiana, but again the Cajuns did enough for the 24-16 win. App would also lose the bowl game to a high-powered Bailey Zappe-led Western Kentucky offense.
The All-Sun Belt team was SSSTACKED with App State players, with 9 on offense and 7 on defense making 1st-3rd team. Even kicker Chandler Staton was 1st Team All-American, going 57/57 on XPs and 20/20 on FGs. Chase Brice earned 3rd Team All-Sun Belt, throwing for 3337 yards with 27 TD 11 INT. RBs Nate Noel and Camrun Peoples combined for 2054 rushing yards and 18 TD, both making 1st/2nd team. WRs Corey Sutton, Malik Williams, and Thomas Hennigan all had 800+ receiving yards, making 1st/2nd team. The LB core was one of the best in the country: D’Marco Jackson was the Sun Belt Defensive POTY with 119 tackles, 6 sacks, and 14 TFL. Nick Hampton was 2nd in the conference with 11 sacks. And Trey Cobb was 2nd team all-conference with 3 INTs, 4 PBUs, and 6 TFL. Both Jackson and Hampton were drafted into the NFL.
4. 2016 (10-3 overall, 7-1 Sun Belt)
In 2016 it was QB Taylor Lamb’s junior year and his 3rd year as a starter. App was in their 3rd year in the FBS and showed potential the previous 2 years going 7-5 and 11-2, but hadn’t made it to the top of the mountain quite yet. That was the expectation going into 2016, with the media picking them to win the Sun Belt. In an opening 13-20 loss in OT to #9 Tennessee, most people focused on the embarrassment for Butch Jones and Tennessee, ignoring the fact that this was a really good App State team, and not your usual FCS → FBS transition school. After going 2-2 in the non-conference slate, App went 7-1 in the Sun Belt, only losing to 10-3 Troy 24-28 while beating all other teams by 2+ touchdowns. In just their 3rd season in the FBS, App secured their first ever Sun Belt title, and beat 9-3 Toledo in the bowl for good measure. RB Jalin Moore won Sun Belt Offensive POTY, running for 1400+ yards with 10 TD. Backup Marcus Cox was arguably even better, running for 1000+ yards and 9 TD on 6.4 YPC in just 9 games. He probably would’ve won OPOTY had he not missed games due to injury. Lamb had his worst statistical year with just 15 TD passes to 8 INT, but did rush for 500+ yards with 9 TD. DBs Clifton Duck and Mondo Williams formed a buddy-cop show character name tag team in the secondary, both making 1st Team All-Sun Belt with 9 total INTs.
3. 2015 (11-2 overall, 7-1 Sun Belt)
People knew App State was a solid school after finishing 3rd in the Sun Belt the previous season, but how good? The media pegged them to finish 4th in 2015, so pretty good but not championship material. Taylor Lamb, Marcus Cox, and App State would quickly challenge that hypothesis. Not satisfied with an opening 49-0 win over Howard, App beat Old Dominion by the same score 2 weeks later. It wasn’t good enough, we needed more. 37-3 over Georgia State. 59-14 over UL Monroe. App ran like a well oiled machine with the Lamb-Cox backfield. All that winning set up their biggest game of their short FBS lives, at 7-1 (4-0 Sun Belt) taking on Arkansas State (5-3, 4-0), who’d won 3 of the last 4 conference titles. Experience won out this time, with the more polished Red Wolves taking it 40-27. Still with the possibility of sharing a title if Arkansas State lost another game, App won out to finish 10-2, but Arkansas State won the title with a perfect 8-0 record. In App State’s first ever bowl game, Zach “Auto” Matics hit a walk off 23 yard FG for the 31-29 win, starting a string of 6 straight bowl wins.
The Mountaineers had a top 25 offense and defense, averaging 36.7 PPG while giving up just 19.1. Lamb had his best year statistically, throwing for 2364 yards with 31 TD 9 INT, also running for 436 with 5 TD. Lamb would go on to finish his career from 2014-17 as the Sun Belt’s all-time TD leader with 113 (90 passing + 23 rushing). Marcus Cox had his 2nd of 3 1000+ yard rushing seasons, 3rd of 4 if you count his 2013 season in the FCS. He ran for a career high 1428 with 9 TD. DE Ronald Blair won Sun Belt Defensive POTY with 71 tackles, 7.5 sacks, 11.5 TFL, and 1 INT.
2. 2018 (11-2 overall, 7-1 Sun Belt)
After Lamb graduated, I don’t think App State fans thought they could get any better. After all, they’d won 2 straight Sun Belt titles, and while they were slight favorites to make it to the conference title game in 2018, this team exceeded all expectations over the next 2 seasons. They had #10 Penn State on the ropes in Happy Valley in week 1. New QB Zac Thomas was going drive-for-drive with Penn State veteran Trace McSorley, and App even had a 38-31 lead with 1 minute to go before losing 38-45 in OT. The game would be a good omen. After 5 straight wins, App was ranked for the first time in their history at #25. Unfortunately, Thomas went down with an injury against rival Georgia Southern, and the Eagles coasted to a 34-14 win. With just 4 conference games left to play, App State needed to win 2 more games than Georgia Southern to make the championship game, and it miraculously happened, with App going 4-0 and Southern losing to Troy and a weak UL Monroe team. App State had a favorable matchup with 7-5 Louisiana in the title game, winning 30-19 to 3-peat as Sun Belt champs. In typical App State fashion (and typical Middle Tennessee fashion), App dominated in the bowl 45-13, raining on coach/QB fatheson combo Rick/Brent Stockstill’s parade.
Zac Thomas turned out to be even better than Taylor Lamb, winning Sun Belt Offensive POTY with 2039 passing yards, 21 TD 6 INT, also notching 504 rushing yards and 10 TD. Scott Satterfield finally won his first Sun Belt Coach of the Year award after winning the Sun Belt title for the 3rd straight year. App State’s defense was one of the best in the country, ranking 4th in PPG allowed (15.5), 5th in passing YPG allowed (162.2), and 1st in pass TD allowed per game (0.6). The defense had over twice as many INTs as passing TDs allowed! DB Clifton Duck earned his 3rd straight 1st Team All-Sun Belt honors, and in total 7 offensive and 7 defensive players made 1st-3rd Team All-Sun Belt. All setting up for an even better 2019.
1. 2019 (13-1 overall, 7-1 Sun Belt)
Satterfield left for Louisville, and Eli Drinkwitz took over. There’s a reason he was hired by Missouri after just 1 year at App State. App State fans knew it was going to be a special season by week 3, when the Mountaineers beat Mack Brown and North Carolina, blocking a FG to hang on for the 34-31 victory. After narrowly missing out on upsetting Penn State the previous year, they got the job done this time over in-state rival UNC. From there, it was mostly smooth sailing. A 17-7 win over 4-1 Louisiana. UL Monroe and South Alabama by a combined 82-10. But still, for the 2nd straight year, even with a healthy Zac Thomas this time, App couldn’t beat Georgia Southern, losing 21-24 in a failed comeback attempt. Georgia Southern could have the rivalry trophy though—App had loftier goals for 2019. Not satisfied with the win over UNC, App State moved down the map to South Carolina, beating the Gamecocks 20-15 at Williams-Brice. After going 11-1 in the regular season, it was #21 App State in a rematch with 10-2 Louisiana. App took a 45-24 lead in the 4th, and held on for the 45-38 final, winning their 4th(!) straight Sun Belt title. A 31-17 win in the bowl over UAB capped off a 13-1 year, easily the best in school history. A #19 final ranking was also App’s first in school history.
Personally, I think they were underrated by the polls. They finished 11th for me, with wins over North Carolina, South Carolina, 11-3 Louisiana (twice), 9-5 UAB, and 6 wins by 20+ points. RB Darrynton Evans won Sun Belt Offensive POTY with 1678 yards and 23 TD from scrimmage. Evans can thank an offensive line which had 4 of 5 starters made 1st/2nd Team All-Sun Belt. LB Akeem Davis-Gaither won Sun Belt Defensive POTY, making an impact in all phases of the game with 101 tackles, 5 sacks, 9.5 TFL, 8 PBU, and 1 INT. 8 starters on offense and 7 on defense made 1st-3rd Team All-Sun Belt. 6 players have been drafted from this team into the NFL.
According to my algorithm, 2019 Appalachian State is the 22nd best Group of 5 team since 1983.

5th Quarter

Which game/play/player do you think of when you think of Appalachian State? Is their ranking of #80 fair despite only playing 9 seasons? Which was the best App State team on the list, if not 2019? Is 2016-19 App State the greatest Group of 5 dynasty of the 2010s? Who’s better between coach Satterfield and Drinkwitz? How would you rank the following QBs: Armanti Edwards, Taylor Lamb, Zac Thomas, Chase Brice? And now that we’re heading into the 70’s on this list…who’s next!?
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submitted by jimbobbypaul to CFB [link] [comments]


2023.06.06 19:36 JohnT_RE Brass Leopard Patch Notes (1.1.5 PC Update)

Brass Leopard Patch Notes (1.1.5 PC Update)

https://preview.redd.it/y0aicaagof4b1.jpg?width=1200&format=pjpg&auto=webp&s=2fde3b28d5c7f75ba40240dfc922a9de92efc985
This update focuses on several quality-of-life improvements, gameplay changes, bug fixes and more. We feel these changes should provide many iterative improvements to the overall feel and experience of CoH3. You can find all of the changes below, or an overview here, along with a video summary here.
In this update, you will find the following
  • Audio improvements
    • Additional intel warnings
    • New sound effects audio mixes
  • Gameplay feature improvements
    • Camera height
    • Event cues
    • Player names and colors
  • Gameplay changes
    • Plane and loiter changes
    • Mignano Gap and Gazala Landing Ground map fixes
  • A new 3 vs 3 map available in:
    • Skirmish
    • Custom games
    • Co-Op vs AI
  • Several improvements to the single player experience
    • Italian campaign bug fixes
NEW CONTENT
Catania Crossing - 3 vs 3 Map
Adding a new 3 vs 3 bridge map released exclusively for Skirmish, Custom Games and Co-Op vs AI modes.
  • A return to classic CoH bridge maps, based on the Allied Landings in Sicily.
  • Features dense urban combat around critical bridge crossings, perfect for those who wish to hunker down and outlast their enemy.
GAMEPLAY CHANGES
Audio
British Forces – War Cry ability
  • All players will now hear a trench whistle followed by a crowd swell indicating the ability has been activated.
Camera
  • The camera now allows players to zoom out an additional 5 meters using the scroll wheel increasing the overall zoom level.
Event Cues
  • Event Cues are now aligned over top of the minimap.
  • Event Cues priority has been adjusted across the board to prevent less important cues taking over more relevant ones.
  • Event Cues now allow players to click and select units behind them.
  • Event Cues are now limited to how many can display on screen at the same time
  • The background transparency of Event Cues has been reduced to improve readability
  • Event Cues lifetime on screen will adapt based on player interaction. Event Cues that are not interacted with will be unchanged. Event Cues that are clicked will be considered “seen” and their total lifetime will be reduced by 5 seconds. For example:
    • A ‘grenade incoming’ event cue appears on screen. The player clicks on it after 10 seconds, the event cue immediately disappears as its total lifetime has been reduced to 5 seconds when becoming ‘seen’.
    • The same event cue appears on screen again, this time the player clicks on it after 1 second: the event cue will be considered ‘seen' and will remain for 4 more seconds, as its total lifetime has been reduced to 5 seconds.
Maps
Gazala Landing Ground
  • Minor adjustments to Strategic and Victory Point locations to ensure the Western points favor the Southern team and Eastern points favor the Northern team.
Mignano Gap
  • Improved the southernmost engagement area (the bottom of the valley) to be approachable from more angles
  • Removed cover from Greek staircases to prevent unintended balance issues.
  • Territory layout adjusted to ensure a fair dispersal of munitions resources near each Team's HQ areas.
Planes
The intent of the changes to airplanes and loiters is to deliver more believable-looking visuals along with better responsiveness and game feel. When a player clicks, it’s essential that the feedback on the ability be more immediate. As always, we are looking into new ways to bring you an immersive experience, so we’ve adjusted the visuals and deformation on airplane crashes, dives, and projectile speeds.
  • Standardized airplane arrival times:
    • Utility based airplanes (includes smoke & recon runs): 3 seconds
    • Strafing runs: 5 seconds
    • Bombing runs: 7 seconds
  • Airplanes now start their dives earlier to allow for a less aggressive angle.
  • Airplanes speed increase while loitering from 36 m/s to 72 m/s.
  • Airplanes turn angles are increased from 25 degrees to 60 degrees.
  • Adjusted Airplane crashes to create deformation and include a new effect.
  • Adjusted Airplane crashes to damage environmental objects.
  • Adjusted Airplane debris to last longer.
  • Adjusted Airplanes doing dives to only drop the projectile when at a distance from the target as opposed to only when on top of the target.
  • Adjusted Airplane abilities flares to match the center of the ability reticule.
  • Adjusted Airplane abilities reticule colors to match the proper intention of the ability (green for utility, red for damage)
  • Airplanes performing paradrop abilities are now invincible.
  • Airplanes performing Mark Target abilities now show a proper indicator on the target.
Airplane Weapon & Projectile Changes
  • Adjusted projectile speeds overall to be 2x to 3x times faster.
  • Adjusted bombs to have a 1.5x damage modifier against buildings and emplacements.
  • Adjusted deformation to better match the area of effect of some of the explosions.
  • Adjusted strafing runs to have an area of effect of 45m length.
  • Adjusted strafing runs to cover the area within 1s as opposed to 3s.
Loiter Changes
  • Loiters no longer acquire new targets in base sectors.
  • Loiters now display a ground indicator that reflects the target acquisition area.
  • Loiters now display an indicator on top of the unit they are targeting.
  • Loiters now properly display the time left for the ability to end.
  • Loiters now take longer in between passes.
Afrikakorps
  • Stuka Dive Bomb munition cost from 250 to 150.
Wehrmacht
  • Fragmentation Bomb now drops 6 bombs instead of 4.
  • Fragmentation Bomb now has two airplanes in formation.
Plane Bug Fixes
  • Airplanes performing a Mark Target will now leave the field properly if the target is destroyed.
  • Loiter airplanes no longer leave the field pre-emptively which was causing instances where instead of two airplanes loitering there would be only one.
  • Various Audio fixes missing voiceovers in different airplane abilities.
Player Names
  • A new bindable hotkey has been added to the Controls settings, allowing players to customize the button to temporarily toggle player names. Default has been set to CTRL.
  • A toggle for player names has been added to the game settings both while in a match and in the main menu
    • ON: Player names will be permanently displayed under the unit decorator.
    • OFF: Player names will not display under the unit decorator permanently, but players will still be able to toggle them temporarily using their assigned hotkey.
  • Player names will be displayed on unit information cards.
  • Player names will be using player’s selected color scheme in the UI (compatible with both team and unique colors). This will apply to names displayed in the RTS layer, on the unit card and in the player list.
Unique Team / Player Colors
  • Team and Unique colors now apply to player names.
  • Team and Unique colors now apply to units' health bars on the unit cards.
  • Territory point flag and capture UI now uses team colors rather than unique colors.
Player List
  • Added a tooltip when hovering with the mouse on Battlegroups in the Player List, containing the Battlegroup name and a brief description.
  • All Battlegroups from each player’s loadout will now be visible in the player list: it will no longer be possible to check which Battlegroups other players have picked.
  • Player names will respect the color scheme chosen by the player in the Gameplay settings: when Team Colors are enabled, the player will be assigned the blue color, allies the yellow color and opponents the red color. When enabling Unique Colors, the player’s team will be assigned the cold color palette, and the opposing team will be assigned the warm colors palette.
  • Team 1 and 2 background colors standardized to blue for player team and red for opponents’ team.
Bug Fixes & Improvements
  • Fixed a save issue where the objective UI language was incorrect when loading a save that was made in a different language.
  • Fixed an issue with the main menu background not appearing.
  • Improved indication of resolution on the settings screen when borderless Fullscreen window mode is selected.
  • Improved mouse compatibility and clamping while in windowed mode.
  • Textbox now properly displays when chatting with friends.
Audio
  • Added a new sound effect to campaign map captures.
  • Added an intel announcement for allied-controlled points that are attacked or taken by the enemy.
  • Afrikakorps Mortar Units have found their voice. Fixed an issue where recrewed Afrikakorps Mortar Units would have no voice lines.
  • Capture point now always plays capture sound when neutralized.
  • Fixed audio sound effects when capture points are neutralized.
  • Fixed certain British vehicles not using American lines after being restored by the American recovery vehicle.
  • Fixed unnecessary intel message that played when using a CWT truck to recrew a team weapon.
  • Paratrooper Squad's M1 Carbine now uses unique firing sound effects.
  • Recon ability sound effects will no longer be heard in the fog of war.
  • The Humber 15mm turret's sound effect now correctly matches fire rate and animation.
  • US Forces halftracks now uses different audio after being upgraded.
  • US Forces Intel referred to pathfinders as scouts when deployed from HQ. They are now correctly referred to as pathfinders.
  • Victory and Defeat music on the results screen is now no longer affected by the muffling effect on remaining battle sounds.
Voice Over
  • Fixed silent voice over line at the end of the Defend Potenza mission.
  • Intel voiceover warnings for weapon crews such as Anti-Tank guns and Mortars did not play when the unit was lost. Warnings now play correctly.
  • M2A1 Howitzers now has working voice over lines.
  • Refined the voiceover selection logic to reduce the repetition of memorable lines.
  • Squads garrisoned in buildings now give a voiceover warning when the building is at risk of being destroyed.
  • Victory and Defeat screen voiceover will now always play.
Art
  • Afrikakorps Panzergrenadiers now understand how boots work, therefore their legs no longer clip through their boots. It’s leg day!
  • Anzio Annie crew now stands on the gun, where they should be.
  • British Forces M1 Pack Howitzer Team now uses the correct models and portrait.
  • Colors on the Afrikakorps Bersaglieri squad rifles have been adjusted to better match the unit.
  • CWT AA Mount seat no longer clips through benches.
  • Fixed smoke trails to match team colors.
  • Flame attacks correctly apply charring to vehicles.
  • Heavy machine guns no longer floats when the M8 Greyhound is destroyed.
  • Kattenkrad Recon Vehicle now produces debris when destroyed.
  • US Forces M1 carbine now uses the correct semi-automatic animation.
Gameplay
  • Fixed a scaling issue where unit paths would be the wrong size on the minimap.
  • Fixed an issue where the cover dots indicators would be rendered floating in the air.
  • Fixed an issue where the game was not updating the player correctly when an enemy neutralized one of the player's team-controlled sectors, and still showing the neutralized territory as player owned. With this change, after a point is neutralized by the enemy team, the player would correctly see it as neutral on both the RTS and the minimap/tactical map layers.
  • Fixed an issue where the minimap did not orient north correctly.
  • Fixed an issue where units got stuck when trying to exit certain buildings while retreating.
  • Fixed an issue with some environmental vehicles being targetable as if they were enemies.
  • Fixed A.I. players not supplying a direction to directional targeted abilities. This A.I. will now be using directional targeted abilities, such as the German Wespe Creeping Barrage veterancy ability.
  • Fixed several instances of overly zealous infantry running towards the enemy when retreating.
  • Fixed several issues related to bridges not correctly having cover.
  • Loiter planes no longer disappear off map while performing abilities.
  • Updated Line of Sight generated by capture points to be more consistent with past CoH games.
Localization
  • Added Japanese text display improvements.
  • Adjusted and simplified tooltip text throughout the game.
  • Fixed several typos and inconsistencies in texts.
  • Fixed an issue with subtitles in Campaign not appearing at the correct time.
  • Improved localization in all languages and integrated missing translations.
Maps
  • Added missing cover to several objects in the environment.
  • Fixed an issue on Aere Perennius where the map zone/territory would be drawn incorrectly between ruined buildings.
  • Fixed an issue where certain buildings would make units garrisoned inside invincible.
  • Fixed an issue where territory lines did not display correctly on stairs.
  • Fixed missing collision on large standing fuel container on L'Aquila map.
  • Fixed several issues with indestructible hedges.
  • Fixed several issues with small objects taking up too much space and blocking unit movement.
  • Updated balustrades to provide cover as expected (identically to stone walls).
  • Updated hangar assets to no longer provide cover. Suspended sections were wrongfully providing cover to units beneath them.
  • Updated map edge visuals on Torrente, including railway tunnel and rail lines.
  • Improved width of impasse around some cliff areas across multiple maps to reduce clipping.
Modding Tools Improvements & Bug Fixes
  • Added first ability archetype “equip_and_fire_weapon”. This archetype is intended primarily for infantry to replicate the functionality of abilities such as grenades or panzerfausts. It will equip a weapon of the chosen name or hardpoint index and fire it X times at the target. The caster entity(ies) must have the weapon assigned to that hardpoint in order to cast.
  • Introduced “custom properties”, which allow modders to adjust the variables that will be read by state tree scripts to allow variations of existing ability archetypes. Custom properties are only used for a specific ability state tree script, however any ability that references that state tree script can re-use the same variable names to create the same effect.
  • Introduced the concept of an “ability archetype” -- These are template abilities that can be cloned to easily create variations using custom properties. For now, this is just the “equip_and_fire_weapon” ability with the potential to release more in the future. Previously, if you modded an ability like the rifleman’s grenade, it could only ever throw that specific grenade. Now a modder could adjust which weapon to swap in and how many shots to fire by copying the equip_and_fire_weapon ability and changing those properties.
  • It will also be possible to use custom properties to adjust values on some of the abilities that do not yet have a formal archetype created, such as any of the flight abilities we reworked this patch and abilities such as Repair, which now exposes several tuning handles to adjust the repair amount.
  • Tuning pack mods can now have their files reference each other without crashing on load
  • Updated the default atmosphere to the latest day lighting version, this should improve the modding experience with default settings.
Performance
  • Fixed a crash that would sometimes occur when skipping a cutscene.
  • Fixed an issue where capped fps was higher (by as much as 10fps) than the set cap due to sometime not being accumulated frame-to-frame.
  • Reduced memory increases across missions.
Single Player
  • Fixed an issue that caused some objectives to be started multiple times.
  • Fixed an issue where campaign save/load would become inaccessible after creating a skirmish game in single player.
  • Fixed a crash that sometimes happened when loading a save game.
  • Fixed mission failed dialog in certain campaign missions.
  • Fixed several issues of missing voiceover dialog in campaign missions.
  • Fixed several issues with camera fadeouts flickering or happening at the incorrect time during mission sitreps.
Dynamic Italian Campaign
  • AA Emplacements can no longer shoot at Supply Crates.
  • AA emplacements no longer attack ships in the single player campaign.
  • Added a fix for a specific Save/Load issue that affected a kill counter not updating properly in Fire with Fire mission.
  • Added Relevant requirement text to the Heal, Repair, Encircle abilities when out of range.
  • Adding correct portraits to Supply Drop Crates.
  • Displaying correct description text on Supply drop Crates.
  • Adjusted description for the following UK Artillery company abilities/upgrades to more accurately match their functionality in-game:
    • Battle Hardened - Raises minimum Veterancy Level of Gurkha Rifles to 2.
    • First Class Fighting Men - Raises minimum Veterancy Level of all infantry squads to 1.
  • Adjusted out of bounds vista in Salerno to make for a smoother transition in the distance.
  • Adjusted timing of Conti's Voice Over so it no longer overlaps with the sitrep.
  • Assassinate Baumann object will no longer auto-complete and the mission can be played.
  • Campaign Map A.I. no longer uses bombardment abilities from its ships and howitzer emplacements outside the playable area.
  • Combat music no longer starts immediately after intro to the Pomigliano airfield mission.
  • Companies requisitioned through a seaport now have the proper cost modifiers applied to their Heal and Repair abilities.
  • Disabled the forward artillery ability in Salerno until the player gets access to a base.
  • During campaign skirmishes, enemy squads no longer pick up supply caches at the start of the 'Recover Discarded Supplies' bonus objective.
  • Enemy companies in the single player campaign now use recon abilities more consistently.
  • Errant intel no longer plays before Corporal Conti's objective outline at the beginning of random encounter skirmishes in the Italian Campaign.
  • Fixed a bug in the Italy campaign that caused the bombing run to fail after capturing 3 towns in the Volturno Line.
  • Fixed a bug in which narrative lines in the Ice Cream event could play out of order.
  • Fixed a narrative bug in the Winter Line mission where a line's audio was assigned to the wrong character.
  • Fixed a narrative bug in the Operation Morning Glory mission where a line's audio was assigned to the wrong character.
  • Fixed a narrative bug in the The Great Ammo Robbery mission where a line's audio was missing and assigned to the wrong character.
  • Fixed an issue causing input to be blocked when exiting loading screens in certain cases
  • Fixed an issue in the Anzio mission in the Italy campaign where enemy units would spawn during a cutscene.
  • Fixed an issue on certain campaign missions where US Forces infantry were not properly displaying veterancy options.
  • Fixed an issue where Paratroopers would get stuck in specific areas of Ortona.
  • Fixed an issue where Partisan capture ability would sometimes not do anything
  • Fixed an issue where the British Armoured Company Fuel Airdrop tooltip was incorrect when it was upgraded to drop 3 fuel crates and still referred to 2.
  • Fixed an issue where the Destroying the Gun's objective in the Italy Campaign mission in Gela would not complete properly before ending the mission.
  • Fixed an issue where units could have more movement points than their max movement points upon a new turn if they lost some supply on the previous turn
  • Fixed an issue with certain bridges on River Crossing Rescue not allowing vehicles to cross properly.
  • Fixed an issue with certain bridges where paratroopers would be unable to cross them after spawning on the wrong side.
  • Fixed German Mechanized Company that retreated on the Campaign Map near Camino that would get stuck and become un-targetable.
  • Fixed an issue that would make a company unusable if they were paradropped onto a destroyed town.
  • Fixed an issue where C-47 transport aircraft that were spawned in airfields that were captured by companies with the Air Support trait weren't displaying in the airfield management page.
  • Fixed an issue where planes were spawned hovering over Foggia if it was captured on the same turn as the objective to capture it was started.
  • Fixed an issue where ships moved via the Transfer Seaports ability weren't able to move on following turns.
  • Fixed an issue where the population cap was not increasing properly when picked as a reward for completing the southern foothold objective.
  • Fixed an issue with the Campaign map torpedo ability when used from Carriers that allowed it to be used against enemy land units and friendly ships.
  • Fixed lighting on battleships.
  • Fixed Partisan support ability sometimes not being selectable in skirmish/mission
  • Fixed post mission death animations for defending company playing on top of the initiating company
  • German Companies can no longer heal within the first 10 turns unless they are near a Hospital or Triage Centre.
  • German Company affecters/icons correspond with their Company Type
  • In the Anzio mission in the Italy campaign, aircraft can now be used without being shot down if the Destroy AA Guns objective was previously completed.
  • In the Enigma retrieval mission, added a small lump sum of manpower when the special aid station is captured to allow for limited reinforcements. The limited amount is to preserve a raiding party/commando fixed force feel that is smaller in scope than a typical skirmish or a larger scenario. A notification to the player is given when they get the resource.
  • Italy Finale Mission - Fixed an issue that prevented description text from appearing on the Swap Company ability button.
  • Navy Salvage and Repair abilities have been moved so they are no longer overlapped by other abilities
  • Removed friendly fire damage from area of effect abilities like Barrage, Bombardment, and Bombing Run in the Campaign.
  • Repair and Heal cost no longer increase on Save/Load
  • Re-trimmed boundaries in Calabria prologue so mountainous regions are more reliably recognized as impassable terrain.
  • Smoothed airplane turning for certain bombing run and supply run abilities.
  • Some missions in the Italian campaign now only trigger once.
  • The enemy territory that exists directly East of the player base in Gela now becomes player owned once the territory point to its north is captured by the player.
  • The Foggia mission now correctly registers when intel has been destroyed.
  • The Paratrooper tooltip has been updated to reflect that Paratroopers can be paradropped anywhere outside the enemy base, rather than only within friendly territory.
  • The rewarded Destroyer is no longer stuck at the seaport after repairing the seaport
  • Tiger Heavy Tank call-in can no longer get stuck behind the Wehrmacht HQ on the Winter Line map.
North African Operation
  • Corrected historical facts on a loading screen that claimed Italian and German troops clashed with British forces in 1940, when German forces did not arrive until February 1941.
  • Finale Mission - Fixed units clipping into each other during the introductory camera pan.
  • Fixed an issue where players had access to battlegroups from other factions in the desert village ambush mission.
  • Fixed an issue where destroying enemy vehicles for an optional objective would complete the primary mission objective and end the mission early.
  • Fixed an issue where sometimes victory cinematics at Tobruk would play twice.
  • Updated minor timing issues with camera sequences.
Skirmish
  • The Panzergrenadier Unit from the mechanized reserve can no longer equip MP40 in campaign skirmishes.
Tutorial
  • Adjusted the first few steps of the tutorial to restrict what the player can interact with. This change should improve clarity, limit confusion and guide new players more directly.
  • Fixed a minelaying tutorial tooltip staying active indefinitely.
  • Fixed an issue in the tutorial in which hint arrows were not being removed upon objective completion.
  • Fixed an issue that prevented some hint messages from appearing.
  • Minor additional instruction hint added to the aid post tutorial sequence.
Stability
  • Improved desync handling to only remove the desynced player allowing the match to continue.
  • Fixed a crash that occurred when a voice over line was unavailable.
  • Fixed a frequent Italy Campaign crash triggered by a deleted capture point.
Store / Cosmetics
  • All soldiers in Captain's Retinue squad will get appropriate cosmetics instead of just the Captain.
  • Fixed a bug where the granted item window does not show the correct rarity color.
  • Winter Tundra Panzer IV’s turret accessories no longer flicker.
  • Winter Tundra Wirbelwind no longer leaves floating objects behind when destroyed.
  • Fixed issue with UK truck bed not getting camo.
  • Fixed issue of DAK Left Behind StuG III D not being available as an offer in the store.
  • Amazon Night Fighter vehicle crews now have their intended camo.
submitted by JohnT_RE to CompanyOfHeroes [link] [comments]


2023.06.06 18:36 JoshAsdvgi THE ORIGIN OF SOME ORAIBI CLANS

THE ORIGIN OF SOME ORAIBI CLANS

THE ORIGIN OF SOME ORAIBI CLANS
A Hopi Legend
Away down the sípapu in the under-world the people lived in the same manner as they do here.
The wife of the chief of the Bear clan often danced in the Butterfly dance (Políhtikivee), at which the chief got angry.
The Spider clan had also a chief.
The Bear chief sent the Pö'okong to limit for them another life (kátci) or world and see whether they could not get out. He was so angry at his wife's participating in the dance, fearing that she would be led astray, he wanted to go away and leave her.
Pö'okong and his younger brother Balö'ongahoya went in search of another world, and when they returned, reported that there was an opening right above them.
Pö'okong had reached it by means of a reed on which he had spit and thus made it strong. The chief said, as they were still dancing (the Butterfly dance) they would move in four days. After four days they were still dancing, and the chief said to some one that he would not tell his wife anything, but try to find another wife.
So he left, being accompanied by Pö'okong and, Balö'ongahoya, the Pölis still dancing wildly.
They started and went out, Pö'okong first, then Balö'ongahoya, then the Bear clan chief, who was followed by the Spider clan chief.
Then the Bear clan people, the Spider clan people, and after them many other people came out.
When many were out the Bear chief closed the opening.
When they were out the chief said, ''Well, what now?"
They were in the dark yet, the entrance, however, being closed.
The chief sent the Eagle who flew around hunting an opening or light.
He returned, and the chief asked: ''Taá um hin nawóti?" "Well, I found an opening and made it more light, but it is very hot high up yet. Send another one."
So the chief sent the Buzzard (Wicóko).
The latter ascended higher but got burned (hence he has no feathers on his head and wings), but he made it lighter, When he returned that chief said: "Thank you.
Well, now what? Now it is somewhat better.
The sky has been opened somewhat more and it is much lighter."
The question arose: Which way? The Bear clan spoke for the South, the Spider clan for the north, and the latter talking more and getting the greater crowd, the Spider clan went northward.
The Spider Clan
This clan traveled northward.
The chief first, the people following.
After four nights they carne to a nice country, where the "North Old Man" (Kwináe Wuhtaka) lives.
But it was cold there.
The chief decided that there they would stay.
So the people were glad and began to plant corn, watermelon, melons, sweet corn, etc.
The chief had brought with him the cult and altar of the Blue Flutes.
When the corn began to grow the chief put up his altar, sang and fluted, but he did all that alone.
So the corn, etc., grew nicely, but when it tasseled and the ears began to develop, it became cold and the crop was destroyed.
"Ishohi!" (Oh!) the people exclaimed.
They tried it another year, but the same: thing was repeated in every respect.
Again no crop.
Another year it was tried, but now the corn only began to tassel, and the fourth year it was still very small when the frost killed it.
Then there was dissatisfaction. "Ishohí! (Oh!) Our Father, you have spoken falsely, you said it was good here."
So they all also started southward after the Bear People.
After the first night the chief said to his wife: "You bathe yourself."
This she did (in warm water).
Then she rubbed her body and collected the small scales which she had rubbed from her skin and handed them to her husband.
He laid them on a blanket until there was a considerable quantity of them.
He then wrapped this in a reed receptacle, sang over it and waved it four times, whereupon the scales turned into burros and rushed out.
"What is that?" the people asked.
"Those are burros," the chief said.
So they were glad that now they would not have to carry everything themselves any longer, and the chief said that now they would move on towards the rising sun.
The chief and his wife repeated the same performance, but instead of burros, Spaniards came out.
To them the chief said: You put supplies and your things on the burros and follow the other Hopi (that is, the Bear clan), and when you overtake them, kill them.
So the Castilians went south, and the Spider people went south-east, following a Stream (Nönö'pbaya, a rolling stream, because of the high recoiling waves).
They came to a nice place where they stayed one year and planted and reaped a crop.
From there they proceeded south-east, stopped another year at a certain place, where they again planted, but were harassed by enemies.
They saved a portion of the crop and proceeding farther south-east they ascended a bluff or mesa, staying another year and planting in the valleys.
Thus they stopped in all at ten different places, but being constantly harassed by the people along the water, they never planted more than once.
Finally they arrived where the sun rises and the Americans (Bahánas) live.
With them they became friends; here they planted, their children learned the language a little, and they stayed there three years.
They also here learned that the Bear clan had been there and had already gone westward again.
The Spider people followed, arrived at Oraíbi, where they found , the Bear clan, whom they joined.
Their chief was then Machíto.
They also had the Â'ototo and Áholi Katcinas.

The Bear Clan
This clan had gone south from the sípahpuni.
They had with them the Â'ototo Katcina.
They soon found the Young Corn Ear (Píhk'ash) people with the Áholi Katcina, who wanted to join them.
So the Bear clan chief took them along.
They stopped at a place and here had a good crop because they had the two Katcinas with them.
The next year they came to a clear stream.
In all they stopped ten times before arriving at the Americans, where the sun rises.
Here they stopped four years.
Their children learned a little English.
The land being scarce, the Americans told them to go west and hunt land for themselves, and if anybody would be bad to them (núkpana) and cause their children to die, they (the Americans) would come and cut the Núkapana's heads off.
This was told them, because they (the Americans) had been told that down in the old home there had been Pópwaktû (sorcerers, etc.).
So they traveled westward, found the Pueblo, but no good land that they could get.
So they finally arrived at Shongópavi, where some people lived, and there they settled down.
One time the people saw that the chief, Machíto, held a sweet corn-ear between every two fingers, at the same time eating from the other hand.
Corn was very scarce at that time, so the people spoke to him about his greediness, at which he got angry and left, taking with him the Â'ototo and Áholi.
Hunters later found them at a rock, now Bean Spreading Place (Báhpu- Möyanpi), where there is still a stone on which there is some writing called Machítûtûbeni.
Machíto left his wife at Shongópavi, also his people, who then formed the Shongópavi Bear clan.
When the hunters found him they informed the people at Shongópavi.
Some went there to get them back, but Machíto would not listen to them.
Then his wife went to him but he would not listen to her either.
So they left him. Machíto took a big stone and went with them for some distance to make the landmark between Oraíbi and Shongópavi.
The people said several times: "Put it here." But he would not listen until arriving at a place called "Ocápchomo," where he placed it, thus making a landmark between the fields of the Shongópavi and his own.
Then Machíto and the two Katcinas went up the Oraíbi mesa where they remained.
Later the Spider people arrived.
Machíto asked about their wanderings and they told him.
He wanted to know why the corn would not grow although they had the Flute cult.
The Spider clan chief accused the "North Old Man."
Machíto then said: "All right, you may live here, but as your cult does not seem to be effective, you watch the sun for me, and when he has arrived at his south limit, you tell me, and we shall have the Soyál ceremony.
Also your pü'htavi does not seem to have been good, so I want you to make my kind of pü'htavi."
After the matter had been settled between Machíto and the Spider clan chief, the latter's people came up.
Among these were also the Lizard clan, to which the Sand clan is related.
These names were given to people while wandering.
One would find and see something, perhaps under peculiar circumstances, and he called after it.
The Lizard people were also asked what they knew and when they said the Maraú cult, they were also permitted to stay, but were requested to co- operate in the Soyál ceremony.
For that reason Pungñánömsi, who is of the Bear clan, and village chief, now makes the pûhu (road) in the night of the Maraú ceremony from the nátsi at the south end of the kiva towards the rising sun.
The Rattle-snake (Tcû'a) clan also came with the Spider clan to Oraíbi, but it is not known how or where this clan became a part of the Spider clan, The Badger people understand medicines, hence they prepare the medicine--for instance, charm liquid--for the Flute, Snake, Maraú, and other ceremonies.
Another Badger clan and the Butterfly (Pówul) came from Kíshi-wuu.
These brought the Powámu and Katcina cult.
The Divided Spring (Bátki) clan came from where the sun rises.
They came to the village of Oraíbi and arranged a contest at Muyíovatki where each planted corn, the Blue Flutes sweet corn, the others, Wupákaö, over which they played the whole day.
The sweet corn grew first, and so the Blue Flutes to this day go to the village in processions, etc., first closing the well (batñi) on the plaza.
Later the Drab Flutes (Masítâlentu) had to throw their meal, mollas, etc., from a distance to the warrior (Keléhtaka) of the Cakwálâlentu, who put them into the well in the booth for them.
submitted by JoshAsdvgi to Native_Stories [link] [comments]


2023.06.06 18:16 BullAlligator How the Conference Champions Fared in the Regionals and Who's Advancing to the Supers

2023 Division 1 League Champions

Conference Regular Season Advanced? Tournament Advanced?
ACC Wake Forest Clemson
America East Maine Maine
American ECU Tulane
A-10 St. Joseph's George Mason
ASUN Lipscomb Lipscomb
Big 12 OK State / Texas / W. Virginia ❌/✅/❌ TCU
Big East Connecticut Xavier
Big South Campbell Campbell
Big Ten Maryland Maryland
Big West UC San Diego* ɴᴏɴᴇ  
CAA UNCW UNCW
C-USA Dallas Baptist Charlotte
Horizon Wright State Wright State
Ivy League Pennsylvania Pennsylvania
MAAC Fairfield Rider
MAC Kent State Ball State
Missouri Valley Indiana State Indiana State
Mountain West San Diego State / San José State ⚫/❌ San José State
NEC Central Connecticut Central Connecticut
Ohio Valley Morehead State Eastern Illinois
Pac-12 Stanford Oregon
Patriot Army Army
SEC Arkansas / Florida ❌/✅ Vanderbilt
SoCon Samford Samford
Southland Nicholls Nicholls
Summit Oral Roberts Oral Roberts
Sun Belt Coastal Carolina Southern Miss
SWAC Alabama State Florida A&M
WAC Grand Canyon Sam Houston
West Coast Loyola Marymount Santa Clara
*ineligible to receive automatic qualifier; Cal State Fullerton (❌) was rewarded the bid
Advanced to Super Regionals
Lost in Regionals play
Not invited to Regionals
submitted by BullAlligator to collegebaseball [link] [comments]


2023.06.06 17:51 AdFlashy8552 Do East Asians(Chinese etc) or south Asians(Indian etc) face more difficulty in dating and fitting in socially in the west

I was having this debate with my friend just for fun because we talk about heinous things all the time. It’s well known that both of these are at the bottom of dating charts for whatever reason but who faces more challenges. It feels like because of the rise of East Asia and their pop culture there are more people into East Asian guys than Indian and there are also a lot more explicit negative stereotypes about Indians as seen very evidently on Reddit. I don’t know anyone honesty who’s type is a Indian though they may be attracted to some indian adjacent looks but the explicit type isn’t indian. People also universally respect Japanese and Chinese culture and like the food whatnot. They also think of them as economically high status. Indians get mixed reactions from similar treatment to East Asians to very nasty stereotypes
However East Asian guys are also considered very feminine and are often emasculated. Also Indians seem to move up corporate and social hierarchies very easily. Like the amount of Indian CEOs whether it be Wall Street or Silicon Valley or even in Politics Rishi Sunak, PM of Ireland, PM of Portugal, there are 2 Indian candidates in the Republican primary for president(Vivek Ramaswamy and Nikki Haley) is honestly ridiculous.For some reason East Asians aren’t able to rise like that. Also I’ve noticed that all of my objectively attractive indian friends often are mistaken as some other ethnicity. Many people are also attracted to features commonly present in Indians but don’t associate it with them. For example caramel skin or slightly tanned etc. This makes me feel like a lot of the repulsion is driven by preconceived beliefs
Do East Asians(Chinese etc) or south Asians(Indian etc) face more difficulty in dating and fitting in socially in the west. However my personal feeling is this- top tier Indian> top Asian in the west . This is because top tier Indians fit western beauty standards very well take a look at Bollywood actors. While mid and low tier Indians < mid-low East Asians. I think a lot of Asians are considered attractive in a fetish kind of way.
submitted by AdFlashy8552 to redscarepod [link] [comments]


2023.06.06 17:10 megachainguns numble on Twitter: May 2023 LA Metro update to FTA on East San Fernando Valley rail project. Progressive design-build contractor started working in April. Draft schedule puts completion at 2030.

numble on Twitter: May 2023 LA Metro update to FTA on East San Fernando Valley rail project. Progressive design-build contractor started working in April. Draft schedule puts completion at 2030. submitted by megachainguns to LAMetro [link] [comments]


2023.06.06 17:08 megachainguns numble on Twitter: May 2023 LA Metro update to FTA on East San Fernando Valley rail project. Progressive design-build contractor started working in April. Draft schedule puts completion at 2030.

numble on Twitter: May 2023 LA Metro update to FTA on East San Fernando Valley rail project. Progressive design-build contractor started working in April. Draft schedule puts completion at 2030. submitted by megachainguns to CaliforniaRail [link] [comments]


2023.06.06 16:55 beforethenandnow [M4F] The Red Zone of Crescent City.

CRESCENT CITY, CIRCA 2064.
The city was almost unknown at the start of the century. It didn't have the vibe of Seattle's Boeing SeaTac, or the overwhelming might of NorCal's "Silicon Valley." In fact, it wasn't much of a city at all. But, after decades of investment, its become a small but incredibly influential force on the American West Coast.
It was Crescent City's peculiar legal situation which made it so attractive to industry. Due to reforms in the late 2030s, the Government had stewardship over a huge swath of land as "a sovereign territory within Northern California." Ironically, that same wave of reform in NorCal also pushed corporate interests to search for less restrictive jurisdictions.
At any rate, an extremely lucrative deal was hashed out with the governmental leadership: a special economic zone in Crescent City's port, heavily dominated by corporate interests. In exchange, an exorbitant yearly rent payment would be distributed to the city’s council, and corporate forces (they claimed) would help police on the remaining sections of the city’s land. NorCal, happy for the excuse to give the companies their own neoliberal playground, turned a blind eye to the whole affair. Cyberlibertarians flocked to the city for its lax laws on body-modding, drugs, guns, gambling and prostitution. Companies flocked to the city for tax purposes.
In a matter of years, undeveloped coastline became choked with skyscrapers. Illegal squatter communities formed in the barren, native highlands, away from the pressing control of the city. However, Corporate forces still regularly arrive to burn down encampments, and wasteland-dwelling rebels ride through city streets on jeeps or bikes. The city itself is a patchwork of high-rise complexes and immigrant communities, carved into expansive "corporate parks" created by rival factions. Heavyweights like Shuzuoka, Bryer-Stanley, and Nwajiuba can all be found there.
The so called “Red Zone” was a pleasure district, located in the heart of Crescent City’s corporate wonderland. It had sprung up in the late 2050’s, a new development that promised a world of pleasure, hedonism, and stress relief. New buildings, a monorail link to the Metro, it had been the hot, new development. It was the go-to place in town to get fucked up, and get fucked. Bars, body-modding clinics, tattoo parlours, strip clubs, and brothels were the norm, and it had a reputation for the particularly wacky and weird. It was also where I lived and worked.
The establishment I was working in was called Bloom, owned by the elegant and elusive Lady Sapphire, a former sex worker herself, who’s hard work had earned her an empire of debauchery. And she loved it that way. Her marketing has lots of Georgia-O'Keefe-style suggestive flowers, but in neon. Lady Sapphire’s Bloom was one multi-story building. Strip club on the ground floor and basement, the bar, club and discotheque above that, photoshoot and private rooms upstairs, and actual living quarters on the top floor. Bloom is a jack-of-all-trades: stripclub, porn studio, a tight-knit community for the women who work inside it. Everyone gets a vote and everyone decides on pay... but everyone knows Lady Sapphire is really the one in charge.
I worked there as a security guard, meaning I was always on the front line of wacky and weird. Out of everyone in the city, why did Bloom hire me as security? To quote Lady Sapphire: “One, you can take a punch. Two, you're not an asshole. Three... Indy thought you were cute."
I’d gotten the job when I’d gone to the Bloom with a friend after losing a bet. Supposedly it was a "consolation prize." Really, it was just an excuse for him to see some tits. One of the other patrons had gotten rough with one of the working girls, Indy. I didn't even have to think about it: I stood up to him, and when it escalated, I beat the ever-loving crap out of him. Lady Sapphire likes to say I "saved the guards some ammo" that day, and she wasn't kidding: when I had looked up, a guard already had a loaded shotgun in hand. Some of the girls patched me up and just like that, I was hired by Bloom as a bouncer...and more, if I was up for it.
—————————
The Metro ride is packed today: office drones in their starched collars and pants, studiously avoiding eye contact with anyone. Early birds in astonishingly spiky and skimpy party-wear.
The monorail rumbles four stories off the ground. A few tourists gawk at the windows, staring down at the huge, flashing billboards that run down East Avenue. It was intentional, Indy ahd explained one night, excitedly recounting a holovideo she watched on the city's urban planning. The rail lines got laid down first, so the corps could have stuck it right in the middle of the street if they wanted. But they wanted a monorail, just for people to gawk at the view. Increase the ad-value.
I stop at three or four different stations along the way. More partygoers. A homeless man with a long, empty face, trying to shush the yapping Chihuahua in his arms. One of the office drones thinks she's being real stealthy as she gives her coworker an over-the-pants handjob.
I reach my stop and exit into the Red Zone. Partygoers flood out onto the streets. Several of them stop to listen to a Mariachi band playing. The lead singer clearly has some kind of augmentation: he sounds like he's singing three or four notes at the same time, belting out a Spanish ballad.
Bloom is around the corner--four stories tall, plus a basement, with an animation of a huge neon flower opening and closing luxuriously. The smell of spices drifts to me from the kebab stand across the street. I’ve got two hours before peak time, when I’ll properly need to be on the clubfloor. Been working here two or three months, and I know the gig pretty well by now.
The monorail journey seemed to always be different, and yet always the same. Something was always going on, it was never the same faces, but it had become so routine that it all felt like an extension of the same ride. I rubbed my hands as I left the station, my hot breath fogging in the air. How the fuck did these people not freeze to death? Working in this district, I saw more tits, cocks and pussies in a half hour commute that any normal person would see in their life. But then, that’s the nature of the district that I found myself in. This was a place of pleasure; degeneracy, debauchery, and good old fashioned hedonism to its core.
I push past the queue of early birds, knocking at the door and getting greeted in by the previous shift, my thick, knee-length Black coat flowing behind me as I walked. I adjust my armour weave under my shirt, and check the handgun strapped to my thigh. If some fucker tried me, they’d better go for the head. It was warm inside, gentle synthy music drifting in the entrance hall, soft neon lights around. All flowers opening their petals in an almost far-too-obvious suggestive way. I catch a couple of the girls as I head to the lower security office to clock in. They smile flirtatiously, exactly as they always did. I couldn’t fault them or be mad. It WAS their job after all.
Inside the office was Garrett. The oldest, meanest, toughest son of a bitch the district had. You fucked around with Garrett, and you found the fuck out. Normally in an irreversible kind of way. I mean, MAYBE if you could afford cyberware, maybe it would fix it.
Maybe.
“Elias.” He grunts simply. I nod. “Garrett.” I swear the only time I heard this guy say more than one word was when he talked to Lady Sapphire. Then it would be like 5 words. At maximum. I clock in and turn to him. “Am I on cams, doors, or patrol tonight?” I ask. “Patrol.” He says again. I purse my lips. Happy fella, weren’t we?
“Alright. You probably know already but I think the vending machine guy is due tonight. And have you seen Indy? She had a surprise for me, she says.” He raised an eyebrow. “Nope.” He replied. I pat his shoulder and wink. “Helpful as always buddy. See you on the floor.” He slaps my hand away, and I chuckle as I walk out.
Patrol. Right. I start climbing to the second floor. I hear the screams of delight as the doors open downstairs and I roll my eyes. My voice is deep under my breath.
“Let the fun begin.”
———————————————
Well, that might be the longest stream of semi-coherent consciousness I’ve managed to get into one post. If you’ve made it this far, well done for getting through it. Hopefully you’re the kind of person I’m looking for, and hopefully the type to get the vibes and themes for what I want to play. Those who get it, get it!
Theme-wise, this is my rendition of the now classic cyberpunk genre. Corporate and liberal wonderland, gritty, drugs, body mods, alcohol, and sex galore. Everything turned up to 11, and maybe some more after that.
As eluded to in the wall of text above (sorry, I get carried away sometimes), I’m playing Elias. Elias is a young-ish guy in his 20’s, hired on the spot by one of the establishments in the pleasure district after an “incident” while he was visiting. He caught the attention of the owner, Lady Sapphire, the guards, and Indy, the girl working there that he aided.
For appearance, he’s a big guy. Standing at 6’3 with a muscular and athletic body, he is definitely a presence in person. He has jet black hair and facial hair, both kept short. Blue eyes, a wonder to look into (or so he claims he’s told). Most often wearing a long black coat and matching trousers and boots, with armour-weave underneath. In short, he looks like a more handsome version of the typical futuristic security guard. He talks shit, takes shit, and gives shit.
And what about you? Well, I’m open to you playing just about anyone that you wish! Will you play as one of Bloom's patrons, a woman with cash to burn, neon hair, and a will to let yourself free? Are you a regular, or here for the first time and guided by reputation? Will you play one of the girl's working there, a woman under my protection? Are you new or established? Have we met, spoken, even hooked up already? Do you like me or not? You could be Indy, the girl I saved the day I was hired. How has our relationship changed? Do you feel like you owe me, or that I owe you? Are you even still working there? Or maybe you want to step into the shoes of Lady Sapphire, the gorgeous empress at the top of it all. Do you want to thank me for a job well done? Offer me promotion as a personal guard? Or do you just like to fuck staff members now and then? I will leave how you look and what your personality is open to interpretation, as I feel it will be best for you to really make the character your own!
Kink-wise, I am quite open. Anything not explicitly listed in my limits below should be able to be worked in, provided you ask me about it. That being said, here are some of my favourites: Domination, cheating, seduction/dirty talk, sexy outfits/lingerie, rough sex, risky sex, creampies, giving and receiving oral, being deepthroated, face fucking, face sitting, making out, spit, impact play, anal, light restraints, and threesomes (FFM).
My limits are as follows: underage, being pegged, anything bathroom related, beast, vore, gore, and lack of detail.
Now, down the more boring admin stuff. This post took quite a lot of effort to write, and so I would really appreciate a creative and detailed response from you, if you are interested. I'm not asking for you to write a novella for a response, or even to match me, but one paragraph just saying you like the idea or "I want to play" just won't cut it for me, I'm afraid. Don't rush a response to grab my attention, as long as this is up, I'm still looking for someone to play with. You're far more likely to catch my attention if you really show me that you're interested! I typically write between 2 and 5 paragraphs in normal messages, and at the very least aim to get at least one response out per day, but I am normally better than that. I am also located in GMT timezone, and while I am open to talking to people from any timezone, please understand that I may not always be around. I try to communicate when I won't be around for a little while. I adore creativity and detail, even if it's weird or out there. In other words, go for it and ask me!
I am looking to roleplay ONLY on REDDIT. Yes, this is a dealbreaker. PMs (Orange Envelopes) are preferred, but chat will work if it's detailed enough. If you've made it this far, 1.) you're VERY appreciated, and 2.) please include your favourite flower in the title of you message so I at least know you reached the bottom. I am really looking forward to writing something with you here!
All the best, and I hope to see you soon!
submitted by beforethenandnow to beforethenandnow [link] [comments]