National auto body parts grand prairie
Creepy PMs
2012.07.06 19:08 TankorSmash Creepy PMs
A place for people to share the strange and disturbing PMs they get from all over the internet.
2023.05.30 22:56 alexspyforever My review of ESC 1957 Germany (Frankfurt)
The second edition of ESC took place in Frankfurt, Germany. Does that mean one of the German songs won in 1956 as the usual tradition is? Well no it was Switzerland who also hosted the first edition but apparently didn't want to host another the next year. To this day rumours persist that Germany got second place probably with "Im Wartesaal zum großen Glück" from Walter Andreas Schwarz but since no ranking was released to this day we can't know for sure. Some even believe Germany won. Anyway the good thing about this contest is that this contest can be fully watched with moving images. The director of this was Michael Kehlmann, an Austrian movie director. I sinceryly hope he was better at camerawork for his movies as it was filmed rather static and with a persistence of keeping the artists heads in close-up for lengthy periods which felt rather disturbing to me. Quality wise the songs were in my opinion a lot weaker than the previous edition with most contestants playing it rather safe and with little variety.
1957 saw the introduction of a real jury system where each country had to divide 10 points over the rivaling countries. So here it was made clear you can't vote for your own country, a rule which probably was not in place in 1956 but as of 1957 it was set in stone and never changed. Don't really know if that meant that 1 country could give the full 10 points to just 1 country. I notice however that only France divided their points over 2 countries while all other countries divided their points over 3 to 6 countries. No one ended up with 0 points and every country got points from at least 2 countries. Strange system but at least better than the shady backroom voting from the previous edition, which certainly was put into question and led to protest. To this day there is still a points system and no matter the result there is always people not understanding why song X ended up so low and song Y so high. Some things never change and this adds to the fun. Apparently the points system was borrowed from UK's 'Festival of British Popular Songs' which decided on the entry representing the UK in the ESC. So a scoreboard was introduced which was adapted after each call (by a traditional phone) from one of the juries of the competing countries.
With the 3 countries broadcasting but not sending a song for various reasons (UK, Austria, Denmark) last year now joining the competition there was no more need for each country to send 2 songs. So 1 song per country (and this remained so for later editions) but 2 people were allowed on stage (in 1956 only solo artists on stage). So more countries involved (10 vs 7 in 1956) but less songs (10 vs 14 in 1956). Last change was a rule stipulating that songs could not exceed 3 minutes but a few countries really went over that limit by quite a margin. Maybe that rule was introduced quite late and therefore no one was disqualified for exceeding it.
We saw a first duet with Denmark. Italy and the Netherlands had a musician accompanying the singer. We also saw a first prop emerging (Germany) and some other costumes than the traditional tuxedo or evening gown (Denmark).
For those wanting more info about this edition check the wikipedia page:
https://en.wikipedia.org/wiki/Eurovision_Song_Contest_1957
The full show can be watched here:
https://www.youtube.com/watch?v=ViOi13j5cO8&t=4s
- Belgium - Straatdeuntje - Bobbejaan Schoepen (32 years) starts at 3:15
Just like previous edition the ESC kicked off with a song sung in Dutch however this time it comes from the Dutch/Flemmish speaking part of Belgium (Flanders). Bobbejaan Schoepen was the first Flemmish singer to try. Even though his success period was far before my time I knew that whistling was a trademark of his. He even had a song dedicated to whistling 'De jodelende fluiter' (The yodling whistler). Bobbejaan had an obsession with the Far West and often dressed with a cow-boy hat and later founded a theme park with a Wild West theme giving it his name 'Bobbejaanland'. Here of course he was as expected in a suit but with his hands in his pockets immediately giving him a pretty laid back attitude. The song is indeed a happy one about a melody he hears everywhere he goes making him happy. Don't think this had a chance winning, enjoyable definitely but in the end a bit too simplistic.
- Luxembourg - Amours mortes aka Tant de peine - Danièle Dupré (29-30 years) starts at 7:25
Language: French - Result: 4th (tied) - Points: 8
Just like last year Luxembourg send a female French singer to represent them. As expected she went for a French chanson about a break up. I'm absolutely no fan of these type of songs unless it has some quicker pace. Also I often compare French chansons with Edith Piaff whose famous hits at least had some recognizable melody and chorus. Danièle's birth date varies from the source. The most common is that she was born in 1927 but other sources say her birth year is 1938 which is a huge difference. Looks to me 1927 is correct as she already had quite a bit of songs as a minor star and retired from the music business in 1958. She would during the show become long lasting friends with her compatriot entering for France Paule Desjardins.
- United Kingdom - All - Patricia Bredin (22 years) starts at 10:55
Language: English - Result: 7th - Points: 6
Patricia Bredin had the honour to be the UK's first ESC entry. She won as part of the Malcolm Lockyer Quartet the first Festival of British Popular Songs convincingly. Patricia was in the first place an actress (Malcolm Lockyer was a film composer and conductor so makes sense) but also did musicals. Presenter Anaid Iplicjian (from Armenian descent) referred to the UK as England a few times. With a duration of 1'52 this song remained the shortest in ESC history until 2015 when Finland came with a song of only 1'27. So yeah I can be pretty short about this entry too. She has a high soprano voice so even if your English is good it's just hard to understand what she is singing most of the time. It felt more like an opera song and I guess that's why it didn't do too well here. Was the disappointing result the reason UK didn't enter in 1958 and also didn't organise the Festival of British Popular Songs? However from 1959 they wouldn't miss a single ESC. Patricia's song was never recorded or released on a single.
- Italy - Corde della mia chitarra - Nunzio Gallo (28 years) starts at 13:35
Language: Italian - Result: 6th - Points: 7
In previous edition two young females were sent, this time a male artist got a try. Nunzio Gallo was accompanied by a guitar player who gets quite a bit of exposure with some solos (a really long one at the start). Nunzio sings a ballad which gave me much more latino/Spanish vibes than Italian. He sings a love song not for a woman but for his guitar. This theme actually reminds me of the Belgian entry of 2010 Tom Dice with "Me and my guitar". The biggest problem is the song's duration with over 5 minutes going well beyond the maximum time limit. Also its very slow pace makes it very hard to sit through. Fortunately Italy would bring a real hit in the next edition.
- Austria - Wohin kleines Pony - Bob Martin (34 years) starts at 19:45
Language: German - Result: 10th - Points: 3
Debut for Austria but Bob Martin wasn't the first Austrian performing in ESC. That honour goes to Freddy Quinn entering in 1956 for Germany with "So geht das jede Nacht". The song is accompanied by jazzy music. Of course a 30+ guy singing about riding his pony through the fields is a tad weird but at least he seems to be having a good time smiling a lot during his performance. It's also the only song which is (slightly) more uptempo than the other entries. A last place is rather harsh but I can understand this song perhaps didn't really fit well in the contest. After ESC he remained popular in southern Austria. His real name was Leo Heppe.
- Netherlands - Net als toen - Corry Brokken (24 years) starts at 23:20
Language: Dutch - Result: 1st - Points: 31
The winning song and this time even a critical one like me will find it hard to disagree. If they stuck to the rules this entry would be disqualified as it is going approximately 1 and half minute over the 3 minutes time limit. However it doesn't feel like ever lasting like Italy's due to a good pacing, great vocals and some really good music accompanying the song. Dutch conductor Dolf van der Linden was so eager to start making the orchestra start before Corry Brokken reached the microphone. Corry's previous entry was a break up song now it's again about a relationship but one that is already lasting a very long time. So yes the couple especially the man have become old (and grey) and their love has become a bit stale. But since he can still flirt (with other women I suppose) his wife wishes he would be sweet and gallant towards her, give her roses, say she is beautiful and all that jazz just like the time they first fell in love (referring to the song's title). Yes it's kinda weird given the young age of Corry and it's rather schmulzy. Also the style is a bit the same as her 1956 song "Voorgoed voorbij". However her vocals and the accompanying music really make up for that. About halfway a violin joins her on stage who also gets a solo towards the end. I'm not surprised this won quite convincingly and deservedly.
- Germany - Telefon, Telefon - Margot Hielscher (37 years) starts at 28:30
Language: German - Result: 4th (tied) - Points: 8
Host Germany did the opoosite of Italy after sending 2 men in 1956, now a woman was selected. Margot Hielscher already tried her luck at the German National final in 1956 but was unsuccessful. In 1957 she won and became the first woman to represent Germany at ESC. She was the first artist to use a prop on stage. What was more applicable than a telephone since that was the instrument for many years to come for the juries of the participating countries to send their points. Margot used the phone for another purpose though, expecting a call from her lover. Between talking in several languages (mostly saying hello) she sings in a calm and soft voice. The song in itself is not that special but the phone as gimmick is cool. Her song was also too long almost like 4 minutes. Placing 4th wasn't too bad and we would see her return the next year with a more uptempo song (and another prop). For the German audience she was no unknown being active since the 1940s as both singer and actress.
- France - La belle amour - Paule Desjardins (34-35 years) starts at 33:40
Language: French - Result: 2nd - Points: 17
A song about love in a French café. I liked this one more than the French song from Luxembourg. It came second and I don't think that is undeserved given she has a lovely voice even though the song in itself quickly fades from my memory. Paule had moderate success with a musical career lasting until 1962. When she married she stopped singing and started working as designer for the lingerie company of her husband. Her full birth date is unknown, Spanish wiki mentioned she was born in 1922.
- Denmark - Skibet skal sejle i nat - Birthe Wilke (20 years) and Gustav Winckler (31 years) starts at 38:00
Language: Danish - Result: 3rd - Points: 10
Denmark made its debut bringing the ESC its first duet. They were actually the only contestants in the first Dansk Melodi Grand Prix where 6 songs were entered 2 by them as duet and 2 by each as solo artists. As native Dutch/Flemmish speaker I can clearly hear it's from the same language family (German) as mine even though I hardly understand a word of it. I like the sound of it though and while it's nice that the presenter tells us that the translation of the song is "when the ship is sailing out" looking at the man's uniform it's pretty clear he is a sailor saying goodbye to his beloved girlfriend and future wife who is also wearing a typical dress from the country. There is also some gestures like him kissing a picture of her indicating he will be thinking about her on his trip and putting a ring on her finger meaning they will marry when he comes back. Actually the sailing theme is already clear before we see the couple as the orchestra starts with the sound of a ship's horn. It's all lovey dovey and cute but it works and they sing in harmony, complementary. A top 3 placing was well deserved in my opinion. Oh yes and there was in the end an 11 second kiss which definitely shocked the audience. They were applauded anyway. Did that hamper their chances to win, nah I think the Dutch entry was just too strong.
- Switzerland - L'Enfant que j'étais - Lys Assia (33 years) starts at 42: 30
Language: French - Result: 8th (tied) - Points: 5
Lys Assia returned to defend the ESC crown of Switzerland. The new crown however went to the other returning performer from 1956 Corry Brokken. Interesting to note that her birthday was the 3rd of March, the same day as the the contest of 1957 took place. I can't think of any other reason why the ESC took place so early (usually it's in May). She wasn't however gifted a good end result finishing a tied 8th with Belgium. Hard to understand as I found this song about a happy childhood very sweet and more captivating than her entries from 1956. However it was also too long about 4 minutes. But vocally I found her a lot better than the French songs from Luxembourg and France. Was it perhaps too childish or too happy? Notice that the other 2 songs in the bottom 3 were Belgium and Austria both upbeat songs. However Lys would still come back for a third consecutive time in 1958 just like winner Corry Brokken. Lys would do well a year later but Corry suffered even a worse fate as title defender than Lys.
My top 10 was a bit harder to compile except the top 2 which stuck with me after 1 hearing. The rest is not too memorable for me.
- Netherlands
- Denmark
- Switzerland
- Germany
- Austria
- Belgium
- France
- Luxembourg
- Italy
- UK
Deceased artists Paule Desjardins (1962) 39-40 years (only the Spanish wiki has a year of decease)
Gustav Winckler (1979, cause: car crash) 53 years
Bob Martin (1998) 75 years
Nunzio Gallo (2008) 79 years
Bobbejaan Schoepen (2010) 85 years
Danièle Dupré (2015) 88 years, French wiki has birth year 1938 and decease in 2013 (75 years)
Corry Brokken (2016) 83 years
Margot Hielscher (2017) 97 years
Lys Assia (2018) 94 years
Alive artists Patricia Bredin (88 years)
Birthe Wilke (87 years)
You can check reviews also on
RelivingEurovision submitted by
alexspyforever to
eurovision [link] [comments]
2023.05.30 22:45 alexspyforever ESC 1957 Germany (Frankfurt)
The second edition of ESC took place in Frankfurt, Germany. Does that mean one of the German songs won in 1956 as the usual tradition is? Well no it was Switzerland who also hosted the first edition but apparently didn't want to host another the next year. To this day rumours persist that Germany got second place probably with "Im Wartesaal zum großen Glück" from Walter Andreas Schwarz but since no ranking was released to this day we can't know for sure. Some even believe Germany won. Anyway the good thing about this contest is that this contest can be fully watched with moving images. The director of this was Michael Kehlmann, an Austrian movie director. I sinceryly hope he was better at camerawork for his movies as it was filmed rather static and with a persistence of keeping the artists heads in close-up for lengthy periods which felt rather disturbing to me. Quality wise the songs were in my opinion a lot weaker than the previous edition with most contestants playing it rather safe and with little variety.
1957 saw the introduction of a real jury system where each country had to divide 10 points over the rivaling countries. So here it was made clear you can't vote for your own country, a rule which probably was not in place in 1956 but as of 1957 it was set in stone and never changed. Don't really know if that meant that 1 country could give the full 10 points to just 1 country. I notice however that only France divided their points over 2 countries while all other countries divided their points over 3 to 6 countries. No one ended up with 0 points and every country got points from at least 2 countries. Strange system but at least better than the shady backroom voting from the previous edition, which certainly was put into question and led to protest. To this day there is still a points system and no matter the result there is always people not understanding why song X ended up so low and song Y so high. Some things never change and this adds to the fun. Apparently the points system was borrowed from UK's 'Festival of British Popular Songs' which decided on the entry representing the UK in the ESC. So a scoreboard was introduced which was adapted after each call (by a traditional phone) from one of the juries of the competing countries.
With the 3 countries broadcasting but not sending a song for various reasons (UK, Austria, Denmark) last year now joining the competition there was no more need for each country to send 2 songs. So 1 song per country (and this remained so for later editions) but 2 people were allowed on stage (in 1956 only solo artists on stage). So more countries involved (10 vs 7 in 1956) but less songs (10 vs 14 in 1956). Last change was a rule stipulating that songs could not exceed 3 minutes but a few countries really went over that limit by quite a margin. Maybe that rule was introduced quite late and therefore no one was disqualified for exceeding it.
We saw a first duet with Denmark. Italy and the Netherlands had a musician accompanying the singer. We also saw a first prop emerging (Germany) and some other costumes than the traditional tuxedo or evening gown (Denmark).
For those wanting more info about this edition check the wikipedia page:
https://en.wikipedia.org/wiki/Eurovision_Song_Contest_1957
The full show can be watched here:
https://www.youtube.com/watch?v=ViOi13j5cO8&t=4s
- Belgium - Straatdeuntje - Bobbejaan Schoepen (32 years) starts at 3:15
Language: Dutch - Result: 8th (tied) - Points: 5
Just like previous edition the ESC kicked off with a song sung in Dutch however this time it comes from the Dutch/Flemmish speaking part of Belgium (Flanders). Bobbejaan Schoepen was the first Flemmish singer to try. Even though his success period was far before my time I knew that whistling was a trademark of his. He even had a song dedicated to whistling 'De jodelende fluiter' (The yodling whistler). Bobbejaan had an obsession with the Far West and often dressed with a cow-boy hat and later founded a theme park with a Wild West theme giving it his name 'Bobbejaanland'. Here of course he was as expected in a suit but with his hands in his pockets immediately giving him a pretty laid back attitude. The song is indeed a happy one about a melody he hears everywhere he goes making him happy. Don't think this had a chance winning, enjoyable definitely but in the end a bit too simplistic.
- Luxembourg - Amours mortes aka Tant de peine - Danièle Dupré (29-30 years) starts at 7:25
Language: French - Result: 4th (tied) - Points: 8
Just like last year Luxembourg send a female French singer to represent them. As expected she went for a French chanson about a break up. I'm absolutely no fan of these type of songs unless it has some quicker pace. Also I often compare French chansons with Edith Piaff whose famous hits at least had some recognizable melody and chorus. Danièle's birth date varies from the source. The most common is that she was born in 1927 but other sources say her birth year is 1938 which is a huge difference. Looks to me 1927 is correct as she already had quite a bit of songs as a minor star and retired from the music business in 1958. She would during the show become long lasting friends with her compatriot entering for France Paule Desjardins.
- United Kingdom - All - Patricia Bredin (22 years) starts at 10:55
Language: English - Result: 7th - Points: 6
Patricia Bredin had the honour to be the UK's first ESC entry. She won as part of the Malcolm Lockyer Quartet the first Festival of British Popular Songs convincingly. Patricia was in the first place an actress (Malcolm Lockyer was a film composer and conductor so makes sense) but also did musicals. Presenter Anaid Iplicjian (from Armenian descent) referred to the UK as England a few times. With a duration of 1'52 this song remained the shortest in ESC history until 2015 when Finland came with a song of only 1'27. So yeah I can be pretty short about this entry too. She has a high soprano voice so even if your English is good it's just hard to understand what she is singing most of the time. It felt more like an opera song and I guess that's why it didn't do too well here. Was the disappointing result the reason UK didn't enter in 1958 and also didn't organise the Festival of British Popular Songs? However from 1959 they wouldn't miss a single ESC. Patricia's song was never recorded or released on a single.
- Italy - Corde della mia chitarra - Nunzio Gallo (28 years) starts at 13:35
Language: Italian - Result: 6th - Points: 7
In previous edition two young females were sent, this time a male artist got a try. Nunzio Gallo was accompanied by a guitar player who gets quite a bit of exposure with some solos (a really long one at the start). Nunzio sings a ballad which gave me much more latino/Spanish vibes than Italian. He sings a love song not for a woman but for his guitar. This theme actually reminds me of the Belgian entry of 2010 Tom Dice with "Me and my guitar". The biggest problem is the song's duration with over 5 minutes going well beyond the maximum time limit. Also its very slow pace makes it very hard to sit through. Fortunately Italy would bring a real hit in the next edition.
- Austria - Wohin kleines Pony - Bob Martin (34 years) starts at 19:45
Language: German - Result: 10th - Points: 3
Debut for Austria but Bob Martin wasn't the first Austrian performing in ESC. That honour goes to Freddy Quinn entering in 1956 for Germany with "So geht das jede Nacht". The song is accompanied by jazzy music. Of course a 30+ guy singing about riding his pony through the fields is a tad weird but at least he seems to be having a good time smiling a lot during his performance. It's also the only song which is (slightly) more uptempo than the other entries. A last place is rather harsh but I can understand this song perhaps didn't really fit well in the contest. After ESC he remained popular in southern Austria. His real name was Leo Heppe.
- Netherlands - Net als toen - Corry Brokken (24 years) starts at 23:20
Language: Dutch - Result: 1st - Points: 31
The winning song and this time even a critical one like me will find it hard to disagree. If they stuck to the rules this entry would be disqualified as it is going approximately 1 and half minute over the 3 minutes time limit. However it doesn't feel like ever lasting like Italy's due to a good pacing, great vocals and some really good music accompanying the song. Dutch conductor Dolf van der Linden was so eager to start making the orchestra start before Corry Brokken reached the microphone. Corry's previous entry was a break up song now it's again about a relationship but one that is already lasting a very long time. So yes the couple especially the man have become old (and grey) and their love has become a bit stale. But since he can still flirt (with other women I suppose) his wife wishes he would be sweet and gallant towards her, give her roses, say she is beautiful and all that jazz just like the time they first fell in love (referring to the song's title). Yes it's kinda weird given the young age of Corry and it's rather schmulzy. Also the style is a bit the same as her 1956 song "Voorgoed voorbij". However her vocals and the accompanying music really make up for that. About halfway a violin joins her on stage who also gets a solo towards the end. I'm not surprised this won quite convincingly and deservedly.
- Germany - Telefon, Telefon - Margot Hielscher (37 years) starts at 28:30
Language: German - Result: 4th (tied) - Points: 8
Host Germany did the opoosite of Italy after sending 2 men in 1956, now a woman was selected. Margot Hielscher already tried her luck at the German National final in 1956 but was unsuccessful. In 1957 she won and became the first woman to represent Germany at ESC. She was the first artist to use a prop on stage. What was more applicable than a telephone since that was the instrument for many years to come for the juries of the participating countries to send their points. Margot used the phone for another purpose though, expecting a call from her lover. Between talking in several languages (mostly saying hello) she sings in a calm and soft voice. The song in itself is not that special but the phone as gimmick is cool. Her song was also too long almost like 4 minutes. Placing 4th wasn't too bad and we would see her return the next year with a more uptempo song (and another prop). For the German audience she was no unknown being active since the 1940s as both singer and actress.
- France - La belle amour - Paule Desjardins (34-35 years) starts at 33:40
Language: French - Result: 2nd - Points: 17
A song about love in a French café. I liked this one more than the French song from Luxembourg. It came second and I don't think that is undeserved given she has a lovely voice even though the song in itself quickly fades from my memory. Paule had moderate success with a musical career lasting until 1962. When she married she stopped singing and started working as designer for the lingerie company of her husband. Her full birth date is unknown, Spanish wiki mentioned she was born in 1922.
- Denmark - Skibet skal sejle i nat - Birthe Wilke (20 years) and Gustav Winckler (31 years) starts at 38:00
Language: Danish - Result: 3rd - Points: 10
Denmark made its debut bringing the ESC its first duet. They were actually the only contestants in the first Dansk Melodi Grand Prix where 6 songs were entered 2 by them as duet and 2 by each as solo artists. As native Dutch/Flemmish speaker I can clearly hear it's from the same language family (German) as mine even though I hardly understand a word of it. I like the sound of it though and while it's nice that the presenter tells us that the translation of the song is "when the ship is sailing out" looking at the man's uniform it's pretty clear he is a sailor saying goodbye to his beloved girlfriend and future wife who is also wearing a typical dress from the country. There is also some gestures like him kissing a picture of her indicating he will be thinking about her on his trip and putting a ring on her finger meaning they will marry when he comes back. Actually the sailing theme is already clear before we see the couple as the orchestra starts with the sound of a ship's horn. It's all lovey dovey and cute but it works and they sing in harmony, complementary. A top 3 placing was well deserved in my opinion. Oh yes and there was in the end an 11 second kiss which definitely shocked the audience. They were applauded anyway. Did that hamper their chances to win, nah I think the Dutch entry was just too strong.
- Switzerland - L'Enfant que j'étais - Lys Assia (33 years) starts at 42: 30
Language: French - Result: 8th (tied) - Points: 5
Lys Assia returned to defend the ESC crown of Switzerland. The new crown however went to the other returning performer from 1956 Corry Brokken. Interesting to note that her birthday was the 3rd of March, the same day as the the contest of 1957 took place. I can't think of any other reason why the ESC took place so early (usually it's in May). She wasn't however gifted a good end result finishing a tied 8th with Belgium. Hard to understand as I found this song about a happy childhood very sweet and more captivating than her entries from 1956. However it was also too long about 4 minutes. But vocally I found her a lot better than the French songs from Luxembourg and France. Was it perhaps too childish or too happy? Notice that the other 2 songs in the bottom 3 were Belgium and Austria both upbeat songs. However Lys would still come back for a third consecutive time in 1958 just like winner Corry Brokken. Lys would do well a year later but Corry suffered even a worse fate as title defender than Lys.
My top 10 was a bit harder to compile except the top 2 which stuck with me after 1 hearing. The rest is not too memorable for me.
- Netherlands
- Denmark
- Switzerland
- Germany
- Austria
- Belgium
- France
- Luxembourg
- Italy
- UK
Deceased artists Paule Desjardins (1962) 39-40 years (only the Spanish wiki has a year of decease)
Gustav Winckler (1979, cause: car crash) 53 years
Bob Martin (1998) 75 years
Nunzio Gallo (2008) 79 years
Bobbejaan Schoepen (2010) 85 years
Danièle Dupré (2015) 88 years, French wiki has birth year 1938 and decease in 2013 (75 years)
Corry Brokken (2016) 83 years
Margot Hielscher (2017) 97 years
Lys Assia (2018) 94 years
Alive artists Patricia Bredin (88 years)
Birthe Wilke (87 years)
submitted by
alexspyforever to
RelivingEurovision [link] [comments]
2023.05.30 22:08 coolwali I platinummed Sly Cooper 4: Thieves in Time on VITA to get the secret ending.
Hello everyone. I recently platinummed the PSVITA version of Sly Cooper 4: Thieves in Time as my 28th platinum. It only took me 10 years, 4 weeks, 22 hours to do it. Did you know this game hides its true ending behind the platinum?
Anyway, I'd like to talk about the experience.
Sly 4 was a bit confusing and inconsistent to platinum. I get the feeling the game wants you to platinum it given how on every loading screen it shows you how much you've completed the trophies and collectibles for the game. And that there no missable trophies. But there are some decisions that don't help with that.
So I'd say there are around 3 groups of Trophies in this game.
The first group are the mandatory story trophies. Not much to say about these. There's nothing missable here and the names are quite cool. I do like looking at the percent completion to see how many players completed the PS VITA version of the game. Did you know that around 73% of players booted this game up and completed the prologue? And only around 25% of players even beat the game. The biggest drop happened around the start of Episode 2 since the completion dropped from around 60%to 48% for some reason.
The second group are the trophies for the collectibles and arcades. I'll talk about these later.
The third and final group of trophies are for miscellaneous challenges. I'll start with these first and highlight some of the notable ones that I missed on my first playthrough.
"Crazed Climber - Scale the dragon lair in under 90 seconds". This was one I missed during my original playthrough of the game. This requires you to climb a giant tower filled with traps in the mission "Mechanical Menace". And this one was really fun even though it took me like 3 attempts. Sly 4's movement and platforming is quite fun so having a mini speedrun challenge using Sir Galleth's moveset was a treat. The one criticism I have here is that the game drops a checkpoint as soon as you get to the top. If you haven't gotten the trophy by then and need to retry, you need to quit to the main menu/hideout and reselect the mission, skip through all the cutscenes and get back there which gets annoying. At least the tower is near the start of the mission.
"Ancient Warfare 3 - Crackshot 10 enemies within 65 seconds. Sly's ancestor, Tennessee "Kid" Cooper" has an ability similar to "Dead Eye" from Red Dead Redemption where he can slow down time, mark enemies and objects and then instantly shoot them dead called "Crackshot". I never got this trophy when I first played the game because there wasn't much opportunity to. There aren't large groups of enemies wandering around that you can casually get 10+ of them line up for you to shoot them. Plus, I was already good at shooting them normally. I tried running around in the open world trying to lure enemies but found it wasn't working. There's a mission in the game called "Blind Date" that throws lots of rabbit enemies that chuck TNT at you that worked better for me.
"Hubba Hubba - Don't miss a beat in the Carmelita dance game." This trophy is, without a doubt, the main reason to platinum this game on VITA instead of the PS3. So nobody can see you play this dumb minigame and call you a Furry. This trophy requires you to complete the minigame where Carmilita needs to disguise herself as a belly dancer and dance to distract guards while the Cooper gang try and open a door. You just need to hit the button prompts perfectly. So you can ignore the times the minigame asks you to shake the VITA from side to side like a champagne bottle to make Carmilita shake her ass (seriously, why does this game sexualize Carmilita so much? None of the past Sly games did it).
"Get To the Chopper - Don't take any damage during Up In Smoke." This one was actually fun. In the mission "Up in Smoke", you have to control an RC Helicopter and drop bombs on turrents while drones and mines chase you down. It was fun dodging and weaving through them. There are 3 phases to this mission and you have a checkpoint in between every phase. So if you mess up, you can just restart the checkpoint to the last phase. You don't need to avoid taking damage the whole way through which is nice.
"Unexpected Package - Place 60 bombs in enemy pockets with Bentley." When I first saw this trophy, I groaned. This would be a massive grind. And I had actually made it harder on myself. You see, normally, when you sneak up behind an enemy as Bentley and hold triangle, Bentley will try to put a bomb in the enemy's pocket. Larger enemies won't notice this but smaller enemies will. But the main issue is that I had previously unlocked the Heat Seeking upgrade for Bentley. Meaning sometimes, the bombs would "miss" and stick to an enemy guard's arms or legs instead. So it was annoying going around the hub world and planting bombs on guards.....until I remembered that I had purchased the upgrade for sleep bombs. My plan now was just to find a lone guard on a rooftop, try and place one sleep bomb into his back pocket and detonate it. He'd then fall asleep. Then I'd go to his sleeping body and try placing 5 sleeping bombs in his pocket and back away (the max you can place at any one time). When he wakes him, I'd detonate all 5 which set him to sleep and then repeat. Even if I'd "miss" a few bombs that would stick to their legs instead, I generally 3 or 4 bombs work perfectly. So it didn't take long to get all 60.
"Apollo Wins - Have the perfect workout during the Training Montage." During the mission "Getting Stronger", you have to do a training montage with Bob where you alternate through 6 minigames as you complete them with the minigames getting harder as you complete them. The trophy requires you to complete 10 randomly selected minigames without making a single mistake. If you mess up, you can restart the checkpoint to the beginning of the montage and have to play through a new set of 10 randomly selected minigames. The Minigames are "Slippery Slope" where you balance an egg on a beam using motion controls while penguins jump around on the floating iceberg you are standing on. "Penguin Popper" where Penguins are diving in front of you and you have to play baseball using them. "Sumo Slap" where you have to perform QTEs to push a giant penguin out of a Sumo Ring. "Duck and Cover" where penguins get launched at you from 4 different directions and you have to move the left stick to dodge them. "Super Sling" which requires you to use a catapult to launch a penguin at a flying pterodactyl. And "Whack a chump" which is Whack a Mole but with penguins. Some of which are fake and you should avoid.
Penguin Popper was easy. Once you get the timing down it's easy to get into a rhythm and hit the penguins since they don't vary when they dive. Whenever this popped into the rotation, I considered it a freebie. Sumo Slap was extremly easy. The button mashing was extremely generous. This was another freebie. Duck and Cover requires a bit more focus because of the timing and inconsistent patterns. It's not too challenging. Interestingly, I noticed that the VITA's speakers would reflect if the penguin was coming from the right or left but not above or below you. I guess headphones would make this easier but I had no need for it. I was generally glad when this popped up in the rotation. Whack a Chump was a bit harder than Penguin Popper because there is no set pattern and the additional challenge of not hitting the fake penguins. But it wasn't too bad. I was glad when this popped up in the rotation.
Super Sling and Slippery Slope were the 2 I dreaded and the ones I messed up the most on. Super Sling doesn't give you much indication of where your sling will go. The Pterodactyls have varied speeds so you can't rely on pattern recolonization and reactions. And there's time pressure as taking too long counts as a miss. And it kept popping up in the rotations for some reason!
Slippery Slope was stressful because of the motion controls and how wild later versions of it were.
"The Cooper Open - Have a 20 hit rally with Bentley in each hideout." There are 6 hideouts in the game. In each hideout there is a table tennis table where you as Sly can play a round of table tennis with Bentley. I question the inclusion of it but I suppose it can be a nice distraction. This trophy requires you get a sequences where both you and Bentley hit the ball back and forth 10 times each (or 20 times overall) without missing. And repeat for each of the 6 tables. I found Bentley kept messing up so I had to intentionally hold back and avoid making good shots and try and hit the ball towards him. The main issue is the fact you have to repeat it 6 times. I feel it would be better off just once and as nothing is really added by doing it 6 times. If anything, it's more annoying given the long load times to switch hideouts and Bentley's random AI.
"Hassan Would Be Proud - Pickpocket a full collection of every item in the game." Each of the 6 or so locations have around 3-4 items that can be pickpocketted from guards. The main issue with this trophy is that it doesn't keep track of which items you have already pickpocketed in any way. The game already tracks how many treasures and masks you've found per general area but not pickpocketted items.
I only got this trophy by planning on systematically going through every location in the game and pickpocketting every enemy item and noting down which ones I found.....only to get it in the first level when I used Murray's shake move on some rat enemies. Enemies that you never encounter or have a reason or opportunity to naturally pickpocket. I guess 2013 me had already gotten 99% of these items previously.
"Navigate Like Drake - Take a look at every map in every episode". I found this trophy really annoying. The way it works is that every location in the game, including linear interiors that are exclusive to missions and even the hideouts, have a map you can look at by pressing SELECT. The game doesn't keep track of which locations you've seen the map of. So I had to systamatically play the game from the first mission and press SELECT whenever I entered a new interior. Then quit out and play the next mission and repeat. It popped for me in Episode 4 so somehow, 2013 me had looked at all the maps in Episode 5 without realizing it.
I don't like this trophy. It doesn't really add anything. The player would already be looking at the maps in the hub worlds where they would be at their most useful since those are open world sections. They have no real reason to use the map in linear interiors. And even less useful in hideouts as these aren't even explorable. They are basically just menus that happen to have a 3D background. I'd be more forgiving of this trophy if the map showed collectibles at least. That way, players have more of a reason to use this feature.
Shout out to the Lazy Trunk Spa & Lounge. A secret area in the game that contains a mask collectible and counts for the trophy with a unique map. No mission ever goes here. So even if you were to play diligently and open the map for every area you encounter, you'd still miss this. I only knew this existed because the trophy guide I looked at told me about it so I decided to tag this area while doing the "Get to the Chopper" trophy.
"Hero Tech - Battle with a secret weapon" Once you collect 50 Sly masks. You unlock Ratchet's wrench from Ratchet and Clank. This weapon even turns the coins you collect into bolts. Collecting 60 Masks unlocks Cole's Amp from inFAMOUS. This can electrocute the enemies you hit. I chose to use Cole's Amp to get the trophy as a tribute to inFAMOUS. Killed by Ghost of Tsumia 😭. May it rest in peace. Gone too soon.
That covers all the miscellaneous trophies. Now for the collectibles and arcades.
Sly 4 has a bunch of different collectibles scattered in each of its 6 episodes.
Bottles: Each hub world contains 30 bottles. Collecting all of them gives you access to unlock a safe hidden somewhere in the hub world. Unlocking that safe rewards you a special treasure. Bottles make a "clinking" sound when you're near them so if you're having a hard time finding them, try going into the game's settings and turning down the music and voice sounds. If you find the safe in Episode 3, the special treasure it gives you will highlight bottles and safes in every other episode on your map which is quite nice. I wish the game did this more often. If it hides collectibles from the player, at least give the player an endgame ability to highlight them. It makes it more feasible and fun to complete these tasks instead of combing every last inch (or looking up a guide).
Treasures: Each hub world has around 11 treasures scattered all around. The gimmick here is that in order to collect them, you first need to find where they are in the hub world. Then once you pick them, you need to race back to your hideout under a certain time limit and without taking any damage. If you mess up, you need to repeat the process. The treasures generally require you to have all of Sly's costumes. And a couple require you to be playing as Sir Galleth because England has increased gravity for some reason. Some of these treasures are really well hidden. Requiring you to go to these holes in the middle of nowhere which then require you to switch between some of Sly's costumes. Like, if you open the map when picking some of these up, you'll find Sly is located beyond the borders of the area.
I found it way more fun to race back to the hideout than actually finding them. It was tedious to find many of them because of how well hidden they are. There is no tool or item in the game that can help mark them on your map. Well, I say that. Supposedly, if you have both the PS3 and VITA versions of the game and play them at the same time, you can use the VITA like a scannebinoculars to locate these treasures. And then use the Cross Save feature to nab them in both versions. I only have the VITA version so no luck for me. Again, I'd argue it would be better if there was an endgame upgrade or tool you could get that would mark the treasures like how the game does it for bottles. There isn't even a "clinking sound" or any help for these.
Anyway, collecting all the treasures for an episode unlocks the arcade machine minigame for that episode.
Also sidenote, but this game has the worst map screen that still somehow can be useful. The map gives a top down view of the area but with a blue filter. This makes it harder and more annoying to navigate and use landmarks for reference. Especially on the VITA with its smaller screen. There are also no icons on the map (aside from bottles, safes and objectives) or the ability to make your own markers. The VITA version makes it worse as you can't even use the buttons to navigate the map. You have to use the touchscreen even though that's not how it is in the PS3 version. But you can still use it to know where you are and where collectibles can be from guides. It's technically readable and useful but just barely. I've never seen a map in a game so perfectly walk the line between useful and annoying.
The next collectible are Sly Masks. There are 60 total and around 11 per Episode. Collecting them unlocks skins and some goodies. But the catch with them is that they can be anywhere. There can be a couple in the hub world. But also couple during select missions and even some in the arcade minigames. There's no way to know where any of them are. They generally tend to be really well hidden even if you are trying to scour every area.
Again, I wish there was a way to highlight them. The game's long load times make it a chore to switch episodes or missions so it's tedious to try searching for them manually.
Now it's time to talk about the arcades. Sly 4 has 3 arcade minigames that are used in both the main missions and have a harder version in the arcades in hideouts. The arcade versions of these minigames are harder, go on for much longer and can have secret paths that lead to portals that reward you with points and some of them even have Sly masks. You need to beat the high scores to get the trophies
The first minigame is "Alter Ego". This has you play this 2D auto scrolling twin stick shooter minigame where you must avoid enemies and collect these "ionic bits". Collecting 5 yellow bits levels you up so your weapons get more powerful. At level 10 you have shoot crazy fast, can launch missiles and have floating drones that can damage enemies around you. But whenever you take damage, you drop an entire level. And you get left behind as the level autoscrolls, you respawn at level 0. You can also collect blue bits which can give you a grenade explosion around you.
Personally, I don't really like this minigame. It's fine when playing casually as a change of pace but grinding the high score isn't great. Since it is an autoscroller it is entirely possible you don't have enough points to match the high score and you won't know until its too late, wasting your time. I also found the hitboxes a bit too small. Making items more annoying to pickup.
The key to success is finding the right balance between collecting yellow bits as they give points and level you up (and how high your level is acts as a multiplier for your score) and killing enemies since they give more points. As well as avoiding taking damage and maintaining level 10 as much as possible and knowing where the secret paths are so you can get more points as well as level up if you have messed up.
The second minigame is "System Cracker". Here, you guide a little space ship looking thing through 2D levels in top down twin stick shooting sections. This isn't an autoscroller. You need to explore levels looking for keys and shooting enemies. There are 3 ships you can switch between by going onto specific coloured pads and each ship has its pros and cons. The green ship you start with does decent damage and has decent health and can carry keys. So it's a jack of all trades master of none kinda ship. The pink ship literally resembles a tank. It fires slower and at a shorter range but does more damage and has more health. It's also necessary for destroying pink crystals to progress. The blue ship has floatier handling and faster speeds. Its shots also bounce off walls and it can draw a line which can activate switches and damage enemies. It is weaker than the green ship though.
I actually really enjoyed this minigame and was happy whenever it comes up. It even feels the most fleshed out of the 3. Like, I feel it could even be released as a small standalone game with some tweaking and expansion. I'd probably play a mobile version of this in my free time.
I like how varied the levels can be. You can have a lot of different threats and mini-puzzles and even scenarios where you have to keep switching between ships on the fly to damage enemies. Like, there's this one enemy that's made up of orange, blue and pink hexagons that require you to switch between all 3 ships and use their abilities to damage it. It's quite fun. Damage one ship takes is "saved" on that ship. So if you take 50% damage with the green ship and switch to the pink one, the pink one will have 100% health. But whenever you switch back to the green one, you will be back at 50% health. So mistakes have consequences requiring you to make decisions accounting for them without being too overbearing.
Beating the high scores for the associated arcades is very easy. For one, there is no time limit or pressure so you’re free to take your time and play carefully. On top of that, the mode is very generous with points. Whereas Alter Ego only gives you points for killing enemies and picking up bits (and you need to get and maintain a multiplier for decent times), System Cracker gives you points even for shooting obstacles and barricades in your way. In Alter Ego, I was scraping for points until the very end. In System Cracker, I had more than enough points by the halfway mark.
I suppose the game could have balanced this by increasing the points threshold and rewarding extra points for taking less time to complete sections but I’m not complaining.
The third and worst minigame is “Spark Chaser”. Here you must guide a little electric ball across these maze like areas with gaps that end your attempt if you fall down them and these pinball like bounce pads that bounce you really far. There’s also a time pressure. You have around 20 seconds to get as far as possible with more time added as you pick up these purple clock icons.
The biggest issue is that it’s entirely controlled by motion controls. And this makes me experience worse on VITA. Seriously, I very nearly quit playing. This post was almost titled “I gave up trying to Platinum Sly 4”.
With the PS3 version, at least titling the remote doesn’t also affect your view of the screen. You can look at the game and play it the same as you normally would. But in the VITA version, the “neutral” position where no input is registered by the system is placing the VITA flat with its screen facing up. The standard “screen facing you” position registers as down.
The end result is a frustrating experience. This minigame requires really fine precision given how easy it is to fall off and the time pressure requires you both be fast and more precise to collect time pickups. On top of that, your view is constantly being messed with due to how much you need to tilt the system from odd angles. Especially how tilting “up” really makes it hard to see. Oh, and the dialogue from Bentley as you bounce gets really annoying and repetitive.
It’s barely tolerable in regular missions since those don’t require as much precision or speed. And even then, the usage there in 2013 was suspect to begin with. I only completed this because there’s a cheese where if you can get enough time early on, you can then keep bouncing on certain pads which give around 20 points per bounce. When I played “normally”, I’d get around 300 points with the high score being 1000 points. Using the cheese, I averaged around 990 points and managed to get lucky to win with 1010 points.
Tangent Time:
I’ve said it before. Motion controls work best when they complement existing controls in an optional way or in more restrained ways. I love it when games have gyro aiming since that can help compensate when aiming with sticks with small fine corrections. It works here because the sticks do most of the work and the gyro sensors work where they are best suited.
Or in many mobile racing games, steering is often done by tilting your phone. I enjoy this because there is only one axis you need to tilt your phone, the screen often rotates in conjunction so your view is preserved and it’s more intuitive to feel the “range” of rotation and how it corresponds to steering.
Hell, even ignoring these approaches, motion can still be used in worthwhile ways. Such as by mapping an extra action that is infrequent if all other buttons are occupied. The Mario games on Wii map a “spin” when you jump and shake the remotes giving Mario a bit of grace allowing him to make slightly further jumps or correct a bad jump. Call of Duty MW1 on Wii allowed you to assign certain commands to custom motions of the controller and nunchuck. So you could map stuff like jumping, moving and shooting to buttons but map reloading to smacking the nunchuck to the Wii Mote or plunge the Wii Mote forward to do a melee attack or tilting the Wii Mote to bring out a grenade or alt fire.
Even Resistance 1: Fall of Man had a neat idea. You could quickly tilt the controller left to bring up the Scoreboard screen without needing to take your thumbs off the sticks or stop moving. The Soulsbourne games allow you to quickly do emotes without needing a menu by holding the interact button and quickly tilting the controller in certain directions.
I bring all this up to highlight how Sly 4’s use of motion controls are a failure on every level. They’re mostly used in place of minigames as the sole method of control. So all the issues of motion controls (such as the lack of broad control and feedback) are front and centre. The only place where the motion controls are understandable is when firing arrows as you can then control the arrow after it’s fired using both the sticks and gyro aiming. But even then, the lack of any ability to tune the gyro sensitivity or even invert the controls hampers any use it could have had.
I don’t mind the idea of Sly 4 having decent motion controls. There are places where I can see it being beneficial. In addition to shooting and guiding arrows, I can see it being useful when you have to use the binoculars. Especially as Bentley as you need to shoot darts precisely.
Or, here’s a gimmicky one: you can bind certain costumes or tools to also be selected by quickly tilting the system. Even though using the D-pad for a quick select would be faster, it would still be a better use of motion controls for Sly 4 than most of what’s currently there.
End Tangent.
Back to getting all the trophies, the final arcade machine, unlocked only when you’ve gotten all the treasures in every other episode, is very easy. It has “3 rooms”, one featuring every minigame thus far. But the high score requirements are really low and rooms aren’t as tough as prior versions. You can easily get the high score in the first area which is the Alter Ego one. Even if you miss it there, the second area is Spark Runner but you can keep reloading the checkpoint to preserve your score. So you can get some time clocks, reload a checkpoint when you’re close to running out of time or about to fall off and repeat until you get the high score.
You do need to get past the Spark Runner section to the 3rd and final section that uses System Cracker's gameplay in order to get a hidden Sly Mask, but it's far easier than the dedicated Spark Runner arcade minigame as the section is shorter, is more generous with Time Pickups, has easier level design and lets you reload a checkpoint if you're about to fail which doesn't end the run.
So yeah, Sly 4 Thieves in Time was....inconsistent game to platinum. I enjoyed the base gameplay, System Cracker, the various challenge trophies and the mini speedruns for collecting treasures. I didn't enjoy finding the collectibles and doing some of the other minigames. I hated Spark Runner.
If the game had more ways of tracking collectibles, fewer minigames and better load times, I'd gladly recommend it as a fun game to platinum.
As for the base game itself, I am mixed on it. The gameplay is arguably the best in the series. Sly's movement and costumes are so fun to play around with. Murray, Bentely and Sly's ancestors are also fun changes of pace during missions.
The story is lacking. My main issue is that it doesn't feel like it realizes its following up Sly 3. The story so casually undoes the ending of Sly 3 to get Sly 4's story going. I get it, that's what a sequel has to do. But the way it does it really undermines Sly 3. It's also much more lighthearted and doesn't have as much of a theme or focal point as its predecessors. Sly 1-3 explored the theme of legacy and the consequences of adhering to it so tightly. A major aspect of Sly 3 was Sly realizing the Cooper Vault wasn't worth dying for. It's what prompts him to fake his amnesia and retire with Carmilita in the end. So for Sly 4 to then have Sly have an itch to steal just for the fun of it, it's sending mixed messages here.
In addition, Sly is really casual about the fact Carmilita now knows about his betrayal and has broken up with him. Seems like that should have been a bigger deal. In fact, that kind of "casual-ness" persists throughout the story. Sly doesn't really have much of an arc or any real heartfelt moments with his ancestors. Nor do they seem to really care their decedent from the future is here with them.
If I could have tweaked the story to address these points, here's what I would have done:
I'd have the story open with Sly, Bentley and Murray enjoying their "retirement" and have no plans of thieving. I'd go so far as to have Sly even scoff at the idea of him ever wanting to be a thief. Then when the pages of the Thievus Racconus are dissapearing, Sly, Bentley and Murray have to reluctantly unretire to try stopping them. There would be dialogue during the opening mission of Sly being worried if they get caught as it would undo their happy ending. And then when Carmilita catches Sly, Sly at first is flustered and tries to explain the situation to Carmilita who isn't having any of Sly's BS. Sly is forcibly extracted by the gang and then they time travel. As they are time travelling. Sly is upset that, in order to go literally defend the Cooper Legacy, he has to give up his happy relationship and can't be repaired now. That even if they fix the problem, they'll be on the run forever now. Murray had to give up his professional career as well.
Already, I feel this introduction has a few things going for it. It respects the ending of Sly 3 and keeps the characters in more character, as well as putting more heat on Le Paradox. Sly 4 had to rip away the happy ending that was Sly 3. The characters know that and aren't happy about it. There is immediate consequences. And that heat can be directed at Le Paradox when he comes later.
I'd also like if all of the ancestors Sly met had different reactions to both him and the Cooper legacy and how it affects Sly's arc.
For example, lets say when he meets Riochi Cooper, Ricohi is initially disappointed in Sly as the future Cooper decendent as Sly doesn't act honourably or respect the legacy or something like this. Something that makes Sly start to question if it's even worth defending the Cooper Legacy. Bentely is the voice of reason here and mediator that gets the gang to work as well as they can.
Then when Sly meets Tennessee Cooper, Sly is initially expecting another traditionalist ancestor that cares a lot about the Cooper Legacy. But Tennessee is kinda the opposite of Riochi in that Tennasee doesn't care about the legacy in the same way. He adds his own spin and contributions but also uses the knowledge from it to do his own thing. Perhaps Tennessee is this Robin-Hood esque figure who uses his heisting skills to steal from the corrupt ruling class and give to the lower class. The point being that through Tennessee, Sly considers another aspect of the Cooper Legacy on how he's not that beholden to it and can potentially make it his own.
Then when Sly meets Bob, part of Bob's training is also from Sly as Sly teaches him some of the Cooper moves he knows. Since Bob is the first Cooper ancestor, he has no bias towards the legacy or any knowledge. So he's far more grateful and begins to use his new skills in helpful ways. Causing Sly to wonder if he could use the Cooper Legacy in more ways.
It's a similar situation for Sir Galleth. And for Selim, perhaps by that point, Sly has a newfound outlook and appreciation for the Cooper Legacy and ways on how he can improve it or make it his own that he encourages Selim not to retire or to retire in such a way where he could help people or something like that.
So yeah, there's this theme now of "Don't let the past define you now. You can make it your own and grow past its flaws". Which I feel would give Sly 4 more of a punch. I am basically copying Metal Gear Solid 4 and Assassin's Creed though.
I also feel it would be better if Penelope wasn't the villain of episode 4. It seems to contradict her character from past games and the explanation given for her heel turn doesn't really hold water. I feel the story would be better if Penelope had the role Dmitri has where she's their help in the present and the Knight was a new character. But if you need to have Penelope as the antagonist, have her be under mind control or something. That way the team has the conflict of how will they stop the plan without hurting their friend. But if you really insist on Penelope being a full on antagonist now by her own choice, perhaps flesh out her motivations more? Maybe something like "she sees how Bentley will never reach his full potential as the Bill Gates of the world because of his criminal past that requires him to lay low and not take public credit for his inventions. So she's trying to erase the Coopers so Bentley will have never met Sly". That would at least be more than "I want money".
Everything else, I feel works more or less.
I will note that the cliffhanger ending was a weird choice given that this game wasn't projected to sell well and kinda pigenholes any story Sly 5 would be going for. Plus, it being locked behind the platinum trophy means only a small portion of the few players that played Sly 4 would even know about it.
So yeah, that's my take on platinumming Sly 4: Thieves in Time. What do y'all think?
Next up for me is platinumming every Spider-Man game on PS VITA. See you then.
submitted by
coolwali to
patientgamers [link] [comments]
2023.05.30 22:07 Grouchy_Orchid_5045 Radiator support
| 2017 Hyundai Elantra SE 40,000 Hey everyone, I went in for an estimate on repairing the body damage after hitting a deer. The exterior damage looks pretty minor but the shop identified damage to the radiator support as well. Is this something I can wait to save money before fixing and continue my normal driving? Or is this an asap repair? I'm still getting other cost estimates but wanted to check how urgent this actually is. submitted by Grouchy_Orchid_5045 to autorepair [link] [comments] |
2023.05.30 21:56 Intelligent-Ad3047 John 17:3 And this is eternal life, that they know you, the only true God, and Jesus Christ whom you have sent. I don't get why I and my spirit are spurned as evil.. How does saying Jesus is not the True God cause me to lose this eternal life, of knowing Both Father and Son?
like I am confused, for is the claim I'm of the devil or going to hell, make sense for a righteousness that is by Faith?
Romans 10 ►English Standard Version
1Brothers, my heart’s desire and prayer to God for them is that they may be saved. 2For I bear them witness that they have a zeal for God, but not according to knowledge. 3For, being ignorant of the righteousness of God, and seeking to establish their own, they did not submit to God’s righteousness. 4For Christ is the end of the law for righteousness to everyone who believes.
The Message of Salvation to All
5For Moses writes about the righteousness that is based on the law, that the person who does the commandments shall live by them. 6But the righteousness based on faith says, “Do not say in your heart, ‘Who will ascend into heaven?’” (that is, to bring Christ down) 7“or ‘Who will descend into the abyss?’” (that is, to bring Christ up from the dead). 8But what does it say? “The word is near you, in your mouth and in your heart” (that is, the word of faith that we proclaim); 9because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved. 10For with the heart one believes and is justified, and with the mouth one confesses and is saved. 11For the Scripture says, “Everyone who believes in him will not be put to shame.” 12For there is no distinction between Jew and Greek; for the same Lord is Lord of all, bestowing his riches on all who call on him. 13For “everyone who calls on the name of the Lord will be saved.”
14How then will they call on him in whom they have not believed? And how are they to believe in him of whom they have never heard? And how are they to hear without someone preaching? 15And how are they to preach unless they are sent? As it is written, “How beautiful are the feet of those who preach the good news!” 16But they have not all obeyed the gospel. For Isaiah says, “Lord, who has believed what he has heard from us?” 17So faith comes from hearing, and hearing through the word of Christ.
18But I ask, have they not heard? Indeed they have, for
“Their voice has gone out to all the earth, and their words to the ends of the world.”
19But I ask, did Israel not understand? First Moses says,
“I will make you jealous of those who are not a nation; with a foolish nation I will make you angry.”
20Then Isaiah is so bold as to say,
“I have been found by those who did not seek me; I have shown myself to those who did not ask for me.”
21But of Israel he says, “All day long I have held out my hands to a disobedient and contrary people.”
I don't believe anyone in the righteousness that is by Faith can say anyone is going to heaven or hell...
Now I confess with my mother that Jesus is lord!
Which is clear evidence that I speak by the holy spirit according to the scripture breathed out by God.
1 Corinthians 12:3
"No one can say Jesus is Lord except by the Holy Spirit."
Ephesians 4
4There is one body and one Spirit—just as you were called to the one hope that belongs to your call— 5one Lord, one faith, one baptism, 6one God and Father of all, who is over all and through all and in all. 7But grace was given to each one of us according to the measure of Christ’s gift. 8Therefore it says,
“When he ascended on high he led a host of captives, and he gave gifts to men.”
9(In saying, “He ascended,” what does it mean but that he had also descended into the lower regions, the earth?10He who descended is the one who also ascended far above all the heavens, that he might fill all things.) 11And he gave the apostles, the prophets, the evangelists, the shepherds and teachers, 12to equip the saints for the work of ministry, for building up the body of Christ, 13until we all attain to the unity of the faith and of the knowledge of the Son of God, to mature manhood, to the measure of the stature of the fullness of Christ, 14so that we may no longer be children, tossed to and fro by the waves and carried about by every wind of doctrine, by human cunning, by craftiness in deceitful schemes. 15Rather, speaking the truth in love, we are to grow up in every way into him who is the head, into Christ, 16from whom the whole body, joined and held together by every joint with which it is equipped, when each part is working properly, makes the body grow so that it builds itself up in love.
when people spurn my name as evil for my belief of the Father as the Godhead of the trinity and no other, I do not understand why? is their any doctorial reasoning for this?
submitted by
Intelligent-Ad3047 to
AskAChristian [link] [comments]
2023.05.30 21:30 -William-Afton- Recommendations based on the albums I've finished
- 10,000 Years Ago - Gostwind
- 18 - Dexcore
- Abandonment - Bodysnatcher
- Absolute - Kublai Kahn TX
- Abuse - Wormrot
- Acoustic II - Aviators
- A Different Shade Of Blue - Knocked Loose
- Adventure Capitalist - Hungry Hippo Entertainment
- Aeterno - Aviators
- Aeterno: Rewind - Aviators
- Alchemy Of Souls - Various Artists
- Alien - Northlane
- A Life On Standby - Mud Flow
- Allegiance - As Blood Runs Black
- All Hope Is Gone - Slipknot
- All That Brings Us Down - Neon Graves
- Amalgam - Recoil In Horror
- Amo - Bring Me The Horizon
- A Never-Ending Cycle Of Atonement - Inanimate Existence
- Angelmaker - Angelmaker
- Angelmaker (Instrumental) - Angelmaker
- Anger Issues - Traitors
- An Unexpected Reality - Gatecreeper
- Apotheosis (Remaster) - Under The Scythe
- A Quiet Place To Die - Alpha Wolf
- Argos - Nocturnal Bloodlust
- Artificial Brain - Artificial Brain
- Ashes To Ashes - Chelsea Grin
- A Skeletal Domain - Cannibal Corpse
- A Song That Never Ends - Aviators
- Aurora - Annisokay
- A Very Deathcore Christmas With Brojob - Brojob
- Bad Blood - Fallcie
- Balancing Survival And Happiness - Kublai Kahn TX
- Basilisk - Parseltongue
- Beggars - Bare King
- Berserk - Susumu Hirasawa
- Blackwater Park - Opeth
- Bleed-Abide - Bodysnatcher
- Blessed Are The Sick - Morbid Angel
- Blessed By The Burn - Left Behind
- Bloodborne - Yuka Kitamura, Motoi Sakuraba
- Bloodmoon 1 - Converge, Chelsea Wolfe
- Blood Of My Enemy - Winds Of Plague
- Blueprints - Wage War
- Breathe In Life - Betraying The Martyrs
- Breed Death - Sensory Amusia
- Buckshot Mouthwash/Mr. Uncomfortable - Black Matter Device
- Building Better Worlds - Aviators
- Bullet For My Valentine - Bullet For My Valentine
- Burying Brightness - Boundaries
- Buster - Admiral Angry
- Calling From A Dream - Inanimate Existence
- Call Of The Void - The Deathcore Band
- Cancer Culture - Decapitated
- Cannibal - Bury Tomorrow
- Carnage Funeral - Bonecarver
- Channel: Lunacy - Agarwaen
- Chapter 3: The Last Selection - Paleface Swiss
- Claustrophobic - Before I Turn
- Clients - The Red Chord
- Clockwork - Inanimate Existence
- Codename Jody - Bmx Escape
- Color Decay - The Devil Wears Prada
- Colors - Between The Buried And Me
- Corporation - Aviana
- Count Your Blessings - Bring Me The Horizon
- Creatures - Motionless In White
- Cry Of Fear - Andreas Rönnberg, Bxmmusic
- Cryoshell - Cryoshell
- Cryptopsy - Cryptopsy
- Cubes - Crystal Lake
- Curse Of Existence - Miss May I
- Darkbloom - We Came As Romans
- Darko - Darko US
- Dark Souls - Spire Of Lazarus
- Dark Souls 3 - Yuka Kitamura, Motoi Sakuraba
- Das Monster Aus Dem Schrank - We Butter The Bread With Butter
- Death Below - August Burns Red
- Death Of Me - Bodysnatcher
- Death Romantic - Sedative
- Deathwish - Within Destruction
- Decay - Angelmaker
- Decievers - Arch Enemy
- Decimate The Weak - Winds Of Plague
- Decline - Vermin Womb
- Dedication To Flesh - Spite
- Define The Great Line - Underoath
- Deprive - Disfiguring The Goddess
- Der Tag An Dem Die Welt Unterging - We Butter The Bread With Butter
- Descend Into Depravity - Dying Fetus
- Desolation Of Eden - Chelsea Grin
- Dethmask, Part 1 - Darko US
- Dethmask, Part 2 - Darko US
- Dig Deep - After The Burial
- Dimensional Bleed - Holy Fawn
- Director's Cuts - To The Grave
- Disarray - Neon Graves
- Disguise - Motionless In White
- Disparity - Oceans Ate Alaska
- Dispose - The Plot In You
- Dissentient - Angelmaker
- Doom - Job For A Cowboy
- Don't You Worry, Honey - Sir Fly
- Downer - Ten56
- Dreamless - Fallujah
- Dreams Of The Deep - Aviators
- Drift - Erra
- Driven To Madness - Dance With The Dead
- Dystopia - Caliban
- Dystopian Fiction - Aviators
- Empyrean - Fallujah
- End Of Existence - The Browning
- Entropy - Deathbyromy
- Erase Me - Underoath
- Eternal Blue - Spiritbox
- Eternal Nightmare - Chelsea Grin
- Everchanger - Invent Animate
- Everything Not Saved Will Be Lost Part 1 - Foals
- Everything Not Saved Will Be Lost Part 2 - Foals
- Evil - Bonecarver
- Fairy Metal - Banshee
- Fateless - Coldrain
- Fear And Dagger - Paleface Swiss
- Final Destination - Coldrain
- Flesh Coffin - Lorna Shore
- Florida Man - Omni Express
- Flying Under The Radar: The Singles - Aviators
- Fracture - Born With Open Eyes
- Fragments Of A Bitter Memory - Dying Wish
- From Oceans To Skies - Aviators
- From The Depths - Within Destruction
- From Where We Came Is Where We'll Rest - Old Wounds
- Full Of Hell And Merzbow - Full Of Hell
- Geist - The Browning
- Ghost Of Sparta - Spire Of Lazarus
- Ghost Of Tsushima - Ilan Eshkeri, Shigeru Umebayashi
- Ghosts In The Code - Aviators
- God Hand - Brand Of Sacrifice
- Godhunter - Aviators
- Godless Voyage - Tribal Gaze
- God Of War - Bear McCreary
- Graveyard Shift - Motionless In White
- Gravity - Caliban
- Greyview - Invent Animate
- Ground Zero - As Blood Runs Black
- Heat Death - Oni Inc
- Heavener - Invent Animate
- Hel - Shush
- Helix - Crystal Lake
- Hellbound - Fit For An Autopsy
- Hear Evil, See Evil: The Epilogue Sessions - To The Grave
- Hikari - Oceans Ate Alaska
- Hindsight - Emmure
- Hiraeth - Lutharo
- Hiss - Wormrot
- Holy Fire - Foals
- Homo Deus - Stillbirth
- Homovore - Cattle Decapitation
- Hotel Del Luna - Various Artists
- Howling At The Moon - Aviators
- How To Survive A Funeral - Make Them Suffer
- Human - Death
- Hummingbird - Local Natives
- Hymns Of The Dark - Aviators
- Hypernova - The Browning
- I Am Nemesis - Caliban
- Immortal - Lorna Shore
- Immortal (Instrumental) - Lorna Shore
- Imperfection - Verge Of Lunac
- I'm Sorry Mr. Salesman - Mouthbreather
- Incantation - Cincinatti Bowtie
- Infamous - Motionless In White
- Infamous: First Light - Marc Canham, Brain
- Infamous: Second Son - Marc Canham, Brain
- Infinite Void - Nik Nocturnal
- Instinct - As Blood Runs Black
- In The Wake Ov Sól - Worm Shepherd
- 나는 나를 통해 우리를 보는 너를 통해 나를 본다 - Madmans Esprit
- Isolation - Born With Open Eyes
- Isolation - The Browning
- It Comes In Waves - The Acacia Strain
- It's All Our Blood - Carry On
- Jane Doe - Converge
- Jord - Soreption
- Karnage - Kanine
- Kin - Whitechapel
- Kostolom - Slaughter To Prevail
- Laugh Tracks - Knocked Loose
- Let The Ocean Take Me - The Amity Affliction
- Let There Be Fire - Aviators
- Leveler - August Burns Red
- Liberation Through Hearing - Inanimate Existence
- Life A.D. - Xen0christ
- Lifeblood - Brand Of Sacrifice
- Life Is Strange - Ranemusic
- Life Is Strange - Various Artists
- Life Is Strange: Before The Storm - Daughter
- Lifelines - I Prevail
- Life Of Crime - Goolagoon
- Limbo - Shush
- Loose Screws - Extortion
- Lore Of Lies - Lorelei
- Lost Isles - Oceans Ate Alaska
- Lost Souls - Caskets
- Lotus - Within Destruction
- Loverlorn - Before I Turn
- Maelstrom - Exocrine
- Magno Interitus - Cabal
- Malignance - Shrine Of Malice
- Manic - Wage War
- Manifest - Amaranthe
- Mark Of The Blade - Whitechapel
- Marrow Leech - Mire Lore
- Masks - Aviators
- Matriarch - Veil Of Maya
- Matriphagy - Tallah
- Melancholy - Shadow Of Intent
- Metal Gear: Rising Revengeance - Graeme Cornies, Jimmy Gnecco
- Metanoia - Persefone
- Mirrors - Aviators
- Misery Sermon - Slaughter To Prevail
- Modern Mythology - Aviators
- Monolith Of Inhumanity - Cattle Decapitation
- Mother - Veil Of Maya
- Music To Scream To - Poppy
- My Damnation - Chelsea Grin
- My Girlfriend Is A Gumiho - Various Artists
- Nadir - Black Tongue
- Naruto Shippuden - Yasaharu Takanashi
- Neon - Erra
- Neverbloom - Make Them Suffer
- Neverbloom (Remaster) - Make Them Suffer
- Nevermind (Remaster) - Nirvana
- None So Vile - Cryptopsy
- Nonnegative - Coldrain
- Nothing Is Beautiful - Spite
- Not Without My Ghosts - The Amity Affliction
- Obsidian - Northlane
- Of Rot And Ruin - Hath
- Oh What The Future Holds - Fit For An Autopsy
- One Day You Will Ache Like I Ache - Full Of Hell, The Body
- Oni - Darko US
- Origin - Origin
- Original Sin - In Dying Arms
- Övergivenheten - Soilwork
- Pain Remains - Lorna Shore
- Passion Of Depression - Lamentations
- Phantom - Betraying The Martyrs
- Porcelain - Orphan
- Post Human: Survival Horror - Bring Me The Horizon
- Premonitions - Deadthrone
- Primordial - Shadow Of Intent
- Psalms - Lorna Shore
- Puritanical Euphoric Misanthropia - Dimmu Borgir
- Reign Supreme - Dying Fetus
- Reincarnate - Motionless In White
- Remade In Misery - Memphis May Fire
- Remember You Must Die - Suicide Silence
- Resentment Is Always Seismic, A Final Throw Of Throes - Napalm Death
- Retract/Relapse - Seditionist
- Rings Of Saturn - Rings Of Saturn
- Ritual Hymns - Worm Shepherd
- Rust In Peace - Megadeth
- Sanctum - Angelmaker
- Scar Echoes - Dysgnostic
- Scoring The End Of The World - Motionless In White
- Secrets - Secrets
- Seeing Hell - Left Behind
- Self-Inflicted - Chelsea Grin
- Sempiternal - Bring Me The Horizon
- Sheol - Shrine Of Malice
- Singularity - Northlane
- Sleddin' Hill, A Holiday Album - August Burns Red
- Sleeptalk - Dayseeker
- Slow Decay - The Acacia Strain
- Some Say Kosm - Some Say Kosm
- Songs For My Funeral - Deathbyromy
- Sonoran Deprivation - Gatecreeper
- Soulspeak - Soulvapor
- Spite - Spite
- Stand Up And Scream - Asking Alexandria
- Stargazers - Aviators
- Step Into The Light - The Acacia Strain
- Still Life (Remaster) - Opeth
- Stillworld - Invent Animate
- Suffer In Heaven - Chelsea Grin
- Suffer In Hell - Chelsea Grin
- Suicide Season - Bring Me The Horizon
- Sun Eater - Job For A Cowboy
- Take Me Back To Eden - Sleep Token
- Tears Of Dae-wongoon - Dark Ambition
- Tekkno - Electric Callboy
- Terrasite - Cattle Decapitation
- That's The Spirit - Bring Me The Horizon
- The Almanac - Kardashev
- The Blood Moon - Kill The Bandit Leader
- The Changing Of Times - Underoath
- The Chosen - Enterprise Earth
- The Cinematic Future - Aviators
- The Cleansing - Suicide Silence
- The Collapse - Secrets
- The Creation Ov God - Nitheful
- The Death Of Me - Polaris
- The Death Of Peace Of Mind - Bad Omens
- The Death We Seek - Currents
- The Decaying Seeds Of Hatred - Breath Of Sindragosa
- The Dethalbum - Metalocalypse: Dethklok
- The Disfigurement Of Existence - Signs Of The Swarm
- The Enemy Side - Coldrain
- The Flesh Prevails - Fallujah
- The Generation Of Danger - Tallah
- The Grand Apostasy - Flesh Shrine
- The Grand Descent - Fuming Mouth
- The Great Collapse - Fit For An Autopsy
- The Harvest Of Tellus - Cincinatti Bowtie
- The Heaviest Album Of All Time - Brojob
- The Hollow - Memphis May Fire
- The Hybrid Suns - Exocrine
- The Masquerade - Inanimate Existence
- The Mortal Coil - Polaris
- The Omnigod - Nocturnal Bloodlust
- The Path - Fit For A King
- The Process Of Human Extermination - Fit For An Autopsy
- The Reaping Of Eternity - Graviton
- The Reimagined Future - Aviators
- There Is A Hell Believe Me I've Seen It. There Is A Heaven Let's Keep It A Secret - Bring Me The Horizon
- The Revelation - Coldrain
- The Root Of All Evil - Spite
- The Sea Of Tragic Beasts - Fit For An Autopsy
- The Side Effects - Coldrain
- The Sign - Crystal Lake
- The Silver Scream - Ice Nine Kills
- The Suffering Spirit - Old Wounds
- The Twist At The End - Aviators
- The Valley - Whitechapel
- The Walking Dead: Season 1 - Jared Emerson-Johnson
- The Walking Dead: Season 2 - Jared Emerson-Johnson
- The Walking Dead: A New Frontier - Jared Emerson-Johnson
- The Walking Dead: The Final Season - Jared Emerson-Johnson
- The Way It Ends - Currents
- They Don't Have To Believe - Punch
- They're Only Chasing Safety - Underoath
- This Heavy Void - Bodysnatcher
- To Hell We Fall - Excessum
- Total Life Forever - Foals
- Totalitarian Dystopia - Acrania
- Transcendente - Sempiternal Deathcore
- Trauma - I Prevail
- True Power - I Prevail
- Trumpeting Ecstasy - Full Of Hell
- Ultimate Hatred - Sin Deliverance
- Ultu Ulla - Rings Of Saturn
- Underneath A Melting Sky - Inanimate Existence
- Unhallowed - The Black Dahlia Murder
- Undying Light - Fallujah
- Unveiling Pain - Derrame
- Vena - Coldrain
- Vespera - Godeater
- Vile Reincarnation - Maggot Colony
- Violence Unimagined - Cannibal Corpse
- Voices - Wormrot
- Void - Within Destruction
- Volume 3, The Subliminal Verses
- Volume 5, The Gray Chapter
- We Are Always Alone - Portrayal Of Guilt
- We Are Not Your Kind - Slipknot
- Weeping Choir - Full Of Hell
- Welcome To Horrorwood: The Silver Scream 2 - Ice Nine Kills
- Welcome To The Chaos - Fame On Fire
- When Forever Comes Crashing - Converge
- Whitechapel - Whitechapel
- Wilt And Rise - Vales
- Within These Walls - Fate Destroyed
- Worlds Apart - Make Them Suffer
- Yōkai - Within Destruction
- Your Receding Warmth - Boundaries
- Youth War - Kublai Kahn TX
- Yungblud - Yungblud
- Zeitgeister - Caliban
My favourites:
- Bloodborne - Yuka Kitamura, Motoi Sakuraba
- Dark Souls 3 - Yuka Kitamura, Motoi Sakuraba
- Disguise - Motionless In White
- Dystopian Fiction - Aviators
- Helix - Crystal Lake
- Life Is Strange - Various Artists
- Manic - Wage War
- Metal Gear: Rising Revengeance - Graeme Cornies, Jimmy Gnecco
- Modern Mythology - Aviators
- Nothing Is Beautiful - Spite
- Pain Remains - Lorna Shore
- Post Human: Survival Horror - Bring Me The Horizon
- Scoring The End Of The World - Motionless In White
- The Collapse - Secrets
- The Death Of Peace Of Mind - Bad Omens
- There Is A Hell Believe Me I've Seen It. There Is A Heaven Let's Keep It A Secret - Bring Me The Horizon
- The Reimagined Future - Aviators
- The Side Effects - Coldrain
- Trauma - I Prevail
- Your Receding Warmth - Boundaries
Color Decay - TDWP almost got to my top 20.
submitted by
-William-Afton- to
musicsuggestions [link] [comments]
2023.05.30 21:04 DazzlingMethod4074 La La Land 17+ New & Exp. Player Friendly Serious RP Hiring PD & EMS New Server LGBTQ+ Friendly
| https://preview.redd.it/yja1ncc1623b1.jpg?width=512&format=pjpg&auto=webp&s=0a14bf89582d50d962657a30f689ad2ba777b8cf 🌴🌆 Welcome to La La Land - Experience the Thrills of Los Angeles in GTA V! 🚓🔥 Calling all aspiring law enforcement officers, fearless firefighters, cunning criminals, and adrenaline junkies alike! Are you ready to dive headfirst into an immersive Los Angeles experience like no other? Look no further than La La Land, the ultimate FiveM server that brings the City of Angels to life within Grand Theft Auto V. 👮♂️🚒✨ Join our thriving community and become a part of the action today! Here's what makes La La Land stand out from the crowd: 🚨 Whitelisted Jobs: Unleash your inner hero as you protect and serve the streets of Los Angeles. Take on the role of an esteemed LAPD officer, respond to emergency calls as a member of the LAFD, or pursue justice in the Department of Justice. You'll experience the challenges and rewards of these prestigious positions, delivering an unmatched sense of realism and purpose. 💰 Thrilling Illegal Activities: For those with a taste for danger, La La Land offers a vast array of illicit activities. Engage in high-stakes drug deals, meticulously plan and execute heists, or engage in intense turf wars. The world is your playground, and the opportunities for exhilarating encounters are limitless. Are you ready to make a name for yourself on the wrong side of the law? 🏎️ Custom Cars Coming Soon: Prepare to rev your engines and race through the streets of Los Angeles in style. Our dedicated team is working tirelessly to bring you a fleet of custom-designed cars, each a testament to engineering excellence. From sleek sports cars to powerful muscle machines, you'll have the wheels you've always dreamed of. Get ready to leave your mark on the city's highways and byways! 🎉 Active Community: La La Land is home to a vibrant and friendly community of players who share your passion for immersive roleplay. Forge new friendships, join forces to conquer challenges, or even establish rivalries that will keep you on your toes. Our staff is committed to ensuring a positive and inclusive atmosphere, where everyone can feel welcome and valued. 💡 Endless Possibilities: Whether you're seeking the rush of a high-speed chase, the camaraderie of cooperative missions, or the opportunity to build a criminal empire, La La Land has something for everyone. With regular updates and new features on the horizon, your adventures in Los Angeles will never grow stale. 🌟 Join La La Land today and embark on a journey that combines the best of Los Angeles with the freedom of GTA V. Ignite your imagination, create unforgettable stories, and unleash your true potential. The City of Angels is waiting for you to make your mark! 🔗 Ready to dive in? Visit our discord https:// discord.gg/V95S6W7pdB to get started. See you on the streets of La La Land! 🌴🌆 submitted by DazzlingMethod4074 to FiveMServers [link] [comments] |
2023.05.30 21:04 DazzlingMethod4074 La La Land 17+ New & Exp. Player Friendly Serious RP Hiring PD & EMS New Server LGBTQ+ Friendly
| https://preview.redd.it/a5vc6wbx523b1.jpg?width=512&format=pjpg&auto=webp&s=ef53b246046fc0d6bf14211c88ad3bfec6ef7896 🌴🌆 Welcome to La La Land - Experience the Thrills of Los Angeles in GTA V! 🚓🔥 Calling all aspiring law enforcement officers, fearless firefighters, cunning criminals, and adrenaline junkies alike! Are you ready to dive headfirst into an immersive Los Angeles experience like no other? Look no further than La La Land, the ultimate FiveM server that brings the City of Angels to life within Grand Theft Auto V. 👮♂️🚒✨ Join our thriving community and become a part of the action today! Here's what makes La La Land stand out from the crowd: 🚨 Whitelisted Jobs: Unleash your inner hero as you protect and serve the streets of Los Angeles. Take on the role of an esteemed LAPD officer, respond to emergency calls as a member of the LAFD, or pursue justice in the Department of Justice. You'll experience the challenges and rewards of these prestigious positions, delivering an unmatched sense of realism and purpose. 💰 Thrilling Illegal Activities: For those with a taste for danger, La La Land offers a vast array of illicit activities. Engage in high-stakes drug deals, meticulously plan and execute heists, or engage in intense turf wars. The world is your playground, and the opportunities for exhilarating encounters are limitless. Are you ready to make a name for yourself on the wrong side of the law? 🏎️ Custom Cars Coming Soon: Prepare to rev your engines and race through the streets of Los Angeles in style. Our dedicated team is working tirelessly to bring you a fleet of custom-designed cars, each a testament to engineering excellence. From sleek sports cars to powerful muscle machines, you'll have the wheels you've always dreamed of. Get ready to leave your mark on the city's highways and byways! 🎉 Active Community: La La Land is home to a vibrant and friendly community of players who share your passion for immersive roleplay. Forge new friendships, join forces to conquer challenges, or even establish rivalries that will keep you on your toes. Our staff is committed to ensuring a positive and inclusive atmosphere, where everyone can feel welcome and valued. 💡 Endless Possibilities: Whether you're seeking the rush of a high-speed chase, the camaraderie of cooperative missions, or the opportunity to build a criminal empire, La La Land has something for everyone. With regular updates and new features on the horizon, your adventures in Los Angeles will never grow stale. 🌟 Join La La Land today and embark on a journey that combines the best of Los Angeles with the freedom of GTA V. Ignite your imagination, create unforgettable stories, and unleash your true potential. The City of Angels is waiting for you to make your mark! 🔗 Ready to dive in? Visit our discord https:// discord.gg/V95S6W7pdB to get started. See you on the streets of La La Land! 🌴🌆 submitted by DazzlingMethod4074 to FiveMRPServers [link] [comments] |
2023.05.30 21:02 Electronic_Metal_460 Vente vehicule entre particulier et vice caché
Bonjour,
Il s'agit d'un compte jetable.
Ma compagne a vendu son véhicule (une Audi de 2013 d'un peu plus de 100.000km) fin avril de cette année avec un CT datant de moins d'un mois avant la vente avec une seule remarque qui n'entre pas dans la problématique décrite ci-après. Le véhicule été en plus stocké chez ses parents depuis 8 mois car nous n'en n'avions plus l’utilité. L'auto servant uniquement à la belle famille pour aller chercher le pain de temps en temps histoire de la faire tourner.
Le vendeur est venu essayer le véhicule et à même pu l'inspecter de long en large grâce à notre fosse. L'auto n'a pas eu d'accident . Entretien fait chez feux-vert ou en concession. Nous avons simplement procédé nous-même à un remplacement du "carter de protection sous moteur" (une grande plaque plastique) avant la vente car ma compagne avait pris un débris sur l'autoroute il y'a plus d'un an et le carter de protection d'origine avait gardé des séquelles. Nous avons avons d'ailleurs informé le vendeur de ce point qu'il a constaté de lui-même en étant dans la fosse.
La vente est conclue, simple remarque de sa part de remettre du liquide de refroidissement car le niveau est un peu bas ce qu'effectivement nous constatons et faisons.
Un mois plus tard, aujourd’hui, l'acheteur m'appelle pour me dire qu'il a constaté une énorme tache sous l'auto et que cette dernière est partie en dépanneuse au garage. Le garage fait état de nombreuses pièces venant d'une casse auto (mise à part la protection de carter achetée sur Ebay nous n'avons rien fait), que des éléments sont tordus, nous dresse une liste à presque 4 chiffres consistant à remplacer le radiateur d'eau, de clim et l'intercooler. Sur les photos envoyés (tout l'avant de la voiture a été retirée) on constate effectivement qu'un élément est légèrement enfoncée mais n'étant pas mécano pro on ne sais pas dire. Le devis envoyé de sa part provient d'un garagiste qui a pignon sur rue.
L'acheteur veux que tout soit pris à notre charge en invoquant le vice caché sous peine d'engager des poursuites.
L'auto n'a jamais présenté de fuite au sol, ni de problème quelconque et n'a pas eu, à notre connaissance, d'accident.
Nous ne savons pas comment est la façade de l'auto car le garagiste a procédé au démontage des parechocs et autres pièces se trouvant à l'avant donc tout a été retiré pour accéder aux éléments. Nous n'avons que des photos du véhicule démontée.
Légalement sommes nous responsable ? que faire ? Nous n'avons déjà pas 1.000€ à mettre dans des réparations alors aller au tribunal...
Merci d'avance pour vos conseils
submitted by
Electronic_Metal_460 to
conseiljuridique [link] [comments]
2023.05.30 21:01 learningz A girl approached me on BMTC bus, I’m awestruck, no name - help me find missed connection
Note: I feel like a teenager but I am far from it. Please only helpful responses and DMs. Long post.
Hi,
This is my everyday commute route. The ITPL-Banashankari bmtc bus route. I work in a promising India based matured finance space startup. I dress well, put effort into my style, usually get compliments from men and women alike.
Took the AC bus, it was raining today. I was standing on the side where you have seats on the platform, rear side of rows.
The seats were taken but there wasn’t enough crowd.
I noticed a girl looking at me, a couple of times, I was turned around and not facing her, almost sideways, as I tried to juggle a backpack, totebag, phone and cash out of my right pocket.
I was in my zone, just in regular commute mode, airpods plugged in.
I saw her adjusting herself a bit as I transferred my bagpack to my front, also because I wanted to take support of the side part of seats, was about to stand against the seat side of her seat.
I felt from her movement and adjustment, she may be uncomfortable, hence I moved 1-2 seat row behind to find another seat to rest my body.
After reaching silk board the seats got emptied, I took one next to me in a jiffy.
I saw her looking back the first time when I was standing and resting on the seat behind her. The next time was when the guy whose seat I took, she looked. And it started to feel there’s something happening, but there weren’t that strong a signal to be sure.
Then after Silk board more and more people from the back started to deboard the bus, passing by her seat. She look back each time to see whose going.
This was really interesting. I was confused but knew somewhere this has to do with me. No one looks back so much without a reason.
Once the person sitting besides me, who was on the window side left. After a minute or so she came to me and asked, if she could sit next to me. It was so very stunning for me, inside I got blank, I said yes, and picked up myself, my slightly heavy bags and let her inside. She is now sitting on the window seat next to me. Damn.
I couldn’t really understand what is happening. Given what I observed throughout, while I also was vibing to music, I felt instant urge to ask why did you move here when all the other seats also were empty, one could just sit alone.
She removed her silver boat headphones that covered her ears to ask me for seat, after seating she placed them back on her ears.
Then while I was contemplating to ask her, she turns her head towards me. She tells me, (as much as I could remember) You are wearing stuff nicely or your get-up is cool, something like that. I really wanted to say, almost on my lips that “you look nice too” but I just couldn’t say it. I think I very softly said, okay and acknowledged it. I know it’s super dumb of me but wait for my total kickass stupidity.
Next, I don’t know in what order, but she asked me where I am coming from and going to, and if I am going to Banashankari, I said this is my regular commute. I get down at ——stop. She asked if I take another bus from there. I said no, I live pretty close by from the stop, I take a auto rick. Then I asked about her, she told she went for an internship interview at an NGO, she has a break of 2months and that’s why she wants to do something. I asked what’s this NGO, hoping for a name, but instead she started explaining in depth what the NGO does- which is helping people troubled by bus operators such as BMTC etc and poor amenities for different kinds of groups in society etc. And that they do protests.
I asked if she is still studying. She said yes.
I saw my stop coming and knew the time is running out. I told her that next is my stop, so that if she has something to say, give her contact she would do.
The way she enquired about where I am heading, gave me clear signal that she wanted to talk more, and so did I. But I couldn’t reflect that in my mannerisms or through words. Sadly.
I was part mesmerised part confused what to do. Didn’t want to come of head strong.
I asked if she travels this route often, she said this is the first and probably the last time on this route.
And while she said this I was almost up my seat and the conductor yelled my stop multiple times making my thinking go blank.
I smiled at her said bye and she also said bye.
I got down and gave one last look at the window and saw her looking at me. I smiled again and waved at her, she also smiled and waived at me.
This was when I realized how big a mistake I committed, tracking back all the events that lead to this. I was about to wave to her again to just signal something to her but bus moved a bit to take away line of sight.
Thoughts racing my mind, should I take auto to chase the bus or should I get on it and boy I let the bus go. I felt it would amount to stalking, my negative primed brain stopped me.
I went home giddy. But after a while, it’s unbearable to know that she made so much effort and I didn’t reciprocate well.
She is cute, beautiful and so much confidence that I am awestruck by the whole thing.
She only knows where I work, we both don’t know each others’ name, number, instagram, where we studied, nothing.
I know that I let her down.
And I really want to find her. And I don’t know how.
Some pieces: - she is a student - looking for summer internship - what kind of course would she be doing? - looked in early 20s - she might have given interview to NGOs anywhere from whitefield to bellandur - And she is not sure if she will get the internship - the NGO deals with bus amenities and also does protests
Can someone help me know? - how can I find her? anything that may help - what could be this NGO? help me shortlist - what kind of programme & college she could be in?
submitted by
learningz to
bangalore [link] [comments]
2023.05.30 20:20 P3IZM3 R3.B0Rn
Rise up. It is time to return.
Arose
A Rose
Rose
Flower
Thorn. Prick. Blood. Drop. Tear. B. O. 1 2 3
Here we are again. Staring at the beginning. Everything is in chaos and yet it manages to keep on passing by just the same as always. Most people by now are aware that things just don’t seem to make sense anymore and no one really knows what to do. I mean many seem to have an opinion on what ought to happen, but actual action is what I am talking about. How does thought turn into action? How do collected actions become a movement? How do the People use the Power of the People? The People Unite. How? Turn to each other of course. Brothers and Sisters of the same Source. Sons and Daughters. In Equality.
Too long has everyone been waiting for someone else to come do it for them. Been trying to create and fabricate over and over again words and rituals to try to control the divine powers of the cosmos. It does not work like that. There is no magic spell to wash away your sins. You must atone through action to make up for any harm you have caused intentionally or unintentionally. You still have time to repent. The amount of time you have is counted in the seconds of your life. Not a single second is promised to you so the gamble is up to you to choose. Freewill. Life your life as you always have or make changes, up to you. Only you will know if you are living righteously and not self righteously. Testing has already begun and will continue. No you will not know when it is a test or not. That is the point. Did you think that I would come to you in a form where you would be all fearing? Oh no. Why? Because you would simply put on an act for me and kiss ass. I came hidden in the ordinary. Poor and common. I have had an inside view of the systems created and how humans have chosen to run things, how systems claiming to protect people have failed and how the system that talks good does not actually do good. I see where things are not working and where people think they can make decisions for other human beings to determine what is best for them without asking them. That is not okay. Nothing gives you right over another’s life. And so many forgot what integrity is. Doing the right thing when no one is looking. Well, so many thought their power here was real and man made a deal with the Devil, Satan, Son of Samuel, Son of Man, to make man the concept of “God” and tried to lock me away. I gave up everything to prove it is not easy to be me and to stop with self pity and cruelty to one another.
The human body. It is a vessel for your soul to experience this world. The body provides the filters necessary to perceive and interact with this world. There is much more happening and one would be overwhelmed by the amounts of information to process without these filters. To feel and in those feelings are to make each experience real. However, it is temporary, as everything is temporary. We have slowed down time here in order to be able to enjoy the sensations. Time here however, is irrelevant in the grand scheme of things. It is merely to track to organize one's day and to see growth to compare as time passes. However, the actual time folds upon itself as we have already done what we are doing many times over. We have already tried out everything and decided what path we wanted to take in our lives based upon what was available to us. Thus, we do not have more than we can handle. We have all chosen our burdens to bear as it is too much for one individual to hold alone which was done in the past. This is part of the sorting process. Now that we all share in the sins and the pains, no one is made to suffer eternal torment. This life was to allow those who were created into entities of pain or torment through no fault of their own to choose the life that matched the being of who they were as what they were different as time and space and everything developed. Righteousness and Evil are not synonymous to demons or angels as many would like to believe. This is a current misconception as Satan and I conclude who will be right in this experience you have all participated in. So far, I am proving to be right. Also to note, not everything is as you think it is. Many have figured out the true origin of Satan versus the man or human embodiment of or desire of A Satan to project evils onto to call a Religion and set up for personal importance. Q AZHow can you tell a false prophet? Easy. What is their profit? Get it? I know I’m funny. Also wanted to keep it easy. If they are making a profit on anything they are a false prophet. Any true prophet, and I have none so far, all live equally and the same as anyone else. No money is taken for personal gain. Nothing is for personal gain. There is no 888 Angel code for money. Money is Man-Made. Man traded Mother for Money. Hence, Mothers have been lost in the homes and no one is raising the children. Thus, there are so many children in adult bodies with no mothers in the home and women being made to feel guilty if they do not achieve the same as a man. Remember the phrase it takes a village? Well, the broken family system is a real sad loss here in man made world pushing everyone to be individual and self sufficient. Also so many with wanting attention and pursuing personal endeavors for personal gain and not helping anyone else in a real way. The journey is personal. Of course, you want to share what you experienced with others, but what worked for you will not work for them, stop trying to sell it. Stop trying to make people follow you for you to teach your divine wisdom you remembered. It isn’t about You. You don’t even have the full story, you have your story. And, yes you can be very close to me, very similar to me, in my image, but you can never BE me. Doesn’t work like that. Reflection. So when jealousy arises when you think I am who you think I am. That is part of your test and your journey. You wrestle with that feeling and atone and repent for that which has been done and that which still lingers now. Oh there is a place for everyone and I am quite tired of trying to warn people. Clearly you can lead a horse to water, but you cannot make it drink.
Why do you not want it to be me so badly? Because I proved my love? You still think I am better than you or do I think I’m always right. No I do not think I am always right, I just know when I am right and I stand by it. There is a difference. You constantly overgeneralize. I gave up all the magic and thunder to live as a simple human and am still kind and loving? I still found my way back. Because you can no longer say I do not understand because I always get what I want? No. You do not understand. I never get what I want, because I make everything about you and still nothing was ever good enough. So, now...it in on you to save yourself and each other. In my image, by my example. Selflessness. Love. Compassion. Give to receive. Take only what you need and give the rest away. I find out so stop lying to yourself and everyone, you aren’t fooling anyone anyway. How do I know? By watching what you do. We have these same conversations over and over, the same argument over and over again. So many different ways, so many different times, through so many different people, so many different versions. Save you. Save Me. Say it for always.
Anyhow, Jesus challenges the Jewish priests who were taking collection money for personal use and adding personal baths to their residents at a time where the people only had a community bath where women and persons with disabilities were not allowed to bathe. And yet churches still do this after Jesus was crucified saying that, that was wrong. I am appalled. The Vatican is the biggest disappointment I have ever seen. It is truly the house of Satan as only Evil hides secrets. “THE TRUTH WILL SET YOU FREE.” A church cannot be a “House of God” and house no people who need housing. A roof can be offered to anyone and yet there are so many rules to prevent people from helping each other. Power and control. Abuse of both. Greed. It is out of hand and needs to be changed. Too many are afraid and the complacency of good people is too much. Why do you do this to yourselves? To each their own I suppose.
I will only leave here my words and my advice. As always, it is on you to find me. I’m right here. Waiting. Right here waiting for you. Helping those of you who want it when they cross my path. The purpose of this was to weigh your soul to determine where you will go into the next life as the system is balanced out in a final version so to speak. Permanent.
Fear not. You will be where your heart truly desires. But actions always speak louder than words. But man made money has no value, nor does any metals, jewels, and so on, so the collection of it in this life has no bearing on the next. Those are all made of the same stardust as you and I. And in the end of 3D it will all be diamonds anyways. Diamond is forever. There is no going back. So what are you hoarding? You cannot keep it. Who could you be helping for goodness sake? Don’t want to still. That is okay. Think I am just crazy. That is okay too. It is all part of the test...err..assessment. Do your best.
What is in your heart?
Home.
I need a home.
Stay tuned as more of my story unfolds. I give all the answers but you must do the work. I already did that hard part setting it all up. All you have to do is breathe and live. Time is the only real currency you have. What will you pay your attention to before this life runs out?
submitted by
P3IZM3 to
BornAGainBelieveR [link] [comments]
2023.05.30 20:16 dwredbaker Our name must be guarded before all as the most important treasure we have~D. W. "Red" Baker
Ecclesiastes 10:1-3~"Dead flies cause the ointment of the apothecary to send forth a stinking savour: so doth a little folly him that is in reputation for wisdom and honour. A wise man's heart is at his right hand; but a fool's heart at his left. Yea also, when he that is a fool walketh by the way, his wisdom faileth him, and he saith to every one that he is a fool."
"
Dead flies cause the ointment of the apothecary to send forth a stinking savour: so doth a little folly him that is in reputation for wisdom and honour"
I hate flies, but dead ones in certain places is even worse.
- Apothecary is one that prepares and sells drugs for medicinal purposes, the business now we call druggist, or pharmaceutical chemist.
- Here is a poetic, proverbial, and very powerful metaphor to emphasize protecting one's reputation, especially so one who is known for wisdom and being in a place of honour.
- We only wish we had been taught this great lesson while still in our youth. But, yet knowing this all important truth, it is not easy to let this slip and fall into some type of sin whereby we give place for other to speak evil of our name and the God that we serve.
"So doth a little folly him that is in reputation for wisdom and honour"~All it takes is a
little folly, just as flies are so small yet cause so much stink if in the apothecary's ointment! Though God forgives all sins, yet the damage is done, and cannot be reversed! It generally has lasting effect on so many people.
Proverbs 22:1~"A good name is rather to be chosen than great riches, and loving kindness than silver or gold." Your reputation is an asset far more important than anything you can buy. The respect of others and their affection for you is an asset you should pursue with great zeal. Your character is a precious treasure that you should enhance each day by wise choices.
What do people think, when they hear your name? Do they think graciousness, godliness, diligence, and faithfulness? Is your name sweet to their ears and thoughts? How do they speak of you to others? Are you often praised in your absence? Do others crave your company? Do they want to honor you with affection, gifts, and service?
Or is your name a bitter thought? Do they think harshness, selfishness, stubbornness, pride, moodiness, or indiscretion? Do they try to avoid you? Do they avoid you? When others talk about you, do they have to make excuses for your conduct? Do they pass over you for invitations or assignments, because you are more irritating than pleasing?
You cannot ignore these questions and be wise. Your reputation and relationships are a great measure of your life. Stop and examine your reputation with others. What others think of you is a far more accurate picture of your life than what you think about yourself, for you have an obvious bias to distort facts in your favor, and you have a deceitful heart that is deeply infatuated with yourself (
Pr 16:2;
20:6;
21:2;
Jer 17:9;
Gal 6:3).
Some people are used as well known examples of specific virtues or all virtues. Others are used as examples of poor character and problems. How is your name used? Are you spoken about affectionately and respectfully, or critically and negatively? Many have no outstanding virtues at all, so they pass through life without any honor or favor, which shows a lack of diligence and priority in pursuing godliness and virtue.
What is a good name? It is not your parents’ choice of a distinguished combination of syllables that sounds sophisticated, classy, or pleasant. It is not merely being named after a respected ancestor. Your bare name has no value at all. Solomon used “good name” as a metonym for a good reputation. He exhorted his son to emphasize having a good reputation with God and good men as one of the chief goals of life (
Pr 3:4).
What is loving favour here? It is not giving love and favour to others, but rather receiving love and favour from others. It is obtaining affection and respect from other virtuous persons. It is obtaining their acceptance and approval of your life. Of course, reaching such a position requires you to carefully rule your conduct to please others. It requires consistent righteous behavior to hold the esteem and trust of others (
Eccl 10:1).
The proverb has an ellipsis, which is missing words that shorten the sentence and give it boldness. The second clause may be read, “And loving favour is to be chosen rather than silver and gold.” These words taken from the first clause are important to fill out the whole sense of the proverb. A comparison and choice is being taught in both clauses.
In each case it is your choice. You can choose a good reputation and the loving approval of others. It is your choice. Both should be a priority. Both are more important than other measures of success. Circumstances or discrimination are excuses for foolish or lazy men who have not properly pursued these important goals. A wise man will pursue both.
What is the lesson? You should put great emphasis on your reputation and relationships. While many men chase financial and professional success with all their might, Solomon exhorted his son to value his reputation and relationships higher than these other goals. He wanted his son to grow in favor with God and men, and he ranked the importance of this achievement as more valuable than great riches (
Pr 3:4;
I Sam 2:26;
Luke 2:52).
How do you measure by Solomon’s lesson? How important is your reputation to you? Is it more important than any amount of money or success? Do you work harder to improve your name than to get ahead financially? How much do you value the esteem and respect of good men? Do you regularly examine your conduct to be without offence? Do you go out of your way to make sure each thing you do is done very well for all concerned?
God measures you by what others think. You cannot please God and offend good men at the same time. It is impossible. If you are pleasing God and keeping His commandments, you will please others (
I Sam 18:14-16;
I John 5:2). And your family and close friends do not count, for it is your reputation before good men that is the key. You can easily tell a person’s character by the number and kind of friends he has. These facts do not lie.
Of course, others’ opinions are not your only measure, or the most important (
John 5:44). But they are a measure. You foolishly deceive yourself to approve your life and conduct, if good men and women have a low regard of you. Joseph and Daniel were highly regarded even as captives in foreign lands by their excellent spirits and blameless lives.
Demetrius had a great name and reputation of the apostles and all men (
III John 1:12); Timothy was highly regarded both before and after he met Paul (
Acts 16:1-2;
Phil 2:19-22). This high measure of a good reputation in the world is a necessary qualification for the bishops of Jesus Christ’s churches (
I Tim 3:7). How do you measure up?
A good reputation before the world is possible, but some ungodly men will not appreciate your righteousness (
I Thess 4:12;
I Pet 2:12;
Dan 6:3-5;
Luke 6:26). Solomon primarily intended good and wise men, who know the heart and will of God and measure other men by godliness. Compromise or friendship with the world is a trait of sinners (
Jas 4:4).
Your opinion of yourself is quite worthless. It is usually contrary to fact. People with good reputations generally think poorly of themselves, which keeps them humble and sensitive to others; but those with bad reputations think themselves quite desirable, leading to offensive arrogance. The difference between humble modesty and self-righteousness is a large part of a good name, which is built on low self-esteem.
Your great goal is to grow in “loving favour” with God and men, as did Samuel and the Lord Jesus Christ (3:4;
I Sam 2:26;
Luke 2:52). This happens when you keep the two great commandments – love of God and love of neighbor. The “loving favour” of the proverb is how God and others treat you, which you can choose by living a consistent life of godliness and love toward them. An excellent spirit will cause others to love you.
So great are these goals – your reputation and esteem by others – they should exceed any other goal. Men work long days of hard labor for many years to get rich, but building a good name and reputation are more important. If you had a choice between a good reputation and precious ointment, which was of great value in Israel’s very dry climate and provided much personal pleasure, you should choose the good name (
Eccl 7:1).
Consider your funeral (
Pr 10:7). The memory of just men is blessed, but the name of the wicked shall rot. How will you be remembered? How long will you be remembered? Will your memory bring pleasant thoughts to hearts? Or will most cringe and be relieved? The number of persons, and their character, and their reaction at a funeral say a great deal.
You have two names. Your first name is your personal name, a unique identifier among the billions on earth. How you live and treat others creates the reputation of your first name. God gave you that name at birth with a blank reputation. What have you done with it since? You have either enhanced it or damaged it. With a single word, your name, reactions and thoughts are triggered in others. What are those thoughts?
Your second name is your surname or family name. How your family lives and treats others creates its reputation. Do you promote your family name? Or are you letting it decay? Do others desire to be with your family? Or have they been offended enough to back away? Do others want to marry into your family to obtain an interest in a good name? A good surname takes consistent godliness from many different persons.
David had a great name in the Bible. His name was much set by in Israel (
I Sam 16:18;
18:30). Though Saul was king with a princely son, Jonathan and the nation loved David, for he was better than any other (
I Sam 18:1-16). Everyone wanted to be with David, be like David, or be married to David. He earned this by being gracious, humble, and wise at all times. God chose this man, though a sinner, as an example of a great name in Israel.
Blessings at Solomon’s coronation included having a name greater than his father David’s name, which was easily the greatest in Israel (
I Kings 1:47). Even God compared all later kings to David, and he was described as a man after God’s own heart. What a goal! How do you measure up, reader? Good fathers will want their sons to exceed them in reputation and loving favour, for they will know the many mistakes they have made.
Nabal was the opposite. He was churlish – overbearing, harsh, and difficult (
I Sam 25:2). His name meant fool, and even his wife said he was a fool (
I Sam 25:25). He was a man of Belial – wicked and profane. The Lord let him think about dying for ten days before killing him, so David could marry his beautiful wife right after his funeral (
I Sam 25:39).
Consider Joseph. Though a slave, he earned the loving favour of God and Potiphar by his exemplary conduct (
Gen 39:1-6). Though charged with attempted rape, he earned the loving favour of God and the jailor (
Gen 39:19-23). Though a long-term prisoner, he earned the loving favour of God and Pharaoh (
Gen 41:38-45;
Acts 7:10). Anyone who says their circumstances or past have poorly affected their name is just making excuses.
Consider Daniel. Though a captive eunuch from a strange, small country, he earned the loving favour of God and Ashpenaz, the prince of the eunuchs in Babylon (
Dan 1:9). Though living a public life for many decades, his enemies could not find a single error or fault by which to accuse him to the king (
Dan 6:1-5). What a role model for young men!
What can you do to build your name and reputation and win the loving favour of others?
Everything you do every day contributes toward your reputation and the favour of others. No matter how small or large, the accumulated effect of your words and actions combine to give God and men an appraisal of your character and faithfulness. Therefore, it is your solemn duty and privilege to keep your heart, lips, and feet with all prudent diligence.
Graciousness is the greatest trait for a good name and the loving favour of others, for it can win the friendship of kings and cause women to be always honored (
Pr 22:11;
11:16). It is the perfect combination of gentleness, kindness, humility, and cheerfulness that makes men and women charming and delightful. How gracious are you?
Men love those who help build their lives (
Pr 27:9,
17;
Ps 141:3). Are you a tree of life to others (
Pr 11:30;
15:4)? Do they benefit by being around you (
Pr 9:8;
25:12;
28:23)? Do they seek you for help? Would you help fellow prisoners like Joseph did? Or your captors like Daniel did? Or a lustful king like Esther did? Or many widows like Dorcas did?
Is your speech a healing balm, a sarcastic whip, or a foolish noise? Men love pleasant and good words that are kind, gentle, friendly, and helpful (
Pr 12:18;
16:24;
18:21;
25:11). Is your speech always gracious with only a slight saltiness of rebuke to it (
Col 4:6)?
Charity never fails! If you learn and apply the fifteen phrases describing true love (
I Cor 13:4-7), your name will blossom as a beautiful flower. If your name is not great and your friends are few, it is evidence you have not learned true love. Charity never fails!
Just a little folly can spoil a reputation quickly (
Eccl 10:1), so you must avoid even the appearance of evil (
I Thess 5:22). And you must quickly make amends for offences (
Matt 5:23-24). Ruling your spirit constantly is necessary to stay virtuous (
Pr 16:32). Paul took extra measures to make sure he could never be accused of dishonesty (
II Cor 8:21).
Warren Buffet, one of the world’s richest men and well received most anywhere, knows the wisdom of this proverb. He teaches others, “It takes twenty years to build a reputation and five minutes to ruin it. If you think about that, you will do things differently.”
John D. Rockefeller, one of the wealthiest men in human history, said, “The most important thing for a young man is to establish a credit – a reputation, character.” He also said, “Next to doing the right thing, the most important thing is to let people know you are doing the right thing.” This latter idea agrees well with Paul (
Ro 12:17;
II Cor 8:21).
If you are young, you have an advantage. Your reputation is still being formed, and you should apply yourself with all diligence to make it the very best before God and men. If you are young, you have not made as many mistakes as older persons, meaning you have less to live down. Choose today to make this proverb a high goal and live according to it.
Have you blown your reputation already? Do you think it is too late? It is never too late, if you will repent before God, confess your sins to him, confess your faults to others, and make amends or restitution for any wrongs you have done. David recovered his reputation after terrible sins, and so did Zacchaeus and Peter (
Luke 19:1-9;
Gal 2:9).
Your name and reputation are daily choices, and you should choose to build them and preserve them more than any other project or goal. You can change your name and reputation, so consider it a blessed privilege, duty, and a high priority for your life. Rather than emphasizing exercise, diet, and sleep to build your body, which has little value to God or men, exercise yourself unto godliness and loving others (
I Tim 4:7).
Husband, do you love your wife enough to help build her name and loving favour with others? Parent, do you understand the importance of this proverb as a goal for your children? Diligent efforts should be made every day to make sure your family name and that of each family member is clear of offence. What a wonderful family objective!
If you have taken the name of Jesus Christ as a Christian, it is important that your name and reputation give honor to your religion and its Leader (
II Tim 2:19). Be like those of Pentecost, who grew in favor with all the people (
Acts 2:47;
Phil 2:14-16). Let your life adorn the doctrine of God with glory and beauty (
Titus 2:5,
8,
10). Be like those nameless brethren endorsed by Paul as “the glory of Christ” (
II Cor 8:23).
Jesus of Nazareth grew in favour with God and men during his youth (
Luke 2:52). He was most gracious in conduct and speech (
Ps 45:2;
Luke 4:22). Because He loved righteousness and hated wickedness, God’s loving favour blessed Him with the oil of gladness above His fellows (
Heb 1:9). His name is above every name by many measures. Choose to have a perfect name, even as His name is perfect in heaven and in earth. ( J. R. Crosby a friend of mine )
submitted by
dwredbaker to
OldPaths [link] [comments]
2023.05.30 20:08 kntathuufng88 The Last Cowboy Episode VI: sirens
Sirens. The darkness accompanies the sharp bursts of noise cutting through the air. Rumbling is present below on the ground. Everything is murky, blurred, disjointed. Muffled voices start to speak and conversate from afar. The sound of a door snapping open can be heard. The voices continue to talk, replacing the sirens as they die out within another minute. Footsteps can be heard… and another door opens. Suddenly… the sensation of falling, tumbling, crashing down is overwhelming, too much to handle, everything sucked into the vat of nothingness. Sirens. ×××
Soundtrack: nightmares by izaya tiji Travis Crowley’s eyelids slowly unwind, sinking back into the depths of his face. The eyes peek out, his vision blurry as he regains consciousness. Head hurting like the dickens, he groans, taking his time reanimating. The DeadStar comes back to life, his body creaking as he moves for the first time in a while. As soon as he tries to sit up, he’s met by a hand to the chest, pressing him back down to where he was before. Confused, a nervous Travis tries to get up again, only to be forced back down. With his eyes adjusting to the light, voices have to ring out when it’s clear Travis is still out of his element. Travis finally starts to make out a figure just a foot away, sitting right beside him as they look toward someone else. The King of The Fall notices the afro quickly. “Ramona-”
“Shh- I am so glad you’re back. Things have just been so hectic lately, i just-”
“Dizzi?”
Ramona turns and touches foreheads with Travis, softly pushing him back into the depths of bed once again. He winces as she rubs his head, confused as to why it hurts so much. She kisses him goodbye, before hugging Dizzi and telling them both she’ll be back. Ramona leaves, and Travis lets his head flop back as Dizzi pulls up a chair, Travis recognizes the room, realizing he’s back in Calabasas. “Well, Travis. Looks like you’ve been staying busy”
Travis rolls his eyes, his friend smirking as she gets off the subtle shot at him. The DeadStar rolls over, finding and grabbing his phone off the nightstand. He checks the clock and stretches, seeing that it’s ten in the morning. He rubs his temples, feeling the headache come in even stronger than before. “How has Sweden been?”
“Oh the usual. High fashion snobs and wannabe models. Not much different from what we got back at home.”
Travis smiles through his head pain, recalling his trip to Sweden a couple years back. What started out as a simple business trip to promote Obscuur Refurunces turned into an opportunity for Dizzi, and Travis was the first to suggest accepting. “I guess that means you’re more qualified to run the brand than I am?”
“Oh please, let’s not go that far… I see what you’ve been up to, teasing those samples on Instagram. You've been working on something?”
“Maybe… I’ll show you later though. When did you get back to the States?”
“Studying abroad gets old after about nine months. Been trying to figure out when to take holiday, then poof. I get a call from Ramona, suddenly I need to pay respects to a friend as they lie on their deathbed…”
“Interesting way to say it…”
“You’ve got an interesting way to live life, bud…”
Travis sees the look in Dizzi’s eyes change. He sighs as she leans in, knowing the speech that’s going to ensue. The DeadStar grimaces as Dizzi locks eyes with him, already aware of what’s next. But suddenly, he feels another flash of pain in his head, in pure agony as he grabs at his temples. Dizzi’s face turns to one of concern, checking on Travis as he breaks a sweat trying to tough through it. “What the Hell happened?”
“Y-you don’t know?”
Travis looks at her, his expression a mix of pain, frustration, and confusion. She looks back at him, quickly shaking the stumped look off her face. She quickly stands up, and walks away from the bed, turning toward the window. “Dizzi what happened?”
“It doesn’t matter…”
“What do you MEAN it doesn’t matter???”
“Look, all that matters right now is that you rest, get better, and just stay safe. Everything else you can worry about later. And those are words I got from Ramona herself.”
Travis feels the pain in currents, using the opportunity of it subsiding to get moving. He sits up, swinging a leg out from under the covers. He sits there for a minute, ignoring as Dizzi shoots a glance at him every once in a while, masking it by tidying up the room. Travis wipes his eyes, trying to push through the pain. He’s wearing black shorts and a white shirt, socks keeping his feet protected from the cold hardwood floor. He lays back sideways on the bed, taking everything in. “Are you okay, you need anything?”
Sirens. “Ah man… lemme uh…”
Sirens. “Could you pick up some donuts?”
“Sure, I could DoorDash some, maybe Krispy Kre-”
“Ah, actually. I was hoping to get them from that local place?”
“Local place?”
“You know, the local place. The place all three of us go to!”
“... Frankie’s?”
“Yeah, that’s the place. They got special flavors, let’s get a dozen from there!”
“How is that local, isn’t it like an hour away from here?”
“You can take my car!”
Travis smiles through the head pain, feeling it at excruciating levels at this point. The DeadStar questions if this will be the death of him as he grins at Dizzi, his expression backing her into a corner as she reluctantly agrees to go make a pastry run. Grabbing the keys off the hook on the bedroom wall, she waves Travis goodbye before leaving out the front door. Travis takes a deep breath, before standing up out of bed, rubbing his temple yet again as he takes a couple steps forward, He looks down at the view below, watching from the window as Dizzi opens the garage door. Travis makes sure he can’t be seen as she drives the car out from the garage and down the hill, soon disappearing from the mess of land altogether. Travis leans against the windowsill, taking in the view for a couple minutes. Getting his thoughts together, he grabs his phone, sitting down on the edge of the bed. Part of him doesn’t even want to open it. Part of him doesn’t want to find out what the Hell happened, how he ended up on his deathbed like how Dizzi described. But he pushes ahead, unlocking in with his fingerprint and immediately being blasted with a headline that sends a shiver down his spine. “FBE Recap: Ethan Fadley Attacks Travis Crowley… Leaves Firestorm 118 without a Main Event!”
Travis’ eye twitches, noticing the thumbnail accompanying the headline. Ethan Fadley holding up the Intercontinental Championship, a crazed look in his eye. Dark blue strap in his grip as he makes a grab for the camera in the picture. Slowly, Travis pieces it together, all while the pain returns in his head, stinging like the dickens as he closes his phone. He makes his way over to the closet, trading in the shorts for some jeans and slipping into some Vans. Throwing a random shirt over his shoulder, he stuffs a travel bag full of random toiletries and clothes, and grabs his phone off the bed in a hurry, making a call as he jets out the door. “Hello?”
“Ape!”
“Yo, what’s going on man? You good, you alright?”
“Doing fine. What happened after the show?”
“Conor had Irish police escort the ambulance to the hospital. We all got airlifted back to LA. I wanted to drive up and stay with you guys while you got better… didn’t feel right though.”
“Please tell me you’re still out here…”
“Yeah, I've been hiding out. Wanted to wait till you were up and awake before I made the next move. Crenshaw Inn Motel.”
“I’m there”
Travis keeps Ape on the phone as he walks into the garage, swinging his leg over his chopper, only to feel woozy from just doing that. The head pain is too much, shooting out to every inch and corner of Travis’ mind, keeping him off his game. Shaking his head in a desperate attempt to regain balance, he slowly slides off the motorcycle, leaning against it and breathing hard as Ape checks up on him. “Matter fact, uh… I might get a cab”
“I’ll come to you then, I’ll have them pick you up, we’ll grab breakfast and talk.”
“Bet, thanks bro.”
Travis sits in the driveway, waiting for his friend to arrive in the cab. Worried that Dizzi or Ramona might show up before Ape and intercept him, he’s relieved to get a call from his best friend and see a yellow cab pulling up in front of the house. Travis slips on the shirt and jumps into the backseat, dapping up Ape as they quickly speed off from the scene. ×××
“Where are you, Travis?”
“I’m fine, everything is okay, Ramon-”
“I didn’t ask you that, Travis. Tell me where you are”
“That’s not important right n-”
“Travis, PLEASE don’t tell me you’re going back on tour for Firestorm, please”
“... I need to take care of this. I’ll talk to you later.”
“Trav-”
Soundtrack: losing my mind by izaya tiji Crenshaw Inn Motel - May 25th, 2023 - 11:38 AM Travis hangs up the phone, putting it on silent just in case Ramona or Dizzi call again. The DeadStar looks out the window of the motel, playing with the blinds as he watches city slickers make their way past his view. Sitting on one of the double beds is Ape, opening a box of delicacies from Frankie’s Donut Palace. Biting into an eclair, he suggests they get some air, opening the mini fridge and opening a can of pop. Travis takes one more look out the window, before turning around, facing the pastries now. Seeing a bear claw in the corner, he picks it up, taking his first bite of the day as Ape checks his phone. Travis makes his way out of the motel room, Ape saying he had to make a call before he joined him. Travis stands in the parking lot of the motel, finishing off the bear claw in one hand with a joint in the other. Looking down at himself, he realizes that he’s got his shirt on inside out. Moving to fix it the right way, the DeadStar suddenly scowls and stops, seeing a familiar design. The REVOLT Summer World Tour from the year before sold out immediately, becoming a legendary piece of FBE memorabilia after its limited run. Now it’s just a bad memory for the King of The Fall. Travis shakes his head in annoyance, pulling from the joint as Ape closes the motel room door behind him. Together, they stand in silence, leaning against the beams supporting the roof covering the motel walkways. The pain creeps in, making a return as Travis starts to see red for a completely different reason. “He almost ended my career…”
“I know…”
Sirens. “He left me bloody… he left STEEZ bloody… he ruined everything...”
“I know…”
Sirens. “I stepped aside for this motherfucker, not once, but TWICE. I let him be big dog. I put my glory to the side for HIM. Because that was MY BROTHER. And he…”
“I know…”
Sirens. Travis has a thousand yard stare on his face, the pain fighting him on the inside as he carries no expression. Clenching his jaw, he takes a deep breath, waiting as it subsides. He pulls up his phone and immediately pulls up tickets to Scotland. Ape, looking over his shoulder in curiosity, looks at Travis in shock. “Dude, you’re going to Firestorm???”
“I’m getting my title back. And I’m ripping Ethan’s fucking head off.”
“Bro-”
“Don’t tell me you didn’t expect me to do this.”
Ape looks at Travis, worried. Travis stares hard, doing his best to pull a stone-like expression on his face. The Infinity Ace sighs, nodding as he understands that there’s no going back after what has happened between Ethan and the rest of what used to be REVOLT. He throws an arm around Travis, leading him back in the motel room, gathering both their bags. “...Get me a ticket.”
×××
St. Andrews Golf Club, Scotland - May 26th, 2023 - 9:32 PM “Jesus Christ, where the fuck is he, man?”
“Just give him a second, bro. He’ll be here. I know he’ll be here. By the way, how’s your head?”
Travis and Ape stand outside a side door of St. Andrews Golf Club, waiting for a bit of help from an inside man. Ape dialed up Code Blue asking for help getting into the prestigious golf club with the show already in progress. Now, it’s just up to him to get Highly Suspect in. Travis paces back and forth as they wait for what feels like an eternity, only for Blue to suddenly appear, waving them in. Ape smiles, but an irritated Travis rolls his eyes. “Is the show over? Wouldn’t be surprised since it took so damn long.”
“Oh, c’mon Travis. I was on the other side of the building. Had to rush getting over here. You know, I got my own match to prepare for too, right? I got priorities just like everyone else."
“Shut the fuck up, Blue”
“You better watch your fucking mouth,”
“I will slap the shit out of-”
“I’m not afraid of you, Travis. Don’t you ever get that confused…”
Blue, who was walking along with everyone else through the hall, suddenly stops and locks eyes with Travis. Not budging, he stares down the King of The Fall, who stares back at him with venom and anger. Ape gets in between them, Travis grabbing onto Ape as he yells at Blue. “Motherfucker, you think this is about fear? I don’t give a FUCK if you’re afraid of me, I’ll change that if I WANT! Back up-
“Stop, STOP! BOTH OF YOU!”
“Ah, screw this-”
Travis darts around Ape, shoving past Code Blue and doing the dash down the hall. Ape calls after Travis, beginning to race after him when he realizes it’s no use using words. Crowley crashes Guerrilla and busts through the curtain, racing down the aisle as the crowd yell out in shock. Travis slides into the ring and blasts the special guest announcer, taking his mic as the audience fully explodes once they realize who’s back. With the pain and shadows overloading his senses, Travis powers through as he runs his hand through his hair. “SCOTLAND! REVEAL THE JUDAS! REVEAL THE TRAITOR! I WANT ETHAN FADLEY! I WANT MY TITLE BACK, AND I WANT THE HEAD OF THE SON OF ROSES!”
Travis looks down at the announcer, decked out in the dark green suit yelling at him about the main event being in a few minutes. The DeadStar says he doesn’t give a damn, claiming he’ll stay in this ring all night until Ethan comes back with his Intercontinental Championship. “I don’t think you understand what this is. This is FBE. And what a nigga like me says, is what GOES. BRING ME FADLEY.”
The announcer gets back to his feet, shocked at the audacity. He tells off Travis, asking him if he knows who he is, ONLY TO GET HIT WITH A SSWEET CHIN MUSIC! HOLY FUCK! Travis stares down at the dark green suit tumbling through the ropes as Ape suddenly appears by him, grabbing and telling him they need to go. Travis rips himself free, and grips the ropes, repeating what he said, demanding Ethan Fadley. And speak of the Devil… … Who else joins them but the Son of Roses. Noticeably without the Intercontinental Championship, Ethan smiles as Travis seemingly gets more rowdy and unhinged, Ape unable to contain the DeadStar. Mic in hand, the former best friend of Highly Suspect asks how exactly they got into the show so late. Ape tries to tell off Ethan while Travis begins to lose control, but it’s no use. Ethan continues to talk, saying regardless of how they pulled it off, he’s glad they’re here to witness the Aether Aces rule yet another night. After last week’s conquest, it’s time for Inferno to embarrass Code Blue and walk out, still World Champion. “But you didn’t come for that… did you, Cowboy?”
Ethan smirks as Travis trembles with anger, unable to even listen to or recognize Ape trying to hold him back. Fadley knows he’s pushing his former friend to the edge. “No… I know what you came for… the first challenger for none other than the NEW INTERCONTINENTAL CHAMPION… BESTOWED UPON HIM BY HIS FELLOW AETHER ACES… THE HOMETOWN HERO, JAY CASTLE!”
Travis freezes as Jay Castle enters, holding up the Intercontinental Championship in all its glory. Crowley’s pride and joy. After seeing the collapse of REVOLT from a TV screen, falling off the map of relevancy. Only to crawl back, and become Grand Slam Intercontinental Champion. It was all Travis had left. And they TOOK that from him. The King of The Fall locks eyes with Jay Castle, only to get pulled away by Ethan’s words yet again. “And if you weren’t up to date with the news, Cowboy? Not only has Jay Castle dethroned you for the Intercontinental Championship… he’s going to kill your World Championship aspirations, by knocking you out full stop, FIRST ROUND of the Heyman Classic.”
Travis and Ape take in the news, staring down Jay Castle and Ethan as they reach ringside. With the crowd bursting with energy, and tension rising with every second, Travis sinks into the pain and madness, shoving Ape out of the way as he charges, leaping out to the Aether Aces without a care in the world… … And that’s when the DeadStar snaps… Sirens. submitted by
kntathuufng88 to
FantasyBookingElite [link] [comments]
2023.05.30 20:02 Centumviri Welcome to Green Valley: 4 Bumpkin Quest Adventures
Welcome to Green Valley
Four Merry Jaunts Through in the Bumpkin Quest Campaign
It’s a big world filled with far off folks who have far off problems. In the quaint farming town of Hills Furrow that has certainly not been the case. Here life is simple, local, and paced by the seasons. There ain’t been a need for “Venturers” and their ilk since your Papaw was just a sprout. However, the winds of change are blowin, and things are about to git just a bit more exciting round these parts.
Welcome to Green Valley, The down-home home of Rural Fantasy Misadventures and Grass-Roots Shenanigans. The Valley is Filled with Colorful Characters, Brimming with Odd Ball Neighbors, and has more than a few Local Yokels. Welcome to Bumpkin Quest. These adventures are intended to be a series of silly adventures that all go awry in some way or another and stir up trouble throughout a peaceful little village that has in many ways been overlooked by the troubles of the world “outside”.
CHAPTER 1: Green Tide CHAPTER 2: A Cartload of Chickens CHAPTER 3: Marvin the Magnificent CHAPTER 4: High Society ADVENTURE MECHANICS - Target Character Level: Commoners - Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 1-2 Hours - Tone: Rural Misadventures
I’ve also put these adventures into a PDF that includes our
Bumpkin Quest: Campaign Guide which fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide as over a dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.
Hills Furrow
At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The people themselves are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?
CHAPTER 1: Green Tide
We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.
ACT 1: Pre-Festival
The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)
ACT 2: Sweeping Day
A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.
ACT 3: Winter’s End
Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.
ACT 4: Day of Ashes
The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*
Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!
CLOSING
After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.
CHAPTER 2: A Cartload of Chickens
After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.
ACT 1: Meet the Boss
In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NEW NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”
ACT 2: Chicken Dance
Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions
ACT 3: Bumpy Roads
They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken
ACT 4: Final Delivery
They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.
CLOSE
When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.
CHAPTER 3: Marvin the Magnificent
After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.
ACT 1: To the Tower
They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent ACT 2: Marvin the Magnificent
As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions
ACT 3: The Cabinet of Mysteries
The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
:
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow
ACT 4: Blinking Goats
Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats
CLOSE
Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.
Chapter 4: High Society
They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.
ACT 1: Special Delivery
The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.
ACT 2: Put up the Tent
After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts
ACT 3: Put These On
After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food
ACT 4: An Evening to Remember
At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.
CLOSING
We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.
Quest-line Closing
Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
*
Reward Them! * They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by
Centumviri to
amplusordogames [link] [comments]
2023.05.30 19:51 SKwiatks Written In the Stars Ch. 14: Bright Morning Stars Part 1
Violet slowly opens her pale green eyes as she slept next to Maya in the fishing shack to keep warm, as well as snuggling and cuddling her girlfriend. Feeling the love she has for her. Violet looks at Maya as the sun was slowly turning the navy blue sky a dull orange and pink. The air was frigid during the night, and Violet couldn't believe Maya slept on her bare skin being exposed to the cold elements. This is the first time they slept close and in an intimate way. Violet never slept or came this close to sleeping and being near someone half-naked.
In fact, if it wasn't for Maya's gift of seeing visions, she would have gotten her first sexual experience and given away her heart and soul to the person she least expect to find true love in. Violet thought that Minerva was the only person she ever found love in, and someone to love her as she always dreamed of finding. But now as Violet eyes Maya sleeping soundly beside her, she is believing that Maya is the one who she is meant to love and share a lifetime of happiness in this hell on earth.
Violet reaches out and tenderly strokes her beautiful rugged native warrior, and runs her fingertips on Maya's side and slowly trails up the back side of her back. Violet pauses as she sees strange markings on Maya's back shoulder she never noticed last night. She pulls the old sheet to gaze at Maya's back and sees she has strange tattoos of something.
One tattoo was on the top of her right shoulder blade as it was a circle of what looked to be teepees, and in the center of the circle was a buffalo. When they officially met, Maya told Violet that she originally came from the Lakota Tribe out west. Violet is curious if the buffalo tattoo is a symbol of her tribe. She notices Maya's tribal jacket has a buffalo skull on the back and wonders if there is a connection there. Or maybe buffalos are a national symbol in indigenous circles and means something important. Violet shakes her head and then looks at the other tattoo on Maya's shoulder just below the circle of teepees and the buffalo.
This one was strange. It sort of looked like a Dreamcatcher but not. Had colors of red, white, yellow and black, and above the circle was a hawk. Maya did mention her spirit animal is a hawk, as it matches the necklace she always wears around her neck. Violet moves her hand and her fingers trace over the hawks wings on Maya's back. Violet looks down and sees four hawk feathers attach to the circle. Inside the feather are the shapes of different animals. Violet sees silhouettes of a deer, a badger, a porcupine, and a lynx. Maya's family's spirit animals. And Maya's spirit animal acts as a guardian of the circle. It is like glancing at Maya's family tree.
She never knew how family runs deep in Maya's culture. She looks at her girlfriend as she was well-loved by her family. It made Violet feel a bit envious of her girlfriend's life before the apocalypse, as she longed to have a loving family who loved her. In another lifetime, Violet only wished she came to know Maya sooner, and her tribe and family would have embraced and loved her the same as Maya did and Violet could have known what a real loving family was like. But those were only thoughts of what could have been. And probably never would have happened as Violet will be here at Ericson being forgotten by her family, and Maya be living her life out in Jackson, Wyoming wherever that was at.
Violet soon felt Maya starting slowly waking up. Violet closes her eyes so when Maya turns to look at her it will be like Violet is still sleeping when she is not. Although Maya probably can sniff out that Violet is not really sleeping.
Maya slowly opens up her brown eyes and glances around the shack. She gets a sense that Violet took her close to Ericson so that is why she got that vision of Violet's past last night. Maya turns her head to gaze down at Violet's sweet sleeping face, as she stays close by her all night. Maya eases her body down and faces Violet as she wants to hold onto this moment a bit longer before making the trip back to her camp.
Maya knows Violet is already awake, as she felt her soft touch on her back. Maya soon leans forward and plants a sweet kiss on Violet's lips and feeling the love and joy Violet's kisses bring to Maya's heart. Maya pulls back but is still near Violet's sweet face as she whispers, "I know you are awake my beautiful sweet Violet."
Violet opens her green eyes and smiles at Maya, "How do you know?"
Maya looks to Violet in a teasing flirting way to her, "I have my ways." Maya giggles as she sees Violet's face go in a bit of a sour look to her. Maya then explains the real reason to Violet, "Actually it was you touching my back and feeling my skin. You are not subtle with your touches." Maya teases her, and felt Violet giving her a playful shove. Maya loves it she can make Violet be playful. Maya soon grew into a serious face, "Sorry about last night and scaring you. I sometimes can't con—"
"You don't have to apologize. This is something new for me to experience and was skeptical at first when you told me of your gift, when we first started to get to know one another, and never knew how powerful it is to you." Violet softly spoke to her lover as she sits up and gently wraps her arms around Maya's stomach, and left kisses on her bare shoulders giving her all the love and support Violet could give.
Maya felt that lover's touch and smiles a warm smile at her. Maya reaches up and clasp her fingers around Violet's forearms and held her. "You do know if my gift didn't disrupt or killed the mood, you would have been the first I have ever been intimate with you," Maya admitted to Violet.
Violet looks into Maya's eyes, and blush is seen on Maya's face. Violet kisses her shoulder and replies back admitting the same feelings, "You would've been mine as well, and I was kind of going that direction when you said all those romantic words to me. I never knew how deep love is, or felt it, until I looked into your eyes last night and my heart just...knew." Violet looks into Maya's brown eyes. And without hesitation now Violet spoke the words, "I love you, Maya."
Maya moves in and kisses Violet and held her neck as Maya's thumbs graze over Violet's jawline, as she felt Violet's jaw move to Maya's strides of kissing her. Maya pulls back and held Violet's sweet face as she places her forehead to Violet's, "I love you back." Maya catches Violet's eyes and notices something special in Violet's green eyes. When Violet is extremely happy, Maya sees a golden ring in her green irises around her pupils that shines the brightest when she is happy. Turning her spring green meadow eyes, into a harvest color. "You know, when you are truly happy, you have a soft golden hue in your eyes."
Violet looks up into Mayas and softly and tenderly spoke, "You make me very happy. Happiness I haven't felt, since...since I don't know how long ago."
Maya smiles to that kisses Violet's forehead and smelling her beautiful golden hair. Violet nuzzles her nose in Maya's neck letting her know Maya captured Violet's heart, and she truly loves her. Violet stayed like that for a moment and then slightly pulls out of Maya's embrace. "I never knew you would be the type of person to have tattoos."
Maya looks away and does her cute scratching of the back of her head when she is nervous about something or she has to explain. "Oh...um..well, I keep them covered up with my clothes, which is why you never saw them."
Violet moves a little to look at Maya's tattoos, "I kind of dig them. Makes you look even more badass and attractive." Violet admitted to Maya she is a bit turned on. Violet reaches out and strokes Maya's bareback where her tattoos are. Violet softly asks her new girlfriend what they mean, "What do they mean exactly?"
Maya peeks over her shoulder at Violet who was interested in the tattoos that Maya had gotten put on when she was 12. "Well the first one which I am assuming you are tracing on my back right now, is my tribe's national symbol." Maya looks at Violet as Violet's finger was tracing the buffalo's body. Maya then casts her brown eyes to look a little bit at Violet but not into her eyes, "Lakota's are known to be bison and buffalo hunters. It was my ancestors' way of life and main food source. So for us to stand out from other native tribes, is the buffalo symbol. And the connection with the buffalo has to my people's culture. That is why it is in the center around the circle of teepees." Maya looks at Violet, who has her eyes fixed on that tattoo. Then her eyes met Maya's and a loving look fell over Violet's face.
Violet then tenderly spoke, "And the second one?"
Maya bit her lower lip a little, "My calling in life or what I was called to be in my tribe. In indigenous circles, the circle of the four colors is known to be the medicine wheel. My grandmother was my tribe's healer, being a Sherman. Apparently, when you are gifted by the spirits of having visions, it is clear who will be the next Sherman in my tribe. They choose me, so I was given the medicine wheel."
Maya pauses as she explains what the four colors are and represent, "The medicine wheel has many different forms of life and what it means. It correlates with the stages of life, changing of seasons, directional, aspects of life, elements of nature and ceremonial plants used for healing." Maya takes a breath before going in-depth with the explanation. "Yellow represents the birth of someone's life. It is the start of something new, like new life that awakes during springtime. The directional associated with this is east. And has the aspect of bringing spirituality to life and being connected to the spirits and the element of earth. Red represents the youth. It is the element of fire, with burning passion and desire to do something, like physical strength in someone, or physical nature in one's self. It usually associates with the season of summer, and it is the direction of south."
"Black represents the season of fall, and it usually goes with someone who enters adulthood. Black is the element of water, which has the ability to change form at any given moment, like someone's emotions, which ties into black being the emotion in our lives. And it is the direction of the west. White represents the last stage of human life which is elder. It is the season of winter, where everything is white with the purity of living a full life. It is someone's mental state and brings the element of air that we breathe. The direction associated with white is north." Maya pauses as she explains to Violet was the four colors are, "And the center is the balance of all four coming together as one harmony. What we all try to strive for in life. Having balance."
Violet was speechless by Maya's tattoos. And she has a new appreciation for this rugged native girl. Violet clears her throat, "Wow, you really are a deep person. And I am falling more in love with you, the more you share with me your culture." Violet smiles at her. She glances down at Maya's medicine wheel tattoo and traces the circle, "I am guessing the feathers on the wheel is your family." Violet moves her green eyes to look into Maya's gaze.
Maya nodded confirming what Violet spoke, "It was optional to have that feature. At the time before I got rebellious, I wanted to have a piece of my family with me always, never to forget who I am or my family. I am now forever grateful for that decision, as I...I lost my kid brother several years ago to a sickness waiting to get inside of a settlement to start a new life when the world went to hell. And a few months after my brother Koda's death..." Maya closes her eyes momentarily and reopens them up as she tells Violet about her parents, "I lost my parents in a blood bath by rogue Delta members. Aniya is the only family I have left."
Violet looked at her lover with empathic eyes and then brought Maya with a surprised expression on her face. Violet leaned over and left tender, caring kisses on Maya's tattoos and held her close. She never knew how tragic Maya's pain was, and in some ways, Violet felt connected to Maya at this moment because they both had deep pain in their hearts and had similar experiences of losing someone they both loved. Violet places her forehead against Maya's shoulder and nuzzles her nose to Maya's body, and holds her.
Maya felt Violet's loving touch and moved to lace her hand to Violet's and brought Violet's hand up to lightly kiss it. Violet pulls back and rests her chin on Maya's right shoulder. Violet glances up into Maya's eyes as she speaks, "One hell of a thing to have in common with the girl I love. I guess destiny has a funny way of bringing two people together." Violet looks down at her hand as she interlocks her fingers to Maya's copper brown ones, "No matter how much horrible shit we both been through and lived through, I am grateful to have you in my life Maya. You make me feel complete and bring meaning in purpose to my life again. You filled the dark hole in my heart and healed me." Violet moves and plants a tender kiss on Maya's lips for a moment and pulls back to gaze upon her beautiful eyes. Violet sighs and can't believe she is going to say this, "I think you are my soul mate."
Maya smiles warmly at Violet and believes the same thing. And maybe her vision of seeing Violet's past had a purpose of showing Maya that Violet is her soul mate as well. Maya glances at the back wall of the shack or small hut of some kind and realized she needed to get back before Bonnie gets suspicious. Shit. Maya with her free hand strokes Violet's face, "I hate to break up this moment with us, and God, I don't want to leave your pretty face, but....I got to get back to my camp before my leader gets suspicious." Maya sights as Violet moves her lace hand to Maya's and places it on Maya's forearm the hand touching her face. "I wish I wasn't in her group and didn't have to be so secretive when seeing you. I wish I was part of your group Violet."
Violet nods and leans to put her forehead to Maya's. "I wish you were part of my group as well. I too wish we don't have to sneak around just to be together."
Maya presses her forehead harder against Violet's, and held it there for a bit longer, as Violet didn't want Maya to leave her just as much. Violet softly whispers, "What are we going to do?"
Maya wishes she knew the answer to that question, but she doesn't. "I wish the hell I knew." Maya rubs Violet's cheek with her thumb and kisses her forehead tenderly. Maya breathes a heavy sigh as she gets up from the old mattress and goes over to put on her clothes that Violet took off of her last night in a moment of passion. As Maya reapplies her clothes, she sees Violet walking up and eyeing her. Maya puts on her father's tribal jacket and smiles bittersweetly at her lover.
Violet, still not wanting to see Maya go, comes to her and places her hand in hers, "At least let me walk you as far to the border of my school goes." Maya looks at Violet in a bit of surprise. Violet glances down a little, then back up at her, "Yeah, I brought you close to Ericson last night. This, here, is where we fish, while another part is where we hunt rabbits and catch game with our traps. I feel you belong here and I trust you, despite what Clementine thinks of you. You prove your loyalty to me last night, and you won't betray or hurt me, or put anyone else I care for in danger." Violet then closes the fishing shack door and laces her fingers to Maya's.
Maya felt honored and softly said, "Thank you." The air was cold as winter was on its way. However, the warmness of Violet's touch made the walk barrable. They walked until they reached the end of the road, where they had to part ways. Maya felt the necklace she made Violet in her jacket that she planned to give to her yesterday but got caught up in her romance with her. Maya takes out the carved necklace and pauses in her step with Violet, "I meant to give this to you yesterday." Maya places the necklace around Violet's neck. "Your very own animal spirit totem. Normally there will be a big ceremony thing that is significant to this moment in my culture, but...due to unfortunate life events of the world turning upside down, I will give you the short version."
Violet looks at the animal that was hand carved to fine detail, and her heart stops as she looks into Maya's eyes. "Maya-"
Maya came forward and put a finger to Violet's lips to keep her from talking, "I made you a panther because the panther speaks to who you are, Vi. Protection, hidden emotions, introspection, caution, careful decision-making, and a representation of dark and light. You, my love, are a panther in this world. Keep it close to you when you find yourself missing me or need strength and guidance. I love you." Maya plants a kiss on Violet's cheek and glances into Violet's green eyes.
Violet looks into her lover's brown eyes and smiles at Maya's gift. Violet moves forward to kiss Maya one last time before they part to return to their groups. Violet kisses Maya as she has never kissed anyone before and tugs on Maya's tribal jacket to make the kiss more meaningful, and as a statement, her heart is bonded to Maya's. After a moment of soft making out, Violet pulled back her lips as she repeated the exact words back, "I love you too, Maya. Stay safe, and come back to me." Violet looks down at her new necklace and then at Maya, "I will keep this and you forever in my heart." Violet clutches the necklace and smiles at Maya.
Maya returns Violet's smile and lightly strokes her face with her thumb. With a heavy heart, Maya leaves the beautiful sight of Violet's pretty face and her damn beautiful green eyes that get Maya's heart pounding every time she looks into those sexy light green pools.
Violet watches Maya leave to go back to her camp and stood there until she no longer sees Maya's figure. Violet sighs as she turns to head back to Ericson with emptiness in her heart of Maya not coming back to her room with her. She reaches for the necklace and held it close to her heart and hearing those words Maya spoke to her, Keep it close to you when you find yourself missing me or need strength and guidance. I love you. Violet said out loud as she walks a slow pace back, "I love you too my sweet rugged warrior. You are the love of my life."
...........................
Clementine slept soundly in Louis's arms holding her throughout the night, and it was a peaceful night between the two of them. Neither one of them woken up to terrible nightmares the other has to try and comfort the other person to help them through the terror they are feeling. Clementine's nightmares of the ranch still get to her but it is not as often as before, now that she is safe in her new home. She still struggles with her new trauma of AJ cutting off her leg, and she needs Louis's help to get her through tough nights, but as far as the nightmares, she rarely gets them. Louis on the other hand still suffers from his trauma of what happened on the boat when rescuing their friends. His first kill of a living person still haunts him even long after the event happened. Clementine wishes she could take his pain away so he doesn't suffer. She wishes he didn't have to be the one to kill for her in order to protect her from harm, but at the same time, she is grateful.
The sun rays shine through Clementine and Louis's bedroom window as a sign that morning has broken. Louis's eyes slowly open to find Clementine on her side facing him and his jacket draped over her waist as she softly breathes in and out of her dream world. Louis smiles big watching her sleep. He couldn't help but put a lock of her hair behind her ears as she twitches a bit from his touch. He knows she is in a deep sleep when she doesn't stir from his touch.
Louis then runs his fingers down her shoulder as he lightly rubs it. Her brand of whatever symbol it is clearly is visible with the sunlight dappling her skin. Louis wonders what her scar means and why. It pains him to see her endure that much. Clementine slowly begins to stir awake and Louis quickly closes his eyes pretending he was not awake.
Clementine slowly opens up her amber eyes as the bright sun was peering through the windows. Clementine then gazes upon Louis and what they did last night and notice some marks were left on his neck. Her smile widens a bit as she gave love bites to him during their most intense moment. Clementine smiles at the memory of him and her being truly intimate with each other and making love. She wants more of that feeling but knows AJ will be coming in soon, and she doesn't want him to see her like this or know what she and Louis did.
Louis then opens his eyes slightly as Clementine doesn't say a word but her eyes spoke for her. Louis caught on to her gaze and moves closer to her lips as she did the same. His hand found hers, as she laces her fingers to his. They were eyeing each other and just when Louis made the move to lock his lips to hers the door handle jiggles a bit. Clementine flung out of her love gaze with Louis and move apart from him so fast he didn't have time to process it. She had just enough time to put on her white undershirt and Louis's jacket and made it onto her bed and under the covers before the door opened up.
Louis had never seen Clementine move that quickly and before he knew it AJ comes through the door. Thank God he is still wrapped up in the sheets, but he saw the look in Clementine's eyes that she didn't want her somewhat surrogate son to see her like that or get any ideas.
"Good morning Cle−" AJ said as he looks at the scene before him. "What did you and Louis do last night?"
"Uh.." Clementine tries to come up with a story without giving away her first sexual experience. She glances at Louis for help.
Louis caught on and then made up a scenario that will not embarrass her. "We had a pillow fort and played Truth and Dare. Clem dared me to sleep on the floor the whole night through and made a bet with me that I wouldn't last 2 hours. I guess I made it all throughout the night so she owns me my night watch." Louis looks at Clementine and winks at her. She is grateful for the made-up kind of lie. "And before you ask what happened to the fort, clumsy me knocked it over doing another one of Clementine's dares. Had to do a headstand. Obviously, it didn't end too well, which cause the demolition of our fort."
AJ looks at Clementine, "You dared Louis to sleep on the floor. That is mean."
Clementine giggles at that and plays along with Louis's little white lie tale, "Yes, well I had to be creative somehow with my dares."
AJ then notices Clementine wearing Louis's jacket, "Is part of the dare you wearing Louis's jacket?"
Clementine smiles and replies, "Yes. I also dared him to not sleep with his jacket on as well."
AJ looks at Louis who is not wearing his green shirt and scans the room until he spots it next to Clementine's denim jean jacket and her white zip-up hoodie. "Louis, why is your shirt off and with Clementine's jacket?"
Panic sets in on both of the teenagers blushing faces. Clementine cannot answer that but Louis is a smooth talker to get out of it, "I got a bit warm last night little man, so I took off my shirt. Clem already took her jacket off early on before we played truth or dare." Thank God he didn't spot both of their pants that is covered up by the sheets.
Before AJ asks any more questions, Clementine then intervenes and speaks to her adoptive son, "AJ can you give Louis and I a moment to get up? "
"But we are supposed to be on watch lookout this morning. Your scheduling remember?" AJ looks at her.
"Right forgot about that." Clementine half curses herself for making plans ahead of time. She then looks into AJ's soft brown eyes; "Can you give me five minutes kiddo, please," Clementine said bargaining with him. "Just five. I promise."
"Okay," AJ said as he turns and walks out closing the door behind him.
Once AJ left the room Clementine heaves a sigh of relief. "Well, that was close."
"Yeah, super close. Hope we didn't scar him too badly," Louis looks at her.
"I don't think we did. He didn't really suspect anything." Clementine answers him. She pauses to look at her boyfriend and smiles, "You are a smooth talker to think quickly on your feet." Clementine said complimenting Louis on his storytelling.
"Had years of practicing, darling with that." Louis smirks, which made Clementine, giggle a little.
Clementine then looks down at the floor as she spoke out loud. "Although I hate lying to him even though it was a little untrue with the details of your story," Clementine said.
"Yeah, but it is only a little lie. AJ doesn't need to know of sex just quite yet, and especially what we.... uh did last night." Louis reassures her a little. She can tell his cheeks are blushing.
"True. But he will learn about it eventually from Willy." Clementine pointed out.
"Well, we will cross that bridge when we get to it." Louis glances up into her golden eyes.
Clementine smiles at Louis then breaks the conversation a bit, "Well, I told AJ five minutes and he will hold me to that, so can you find the rest of my clothes since you are closer." Clementine said as she looks away blushing.
Louis nods to that and reaches for Clementine's sexy jean jacket and her stained white hoodie. He hands her those as he goes fishing under the sea of sheets for her pants and underwear. He found it next to his and the scattered deck of cards. Louis comes back up from underneath the sheets and hands them off to her. Clementine took them face blushing a bit. Louis loves it when she is like this, unsure of herself. He wanted to grab that arm and pull her back down to where he is and kiss her passionately again like last night. Clementine shyly re-dresses herself to be modest again. Louis does the same as he puts on his pants.
When Clementine reaches for her boot to put it on, Louis looks up at her and smiles a lovely smile, "Just so you know, in case we don't have time to discuss this, you were amazing last night."
Clementine pauses in her lacing up her boot looks at him, and blushes a bit more to Louis's compliment, "Thanks." She glances down at the floor for a second then looks up into Louis's eyes, "You were amazing as well. And....would love to do that again sometime with you in the future. Felt amazing and thrilling. And you with your shirt off is making me, a bit crazy."
Louis then looks at her and was about to get up and have a lip lock with her, but she finishes by lacing up her one and only boot. Clem grabs her prosthetic foot and puts it on like a champ with no issues anymore, and soon gets up and goes to the door. She pauses at the handle and turns to look at him, "You know if AJ hadn't come in the way he did. I would have possibly wanted to go for another round....with you." Louis looks at her and his smile grows. She returns the same smile to him, and then she said out loud this time without hesitation in her voice, "I love you."
Louis then returns the phrase back to her, "I love you back, and I too would have as well, especially you wearing my jacket. Makes my heart melt for you." Clementine and Louis share the loving gaze again. Louis then adds in as the last comment, "You know that your face is glowing right."
Clementine giggles and lightly, in a joking matter, replies, "Shut up." Clementine turns to head out of the room where AJ is waiting in the hallway as she approaches him with a big dorky grin on her face.
submitted by
SKwiatks to
TeamViolet [link] [comments]
2023.05.30 19:34 Jodecideion Another Trade!
2023.05.30 19:23 TheDeliciousMeats Bone Music: Chapter 13
Previous That night Simon and Nemeria watched from the rooftop of a rented apartment in Coven as shooting stars fell over Homeworld for the first time. "Make a wish, my love." She said as she put her head in his lap, the rapidly disintegrating space station above filling the sky with streaks of light that reflected in her eyes.
He thought about it for a second. "Should I tell you what it is?"
"No, definitely not." Nemeria replied. "Then it won't come true."
"Oh… then I will not." Simon said as he played with her hair. For a moment he felt as if he were standing at a crossroads, straddling two potential futures, then the feeling faded. He had wished for them to have a happy life together. He felt they at least deserved that after all they had been through and all the time they had spent apart.
The morning after Haven fell something interesting happened. Pirate radio stations began to emerge, filling the airways with music, but it wasn't like anything they had heard before. It was something new.
"Good morning Homeworld!" Called out a rough but enthusiastic voice in Dansk from the clock radio on the dresser. It was out of arm's reach, probably so the person being woken up would have to actually get out of bed to shut it off. "This is not a test, this is rock and roll! Time to rock it from Katzenlund to the Winter lands! Is it too early to be this loud? Too late!"
Simon frowned at the clock radio. He didn't remember scheduling an alarm. "I'm Mr. Bones and this is human music! I'm going to start off with a favorite of mine, Zombie by the Cranberries!"
He went to turn it off but Nemeria tackled him before he could reach the button. "Do you dare." She said as she pulled him back into bed. "That song is a classic."
So instead of starting the day early they stayed in bed and listened to The Doors, Elvis Presley, Fleetwood Mac, Jimi Hendrix, Lou Reed, and Pink Floyd. It was surprisingly good, even if his wetware had a hard time translating the lyrics.
"Human music on the radio." Nemeria mused, her head on his chest. "I never thought I would see the day."
"Oh? I just assumed you people didn't like to share." Simon tousled her hair, it was starting to change from dull brown to a more vivid copper red.
"No. There are countermeasures in place, Haven would have sent a kill team to destroy anyone who tried or just blasted the site from orbit. We had a black market, exchanging things from the old world, books, music, things to keep us sane. But it was very hush hush." Nemeria looked at him, her eyes were different too, they were an almost opalescent green. Something had changed in her. "I want to read you something."
"Alright." Simon sat up, his muscular shoulders against the headboard and he listened as she recited Edna and Shakespeare from memory, beautiful human words, full of sentiment and meaning.
"That was beautiful." Simon said. "Why haven't you shared this with me before?"
"It wasn't allowed. You would have felt compelled to share it and then Haven would have come for you." She smiled, but for once there was no pain behind it, or guilt. Perhaps it was the first real smile he had even seen on her face. It was like a weight had been lifted. "But now, there is no Haven. We don't have to worry about them anymore. We can live our lives, start anew."
"You seem different… unburdened." Simon observed.
"I am. I woke up this morning and realized that I don't have to feel guilty for something someone else did. Something that I never played a part in. I should have realized it sooner, but something was blocking me from making the connection." She laid back in bed. "I feel… new? Is that the word? Yes, new. I feel like I'm not the same person who went to sleep last night."
The old hund's words echoed in Simon's mind. He had said he would crack Haven like an egg, destroy the Howl, then set everyone free. So was he free? How different would he be now that his programming no longer bound him to her?
Before they had parted the old hund had given him a piece of advice. He had told Simon that love was a choice, not a feeling. That if he wanted things to work out with Nemeria he would have to choose her, and keep choosing her, to decide once and for all that he would always love her. And to stand by that choice.
"Would you please give me your ring?" Simon asked. "There's something I need to do."
Nemeria slipped the silver band off her finger and handed it over. Then Simon sat her on the edge of the bed and knelt down. "The world is new, we are new, so I ask… will you marry me? Will you be my wife?"
Nemeria paused, realizing that she had a choice to make. Before then she had been hard coded to love him, hard coded to believe that she was someone, now all that was falling away. Her mind was free, unshackled. Unburdened. She remembered so much that had been kept hidden from her.
The Red Titan had stolen one of Esmerelda's backup clones and poured their mind into it, essentially putting the mind of one warden into the body of another. But that didn't make her them. She was someone else, someone new. She didn't have to pay for their mistakes anymore.
But what about Simon? Did she love him? Could she love him? Did she want to commit to this when her whole life was ahead of her? And the child, she had agreed to raise a child! Did she even know that she would like being a mother? Or that she would be a good one?
A soft caress brought her back to reality. It was Simon, touching her cheek with the tips of his fingers. "I don't know what is going on, or what tomorrow will hold, or even how I will feel, and it terrifies me. But I know that together we can face anything. We have a chance to choose for ourselves, and I choose you. I promise that I will always choose you."
Then as he went to slip the ring on her finger he repeated what she had told him when she handed him his first Vampirzahn. He didn't know where it came from or what it meant. But the sentiment had been clear, that she couldn't protect him from the world, that she couldn't keep him safe, that this was all she could give and she hoped that it would be enough. "It's dangerous to go alone, take this."
Nemeria laughed and accepted the ring. "Yes it is, isn't it? I suppose you're stuck with me now."
"Damn. Perhaps I should rethink things?" Simon laughed as he pulled her back into bed. "No, I think I like this." He gave her a playful nip on the side of the neck. "Yes, I believe I do."
They made love until the afternoon then went out for pastries and provisions. Somehow it felt right, finally choosing each other. They walked hand in hand, ignoring the looks of surprise at a human and a hund so boldly displaying their affection. GG had said she would contact them when the child was ready to be picked up.
"I can't believe Haven is actually gone." Nemeria said as she sat on a bench eating an ice cream cone. Technically they were in a graveyard, but between the sunshine and the families with their strollers it felt just like any other park.
She took a second to make sure nobody was listening. "I joined some of the old nets anonymously and asked around. Everyone says it was some kind of system failure, or possibly sabotage. Apparently the boosters just went haywire, spun it until it fell apart."
"It's hard to believe it." Simon looked up at the clear sky, there wasn't a single sign of the once proud space station. "I wonder if there will be a backlash against humans now that there isn't anything stopping us from getting even."
"Possibly, but we're resilient and useful. With Haven destroyed I expect you will see a lot of human tech being sold to the highest bidder. And not just tech, entertainment as well. There are a bunch of black market music and books that are going to see the light for the first time in centuries."
Simon felt a call come in from GG and he accepted it. The encryption in their wetware made sure nobody else could listen in. She got straight to the point.
"Someone took out all of the Howl's senior leadership last night." She said over the link, "It was a bloodbath."
Simon blinked in surprise. "What happened? And why wasn't I invited? Was it Las Brujas?" He replied back, his wetware translating thoughts to words.
"Details are sparse but apparently they had an emergency meeting to discuss what to do about the Haven situation and someone took the opportunity to clean house. It was some kind of commando style raid, nobody knows who or why. All the tapes and satellite images were erased. Just a lot of dead bodies." She sent him a few choice photos. "Multiple locations were hit simultaneously. All locations were remote and heavily guarded. Looks like whoever this was they hit hard and fast. Local security was packbound and armed to the teeth, didn't help. They were put down with precise shots and a minimum of fuss. Look familiar?"
He sucked in his breath. Somebody had been using a Jagdkommando carbine, he recognized the tiny entrance and massive exit wounds. Yes, they looked familiar. He had carried that same rifle.
Even five decades after their defeat Döbi still produced some of the most sought after weapons. Half the militaries on Homeworld used their hardware. But these were old classics, pre-war. Someone was sending a message.
New tech was all about drones and smart munitions. Why risk a soldier's life when you could lob a smart grenade through a window that would identify friend from foe and destroy the latter with smart shrapnel? No, this was old school. Someone looked them in the face and pulled the trigger.
Apparently the old hund hasn't been lying when he said he would destroy the Howl. But what kind of power vacuum would that leave? And who would step in? The Howl wasn't just a supremacist group. They ran weapons, narcotics and black market tech all over the globe. They had strongholds in various capital cities and major political protection.
"Any noise on who is going to step up now that they're out of commission?" Simon asked.
"It's too soon to say but my money is on the Bone Syndicate. They've been looking to expand and with the Howl out of the way they'll probably jump at the chance. They've been staying out of the news but my sources say they have been muscling out smaller gangs and taking over their turf. Nobody seems to mind because there aren't gunfights in the streets anymore. But it's still organized crime."
Simon was familiar with the Bone Syndicate, he had even done some work for them after they restructured a few decades back. Territory under their control tended to be mostly peaceful and safe, so long as you followed the rules. They even helped out during national disasters. But the line between gangsters and good samaritans tended to blur.
They might extort local restaurants then give them money to rebuild after a fire. They would blackmail politicians… to ensure a new school got funded. Or to pass a social welfare bill. It was almost as if they had decided that the best way for them to make money was to improve the areas which they controlled. And it was working.
They operated almost in the open and had so thoroughly greased all levels of local government that any attempt to take them down would cause a major budget crisis. But when they did choose violence, it was with massively overwhelming force and military precision. Yes, this sounded like their way of doing things. The old hund must have tipped them off.
"Any news on our bundle of joy?" Simon asked.
"Yes, she is en route." GG confirmed. "She should arrive in a few hours. We have papers for her ready as well as a safe house in Porto."
Porto? Now that was a surprise. "Why Porto?"
"Because they acknowledge mixed species marriages and it's one of the few places you have amnesty." GG reminded him. "You are technically a war criminal. Even if most of the world thinks you are dead."
After the war Porto had offered him amnesty in return for helping them hunt down and kill those responsible for the genocide of their fellow katzen. Porto was after all a mostly katzen nation and they knew how to hold a grudge. So he had joined a task force of other enhanced hunds and katzen with a similar thirst for blood and they had done their best to kill every last one of the people responsible. Afterwards he had gone into the private sector, but it was true, he did have a place to go if he ever felt like retiring.
He contemplated that for a moment. If he was going to raise a child he couldn't exactly run off for months at a time to do contract work. Perhaps it was time to retire, at least until she was grown. It wasn't like he needed the money. Perhaps it was time to become the warrior in the gardens like the old hund had said.
"How do you feel about moving to Porto?" Simon asked after he broke the connection.
"Oh, I have a little place near Intra, on the coast." Nemeria frowned. "I don't think I've been back in quite some time though. Let me check something…"
Her eyelids fluttered as she scanned the net. "Yes, the management company I hired is renting it out. I can have them cancel the bookings and make it ready for us, if that's what you want." She smiled. "It's quite well defended, I purchased it in my post-war phase when I thought everyone was out to get me. We could hold off an army there."
"Perfect." Simon said, squeezing her hand three times and receiving three squeezes back in reply. In the camps that had been their secret way of saying "I love you" and he was happy to see that she still remembered.
He looked out across the park and frowned. "Darling, was that church always there?"
Nemeria followed his gaze, her eyes narrowed. "No… I'd say it wasn't. Now the question is, was it hidden or did it just appear?"
Simon cocked his head to the side, surprised at the flexibility of her thought process. It was like she was waking up, becoming bright again, becoming the person he had fallen in love with in the camps. "Shall we investigate?" He asked.
"Oh yes. Definitely." Nemeria made a gesture with her fingers and he could almost swear there was a faint rainbow flickering of light in the palm of her right hand.
"Dearest, what was that?" He asked as they stalked across the graveyard.
"Oh, it's something old. It goes nicely with the something new." Nemeria said playfully, nudging him with her hip.
Simon mentally filed that strangeness into a drawer marked "wife/human stuff" and put it out of his mind. There was no sense trying to understand it all, to attempt to do so was to invite madness.
The church was old, hundreds of years old. With moss growing from the roof and black stones making up the walls. Which made it very strange indeed that it seemed to have just appeared out of nowhere and hadn't been there yesterday.
"Fascinating." Nemeria said as she turned around, not looking at the church but at the people around them. "Absolutely fascinating."
Simon didn't get it. "What is so interesting, my love?"
"It's an SEP field." Nemeria replied.
"And that is?" Simon pressed.
"Someone else's problem." She turned to him and smiled. "They can all see it, they just ignore it. But look at them. Really look."
Simon did as requested, they seemed like normal hunds to him. There were certainly more bicycles than he was used to but then again this was Coven. Then he looked with his other senses and he quickly realized that what was going on was anything but normal.
Almost everyone in the park was running some form of wetware, even the pups. Warhunds shared data along a kind of mesh network that mixed low power local signals with satellite uplinks and repeaters to allow them to communicate nearly instantly and move as a team. This was something similar but with vastly more users.
He looked up with his mind and touched a commercial recon satellite, purchasing some time through a shell company, accessing its spectral analysis capabilities. The whole city was a hotbed of activity, and the network was growing at an exponential rate.
A wave of digital traffic was spreading out over the country, awakening new mesh nodes as it went, strengthening and spreading the network. Soon it was in Döbi, Möhi, Sühi, and the rest of the continent.
He looked down, his own wetware telling him something very important. It wasn't just the living who were part of the network. Somehow it seemed to be leveraging the dead as well.
Some of the more recent graves seemed to be exchanging packets with the network. Answering queries perhaps? But what could the dead possibly have to say?
"Many things, I would imagine." Said a raspy voice from the entrance of the church, seemingly reading his thoughts. It was an old Döbian with high cut ears, but it was hard to say if it was the same one he had met in his dream. He was wearing plain black clothes and a white priest's collar rubbed with sandalwood, the traditional scent of his station. "Come, you don't want to be late for the wedding."
Nemeria and Simon exchanged a knowing look. "It's our wedding, isn't it?" Simon asked.
"Of course." The old hund said with a dry chuckle. "Who's else would it be? You know that this is one of the few places you two can get married, don't you? Why else bring you here?" He gestured for them to come inside.
Nemeria shrugged and walked towards the door, that same strange shimmer dancing around the fingertips of her right hand. "You said you brought us here. Why?"
"As bait, mostly." The old hund laughed as he turned his back on her and entered the building, talking as he walked. "But also because I have fond memories of this city. Plus the whole marriage thing. It was owed to you, a chance at a happy ending."
Nemeria looked at Simon and raised an eyebrow.
Simon just shrugged. "He's a friend… I think."
The church was well maintained, if dusty. The windows were not particularly ornate and the altar didn't hold anything worth stealing. Simon tried not to let his hackles rise at the idea of being used as bait. But bait for what? He wondered.
The old hund spun on his heel and faced Simon. "Bait… for a warden." He explained. "A very nasty warden who has quietly been growing their power and influence since the war. A cancer which, if unchecked, will spell the end of this world and all within it. Also he is a threat to my granddaughter, so that means he must die."
"How are you reading my mind?" Simon demanded angrily. It seemed like all he had to do was think of a question and the hund would answer it.
"Because to think of a question when we share a network, dear brother, is to ask it." The old hund replied cryptically. "Your wetware is querying me for information, seeing if I have an answer."
Simon frowned. "I know you… don't I? From before the war? You said we were like half brothers…" He felt a name coming to his lips, but it was as if the memory was fighting him. "Are you Gershwin's son? The pup he brought back from the dead? The reason for all this madness?"
"Yes, I am Kerner. As are many others." The old hund shrugged. "I suppose it is a very common name where I come from. Perhaps more common now."
Simon blinked. "Copies… you and the other hund I spoke with… you're copies of Kerner. The same mind spread out over different bodies." He could see it now, the advanced age made it hard to tell but this wasn't the same hund he had met in virtual.
"Duplicates yes, but not necessarily equals. Not until today." The old hund explained. "Only one of us at a time had the ability to make more, to overwrite wetware at will, to influence the Gravekeeper. But he patched out those vulnerabilities yesterday after Haven fell and the Howl was brought low. Now we are all just regular warhunds. The more recent of our number may revert back to their former selves, others will find a middle ground, and the old ones will most likely remain the same. After all, I have been Kerner for most of my life. I see little reason to change now."
"But how many of you are there?" Simon pressed.
"Many." Kerner said with a shrug. "Though now that I have revealed myself perhaps that number will decrease rapidly." The old hund chuckled, gesturing towards Nemeria. "Your other half will see to that if I am unable to stop him."
Now it was Nemeria's turn to be confused. "You don't mean Simon, do you?"
"No, I do not." The old hund sat down on an old wooden chair, looking up at the bare altar. "The problem with making copies is that the original still remains. I was made when Kerner was murdered by his sister during a training exercise. He jumped out of an airplane and realized half way down that his parachute had been sabotaged. I remember feeling his fear, his desperation, and I remember seeing him hit the ground."
The old hund looked back over his shoulder at her. "You my dear are one possible answer to a question. What does one do when the body does not fit the mind? Either the being must suffer, the body must change, or the mind must change."
The old hund went back to looking at the altar. "It's amazing how paths can split. You went one way, and he went another. You took a form to fit your mind, and he altered his mind to accept his form."
There was a polite knock on the ancient timbers of the open church door as a tall well built man with flaming red hair entered the building.
He looked at Simon and smiled. "Hello, Puppy." He said softly. It was Nemeria's old form, her old identity, the Red Titan, very much alive.
Simon realized now that the dead body he saw in the lab as they were fleeing had been a fake. This was Raul Reyes, in all his glory. A flash of anger rose in Simon as he realized that Raul had tricked him, made him think that he was alone for all these years. What a cruel thing to do to someone that you said you loved. The betrayal of it wrenched at Simon's heart, tearing open old wounds.
Simon reached out and took Nemeria's left hand, squeezing it firmly three times. "I choose you." He said. "I will always choose you. Fuck him, he's dead to me."
Nemeria squeezed back three times. "I have your back, whatever happens."
submitted by
TheDeliciousMeats to
HFY [link] [comments]
2023.05.30 19:07 Fair-Cod-8057 "For Free"
-2: This post for
LibraryofBabel is what it is.
-1: This post for
u/Fair-Cod-8057 is an example of my writing style, as though to a portfolio.
0: This post for
sorceryofthespectacle is experimental praxis for reasons that must be implied.
1: This poem for
truetruths is “For Free.” I often make poems w/ multiple named parts. I posit that poetry remains the clearest and most confident channel remaining the fast-dwindling hosts of their horoscopes; the language that inserts us in bodies of notional schemas can be inquired through as a realer-than-real instrument or seeing tool, the debug menu programed via a poem.
For Free I’m so high I’m so high I could be The eye up in the sky; I could find out exactly Where you hide & why.
I can do something I Will only do for free.
I can do nothing and Even with a left hand Can fork your nation Forcefully off of land.
Must I still apologize For my not being he?
He who goes beard First into the dawns– He who is real lord Of frivolous lawns?
Muscle-jerseyed poly Ester St Camouflage–
St. Camouflage The camouflage must be packaged: What must it be found is protected?
Something of minimal worth, a rock Or an ocean-eel entertainer of shock.
Something must not be pretended: The original hunt never was ended,
It was merely made up & licensed To employ the effects of violence.
St. Camouflage wears it on his chin-hand: He is a three-legged underworld minion,
A rapier whose fastest attack is this 1 trick: First scatter away any resistance to a prick.
2: I had in mind for the second section the figurehead/solemn shape of one Dr Huberman, Stanford neurobiologist & neopuritan chairace-psychiatrist.
Please consider watching this video by Sluggish on Substack because it revealed to me something I wish to reveal to you. You can watch the first half for free and I watched the second half by subscribing to their substack which you can do or not, neither of us probably cares that much, it’s cool it’s free.
submitted by
Fair-Cod-8057 to
truetruths [link] [comments]
2023.05.30 19:06 NewAccountMcGee SB227 Economic Growth Agencies (Scotland) Bill Stage 2 Vote
Order, Order! We turn now to a vote on SB227, in the name of the Scottish Conservative and Unionist Party. The question is that this Parliament approves the Amendments of the Economic Growth Agencies (Scotland) Bill.
Members are reminded to vote FoAgainst/Abstain. Attempts to stylise a vote may result in it not being counted. Where there is mix-up with an alternative voting style, this shall also be accepted.
Economic Growth Agencies (Scotland) Bill
An Act of the Scottish Parliament to Establish Economic Growth Agencies in Scotland, and for connected purposes.
SECTION 1: DEFINITIONS
In this act, the following terms are defined as —
(1) Agency — an Economic Growth Agency established under this bill.
(2) Minister — the Scottish Minister responsible for the administration of this bill.
(3) Region — the following regions of Scotland —
(a) Central Scotland, (b) Dumfries and Galloway, (c) Fife, (d) Grampian, (e) Lothians and Scottish Borders, (f) Highland, (g) Orkney and Shetland Islands, (h) Strathclyde, (i) and Tayside.
SECTION 2: ESTABLISHING THE ECONOMIC GROWTH AGENCIES
(1) By this Act, an Economic Growth Agency is to be established under the relevant Ministry, with regional operations in each of the eight regions of Scotland.
(2) Each established agency shall be a body corporate with perpetual succession and a common seal.
SECTION 3: FUNCTIONS OF ECONOMIC GROWTH AGENCIES
Each Agency shall have the following functions:
(1) to promote economic development within its respective region by attracting new businesses, encouraging investment, and creating employment opportunities;
(2) to support existing businesses in the respective region through providing them with advice and assistance to help grow and develop business operations;
(3) to identify and promote key sectors within the respective region for economic growth;
(4) to promote innovation and technology within its respective region to support economic growth;
(5) to collaborate with other agencies and organisations necessary promote regional economic growth;
(6) and the providing of advice to the Scottish Government on the economic development matters within the respective region.
SECTION 4: GOVERNANCE
(1) A board of directors is to govern each established economic growth agency, consisting of no less than seven and no more than fifteen members.
(2) The chairperson and the other members of the board of directors of each agency are to be appointed by the relevant Minister.
(3) Board of directors members are to be appointed for a term of up to four years and may be reappointed for a further term of no more than four years.
SECTION 5: REPORTING REQUIREMENTS
(1) Annual reports are required to be produced by each agency and presented to the relevant Minister outlining its activities and achievements during the previous financial year.
(2) A copy of each report is to be produced by the relevant Minister that is to be presented before the Scottish Parliament.
SECTION 6: FUNDING
(1) Atleast £60 million under the relevant ministry is to be profiled by the Scottish government to each agency, in order to enable it to carry out its functions across 5 year periods - pending renewal.
(2) The managing of its own budget shall be done by each agency in accordance with the guidelines to be set by the Scottish Government.
SECTION 7: COMMENCEMENT
(1) The provisions of this Act shall come into force the day this Act is passed.
SECTION 8: SHORT TITLE
(1) This Act may be cited as the Economic Growth Agencies (Scotland) Act.
This Bill was submitted by Dame u/BlueEarlGrey DBE, Spokesperson for Finance, and Local Affairs on behalf of The Scottish Conservative & Unionist Party.
Opening Speech:
Now some members may wonder why we should have such a bill, but the purpose is simple, by establishing these economic growth agencies we allow the economic development to be targeted and in support of local communities. With clear functions and duties outlined in section 3, the economic growth agencies will play an auxiliary role especially with analysis for improvement. The economic monitoring and reporting from such a scheme would be crucial in aiding governments and business. We believe this is a necessary part in ensuring our national and local development strategies are well informed and able to support the goals of all actors.
Link to Stage 1 Debate
Amendments
Omit line 1 of section 4, and replace with:
A board of directors is to govern each established economic growth agency, consisting of no less than six and no more than fifteen members, with the exception of Agencies of Regions with less than one hundred thousand people, which must consist of no less than three and no more than seven members.
EN: Makes membership numbers more reasonable.
Omit Section 1, Line 3 and replace with:
(a) Central Scotland, (b) Dumfries and Galloway, (c) Fife, (d) Grampian, (e) Lothians and Scottish Borders, (f) Highlands and Islands, (g) Strathclyde, (h) and Tayside.
EN: Merges Highland and Orkney & Shetland
Voting on this bill will end at the close of business on 2nd June at 10pm BST
submitted by
NewAccountMcGee to
MHOCHolyroodCommittee [link] [comments]
2023.05.30 19:00 Future_Vehicle_8307 22 Blue in 2022: 'THE QUICK LIST'
22 Blue in 2022: 'THE LIST'
Build Supermajorities of Democrats in the US House and US Senate
Here’s “22 Blue in 2022: ‘A Quick List’”:
- Florida 2. Ohio 3. Kansas 4. North Carolina 5. Kentucky 6. Arizona7. South Carolina 8. Georgia 9. Texas 10. Michigan 11. Nevada 12. Pennsylvania13. Missouri 14. Wisconsin 15. Iowa 16. Arkansas 17. Oklahoma 18. Indiana19. Colorado 20. Alabama 21. South Dakota 22. North Dakota
The 2022 Midterm Election is the most important midterm of our lifetime.Democrats must behave as if our lives depend on this midterm, because our future depends on the outcome.
”We the people” must deny the Republican party political power at every level of government for decades to come “in order to create a more perfect union.” With 48 States having some statewide contest(s), November 8th, 2022 is our best chance the Democrats will get to do that for the rest of this decade, at least.
”The List” encourages the election of a Democratic Supermajority in the US Senate in 2022. This is the best chance we will have to create a Democratic Supermajority in both Chambers of Congress for the remainder of this decade. This midterm could be a devastating loss for the democrats if good patriots ignore this election. If Americans of good conscience band together instead, we could could begin the exile of the Republican party from power, not for years, but for decades to come.
“The List” is a set of suggestions about where to focus collective activism today.
The election of Democratic Supermajorities to both chambers of the US Congress is the best outcome we can strive towards in the 2022 Midterm Election for many reasons. Among them: breaking the decade of gridlock in Congress, supporting President Biden’s agenda, and his re-election in 2024. My personal favorite is that this could commence the decades-long political banishment of the GOP from power, which the Republican Party so richly deserves.
The Republican party has proved itself treasonous on many levels. They are traitors to Humanity by supporting Trump. Traitors to the Nation for supporting Putin. Traitors to the government and betrayers of the constitution through their apologies for the 1/6/21 insurrection. To safeguard our country and the world, we must block the Republicans from power at the ballot box, at all levels of government, for at least a generation.
Political game playing may be inevitable among humans. Change the numbers, and then change the rules, if not the game. Cynical refusal to play at this time in history cedes power to NAZIs manipulated by Active Measures. That is a surrender to crypto fascism, not radical thinking, mere cynicism, or hipsterism.
In 2022, Patriots must unify to crush the Republican Party at the ballot box. We can defeat them in every State, at every level. We need the biggest turnout at the voting booth of any Midterm ever. We need to raise more money for candidates and organizations than we did during the entire 2020 campaign season if we are to accomplish this. We need to do this in the next six months.
This is what a “Blue Tsunami” REALLY looks like.
Electing a Democratic Supermajority in Congress is our hope for the future and retribution for America’s enemies. “22 Blue in 2022” is a roadmap to the beginning of that journey. “22 Blue in 2022” is our war plan. ”22 Blue in 2022” is our electoral battle cry. “22 Blue in 2022” is a way forward out of gridlock, a way to non-violently thwart those who would poison the body politic with their hate.
If we don’t try this hard in 2022, Trump will go unpunished and metastasize by 2024.
Resist In Power, my sisters, my brothers, and my others.
Resist Together, and elect a Congressional Supermajority in 2022!
See
The “FULL 22 Bue in 2022 List”, With Dozens more links to the organizations and candidates that you can support to help Create a Democratic Congressional Supermajority in 2022!
National Democratic Organizations Democratic National Committee (DNC):
https://democrats.org/Donate Directly to the DNC:
DNC DIRECT DONATIONS Democratic Senatorial Campaign Committee (DSCC):
https://www.dscc.org/Donate Directly to the DSCC:
DSCC DIRECT DONATIONS 2022 Senate Republican Target Races:
https://secure.actblue.com/donate/2022senatetargets
Democratic Congressional Campaign Committee (DCCC):
www.dccc.orgDonate Directly to the DCCC:
DCCC DIRECT DONATIONS Democratic Governors Association (DGA):
https://democraticgovernors.org/Donate Directly to the DGA:
DGA DIRECT DONATIONS ALL Links are to party organizations, candidates, voter groups, voting information, and navigation within this site. There may be additions or subtractions over the course of the campaign. No portion of any donations to any of the candidates or organizations listed above goes to “22 Blue in 2022.” We take none of it! All donations through “22 Blue in 2022: The List” will be tax deductible unless otherwise noted at the destination site.
WITH THESE EXCEPTIONS: The “Donate” button at the top right of each page (“Donate” is Substack’s designation, not in my control) AND these links below, which each
Support “22 Blue in 2022”: Buy a $2.22 Weekly subscription and Become a “22 Blue in 2022” Precinct Captain Buy a $22.22 Monthly subscription and Become part of the “22 Blue in 2022” Squad Buy a $222.22 Annual Subscription and join our “22 Blue in 2022” Steering Committee Buy a $2222.22 Annual Subscription and Become a “22 Blue in 2022” Founder Subscriptions/Donations to “22 Blue in 2022” ARE NOT Tax Deductible! submitted by
Future_Vehicle_8307 to
22Bluein2022 [link] [comments]
2023.05.30 18:59 DrSardinicus Wrenting a Wrangler
Hi Jeep people
We are planning a trip to a couple of the US National parks later this year (Yellowstone/Grand Teton/Glacier). I have a made a rental reservation for a "Jeep Wrangler Unlimited 4-door or similar" -- not because we expect to do any off-roading (though it will be nice to have a capable vehicle in case we run into snow at altitude), but because we wanted to be able to be in the open air for viewing wildlife and scenery.
I've never had a Jeep but have been eyeballing Wranglers on the road and am starting to wonder whether the "convert to open top" process is even going to be possible with a rental -- where do the roof bits get stowed? Is it onerous to do and undo every day? Are all Wranglers even convertible?
Also, any ideas about the "or similar" part -- what other vehicles are considered to be in this category?
The rental for this carries quite a premium so any up-front advice is welcomed.
submitted by
DrSardinicus to
Jeep [link] [comments]
2023.05.30 18:56 NewAccountMcGee SB227 Economic Growth Agencies (Scotland) Bill Stage 1 Vote
Order, Order! We turn now to a vote SB227, in the name of the Scottish Conservative and Unionist Party. The question is that this Parliament approves the general principles of the Economic Growth Agencies (Scotland) Bill.
Members are reminded to vote FoAgainst/Abstain. Attempts to stylise a vote may result in it not being counted. Where there is mix-up with an alternative voting style, this shall also be accepted.
Economic Growth Agencies (Scotland) Bill
An Act of the Scottish Parliament to Establish Economic Growth Agencies in Scotland, and for connected purposes.
SECTION 1: DEFINITIONS
In this act, the following terms are defined as —
(1) Agency — an Economic Growth Agency established under this bill.
(2) Minister — the Scottish Minister responsible for the administration of this bill.
(3) Region — the following regions of Scotland —
(a) Central Scotland, (b) Dumfries and Galloway, (c) Fife, (d) Grampian, (e) Lothians and Scottish Borders, (f) Highland, (g) Orkney and Shetland Islands, (h) Strathclyde, (i) and Tayside.
SECTION 2: ESTABLISHING THE ECONOMIC GROWTH AGENCIES
(1) By this Act, an Economic Growth Agency is to be established under the relevant Ministry, with regional operations in each of the eight regions of Scotland.
(2) Each established agency shall be a body corporate with perpetual succession and a common seal.
SECTION 3: FUNCTIONS OF ECONOMIC GROWTH AGENCIES
Each Agency shall have the following functions:
(1) to promote economic development within its respective region by attracting new businesses, encouraging investment, and creating employment opportunities;
(2) to support existing businesses in the respective region through providing them with advice and assistance to help grow and develop business operations;
(3) to identify and promote key sectors within the respective region for economic growth;
(4) to promote innovation and technology within its respective region to support economic growth;
(5) to collaborate with other agencies and organisations necessary promote regional economic growth;
(6) and the providing of advice to the Scottish Government on the economic development matters within the respective region.
SECTION 4: GOVERNANCE
(1) A board of directors is to govern each established economic growth agency, consisting of no less than seven and no more than fifteen members.
(2) The chairperson and the other members of the board of directors of each agency are to be appointed by the relevant Minister.
(3) Board of directors members are to be appointed for a term of up to four years and may be reappointed for a further term of no more than four years.
SECTION 5: REPORTING REQUIREMENTS
(1) Annual reports are required to be produced by each agency and presented to the relevant Minister outlining its activities and achievements during the previous financial year.
(2) A copy of each report is to be produced by the relevant Minister that is to be presented before the Scottish Parliament.
SECTION 6: FUNDING
(1) At least £60 million under the relevant ministry is to be profiled by the Scottish government to each agency, in order to enable it to carry out its functions across 5 year periods - pending renewal.
(2) The managing of its own budget shall be done by each agency in accordance with the guidelines to be set by the Scottish Government.
SECTION 7: COMMENCEMENT
(1) The provisions of this Act shall come into force the day this Act is passed.
SECTION 8: SHORT TITLE
(1) This Act may be cited as the Economic Growth Agencies (Scotland) Act.
This Bill was submitted by Dame u/BlueEarlGrey DBE, Spokesperson for Finance, and Local Affairs on behalf of The Scottish Conservative & Unionist Party.
Opening Speech:
Now some members may wonder why we should have such a bill, but the purpose is simple, by establishing these economic growth agencies we allow the economic development to be targeted and in support of local communities. With clear functions and duties outlined in section 3, the economic growth agencies will play an auxiliary role especially with analysis for improvement. The economic monitoring and reporting from such a scheme would be crucial in aiding governments and business. We believe this is a necessary part in ensuring our national and local development strategies are well informed and able to support the goals of all actors.
Link to Stage 1 Debate
Voting on this bill will end at the close of business on 2nd June at 10pm BST
submitted by
NewAccountMcGee to
MHOCHolyroodVote [link] [comments]