2013.09.20 16:28 uwe-strayan Subnautica: Descend into the Depths
2010.09.23 06:06 innnikki X-Men
2012.08.19 11:35 JakeTheGunslinger Competitive Halo
2023.04.01 21:28 Dry-Engineering9655 Dirty Laundry
|submitted by Dry-Engineering9655 to dalle2 [link] [comments]|
2023.04.01 21:14 Cutecutter1 To Patients, Herpes Can Be Devastating. To Many Doctors, It’s Not a Priority.
2023.04.01 20:52 AnonomousUserHere AITA for making a "your mom" joke?
2023.04.01 20:41 Subtifuge Wicked new D&B track, inspired by / heavily sampling Dirty Harry.
|submitted by Subtifuge to Drumnbass [link] [comments]|
2023.04.01 20:34 IndieRex Part XVI: Yon (Lockbury Henge and the Mines)
Welcome to Part 16 of The Wild Beyond the Witchlight: Reimagined, an expansion and alternative take on the The Wild Beyond the Witchlight campaign. Previous entries:submitted by IndieRex to wildbeyondwitchlight [link] [comments]
Foreword: This post contains spoilers for The Wild Beyond the Witchlight
IntroductionGreetings travelers of the frigid expanse of Yon! When we last left off, the party had made their way up into the Shimmerstorm Mountains and taken a rest for the evening.
Today we will cover the party's continued journey through the mountains as they meet the korreds of Lockbury Henge, descend into a new location known as The Howling Mines, and finally encounter the small but industrious brigganocks. As a reminder from last time, we are skipping the Fey Beacons location as I am breaking up that content into parts elsewhere. Let's dive in!
Lockbury Henge is a great time to level up your players to Level 7, though I leave it to you whether this is when they first arrive at the megaliths or once they say their goodbyes to the korreds.
We'll be running this area a bit differently as we can make this area more of a hub for select events:
The Korred VillageRead the following as Argantle and the group arrive:
As you follow Queen Argantle, you soon find yourself standing in front of a small village of sorts nestled into the side of a mountain. The homes here are made of stone, each with a beautifully decorated roof made of intricately designed tiles. It's clear that a lot of care and attention has gone into their creation. There are dozens of Korreds, each with their signature wild black hair, milling about and glancing in your direction.Queen Argantle will leads the party into one of the dwellings, the interior of which is simple, with the furniture all crafted from stone. She will invite the party to sit and shares the information from the book that she would typically give at Lockbury Henge itself.
As the discussion continues, at this point the "Distant Racket" event should play out as Argantle heads outside to investigate and subsequently also shares the info listed there as well as the additional pieces below:
If the players seek out the high elf acrobat, she will beseech them for help. They may notice though that she's missing her shadow...
Gleam will share the following:
While in the village, the party should find that while they're not merchants per say, the korreds do have some of their craftwork available for sale (1 of each):
While I chose not to use it at all, this could also be a good place for the Evil Kite event (but again swapping out the goblins for korreds).
Staying the Night
If the characters take a long rest in town I recommend having this event play out. It's an alternative take on an idea from Korred Clans by Dan Kahn. On that note, if you're looking to expand this area even further, Dan's supplement dives into all of the different clans.
During the evening the players should hear the shuffling of multiple pairs of hooves outside. This is a group of young korreds, one of a which with a shaved head, trying poorly to sneak outside. If the party confronts them they will explain that:
The Howling MinesOnce the party is ready to depart, Queen Argantle and/or Gleam and guide the group to the nearby entrance down into the interior of the mountains to The Howling Mines and the next step on their journey.
When the group enters read the following:
As you step into The Howling Mines, the first thing you notice is a low, mournful wail that seems to echo from everywhere and nowhere at once. The rocky walls are lined with massive, shimmering stones that glow with an inner light that fills the cavern with a soft, otherworldly radiance of blues and purples.The walls inside the mines are made of solid rock and are on average 30 feet tall. An examination of the walls reveals a cluster of 1d3 leaves of moonwort, a silver-leaved herb that when consumed makes the user become partially incorporeal for 1 hour. While partially incorporeal, the creature has resistance to bludgeoning, piercing, and slashing damage.
Once inside there is a single winding path for the players to follow deeper into the mines.
A Treacherous Path
After a short while of the party walking deeper inside and marveling at the interior read the following:
The path ahead of you narrows, the walls now tightly closed in from both sides while icicles hang down from the ceiling to almost the floor like a maze of sharp teeth. The icicles glisten in the light of the mines, and look brittle enough to shatter at the slightest touch.Whereas the mines have been spacious so far, there is only this narrow 10 ft high corridor ahead. With a successful DC 14 Perception check a player can discern this narrowing is temporary, and the passage opens back up soon after. With a 20 or higher, they will hear what sounds like movement beyond the passage as well.
While the icicles hanging down the path ahead are a barrier of sorts, they can potentially be avoided. Any character who makes a successful DC 15 Acrobatics or Stealth check can weave through icicles or duck down and make it out to the other side without breaking any. On a failure, a character knocks into a set of icicles causing them to break off and crash to the ground. This will alert crystalline sentinels and lookouts ahead in the next room to the party's presence, causing them to immediately attack once the players come out the other side.
Once through the obstacle, the players will be be brought into a path continuing deeper into the mines. I used this map by FairyTale Maps to represent it. There are 3 crystalline sentinels and 5 crystalline lookouts (see below) that will attack any intruders, but if the players successfully did not break any of the icicles, the party will be not be spotted by the creatures when they first arrive. These golems once were tasked with overseeing work done here in the mines, but this area has long been stripped and abandoned for greener pastures.
You might allow your players to bypass fighting the crystalline sentinels and lookouts altogether if they have a way to sneak by. If they are defeated though, an examination of the bodies of the crystalline creatures will provide chunks of ore worth 50 gp for each sentinel and 20 gp for each lookout.
A search of the area should also uncover the following:
Gorgenal, the Mummer
Soon after making their way past the golems, the party will come across a chamber with a locked thick iron door that blocks their progress further into the mine.
On the walls of the room, there is a panel with six levers (that can only be moved in the up or down position; they start up by default) labeled with numbers from 1 to 6 and a single button. The players must figure out the correct sequence of levers to pull in order to unlock the door (which is 4-2-5-6-1-3). The button resets all of the levers back to the up position.
As they search the room, there are three main clues to solve the puzzle but you can feel free to add more as needed:
The faint sound of a lively tune in the distance echoes through the chamber. The music leads you to a hooded figure, their fingers expertly dancing over the holes of a flute. The man is slender with a sharp nose and dressed in a patchwork of mismatched furs and hides.A player with a passive perception of 16 or higher will notice Gorgenal does not cast a shadow. This is because it was severed by Endelyn's Scissors of Shadow Snipping, though he will not share as much. If the players introduce themselves, the man will do so in kind:
"I am Gorgenal of the Greyhawk Mummers," he says in a sly voice and with a slight bow. "Perhaps you've heard of me?"As mentioned earlier, as we are not using the Fey Beacons section I am breaking that content into other sections, starting with one of the mummers, Gorgenal, who - unlike the book, is not a peryton.
Gorgenal will share the following information:
If the party accepts his help as a guide, he leads them down a series of twists and turns, dodging and weaving through the mines until they reach:
A narrow stream of water winds through the ground here, shimmering in a spectrum of colors from vibrant teal to deep purple. A statue of carved of ice sits at the end of the stream. The statue depicts a humanoid creature with thick fur covering its body and its hands are elongated into long claws through which the water releases down into the stream like a miniature waterfall.
The potential exception here is if the party showed any interest in stagecraft and taking part in Endelyn's plays. In that case he may be inclined to safety lead them out to Brigganock Mine and give directions to Motherhorn.
Soon after the path leads into a small chamber of the mines filled with a light fog. The trap consists of a ghost of the mines (see below) and three shadow (variants) that are shadows snipped by Endelyn. While the howling noises of the mines are indeed a natural phenomenon - the increase in volume here is from the ghost. At your discretion one of the shadows could be Gleam's, which means it's destruction would lead to the restoration of the imprisoned Gleam's actual shadow.
As soon as the fighting begins Gorgenal will drink a potion of invisibility.
You can use this map for the ambush encounter
Once out of the ambush on their own, it will take the party a few more hours of travel through the mines until they reach the final chamber.
Light spills through an opening in the rock wall in this large chamber clearly marking the path forward. While a clear exit lays ahead of you, there is also a large, vertical platform that sits in the back of the room with an intricate control panel set into it.The platform is a steam powered elevator that leads down to a lower level of the mines where the dragon Zephyrum nests.
The exit meanwhile leads directly to Brigganock Mine, which is most likely course of the action here.
If the party takes the elevator from the mine shaft down, they are brought into a lower level of the mines.
As you make your way in, you come across a small alcove that has been converted into a living area of sorts. A bedroll has been laid out on the ground next to a small fire pit and an assortment of basic supplies.This is Gorgenal's home for the nights where he is keeping watch over the mine and Zephyrum. As the party examines the area, eight winged beasts with antlers will circle and wheel around them, before landing and watching them quizzically. If the players learned of the perytons from Gorgenal and aren't putting two and two together that these are his old troupe, allow a DC 12 History check to connect the dots on their behalf.
If the party has a spell such as speak with animals they can learn of the peryton's plight, and that they have stayed near their old partner Gorgenal out of boredom. If not, consider placing a scroll of the spell among Gorgenal's belongings - he may need to speak with them on occasion after all. The perytons will also share that:
Similarly, the characters can also impress the perytons by putting on a performance of their own. Impressing the perytons requires the performing characters to succeed on a DC 15 Charisma (Performance) group check. Any character who received an acting lesson from Candlefoot in the Witchlight Carnival has advantage on this check. If the group check succeeds, the perytons regard the characters as kindred spirits.
In the case of a good show (by the mummers or the party), the perytons will warn them of the dragon and Gorgenal being further ahead. As a part of this they will share the dragon's resistances and immunities and its main abilities (tunneler, spider climb, debilitating breath, hold person).
After a short trek past the camp site read the following (though if the group was warned by the mummers and is being sneaky, you may choose to exclude the last sentence):
As you venture deeper, you are suddenly confronted by a massive, fearsome creature that bursts out from the rock wall with a fierce roar. Its scales are a deep, iridescent blue that shimmer and sparkle in the dim light of the mines, creating an almost mesmerizing display of color. Despite its beauty, there is no mistaking the raw, primal energy of a deadly predator that radiates from the creature's piercing gaze. Its muscles are coiled, and you can feel the cool wind of its breath on your skin as it snarls and prepares to strike.If Gorgenal is alive, he will also be here watching over the dragon. They will both attack the party on sight. Gorgenal uses the bard (MotM) stat block (but with a Charisma of 18, spell save DC of 16, and double the hit points), while Zephyrum is a young sapphire dragon (Fizban's Treasury of Dragons), though a young blue dragon (Basic Rules; but substitute it's lightning breath for the cold breath from a young white dragon) can work as a substitute.
If they are defeated, the players can loot Zephyrum's hoard which contains:
Cold iron ingots can be used to craft a cold iron weapon. Recommended locations include the Woodcutter's Axe in Vale Crossing, Arctis Tor, and once the party travels back to their home city after Yon (Waterdeep for my campaign). You may choose to allow it to happen by other means - especially if you have a character well versed in smithing. It takes two ingots to enhance an existing weapon (similar to silvering a weapon), or you may choose to allow a new weapon to be made with other ingredients mixed in.
Cold iron weapons have the following properties:
Brigganock MineOnce out of The Howling Mines (see the mineshaft section above), the party will soon find the entrance to the Brigganock Mine (the two are connected), and should hear the tapping, etc. from the book. Things should play out as written until the confrontation with Molliver and the brigganocks where we will need to change what is told to the party.
When speaking with Molliver he will instead share the following information and will similarly order the release of any captured characters if convinced appropriately. If the party helped Elkhorn and Strongheart earlier in The Fields of Spring, they can use that to their advantage to win over Molliver.
Once pleasantries are done, Molliver and the brigganocks will lead the group back towards Wish-Come-True to meet with Obud. During the trek, Molliver will share the additional tidbits:
Once at the grotto things will play out mostly the same except:
Tunnel to Motherhorn
Once the party has defeated Zephyrum (or otherwise convinced Obud), he will lead the party to a permanent illusion in the basement wall of the lodge. This secret tunnel leads out of the mines and back out to the Shimmerstorm Mountains near Motherhorn. As an additional reward I had Obud allow each party member to take a stab at mining. Each player should roll a D12 and receive the reward below (based on tool proficiencies you may allow a +1 or +2 to the roll):
A final note. The book suggests that if the korreds and brigganocks are allied an assault could be made on Motherhorn. This is less in line with the concepts we're going for (plus the play is a ton of fun) so I might avoid this altogether. An alternative for team up action could be them all helping the party to defeat Zephyrum and Gorgenal and thus free the mountains of the hag's influence.
ResourcesI have highlighted some of the resources I used for this portion of the campaign below.
After coming out of the mines to the other side of the Shimmerstorm Mountains, our party will find themselves at the doorstep of Motherhorn, the amphitheater of horrors. As alway
2023.04.01 20:28 Laika0405 1972d soundtrack links (spoilers for ending songs!!)
2023.04.01 20:16 Freakniqe Billie eillish should be apart of the new squad
2023.04.01 19:42 BergerOfTheWest Sometimes I believe good play counters subs…
4 kills, 2 of which I soloed 2 subs. Terrible MM, but made the most of it.submitted by BergerOfTheWest to WorldOfWarships [link] [comments]
2023.04.01 19:30 DaCoffeeKween Cleaning with ADHD
2023.04.01 18:55 throwRA1a2b3c4d1 This is where I cross the line
This is a comment from a snippet from Lala’s podcast with Scheana as a guest. We cannot keep making excuses for ADULTS. 18 to 30 is a very big big big difference.submitted by throwRA1a2b3c4d1 to Vanderpumpaholics [link] [comments]
This just ain’t it y’all. Her being “young” isn’t the reason why she did what she did. This wasn’t a bad decision.
Her and Sandoval lied about who they were for YEARS. They lied to the viewers but we expected that. They lied to their friends and loved ones in real life.
No excuses. They need to both fully take accountability. Sandoval will always need someone to stroke his very small and delicate ego. Rachel will always need to play baby and dumb to get away with what she really wants. She really is the female Schwartz.
2023.04.01 18:47 dullboy1605 How would you change the Dirty Laundry format?
2023.04.01 18:37 CromaShin [THEORY] (Part 1 of 2) Exposing the Secret of Sweet Oasis
Hi NSWERS, welcome back on our logbook in this journey through MIXXTOPIA. I'll be the one who guides you NMIXX feats and stories. This post covers the EXPERGO Pre promotions Era and its content: Concept Story Films, Mixxletters and other media. The 2nd part will be about the MVs and Lyrics breakdown and I will wrap up everything with a conclusion and theories about what's next.submitted by CromaShin to NMIXX [link] [comments]
1st Anniversary RecapIt's been a while so we should recall our memories for a moment, let's do a quick resume of a year long lore.
7 girls discover a whole new world that expands as they imagine it, called MIXX. They can reach it by opening their eyes "for real". But something is off in the real world, called FIELD, a pirate ship lands on a misty park, cars start levitating, ethereal fish flow out from MIXX to FIELD, Jiwoo stands out of the Donut Shop.
NMIXX take their journey on a ship towards MIXXTOPIA, a place in MIXX where "everything you imagine becomes real". In this world, represented this time by a board game, they face enemies who set up traps, just like the Cat. This enemy, born out of the girls' fear, in the end gets defeated. In MIXX, where they played this game a big tornado occurred mostly due to the overload of negative feelings gathered. Emotions here can become physical, that's IMPETUS. Bae drops a Green ball, previously a die, in an orange juice lake.
bloom a flower named \"growth\"
Docking Station: DeclarationAdventure heads toward freedom. No, adventure is heading toward danger. Following new possibilities, we walked from the real world "FIELD" to the new world "MIXX". It wouldn't have been possible on our own. We met a lot of new friends along the way. Lion, whale, jellyfish and also cats. We soon grew close, collecting the pieces of emotions that bloomed with each of our steps, we pushed our way forward. "MIXX" is growing as big as our imagination, If we reach "MIXXTOPIA" like this, will everything we want coexist? That may not be true, something green and overly sweet is deceiving us and getting in our way. Sweet things seem good, but they stop us from imagining. People whose existence was denied wish to stay in the maze of 0 and 1 rather than take on an adventure. Whenever we're scared, we hold the hand of who's next to us, we feel connected. I become more myself because of you, and you yourself because of me. So nobody feels lonely or left out, we hope to mixx even more. It's now your turn to awake.
The video resumes the first chapter of NMIXX story. Starting from O.O we se Nmixx reaching MIXX in O.O, the domino, the ship in the sky between the seas, the creatures of this new world. In DICE they meet the cat(s) and start collecting the emotions felt during the journey (IMPETUS). MIXX is represented here by a orange juice lake with orange trees growing on the side, fish floating in the air.
This is a new chapter of the story, New Frontier has ended. Nmixx gained experience in the MIXX during the fight with the cat powered by their fears, overcame those feelings and defeat the feline enemy. A docking station is a harbor, a dock where their ship can be welcomed and docked. A docking station is also the devices on a Space Station that permit another spacecraft to connect and exchange useful materials or astronauts. This station is of course located in Mixxtopia, the place they want to reach. But the path is not so easy, a new problem comes up. This green thing is deceiving them and people in the FIELD. They want to save those people by awakening them (spoiler it's us, we are dolphins).
"people who existence was denied wish to stay in the maze of 0 and 1 rather than take on an adventure" is a curious sentence. Who has denied those people to exist? Why do they wish to stay in the maze of 0 and 1? Since they stay in the maze of 0 and 1, which means probably they don't take any chance or bold decision, it means they exist there, so they are forbid to exist in the MIXX? or in the FIELD? We'll see.
Secret of Sweet OasisIn this video Reporter Oh Haewon goes live to tell us about Sweet Oasis. This is the hottest candy brand and it sells just one type of round green candy at the same address of the Donut Shop in O.O. There are rumors about this shop and NMIXX want to break into the shop to investigate more. "Does curiosity cause fear? The Cat sends a sudden private message... The broadcast ends. NMIXX manage to sneak into Sweet Oasis. Here they find lots of candies and in a locker, some classified documents with a picture of a cat and a post it with "Maximize Fear" written on it. There is also a date February 19 1971, a place, Florida, US and a person A SURGEON / Graduation from Harvard. Those documents are marked as Check. Let me tell you what those documents are about: this person, "A SURGEON" made an experiment on the cat pictured to maximize the fear, this experiment was a success and DICE events happened. We'll get to know this "surgeon" in a moment.
the forbidden fruit
THE FAMOUS JIWOO CUT-SCENE
Jiwoo is about to eat a green candy but the scene cuts off. Then we see the post-credit scene in O.O of Jiwoo outside the Donut Shop. Inside the Sweet Oasis a wind blows on the candles and someone rings at the doorbell, the door gets warped and unlocked. First of all, let's understand what eating a green candy implies: we are said that it stops you from imagining and we know that MIXX is accessible only through imagination and it expands with it. We need to acknowledge that inside the Sweet Oasis shop Jiwoo is still here, whether she has eaten or not the candy. But we see also another Jiwoo outside the Donut Shop. Let's start making different scenarios:
There is a little bit stretched theory: there is a gold pin with "NAILS" and a hand on Jiwoo's beret. In the ENTWURF Limited Edition Album there are holographic cards with a hand with long nails in the background preying on NMIXX. This correlation between NAILS and the fact that last year she made a fake NMIXX logo and captioned the drawing in reversed made some people to believe that the Cut-Scene Jiwoo is evil and started the XXIWN alter-ego theory. I can't prove this theory right or wrong because Jiwoo has always been suspicious but it's also part of her personality. Only time will tell the real truth of the Cut Scene.
MIXXLETTERSThe investigation starts. NMIXX release news updates about their discoveries in the green candy shop. The articles are pretty self-explanatory.
There is this new store that only sells green candy. Those super popular candies make your mind go blank and make you feel perfect, if you don't take them, you feel excluded. Due to their excessive sweetness and the fact that turn tongues green those candies are totally chemical, "artificial" as the YouTube Short says. Note that the logo, the Green Eagle, was also a square in the DICE gameboard. At this point it's pretty much confirmed that this store is an enemy.
NMIXX through their investigations find that the owner of the Donut shop has changed. The new owner sells only one type of candy, instead of various doughnuts and candies. "NMIXX have a clear memory of PICK AND MIXX as a vision of it welcomed them the day they took their first step into MIXX" this sentence it's not well written I think, but the idea behind it is that NMIXX remember the old store when they went to MIXX for the first time. They don't know how the store changed and who is the new owner. This clarifies that the owner is another person and not the same of Pick N Mixx. The girls find a uniform with boots, an apron and a raincoat left by the owner on a wall in a secret room. This outfit is used in factories where you get often dirty because you are handling splashy, fluid substances. For this reason, who produces the candies is the owner itself. Nmixx also uncover the name of the store clerk, MONOPOLE, and confirm he/she is a follower of the owner. What "follower" means and implies it's still unknown.
Nmixx confirm our theory about the DICE cat and explain it. MONOPOLE made experiments on a cat, maximizing its fear. NMIXX played with this cat and fought the manifestation of their inner fear, overcoming also big waves and tornadoes sent to them. When the cat regained its normal size, a green dye was spotted on its tail. This green dye was made with lots of negative emotions. In the Sweet Oasis secret room Nmixx found documents about increasing Nmixx's inner fears and eliminate Nswer diversity. Monopole has been watching Nmixx for a long time and caused all the troubles they had.
Apparently, some of us Nswers had been trapped inside a bottle by Monopole in his secret room. As Nmixx say, this is not the first time we were trapped: some dolphins were caged inside frames in that blue and cloudy room in DICE as well. Nswers who were stained by the green dye slowly turn into green candy, losing their diversity. So Nmixx is planning to rescue those sleeping Nswers in a brilliant, lovely and whimsical way. "upgrading the Tap Tap system and developing new various inventions" says Kyujin, the Engineer, while Haewon the Captain is "devising various plans to go to MIXXTOPIA". What do you think their plan will be? We'll uncover it on the MV section.
this shop once sold various flavored doughnuts, now just one green candy
PICK NMIXX YouTube Show
This show is different from NMIXX In Wonderland because this time it's all scripted, since it's an escape room, so they literally played as themselves in the lore and investigated on the green candy shop. The plot follows the articles written on the Mixxletters: NMIXX enter SWEET OASIS to investigate its popularity. The clerk, Monopole welcome them. To order the candy they open a box with GREEN as a password. A message says that the candy "gives you a sweet taste that calms down your inner anxiety". In each riddle they solve there will be a piece of dolphin. They will find all the pieces and save the dolphins. They watch an adv of Sweet Oasis...
"The only candy that can captivate you. Meet Candy from Sweet Oasis. Multi-colored donuts and candies are so common! Our candy offers a fantastic experience like meeting an oasis in the desert with only one taste. Sweet sold by Sweet Oasis are so sweet that you can't think of anything. It's a perfect candy in color and taste. You can also feel complete after eating this candy. Try before you fall behind the trend."
Then solve the next riddle by ordering 9 books: 1. The pain of sadness 2. Don't be angry 3. How to heal fear 4. How to control one's sadness 5. Three Faces of Anger 6. My Joy 7. Joy is forever 8. Between Joy and Sadness 9. The Secret of Dolphins. When ordered, the books form the word IMPETUS. Except the last one, that book is a diary from a dolphin: there are pictures of the DICE sky room with dolphins inside the frames. The dolphin says he tasted the green candy, he felt confident and perfect but also suddenly sleepy. NSWER = dolphin, so an NSWER was trapped and they need to save him. A wave of green candies falls from the stairs, together with a capsule. This capsule has a picture of a Fake Green potion that leads them to the corridor. The girls find Monopole studio and secret room. In the middle of the room a table is filled with clues, dots and links. The colored wires form 1202 which is the password for a cabinet. Monopole is coming for them but NMIXX hide so she decides to report the intrusion to the manager, the owner of Sweet Oasis, after leaving another diary page of the dolphin diary on the table.
"I used to love imagining things. Imagining is always fun but strangely, obsessively I keep thinking about one thing repeatedly. Why am I like this? To think of it, where am I? I was in the store a minute ago, it smells excessively sweet. I can hear the machine...it's dark..."
On this table NMIXX find information about them, the recipe of the Fake Green, its effects (terror, fear, hallucinations), photos of the sky room in DICE, one with dolphins in the frames and another with almost all empty frames. That's why Nmixx is here, to save those remaining Nswers. In the next room of the corridor there are puzzles themed by Wisdom, Love and Courage from the Concept Story: Blue, cloud and white flower is Courage, Red, apples and orange is Love, Yellow and candles is Wisdom. Solving a riddle, they find another diary page where the NSWER talks about his friend acting strange, deep sleeping, he's worried that something bad will happen so he must tell other people but can't because he's falling asleep too. In the last riddle box they find the frames seen in the DICE scene. They fit the dolphins inside them. After saving NSWERs the intruder alert triggers, the security system is activated and they can't escape unless they find the password, which is expérgo320. They escape bringing NSWERs and a sample of Fake Green.
Now let's watch the table closely, starting from top left. Identikits for every member, an article about their career as singers. Picture of the green optical illusions seen in the XXIWN twitter account, "Experiment", "symptom" "hallucination" "fear" "who?" "why?", screenshots from the warped black and white setting of DICE, "success!", a map of the Land of Oz, an ad of a travel to Paris, the Fake Green illustration, a pair of blue glasses, "green", a tornado, a photo of Nmixx looking at the pictures on the Nswer's diary just found, the same pictures of DICE with and without dolphins in the frames, photos of Pick N Mixx shop inside and outside, the previous candies and the new green ones, a vandalized version of O.O album cover with a green smile, "space", "world", "target value", "0? 1?", a screen with a maze of 0 and 1 and "password", the recipe: 1,5g salt, 30g sugar, 50g the Fake Green.
What we can deduct from this table is that Monopole and/or her boss is stalking NMIXX since O.O, he "experimented" this Fake Green thing and caused hallucinations and fear as symptoms to Nwers and Nmixx. He's correlated with XXIWN since he knows about the green illusions and the graffiti campaign occured that time. We still can't say he is XXIWN because we don't have an actual proof since these are just clues he has on his table, but it could be since in the Mixxletter it's called "organization". The blue (green) glasses are the glasses everyone in Emerald City, where Oz lives, must wear (because Oz is deceiving the citizens in seeing everything green). The tornado is how Dorothy came to Oz and it's what happens in DICE. He knows that NMIXX rescued and will rescue the dolphins he trapped in the frames so they must be eliminated. The photos of the old shop show that he knows how it was. I discussed the meaning of 1202 in the O.O [THEORY] but I found another reference related to TWWOO: the name in the car plate is the name of the actress who portrayed the Wicked Witch of the West, Margaret Brainard Hamilton. For this reason we can consider the car "evil" as it carries an antagonist name. Basically he's the enemy who caused the misadventures to NMIXX and trapped NSWERS.
Story Concept FilmsDizziness From Freedom
Anxiety. Does it come from 'within you'? Or does it come from the outside? Freedom. Inside freedom. We feel anxiety since... we always have to make our own 'choices'. Facing new, unheard senses that grew threw the apertures of freedom to blossom a flower named 'growth'. We must make a choice on our own, once again. In the midst of endless chaos and disarray, we will eventually find... The path that I truly desired.
This one is pretty intense. In this video we see a group of youthful friends dealing with the emotions everyone feels at that age. During that age you can choose your entire future life just by choosing a different school or job, endless possibilities. You can also be overloaded by all this freedom, maybe you made a wrong choice and you want to go back but it's too late, maybe you are taking too much time to choose, this can cause the "dizziness from freedom" the video is talking. Haewon is in the middle of her crossway, which can be her life until now. She must pursue her dream and take a step forward on the path she's taking. Kyujin entered an alley with several doors, those doors represent the choices she can make. After making a choice she can only continue that way, the other doors disappear. Yes, the traffic light switching from 7 to 6 it's clearly a reference to Jinni. By making new choices and facing new unheard senses they are growing. In this dizziness caused by the chaos of endless choices they will find the path they truly believe.
"does anxiety come from within you or from the outside?" this question also appeared on the JYPE site as "The most important question, does that huge shadow that threatens you come from the ‘outside’? Or from ‘within you’?. That time in my DICE [THEORY] I said this shadow was their inner fear and they brought it into MIXX. Now we are asked again where does this emotion come from. From the Youtube Show we can say it comes from inside because a message said that the green candy calms down your inner anxiety. Kyujin is alone on the rooftop, Jiwoo is alone in the bathroom, Haewon is crossing the road alone, everyone dealing with their own worries. But Nmixx are alone together, they gather at the end to see the fireworks, a metaphor to say that they made their choices, grew their (fire) flower until it blossomed.
Wisdom, Love, Courage
When wisdom touches our eyes we can sort out the lies and false minds. When love touches our lips, the imagination becomes reality. When courage touches our fingertip, it shall grant us the power to truly push forward. At the end of the long and winding road, 'wisdom' found 'love' and 'love' grew 'courage'. It all exists inside us. You, and I. As long as they lie inside our souls, we will love our own self... And love each other.
A flaming heart behind curtains, six blindfolded girls on the other side of the curtains, with the same long light blue dress. Lily and Bae with light hair colors stand in front, behind them Jiwoo and Kyujin with black hair but with one side on the front and the other o the rear, finally Haewon and Sullyoon with both black hair on the back. Haewon and Sullyoon start whispering in the ear: Sullyoon to Jiwoo, Haewon to Kyujin. Bae holds Kyujin's hand, and writes 니, it's not clear because she writes the ㅣ in the same spot as ㄴ, it could also represent "LI", or 4, or the occult symbol of Jupiter... Seems that Kyujin isn't aware, like if she is in trance, and Bae had to move Kyujin's hand herself. After this ritual, on the flaming heart, flowers and grass blossom. The girls enter in a new mental state and dimension. They find each other divided in couples, one in every room. The couple Jiwoo-Lily (whispered by Sullyoon) appeared in the Wisdom room, Sullyoon-Haewon (the whisperers) in the love room and Kyujin-Bae (whispered by Haewon) in the courage room. The couples take each other's hand and walk towards the garden at the center of this space. As they join all their hands together the MIXX fills the empty space. This world has a purple moon on the ground, dolphins (we NSWERS), floating islands and mini planets, green hills and a grand heart-shaped tree, a rainbow crosses the entire sky. We switch to reality again, Haewon is still whispering to the blindfolded Kyujin.
Let's dive into this deep symbolism and break it down:
First of all Nmixx is seated in a very designed way, converging to the iron flaming heart. In a ritual-like manner they blindfold themselves and two start whispering. Whispering in the ears was a way to initiate new acolytes in a cult during the mesopotamian era. (see this paper for further information) The priest(ess) will whisper incantation to the cult followers under a drug induced trance. That's why Bae has to move Kyujin hand herself in order to write something. We don't know if Lily did the same for Jiwoo. After this sign the iron heart blooms and the girls enter MIXX. Their blindfold falls off, but we know that in reality they still have it as seen in the end of the video. So this means they are in MIXX with just their mind or spirit. In this space they are divided in couples and spawn in a designed room. The whisperers together in Love, the whispered by Haewon in Courage and the whispered by Sullyoon in Wisdom. "When love touches your lips" is a way to say "when you talk about love" and here imagination becomes reality. It's the 2nd comeback and we still have problems defining what this means, is it a switch of dimensions? in the way the imagination is their new reality? or the imagination materializes in the reality, merging with it? It's probably both but let's say for this time that their new reality is the imagination, the MIXX. They open their eyes here, they are awake here, they are living here, as far as they keep being in trance in the other (real) reality.
In the Wisdom room walls are blue and cloudy to represent the sky, three esoteric symbols appear on a wall, one has an eye surrounded by the Venus symbol, one represents the Sun and an overlapping circles symbol behind Lily's head possibly a Flower Of Life. The girls are surrounded by candles and flying rocks which represent wisdom of course. Their pathway and facade are golden (yellow). The Love room has twilight colors, an orange tree and a heart with spikes and 6 surrounding stars. Here apples are floating around the room, symbol of love. The flaming heart with spikes is with no doubt a reference to the Sacred heart of Jesus. This catholic symbol represents the boundless ardent love for mankind and the spikes represent the passion of Christ. The six stars can easily represent Nmixx but the meaning behind that could be deeper. But why twilight? Well, in the greek mythology there is a golden apple garden protected by Hesperides, a group of nymphs protect in the farthest west where the sun sets. Its pathway is red. The Courage room is totally blue with curtains made of strings. On the wall a symbol of the moon and its phases. White roses are floating around. Those white flowers represent innocence, purity, which have little to do with courage though. Same goes for the moon which means in most of the cultures change, the cycle of life. Its pathway is blue.
In TWWOO (movie) a Red Brick Road appears but it's never said where it leads, a Blue Brick Road is never mentioned neither in the book. I will not take in account other canon sequels of TWWOO because I doubt SQU4D themselves went that far. Anyway, blue and red lands in TWWOO exist. NMIXX reach the garden and the MIXX, very similar to the sky islands in O.O, starts expanding as they imagine. They are now happy together in this dreamy and quirky world. Why is Jiwoo so extra? She's the first to open her eyes, she rapidly looks towards Lily, she taps her on the shoulder and at the end she's the only one laughing hard. Knowing her Famous Cutscene, this is pretty suspicious. Their outfit must be mentioned: they all wear the same dress, which can be the uniform the cult has to wear in those rituals. But why are we talking about cult stuff, are we in Midsommar? Weren't we on a cruise toward a new world?
On a DICE photocard of Kyujin there was this phrase Don't you stop a shining whisper, and now she's being whispered in ear by Haewon. Now we know those phrases are spoilers for the next comebacks.
Mid ConclusionsThis first [THEORY] part was all about the Sweet Oasis shop, what they did to Nswers and Nmixx. The next [THEORY] post will discuss how they saved Nswers and opened their eyes in MIXX.
TWWOO will remain as a reference concept since they based the enemy of NMIXX on the Wizard of Oz himself.
This is not the end! a part 2 is already written and scheduled to be posted in a few days, the right amount for you lore enthusiasts to study well, let the knowledge solidify and prepare for the next course. Stay tuned!!!
I hope you enjoyed this era until this moment, see you in the comments and in a few days again. Bye!
2023.04.01 17:33 thr000wawayk Adult life is kicking my ass and the suicidal ideation is coming back
2023.04.01 17:14 hallach_halil Halil's top 10 edge defenders of the 2023 NFL Draft:
submitted by hallach_halil to NFL_Draft [link] [comments]
This officially marks the halfway point of our positional draft rankings. We’ve already broken down the top running backs, linebackers, wide receivers, cornerbacks and most recently offensive tackles. So now it’s time to look at this massive group of edge defenders, which is a much better way to classify these prospects, rather than calling them 4-3 defensive ends or 3-4 outside linebackers. Due to how hybrid NFL fronts are these days anyway, I like to lump those together, although I will mention their best schematic fit a few times and talk about how versatile coaches can be in how they deploy these guys.
We have a consensus top-three overall prospect headlining this group, but I don’t believe EDGE2 is too far behind him, especially when you look at what the NFL typically values. After that, I kind of look at the class having three tiers, where the first one consists of four names, who I all have first-round grades on, then the three guys in the next group I think deserve top-50 consideration and after that, there’s at least another four I consider day-two prospect. However, even beyond that point, there are several intriguing players, who I think can have legitimate roles at the next level, with varying degrees of physical upside compared to pro-readiness.
Just to clarify – Northwestern’s Adetomiwa Adebawore, Auburn’s Colby Wooden and Michigan’s Mike Morris I have all labelled as “IDL”. That list will come out next week.
For now, let’s get into this edge class:
1. Will Anderson Jr., Alabama6’4”, 245 pounds; JR
The number two defensive end recruit in 2020, Anderson had a phenomenal debut season with the Crimson Tide, racking up 52 total tackles, 10.5 of those for loss, seven sacks and a forced fumble, but he completely blew it out of the water as a sophomore, with 31(!) TFLs and 17.5 sacks, along with three passes batted down. He couldn’t quite live up to those insane numbers last year (17 TFLs and ten sacks), but did have a pick-six and made his presence felt, making him a first-team All-American and the SEC’s Defensive Player of the Year for back-to-back seasons.
+ Flashed to me more and more, as I was watching offensive prospects against Alabama for the 2021 draft already, when he was just a true freshman
+ Plays with a ton of energy and urgency
+ Has a lot of power in his lower body and consistently plays with great leverage
+ If you leave tight-ends trying to seal him on the backside, Anderson will routinely ride that guy into the scrum and negate cutback lanes, if not tackle him and the ball-carrier together
+ Will gladly accelerate into pulling guards and build up the force to create knock-back at contact
+ Displays the short-area twitch and range as a tackler to take care of both options on zone-read plays
+ Wasn’t asked to do drop into coverage a whole lot, but looks comfortable peeling off and take away throws to the flats, plus he had a very impressive on-field workout at the combine, where his change-of-direction and ability to flip his hips looked better than a bunch of the legit off-ball LBs
+ Not at all somebody who’ll take plays off or take a break on the sideline to stay fresh, as he averaged 55.6 snaps per game over these last two years
+ Has that cat-like quickness off the snap and immediately stresses the foot speed of offensive tackles in their pass sets
+ Off that, he has the flexibility to dip underneath the blocker’s reach or go through that guy if he sells out for speed and gets too tall
+ Highly advanced with his hand-usage for such a young player, creating leverage by riding them upwards or opening up the edges of the blockers’ frame by swatting them away
+ Excels at converting speed to power, while regularly lifting up the outside arms of tackles and ripping underneath it, to create a mor direct angle for himself
+ Alabama had him in some tighter alignments and even some 4i/5-techniques, where he realized when tackles slid too far outside as he widened his angle, that he could attack the wrist of their inside hand and take the direct angle towards the quarterback
+ Really understands how to finish his rushes and not just force quarterbacks to move off the spot
+ Relentless in his effort to continue to free himself from blocks and chase around quarterbacks deep into plays
+ Gladly crashes into the shoulder of a guard and opens up a lane for one of the D-tackles or linebackers to loop around
+ Had a historically great sophomore season statistically, when he led college football with 81 pressures and had four sacks in the Mississippi State game alone, when he just went bonkers – Last season the production was down a little bit, but you routinely saw offenses roll away from Anderson and try to find ways to mostly negate his impact by play-design
– Still has some room to fill out his frame and become a more physically overwhelming player
– As good as he is at defeating the hands of blockers, he would benefit from not even letting them get on him or just dictating reps by being the one to establish first meaningful contact
– There’s definitely to diversify this pass-rush arsenal, largely relying on the burst off the ball and ability to transfer that momentum into power, along with pushing arms off himself, rather than actually setting up more detailed moves
– As great as Anderson has been for the Crimson Tide, the one skill he still needs to add is that knack for knocking the ball out of the hands of the quarterback, as he has totaled just one forced fumble through his first two seasons
First and foremost, I don’t look at Anderson as a generational type of prospect, since that’s a term that gets overused anyway. That doesn’t mean he’s not great. He’s still top-three on the my board and should in no way make it out of the first five packs. I just don’t look at his as this crazy freak athlete. Still, the burst and quicks off the ball, the leverage he plays in the run game, how good he already is with his hands and his effort are all top-tier. To me he’s a true 3-4 outside linebacker with room to take on more duties in zone coverage and has room to become a more diverse pass-rusher. He may not become a perennial All-Pro, but he will be a strong run defender day one and should deliver double-digit sacks in more years five of his rookie contract than not. Unless you’re desperate for a quarterback, I just don’t believe there’s a way you’ll regret picking him anywhere. He can be the face and leader of your defense for the next decade.
2. Tyree Wilson, Texas Tech6’6”, 275 pounds; RS SR
A top-500 overall recruit in 2018 for Texas A&M, Wilson was a small part of the rotation with the Aggies for two years (22 tackles, 4.5 for loss, three sacks), before transferring in-state to the Big 12. In his first season as a full-time starter with the Red Raiders, he recorded seven sacks and 13.5 tackles for loss (2021). This past season he was a second-team All-American, thanks to 61(!) tackles, 14 for loss, seven sacks, a fumble forced and recovered each.
+ This guy has an insane combination of length (35 and 5/8-inch arms) and power, with the want to just blow into people in front of him
+ Largely played the 5-technique in three-man fronts for TTU, along with moving out over the tight-end or sliding inside depending on the side, which didn’t necessarily lend itself to major production
+ You routinely see him drive offensive linemen backwards near the point of attack or squeeze them into the action from the backside
+ When he’s actually lined up on the outside-shoulder of tackles and presses off with that inside arm to set the edge, it’s beautiful
+ Takes tight-end assigned with blocking him as a personal vendetta, literally pan-caking some guys who try to seal him away from the action
+ Even on combo-blocks, if he attacks the chest of the guy across from him, he manages to not open up legit lanes inside of him
+ You combine that with his explosiveness in short areas and he can crash through the reach of blockers on slants, to be disruptive and get initial contact on the back
+ The fact he only registered 38 total tackles in ’21 is laughable, considering how many stops he forced, by just riding somebody into the ball-carrier and made that guy stop his feet behind the line of scrimmage – Last year that number expectedly jumped up to 61, despite only playing ten games
+ Watching last year’s game against TCU, he was single-handedly destroying run schemes and actually knock a likely top-50 pick at guard in Steve Avila back at contact on a kick-out block, in order to get the TFL
+ When Wilson sells out for the bull-rush, he can ride tackles or guards back into the quarterback’s lap in devastating fashion, especially from tilted alignments
+ You see him lift up large men and then show the quick burst to get around those guys before they can get those foot back on the ground – He straight-up trucked the Houston left tackle in 2021
+ However, what’s most impressive about him rushing the passer is his uncanny ability to re-gain his balance, even when caught in odd positions and seemingly about to fall to the turf
+ He can win around the corner with a downward chop and flatten better than many speed-based outside rushers
+ Plus, he’s so damn long that you constantly see him be able to swipe away the reach of blockers
+ For a 275-pound man, his ability to add a little shake and jump inside of tackles when rushing from wider alignments is pretty freaky
+ Truly has the versatility to rush basically anywhere from a zero- to a wide-nine technique – Frequently was reduced inside over guards on passing downs, where he displayed his incredible balance to somehow stay on his feet as he’s getting banged around
+ The Red Raiders also used him on some delayed stunts up the A-gap, where his closing burst to the QB really popped, Yet he will also gladly do the dirty work and launch himself into interior guys and enable somebody else to come free
+ Recorded a career-best 50 pressures on just 261 pass-rushing snaps, with a 22.3% pass-rush win rate
– His block-recognition is very basic and you regularly see him just bang into bodies (Once I even saw him almost follow a tight-end on a drag route, since that’s who he initially put his hands on, even though that clearly wasn’t his responsibility)
– In particular, recognizing angular blocks and anchoring against them is something he needs to learn, in order to not make the job on the second level harder
– Other than slicing through one shoulder of his man or going for the straight-up bull-rush, there’s not much of a pass-rush plan to speak of
– Simply has to do a better job of attacking one half of the blocker when he isn’t tasked with some kind of slant/stunt
– And while it helps him fight off blocks, he doesn’t utilize his length pro-actively to avoid having hands land inside his chest
I’m kind of glad that Wilson didn’t participate in the combine events, because I didn’t want to seem like a prisoner of the moment and pump him potentially the first defensive player of the board, in the way it happened with eventual top draft pick Travon Walker going to Jacksonville last year. I was much more in with him coming out of the summer, considering he was in so much more productive and I felt his impact much more regularly, despite playing a similar role as Walker did at Georgia. The violence he plays the game with combined with the alien-like physical skill-set is just crazy to watch. His ability to recognize plays, the hand-placement and how he sets up his rush-moves all need work, but you can’t teach what he brings to the table and I already saw him beat up offensive lineman I know will play for NFL teams, even if you think the Big-12 competition isn’t up-to-par. I’d have no problem with him being drafted from number five onwards. My only question is why it hasn’t totally clicked for him yet as a fifth-year senior.
3. Myles Murphy, Clemson6’5”, 270 pounds; JR
The number one defensive end and a top-10 overall recruit in 2020, Murphy recorded 12 sacks, 25 tackles for loss and five forced fumbles through his first two years with the Tigers. This past season, he was basically right on par with his sophomore numbers (11 TFLs, 6.5 sacks, two passes batted down and 1 FF), but was recognized as first-team All-ACC for it, after being second-team the year prior.
+ Such a physical, disciplined run defender, who can re-set the line of scrimmage against drive blocks from tackles
+ You see him sort of shock blockers at contact with the force in his hands, especially at the point of attack
+ Attaches to the hip of the tackle blocking away from him on like wide zone runs and flatten once he sees an opportunity to run down the ball-carrier
+ Refuses to be sealed on the backside by tight-ends, crashing hrough that C-gap and chases after the ball, or even if by alignment he can’t quite gain that inside lane, at least rides those guys down the line and at times into the lap of RBs looking to cut back
+ Happily throws his body around and creates traffic, crashing into pulling linemen, slipping blocks and starting piles, to where the ball-carrier has to stop and redirect
+ Can just jolt up tight-ends/H-backs sifting across the formation
+ Realizes when there are opportunities to work across the tackle’s face and create an angle towards the ball
+ When nobody puts a hand on Murphy early on, his short-area explosion to attack down the line and create traffic in the backfield, as offenses try to read out something and/or have a player coming across the formation, pops off the screen
+ Displays great awareness for screen passes and routinely chases down the designated target
+ Heavily asked to read-and-react, rather than being allowed to shoot upfield, Yet even when his approach didn’t lend itself to getting home to the QB, Murphy consistently condensed the pocket off the edge and took away space to move around back there
+ When he was able to just attack from these wider, at times tilted alignments and explode off the snap, his get-off and ability to put tackles on skates when they had to overcommit to his speed was eye-opening
+ Has a nasty long-arm to punish blockers trying to give him ground and sit back on him
+ Plus, once he feels those guys lean into him, he can quickly swat their hands away and corner around, or take the inside path if he initially connects with the inside pec of the tackle
+ Displays a strong push-pull maneuver to open up a path for himself to get to the quarterback, along with the flexibility to come through cleanly – He did so when reduced inside on passing downs as well
+ Quick to crash through the inside shoulder with the rip if tackles overset him or if he feels them lose balance/the inside foot is lifted off the ground
+ Continues to work as a pass-rusher and eventually finds a way to get through – Has an impressive secondary burst when he seems to get into stalemates momentarily and then swats away the hands of the blocker
+ His closing burst when used as a looper across multiple gaps and that ability to curve his path towards the QB are pretty scary
+ On 687 pass-rushing snaps these last two years, along with the 14.5 sacks, Murphy had another 61 other pressures
– Overall I’d like to see Murphy be more pro-active with defeating the hands of blockers initially and taking control of snaps himself, where his freakishly small 8 and ½-inch hands may come into play
– There’s definitely room for improvement in terms of bringing his hips through contact, locking out and keeping his head up, to track the ball-carrier
– Doesn’t quite have the speed to win cleanly around the corner with third and fourth step, or hit ghost moves to great effect
– Allows athletic tackles to land punches inside his chest too regularly and force stymie his rush – Notre Dame sophomore Joe Alt was able to negate him pretty well
– His high-end reps are freaky, but they’re too few and far between
Looking at the Clemson defense as a whole, I feel like everybody’s 2021 tape was significantly better than what they put out there this past season, when they switched away from DC Brent Venables – and that’s especially true for Murphy. You still saw the talent flash and some plays that make you think he can be a top-ten pick, but you’d like to see more consistency from a three-year player. There are definitely some technical things that he needs to really work and he won’t be putting up big sack numbers with clean wins early on. Nevertheless, the explosion off the ball, the force he can unleash on blockers and how he keeps working, there’s a lot of upside. If Murphy learns how to maximize his power and then can work off that, if he takes of reps early on, he can be a problem to deal with off the edge.
4. Lukas Van Ness, Iowa6’5”, 265 pounds; RS SO
Just outside the top-1000 overall recruits in 2020, Van Ness redshirted his first year at Iowa, before taking over as an instant impact player for the Hawkeyes over the following two seasons, racking up 19 sacks and 15 tackles for loss- Last season he was recognized as second-team All-Big Ten for his efforts and his name has been rising throughout the pre-draft process.
+ Has great length and moves freakishly well for his size, with a six-pack around 275 pounds
+ This kid plays like a bulldog foaming at the move, with that antsy ankle twitch as he’s waiting for the ball to be snapped
+ Regularly lands his hands inside the chest of the tackle on run-downs and locks out, to keep them right there at the spot and not allow movement on drive blocks
+ Whilst tussling with blockers, you see him squeeze down lanes and somehow find his way to the ball
+ Once he’s taken care of his original assignment, he can then rip through or yank them to the side to get in on the action
+ There are snaps on tape, where Van Ness is lined up in the A-gap and holds a combo between the center and the guard coming in on angle right there in place, dropping the backside knee and anchoring like a 300+ pounder
+ You see him slip through when combo-blocked by the tackle and tight-end on multiple occasions
+ Constantly chases after the ball, even when it gets outside the numbers and gets involved on some tackles 10+ yards downfield
+ Was regularly lined up inside on passing downs but also at times in short-yardage, because of his explosiveness off the ball allowing him to challenge guys up the field and then the quick-twitch he has to get around them – Iowa put him in the A-gap late against Michigan whilst being down by two touchdowns for example, because of the havoc he could create penetrating into the backfield
+ Van Ness’ natural power frequently challenges tackles in their pass-sets when he digs into the frame and makes them walk backwards
+ When he comes up out of four-point stances especially, how low he initiates contact and can roll his hips to create that momentum is pretty nuts
+ You see him run the loop at times whilst long-arming the tackle and basically circling around them, without being taken off track at all
+ Has some eye-opening reps, where he converts speed to power and puts tackles on skates if not place them on their butts on his way to the quarterback
+ Off that, by riding guys past the QB, he can open up a direct path for himself, as well as give a little stutter-step and knife inside of blockers to great effect
+ The natural force this guy presents makes him a great asset as a set-up man on different twists and games up front
+ Regularly fights off blocks late and has the secondary burst to run down scrambling quarterbacks
+ His ability to take a couple of steps, plant hard off the outside foot and falling off into the hook zones is pretty darn impressive
+ Recorded 46 total pressures across 271 pass-rush snaps as a second-year player, working against a pretty strong slate of tackles in the Big Ten
+ At the combine, he ran a 4.58 in the 40 at 272 pounds and finished second among edge defenders in the three-cone (7.02) and short-shuttle (4.32)
– Looks like a big kid out there too often, where he ends up on the turf – Needs to play with his eyes more so
– Van Ness is a very good run-defender because of his ability to own his space, but he’s not actively reading and countering the first steps of blockers
– Has to do a better job of rushing half the man and timing up his hand-swipes for some clean wins around the edge
– His pass-rush arsenal is super narrow right now and he starts so many reps by just going all-out for the two-hand bullrush instead of setting up stuff throughout games
– Played 50+ snap in just one career game and we’ll need to see if he can bring it quite the same way with a larger workload
For anybody familiar with how the Iowa program hands out playing time, understanding that seniors are awarded starts, the fact that Van Ness never was part of the eleven out there for the first snap isn’t an issue, since he did play the most altogether and was clearly the “dude” up front. The natural leverage he plays with and the power he can unleash on blockers is rare. Now, he’s far from a finished product, lacking any finesse or planning to his rushes, while having room to improve in terms of pro-actively responding to run concepts. If he learns to attack half the man more regularly, the production will come at the next level. I also believe he has the body to put on 20 pounds or so and become a very effective base D-end in a 3-4 system, with alignment versatility on obvious passing downs.
5. B.J. Ojulari, LSU6’3”, 245 pounds; JR
A top-100 overall recruit in 2020, the brother of now-Giant outside linebacker Azeez Ojulari flashed as a true freshman, before really jumping onto the scene in year two, recording 54 tackles, 12 for loss and seven sacks. Even though B.J.’s numbers were slightly down last year (8.5 TFLs and 5.5 sacks), the SEC recognized him as first-team all-conference, in part because he also had a fumble forced and recovered each.
+ Saw a similarly diverse usage as another comparable player profile in Jaguars first-round pick K’Lavon Chaisson did at LSU
+ Brings tremendously long arms at 34 and ¼ inches, to keep blockers away from his frame
+ Has clearly worked on his balance/sturdiness to not get blown out of his space against combos with the tight-end and just being caught in traffic
+ I like his leverage coming out of a three-point stance and you rarely see tight-ends create vertical push against him
+ Can take that one step underneath tackles who set too wide on him on outside zone and similar concepts and follow through with those lanky limbs, to flash in the B-gap
+ Tightly attaches to the hip of the tackle zone-blocking away from him whilst keeping his shoulders square to redirect if necessary, as well as potentially slipping the TE sifting across the formation
+ Packs a sudden dip of the outside shoulder to slip pullers who try to kick him out, in order to create traffic in the backfield
+ Displays the agility to shuffle with the mesh point on zone read plays and then quick burst to corral the quarterback pulling the ball
+ Realizes when facing play-action, so he can quickly swat away the hands of the tackle and dip underneath
+ Was frequently dropped out into the flats or hooks, where he displays active eyes and sees crossers coming his way, At times he also matched RBs coming out of the backfield and
+ The most technically advanced pass-rusher in this class, with pretty much all the clubs in his bag and the mindfulness to find what fits and how to stack them moves on top of each other
+ Takes those long strides up the arc and really bend low to the ground, to give a small area to strike at for tackles
+ Packs a wicked ghost move, where he can really drop his shoulders and slip underneath the reach of tackles, at times also as a follow-up move to actually win the corner, as blockers are about to get him past the point he can flatten
+ Yet while he can threaten with his speed, he understands how to pace his rushes accordingly
+ Has some legit wiggle, combined with the length to create issues for tackles by being able to go either way
+ Last season he was able to string together stutters, jab-steps, cross-overs and more together, to keep the guy across from him guessing
+ When he uses the long-arm, barely anybody can beat his reach, plus the he’s so quick to get to his second hand-combat
+ A few times you see him stab at the inside shoulder of tackles and follow through with the outside arm to open up a path for him up the B-gap or win cleanly on up-and-unders
+ Looks more like a wide receiver when he plants off the outside foot on stunts and loops across the formation, where he’ll flash up the QB’s face in a hurry
+ Racked up 103 combined pressures over his past two seasons (701 pass-rushing snaps) with the Tigers, according to PFF
– Lacks the frame to really set the tone and own his space at the point of attack against drive blocks in the run game, too often offering space by going around his man when facing powerful run blockers
– Away from the action, he gets too close to his blocker and loses vision of the backfield at times, allowing runners to cut all the way back and defeat contain that way
– Once blockers are able to get a tight grip on him, Ojulari doesn’t have the violent hands to knock the arms away and disengage
– Does show a promising long-arm, but is still learning how to effectively convert speed to power, lacking that thump at contact to really make an impact
– You see him get guided past the quarterback or his rush stall when he takes a more direct angle, as tackles are able to cut off his path
Ojulari a bendy, undersized pass-rusher in his brother Azeez of, who has that lanky kind of build but has learned to play above his weight-class. The one thing I worry about – he’s a 3-4 outside linebacker only and if you make him this hybrid defender, with no defined role early on – like similar players have been treated in the past – that may hold up his development. Either way, he should be an effective designated pass-rusher right away, because of how far advanced he already is at setting up and executing a variety of moves in effective fashion. He may never be dominant at the point of attack in the run game, but he’s gotten a lot better at defending his space and can create negative plays in that regard. I wouldn’t be surprised at all if Ojulari turned into the second-most productive edge rusher from this draft. And he should absolutely be a first-round pick.
6. Nolan Smith, Georgia6’3”, 235 pounds; SR
The number one overall recruit in the 2019 class, ahead of even Kayvon Thibodeaux, Smith was a rotational player over his first two seasons with the Bulldogs, recording 39 tackles total and 2.5 sacks in each of them, before taking over a starting spot in ’21 for that dominant Georgia defense. He racked up 53 total tackles, eight of those for loss, 4.5 sacks, three forced fumbles and an interception. A torn pec limited Smith to just eight games this past season, yet he still recorded seven TFLs and three sacks across those, and helped set up his team for winning back-to-back national championships.
+ Plays the game with a team-first mindset, an incredible level of toughness and the admiration of all his teammates
+ Displays great speed out of his stance, to where at times when he’s left unblocked on the backside of RPOs and quarterbacks try to throw the backside bubble alert, he can almost bat down the pass
+ Maximizes his length and transitions his weight into blocks, when trying to set the edge
+ Very good ab grabbing cloth and pulling guys off himself after fitting his hands initially
+ Can toss TEs to the outside and step right into the C-gap to wrap up ball-carriers on off-tackle runs
+ Georgia put an extra defender outside of Smith at times, where he was in like a 7-/8-alignment, yet was able to point the inside foot horizontally and slant across the tackle’s face almost cleanly, to track down the back running the other way, covering an insane amount of grass in a couple of steps
+ Doesn’t shy away from taking the direct angle and crashing into pulling guards, who have nearly 100 pounds of weight on him at times, where it can actually be those guys taking the worse of the collision
+ Such a hyper-active player overall, who tries to find ways to affect plays and being involved on 53 total tackles in 2021 across 499 snaps is indicative of that – His effort and speed in pursuit are excellent
+ Has elite acceleration off the ball with great snap anticipation in designated passing situations
+ Packs a nice two-handed side-swipe, to defeat the hands of tackles and flatten towards the quarterback
+ Has shown he can win inside and out, at times tilting his rush on purpose, to give himself that two-way go, plus then he can hit those sudden shoulder dips to reduce the surface area for blockers
+ The same thing I mentioned with slants towards the B-gap, how much ground he covers laterally with that one step to slice inside on up-and-unders really stands out at times
+ Shows the quick change-of-direction to get back to his contain responsibility, after initially trying to find a path inside as a rusher
+ Displays that reactionary suddenness to take the B-gap when he realizes it’s open, at times when the O-line is busy with selling the run-fake
+ While the sample size was obviously a lot smaller for Smith, his 18.6% pressure-per-rush was actually the best of his career (19 on 102 pass-rush snaps) and PFF awarded him with a pass-rush win rate of 25.5%
+ Shows good patience as a zone-dropper and seems to understand where his eyes should be, and has a couple of snaps where he carries the tight-end towards the safety
+ Put up the second-fastest 40 time among edge defenders in combine history (4.39), with an insane 1.52 ten-yard split
– His size measurables are all in the bottom-17th percentile, playing at a slender 235 pounds (especially at the core and hips), with arms below 33 inches and just nine-inch hands
– Could still do a better job of getting his base pointed towards where the ball is coming from and shifting his weight into the blocker
– Too narrow in his two-point stances and necessitates a slight step backwards when trying to get off the ball
– Lacks a little bit of that power element, to take advantage of tackles getting tall and onto their heels, by converting his speed into force
– Overall his pass-rush toolbox could still expand, heavily relying on his speed to win around the edge and not showing reliable counters off it
This is one of the best pure football players in this entire draft. When you come to Georgia, you’re not going to blow away people with insane sack production, because you rarely are allowed to just line up wide and attack up the field. I don’t believe he’s going to be a legit alpha pass-rusher, but he’ll give you everything he has throwing his body around in traffic, he’ll make some key plays when peeled off in coverage and he’s going to be a leader for your defense vocally as well as by example. I’m interested to see if he can become more impactful when he does transition to power, because going forward and laterally, he can certainly stress tackles, but it’s that threat of being able to go through those guys that he hasn’t really shown yet.
7. Keion White, Georgia Tech6’4”, 280 pounds; RS SR
Just a two-star recruit at tight-end for Old Dominion back in 2017, White spent year on the offensive side of the ball before converting to the defensive line. In his one season at D-end with the Monarchs, he put up 62 total tackles, 19 of those for loss, 3.5 sacks and ones across the board for INT, fumbles forced and recovered. He nearly lost two full seasons after that, due to COVID cancelling ODU’s year and then after transferring to Georgia Tech, he missed the first eight of 12 games in 2021 with an offseason injury. In ’22 he put up 54 tackles, 14 for loss and a career-best 7.5 sacks.
+ Even without having seen White at full health for two years, Bruce Feldman put White at number 20 of his “Freaks List”, with 21 MPH of GPS-tracked time, along with some other impressive testing numbers
+ Would be a freakish mover for a true edge, but has the natural strength and plenty of experience lining up inside
+ With nearly 34-inch arms, he has the length and power to lock out and keep vision through blockers in the run game, plus then he has the ankle flexibility to circle around the guy in front of him, when he has a chance to get a hand on the ball-carrier
+ You see White get banged from the side by the angular man of combo blocks and somehow maintain his balance, to not get uprooted from his area
+ He has some plays against the run, where he can penetrate and just blown things up blindly, as well as completely cave in the backside when guys just try to seal him off
+ Georgia Tech would slant him across the tackle’s face and he would be able to track down the ball-carrier going away from him on wide zone at times
+ Not somebody you can expect to create movement against on kick-out or sift blocks, at best ending in stalemates and mostly he slips off those
+ You see White pull blockers off himself late and get involved on tackles frequently
+ Features some ridiculous change-of-direction, which shows up against bootlegs, reverses, etc.
+ If you leave him unblocked as the read-man on invert veer for example, with how quickly White can blow up the mesh point, there are times where neither option is able to really accelerate once they commit to having the ball
+ When he can rush from wide alignment and has that runway off the ball, you can see the acceleration he has up the arc
+ Offers impressive flexibility in his lower half, to drop his knees and ankles, in order to corner his rushes, plus even when he starts to stumble at times, he can continue on that arc
+ It’s pretty crazy at times when White is long-arming a tackle and it seems he’s about to go past the QB, but somehow he’s able to circle back around with his feet way outside of his frame and he finds a way to get there
+ Flashes a rapid spin move to free himself off contact late, at times after bouncing around bodies
+ Delivers significant knock-back when banging into linemen who try to give him ground and you see some flashes, when he does convert speed-power-power that really pop off the screen
+ When you cut down the length White has to cover, slanting into the A-gap, he can blow through one shoulder of the guard or center and create pressure right up the QB’s face in a hurry
+ White’s skill-set can be used to set up front game, where he can crash across gaps on stunts, where he pulls bodies with him and frees the lane for a guy from the other side or the second level to loop around
+ Recorded 30 hurries and four more QB hits along with his 7.5 sacks last season across 276 pass-rushing snaps
+ The Yellowjackets peeled him off the edge as a hook or flat dropper every once in a while, even though he doesn’t seem super comfortable with it right now, just because he didn’t really do it at Old Dominion
– At this point certainly lacks an awareness for run schemes and needs to learn countering the first steps of the O-line
– Too often you see blockers be able to get the outside foot around him and seal him on outside zone or reach-block on perimeter-oriented plays, as well as him trying to jump inside and allowing opportunities to get out to the edge
– Has to work on his hand-placement when trying to free himself of the reach of blockers and dictate rushes
– Doesn’t currently rush with a legit plan or sets up his moves accordingly, winning largely based on his natural talent and not threatening blockers laterally
– Will already turn 25 right around the end of the 2023 NFL regular season and it has yet to really click for him
You just don’t see many 280+ pound humans move at the pace White can. The size-speed-power combination is off the charts and some flashes of that natural talent are blinding. Unfortunately, considering he’s currently projected to potentially go late in the first round to a contender, he may end up celebrating his 25th birthday as his team makes the playoffs and he’s still looked at as more of a project, who can’t be a major contributor at that stage. The ability to diagnose plays and pro-actively use his hands to take control display aren’t there yet. That doesn’t mean at all that he won’t get there one day – you just need to know what you’re investing into. The potential is right up there with anybody outside the top-three for me at least and I think he actually be best suited playing head-up or inside the tackle on early downs, where he can doesn’t have to worry about as much going on around him, in favor of just crashing into blockers and create problems.
8. Will McDonald IV, Iowa State6’4”, 240 pounds; RS SR
The rest of the analysis can be found here!
9. Felix Anudike-Uzomah, Kansas State6’3”, 255 pounds; JR
10. Tuli Tuipulotu, USC6’4”, 275 pounds; JR
Just missed the cut:
Derick Hall, Auburn6’3”, 250 pounds; SR
Isaiah Foskey, Notre Dame6’5”, 265 pounds; SR
Nick Herbig, Wisconsin6’2”, 235 pounds; JR
The next few names:K.J. Henry (Clemson), Byron Young (Tennessee), Andre Carter II (Army), Isaiah McGuire (Missouri), Nick Hampton (Appalachian State), Yaya Diaby (Louisville), Zach Harrison (Ohio State), Jose Ramirez (Eastern Michigan) & Dylan Horton (TCU)
If you enjoyed this breakdown, please consider checking out the original piece and feel free to check out all my other video content here!
Twitter: @ halilsfbtalk Instagram: @ halilsrealfootballtalk
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2023.04.01 14:59 Jedicarus1218 Anne Boonchuy Moveset
Warning! There will be spoilers for Amphibia present here!submitted by Jedicarus1218 to smashbros [link] [comments]
Hello, battlefield of Nintendo! Jedicarus returning in what feels like years! For my first post of 2023, I wanted to do a little April Fools Moveset to celebrate the prank filled day. In context of an April Fools moveset for me, it is a Moveset on a character that’s not from video games and is instead from another piece of media. For my first April Fools and overall character Moveset, I will be doing…
Emerging from the wild unknown with the frogs and toads, Anne Savisa Boonchuy (90) thought her life couldn’t get much crazier until she stepped foot into Smash. Though she’d rather not fight, she will ribbit ribbit jump into the fray with fierce determination and athletic ability at her disposal. Under the right circumstances, you can unleash hidden calamitous power to devastate the battlefield!
a three hit combo where Anne starts out with a straight kick (3%), then a rear straight punch (2%), and ends it off three lower kicks and a rear high knee (4%, adding up to 9% damage in total)
performs a straightforward kick (like in S1 E18 where she took out the toad conductor). Deals 12% damage
uppercuts with her elbow. Weak, but very combo heavy. Deals 4% damage
does a sweeping kick like the one she used to beat Polly in their little spar in S2 E13. Held leg does 7% while the foot held deals 5.5%
a sliding kick, tripping fighters at small percentages. Deals 7% damage
a strong sword slash similar to Link’s own forward smash (14% at the hilt, 15% at the blade, 16% at the tip)
throws out a very strong kick that functions as a reflector (16% clean foot, 14% clean leg/mid foot, 12% mid leg/late foot, 10% late leg, 1.8x reflected projectiles)
Somehow brings out a massive hammer to swing upward. Lacks range, has slow startup, and Anne will briefly stumble back due to the weight, but it is incredibly strong in both damage and knockback. References the third temple
strongly throws out an uppercut. Still lacks range and has slow startup, but Anne will no longer stumble (both deal 16% damage)
A kneeling inward slash in front of herself followed by a kneeling outward slash behind her (17%/16%/14% and 12%/11%/10%)
Punches the ground beneath her, causing calamity energy to spark from her and damage anyone close (15%)
a midair elbow drop that will hasten her descent, but only slightly and not as much as her down air. 12% damage when clean and 6% when late
swings her sword in a downward motion forward. 8% damage
turns around to do an upward slash behind herself. 9% damage
a bicycle kick. 7% damage
will dive straight down with a jumping kick (14% on clean foot while 12% on clean leg/late)
a diving punch (16% on clean hand while 14% on clean arm/late)
grapples the fighter in a clinch
punches them in the side. Deals 1.6% damage
sends the fighter back with a headbutt. Deals 9.1% damage.
briefly grabs the fighter’s leg and then throws them aside (9%)
Anne will just straight pick them up and throw them behind her (11.835% damage)
despite being a “string bean”, she uses her athleticism to toss the fighter upward. Deals 8% damage when normal, 11.3% damage when calamity form
grabs them by the neck to slam them down. During her up and down throws, her eyes glow blue, implying that she is using some of her calamity energy to perform these moves. Deals 8.9% damage when normal, 12.2% when calamity form
Floor attack (front and back)
kicks behind her and then punches as she gets up in a dance pose similar to her team up attack with Sasha. Deals 8.6% damage
Floor attack (trip)
rather unorthodoxly, she uses her tennis racket to trip fighters near her before getting up. Even she’s surprised that this actually worked and deals 5.5% damage
while getting up, she swings her sword upward in a disarming motion rather than a full on attack. References S1 E18. Deals 9% damage
Yes (Calamity Form)
How many jumps?
3 (Calamity form)
Anne will get out her tennis racket to swing a serve shot that functions as a reflector. Is very weak as a straight attack, but it functions similar to Mario’s cape. Deals 8.2% damage and reflected projectiles have 1.6x the power
Anne will throw her sword and then call it back to her after reaching a certain distance. Deals 10% damage when close, 8% damage when far, 11.6% damage when clean smash throw, 9.1% damage when far smash throw, 4% damage when returning to Anne
Anne runs forward with an upward sword strike, then an overhead one, and ends the combo with a thrust forward. References True Colors and both her side and neutral specials have her eyes briefly glow blue. Upward strike and overhead strike both deal 2.85% and the thrust deals 4.75%.
Anne immediately dashes forward to deliver a calamity power enhanced punch that sends anyone hit by it upward. References S3 E1 and deals 10% damage.
Rides a human sized dragonfly by its legs and hangs on for dear life until the dragonfly is hit and she’s left helpless, clings onto a ledge, or lets go via the B button.
Anne simply charges straight up, damaging anyone in her path. If the B button is pressed again, she will charge into the nearest opponent. This charge is almost a guaranteed shield break, but if she misses, she’s left vulnerable and the combination of two portions of calamity energy being burned out to use it (one for the jump and one for the charge) makes it the most expensive special move. The leaping charge deals 11% damage while the second charge deals 20% damage
Throughout the fight, Anne will have an empty meter with the blue calamity gem depowered that slowly fills up as she takes damage. When it’s filled up, the gem regains its blue hue and you can tap into Anne’s Calamity powers, granting Anne immense strength and a notable speed boost.
When the B button is pressed again, she will say “Enough!” and create a short ranged blast that pushes any fighters away from her. Using any of her specials will deplete a small portion of her calamity meter and when it runs out, Anne will be significantly weakened for 45 seconds. The blast deals 4% damage, but makes up for it in sheer knockback, albeit weaker than Cloud’s Finishing touch
One Last Hurrah
Anne will tap into the full power of her blue calamity Gem to transform into her outfit from the Hardest Thing with calamity energy sparking from her. If it hits anyone, Anne flies straight up into outer space to summon a giant energy tennis racket to serve an equally huge tennis ball that splits into multiple Domino missiles that explode onto the smashers and the word “ACE!” appears when the explosions clear up. Deals 58% damage.
Anne is transported into the battlefield through calamity energy before she shortly gets up after her eyes briefly scan her surroundings.
Boxing ring title
The blue heart of calamity
Attempts to get leaves out of her hair
Briefly has her fists on her hips with a smile and cocked up eyebrow
Will begin to slightly hover a few feet off the ground before descending
Cross her arms briefly
She dabs, something she has done a few times in the series… yes, it is cringe, but she’s 13. So of course, she’s gonna be a little cringy.
Anne strikes a pose and then gestures the opponents to bring the fight to her.
does a segment of the Plantar hunting dance. No, you can’t hypnotize and disorient fighters with this.
Left: Anne is shown sitting beside Sprig with the two of them reading
Up: suddenly lands in her calamity empowered state before returning back to normal and smiling. References the season 3 intro.
Right: Anne cheers “Woo!” with her arms stretched out similar to one of her renders and when she beat the Mudmen
Music: Anne’s theme (Amphibia’s outro. Plays continuously)
default (Season 3)
Anne’s shirt remains a gray color, but it is much darker and the skirt gains a similar color. Her shoe and chest armor become red, her shirt collar becomes black, her socks become light gray, the trim/emblem on her armor turns white, and her hair becomes blonde. References Sasha Waybright in season 2 and her calamity energy even turns pink.
Anne’s shirt becomes brown with the sleeves becoming light gray and the flame emblem turning pink, her light blue Jean shorts become green, her jacket becomes faded blue, socks become a lighter green, and her sneakers become gray. Hair becomes black. References Marcy Wu and Calamity Energy becomes green).
Anne’s shirt becomes a light blue, skirt becomes light brown, her shoes become black, the shirt collar becomes teal, armor becomes gray and the trim/emblem becomes a darker blue. Hair becomes blue and Anne even gains freckles. References Terri and calamity energy becomes white.
Anne’s shirt becomes light green while the sleeves become golden and flame emblem turning black with her shorts, the jacket becomes a darker forest green, socks become pink, and her sneakers become light gray with dark blue stripes. Hair becomes orange. References Sprig and calamity energy becomes gold/yellow.
Anne’s shirt becomes black, the skirt becomes red, her shoe and armor become a dark purple, shoes become a light gray, and the trim/emblem become orange with the emblem being replaced with an eye. Anne’s hair also becomes black. References Darcy and calamity energy becomes orange.
Anne’s shirt becomes yellow with her sleeves becoming yellowish white and flame emblem becoming a tyrannosaurus skull, her shorts become brown, the shoes become darker shades of purple and gray, and the jacket becomes black. Her hair becomes black and gains red glasses. References Dr. Jan and calamity energy becomes gray.
The main setting of Amphibia season 1, Wartwood is often slow to accept, and even slower to respect. Something that is sort of the way to describe Wartwood: slow. Sure, you can slightly bounce off the tarp of the Grub & Go to gain a small jump boost and there’s the statue of Wartwood’s previous mayor in the center of what the fighters are allowed to brawl in, but Wartwood is pretty calm compared to the usual hijinks that happen… though that might be because you are the hijinxs going on in Wartwood.
Welcome to Amphibia (extended remix)
Rather be (instrumental)
No Big Deal (remix)
Anne’s Power (remix)
All In (Mix between its score)
One Last Hurrah (original)
You’d be surprised what makes its way back to you (Extended credits during the Hardest Thing)
Conclusion and overall overview
And that is the full moveset for what I think Anne Boonchuy in Smash Bros could potentially look like! Before I end this off with some questions, let’s go over an overview of Anne’s overall toolkit!
A Strong String bean
In spite of her small weight, Anne Boonchuy still hits like a truck with certain moves and combo setups, especially when she’s in her calamity form.
Hop ‘til you drop
Anne has plenty of mobility options to go with from being able to wall jump and overall having pretty high jump height. It also helps that most of her moves also assist in her overall momentum and agility.
The Power of the Box
Anne’s calamity form in its entirety brings a lot of physical power that Anne can use to quickly end brawls whenever they’re used right, both in attack timing and situations.
… Is still a string bean
Though Anne is usually fine after slapstick in Amphibia, Anne’s agility and power comes at the cost of having less durability and being even more prone to slapstick than she already was.
Not Marcy level klutzy, but could react faster
It is true that Anne has plenty of agility-based options and can get out of some really sticky situations, her actual movement speed outside of calamity form is only slightly above average and some of her attacks are likewise affected by this.
A powerful price
Though Calamity Anne is strong and fast, her new attacks are easily telegraphed and can leave her for an easy punish if they miss should you react fast enough. Add in that her calamity meter doesn’t charge very quickly to prevent over reliance as well as her being significantly weakened for a long time and you have a gimmick that’s awesome, but requires to time to fully master.
End of Moveset
So what do you guys think? Anything you would change or would you keep it the same? Please tell me in the comments below! Of course, I will be doing actual movesets and not just April Fools ones of non video game characters that may or may not be annual releases. But it is also a limited time series since I have planned SIXTY-NINE official additional slots and I don’t want to go further than that because it’s more than enough.
Anyways, Happy April Fools, everyone, And I’ll see you guys next game! Peace ✌🏻!
2023.04.01 14:36 Delicious_Touch8884 [DA2 Spoilers] Aveline