2021.06.13 09:36 Centaar roshade
2023.06.06 01:55 Anomalous-2 Anomaly issue:Duplicate section 'wpn_addon_grenade_launcher' found
-----loading f:/ssd/s.t.a.l.k.e.r. stuff/anomaly/anomaly 1.5.1 -kopie\gamedata\configs\system.ltx FATAL ERROR [error]Expression :[error]Function : CInifile::Load [error]File : Xr_ini.cpp [error]Line : 305 [error]Description : fatal error [error]Arguments : Duplicate section 'wpn_addon_grenade_launcher' found. stack trace:
2023.06.05 09:07 USURUS compositing transparent shadow gone wrong
submitted by USURUS to blenderhelp [link] [comments]
2023.06.05 02:11 Infamous_Buddy1844 Ext multilayer pass has my shadows white with no alpha
![]() | Thank you for helping. This might seem like and after effects question but my shadow layer in blender is white too so i assume its an exporting or node issue i need to cast on the shadow catcher. im new to exrs and i am exporting it to after effects. In after effects After making a couple layers and separating my layers the shadows shows up on rgb but the alpha isnt there so the background is white. submitted by Infamous_Buddy1844 to blender [link] [comments] Tl;Dr I need to seperate the shadow exr layer from the white background for a vfx scene. It worked for the combines layer but the shadow layer keeps a white color around the shadows i need to remove it so the shadow is on a separate layer than the objects. Check images for reference |
2023.05.31 09:19 liam_august i humbly request help, o' professional dyers
![]() | i love the noble courtier outfit. however, after purchasing, i was disappointed to see that the accents appear very matte and flat in game compared to the shiny/glossy/reflective look in the preview/store/character tabs. because of the discrepancy, previewing dyes can not help me. and so, i ask ye: are there any gold dyes that can remedy this or am i out of luck? has anyone else had this issue with this particular outfit? submitted by liam_august to GuildWarsDyeJob [link] [comments] some relevant info: i have high-res character textures on, and character model quality is on Highest. reflections are on All, textures are on High, shaders are on High. i do not have wide variety of dyes but some of the ones i've tried so far are: gold, antique gold, white gold, and some vibrant yellows. all of which still look matte :/ i appreciate any advice you might have. thanks! https://preview.redd.it/bfk5l1pqs53b1.png?width=1360&format=png&auto=webp&s=536b4e8057b77ab45a6e5913c1f7db094545fb57 |
2023.05.30 07:38 SeparateDrivez How to Fix Roshade Shaders Not Working on Roblox
![]() | submitted by SeparateDrivez to u/SeparateDrivez [link] [comments] |
2023.05.27 07:06 blender102 An easy texture for gold coins
![]() | submitted by blender102 to blender [link] [comments] |
2023.05.27 05:50 blender102 pirate gold coin
![]() | submitted by blender102 to blenderTutorials [link] [comments] |
2023.05.27 05:33 blender102 pirate gold coin
![]() | submitted by blender102 to tinynode [link] [comments] |
2023.05.25 16:33 skipbab Question how do I make it less glossy? I used army painter quick shade strong tone brushed on as shader.
![]() | You can rip on my paintjobs if you want and give tips, been painting miniatures for about 1,5 months, they are fdm 3d printed, and are for a dnd home game, not golden demon. submitted by skipbab to minipainting [link] [comments] |
2023.05.24 21:58 Tacotaqui HELP - TEXTURE CRASHED IN SOME AREAS
![]() | submitted by Tacotaqui to Octane [link] [comments] |
2023.05.24 15:25 egobrain-s Roblox White Screen Issue?
2023.05.19 20:45 Brepp I was surprised to see the new forest camo sub backpack was reflective/glossy. It has a similar sheen to the BIS metallic skin shader. I assumed if something was going to be camo, it would also be matte. The nighttime camo has an amazing stippled texture on it and is not glossy.
![]() | submitted by Brepp to starcitizen [link] [comments] |
2023.05.19 20:24 Short_Cummings How do I go about adding texture transparency to this simple toon shader?
submitted by Short_Cummings to blenderhelp [link] [comments]
2023.05.18 21:46 Great_Gold6594 corrupted files in stalker gamma, im not good with computer stuff so what do i do
![]() | submitted by Great_Gold6594 to stalker [link] [comments] |
2023.05.15 22:08 CaptainMarv3l Ruby Materials With Nodes!
![]() | submitted by CaptainMarv3l to blender [link] [comments] |
2023.05.15 20:31 Total_Witness_4761 Minecraft PC for 12 y/o
2023.05.13 21:37 BloodyHellBish Removing environment map in outfit studio
2023.05.13 16:06 MeAndIAndIm £600 VR gaming PC
2023.05.13 04:59 SoYeaAboutThat The byfron update sucks
2023.05.12 11:48 RKnightt17 Does anyone know how to export the Coat roughness and opacity map from Substance Painter for MAYA (Arnold render)?
![]() | submitted by RKnightt17 to Maya [link] [comments] |
2023.05.12 06:08 Harionid Help with toon material on cycles
2023.05.11 15:06 Dawn-0303 Cycles Radar Simulation
![]() | i was reading through "General Purpose Radar Simulator based on Blender Cycles Path Tracer" and thought it would be fascinating to try out, unfortunately, a lot of the math involved seems beyond me, I was wondering if anyone had tried something like this previously and had a project free to share, or if anyone had tips on how to achieve this that I may be able to understand submitted by Dawn-0303 to blender [link] [comments] image provided for radar simulating materials, also beyond my current abilities |