Colace stool softener target
Some girls get flowers, my husband just gifted me this! (I know you guys get it lol)
2023.06.01 23:08 PearrlyG Some girls get flowers, my husband just gifted me this! (I know you guys get it lol)
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2023.06.01 22:38 EnvironmentalWar1988 You got a box of Mounjaro!!!! Now what?!?!
I have worked on this overtime but thought I would post it as it might help a few people. I’d also love to make improvements or fix anything that is not accurate so would appreciate feedback.
In the early stages of taking the drug, the following steps may prove to be helpful:
- Store your pens in the box and keep inside your refrigerator. Remember light, extreme cold or heat above 80 degrees Fahrenheit will reduce the effectiveness of your drug.
- Read the booklet inside the box before you do anything. Seriously read it!
- Be intentional about selecting your shot day. For example, doing it on a Friday means experiencing maximum effect over the weekend when tendency to indulge is typically high.
- Select an injection site location and be sure to rotate between several locations. The injection is hardly noticeable but if you let the pen come to room temp for 30 minutes prior to the shot you will not get a burning sensation from the cold.
- If the pen malfunctions or you have any issues / questions post injection then call Eli Lilly ASAP. Number on the box!
- Taking a Pepto tablet in the morning may help reduce (sulfur) burps.
- Consuming a 20mg Omeprazole tablet may help alleviate heartburn.
- Drinking 32oz of water three times a day helps regulate digestion.
- Incorporating lean meats and green vegetables in meals provided essential nutrients and fiber while protein helps alleviate tiredness, and vegetables regulated constipation.
- Taking two stool softeners each morning aids with constipation early on with the drug.
- It’s advisable to avoid fat, sugar, and carbs during this period for better results.
- Purge your house of highly processed or sugary foods, and avoid artificial sweeteners as they interfere with the medicine’s glucagon impact.
- Pick a weigh-in day and maintain regularity. Don’t be surprised or discouraged by stalls that occasionally last weeks or even a month as they are normal. Aim for slow, healthy weight loss of around 2 pounds per week.
- Track calories and macros using an app of your choice. Use this journey to change the way you eat, learn about your nutritional needs, and focus on eating healthier, decreasing the loss of lean muscle mass.
- Be ready to titrate up but not too eagerly. One does not have to get to 15mg unless their doctor advises otherwise. Work with your doctor to find the correct dosage, and avoid rushing to the top. This also helps keep weight loss in the 2lb range, preventing loose skin, hair loss, and other side effects of rapid weight loss.
- Start planning for what life looks like at the end of the weight loss journey. This process is called maintenance, and it is vital to keep sight of what happens afterward. It’s essential to avoid being a statistic and gaining back 80% of the lost weight.
- These are not set rules, but rather a guide that has been found helpful by myself and others.
- Process a refill as soon as you use pen #3 in each box.
- Regularly test your fasting Glucose, A1C, blood pressure, heart rate and cholesterol panel. This may be needed in the future to support insurance claims or future PAs.
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Mounjaro [link] [comments]
2023.06.01 22:01 JRE47 JRE's Analysis on the GBL Season 15 Move Rebalance
GO Battle League Season 15 is upon us, and along with it, our now-customary move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is massive, with no less than thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS? It might seem odd to lead off with a move given to only two new recipients, but CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has Psychic for coverage, or Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of Fairy Wind and its 4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to Charm, you can see immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from this into this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply, Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥 As with Fairy Wind, there are only two new recipients of Drill Run, but both are very interesting.
We'll start with ALOLAN SANDSLASH. It sees some play already in both Great (including the Shadow variant and Ultra Leagues, usually with former Community Day move Shadow Claw to give it a unique profile, and spammy Ice Punch and typically Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only 45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't seem to be a great improvement in Great or Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (Ice Shard and Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move Liquidation finally giving it a viable Water move too. (Water Pulse and Aqua Jet are both terrible, folks... so much so that I've always recommended Blizzard as Dewgong's second move. For example, did you know that it tends to lose to Alolan Marowak with super effective Pulse but actually wins with resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes Drill Run to have a shot at things like Froslass, Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY? So about that new move Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with Fury Cutter, Metal Claw, and Waterfall as its clumsy fast moves, and underwhelming X-Scissor, **Aerial Ace, and somehow even worse Aqua Jet as its only charge moves. That left it in a very sad state. Eventually, it acquired Shadow Claw, which made it at least slightly interesting. And now comes the charge move it's been begging for, with Liquidation elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS? Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but above average energy generation (3.5 EPT). And now here comes Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on Twitter or Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
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2023.06.01 21:58 JRE47 An Analysis on the Season of Hidden Gems Move Rebalance
GO Battle League Season 15 is upon us, and along with it, our now-customary
move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is
massive, with no less than
thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS?
It might seem odd to lead off with a move given to only two new recipients, but
CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome
Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has
Psychic for coverage, or
Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of
Fairy Wind and its
4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to
Charm, you can see
immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer
Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from
this into
this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build
a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply,
Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
- More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
- WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
- PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It
really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they
really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥
As with Fairy Wind, there are only two new recipients of
Drill Run, but both are
very interesting.
We'll start with
ALOLAN SANDSLASH. It sees some play already in both
Great (including the
Shadow variant and
Ultra Leagues, usually with former Community Day move
Shadow Claw to give it a unique profile, and spammy
Ice Punch and typically
Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only
45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't
seem to be a great improvement in
Great or
Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that
don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is
DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (
Ice Shard and
Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move
Liquidation finally giving it a viable Water move too. (
Water Pulse and
Aqua Jet are both
terrible, folks... so much so that I've always recommended
Blizzard as Dewgong's second move. For example, did you know that it tends to
lose to Alolan Marowak
with super effective Pulse but actually
wins with
resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes
Drill Run to have a shot at things like Froslass,
Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or
Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is
awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better
coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY?
So about that new move
Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
- I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
- Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
- VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
- GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
- There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
- ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because
GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with
Fury Cutter, Metal Claw, and
Waterfall as its clumsy fast moves, and underwhelming
X-Scissor, **Aerial Ace, and somehow even worse
Aqua Jet as its only charge moves. That left it in a very
sad state. Eventually, it acquired
Shadow Claw, which made it at least
slightly interesting. And now comes the charge move it's been begging for, with Liquidation
elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS?
Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but
above average energy generation (3.5 EPT). And now here comes
Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
- I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
- LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
- Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY
Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
- As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
- Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS
Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
- Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
- Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
- Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
- Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
- Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
- PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
- Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
- A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
- Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
- Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
- And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on
Twitter or
Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
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2023.06.01 21:58 JRE47 Under The Lights: GBL Season 15 Move Rebalance
GO Battle League Season 15 is upon us, and along with it, our now-customary
move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is
massive, with no less than
thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS?
It might seem odd to lead off with a move given to only two new recipients, but
CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome
Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has
Psychic for coverage, or
Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of
Fairy Wind and its
4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to
Charm, you can see
immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer
Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from
this into
this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build
a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply,
Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
- More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
- WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
- PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It
really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they
really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥
As with Fairy Wind, there are only two new recipients of
Drill Run, but both are
very interesting.
We'll start with
ALOLAN SANDSLASH. It sees some play already in both
Great (including the
Shadow variant and
Ultra Leagues, usually with former Community Day move
Shadow Claw to give it a unique profile, and spammy
Ice Punch and typically
Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only
45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't
seem to be a great improvement in
Great or
Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that
don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is
DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (
Ice Shard and
Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move
Liquidation finally giving it a viable Water move too. (
Water Pulse and
Aqua Jet are both
terrible, folks... so much so that I've always recommended
Blizzard as Dewgong's second move. For example, did you know that it tends to
lose to Alolan Marowak
with super effective Pulse but actually
wins with
resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes
Drill Run to have a shot at things like Froslass,
Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or
Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is
awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better
coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY?
So about that new move
Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
- I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
- Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
- VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
- GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
- There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
- ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because
GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with
Fury Cutter, Metal Claw, and
Waterfall as its clumsy fast moves, and underwhelming
X-Scissor, **Aerial Ace, and somehow even worse
Aqua Jet as its only charge moves. That left it in a very
sad state. Eventually, it acquired
Shadow Claw, which made it at least
slightly interesting. And now comes the charge move it's been begging for, with Liquidation
elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS?
Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but
above average energy generation (3.5 EPT). And now here comes
Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
- I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
- LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
- Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY
Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
- As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
- Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS
Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
- Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
- Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
- Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
- Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
- Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
- PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
- Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
- A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
- Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
- Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
- And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on
Twitter or
Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
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2023.06.01 21:58 JRE47 A PvP Analysis on the HUGE GBL Season 15 Move Rebalance
GO Battle League Season 15 is upon us, and along with it, our now-customary
move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is
massive, with no less than
thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS?
It might seem odd to lead off with a move given to only two new recipients, but
CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome
Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has
Psychic for coverage, or
Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of
Fairy Wind and its
4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to
Charm, you can see
immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer
Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from
this into
this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build
a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply,
Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
- More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
- WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
- PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It
really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they
really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥
As with Fairy Wind, there are only two new recipients of
Drill Run, but both are
very interesting.
We'll start with
ALOLAN SANDSLASH. It sees some play already in both
Great (including the
Shadow variant and
Ultra Leagues, usually with former Community Day move
Shadow Claw to give it a unique profile, and spammy
Ice Punch and typically
Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only
45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't
seem to be a great improvement in
Great or
Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that
don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is
DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (
Ice Shard and
Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move
Liquidation finally giving it a viable Water move too. (
Water Pulse and
Aqua Jet are both
terrible, folks... so much so that I've always recommended
Blizzard as Dewgong's second move. For example, did you know that it tends to
lose to Alolan Marowak
with super effective Pulse but actually
wins with
resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes
Drill Run to have a shot at things like Froslass,
Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or
Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is
awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better
coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY?
So about that new move
Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
- I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
- Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
- VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
- GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
- There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
- ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because
GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with
Fury Cutter, Metal Claw, and
Waterfall as its clumsy fast moves, and underwhelming
X-Scissor, **Aerial Ace, and somehow even worse
Aqua Jet as its only charge moves. That left it in a very
sad state. Eventually, it acquired
Shadow Claw, which made it at least
slightly interesting. And now comes the charge move it's been begging for, with Liquidation
elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS?
Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but
above average energy generation (3.5 EPT). And now here comes
Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
- I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
- LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
- Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY
Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
- As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
- Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS
Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
- Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
- Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
- Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
- Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
- Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
- PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
- Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
- A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
- Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
- Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
- And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on
Twitter or
Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
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2023.06.01 21:34 In_Yellow_Clad Huh -- (A One Shot)
Badrapra - a name that would go down in history - is a planet smack dab on the edge of human space, a planet that sat at the junction of several supply lanes and commerce hubs, and was for all intents and purposes, a fortress world as a result. Considering it was the only way through a region of space that was known for lost ships that ventured out into the twin nebulas, from which nothing but space wildlife ever returned, it was as you might think, a damn important planet to hold onto. A planet from which a counter attack could be launched in any direction, a chokepoint that couldn’t be breached without exorbitant cost to resources and manpower. A planet from which a foe could strike at the heart of humanity should they take it.
Which was why Humanity and the Ta’Ex were currently brawling over it. The reasons for the current interstellar conflict aren’t important, what is important is this planet, over and on which the two belligerents have fought each other to a standstill. Upon this planet is a fortress, a fortress garrisoned by some of the most seasoned men and women of the Terran military, and trenches span the entire planet, surrounding cities and industry as protection against invasion.
In orbit it is much the same, sort of. Instead of trenches there are reefs of defense satellites and weapons emplacements, shoals of warships patrol the space around the planet and the lanes that all are forced to use. It was built to be impenetrable, imposing in a way that any foe would cower at the mere mention of it. And yet…
And yet the Ta’Ex had launched a bold assault upon the planet, bringing four of their largest fleets to bear down upon the defenses. It was a brutal fight, losses were heavy on both sides, but neither was willing to back down. It was the same on the ground, the Ta’Ex had made planetfall with relative ease, only to find themselves staring at trench lines that were miles thick and brimming with all manner of terrible weaponry. Since humanity was unwilling to give up their defensive positions and simply let the enemy break themselves against said defenses, things quickly devolved into a game of waiting and patience.
The Ta’Ex had boldly walked right into the fire, thinking they could easily beat such defenses, they were quite wrong about that. In less than four hours they’d lost several thousand troops to coordinated artillery, air and ground fire, while humanity lost not even a percentage of that. So the Ta’Ex decided to emulate humanity instead, building their own counter trenches and emplacements.
And now the course of any engagement was predicated on who was winning in space. Regular supply drops and the rotating of troops off the frontlines became exceedingly difficult at times thanks to the back and forth nature of the spaceborne conflict. So, as is want to happen in such cases, the soldiers grew bored, and in some cases, desperate.
For example, on the day the battle would end. Nobody knew it at the time, but one small event would change the course of the battle in favor of humanity, as the Ta’Ex would get a taste of what humanity was truly like, and it would be a thing that shook them to their core.
A fine morning indeed, or so it appeared. The silence over the trenches was an illusion that could be shattered at any moment by artillery or gunfire, yet none came. And so the Ta’Ex commander watched the birds in the sky instead, sipping on a hot drink that was his species' equivalent of human coffee. It served to give him that extra little jolt that would keep him awake, something he needed these days since the most that ever happened were one side hurling insults at the other and the occasional potshot just to remind the enemy that they still existed.
I, Lord Commander Issal, turned my attention to the device they were building, it was a two fold thing. The first part of it would project a moveable shield which could theoretically withstand an orbital strike and would allow their troops to advance on the enemy trenches without fear of death. The other part, was a directed energy weapon, one capable of leveling entire city blocks if they so wished, or even striking at an orbiting capital ship with reasonably grand results.It would be a good weapon to use when they began to advance, as it could soften targets with ease in a way that artillery wasn’t quite capable of.
At the moment only the cannon was built, and even that wasn’t fully ready for deployment, there were several simulations still needing to be run, but I was confident that soon we could begin a proper assault, once the shield platform was complete. That said, I had a feeling of unease settle over me as a heavy fog rolled in and partially obscured the sky.
A few orders later and I was certain that any potential attack could be thwarted during such a phenomenon. What I wasn’t expecting was to see a shape walk out of the mist that was distinctly not a Ta’Ex. See, we Ta’Ex are a very tall species, they sport six limbs, four arms and two legs. The second pair of arms are smaller and widely considered to be vestigial at this point in their evolution. Their bodies covered in a light coating of fur, vaguely avian heads and a long stinger tipped tail. Like some sort of really fucked up hybrid of a bird, scorpion and a dog as the humans would say. That generally didn’t offend the Ta’Ex, they understood that some species were really only able to compare them to somewhat similar creatures on their homeworlds, that was alright.
What walked out of the mist was not Ta’Ex, but human. Smaller than the Ta’Ex by at least four human feet, lacking the extra limbs and fur, plus no tail which was just wrong on so many levels. I expected a human in power armor, which we had discovered to be exceedingly devastating against us, with no real counter beyond sticking a det-pack somewhere where they couldn’t reach and blowing them up. Instead, this human walked casually through our trench in what they call ‘shorts’ and a ‘t-shirt’, their hair messy and the beginnings of something called a ‘beard’ showing along their jaw. Even their boots were untied, loose and flopping around their hideous feet as they walked.
So stunned we all were that nobody moved as the human walked wearily up to the cannon controls - which I know really shouldn’t be out in the open like they were, but the design of the cannon resulted in the controls being outside rather than protected internally- and just stared at them for what felt like ours. I was about to bellow a war cry and charge the human when they finally moved. It felt as though my perception of time slowed as I watched their five fingered hand curl only four digits, what they called an index finger rigid and extended as it rose into the air, and then began a descent towards the control panel. Nobody moved, nobody even dared to breathe, as that finger pushed a button.
Nothing happened, and the human seemed to be confused by this, as they pushed the button several more times before they tried simply holding it down. When even that didn’t work they let out a little huff of annoyance and started pushing other buttons, till one actually did something. He paused when the capacitors began drawing power audibly, quickly too, and finally the first button he’d been pressing lit up as the charging sequence finished.
With a soft shrug and a frown of sorts they pushed the button one more time, before the sky was split in two and darkened considerably as a violet beam of energy lanced forth from the cannon. It lasted for thirty seconds before suddenly shutting down, the cannon barrel smoking and the human looked surprised before they shrugged and uttered a sentence that would haunt me forever.
“Huh… So that’s what that does. Neat.” And they turned around and walked casually back through the trenches. When they reached the perimeter they climbed up and out, sauntering lazily across the open fields between our lines. A flurry of panicked comms chatter reached me finally, and as I listened with a mounting sense of horror and even embarrassment, I learned that this random human who had fired our weapon quite by chance, had also heaped more misfortune upon us.
Our flagship was in flames.
Against all odds, the stars had seemingly aligned for this one human to make an unguided and unintentional attack against the pride of our fleet, using our very own weapon against us, all because he’d let his own curiosity get the better of his judgement, and because I, in my shock, had simply allowed it to happen.
I sat down heavily, and wondered what to do. Two hours later, word had spread far and wide, and we no longer wished to fight these apes, for what new misfortunes could they heap upon us in their pursuit for the cure to boredom? An hour after that, the war was over.
– – – – – –
When Corporal Flynn made it back to his particular stretch of shitty trench, he found the company CO standing there waiting for him, and he did not look impressed.
“Just what the hell were you thinking Corporal!?” Captain Mcgowan practically spat, and the corporal stared blankly at him for approximately two seconds before responding, realization crossing his face before he grinned broadly.
“I was bored, sir.”
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2023.06.01 19:20 jrexicus Anyone else with impacted bowels and hemorrhoids?
Oh man it’s been a struggle. I’m 3 wpo and I’ve only pooped 3 times. I have the urge but it’s like it can’t come out. Because of all this I’ve gotten really really bad hemorrhoids. I’ve been taking the stool softener, using tucks and preporation H BUT NOTHING IS WORKING! I’ve got a squatty potty, I’m doing the candle blowing breathing. Please let me know if anyone else has gone through this or any suggestions. I will literally try anything at this point
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2023.06.01 16:46 dog_tears [PI] Write the typical story of the 50's hard-boiled detective, but instead of people, he helps ghosts solve their pending affairs
Like an oiled, well-run clockwork, she was there behind her front bar; one of the only recurrent things in his life. Younger by a few years too much to not justify this shrouded interest, aside from the detective's other woes he never cared nor had the time to worry about anymore. Nevertheless, Alec indulged, sat on the stool as innate as an hour hand moves half an inch after 60 minutes.
"Doctor. Hi."
A running joke direly accumulated from frequent visits. Brooke said their conversations reminded her of therapy. He wasn't sure how to interpret that.
Grunting in response, Alec removed the hat off his head before leaning forward, seeking to hear her voice better. It was too distractingly serene. "Busy night?"
"Only in passing. Remember, this is just a diner that serves drinks. No food. You can imagine how broad of a target audience I have."
"I got an idea."
Every night, like clockwork. She wiped the counter and talked about some book she finished recently. He went through a glass of Irish Coffee for about three hours, right on the edge of dusk. Each time, like clockwork, Alec walked her home without so much of a doubt of his company being welcome, nor a prospect of an invite. He never will.
(But he yearned; the press of a mattress scented with her skin, sounds narrowly gleaned underneath desperation and so, so much guilt.)
Brooke mentioned once that she had trouble with eye contact. "You ever been married, Doctor?"
"Can't say I have. It never felt right."
"Me neither. My previous husband told me the brunt of the problems' were on my side of the equation. One decade down the drain." Her bittersweet smile tugged on her lips, and Alec looked away. "Perhaps I was just unlucky."
"Marriage appear to be reserved for other people instead."
She didn't respond. The detective shifted his weight uneasily, expression becoming strained. "That isn't to say I'm not impartial in most things."
They arrived at her doorstep. Alec faced the opposite street, inspecting the surrounding perimeter. Feet shuffling. Keys taken out of a pocket. A lingering pause that raised the hairs on the back of his neck. "Thank you." She hadn't turned the lock as of yet, seemingly wanting to say more. For a moment, silence prevailed, raising hackles left and right.
"Maybe...someone could sway your opinion, Doctor, if you'd let it happen." Brooke stepped inside. "Well, I'll be waiting at the bar, as usual. See you then."
Like clockwork, she would thank him before locking the door, effectively shutting him out until they meet again later. She would provide the distance which allowed him to properly gather his thoughts in a more appropriate subject after a dream-like state.
(Golden band flickering against sunlight as her hair did. The simmer of ocean, grains of sand between crevices.)
Though this time might be different, and the detective won't be able to sleep it off.
(Pure, genuine bliss.)
-
Someone clearing their throat woke Alec abruptly. He raised his head from the desk to acknowledge the visitor, drowsy after hours of drinking. "Good morning..."
"Morning, detective. I heard you're the kind of man to inquire about pending affairs."
Given the impression he displayed for himself, Alec's potential client raised her brow, assessing him with an unseen checklist. So far, it seemed he was failing to meet standards.
"No secretary to greet for you?"
"Line of work. Couldn't ask some poor girl to die in my lobby now, can I?" He squinted at the ghostly woman who hovered over his shelves, peering into stacks of files. "How'd you come to know my services?"
"Pulled major strings. Had to give up a part of my space. I'm told it'd be worthwhile."
The detective straightened. Took a cigarette sitting on his ashtray and lit a match. "They aren't rumors passed by word of mouth. I strive to finish cases I've taken up."
She wore a striking pale green dress with a subtle slit on the side, showing off white, porcelain skin. Her hair became light reflecting on the bark of oak, long and slick on her bare shoulders. There was a weary manner about her tone, bleeding into her whole demeanor.
When she stared into his eyes, Alec couldn't help but be reminded of someone else. "Good. I need your help. My sister was murdered, and I want to know the son of a bitch who did this."
A/N: a little something i cooked up. there's still a lot i had planned for this prompt, but i think i'll leave it here for now. had a lot of fun conceptualizing lol. submitted by
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2023.06.01 15:53 inbetweensound Why might these give me dog diarrhea?
| He’s a 12 lb shih tzu. I got these since he tends to like toppers with his food and I wanted to try a new one - I just mix a single one in with his kibble since he’s little. But it seems to soften his stool and then ultimately he gets diarrhea. These seem super healthy for him - why might this be happening? submitted by inbetweensound to DogAdvice [link] [comments] |
2023.06.01 15:12 6ETTIN_BUCK What is a situation or dream where you think you might have seen your shadow in the most direct way? Not a dream interpretation request, just writing one I had to give context for my question
Ok, my title might be confusing.
Quick background so that this dream seems less random: I (21M) estranged from my father a few years back, as did my remaining immediate family. He was trouble for my mum (as gen x Bangladeshis, they didn't meet before their arranged marriage, such was and can still be the norm for the culture, he was 24 and my mum was 19 when they got married), harmed her mainly psychologically but to some degree physically too to put things simply, and he wasn't that involved with raising my siblings and I, but as far as I go I don't recall directly being abused by him or anything, my mum was the main target for his vitriol, and I'm the youngest so my siblings probably had it worse with him. He's one of those types that seems like a normal charming family man to outsiders.
Not too long ago, I had an odd dream where I was sat in my old living room. I see my father standing up, except, he looks different. He looks taller. He looks like he lost a lot of fat. He looks like he has been taking a truck load of anabolics - the shape and size of his arms were absurd (in waking life my father is fairly built but by no means is he a bodybuilder - I myself work out as well). The atmosphere was tense because there was just this threatening vibe. I wasn't sure if he was going to cause trouble or just inject roids in front of me. I think this is the most extreme example of a dream character I've seen so far, though I have also dreamt of a man who looks like an older version of me with a thuggish vibe (he was interviewed after his prison sentence and I heard him say something about there being 15 million registered terrorists in the UK in this dream).
I think in my dreams he tends to represent my shadow because I basically indirectly heard from my mum and older siblings that one should not be like him, so I guess I pushed whatever similarities I have to him into my unconscious. However, I've become more conscious of them in recent times, and I'm more aware of my own potential for being harmful, controlling, angry in an untamed manner, etc. I think modern messaging around masculinity and other things contributed to deep resentments within me - I find it irksome when some people advocate for the whole idea of men softening up and whatever because my observations have it that that's the way to get walked over.
What are your experiences with this sort of thing?
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2023.06.01 15:11 OddMathematician774 Constipation
I started a new supplement (monolaurin) and I believe it’s caused some constipation as this is not something I generally have. Are things like stool softeners and laxatives okay for us to take?
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2023.06.01 11:08 Unfair_Tour_333 Need of advise
Male (28), overweight - Hello everyone, I've had internal hemorroids with rectal bleeding of blood in my stool(smudges or drops of blood) and had a colonoscopy procedure (after recommendation of my doctor) a month ago and taken anti inflamatory and anti hemmoroids (suppository and hemorroid cream) meds and my rectal bleeding has stopped for almost a month now, but 5 days ago I experienced passing a hard stool while in the toilet and now whenever I would go to the toilet I would feel my stool is hitting something (like a bump) inside of the rectal opening area and sometimes while sittng or standing I would exprience stinging, sharp pinches, itching and feeling of dryness in my butt and after a while it would just go away and returnwhen I need to go to the toilet again, though I am already drinking plenty of water and have taken laxative to soften my stool and avoid constipation, I would like to ask if anyone has experince this and if this is a sign if I am again to experience rectal bleeding from my hemmorhoids? I do appologize if my questions sound direct but I am just tired of this never ending pain and anxiety I am expiriencing with my hemmorhoids and would like it to just finally stop
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2023.06.01 09:05 Dark_Ansem Warcraft 3 Units: Orcs (draft)
Blademaster, male orc Fighter 11: Medium humanoid (orc), lawful good Armor Class 20 (bracers of armor +4, ring of protection +2, gloves of dexterity +2) Hit Points 82 (11d10 + 22) Speed 30 ft. STR 16 (+3), DEX 18 (+4), CON 14 (+2), INT 12 (+1), WIS 12 (+1), CHA 11 (+0) Saving Throws Str +7, Dex +8, Con +6, Int +5, Wis +5, Cha +4 Skills Athletics +7, Intimidation +9, Perception +5 Senses darkvision 60 ft., passive Perception 15 Languages Common, Orc Challenge 11 (7,200 XP) Actions Multiattack. The Blademaster makes three attacks with his bastard sword. Bastard Sword. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Far Seer, male orc Druid 11: Medium humanoid (orc), lawful good Armor Class 16 (leather armor +1) Hit Points 71 (11d8 + 22) Speed 30 ft. STR 11 (+0), DEX 12 (+1), CON 15 (+2), INT 12 (+1), WIS 19 (+4), CHA 14 (+2) Saving Throws Str +4, Dex +5, Con +6, Int +5, Wis +8, Cha +6 Skills Animal Handling +10, Medicine +9, Nature +11, Perception +11 Senses darkvision 60 ft., passive Perception 21 Languages Common, Orc, Taur-ahe Challenge 11 (7,200 XP) Spellcasting. The Far Seer is a 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The Far Seer has the following druid spells prepared: Cantrips (at will): create water, detect magic, detect poison, light, purify food and drink 1st level (4 slots): bless, command, deathwatch, magic stone, obscuring mist, remove fear 2nd level (3 slots): calm emotions, lesser restoration, remove paralysis, soften earth and stone, wind wall 3rd level (3 slots): bloodlust, invisibility purge, locate object, resist energy, remove blindness/deafness 4th level (3 slots): air walk, discern lies, divination, sending 5th level (2 slots): scrying, true seeing 6th level (1 slot): chain lightning Actions Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2 (1d8) bludgeoning damage plus 3 (1d6) lightning damage.
Tauren Chieftain, male tauren Fighter 6/Cleric 5: Medium humanoid (tauren), lawful good Armor Class 12 Hit Points 121 (11d10 + 66) Speed 30 ft. STR 22 (+6), DEX 9 (-1), CON 22 (+6), INT 10 (+0), WIS 16 (+3), CHA 14 (+2) Saving Throws Str +10, Dex +3, Con +10, Int +4, Wis +7, Cha +6 Skills Animal Handling +8, Medicine +6, Survival +11 Senses passive Perception 13 Languages Common,Orc, Taur-ahe Challenge 11 (7,200 XP) Spellcasting. The Tauren Chieftain is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Tauren Chieftain has the following cleric spells prepared: Cantrips (at will): create water, detect magic, detect poison, purify food and drink 1st level (4 slots): bless water, lesser restoration, remove fear, sanctuary 2nd level (3 slots): bear's endurance, bull's strength, lesser restoration 3rd level (2 slots): shockwave Actions Halberd. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.
Shadow Hunter, male jungle troll Barbarian 2/Cleric 3/Rogue 6: Medium humanoid (troll), chaotic neutral Armor Class 14 Hit Points 86 (11d8 + 33) Speed 30 ft. STR 15 (+2), DEX 14 (+2), CON 16 (+3), INT 12 (+1), WIS 16 (+3), CHA 12 (+1) Saving Throws Str +6, Dex +6, Con +7, Int +5, Wis +7, Cha +5 Skills Intimidation +10, Arcana +8, Nature +7, Religion +8, Perception +8, Survival +8 Senses darkvision 60 ft., passive Perception 18 Languages Common, Orc Challenge 11 (7,200 XP) Spellcasting. The Shadow Hunter is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Shadow Hunter has the following cleric spells prepared: Cantrips (at will): create water, detect magic, detect poison, light, purify food and drink, read magic 1st level (4 slots): detect undead, sentry ward, shadow meld, stasis trap 2nd level (3 slots): call of the spirits, cause fear, cripple, remove fear 3rd level (2 slots): healing ward, serpent ward, stitch, voodoo spirits 4th level (1 slot): arcane eye, crushing despair 5th level (1 slot): symbol of pain Actions Two-Bladed Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Peon, male orc Commoner 2: Medium humanoid (orc), lawful neutral Armor Class 10 Hit Points 7 (2d4 + 2) Speed 30 ft. STR 11 (+0), DEX 10 (+0), CON 13 (+1), INT 8 (-1), WIS 11 (+0), CHA 10 (+0) Languages Common, Orc Challenge 1/8 (25 XP) Actions Pick. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Grunt, male orc Barbarian 2/Fighter 2: Medium humanoid (orc), neutral good Armor Class 12 (leather armor) Hit Points 35 (4d12 + 11) Speed 40 ft. STR 13 (+1), DEX 11 (+0), CON 14 (+2), INT 8 (-1), WIS 9 (-1), CHA 8 (-1Languages Common, Orc Challenge 4 (1,100 XP) Actions Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Headhunter, male jungle troll Barbarian 4: Medium humanoid (troll), chaotic neutral Armor Class 12 Hit Points 38 (4d12 + 12) Speed 30 ft. STR 15 (+2), DEX 14 (+2), CON 16 (+3), INT 8 (-1), WIS 8 (-1), CHA 7 (-2) Skills Athletics +5, Stealth +5 (+9 in jungles), Survival +2 Senses darkvision 60 ft., passive Perception 9 Languages Common, Orc Challenge 4 (1,100 XP) Actions Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
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2023.06.01 03:41 ThedaBarasBoobs Could I have pancreatitis?
Of course I know that my doctor will help me figure out what’s going on, but my hospital network uploads test results directly to me and I am still waiting on my doctor to comment. I am a bit of a hypochondriac so would love to get some input from y’all.
For the last 4 months I have had some weird GI issues. It started while I was traveling with my husband through SE Asia. First it was a random bout of white mucus in my stool. It lasted a few days and it was very strange, lots of mucus, in fact I would go to the bathroom and white globs of mucus is all that would come out. Then it cleared up.
About 2 months later (so 2 months ago), I had a very strange day. Horrible abdominal cramping and what felt like diarrhea came on suddenly, but what was coming out of my was yellow & foamy. I spent the first half of the day on the toilet, and it went away almost as suddenly as it came. I also took a pregnancy test that day, because my husband and I are trying and … it was positive.
So I am now 14 weeks pregnant (yay) BUT still having GI issues. And now since being pregnant I have been struggling with horrible constipation as well. Taking daily colace and it’s not really helping.
So after the weird mucus came back 2 additional times I went to a GI doctor. I submitted a stool sample and the only thing that came back noteworthy was my elastase 1 which was right on the borderline at 200mcg.
Could it be pancreatitis? And if so, what could be the cause? Gallstones? IBD? Anyone have a similar experience to me and have any insight? Unfortunately being pregnant means I can’t get an XRay, but I could get an MRI if needed, or an ultrasound. Getting used to those already haha.
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2023.06.01 01:40 Farie0 Just schedules my surgery, advice/stories?
I just scheduled my surgery for Aug 1st as that’s the soonest they have open. I’m nervous as it’s my first major surgery since my wisdom teeth removal, and I have no full idea what to expect besides what he told me today (which is that he’s going to go in the belly button for it and if there’s anything (the types he said are most common he’s looking for) that he’s going to take some for biopsy. I’ve read a little here about having pillows everywhere and stool softeners. Any other advice is welcome and stories are as well.
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2023.06.01 01:36 Aidan_Monner [USA-IL] [H] Consoles/Games - Wii, 3DS, GC, Switch, PS5 + LEGO Dimensions [W] PayPal
Hello, selling games for fun once again. I expect to be shipping out Friday. Please ask about any products and shipping will be set at $5 as a general rule.
GameCube
Super Smash Bros. Melee - $70
Sonic Adventure 2 Battle - $40
Mario Kart Double Dash!! + Bonus Disc - $70
Mario Golf ToadStool Tour (Target) - $50
3DS
New Nintendo 3DS XL (Orange - New) - $600
Fire Emblem Awakening - $35 Kid Icarus Uprising - $65
Adventure Time HIKWYSOG (Collectors Edition) - $40
Pokémon Rumble World - $35
Wii
White Wii Console (Very Good - box) - $120
Blue Wii Console (New - Opened box) - $130
Fire Emblem Radiant Dawn - $90
Super Smash Bros Brawl - $15
Mario Kart Wii - $25
Mario & Sonic at the Olympic Winter Games - $5
Endless Ocean Blue World - $5
Switch
Nintendo Switch Splatoon 3 Edition (Very Good - box) - $250
The Legend of Zelda Breath of The Wild - $40
Mario Kart 8 Deluxe - $40
Super Mario Odyssey - $35
Donkey Kong Country Tropical Freeze - $35
Teenage Mutant Ninja Turtles Shredder’s Revenge - $25
Mario + Rabbids Sparks of Hope - $20
Fire Emblem Engage - $40
Kirby’s Return To Dreamland Deluxe - $45
PS5
PS5 Console - $450
LEGO Dimensions
Starter Kit (PS4) - $100
SuperGirl - $50
Figures ($10 each, willing to bargain) - Homer, Chell, Finn, Jake, LSP, Sonic, Batgirl, Robin, Starfire, Beast Boy, Raven, Blossom, Bubbles, Buttercup
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2023.06.01 00:26 mgineer One Year Surgery Update -- Experience after having Diverticulitis for Several Years
I had surgery one year ago in May of 2022. I had diverticulitis for a number of years. I was first diagnosed when I was 38. After my surgery last year, I said that I wish I would have had the surgery sooner. I still think it was too risky for me to wait as long as I did to have surgery.
Here’s a summary of my experience in the year since I had surgery:
- I have not had any additional episodes of diverticulitis since my surgery and I have not taken any additional antibiotics.
- I have been fully recovered from my surgery for probably nine months. At first, I was careful in the gym about doing too many leg lifts or crunches. That’s no longer a concern.
- My scars healed great. I used 100% silicone scar cream, which maybe helped.
- I still have diverticulosis in other parts of my colon. Because of this, I still minimize the amount of nuts, seeds, and popcorn that I eat.
- Based on my Doctor’s recommendation, I took Colace stool softener for several months to minimize straining. I took Colace daily for probably 6 months, then every other day for maybe another 3 months. Now, I only take it as needed. I did fell a little pain a couple of times after straining, so I am trying to be very careful about this.
- Overall, my diet is very normal / typical now. I eat a moderate amount of fiber. I don’t totally avoid any foods.
Here's the original summary that I posted a couple of weeks after my surgery last year in May of 2022. It summarizes my surgery experience and recommendations:
- Over the last couple of years my attacks became more frequent and more severe without me being able to identify a specific trigger. All of my episodes were uncomplicated and I was never admitted to the hospital. I could manage most attacks with fluids, diet, and rest. But I also had several attacks that required antibiotics.
- While I wanted to delay elective surgery, I also really wanted to avoid emergency surgery. I had a friend who had emergency surgery a year ago. His experience helped me re-frame whether it was a good idea for me to keep delaying my surgery.
- I had an attack in the middle of last year that required a round of antibiotics to clear.
- I did a colonoscopy in December and my Surgeon's advice was to strongly consider surgery.
- I had another attack in March. I had a CT scan done which showed severe diverticulitis and required another round of antibiotics. That convinced me that it was time for surgery.
- To recover from the attack and prepare for surgery, I was careful about what I ate, lost a few pounds, and got in better shape.
- The prep the day before surgery was similar to colonoscopy prep. My prep included taking antibiotics.
- Before the surgery, my Surgeon mentioned that the colon mostly experiences pain when expanding outward and that I wouldn't feel colon pain from the surgery. He was correct, I never felt internal pain like during an attack.
- My surgery was scheduled for 8am and lasted until 11am. I was in recovery for about an hour. I only remember leaving the pre-op area and then waking up in my hospital room.
- When I woke in the hospital room, I was not in much pain. Like maybe a level 2. The Anesthesiologist injected a couple of long-lasting numbing shots in my abdominal muscle which he said would last from 4 to 48 hours. I think it lasted about 8 hours for me which was helpful.
- The surgery pain I had was from the incision sites and from the gas used to inflate your abdomen. I had laparoscopic and robotic surgery with 4 small incisions and a larger incision on my lower right abdomen which was used for colon removal. I had 6.5 inches of my sigmoid colon removed.
- I did not have external stitches or bandages. All of my incisions are dermabond glued closed. It's like a layer of super glue over the incisions. I'm currently day 11 post surgery and all of the dermabond is still there.
- Lying in bed after surgery, I really didn't have much pain. Like maybe a 1 or 2.
- The pain when getting in or out of bed at first felt similar to an attack, like maybe a level 7. I also had some pain in my diaphragm and upper right chest / shoulder from the gas used to inflate my abdomen. The abdominal gas pain made it difficult to take a deep breath.
- My hospital did not "schedule" pain meds other than Tylenol. My surgeon prescribed stronger pain meds and muscle relaxers, but I had to "ask" for them. I took me some time to understand that I had to request the stronger pain meds. The pain meds made it much easier to get in and out of bed, sit, stand, and walk.
- The big objectives in the hospital were: a) standing, which I did the afternoon of my surgery, b) urinating, (I had a catheter inserted during surgery), which started happening the afternoon of my surgery, c) passing gas, which I think first happened the morning after my surgery, d) walking, which I did the day after surgery, e) bowel movement, which also happened the day after surgery.
- My surgery was Tuesday morning and I was discharged Friday morning. My wife spent the first night in the hospital with me. I had great night nurses and didn't need her the second and third nights.
- I was initially on a "full liquid" diet which allowed things like yogurt and pudding. After the BM, I was advanced to a low-residue, low-fiber diet which allowed solid foods.
- The hospital provided an "abdomen compression binder" which helped when moving and walking. I'd recommend buying one if the hospital doesn't provide one.
- For home I bought a bed step stool with a handle which helped getting in and out of bed.
- When I was discharged on Friday, I was prescribed a pain med and a muscle relaxer. My Doctor also recommended Colace stool softener.
- I think about 80% of my pain was from the larger incision site and 20% from my belly button incision site (where I also had a small umbilical hernia that was fixed during surgery. I never felt much pain from the other 3 small incision sites.
- I started tapering my at-home pain meds after about 3 days. I stopped taking all pain meds after 5 days at home (8 days after surgery).
- I'm currently on a low residue, low fiber diet. I have my 2-week follow-up appointment on Tuesday. I'll probably be allowed to gradually advance my diet.
- My post-surgery restrictions are: a) no swimming or bath for 4 weeks, b) don't lift anything heavier than 20 pounds for 6 weeks.
- I was able to take 2 weeks of short-term disability which was very helpful. I'm planning to go back to work next Tuesday which is 2 weeks post-surgery. My job is currently work from home and I don't think I'll have any issues. If you have a physically active job, you may want to plan for more time off.
I have diverticulosis in other parts of my colon, so I'll continue to be careful with my diet and potential triggers. I've avoided nuts, seeds, popcorn, and spicy foods. Having the right amount of fiber was important in managing my diverticulitis. Too much or too little fiber both caused issues. I standardized on eating high-fiber cereal (Kashi GO) for breakfast with kefir or a probiotic.
I'd tried a number of other things including VSL #3, mesalamine, butyrate, resistant starch. I didn't notice a benefit from these, but my condition may have been too advanced.
The pathology report from my surgery indicated that I did have a perforation in the past that healed itself. I feel good about having had the surgery. I hope you find this information helpful.
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2023.06.01 00:24 Reptani Pray the Conquistadores, Ch. 13: Broken Puppet
First Previous Next
Hold fast to dreams For if dreams die Life is a broken-winged bird That cannot fly. — Langston Hughes
Catalogue Description: Self-Monitoring Behavioural Management Report: Casimir Szymański, Scazim Institute of Science and Technology - English Translation Date: 15 Summer-2 3429 (Standard Parimthian Calendar) November 23rd, 2162 (Gregorian Calendar) Held by: The UK National Archives, Kew Legal status: Public Record(s) My father worshipped a fabricated, pagan prophet.
The Senghavi of the Parimthian Empire are principally joined under the ditheistic religion called Siedi, which I do not subscribe to. Of course, the Senghavi's literature, art, and faith flooded the whole of Earth upon their arrival a century ago. From this ocean of civilised culture, my degenerate species drew a sample, claimed it as our own, and polluted it with a distorted, appropriated, dumbed-down doctrine.
The central figure in this corrupt sample of Siedi was a man whom my father called Jesus Christ. He was said to have offered himself as a sacrifice that could be made to a single God. It was a final sacrifice, one beyond lambs or cattle or people. One that would atone for humanity's sins, so that we could have the free choice between the eternal presence of God and the eternal absence of "Him."
My father dressed himself in black, with a standing collar whose white fabric was exposed at the centre. That much, I could recall. He preached to hopeful humans in what was called a
church, though I did not know what he was preaching. At the very least, my childhood is fuzzy in that regard.
The pain that throbbed through my skull, after the blonde savage had slammed my head against the ridges of the airlock, faded into the background. I could not focus; perhaps, I thought, one of their improvised explosives had gone off by accident. There was blue Senghavi blood staining my dress shirt. The rush of air escaping into vacuum pierced my ears.
Perhaps it was thirst of water, which binds most sapient beings—the Sons of Liberty had reached an agreement with the Colonial Defence Force to allow spacecraft delivering food, water, and medical aid, only to unleash the anti-collision lasers of this cursed spaceliner upon those very ships.
Or perhaps it was the explosion, as I initially thought, an inadvertent complication which had wrought injury and death over my countrymen, and which had forced the terrorist savages to attempt to patch up the many hull breaches left by debris.
Or perhaps it was simply the stress of betraying, in my desperate efforts to save everyone from this senseless violence, the greatest secret of the Senghavi Terrans: our antimatter research. Word of it had likely been forwarded already, hundreds of light-years away, to that pink-hued marble which was Parimth itself.
Or perhaps it was all three; thirst, explosion, and stress. In any case, my mind shut it all out, and something lost from my childhood flashed before me:
We're standing on the cracked street of the Vennec Human Reservation. In the distance, the Senghavi's white, glassy spires reach above the clouds, their accents of luminescence dim in the broad daylight. I hold a ball in my palm. It's wrapped in white leather held together with red stitching. I toss it to Dad. Instead of his clerical uniform, he wears the normal "T-shirt" and "cargo shorts." Along with the clerical getup, they are just two of the many sorts of clothing which the Senghavi have invented for humanity. I toss the ball to Dad, and he swings a primitive wooden bat. The ball goes soaring, further than he meant to. He jogs down the road to retrieve it, then gives me the wooden bat. The breeze ruffles his hair just as he ruffles mine with his hand. "Now, you try," he says. "It's just practice, that's all." For some reason, he lifts one leg in the air, then pitches the ball to me. I swing. The impact of the ball shakes through the wood, and it goes careening off to the left. "I did it!" I yell. "But it went out of bounds." "Heyyyy, that's not bad," Dad says with a reassuring voice. "Good job, just try to go a little more right next time." Mom comes out onto the front porch, the breeze ruffling her dress as she waves to Dad. "Dinner's ready, and Mom's pie is... almost ready." I stare blankly at her until I realise that she is talking about her Mom, Grandma, who is the best at making pumpkin pie. "The pie!" I shout, running and jumping to the front door. "I totally forgot about that!" I am ready to speed my way through dinner just so I can get to dessert, but Dad stops me before my first bite. Of course, I think. We need to say grace. Me, Mom, Dad, Grandma, and Grandpa all hold hands, thanking God for our food, and then dig in. But Mom and Dad just talk about work, and I am too focused on finishing my food quickly to pitch in. Finally—Grandma's pie! When you bite into the soft, smooth filling, you can instantly tell it's been made with fresh pumpkins, not the boring canned ones. The taste of cinnamon and spice is balanced out perfectly with the coolness of the whipped cream. The flavour spreads through my tongue and nostrils, filling my entire brain with a feeling of amazing-ness. If I wrote the Simple-Speak Dictionary for Senghavi Terrans, I'd put Grandma's pie next to the translation of "perfection." I should save a slice, I think, for the Senghavi kid. Even though it's only been a week since I met him through the playground fence, we already told each other where we live, and I want to get to know him more. He doesn't live on the Vennec Human Reservation, but his house is just a bike-ride away in Fellye Neighborhood. I wonder if anyone's ever given pumpkin pie to an alien before. Even though humans only invented it fifty years ago, it makes me feel proud of my species! When Mom tucks me into bed, kissing my forehead, I tell her what I'm going to do. "Oh, you wild thing," she coos. "You're so much like your father. And you have his eyes, you know? Just stay safe." "Don't worry, I'll do my best." >!
"Good night. I love you." !<
>!
"I love you, too, Mom," I say. I hug her tightly from my bed, and a warm, fuzzy feeling blossoms within me. I can hardly fall asleep in my excitement. !<
Luckily, Fellye Neighborhood doesn't take apartheid that seriously, and I don't think anybody cares about an eight year-old human riding his bicycle around the gates. Next evening, I do just that, peddling out of the Reservation's entrance into the violet dusk. When I get to Mensim's address, I ring the hi-tech front doorbell, and a really tall Senghavi shows up. "Oh, dear," she says in Parimthian. "A barbarian hatchling—by what name do you go?" "I'm Casimir," I say nervously. I don't pay that much attention in school, but I know just enough Parimthian to talk to the Senghavi woman. "Are you Mrs. Munghazi? Is Mensim fe Munghazi here? I got two slices of pie. You can have one, too!" She looks at me suspiciously, antennae twitching. "That would be Teacher Munghazi to you; I know not why you natives invented these odd 'Mister' and 'Missis' honorifics. Hold on—Ghanvati! A native hatchling stands at our doorstep!" Ghanvati must be Mensim's dad. I wonder where his other moms are; only one has shown up to the door. Ghanvati shows up with two of them—they are both shorter and daintier than Teacher Munghazi, their raptorial forelimbs folded shyly against their bodies. In front of the group of three is Mensim, and I involuntarily gasped with excitement. "Mensim!" "This is your new companion?" Ghanvati asks Mensim. Mensim's papery forewings flicker with affirmation. "I met him at school." "What, pray tell, is the point of apartheid if it does not actually keep natives away from Senghavi?" whines one of Ghanvati's wives. Ghanvati's antennae droop as if to say "I don't know," while Mensim lifts my arms, inspecting me like I am a test animal in a mad scientist's laboratory. "How do you guys not get cut all the time?" he asks, tracing his tarsal hairs over my bare skin. "You're so fleshy!" "I do get cut all the time," I giggled. "We just use band-aids. Oh, do you wanna eat a pumpkin pie?" It turned out that pumpkin pie is bad for alien stomachs. Mensim had to go to the bathroom for a long time, and three of his moms got mad at me. When I got back, Dad and Mom were arguing. I snuck close to the back porch, making sure they couldn't hear me. "Yes, they leave some people alone," Dad said. "Obviously, they can't spy on every single human who believes in human religions. But Katarzyna, they still need people to make an example out of, and I don't want to be that person!" "Casimir is a responsible kid," Mom retorts. "I told him he can't tell anyone what you do, and he listens to me." "He's eight years old. You can't just let him wander around aliens with a secret that could have me killed! Or have you killed!" Mom cups Dad's cheek and looks him in the eye. She's a lot shorter than him. "Look, love. You're a great father, and I think it's amazing that you spend time with him. But you're the only person he talks to. You know just as well as I do that he needs to talk to other kids! It's not healthy; even Teacher Perevvoxath agreed. And now he finally has a friend." Dad sighs, running his hands through his black hair. My hair. "You really think aliens are a substitute for human interaction?" >!
"I think every human needs a person they can talk to, and Casimir found one. If you really care about him, stop preaching for a while! Your church isn't gonna die without you. It'll be okay." !<
The next day, I visit Mensim's house after school again. And the next day after that, and the next after that. His dad Ghanvati is formally named Engineer Munghazi. I am to call his moms Teacher Munghazi, Teacher Munghazi, Teacher Munghazi, Accountant Munghazi, Priestess Munghazi, Doctor Munghazi, and Maidservant Munghazi. A couple weeks later, Mensim and I are lounging together on his couch, watching a Parimthian war movie. The main characters are fighting against the evil forces of the Imperium of Orion. Under his head capsule, Mensim is munching something called Synth-Fruit, which is imported from a faraway planet called Mryi. I eat Pop-Tarts, which I'm pretty sure are toxic to him. "Come on, just give me one," Mensim exclaims, reaching over to steal the sweet snacks from me. "It can't be that bad!" I lift the Pop-Tarts away from him, laughing. "Stoppit, you're attacking me! Pay attention to the movie, or I'm gonna shoot you!" "But I just want one..." "It's gonna poison you, and you're gonna get your weird alien throw-up all over me!" Priestess Munghazi, the oldest of his moms, bursts into the living room, her jewellery clinking over her clerical cape. "Your sister conveyed to me quite the disturbing piece of news, Mensim," Priestess Munghazi cries. "The father of Casimir is a priest of a most barbarous and evil perversion of the Siedi faith. Ghanvati and I spoke, and we agreed that you are not to consort with this primitive, pagan savage any longer." I drop my crumbly Pop-Tart on the couch, confused at the sudden order. "But Priestess Munghazi, I'm not dangerous or evil. I'm just a kid." "Nonsense! You are dangerous; your father is a barbarian worshipper of this evil, primate paganism that is called Christianity, and a most woeful effect is begot that even self-respecting Senghavi have 'gone native,' as they say. Mensim, if you continue to consort with this native spawn, I will be impelled to inform the Siedi Court, and they may by chance see to it that he is executed!" "W-Wait!" Mensim says, holding up the remote to pause our movie. He gets off of me, suddenly losing interest in my Pop-Tart, his vestigial forewings rising with concern. "Please, Mother. I promise he won't be any trouble." My blood runs cold. Dad, executed? Just because what he believes in isn't "civilised" enough? Actually, I thought that Mom told him to stop preaching for a while. Mensim scrambles to *his father's sleeping quarters, and I trail frantically after him.* "Father," Mensim says. "Is Casimir's father's job so ghastly that he should be executed by the Siedi Court?" "We can't just let the natives spread the same barbarous religions that they used to kill each other," Ghanvati replies, his secondary arms clasped together. "It's a threat to safe, moral society. Priestess Munghazi told me his father spreads evil and paganism. I have no reason not to trust the oldest of your mothers." "But Casimir's my best friend! If you tell the Siedi Court about his father, I'll... I'll run away! I'll hate you!" Distressed vibrations emanate through the floor beneath my feet; Mensim's antennae and papery forewings and hindwings go limp. Something like lilies and the earthy scent of rain fills the air. "My dearest Mensim," Ghanvati says softly, dipping his head capsule with compassion. "I will hold off, just this once. It would be apt of you not to cause me to reconsider." "T-thank you, Engineer Munghazi," I say, wiping my own tears. "My dad's not a bad person, I promise." After confronting his dad, Mensim and I keep on watching movies and playing digital games. He always wins when we wrestle, but I still haven't given up (even though Priestess Munghazi always tells us to stop roughhousing). I even bring my Lego pieces to his house. He doesn't know what Legos are, but later, in his sleeping quarters, we build together. He makes a cool-looking spaceship that he calls a "negative energy generator." "Hey, you took all the cool black and grey pieces," I complain. "Now I can't finish my army base!" "This is cooler than your army base," Mensim says proudly. "Father used to work in one. It uses the superposition of squeezed vacuum states to produce a field of negative energy density." "I have no idea what that means, but that sounds really smart." "No kidding! It's how people make wormholes and fly all the way to other stars." "Well, my army guys could beat your negative energy-thingy. They have machine guns." "My guys could just fly a [~million billion trillion kilometres] away, and yours can't do anything about it!" "Then your guys are wimps. But my guys aren't. Because they're the Army!" >!
We also explore the pine forest in his backyard. Within just two more weeks, we have uncovered all sorts of interesting things, like a piece of a real human skull. One time, we found a human foot sculpted and smoothed out of stone—who would make such a thing?—and a dead metal device with the icon of a bitten-out-of apple printed on it. !<
There were also other human body parts made out of ancient stone, too: the cracked half of a man's face buried a foot deep, a muscly arm sticking out of the soil. Even a private part, which I snickered at, though Mensim seemed unfazed. There is something else we start to do. My parents have given me "the talk," and Mensim told me that his parents gave him the Senghavi version of it. And so even as we talk and play in the woods, we experiment—because we are curious, and why should we not be? A fragment of a memory in the forest; Mensim's raptorial forelimbs are set on my shoulders as his compound eyes look into my primate eyes, and he says, "You cannot tell anyone about this. Anyone. Absolutely no one." I don't know how, but Priestess Munghazi learned of what we were doing, and now she expresses anger and disgust alike, her wings and antennae wild and rigid. Ghanvati is the same. Mensim and I... We're actually making them reconsider their decision not to tell the Siedi Court about my dad. A fragment of a memory... I feel like I am in space, stranded aboard a spaceliner that has been hijacked by terrorists, its atmosphere venting amid a backdrop of violence... But I am not, I am in the forest that Mensim and I talked and played in; I am in Mensim's home, terrified as I am yelled at by Ghanvati, whose compassion no longer shines through, accompanied by Priestess Munghazi. "By the names of the Gods, it's those false, pagan corruptions which humans have named as their religions, that are spouted by your father," Priestess Munghazi spits. I am teary-eyed and snot-nosed from guilt and embarrassment. "How horrid is the link between the state of barbarism and a most revolting and shameful propensity for bizarre and perverted behaviour!" Then I am in my own family's living room, and the mom I love so dearly yells at me, too, but my father is quieter and only seems disappointed. This must be the first time in my life that I have felt true shame, I think; the kind that leaves you with an emptiness inside. Like the whole point of existing just vanished inside of me. The worst part is that I cannot even lean on Mom's shoulder, because she is distressed—because she knows what will happen— "This is all on you, Casimir!" she screeches, tears in her eyes. "All on you!" I remember telling Priestess Munghazi that 'I'm not dangerous or evil; I'm just a kid,' but now I can't be sure anymore. I can tell I am different in the eyes of my family. They are disgusted by me. It is my fault, after all, that Priestess Munghazi tells the Siedi Court of my father's evil, barbaric Christian teachings. The Parimthian soldiers bring my father to the gallows. Their snow-white exoskeletons gleam under a burning sun. They have dressed him in his clerical uniform, and the camera is close enough that I can see his cross necklace. I have been grounded in my room; still, I have a television to see the live broadcast. Hanging works for primates and mantids alike. It happens in the Forum of Movvaeti, the venue for public events in our area, where my father is a lesser criminal compared to the native leaders and Senghavi malcontents who have dissented from Colonial Governor Nieve fe Skellth. He is joined with seven other convicts, three humans and four Senghavi, and their crimes are read to the crowd—blasphemy, paganism, monogamy, witchcraft, seditious libel, insulting the Parimthian Crown, treason against the Parimthian Crown, and refusal to quarter Parimthian soldiers. Why? None of this feels right. Why should my father be killed because of what he says and believes? Why can't these people be judged with fairness, rather than at the whim of some distant space emperor? Not only have I been grounded, but I grow cold without my mother's touch. I want to hold someone's hand while watching Dad lose his life, but nobody is there. Mom brings me food, but she doesn't even look at me. Why can't she look at me? Why can't she speak to me? I just want things to be the way they used to be, when Dad would help me practise hitting a ball with a bat on the street. I watch him turn down a caped, bejewelled priestess of the Siedi faith, who thought she could make my dad accept their Gods before his death. Before a modest crowd of humans and Senghavi alike, all eight of the convicts have their arms and legs bound with rope. I am begging myself to turn the TV off, but I can't bring myself to. The Senghavi executioner uses some kind of hi-tech display to remove the supports from beneath the convicts' feet. My stomach flips over inside of me, a nausea of shame filling my body. I can't deny it any longer. This is my fault—this is why my family avoids me—this is why they are disgusted by me—and Dad falls and his head jerks when the noose goes taut. As he hangs there, I cannot tell for how long he remains alive. My insides are cold. After the broadcast ends, after night falls and I sit in the moonlight spilling faintly through my windows, that is when it all comes out. I sob alone. I scream for Mom to help me and be there for me, but she does not come. Her harsh voice resonates through my memory; this is all on me. I am a disgrace to everyone I love, and that is why they have left me here. Why they avoid me as if I am a disease. The only thing I want is to see Dad again, but he is gone forever. I curl up on my room floor. What is this? What is this loneliness? This stinging hatred I feel against myself? No one, human or mantid, will be there for me. I cry until my throat cannot ache any more harshly, until my eyes cannot sting any more painfully, and then I go cold inside, my body shivering in the moonlight. I retreat into my happy memories with Dad until it is too painful to bear. I wish so dearly I could end it all, to take my own life and join Dad in the heaven that he believed in. There is a belt in my closet that I can use on myself in the way the Siedi Court killed Dad. But beneath the sickly well of shame, the nausea and crushing humiliation at the stupid antics of Mensim and I, with which Mom's brief gaze pierces me—beneath the weight of knowing that I will never fill the torturous vacuum Dad left, knowing that I am a foul and disgusting son to the mother I so desperately need, that I see no end to the infinite river of anxiety and guilt pouring through the hole left in my heart—beneath my isolation and my longing for human touch—something breaks inside of me. An emptiness of purpose. There is no point in going on, and I feel nothing, not even the desire to stop living. There is one exception: A hatred of myself, and of the humans I loved as family. One day, Mom appears in my doorway, and she just stands there. Before, I would've welcomed being offered interaction with her beyond just receiving food, but now I am numb, my eyes all out of tears to cry. "Pack your things," she says, her voice flat. She still doesn't look at me; the eyes she once said I inherited from Dad, she now shuns. "You're going to a residential school." Indigenous Residential Schools; that is what Colonial Governor Nieve fe Skellth calls them, I think. They're for human kids who have trouble letting go of their "savage" roots; kids that the normal schools aren't enough to civilise. Schools that show you how to act Senghavi, to think Senghavi, to... be Senghavi. There was a human kid in normal school whose sister went there, but they said that something had happened to her there; something in that residential school had changed her before she finally returned. But I feel no fear as I pack my clothes into my bags. Every time I look in my bedroom mirror, a violent feeling rushes to my chest, only to dissipate into the hatred-tinged numbness I have grown so used to. Finally, the time comes to depart. In the early morning, I am already aboard the autonomous public transport. It pulls out of the cracked street I once played with Dad in, passing by the entrance of Fellye Neighborhood, driving off into the fiery, violet Terran dawn. I see my faded reflection in the window, and my chest jumps with revulsion. So I look down, fidgeting with my touchpad—then the numbness abruptly leaves, and my tears fall once again. Forgive me for all the redaction, Doctor Morgthax. While I will not disclose what I wrote, you are correct, as always, about the act of writing. There is some semblance of psychological relief in typing one's sullen inner thoughts onto a touchpad. As if one can be heard without being heard.
By the time I drifted back to reality, my mouth and lips dry from dehydration, the hijackers had patched up the holes punched through the hull by the accidental explosion. Plenty of Senghavi passengers were spilling cerulean blood from beneath their exoskeletal coverings; though they were all alive, they needed medical attention.
Two hundred-something Senghavi civilians aboard this luxury spaceliner, and none had yet died. That stroke of luck offered me a glimmer of hope.
Pavok, the child, was emitting vibrations through the floor in his despair, the smell of rain and lilies becoming evident to me. It is starkly fascinating, the evolutionary dissimilarity between how native Terrans and Senghavi Terrans cry.
Those ships were delivering medical aid and critical provisions to the passengers, Commander Lokprel barked, the neutrino signals that encoded his gruff voice coming out from the intercom. Why did you laser them?
"Stop playing games," Jake snapped wearily into his radio. I recalled that his full name was Jacob Weaver, as Commander Lokprel had mentioned. A drop of blood streaked down his face. "We know what you're up to."
Paranoia will get you nowhere, Jacob. If we don't work with each other, you won't survive. We have detected an explosion aboard the spaceliner. Is anyone dead?
"Not yet," Jake growled. "But Fenni Svim will be if your forces keep approaching!"
Fenni Svim—the Senghavi from the Vellir Veneti Physics Lab, against whose skull Jake had pressed his pistol to halt the CDF's initial approach, hours ago—stiffened in her seat. I had never known the nuclear researcher very well before this barbarous event, but I prayed to the Gods of Siedi (whom I do not really believe in) that she would be okay.
Many of the passengers were still being kept by the windows to deter snipers. They included Pavok, behind whom Khadija stood guard.
"Sorry for attacking you," Jake suddenly said to me, his voice worn-out. "It's like Khadija said. The bugs know that humans are strong when they're united. It's why they try to play us against ourselves, to ally with just some of us, to try to make us hate each other; to hate ourselves. It's how they tore the United States apart. Everything they do... It's to make us ashamed of our species, our own culture, to lose hope in the future. If we were united, Casimir... they'd be terrified of us. And make no mistake—we're uniting again."
"E-even if what you say about mankind is true," I croaked, "Our species would not have settled anywhere but Earth. Our culture and history would still have been negligible and primitive, the richness and complexity of the Senghavi, still greater by many orders of magnitude."
"Casimir, did you go to one of the Indigenous Residential Schools?" Khadija asked.
"Y-yes," I managed, dusting off my formal wear and cleaning my glasses. "I was sent to one as a child. They are for those of us savage natives which conventional education could not sufficiently civilise."
Khadija's eyes softened with compassion, and she gestured to my wrist. "I asked because of that code on your wrist. I've heard about some of the things that happen in those places. The cruelty; the abuse."
I glanced at the abstract identification code tattooed onto my skin, faded with time. I hadn't thought about it in ages; it was but a remnant of my childhood, and I never paid it any attention.
"Residential schooling is necessary and proper," I tell her. "It is similar to human-mantid apartheid in its purpose; it keeps the public safe from savagery. "
"If we get out of this alive, I'm gonna take you with me to Russia," she said, wiping sweat from her brow. "Specifically, Moscow. It's where I lived after the fall of Türkiye. Man controls it, not the Senghavi."
I was already aware that a vast, untamed region named Zvorriu-Sai, located in Earth's northeastern quarter-sphere, is called Russia in simple-speak. A decade ago, Nieve fe Skellth had tried to civilise the hunter-gatherers who lived there, but his troops starved and froze in the snow.
It was with the multitude of planetary habitat fabricators that his army had been using that the native primates of Zvorriu-Sai constructed such cities as Moscow or Saint Petersburg.
"Russian civilization goes back over a millennium," Khadija explained. "I don't give a fuck about what the Senghavi have built on this planet; Russian architecture is my favourite, hands down. Anyway, it's the most stable and self-sufficient of the ten countries we've got left. Hard to invade, you know? It's seen better days, but the cities are nice, the economy is good. I think you'll find it's a hell of a lot less 'savage' than whatever the fuck the Parimthian Empire is doing."
To corroborate her claims, she showed me a photo from the gallery of her cracked, dusty touchpad. Before a busy canal, the waters tinted orange by a rising sun, a more relaxed version of her smiled into the camera alongside some human of the phenotype I had seen in the video of Tokyo. Looming over them was an intricate, palatial structure topped with colourful, onion-shaped domes.
"How... quaint," I replied, unsure of what to say, though it ignited dry laughter in Khadija.
"Looks like we got a communiqué from the UN," another hijacker announced, his mask still covering his face. I couldn't place his accent at all. He held up his own touchpad, displaying photos of the Colonial Governor herself—Perellanth fe Sumur—flanked by armed UN military personnel. They were clad in urban camouflage that was marred with blood. The black, plant-like extraterrestrial gazed defeatedly in the sterile lighting.
The UN had captured her! The Crown's decision to appoint a Vire as the leader of a Senghavi colony had been no small event. I was certain that after all the talk of Senghavi Terran independence, then followed by the Colonial Governor's capture, His Imperial Majesty regretted his progressivist decision.
"We... We did it!" Jake exclaimed, his voice disbelieving. "We took down Perellanth!"
You achieved nothing, Commander Lokprel retorted over the intercom. Not beyond the promotion of Benghoviu fe Prim to Acting Colonial Governor. If you kill Governor Sumur, Governor Benghoviu will become the permanent Colonial Governor as per the chain of command, and he will carry on the fine work of his predecessor.
Jake seemed to consider that situation a fair one, and he nodded to himself subtly. "Okay, sure. But if you do nothing, we'll still kill our first hostage."
What I can promise you is that Delegate Essintsya fe Baryn will submit an Act to the Forum of Delegates to recognize the sovereignty of the UN. It will be deliberated over for months, but it is your only realistic option. In return, we demand that you allow the passengers injured by one of your explosives to board CDF medical ships.
I recalled that the Forum of Delegates had voted Benghoviu fe Prim as Vice Colonial Governor just a year ago. And before even that, the Senghavi who lived on Vennec—my home continent on Earth—had popularly elected the ever-prudent Essintsya fe Baryn to the Forum. She was quite the economic liberal, as her sort was called.
Delegate Baryn's statements on the social contract between a people and their government, as well as her rejection that the Parimthian Crown ruled by divine right, had resonated deeply with me.
Jake's eyes hardened, and he turned his radio back on. "I said no games!"
There are no games here, Jacob! We only aim to preserve as much sapient life as possible. And you are out of options.
The hijacker who had shown Colonial Governor Sumur's prison photo gave Jake a withering look. "We're dragging this on, man. I don't want anyone to die."
"Don't talk to me about death, Ramiro. Not after what happened in the US."
The so-called United States of America... called Gholo Vieda in Parimthian. That region was Nieve fe Skellth's last successful conquest before he attempted to take on the vast, snowy expanses of Zvorriu-Sai. I wondered if, like Khadija's experience in Türkiye in the Niethvahi region, Jake had witnessed firsthand the cultural assimilation and political integration of Gholo Vieda into the rest of Parimthian Earth.
The conquest of Gholo Vieda and Niethvahi were the great accomplishments of Perellanth's predecessor, of course; but, in my opinion, the devotion of the (now captured) Perellanth to the causes of liberty, reason, equality, and sapientism far outshadowed anything that Nieve had done. I am certain, however, that the Parimthian Crown disagrees.
In any case, my faith in CDF Commander Lokprel loth Fonvie had not risen. Perhaps that was a good thing; otherwise, I might have regretted betraying the knowledge of antimatter research in order to elicit a more competent Parimthian intervention.
More security forces took up positions around the spaceliner, each ship split sharply into sunlight and shadow amid the black of space. The hijacker called Ramiro pointed to a series of smaller craft, which seemed to be pulling away from the luxury spaceliner. Escape pods!
"Hostages are falling through our fingers," Ramiro said. "We need to do something."
"Go to the rear," Khadija ordered. "Stop anyone else from sneaking out!"
Jake's radio crackled with the voice of someone in the cockpit. We've intercepted a neutrino transmission from the new guy, Benghoviu fe Prim. He's calling for some kind of emergency council at the highest levels in the Parimthian Empire.
I scoffed internally. The Crown would intervene for the sake of investigating all this talk of antimatter, whose alluring utility had hitherto been confined to theory and fiction. But it was doubtful that His Imperial Majesty would agree to an emergency council for the sake of his colonists' security and well-being. As (relatively) progressivist as he was in policy, he was still very much a punitive emperor, not a rewarding one.
"I told the commander to stop advancing—dammit!" Jake spat. "We're only letting medical craft get any closer. Fire at the corvettes!"
Affirmative, his radio crackled. Targets in sight.
The spaceliner's anti-collision lasers flashed against several faraway spacecraft. A succession of oxygen-fueled fires, each lasting for a [~split-second] against the vacuum of space, flared in the distance. Even so, the growing array of naval craft began to close in upon us again, surrounding the spaceliner in every dimension.
Switching again to the neutrino-connected channel, Jake gave a disgusted scowl. "Are you deaf, Commander? If your people keep getting closer, the deal is off!"
The more you fire, the closer we will get, Lokprel said. We are just making sure it is safe for the medical craft. As long as you refrain from harming them, we will not hurt you.
The hijacker in the cockpit radioed to Jake again, her voice sounding more alarmed.
We're picking up a massive object on our scanners. It's headed our way.
"How massive are we talking?" Jake asked.
It's... some kind of warship, I think. Over a hundred times our size.
"You're joking, right?"
"A Parimthian spacecraft carrier," murmured a soft, whimpery voice.
It was Fenni Svim again, her praying raptorial forelimbs tucked close in fear.
"The Imperial Parimthian Navy?" I asked. "They're really here?"
"Y-you shouldn't act surprised," Fenni said. "I know you were speaking to someone on the P-Parimthian side. You leaked our greatest secret, Casimir."
"R-right."
"What's she talking about, dude?" Khadija asked. Suspicion of betrayal lingered in her dark eyes. She had believed the lie that I was only calling a loved one when I contacted Mensim, >! who is at present an agent of Parimth!<; she had trusted me, and defended me against Jake's wrath.
I didn't answer. The very reason we needed antimatter was that the colonists' outerspace spanned but a meagre few millionths of the Parimthian Empire's total volume. I did not know what exactly a spacecraft carrier one hundred times the size of our spaceliner could do for the hostages, but it would be far more competent than the comparatively flimsy Colonial Defence Force.
Finally, after so many years of strategic modesty in the administration of the Crown's distant colony, of his Earth, as His Imperial Majesty suffered expense upon expense in countering the Imperium of Orion... Parimth had sent a warship of the Imperial Parimthian Navy, here in full force!
There was no need to inquire as to its distance; I could see it through my window. It was far enough that I could view the whole of its great form. Senghavi architecture, of course, is usually round, white, and glassy, traced with glowing accents; however, the imperial warship was boxy and shadowy black, visible only by the silhouette that it carved into the beaming sun.
Already, dozens of smaller craft—operated by some of the finest Senghavi pilots in the Milky Way—began spilling out from the spacecraft carrier, moving in the shadow of their gargantuan mothership. As even the hostage passengers became aware of its presence, the muted chatter and whimpering, which had been ambient across the aisles of the spaceliner, finally ceased.
Because of me, all of us—colonists and savages alike—were, for the first time in a decade, going to face a military intervention by Parimth itself.
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2023.05.31 19:50 In_Omnia_Paratus93 Robotic assisted Hysterectomy with excision of endometriosis. How do I know if I’m over doing it?
I had a robotic assisted total hysterectomy with excision of endometriosis on my bladder an was curious how I’ll know if I’m doing to much. My surgery was on Friday the 26th, so about 5 days ago. I was prescribed 2 ibuprofen 800s a day along with stool softener, and one low does Oxy mid day. I have been getting up plenty of times to fold laundry or do some dishes now that I’m feeling better. Tidying up little things, an making it a goal to walk 15 minutes, twice a day, and adding 5 minutes to my indoor walk each day. My tummy is still very much swollen an pain is lessening each day. I try to sit on the couch and take it easy for a couple hours, an then get up and walk a bit more. Am I doing to much? I don’t seem to nap mid day since day 3. An I also am wondering when I should stop pain medication? I’m in some pain but taking it more in hopes it will help my swelling. I was told not to apply ice which is interesting because I thought ice couldn’t hurt anything. Thanks for any advice/insight. ♥️
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2023.05.31 18:03 hhjjirkgi When is constipation/impaction an emergency?
28F, I am pregnant. I’ve have been having normal bowel movements lately, then suddenly this morning my stomach cramped as if I needed to use the bathroom. So I tried and it’s stuck! I passed a small amount of stool but the rest won’t come out because it’s too large. Is this considered constipation or an impaction? When should I take action?
I took Colace and now eating to see if it’ll get things moving. I’ve heard horror stories of impacted stool and I have health anxiety so now I’m freaking out a little! Should I give it a little more time or see a doctor?
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2023.05.31 17:53 hhjjirkgi When is constipation/impaction an emergency?
I have been having normal bowel movements lately, then suddenly this morning my stomach cramped as if I needed to use the bathroom. So I tried and it’s stuck! I passed a small amount of stool but the rest won’t come out because it’s too large. Is this considered constipation or an impaction? When should I take action?
I took Colace and now eating to see if it’ll get things moving. I’ve heard horror stories of impacted stool and I have health anxiety so now I’m freaking out a little! Should I give it a little more time or see a doctor?
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