C3h8 o2 co2 h2o
hololive production
2019.12.04 15:10 The-Planetarian hololive production
The official hololive production subreddit! What is hololive production? We're a team of content creators using digital avatars providing outstanding entertainment to the masses! We specialize in songs and music, but more often than not, will just stream games or chat with our fans! Posts not made by the official administrators are not characteristically representative of hololive production, nor any of the talents.
2013.06.11 01:08 Tom Clancy's The Division 2
The unofficial home for discussing Tom Clancy's The Division and The Division 2; online RPGs from Ubisoft and Massive Entertainment.
2009.09.06 22:48 When you just can't seem to find the right answer
Need help with homework? We're here for you! The purpose of this subreddit is to help you learn (not complete your last-minute homework), and our rules are designed to reinforce this.
2023.06.06 02:49 newlanling 🌍🌿 Happy World Environment Day! 🌿🌍 Yesterday, we join hands with people all around the globe to celebrate and protect our precious planet. It's a reminder that we have the power to make a difference, and together, we can create a sustainable future for generations to come. 🌱
2023.06.05 22:44 demauroy Outer Space Shack - June Update - a 1960s-inspired space base building game on the Moon. Now with a rover, advanced life support, and local radiation shielding.
Outer Space Shack is a gripping space base building game where players strive to master the cosmos and establish sustainable habitats. In this update, we delve into thrilling enhancements in the game like our advanced life support system, the return of the lunar rover, and the initial stages of In-Situ Resource Utilization (ISRU). Plus, we've integrated numerous quality of life improvements to boost your gaming experience. Stay tuned for the latest game insights on our subreddit (
outerspaceshack). You may enjoy the
latest video screenshots or the
trailer on the Steam page.
High Performance life support Over the past few months, I've introduced basic thermal and air management systems into Outer Space Shack. Early in the game, players can access this system, but it comes with certain drawbacks. It requires a piece of machinery per space base module, taking up considerable space inside. Additionally, CO2 scrubbing requires consumable supplies. Plus, cooling, a primary challenge on the Moon, demands substantial thermal radiators.
(
screenshot here)
I'm excited to share that the high-performance life support system is a significant upgrade. A large heat pump now assures heating and cooling. The renewable life support mechanism I've designed includes a high-performance air conditioning vent and a renewable CO2 scrubber. This scrubber removes CO2 from the air and releases it later. I've also added a new vent for disposing of CO2 outside, and in the future, I plan to introduce a specialized tank for storing CO2.
I've also made provision for storing O2 bottles outside the base in a specially constructed shack, shielding them from solar radiation. This solution helps save valuable space within the pressurized modules of the base, further optimizing interior space usage and enhancing the overall functionality of your lunar base.
The escargot is back I'm excited to announce that the space rover 'Escargot' has made its return to Outer Space Shack. You might remember it from the 2021 trailer. Subsequent development focused more on astronauts, causing the rover to fall into the sidelines. But now, after some thorough overhauling, it's back in action. The rover is an outdoor operator, as it can't enter the space base, but it's designed to automatically undertake landscaping and transport tasks.
Integrating the rover has the significant advantage of reducing your astronauts' EVAs. EVAs pose radiation risks to the astronauts and consume valuable water resources, as the space suits are cooled using a water evaporator.
(
screenshot here)
Notably, the rover is indispensable for building regolith walls due to its ability to transport large regolith bags and blocks weighing a metric ton. Despite the Moon's lower gravity making this equivalent to just 150kg on Earth, it's still far too heavy for even the strongest astronaut.
I'm also mulling over making the rover a necessary component for transporting materials to build space base modules. Some parts realistically weigh more than the 100kg that astronauts can safely transport on the Moon. I would love to hear your thoughts on this, and invite you to join the ongoing discussion here.
Exploring ISRU: The First Step ISRU (In-Situ Resource Utilization) involves the collection, processing, storage, and use of materials found or produced on celestial bodies like the Moon or Mars. These materials serve as a substitute for those that would traditionally be shipped from Earth. While the ultimate goal of ISRU is to construct space base modules, cultivate food, and fabricate necessary technology, the reality proves to be complex. Consider all the raw materials, factories, and diverse machinery required even to produce a simple object like a fork.
The initial implementation of ISRU in Outer Space Shack is modest but vital: a solar kiln constructs large blocks which can be stacked to create thick walls and roofs around space base buildings. The process of the solar kiln is slow, constructing one to two blocks per month. I'm currently exploring the possibility of integrating a combined solaelectric kiln for quicker block sintering.
(
screenshot here)
These blocks play a critical role in shielding the interior of the space base from harmful radiation. Radiation poses significant threats to the central nervous system, causing cognitive and motor function changes, and behavioral shifts. Acute effects can include radiation sickness symptoms like nausea, vomiting, anorexia, and fatigue.
Chronic exposure to radiation heightens the risk of developing diseases such as leukemia, lung, breast, thyroid, esophageal, stomach, and colon cancers, as well as affecting the central nervous system. Radiation can also cause eye damage, potentially leading to cataracts, and can compromise the immune system, making astronauts more prone to illnesses or infections.
Thus, while the large regolith bricks may seem mundane, they serve a crucial purpose. Two meters of this material is needed to shield effectively from radiation, making them an essential part of your lunar base's safety measures.
Exciting Quality of Life Enhancements As we inch closer to release, with less than two months to go, a significant portion of my time has been spent fine-tuning the game, implementing several small yet essential improvements, many of which are long overdue. To summarize:
- Expedited Transitions: The shift between the space center on Earth and the space base on your chosen celestial body is now faster and more fluid.
- Multiple Save Files: I've added the capability to save several game files for those times when you want to try different strategies or start anew without losing progress.
- Enhanced Function Screen: This feature has received a visual overhaul, providing a clearer, more appealing graphical interface. It's now accessible for all networks, encompassing electricity, heat, cold, clean water, dirty water, oxygen, and CO2. The screen now showcases top consumers and allows direct control to switch off systems as needed.
- Prioritized Assembly: When assembling diverse structures on your chosen planet, power generating buildings are now assembled first. This priority is given because power is typically necessary to operate other buildings effectively.
- Camera Improvements: The camera now provides smoother movements, enhancing overall visual experience. I've also included a feature where the camera can follow a land vehicle or astronaut for a more immersive experience.
(
screenshot here)
I'm thrilled to confirm the official release date of Outer Space Shack - July 20th. This will mark a significant milestone in the game's journey and, as the old saying goes, 'you only get one chance to make a good first impression.'
If you've enjoyed what you've seen of the game so far and haven't already done so, please consider
adding the game to your Steam wishlist.
submitted by
demauroy to
OuterSpaceShack [link] [comments]
2023.06.05 10:52 Candid_Way6382 Edexcel IAl unit 5 chem
2023.06.05 10:27 Candid_Way6382 Edexcel IAL unit 5 doubt
2023.06.05 10:22 Queensgambit94 Cardiogenic vs obstructive shock
4 days after Patient admitted for MI develops hypotension, tachycardia shortness of breath. Has hx of A fib. ECG strip shows A fib. ABG CO2 and O2 low. JVD present. Decreased breath sounds and bilateral crackles. Pretivial and pedal edema present: why is this cardiogenic shock caused by any complication post MI and not obstructive due to PE?
submitted by
Queensgambit94 to
Step2 [link] [comments]
2023.06.05 07:21 demauroy Outer Space Shack - June Update - a 1960s-inspired space base building game on the Moon. Now with a rover, advanced life support, and local radiation shielding.
Outer Space Shack is a gripping space base building game where players strive to master the cosmos and establish sustainable habitats. In this update, we delve into thrilling enhancements in the game like our advanced life support system, the return of the lunar rover, and the initial stages of In-Situ Resource Utilization (ISRU). Plus, we've integrated numerous quality of life improvements to boost your gaming experience. Stay tuned for the latest game insights on our subreddit (
outerspaceshack). You may enjoy the
latest video screenshots or the
trailer on the Steam page.
High Performance life support Over the past few months, I've introduced basic thermal and air management systems into Outer Space Shack. Early in the game, players can access this system, but it comes with certain drawbacks. It requires a piece of machinery per space base module, taking up considerable space inside. Additionally, CO2 scrubbing requires consumable supplies. Plus, cooling, a primary challenge on the Moon, demands substantial thermal radiators.
(
screenshot here)
I'm excited to share that the high-performance life support system is a significant upgrade. A large heat pump now assures heating and cooling. The renewable life support mechanism I've designed includes a high-performance air conditioning vent and a renewable CO2 scrubber. This scrubber removes CO2 from the air and releases it later. I've also added a new vent for disposing of CO2 outside, and in the future, I plan to introduce a specialized tank for storing CO2.
I've also made provision for storing O2 bottles outside the base in a specially constructed shack, shielding them from solar radiation. This solution helps save valuable space within the pressurized modules of the base, further optimizing interior space usage and enhancing the overall functionality of your lunar base.
The escargot is back I'm excited to announce that the space rover 'Escargot' has made its return to Outer Space Shack. You might remember it from the 2021 trailer. Subsequent development focused more on astronauts, causing the rover to fall into the sidelines. But now, after some thorough overhauling, it's back in action. The rover is an outdoor operator, as it can't enter the space base, but it's designed to automatically undertake landscaping and transport tasks.
Integrating the rover has the significant advantage of reducing your astronauts' EVAs. EVAs pose radiation risks to the astronauts and consume valuable water resources, as the space suits are cooled using a water evaporator.
(
screenshot here)
Notably, the rover is indispensable for building regolith walls due to its ability to transport large regolith bags and blocks weighing a metric ton. Despite the Moon's lower gravity making this equivalent to just 150kg on Earth, it's still far too heavy for even the strongest astronaut.
I'm also mulling over making the rover a necessary component for transporting materials to build space base modules. Some parts realistically weigh more than the 100kg that astronauts can safely transport on the Moon. I would love to hear your thoughts on this, and invite you to join the ongoing discussion here.
Exploring ISRU: The First Step ISRU (In-Situ Resource Utilization) involves the collection, processing, storage, and use of materials found or produced on celestial bodies like the Moon or Mars. These materials serve as a substitute for those that would traditionally be shipped from Earth. While the ultimate goal of ISRU is to construct space base modules, cultivate food, and fabricate necessary technology, the reality proves to be complex. Consider all the raw materials, factories, and diverse machinery required even to produce a simple object like a fork.
The initial implementation of ISRU in Outer Space Shack is modest but vital: a solar kiln constructs large blocks which can be stacked to create thick walls and roofs around space base buildings. The process of the solar kiln is slow, constructing one to two blocks per month. I'm currently exploring the possibility of integrating a combined solaelectric kiln for quicker block sintering.
(
screenshot here)
These blocks play a critical role in shielding the interior of the space base from harmful radiation. Radiation poses significant threats to the central nervous system, causing cognitive and motor function changes, and behavioral shifts. Acute effects can include radiation sickness symptoms like nausea, vomiting, anorexia, and fatigue.
Chronic exposure to radiation heightens the risk of developing diseases such as leukemia, lung, breast, thyroid, esophageal, stomach, and colon cancers, as well as affecting the central nervous system. Radiation can also cause eye damage, potentially leading to cataracts, and can compromise the immune system, making astronauts more prone to illnesses or infections.
Thus, while the large regolith bricks may seem mundane, they serve a crucial purpose. Two meters of this material is needed to shield effectively from radiation, making them an essential part of your lunar base's safety measures.
Exciting Quality of Life Enhancements As we inch closer to release, with less than two months to go, a significant portion of my time has been spent fine-tuning the game, implementing several small yet essential improvements, many of which are long overdue. To summarize:
- Expedited Transitions: The shift between the space center on Earth and the space base on your chosen celestial body is now faster and more fluid.
- Multiple Save Files: I've added the capability to save several game files for those times when you want to try different strategies or start anew without losing progress.
- Enhanced Function Screen: This feature has received a visual overhaul, providing a clearer, more appealing graphical interface. It's now accessible for all networks, encompassing electricity, heat, cold, clean water, dirty water, oxygen, and CO2. The screen now showcases top consumers and allows direct control to switch off systems as needed.
- Prioritized Assembly: When assembling diverse structures on your chosen planet, power generating buildings are now assembled first. This priority is given because power is typically necessary to operate other buildings effectively.
- Camera Improvements: The camera now provides smoother movements, enhancing overall visual experience. I've also included a feature where the camera can follow a land vehicle or astronaut for a more immersive experience.
(
screenshot here)
I'm thrilled to confirm the official release date of Outer Space Shack - July 20th. This will mark a significant milestone in the game's journey and, as the old saying goes, 'you only get one chance to make a good first impression.'
If you've enjoyed what you've seen of the game so far and haven't already done so, please consider
adding the game to your Steam wishlist.
submitted by
demauroy to
BaseBuildingGames [link] [comments]
2023.06.05 06:13 plstcStrwsOnly Notes from the human body
If inclined, consider the idea of dunking one’s head face first into a bowl of ice water. One might observer how the body attempts to rectify the situation and the balance in you that comes after controlling the situation, always breathe first in through your nose, out through mouth.
For me, nitrous was a part of my life but it is no more. In nitrous I explored what it meant to asphyxiate, what it feels like to die, what it meant to become less and more unconscious, or how my body was ready to deal with the array of self destructive investigations that day.
In those times when my consciousness went out, only to be clicked back on as the air from my environment (and not the turkey bag with a mouth piece full of nitrous) slowly regained control over the abyss. When the light came back on and in times since under many circumstances, I visualized my child brain which never got to develop right (due to a bitch complication I had breathing difficulties and came out blue subsequently spent weeks in the hospital). In those moments when I come back to awake, it reset the base level circuitry where all connections converge. Forming new connections that I associate with positive and blessing, associations in part thanks to realizations from the dmt plant medicine, a therapist, a caring family, an awesome and supportive spouse, friends, and ketamine.
Since then I realized nitrous scratched an itch in me that I never understood. But as I dug deeper I discovered my subconscious deepest traumas, but it didn’t have to be like that for me if I could’ve found the right information.
Few lessons besides the obvious: Don’t use the compressed oxygen, can lead to permanent damage in the air sacs of your lungs. Once ok but do not incorporate into a habit of “getting higher this time” and it being a needed step.
Stop using alcohol mouthwash, kills good bacteria that make nitric oxide (not nitrous) from nitrites in beets (beet root powder gets the blood flowing btw)
Remember that your body really only knows what the pressure and quantity of cO2 is. The key is really all about partial pressure which isn’t well understood. Your body gets confused before it suddenly becomes aware we aren’t breathing as rapidly as it projected, and if the projection was lazy your breathing rhythm can get super out of whack! Blowing through a straw down into a cup of water is a cheap way to retrain your parasympathetic nervous system so as not to reinforce this new condition as a habit which is enforced with less resistance, (assuming one is inclined to be mixing nitrous with hallucinogenic substances that appear to increase neuro plasticity and perhaps play a role in neuro genesis) given the nitrous ability to release dopamine which is the neural pathway trainer.
Posture matters, be symmetrical, pinch your shoulders and inflate your tummy.
Breathing nitrous through your mouth is one of the metabolically expensive parts related to abuse, because of the complex interactions of nitric oxide in your nasal cavity (among over blood pressure and blood flow issues caused directly by the effects of the drug)
If you’re not just interesting in turning consciousness down, but simply the bounds of your consciousness, nitrous and dmt in my opinion are on opposite sides of the spectrum.
TLDR: when you’re done abusing nitrous (for the night or for life) simulate the experience you just induced by dunking your head under cold ice water, only rule is first breathe in should be in through the nose. This will help reset your nervous system and breathing, if you mouth breath during the night (wake up with dry mouth) tape your mouth shut for 1-7 days with micro pore tape to train your body.
submitted by
plstcStrwsOnly to
NitrousOxide [link] [comments]
2023.06.04 23:54 sagit7191 Why are the water absorption bands so "spiky" and irregular in the background FTIR spectrum?
2023.06.04 23:01 demauroy Outer Space Shack - Open Lowcode - a 1960s-inspired space base building game on the Moon. Now with a rover, advanced life support, and local radiation shielding.
Outer Space Shack is a gripping space base building game where players strive to master the cosmos and establish sustainable habitats. In this update, we delve into thrilling enhancements in the game like our advanced life support system, the return of the lunar rover, and the initial stages of In-Situ Resource Utilization (ISRU). Plus, we've integrated numerous quality of life improvements to boost your gaming experience. Stay tuned for the latest game insights on our subreddit (
outerspaceshack). You may enjoy the
latest video screenshots or the
trailer on the Steam page.
High Performance life support Over the past few months, I've introduced basic thermal and air management systems into Outer Space Shack. Early in the game, players can access this system, but it comes with certain drawbacks. It requires a piece of machinery per space base module, taking up considerable space inside. Additionally, CO2 scrubbing requires consumable supplies. Plus, cooling, a primary challenge on the Moon, demands substantial thermal radiators.
(
screenshot here)
I'm excited to share that the high-performance life support system is a significant upgrade. A large heat pump now assures heating and cooling. The renewable life support mechanism I've designed includes a high-performance air conditioning vent and a renewable CO2 scrubber. This scrubber removes CO2 from the air and releases it later. I've also added a new vent for disposing of CO2 outside, and in the future, I plan to introduce a specialized tank for storing CO2.
I've also made provision for storing O2 bottles outside the base in a specially constructed shack, shielding them from solar radiation. This solution helps save valuable space within the pressurized modules of the base, further optimizing interior space usage and enhancing the overall functionality of your lunar base.
The escargot is back I'm excited to announce that the space rover 'Escargot' has made its return to Outer Space Shack. You might remember it from the 2021 trailer. Subsequent development focused more on astronauts, causing the rover to fall into the sidelines. But now, after some thorough overhauling, it's back in action. The rover is an outdoor operator, as it can't enter the space base, but it's designed to automatically undertake landscaping and transport tasks.
Integrating the rover has the significant advantage of reducing your astronauts' EVAs. EVAs pose radiation risks to the astronauts and consume valuable water resources, as the space suits are cooled using a water evaporator.
(
screenshot here)
Notably, the rover is indispensable for building regolith walls due to its ability to transport large regolith bags and blocks weighing a metric ton. Despite the Moon's lower gravity making this equivalent to just 150kg on Earth, it's still far too heavy for even the strongest astronaut.
I'm also mulling over making the rover a necessary component for transporting materials to build space base modules. Some parts realistically weigh more than the 100kg that astronauts can safely transport on the Moon. I would love to hear your thoughts on this, and invite you to join the ongoing discussion here.
Exploring ISRU: The First Step ISRU (In-Situ Resource Utilization) involves the collection, processing, storage, and use of materials found or produced on celestial bodies like the Moon or Mars. These materials serve as a substitute for those that would traditionally be shipped from Earth. While the ultimate goal of ISRU is to construct space base modules, cultivate food, and fabricate necessary technology, the reality proves to be complex. Consider all the raw materials, factories, and diverse machinery required even to produce a simple object like a fork.
The initial implementation of ISRU in Outer Space Shack is modest but vital: a solar kiln constructs large blocks which can be stacked to create thick walls and roofs around space base buildings. The process of the solar kiln is slow, constructing one to two blocks per month. I'm currently exploring the possibility of integrating a combined solaelectric kiln for quicker block sintering.
(
screenshot here)
These blocks play a critical role in shielding the interior of the space base from harmful radiation. Radiation poses significant threats to the central nervous system, causing cognitive and motor function changes, and behavioral shifts. Acute effects can include radiation sickness symptoms like nausea, vomiting, anorexia, and fatigue.
Chronic exposure to radiation heightens the risk of developing diseases such as leukemia, lung, breast, thyroid, esophageal, stomach, and colon cancers, as well as affecting the central nervous system. Radiation can also cause eye damage, potentially leading to cataracts, and can compromise the immune system, making astronauts more prone to illnesses or infections.
Thus, while the large regolith bricks may seem mundane, they serve a crucial purpose. Two meters of this material is needed to shield effectively from radiation, making them an essential part of your lunar base's safety measures.
Exciting Quality of Life Enhancements As we inch closer to release, with less than two months to go, a significant portion of my time has been spent fine-tuning the game, implementing several small yet essential improvements, many of which are long overdue. To summarize:
- Expedited Transitions: The shift between the space center on Earth and the space base on your chosen celestial body is now faster and more fluid.
- Multiple Save Files: I've added the capability to save several game files for those times when you want to try different strategies or start anew without losing progress.
- Enhanced Function Screen: This feature has received a visual overhaul, providing a clearer, more appealing graphical interface. It's now accessible for all networks, encompassing electricity, heat, cold, clean water, dirty water, oxygen, and CO2. The screen now showcases top consumers and allows direct control to switch off systems as needed.
- Prioritized Assembly: When assembling diverse structures on your chosen planet, power generating buildings are now assembled first. This priority is given because power is typically necessary to operate other buildings effectively.
- Camera Improvements: The camera now provides smoother movements, enhancing overall visual experience. I've also included a feature where the camera can follow a land vehicle or astronaut for a more immersive experience.
(
screenshot here)
I'm thrilled to confirm the official release date of Outer Space Shack - July 20th. This will mark a significant milestone in the game's journey and, as the old saying goes, 'you only get one chance to make a good first impression.'
If you've enjoyed what you've seen of the game so far and haven't already done so, please consider
adding the game to your Steam wishlist. Your support can make all the difference. Thank you!
submitted by
demauroy to
Games [link] [comments]
2023.06.04 17:45 MakeThemRemember Time remaining: Infinitys
2023.06.04 17:41 user19902020 Is this part of a mental illness? Or am I crazy?
Long story short, I'm looking to see if anyone has experienced this or knows if there is a name for this type of behaviour or if it's associated with any kind of mental illness of some kind?
My husband does things to make me think I'm crazy / losing my mind. And I think I am loosing my mind and if I tried to explain these things to anyone nobody would believe me but I know deep down he's doing these things.
Examples that I can recall:
He once took the scoop out of my protein container and put it in a cupboard .. I know it was him because when I went to make a protein shake the scoop was gone, but the thing that made me know it was him was that it was closed extremely tight, I almost had to ask for help to open the container, I don't close things tight like that, he does. So I know he took the scoop. When I couldn't find the scoop I asked him if he had used it or put it somewhere, he said I put it in the sink so he washed it and put it away? I would never put the scoop in the sink, I always just recycle it when the container is done since all containers come with new scoops. And I know he was in the jar because he tightened it to a point that I could barely open it.
Recently I went to bed, I had my phone on my bed, (he has been sleeping on the couch) ... Well, when I woke up, my phone was next to me but the case was taken off and placed to the side... Even if I rolled onto my phone during the night it wouldn't magically take the screen off. I confronted him and he looked at me as if I was crazy and asked me why he would ever do that. But who else would? Do we have a ghost?
This one is going to sound disgusting so don't keep reading this is your warning. We constantly argue because he blows his nose in the sink and leaves dried boogers in the bathroom sink. As you can imagine I'm the only one who cleans. I have asked him so many times to stop leaving boogers in the sink, I have asked him to clean I have tried it all he doesn't stop. Well, one day I noticed that there were no boogers in the sink .. but when I went to wipe my hands on my body towel, there was a massive booger right there on my towel like it was hard to miss its like it was put there deliberately. I lost it on him and accused him of doing these things on purpose to make me to crazy and he was just blown away and asked me why he would ever do that and that he didn't mean to and that he washed his face and must have used my towel to wipe it and that he'll use his next time.
I am scared to use my tooth brush, my towel, whatever else.
Is there a name for this? Also, it doesn't happen often it's all spread out random. At a time it seemed it was happening more often but then stopped and now the phone just happened the other day.
He's also a compulsive liar and incredibly selfish. So maybe those things relate.
EDIT TO ADD:
Seems I can't reply anymore. Thank you everyone for your replies I appreciate it. To address some things that were said:
-sociopath or antisocial came up a few times, my therapist actually asked me if he had antisocial personality disorder but after looking up the disorder myself I thought he couldn't be because he's never been in trouble with the law... He can be reckless but in other ways and only when he's upset, he's usually very quiet and calm ..it's hard to explain. He's extremely introverted. He doesn't even like talking to his own family, he has no relationship with his sister he's never liked her and would never tell me why, I tried to find out what happened there but he could never give me a story. He just likes to keep to himself. Doesn't drink or do drugs, totally clean criminal history so for this reason I don't think he is a sociopath.
However listening to that sociopath on YouTube that someone posted the link here it did remind me of him in some parts I couldn't listen to the whole video yet, but I think it's just a coincidence.
He's fairly quiet and likes to be left alone. One time we were arguing in the car it was a rainy day and then he started speeding up and switching lanes really fast and yelling that if he got into a car accident and our son died it would be my fault and he kept driving recklessly in the rain, I was terrified then. But this type of thing really never happens, and I don't bring anything up to him anymore.. and it happens once in a blue moon..
-a physician here very delicately suggested I check cO2 monitors, they're working well, and suggested I get checked out.. I will bring it up, thank you, I appreciate how respectful and validating you were while suggesting I check those things. I appreciate that.
- I know this all sounds crazy and I hesitated making this post because I thought noone would believe me but I am glad I did and I appreciate all the support.
submitted by
user19902020 to
medical_advice [link] [comments]
2023.06.04 15:10 Candid_Way6382 Chem u5 doubt
2023.06.04 10:46 CauliflowerFree9120 p2 0654 (coordinated science)
2023.06.04 08:51 Mamamia1210 IGCSE 2023 Feb/Mar paper 0620 with explained answers
2023.06.04 06:54 malcolm58 HDF Energy reveals proposal to build hydrogen fuel cell factory at old Holden car factory at Elizabeth
High-power hydrogen fuel cells would be manufactured at the old Holden car factory site, creating more than 1000 jobs during construction, under a new proposal put forward by a global hydrogen energy company. HDF Energy is bidding to provide the cells for the
state government’s Hydrogen Jobs Plan project and, if selected, plans to build a factory in the northern suburbs. The company’s preferred option is to re-purpose a 10,000-square-metre section of Lionsgate Business Park at Elizabeth. The facility would replicate HDF’s fuel cell factory built on a former Ford site near Bordeaux, France, which has been touted as the first of its kind.
The project would employ 1350 workers over a three-year construction period, then 50 permanent staff once the factory is operational. As well as the government’s $593m Whyalla hydrogen power plant, the Lionsgate facility would produce fuel cells for the mining and transport sectors, and for export across the Asia-Pacific. It would provide 100 per cent emission-free hydrogen power from the start of operation. HDF Energy general manager of Australia, David Clement, said the proposal would also produce energy at a lower cost.
“Our proposal provides low-cost energy for South Australians and positions the state as a world-leading exporter of hydrogen technology,” he said. “Our fuel cell technology costs less to construct, uses less hydrogen to produce more power, and will provide ongoing manufacturing jobs here in Adelaide. “The only things they are emit are power and pure H2O – no CO2, no NOx, no emissions at all, from day one.”
submitted by
malcolm58 to
Adelaide [link] [comments]
2023.06.04 06:17 Kristenjolene No filter natural lighting, the cO2 Lazer 3 month post opp so far it’s helped with any lining/ wrinkles I guess aging in my face also made my skin a lot softer and plumped my skin up scars still seem to be their, working in the beauty industry it’s so hard seeing girls with perfect skin everyday
2023.06.03 16:01 Teptone Hulp nodig met je biologie- of chemie-examen of voor het toelatingsexamen arts, tandarts, dierengeneeskunde?
2023.06.03 15:51 Both_Competition2716 0620 mcq help
2023.06.03 15:17 tkidneb Didnt even hide the hydrolics
2023.06.03 08:32 bishtap electrolysis of water
I'm a bit puzzled as to how to predict which half reactiosn will happen in the electrolysis of water.
From what I can tell, these are the possible half reactions involved in the electrolysis of water
Electrolysis of water
- Cathode (reduction): 2 H2O(l) + 2e− → H2(g) + 2 OH−(aq) E=-0.83
- Anode (oxidation) 2 H2O(l) → O2(g) + 4 H+(aq) + 4e− E=1.23
- Cathode(reduction) 2H+(aq) + 2e− → H2(g) E=0
- Anode(oxidation) 4 OH- (aq) → O2(g) + 2H2O(l) + 4e- E=0.4
And those E values are the "standard electrode potentials".. which are "standard reduction potentials". E(red)
And to see what will happen at the cathode, a relevant thing is the highest E(red) value.
And to predict what will happen at the anode, a relevant thing is the lowest E(red) value. (I understand that E(ox) is -E(red). So the lowest E(red) is the highest E(ox)
And from what I understand, another complexity is that another relevant factor besides the E(red) value, is the activity or concentration level.. And there are three cases.
Acidic - So among the H2O molecules, there's more H+ than OH-
Basic - So among the H2O molecules, there's more OH- than H+
Neutral - So among the H2O molecules, there's equal H+ and OH-
I'm not quite sure which is predicted for each of these and why.
For the Acidic case, Looking at the Cathode The H+ vs the H2O. H+ wins on E value, but on concentration i'd have thought that the H2O still far outnumber the H+.
But from what I understand for some reason there's always either an H+ reduction or an OH+ oxidation going to happen.. So, therefore based on that rule, it has to be the H+ reduction that happens. (Since the OH- is too low in concentration as we are talking about the acidic case).
And for the acidic case looking at the anode. Thet OH- does win on the E. Since 0.4<1.23 But, OH- is very low concentration especially in the acidic case, so won't happen. So we get H2O oxidation at the anode.
So for the acidic case we get H+ reduction at the cathode, and H2O oxidation at the anode.
For the neutral case I understand that for some reason we get the same as in the acidic case?
For the basic case. Looking at the cathode, the H+ wins on the E(red) but is very low concentration. So we go with the reduction of H2O. And at the anode the OH- while low concentration relative to the H2O, is high concentration relative to the H+. And it also has a lower E(red). So, higher E(ox), so the OH- wins on the E. So OH- wins on the anode.
And the short way to work it out seems to be to know that the H+ half reaction, and OH- half reaction won't both happen.. So, in the basic case the OH- will. And only one reaction happens at each electrode. So it has to be oxidation of OH- at the anode. And reduction of H2O at the cathode. For the basic water case.
So it's (2,3) for the acidic case. (2,3) for the neutral case. (1,4) for the basic case.
I'm wondering where my understand is right/wrong?
I'm also thinking that it's probably a bit wrong to say that only one half reaction occurs at the electrode, 'cos at the moment it looks like half of one reaction occurs, and half of the other.
From what I understand there's two redox reactions going on.. One being (1,2) the other being (3,4). So to say that only the half reactions of (2,3) occur or only the half reactions of (1,4) occur, means half of one redox reaction, and half of another redoc reaction, which doesn't look right.
So i'm thinking all half reactions occur. And you get multiple half reactions , reacting at each electrode. But not all happening as much. Though there's still questions about my understanding and predicting the products.
Thanks
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2023.06.03 05:43 Haunting-Path1861 Primordial Soup
In the words of other, I am nothing
A black mass blob like jelly
creeping across the floor
I emit heat, so am I alive?
The dictionary definition of life is as follows
"The condition that distinguishes animals and plants from in-organic matter, including the capacity for growth, reproduction, functional activity, and continual change preceding death."
Distinguishes, in-organic matter, the capacity for growth.
The capacity for change, feeling, heartless darkness surrounding a mind
Yes, perhaps I am alive.
Do I wish to be?
These requirements before death,
festering in the past, continual change
of shape, evolution, intimidation of a concept
felt deep below the surface.
A puddle of microbes clinging together, in the hopes
of a chance at life
participation in "functional activity"
Breathing cilia lining my lungs express the vapor,
CO2, O2, fermentation, glycolysis.
How can life be so simple a concept?
"Pick yourself up, love"
Formation begins, jelly emitting limbs,
focused on face,
there is no sense in life
Tingling sensations abound
Glittering scales emerge
Surrounded by amniotic like fluid
It is not painful
More so, new
Emerging from the replication
Of distant genes
How does it feel?
Unknowingly creating life
Unknowingly creating suffering
RNA is to blame
She feels no remorse
Hair grows, eyes form, shapelessness fitting the mold
Mold, spores, negative connotation
For a living cell
Created the same as me
(I am on mobile so the format may be a smidgen weird)
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2023.06.03 02:49 TelephoneCreative I need formula
I really dont wanna to translate all of this, in short: Substance A = 9,45 g After burning - V(CO2) = 12,54 L m(H2O) = 4,41 g
substance A dont react with Na and BaCO3, but react with CsOH when heated, as a result, many substances are formed, one of which decolorizes Cu (OH)2, and the other belongs to aromatic hydrocarbons
1) molecule formula of A 2) structure formula of A 3) A reaction with CsOH
What I think, this is an oxigenated substance, that n(C)=0,56 n(H)=0,49 n(O)=0,12125 I thought on this reeeeally hard, but I just cant, I'm just a school student (this is not homework actually)
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