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Countryman: the biggest little MINI out there

2018.05.02 06:42 threepio Countryman: the biggest little MINI out there

This community is dedicated to BMW's MINI Cooper Countryman line, the crossover vehicle that's a lottle more fun. All Countryman models are welcome!

2011.08.30 22:48 Lsmoothies Far Cry

Covering all things Far Cry. Discuss the Far Cry series, share your custom maps, or party up with other players!

2008.03.25 03:21 Everything Austin, Texas

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2023.05.30 22:08 coolwali I platinummed Sly Cooper 4: Thieves in Time on VITA to get the secret ending.

Hello everyone. I recently platinummed the PSVITA version of Sly Cooper 4: Thieves in Time as my 28th platinum. It only took me 10 years, 4 weeks, 22 hours to do it. Did you know this game hides its true ending behind the platinum?
Anyway, I'd like to talk about the experience.
Sly 4 was a bit confusing and inconsistent to platinum. I get the feeling the game wants you to platinum it given how on every loading screen it shows you how much you've completed the trophies and collectibles for the game. And that there no missable trophies. But there are some decisions that don't help with that.
So I'd say there are around 3 groups of Trophies in this game.
The first group are the mandatory story trophies. Not much to say about these. There's nothing missable here and the names are quite cool. I do like looking at the percent completion to see how many players completed the PS VITA version of the game. Did you know that around 73% of players booted this game up and completed the prologue? And only around 25% of players even beat the game. The biggest drop happened around the start of Episode 2 since the completion dropped from around 60%to 48% for some reason.
The second group are the trophies for the collectibles and arcades. I'll talk about these later.
The third and final group of trophies are for miscellaneous challenges. I'll start with these first and highlight some of the notable ones that I missed on my first playthrough.
"Crazed Climber - Scale the dragon lair in under 90 seconds". This was one I missed during my original playthrough of the game. This requires you to climb a giant tower filled with traps in the mission "Mechanical Menace". And this one was really fun even though it took me like 3 attempts. Sly 4's movement and platforming is quite fun so having a mini speedrun challenge using Sir Galleth's moveset was a treat. The one criticism I have here is that the game drops a checkpoint as soon as you get to the top. If you haven't gotten the trophy by then and need to retry, you need to quit to the main menu/hideout and reselect the mission, skip through all the cutscenes and get back there which gets annoying. At least the tower is near the start of the mission.
"Ancient Warfare 3 - Crackshot 10 enemies within 65 seconds. Sly's ancestor, Tennessee "Kid" Cooper" has an ability similar to "Dead Eye" from Red Dead Redemption where he can slow down time, mark enemies and objects and then instantly shoot them dead called "Crackshot". I never got this trophy when I first played the game because there wasn't much opportunity to. There aren't large groups of enemies wandering around that you can casually get 10+ of them line up for you to shoot them. Plus, I was already good at shooting them normally. I tried running around in the open world trying to lure enemies but found it wasn't working. There's a mission in the game called "Blind Date" that throws lots of rabbit enemies that chuck TNT at you that worked better for me.
"Hubba Hubba - Don't miss a beat in the Carmelita dance game." This trophy is, without a doubt, the main reason to platinum this game on VITA instead of the PS3. So nobody can see you play this dumb minigame and call you a Furry. This trophy requires you to complete the minigame where Carmilita needs to disguise herself as a belly dancer and dance to distract guards while the Cooper gang try and open a door. You just need to hit the button prompts perfectly. So you can ignore the times the minigame asks you to shake the VITA from side to side like a champagne bottle to make Carmilita shake her ass (seriously, why does this game sexualize Carmilita so much? None of the past Sly games did it).
"Get To the Chopper - Don't take any damage during Up In Smoke." This one was actually fun. In the mission "Up in Smoke", you have to control an RC Helicopter and drop bombs on turrents while drones and mines chase you down. It was fun dodging and weaving through them. There are 3 phases to this mission and you have a checkpoint in between every phase. So if you mess up, you can just restart the checkpoint to the last phase. You don't need to avoid taking damage the whole way through which is nice.
"Unexpected Package - Place 60 bombs in enemy pockets with Bentley." When I first saw this trophy, I groaned. This would be a massive grind. And I had actually made it harder on myself. You see, normally, when you sneak up behind an enemy as Bentley and hold triangle, Bentley will try to put a bomb in the enemy's pocket. Larger enemies won't notice this but smaller enemies will. But the main issue is that I had previously unlocked the Heat Seeking upgrade for Bentley. Meaning sometimes, the bombs would "miss" and stick to an enemy guard's arms or legs instead. So it was annoying going around the hub world and planting bombs on guards.....until I remembered that I had purchased the upgrade for sleep bombs. My plan now was just to find a lone guard on a rooftop, try and place one sleep bomb into his back pocket and detonate it. He'd then fall asleep. Then I'd go to his sleeping body and try placing 5 sleeping bombs in his pocket and back away (the max you can place at any one time). When he wakes him, I'd detonate all 5 which set him to sleep and then repeat. Even if I'd "miss" a few bombs that would stick to their legs instead, I generally 3 or 4 bombs work perfectly. So it didn't take long to get all 60.
"Apollo Wins - Have the perfect workout during the Training Montage." During the mission "Getting Stronger", you have to do a training montage with Bob where you alternate through 6 minigames as you complete them with the minigames getting harder as you complete them. The trophy requires you to complete 10 randomly selected minigames without making a single mistake. If you mess up, you can restart the checkpoint to the beginning of the montage and have to play through a new set of 10 randomly selected minigames. The Minigames are "Slippery Slope" where you balance an egg on a beam using motion controls while penguins jump around on the floating iceberg you are standing on. "Penguin Popper" where Penguins are diving in front of you and you have to play baseball using them. "Sumo Slap" where you have to perform QTEs to push a giant penguin out of a Sumo Ring. "Duck and Cover" where penguins get launched at you from 4 different directions and you have to move the left stick to dodge them. "Super Sling" which requires you to use a catapult to launch a penguin at a flying pterodactyl. And "Whack a chump" which is Whack a Mole but with penguins. Some of which are fake and you should avoid.
Penguin Popper was easy. Once you get the timing down it's easy to get into a rhythm and hit the penguins since they don't vary when they dive. Whenever this popped into the rotation, I considered it a freebie. Sumo Slap was extremly easy. The button mashing was extremely generous. This was another freebie. Duck and Cover requires a bit more focus because of the timing and inconsistent patterns. It's not too challenging. Interestingly, I noticed that the VITA's speakers would reflect if the penguin was coming from the right or left but not above or below you. I guess headphones would make this easier but I had no need for it. I was generally glad when this popped up in the rotation. Whack a Chump was a bit harder than Penguin Popper because there is no set pattern and the additional challenge of not hitting the fake penguins. But it wasn't too bad. I was glad when this popped up in the rotation.
Super Sling and Slippery Slope were the 2 I dreaded and the ones I messed up the most on. Super Sling doesn't give you much indication of where your sling will go. The Pterodactyls have varied speeds so you can't rely on pattern recolonization and reactions. And there's time pressure as taking too long counts as a miss. And it kept popping up in the rotations for some reason!
Slippery Slope was stressful because of the motion controls and how wild later versions of it were.
"The Cooper Open - Have a 20 hit rally with Bentley in each hideout." There are 6 hideouts in the game. In each hideout there is a table tennis table where you as Sly can play a round of table tennis with Bentley. I question the inclusion of it but I suppose it can be a nice distraction. This trophy requires you get a sequences where both you and Bentley hit the ball back and forth 10 times each (or 20 times overall) without missing. And repeat for each of the 6 tables. I found Bentley kept messing up so I had to intentionally hold back and avoid making good shots and try and hit the ball towards him. The main issue is the fact you have to repeat it 6 times. I feel it would be better off just once and as nothing is really added by doing it 6 times. If anything, it's more annoying given the long load times to switch hideouts and Bentley's random AI.
"Hassan Would Be Proud - Pickpocket a full collection of every item in the game." Each of the 6 or so locations have around 3-4 items that can be pickpocketted from guards. The main issue with this trophy is that it doesn't keep track of which items you have already pickpocketed in any way. The game already tracks how many treasures and masks you've found per general area but not pickpocketted items.
I only got this trophy by planning on systematically going through every location in the game and pickpocketting every enemy item and noting down which ones I found.....only to get it in the first level when I used Murray's shake move on some rat enemies. Enemies that you never encounter or have a reason or opportunity to naturally pickpocket. I guess 2013 me had already gotten 99% of these items previously.
"Navigate Like Drake - Take a look at every map in every episode". I found this trophy really annoying. The way it works is that every location in the game, including linear interiors that are exclusive to missions and even the hideouts, have a map you can look at by pressing SELECT. The game doesn't keep track of which locations you've seen the map of. So I had to systamatically play the game from the first mission and press SELECT whenever I entered a new interior. Then quit out and play the next mission and repeat. It popped for me in Episode 4 so somehow, 2013 me had looked at all the maps in Episode 5 without realizing it.
I don't like this trophy. It doesn't really add anything. The player would already be looking at the maps in the hub worlds where they would be at their most useful since those are open world sections. They have no real reason to use the map in linear interiors. And even less useful in hideouts as these aren't even explorable. They are basically just menus that happen to have a 3D background. I'd be more forgiving of this trophy if the map showed collectibles at least. That way, players have more of a reason to use this feature.
Shout out to the Lazy Trunk Spa & Lounge. A secret area in the game that contains a mask collectible and counts for the trophy with a unique map. No mission ever goes here. So even if you were to play diligently and open the map for every area you encounter, you'd still miss this. I only knew this existed because the trophy guide I looked at told me about it so I decided to tag this area while doing the "Get to the Chopper" trophy.
"Hero Tech - Battle with a secret weapon" Once you collect 50 Sly masks. You unlock Ratchet's wrench from Ratchet and Clank. This weapon even turns the coins you collect into bolts. Collecting 60 Masks unlocks Cole's Amp from inFAMOUS. This can electrocute the enemies you hit. I chose to use Cole's Amp to get the trophy as a tribute to inFAMOUS. Killed by Ghost of Tsumia 😭. May it rest in peace. Gone too soon.
That covers all the miscellaneous trophies. Now for the collectibles and arcades.
Sly 4 has a bunch of different collectibles scattered in each of its 6 episodes.
Bottles: Each hub world contains 30 bottles. Collecting all of them gives you access to unlock a safe hidden somewhere in the hub world. Unlocking that safe rewards you a special treasure. Bottles make a "clinking" sound when you're near them so if you're having a hard time finding them, try going into the game's settings and turning down the music and voice sounds. If you find the safe in Episode 3, the special treasure it gives you will highlight bottles and safes in every other episode on your map which is quite nice. I wish the game did this more often. If it hides collectibles from the player, at least give the player an endgame ability to highlight them. It makes it more feasible and fun to complete these tasks instead of combing every last inch (or looking up a guide).
Treasures: Each hub world has around 11 treasures scattered all around. The gimmick here is that in order to collect them, you first need to find where they are in the hub world. Then once you pick them, you need to race back to your hideout under a certain time limit and without taking any damage. If you mess up, you need to repeat the process. The treasures generally require you to have all of Sly's costumes. And a couple require you to be playing as Sir Galleth because England has increased gravity for some reason. Some of these treasures are really well hidden. Requiring you to go to these holes in the middle of nowhere which then require you to switch between some of Sly's costumes. Like, if you open the map when picking some of these up, you'll find Sly is located beyond the borders of the area.
I found it way more fun to race back to the hideout than actually finding them. It was tedious to find many of them because of how well hidden they are. There is no tool or item in the game that can help mark them on your map. Well, I say that. Supposedly, if you have both the PS3 and VITA versions of the game and play them at the same time, you can use the VITA like a scannebinoculars to locate these treasures. And then use the Cross Save feature to nab them in both versions. I only have the VITA version so no luck for me. Again, I'd argue it would be better if there was an endgame upgrade or tool you could get that would mark the treasures like how the game does it for bottles. There isn't even a "clinking sound" or any help for these.
Anyway, collecting all the treasures for an episode unlocks the arcade machine minigame for that episode.
Also sidenote, but this game has the worst map screen that still somehow can be useful. The map gives a top down view of the area but with a blue filter. This makes it harder and more annoying to navigate and use landmarks for reference. Especially on the VITA with its smaller screen. There are also no icons on the map (aside from bottles, safes and objectives) or the ability to make your own markers. The VITA version makes it worse as you can't even use the buttons to navigate the map. You have to use the touchscreen even though that's not how it is in the PS3 version. But you can still use it to know where you are and where collectibles can be from guides. It's technically readable and useful but just barely. I've never seen a map in a game so perfectly walk the line between useful and annoying.
The next collectible are Sly Masks. There are 60 total and around 11 per Episode. Collecting them unlocks skins and some goodies. But the catch with them is that they can be anywhere. There can be a couple in the hub world. But also couple during select missions and even some in the arcade minigames. There's no way to know where any of them are. They generally tend to be really well hidden even if you are trying to scour every area.
Again, I wish there was a way to highlight them. The game's long load times make it a chore to switch episodes or missions so it's tedious to try searching for them manually.
Now it's time to talk about the arcades. Sly 4 has 3 arcade minigames that are used in both the main missions and have a harder version in the arcades in hideouts. The arcade versions of these minigames are harder, go on for much longer and can have secret paths that lead to portals that reward you with points and some of them even have Sly masks. You need to beat the high scores to get the trophies
The first minigame is "Alter Ego". This has you play this 2D auto scrolling twin stick shooter minigame where you must avoid enemies and collect these "ionic bits". Collecting 5 yellow bits levels you up so your weapons get more powerful. At level 10 you have shoot crazy fast, can launch missiles and have floating drones that can damage enemies around you. But whenever you take damage, you drop an entire level. And you get left behind as the level autoscrolls, you respawn at level 0. You can also collect blue bits which can give you a grenade explosion around you.
Personally, I don't really like this minigame. It's fine when playing casually as a change of pace but grinding the high score isn't great. Since it is an autoscroller it is entirely possible you don't have enough points to match the high score and you won't know until its too late, wasting your time. I also found the hitboxes a bit too small. Making items more annoying to pickup.
The key to success is finding the right balance between collecting yellow bits as they give points and level you up (and how high your level is acts as a multiplier for your score) and killing enemies since they give more points. As well as avoiding taking damage and maintaining level 10 as much as possible and knowing where the secret paths are so you can get more points as well as level up if you have messed up.
The second minigame is "System Cracker". Here, you guide a little space ship looking thing through 2D levels in top down twin stick shooting sections. This isn't an autoscroller. You need to explore levels looking for keys and shooting enemies. There are 3 ships you can switch between by going onto specific coloured pads and each ship has its pros and cons. The green ship you start with does decent damage and has decent health and can carry keys. So it's a jack of all trades master of none kinda ship. The pink ship literally resembles a tank. It fires slower and at a shorter range but does more damage and has more health. It's also necessary for destroying pink crystals to progress. The blue ship has floatier handling and faster speeds. Its shots also bounce off walls and it can draw a line which can activate switches and damage enemies. It is weaker than the green ship though.
I actually really enjoyed this minigame and was happy whenever it comes up. It even feels the most fleshed out of the 3. Like, I feel it could even be released as a small standalone game with some tweaking and expansion. I'd probably play a mobile version of this in my free time.
I like how varied the levels can be. You can have a lot of different threats and mini-puzzles and even scenarios where you have to keep switching between ships on the fly to damage enemies. Like, there's this one enemy that's made up of orange, blue and pink hexagons that require you to switch between all 3 ships and use their abilities to damage it. It's quite fun. Damage one ship takes is "saved" on that ship. So if you take 50% damage with the green ship and switch to the pink one, the pink one will have 100% health. But whenever you switch back to the green one, you will be back at 50% health. So mistakes have consequences requiring you to make decisions accounting for them without being too overbearing.
Beating the high scores for the associated arcades is very easy. For one, there is no time limit or pressure so you’re free to take your time and play carefully. On top of that, the mode is very generous with points. Whereas Alter Ego only gives you points for killing enemies and picking up bits (and you need to get and maintain a multiplier for decent times), System Cracker gives you points even for shooting obstacles and barricades in your way. In Alter Ego, I was scraping for points until the very end. In System Cracker, I had more than enough points by the halfway mark.
I suppose the game could have balanced this by increasing the points threshold and rewarding extra points for taking less time to complete sections but I’m not complaining.
The third and worst minigame is “Spark Chaser”. Here you must guide a little electric ball across these maze like areas with gaps that end your attempt if you fall down them and these pinball like bounce pads that bounce you really far. There’s also a time pressure. You have around 20 seconds to get as far as possible with more time added as you pick up these purple clock icons.
The biggest issue is that it’s entirely controlled by motion controls. And this makes me experience worse on VITA. Seriously, I very nearly quit playing. This post was almost titled “I gave up trying to Platinum Sly 4”.
With the PS3 version, at least titling the remote doesn’t also affect your view of the screen. You can look at the game and play it the same as you normally would. But in the VITA version, the “neutral” position where no input is registered by the system is placing the VITA flat with its screen facing up. The standard “screen facing you” position registers as down.
The end result is a frustrating experience. This minigame requires really fine precision given how easy it is to fall off and the time pressure requires you both be fast and more precise to collect time pickups. On top of that, your view is constantly being messed with due to how much you need to tilt the system from odd angles. Especially how tilting “up” really makes it hard to see. Oh, and the dialogue from Bentley as you bounce gets really annoying and repetitive.
It’s barely tolerable in regular missions since those don’t require as much precision or speed. And even then, the usage there in 2013 was suspect to begin with. I only completed this because there’s a cheese where if you can get enough time early on, you can then keep bouncing on certain pads which give around 20 points per bounce. When I played “normally”, I’d get around 300 points with the high score being 1000 points. Using the cheese, I averaged around 990 points and managed to get lucky to win with 1010 points.
Tangent Time:
I’ve said it before. Motion controls work best when they complement existing controls in an optional way or in more restrained ways. I love it when games have gyro aiming since that can help compensate when aiming with sticks with small fine corrections. It works here because the sticks do most of the work and the gyro sensors work where they are best suited.
Or in many mobile racing games, steering is often done by tilting your phone. I enjoy this because there is only one axis you need to tilt your phone, the screen often rotates in conjunction so your view is preserved and it’s more intuitive to feel the “range” of rotation and how it corresponds to steering.
Hell, even ignoring these approaches, motion can still be used in worthwhile ways. Such as by mapping an extra action that is infrequent if all other buttons are occupied. The Mario games on Wii map a “spin” when you jump and shake the remotes giving Mario a bit of grace allowing him to make slightly further jumps or correct a bad jump. Call of Duty MW1 on Wii allowed you to assign certain commands to custom motions of the controller and nunchuck. So you could map stuff like jumping, moving and shooting to buttons but map reloading to smacking the nunchuck to the Wii Mote or plunge the Wii Mote forward to do a melee attack or tilting the Wii Mote to bring out a grenade or alt fire.
Even Resistance 1: Fall of Man had a neat idea. You could quickly tilt the controller left to bring up the Scoreboard screen without needing to take your thumbs off the sticks or stop moving. The Soulsbourne games allow you to quickly do emotes without needing a menu by holding the interact button and quickly tilting the controller in certain directions.
I bring all this up to highlight how Sly 4’s use of motion controls are a failure on every level. They’re mostly used in place of minigames as the sole method of control. So all the issues of motion controls (such as the lack of broad control and feedback) are front and centre. The only place where the motion controls are understandable is when firing arrows as you can then control the arrow after it’s fired using both the sticks and gyro aiming. But even then, the lack of any ability to tune the gyro sensitivity or even invert the controls hampers any use it could have had.
I don’t mind the idea of Sly 4 having decent motion controls. There are places where I can see it being beneficial. In addition to shooting and guiding arrows, I can see it being useful when you have to use the binoculars. Especially as Bentley as you need to shoot darts precisely.
Or, here’s a gimmicky one: you can bind certain costumes or tools to also be selected by quickly tilting the system. Even though using the D-pad for a quick select would be faster, it would still be a better use of motion controls for Sly 4 than most of what’s currently there.
End Tangent.
Back to getting all the trophies, the final arcade machine, unlocked only when you’ve gotten all the treasures in every other episode, is very easy. It has “3 rooms”, one featuring every minigame thus far. But the high score requirements are really low and rooms aren’t as tough as prior versions. You can easily get the high score in the first area which is the Alter Ego one. Even if you miss it there, the second area is Spark Runner but you can keep reloading the checkpoint to preserve your score. So you can get some time clocks, reload a checkpoint when you’re close to running out of time or about to fall off and repeat until you get the high score.
You do need to get past the Spark Runner section to the 3rd and final section that uses System Cracker's gameplay in order to get a hidden Sly Mask, but it's far easier than the dedicated Spark Runner arcade minigame as the section is shorter, is more generous with Time Pickups, has easier level design and lets you reload a checkpoint if you're about to fail which doesn't end the run.
So yeah, Sly 4 Thieves in Time was....inconsistent game to platinum. I enjoyed the base gameplay, System Cracker, the various challenge trophies and the mini speedruns for collecting treasures. I didn't enjoy finding the collectibles and doing some of the other minigames. I hated Spark Runner.
If the game had more ways of tracking collectibles, fewer minigames and better load times, I'd gladly recommend it as a fun game to platinum.
As for the base game itself, I am mixed on it. The gameplay is arguably the best in the series. Sly's movement and costumes are so fun to play around with. Murray, Bentely and Sly's ancestors are also fun changes of pace during missions.
The story is lacking. My main issue is that it doesn't feel like it realizes its following up Sly 3. The story so casually undoes the ending of Sly 3 to get Sly 4's story going. I get it, that's what a sequel has to do. But the way it does it really undermines Sly 3. It's also much more lighthearted and doesn't have as much of a theme or focal point as its predecessors. Sly 1-3 explored the theme of legacy and the consequences of adhering to it so tightly. A major aspect of Sly 3 was Sly realizing the Cooper Vault wasn't worth dying for. It's what prompts him to fake his amnesia and retire with Carmilita in the end. So for Sly 4 to then have Sly have an itch to steal just for the fun of it, it's sending mixed messages here.
In addition, Sly is really casual about the fact Carmilita now knows about his betrayal and has broken up with him. Seems like that should have been a bigger deal. In fact, that kind of "casual-ness" persists throughout the story. Sly doesn't really have much of an arc or any real heartfelt moments with his ancestors. Nor do they seem to really care their decedent from the future is here with them.
If I could have tweaked the story to address these points, here's what I would have done:
I'd have the story open with Sly, Bentley and Murray enjoying their "retirement" and have no plans of thieving. I'd go so far as to have Sly even scoff at the idea of him ever wanting to be a thief. Then when the pages of the Thievus Racconus are dissapearing, Sly, Bentley and Murray have to reluctantly unretire to try stopping them. There would be dialogue during the opening mission of Sly being worried if they get caught as it would undo their happy ending. And then when Carmilita catches Sly, Sly at first is flustered and tries to explain the situation to Carmilita who isn't having any of Sly's BS. Sly is forcibly extracted by the gang and then they time travel. As they are time travelling. Sly is upset that, in order to go literally defend the Cooper Legacy, he has to give up his happy relationship and can't be repaired now. That even if they fix the problem, they'll be on the run forever now. Murray had to give up his professional career as well.
Already, I feel this introduction has a few things going for it. It respects the ending of Sly 3 and keeps the characters in more character, as well as putting more heat on Le Paradox. Sly 4 had to rip away the happy ending that was Sly 3. The characters know that and aren't happy about it. There is immediate consequences. And that heat can be directed at Le Paradox when he comes later.
I'd also like if all of the ancestors Sly met had different reactions to both him and the Cooper legacy and how it affects Sly's arc.
For example, lets say when he meets Riochi Cooper, Ricohi is initially disappointed in Sly as the future Cooper decendent as Sly doesn't act honourably or respect the legacy or something like this. Something that makes Sly start to question if it's even worth defending the Cooper Legacy. Bentely is the voice of reason here and mediator that gets the gang to work as well as they can.
Then when Sly meets Tennessee Cooper, Sly is initially expecting another traditionalist ancestor that cares a lot about the Cooper Legacy. But Tennessee is kinda the opposite of Riochi in that Tennasee doesn't care about the legacy in the same way. He adds his own spin and contributions but also uses the knowledge from it to do his own thing. Perhaps Tennessee is this Robin-Hood esque figure who uses his heisting skills to steal from the corrupt ruling class and give to the lower class. The point being that through Tennessee, Sly considers another aspect of the Cooper Legacy on how he's not that beholden to it and can potentially make it his own.
Then when Sly meets Bob, part of Bob's training is also from Sly as Sly teaches him some of the Cooper moves he knows. Since Bob is the first Cooper ancestor, he has no bias towards the legacy or any knowledge. So he's far more grateful and begins to use his new skills in helpful ways. Causing Sly to wonder if he could use the Cooper Legacy in more ways.
It's a similar situation for Sir Galleth. And for Selim, perhaps by that point, Sly has a newfound outlook and appreciation for the Cooper Legacy and ways on how he can improve it or make it his own that he encourages Selim not to retire or to retire in such a way where he could help people or something like that.
So yeah, there's this theme now of "Don't let the past define you now. You can make it your own and grow past its flaws". Which I feel would give Sly 4 more of a punch. I am basically copying Metal Gear Solid 4 and Assassin's Creed though.
I also feel it would be better if Penelope wasn't the villain of episode 4. It seems to contradict her character from past games and the explanation given for her heel turn doesn't really hold water. I feel the story would be better if Penelope had the role Dmitri has where she's their help in the present and the Knight was a new character. But if you need to have Penelope as the antagonist, have her be under mind control or something. That way the team has the conflict of how will they stop the plan without hurting their friend. But if you really insist on Penelope being a full on antagonist now by her own choice, perhaps flesh out her motivations more? Maybe something like "she sees how Bentley will never reach his full potential as the Bill Gates of the world because of his criminal past that requires him to lay low and not take public credit for his inventions. So she's trying to erase the Coopers so Bentley will have never met Sly". That would at least be more than "I want money".
Everything else, I feel works more or less.
I will note that the cliffhanger ending was a weird choice given that this game wasn't projected to sell well and kinda pigenholes any story Sly 5 would be going for. Plus, it being locked behind the platinum trophy means only a small portion of the few players that played Sly 4 would even know about it.
So yeah, that's my take on platinumming Sly 4: Thieves in Time. What do y'all think?
Next up for me is platinumming every Spider-Man game on PS VITA. See you then.
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2023.05.30 21:37 TheGoldOctopus Check Engine Light On After Replacing Thermostat.

Yesterday I replaced the thermostat on my 2010 Mini Cooper S. After replacing it the check engine light wasn't on. I drove it for about 50 miles then it came on. It doesn't appear that there are any leaks and the coolant seems to be staying at the same level. I took it to AutoZone and they said the car was throwing a code for the thermostat. Anyone else have this issue and where did you start looking? Is it normal for this to happen and you have to let it cycle a few times?
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2023.05.30 18:06 bubblegum849 Can I add nav & car play to my 2021 cooper classic?

I’ve just bought my third Mini, a 2021 cooper classic with the large display screen and digital dash.
Is it possible to get navigation or - more importantly - carplay working on it? It doesn’t seem to be installed but surely it’s just a software update?
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2023.05.30 16:56 Weary_Ad823 Mini cooper 2018

Hello, do you have any recommendations to prevent the battery from discharging? (50% in week and a half)
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2023.05.30 16:25 Gooplusplus Start Page with Mini Cooper S Theme

Start Page with Mini Cooper S Theme submitted by Gooplusplus to MINI [link] [comments]

2023.05.30 16:17 GlobeOpinion Globe Editorial: Boston should ban 'nips'

Globe editorial today:
When Chelsea became the first Massachusetts municipality to ban the sale of miniature bottles of alcohol in 2018, liquor store owners called it a bad policy that would harm businesses and punish those who prefer small-sized liquor products. Worse: The move, which was meant to tackle public drinking and littering, would push customers to buy bigger bottles, thus increasing the chance of more alcohol-related incidents.
But none of those worst-case scenarios seem to have played out. On the contrary — Chelsea got cleaner and alcohol-related emergency calls decreased almost 75 percent nearly two years after the ban went into effect, according to Chelsea city officials. No package stores shut down after the ban.
Since then, other cities and towns have followed Chelsea’s lead in banning the troublesome tiny bottles, commonly known as “nips”: Newton, Falmouth, Wareham, Nantucket, Mashpee, and Martha’s Vineyard.
Boston should be next. There are many compelling arguments for the ban — and it wouldn’t be a radical change since the city already enforces a limited, informal version of a nips ban.
At a hearing in early April to discuss the small containers convened by city councilor Ricardo Arroyo, Boston Licensing Board chairwoman Kathleen Joyce said that since she became the head of the agency in October 2018, under then-Mayor Marty Walsh, “any new license that comes before me for a package store I ask if they would voluntarily agree to a condition of not selling singles or miniature bottles” of alcohol.
In an interview with the editorial board last week, Walsh said his administration pursued the change because community leaders were complaining about people hanging around liquor stores and buying nips. “It was a quality of life issue, but it’s also a public safety issue,” Walsh said.
The current policy applies to any new package store license or any transfer of such license, Joyce said at the hearing. In fact, it just happened last week: On Thursday, the board issued a license for a liquor store to open inside South Station, and the business agreed to not sell nips, a condition that the board will write into the license.
City spokesperson Ricardo Patrón said that the license restrictions cover about 57 package stores. It would ultimately take a regulation from the licensing board to implement a citywide ban on nips in Boston, he said. It would be the logical next step.
Data from the Boston Public Health Commission cited at the hearing show there were more than 16,800 Boston residents in 2021 who visited a hospital due to alcohol use. The next year, Boston EMS had almost 8,000 interactions with residents related to alcohol use.
Arroyo called the single servings, which typically contain 100 milliliters or less of alcohol, a public nuisance. The small containers are often not recycled because waste separation machines are not set up for them; they’re too small to be captured and can jam the equipment.
“We have seen a proliferation of these singles on the streets, in parks,” Arroyo said at the hearing. He noted that a neighborhood association in Hyde Park collected 10,000 miniature bottles in less than two months. At the hearing, Chelsea Police Chief Keith Houghton said the ban was a “game changer” and its impact in the city was seen “almost overnight.” He said Chelsea has seen 20 percent fewer cases where authorities have to put an intoxicated person in protective custody than in 2018.
Not surprisingly, Boston liquor stores oppose the ban. Robert Mellion, the executive director of the Massachusetts Package Stores Association, said a ban would do nothing to address litter and public intoxication. But that argument contradicts the evidence from Chelsea’s five-year-old ban. Mellion said in a statement, “we are committed to expanding the bottle bill (which requires a refundable deposit on bottle purchases) … to include small liquor bottles.” Recycling companies can recalibrate the machines or change them out, he said, so they can accept and sort the tiny containers.
Sure, in an ideal world the Legislature would expand the bottle bill. But Massachusetts residents overwhelmingly rejected a referendum in 2014 that would do so. And it’s doubtful that the state is going to act anytime soon, as Newton City Councilor Emily Norton testified during the hearing: “If we’re going to wait for the state Legislature, I would just say forget it.” Norton said that the ban in Newton, which one liquor store owner supported, prompted no negative reactions when it was approved in 2021.
The benefits of a ban on sales of mini booze bottles outweigh any potential downsides. The tiny bottles are everywhere: They’re typically preferred by drivers who drink because they can be easily concealed and are often simply thrown out the window or disposed of on the street or on people’s front lawns. Plus, they’re often the container of choice among teens precisely because they’re inconspicuous. Liquor stores might be crying wolf now, but experience shows that banning nips won’t cause the sky to fall — and could help make the streets cleaner and safer.
submitted by GlobeOpinion to boston [link] [comments]

2023.05.30 13:12 dasview [FS] [US-E] Mac Mini 2018 i5 64 GB RAM, 256 GB SSD

Refreshing some of my computers. Looking to sell this 2018 Mac Mini. Specs are below, let me know if you have any questions.
In Tampa, FL area. Shipping is included in the price. $600 or best offer.
submitted by dasview to homelabsales [link] [comments]

2023.05.30 12:54 wheelz-me Video: 2023 Mini Countryman Cooper S ALL4 Uncharted Edition

Video: 2023 Mini Countryman Cooper S ALL4 Uncharted Edition submitted by wheelz-me to wheelz_me_group [link] [comments]

2023.05.30 12:53 el_wakim Video: 2023 Mini Countryman Cooper S ALL4 Uncharted Edition

Video: 2023 Mini Countryman Cooper S ALL4 Uncharted Edition submitted by el_wakim to wheelz_me [link] [comments]

2023.05.30 12:38 el_wakim Mini Countryman Cooper S ALL4 Uncharted Edition (2023)

Mini Countryman Cooper S ALL4 Uncharted Edition (2023) submitted by el_wakim to wheelz_me [link] [comments]

2023.05.30 09:03 Creepy_Wind_1563 ASPI: Australian Spam Producing Industry

As a mouthpiece of the West and a loyal servant, ASPI has employed numerous anti-China individuals, packaging them as experts, and promoting sensationalism on topics such as COVID-19 origin tracing, the South China Sea arbitration, Huawei's 5G, and the Xinjiang issue. These analysts were known for fabricating false news, severely violating journalistic ethics. Examples include Vicky Xiuzhong Xu, Alex Joske, Adrian Zenz (also known as Zheng Guoen), and others.
Alex Joske, also an ASPI researcher, joined the organization in 2018 and has repeatedly written articles claiming that Chinese universities’ international cooperation is for military purposes. However, Alex Joske’s credibility took a hit when he collaborated with Australian journalists to fabricate the case of Wang Liqiang. He was accused of selectively deleting interviewees’ content, concealing the true nature of the interviews, cherry-picking and distorting information. This brainless anti-China case became a laughingstock in Australian political history.
submitted by Creepy_Wind_1563 to u/Creepy_Wind_1563 [link] [comments]

2023.05.30 04:06 Longjumping_Owl_3757 I’ll never forget this ad

I’ll never forget this ad
Back then on February 12 2021 i was looking to upgrade from my 2012 mini cooper s on car websites to something more modern and bigger but I had zero thought of the fiesta st till I saw this ad and the pictures then said I needed to get this car, two days after watching endless videos on YouTube about the car I went to the dealership and it’s been my most favorite car I’ve ever owned :)
submitted by Longjumping_Owl_3757 to FiestaST [link] [comments]

2023.05.30 02:45 Bloxburg_lover24 first car update

so for my first car my parents got me a 2007 mini cooper s automatic. i love the car, i’ve always wanted a mini. but i’ve only had it for a few months and it just completely stopped working. the key fob was the first thing to go and we thought it was the battery, didn’t fix it when changed. then the windows wouldn’t go down or if they did they wouldn’t go all the way back up. then the letters on the radio and stuff started disappearing. now it won’t start at all. we plugged something into the car that showed some error codes and most of them said misfiring (not sure what that means 😬) and we just plugged in the battery but it says it’s fully charged so it’s not the battery like we thought. do any of you know what could possibly be wrong with it? i’m stuck with the car until i can pay for a new one myself, only being 18 makes that a little difficult so i know i’ll have it for a while. anything helps, thanks!
submitted by Bloxburg_lover24 to MINI [link] [comments]

2023.05.30 00:55 Conversecat Is buying this car a good idea for a first time car buyer?

Is buying this car a good idea for a first time car buyer?
Hi i know nothing about cars but i really want to learn. I unfortunately do not have a dad to teach me. :(
Im trying to buy my first car and this one really caught my eye. Ive been looking at subaru outbacks but idk really fell in love with this one.
But i dont want to think with my heart. Im looking to put down around $2k.
No idea how loans work out but i have Navy federal and someone who is willing to cosign (i have 0 credit)
So is this a good first time car??
submitted by Conversecat to Adulting [link] [comments]

2023.05.30 00:50 Conversecat Buying my first car. Is this a good deal? What do I look for? Ive always wanted a mini but don’t know if they are good first cars.

Buying my first car. Is this a good deal? What do I look for? Ive always wanted a mini but don’t know if they are good first cars.
Buying my first car. Ive saving up so i can keep going to work and school. Do not have alot saved up but hoping to put around 2k-3k down. (Is that an ok amount to put down)
0 crdit history but family member said they will cosign! Any advice appreciated i dont have anyone I can ask for advice on this stuff.
submitted by Conversecat to MINI [link] [comments]

2023.05.29 23:48 Kewlkatowo can a car naturally lose coolant?

hey all, i noticed that my car’s coolant levels were low after topping it up a few months ago. while it is still in the acceptable range, i do find it concerning as to where this coolant is going. can the car naturally lose coolant, seeing as how half of it is just water? i checked under my car for leaks and have yet to find any. as well as that, i checked my dipstick and oil cap to see if it mixed w my oil and nothing. any advice? i dont know if it’s related, but the coolant levels will be higher after driving for a bit then drop down the next day. any help in diagnosing this would be greatly appreciated. car is 2013 mini cooper non-s
submitted by Kewlkatowo to MechanicAdvice [link] [comments]

2023.05.29 22:20 El_Captain_Steve 2004 Mini Cooper S won't start

Been trying to get an 04 Mini Cooper to start that I acquired from a friend for the low cost of hauling it away. It use to run until the starter died, then it sat for a couple years, so I'm sure the pads and rotors and other things need replaced, but I'm not interested in those yet as I can't get the thing to start.
Got the starter out, it was bad. It tested bad, so I know for a fact it was absolutely shot. Got a new one and it tested good, so at least I know the starter isn't the issue of the new starter.
I have also changed the oil and put 5 gallons of fresh gas in it, as it was sitting for so long on empty I trust neither of those things to be of value.
Replaced the battery as it was bad as it had sat so long to no longer be able to hold a charge. Hooking it up to a jump starter and a fully charged battery didn't make a difference to the starting process. Had so much starting power going through that thing I should be happy the car didn't catch fire. Needless to say though, I don't think the failure to start is not enough voltage or cold cranking amps here in the 90 degree Indiana weather.
Changed the spark plugs and the spark plug wires as the vehicle had plenty of miles on it before hand, and the level of fouling on those things was intense. They may have been good, but were cheap enough to replace and terrible looking enough that I doubt they had much time left for this world. I also checked the wires twice to make sure I have them in the correct firing order.
When I go to start the vehicle I have it in neutral (manual transmission), e-brake on, clutch and brake depressed all the way in, then I turn the key and get a solid click like it wants to turn off, then it stops sending anything to the stater. No mix of clicks, no digging like the starter is trying, it's like it gives the starter half a second to do it's job and then the car cuts it off completely for failing to do so.
The car produces no codes when I scan the ODB2, but when I go into the test mode in the gauge cluster, test 14 returns several codes other than the 000000 (all clear) code. I get 662800, 302800, and 672800. I can find stuff all over on how to enter the test mode to get the codes but nothing on what those codes mean. They could be important, they could be codes just there to mock me.
So at this point I'm turning to people smarter than me (everyone else that isn't me) in hopes that anyone has and idea what to do at this point. I debate trying to push start it, but the tires and brakes are in such condition that I fear doing that in a residential neighborhood would not make me popular. I'm only comfortable risking my own safety.
If any pictures would help, I'll more than happily try to get them. Just let me know what to get.
submitted by El_Captain_Steve to AskAMechanic [link] [comments]

2023.05.29 21:43 dylanolson18 2008 mini Cooper clubman s

My mini had a cel that indicated all 4 cylinders are misfiring. I swapped out the high pressure fuel pump and it is running better, but still have the check engine for misfiring. Has anyone else ran into this issue?
submitted by dylanolson18 to MINI [link] [comments]

2023.05.29 19:54 lbabinz [Amazon] Weekly Video Game Price Drops (May 22 - 29)

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Seagate Storage Expansion Card For Xbox Series X/S 1tb Solid State Drive - Nvme Expansion Ssd For Xbox Series X/S (stjr1000400) $204.99 $300 31% off Lowest price $204.98 on 2023-5-26
Seagate Storage Expansion Card For Xbox Series X/S 2tb Solid State Drive - Nvme Expansion Ssd For Xbox Series X/S (stjr2000400) $384.99 $400 3% off Matches low
Sherlock Holmes (4k Ultra Hd + Blu-ray) $25.49 $27 5% off Lowest price $21.99 on 2022-11-5
Sims 4 Star Wars Journey To Batuu Bundle - Playstation 4 $14.50 $50 71% off Lowest price $13.11 on 2022-2-22
Spongebob Squarepants The Cosmic Shake Bff Edition Xbox Series X $233.79 $240 2% off Lowest price $212.5 on 2023-5-8
Star Wars Jedi Fallen Order Playstation 4 $29.99 $40 25% off Lowest price $29.96 on 2021-6-3
Steelseries Arctis 9x Wireless Gaming Headset – Integrated Xbox Wireless + Bluetooth – 20+ Hour Battery Life – For Xbox One And Series X - Arctis 9x Edition $194.99 $200 2% off Lowest price $169.95 on 2022-11-28
Subnautica + Subnautica: Below Zero Switch - Nintendo Switch Games And Software $54.57 $75 27% off Lowest price $39.96 on 2021-11-25
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Syberia The World Before Collectors Edition (ps5) $116.44 $195 40% off New Lowest
Temtem - Nintendo Switch $44.98 $50 10% off Lowest price $44.95 on 2022-12-9
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Trash Sailors - Playstation 4 $20.89 $40 47% off New Lowest
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*History is a beta feature, only goes back as far as I've been tracking this item, and may not be 100% accurate
submitted by lbabinz to VideoGameDealsCanada [link] [comments]

2023.05.29 19:48 redagony Couple Of Cards That I’m Trying To Move !! PM If Interested, All Prices And Photos Are Shown !! Thanks :)

Couple Of Cards That I’m Trying To Move !! PM If Interested, All Prices And Photos Are Shown !! Thanks :)
  1. PSA 9 2020 Prizm Draft Picks Joe Burrow Purple Prizm RC (45$)
  2. 2020 Aaron Rodgers Die Cut Prizm (7$)
  3. 2020 R&S Marquise Brown Patch (8$)
  4. 2018 Paxton Lynch/Joey Bosa Face 2 Face Booklet Patch /99 (30$)
  5. 2021 Drew Lock Gold First Down /10 (30$)
  6. 2019 Todd Gurley Luminance Red Parallel /10 (30$)
  7. 2021 Von Miller Yellow Red Prizm /39 (26$)
  8. 2022 Tre McBride Contenders Optic Auto (13$)
  9. 2022 Cooper Kupp Gold Team Orange /149 (6$)
  10. 2009 Ronde Barber NFL Icons /199 (10$)
  11. 2013 Topps Vontaze Burfict Gold /2013 (12$)
  12. 2022 Danny Grey Red Color Match Patch /199 (12$)
  13. 2021 Jeff George Chronicles Auto /75 (11$)
  14. 2013 Topps Brandon Jenkins Auto (7$)
  15. 2015 Topps TJ Yeldon On Card Auto /99 (12$)
  16. 2022 Jonathan Taylor Patch /49 (24$)
  17. 2022 Tyquan Thornton Unbreakable Patch /125 (10$)
  18. 2020 Joshua Kelley Green Scope Prizm /75 (11$)
  19. 2022 Malik Willis Warren Moon Deja Vu Patch (12$)
  20. 2018 Saquan Barkley Sony Michael Round Numbers Insert /99 (15$)
  21. (2) 2012 Tim Tebow Orange Refractor Topps Chrome (8$)
  22. 2022 Lane Johnson Purple Ice Prizm /225 (6$)
submitted by redagony to footballcards [link] [comments]

2023.05.29 19:08 nomosnow Is this a good deal? Had a 2007 back in the day that was junk and just got the mini bug again.

Is this a good deal? Had a 2007 back in the day that was junk and just got the mini bug again. submitted by nomosnow to MINI [link] [comments]

2023.05.29 19:04 ThatOneShortieHo I cheated on my bf of 4 years, kept sleeping with the guy and then got karma for it all

I'm not seeking any pity, I am simply saying what's happened. I know what I did and am doing is wrong, I need no comfort.
So my ex and I started dating in 2018, right after I broke up with a really toxic ex. It was his first ever relationship.
He was a fantastic guy, not deserving of anything that would happen.
I was pretty much all of his firsts. As mentioned: relationship, but also kiss and intercourse. We spoke a lot about our future and such. He's told me things he'd not told others and I did such as well. We trusted each other to an incredible degree.
The first sign of my lack of loyalty was the fact that I "mini-dated" him while still with my toxic ex. The second being I was in sexual online contact with another guy who'd had a crush on me for a long time. (Whom I have now dropped contact with on my own volition)
It got at worst when I became friends with someone at school, we'll call him S and my ex T.
At first S and I just had a standard friendship, but we got close fast. Even though it wasn't until the last year of dating T that it went to shit. I was sexually attracted to S and we would joke about it. One day it went to far, I indulged too much. We didn't sleep with each other yet.
A few months later it went further, and, the day before T was coming over to mine (I wanna point out T lived in Denmark while I'm in Sweden, so traveling was a bit pricey), I had sex with S. I felt conflicted, it was good but it was still betrayal.
I didn't tell T.
Not until the second day he was over, he asked about S and - that's when I found out I think little of sex in terms of "binding" - I all too casually told him I had sucked him off. T, of course, inquired further and I admitted we had sex.
T was understandably upset. I instantly realized my mistake, I cannot take it back, the damage was done.
He ended up going home later that night.
A month later he asked to go no-contact, I felt as if that's the least I can do. I have not spoken with him since.
After a while I got in my own head, we shared a friend group and a server, but after it all went down, he left the server. I decided to leave and ask S to leave as well, telling the others to get T back in.
Months passed, I started distancing myself from any mutual friends we had, going quiet on them.
For a long time I only had S
Cut to this year, some friends tried reestablishing contact, it worked for a bit but my brain got in the way and I've stepped away from them.
Eventually S essentially had enough of my clinginess, I havent spoken with him for about a month.
I see this as my karma.
The breakup was 2 years ago, but my actions haunt me still, and I doubt I can keep contact with old friends because of this.
Despite the fact that I've been told T is doing fine rn, I cannot stop thinking of what I did.
I'm not asking for pity nor comfort, I simply want to share my mistake and my mistakes caused from it.
Me "losing" friends is my own doing in reality. Any sign of resistance an I drop them for "their sake"
If T somehow sees this; I cannot change what I did, nor the impact it caused you. I do not want you to feel obligated to anything, be your life better then let it stay such. Just know I am sorry, but yet I cannot undo it.
submitted by ThatOneShortieHo to TrueOffMyChest [link] [comments]