Palmetto state armory


2021.09.05 04:28 IllegalSBR PalmettoStateArms

A sub dedicated to the owners and enjoyers of high quality Palmetto State Armory Products

2020.04.26 08:28 flyinpnw PSA_DAGGER

Dedicated to discussion of the Palmetto State Armory Dagger pistol

2009.12.15 08:56 chois r/ar15 - Links, build pics, questions and other tactical or practical information

/ar15 is here for your favorite black gun links, build pics, questions and other tactical or practical information.

2023.06.01 23:45 No-Discipline5207 I built a new PC, but its never been truly functional. Constant BSOD

Got a gaming rig built from scratch at Microcenter...Everything new. Wanted it to be awhile before i had to upgrade so i asked my dad what parts he suggested and boom thats what i did.
Im pretty decent with computers...but my issues are a little hard to diagnose and possibly out of my here i am.
Essentially it started with just not being able to run specific games with out going BSOD. Random stuff like RDR2 or Shadows of doubt. a newer game and a poor port so i didnt think much into it. Then later X-com 2 and Doom eternal...almost like clockwork it BSOD after 5 minutes of gameplay. Id like to mention that prior to the crash, the game is beautiful and pristine with no issues. Far Cry 6 BSOD on launch.
THEN my xbox app starts to is refusing to let me uninstall it, same with armory crate. Ive checked all over google for solutions and havent got anywhere. Im willing to replace the part obviously BUT WHICH PART? GPU? PROCESSOR? MOTHERBOARD? How do i know what is failing me when its a build from scratch? No idea what could cause all these different random things to not function. Ugh please assist. Heres what im running

ASUS NVIDIA GeForce RTX 4070 Ti TUF Gaming
Intel Core i9-13900K Raptor Lake 3.0GHz Twenty Four-Core LGA 1700
ASUS Z690-PLUS TUF Gaming WiFi DDR4 Intel LGA 1700 ATX Motherboard
Corsair RM850e 850 Watt 80 Plus Gold Fully Modular Low-Noise ATX Power Supply
Samsung 980 Pro SSD 1TB M.2 NVMe Interface PCIe Gen 4x4 Internal Solid State
WD Blue Mainstream 4TB 5400 RPM SATA III 6Gb/s 3.5" Internal SMR Hard Drive

BSOD errors are usually "Exception on invalid stack" or "page found in non_paged area"
submitted by No-Discipline5207 to techsupport [link] [comments]

2023.06.01 20:29 AdamLikesBeer Weekend Rundown June 2nd - 4th

Holy Moly is it ever Summer.

Around Town:





I have had suggestions for a patreon or something of the sort in the past. I do this because I like to provide whatever tiny help I can to the community. BUT I also like to raise money for Gillette's Children Hospital every year. So if you have some virtual loose change you can help me help dem kids here:


Be da real MVP and add anything I missed below.
submitted by AdamLikesBeer to TwinCities [link] [comments]

2023.06.01 20:29 AdamLikesBeer Weekend Roundup 6/2-4

Holy Moly is it ever Summer.

Around Town:





I have had suggestions for a patreon or something of the sort in the past. I do this because I like to provide whatever tiny help I can to the community. BUT I also like to raise money for Gillette's Children Hospital every year. So if you have some virtual loose change you can help me help dem kids here:


Be da real MVP and add anything I missed below.
submitted by AdamLikesBeer to Minneapolis [link] [comments]

2023.06.01 20:26 GryphonKingBros Alternative Concept for Season 4: "Bilious Cataclysm"

Season Briefing "Alright Miners, listen up. The Rockpox situation just escalated. The lithophage comet has been caught in Hoxxes' orbit and is now circling the planet rather than passing by as R&D suggested. Considering the fragments of this vile rock are already doing enough damage, the consequences of allowing the comet to land on Hoxxes IV could be catastrophic. The comet's collision course with the planet is inevitable, so Management has approved the destruction of the comet in order to disperse the severity of the comet's impact. There are several mining rigs chipping away at the comet, though the task is proving difficult to say the least.
The fight against Rockpox has merely begun and we've got a lot of work to keep our planet clean. With the increased amounts of Lithophage meteorites impacting the planet, very few regions are safe from the outbreak. Most missions you embark on will have Lithophage running rampant, so stay on your toes. Additionally Rockpox has upped the ante with reports of several new lithophage-infested bugs. Expect some common threats to become a bit tougher to fight. News doesn't get much better from there as there are also reports of pure lithophage abominations. Be on the lookout for much larger parasitic baddies when cleansing the caves.
It's not all bad news however. R&D has been cooking up some new toys to help you combat the ongoing threat of Rockpox. With that said, these new toys are primarily designed to combat a particularly nasty parasite, but that's on a need-to-know basis and you don't need to know just yet. Nor will you want to know, because frankly it's some nasty stuff...
Last but not least, it is imperative that we keep the lithophage off the Space Rigs. Samples have been moved after a few outbreak reports, but the lost samples are still loose in the Rig. If you manage to find chunks of Lithophage, take them to the contaminant disposal receptacle near the drop pod and you'll be rewarded some performance points off the clock!
As always, Management sends their regards."
Synopsis Season 3 has been a blast, but it felt incomplete to some extent. Don't get me wrong, GSG did a wonderful job as always and it's very polished. It's just... Two zombies and an angry noodle? You'd think this space plague would put up more of a fight. I say it should. As much as I'd prefer a new theme, another two-parter is very welcome. The Rivals didn't need a part 2 and was likely either GSG unloading a few unfinished concepts that weren't ready in time and/or just trying to kill time while they got Season 3 ready. Season 3 on the other hand greatly benefits from a part 2.
I wrote up this literal document of ideas deadass months before the season teasers and announcement. GSG already has everything finalized, but regardless I wanted to share my ideas. Partially because I didn't want my ideas to go to waste, but mostly because I had a much darker and more grotesque vision of Rockpox with horrific mutations that leave the hosts in agony which I think are moderately better than what we got.
Hoxxes IV's condition The basic premise is that the lithophage situation has escalated and the comet is on a collision course with the planet, meaning the lithophage outbreak is spreading rapidly. In an effort to stop the outbreak once and for all, DRG has sent out mining rigs to chip away at the comet and destroy it piece by piece. As the season name implies however, the comet has been "vomiting" meteors more frequently as a result and some nastier parasites along with it, presenting cataclysmic results. In other words, DRG's efforts are resulting in a Bilious Cataclysm. While DRG attempts to destroy the comet, operatives on the planet must keep the infection at bay. That means more lithophage outbreaks and more lithophage enemies.
The main meat of the Season would be a significantly expanded roster of infected enemies and even some unique rockpox abominations made of lithophage parasites. In order to find said beasties, the Lithophage Outbreak warning is available in any biome. Obviously it'd be annoying to deal with Lithophage enemies everywhere you go, so there is still a small area on the map that has more outbreaks than others. All regions are capable of having a Lithophage Outbreak mutation but they are limited to one warning maximum. Meanwhile, epidemic zones will have two minimum and can have up to four maximum. You can encounter a very small handful of rockpox enemies on any mission (the game will decide which enemies are available in the spawn pool in the same manner as the appearance of excessive amounts of special enemies such as Exploders, Swarmers, Mactera, and Wardens) while the whole roster is limited to just epidemic zones. However, there is one exception:
The infection spreads With the outbreak worsening, Rockpox has been spreading rapidly. Not only that, but Rockpox Larvae have gone from spreading pathogens to Glyphid Grunts and Praetorians slowly through their environments to taking a figurative jump in evolution and a literal jump onto enemies. They will now actively target and infect (compatible) enemies like they do against the dwarfs. Any creature it infects will have their attributes enhanced, including both their strengths and their weaknesses. If you're unlucky enough to have a larvae find a tough host, it will turn into a Rockpox variant regardless of the spawn pool.
The Lithophage parasites have become more accustomed to Hoxxes IV's vast ecosystem and have begun burrowing into a variety of different hosts such as Glyphid Guards, Slashers, Acidspitters, and Swarmers, Mactera Spawn and Trijaws, Q'ronar Shellbacks, and even poor innocent Loot Bugs! Truly no creature is safe from this plague.
Also quick disclaimer: Use the Rockpox Grunt and Praetorian as a template for all of these enemies. All of the enemies will still have the glowing yellow cysts (weakpoints) that do critical damage when broken unless specified in the description of the enemy. Along those same lines, unless specified, all of these enemies have their normal abilities with the added Lithophage enemy stats. I say this because I'm afraid people are gonna think l'm not taking into account the fact that Rockpox-infected enemies tank 90% of all damage if you aren't aiming for the weakpoints. None of these enemies wil have only the one weakness mentioned. That's just a weakpoint special to the corresponding enemy *(e.g the Rockpox Guard has a weakpoint on the face but also has 3-4 cysts all over its body like Rockpox Grunts). There's a reason people didn't like Elites after all.
Rockpox Guard The infected Glyphid Guard has its front armor enhanced with it's face completely eviscerated with Rockpox in order to support its front armor. The front armor is impervious to damage, but is actively attached to it's face which is it's weakpoint. When it attacks, it will briefly latch onto its target and entangle them in Lithophage, rapidly infecting the target with Lithophage (increases lithophage status by 50%) before tossing them back. During this attack you can quickly kill the Guard by attacking the tendrils on its face.
Rockpox Slasher The infected Glyphid Slasher has it's sharp front legs enhanced with Rockpox. It will rapidly sprint around the room to dodge fire, before darting towards a target, quickly slashing them with it's bladed tendril arms, and then going back to dodging fire. Instead of stunning the target in place directly however, the Slasher will rapidly infect the target (increases lithophage status by 80%) which in turn can lead to indirectly stunning the target. The legs are a major weakpoint, but it's rapid movement makes it hard to hit. Whoever is targeted by the Slasher has the best opportunity to kill it due to its legs facing the target.
Rockpox Acidspitter The infected Glyphid Acidspitter has it's acidic saliva enhanced to fire three contagious Rockpox projectiles. A direct hit will immediately encase the target in Rockpox while hitting terrain will create a cloud of Rockpox to slowly infect nearby dwarfs (increases lithophage status by 15% per second, takes less than 7 seconds to ensnare them). The Acidspitter has more health than usual and behaves similarly to a Menace; it fires off a few shots before quickly repositioning with a much faster movement speed than its uninfected counterpart, though it obviously cannot burrow (comparable to how the Glyphid Spreader behaves, but more evasive).
Rockpox Swarmer Infected Glyphid Swarmers behave similarly to Rockpox Larvae. They spread infection through their attacks (increases lithophage status by 5% per hit), but do not burrow into your beard. Instead they will continuously nibble at your feet until you're helplessly ensnared in Rockpox and at their mercy. Killing Swarmers up close will result in being contaminated by the small amounts of pathogen they release (increases lithophage status by 10%, and only when killed in close proximity, the rockpox aoe does not linger).
Rockpox Exploder The infected Glyphid Exploder has enhanced their explosive tendencies to spread the infection. Instead of rapidly self-destructing, they have volatile cysts that slowly and methodically seep Lithophage pathogens by draining their blood until they die. They will remain in a stasis state until disturbed or burrow out of the ground nearby ready to strike, constantly releasing pathogens. Exploders move significantly faster than normal and will persistently breathe in your face and infect you with Rockpox once they get close enough (increases lithophage status by 20% per second when within normal detonation range) while still constantly following you.
Like normal Exploders, they are easily dispatched with just a few shots. However, like other Lithophage-infected enemies, their bodies are very strong and the cysts must be popped instead to deal significant damage. When killed, they will combust into a cloud of pathogens. As mentioned previously, the Rockpox infection will constantly drain the Exploder's health over time until they collapse. If they die of their own doing, they won't leave behind any pathogens. Once their health is depleted, they will have nothing left in their body to release.
Rockpox Oppressor The infected Oppressor has impervious armor like it's uninfected counterpart. Unlike its uninfected counterpart, their weakpoint isn't in the rear (though they are more susceptible to damage from the back) but rather in the front. Some areas of it's front armor are bloated by tumorous growths of Rockpox. These areas are weak (strength of Grunt armor) and can be broken away to reveal weakpoints. Breaking all the weakpoints shatters the front armor and reveals a grotesque wall of Rockpox. This will trigger the Oppressor to move significantly faster and attack much more quickly while seeping pathogens from it's mouth (melee attacks do not increase lithophage, but being within 3m of its mouth increases lithophage by 25% per second). Fortunately, it now has no impervious armor and cannot perform Sonic Stomp or Rage Quake.
Rockpox Spawn The infected Mactera Spawn has its abdomen enhanced with Rockpox to fire Rockpox Larvae, instantly ensnaring the target in Rockpox if it's a direct hit or alternatively releasing a Larvae onto the field if it hits terrain. Like the Rockpox Praetorian (correct me if I'm wrong but I'm pretty sure I observed this new behavior on the experimental build), it can launch larvae in conjunction with its normal projectile attacks at random intervals rather than this being a separate attack. It's abdomen is initially not a critical weakpoint, but it will unfurl it's abdomen into an appendage to launch Larvae. The appendage can be destroyed to disable it from launching Larvae and deal critical damage to the Spawn, similarly to a Goobomber.
If the Spawn dies with the appendage still intact, it may perform one final gruesome attack by extending it's abdomen appendage up to it's mouth, horrifically reaching down it's throat, ripping out a bundle of spines, and tossing them vaguely in the direction of dwarves at a rapid speed as the poor Spawn helplessly flails through the sky and crashes to the ground like a Goobomber.
Rockpox Trijaw The infected Mactera Trijaw has it's abdomen enhanced like the infected Spawn, as well as it's projectiles. The Trijaw's projectiles will release pathogens on impact (increases lithophage status by 10% per second) and inject large amounts of Rockpox into targets if they hit directly (increases lithophage status by 70%). Like the Spawn, it will unfurl its abdomen to launch Larvae, however it will launch 2-3 at a time in quick succession. The appendage again can be destroyed to disable its Larvae throw attack and deal critical damage.
And once again, if the Trijaw dies with the appendage still intact, it may perform a final gruesome attack by extending it's appendage outwards, straightening it into a sharp spear, piercing the Trijaw's throat, causing the Trijaw to wail in horror and spew a barrage of projectiles out of it's mouth as the poor Trijaw flails through the sky before crashing to the ground.
Rockpox Shellback The infected Q'ronar Shellback has it's body enhanced head-to-toe in Rockpox, nullifying it's typical form of attack of rolling around a room attempting to ram it's prey. The Shellback's primary form of attack is instead it's Acid Spit attack which it will use to fire acidic bile that lingers on the ground. This bile will both slowly infect organisms (increases lithophage status by 5% per second) and dissolve their flesh. Alternatively instead of firing acidic pools of bile, the Shellback can let out a horrific gargling screech as it regurgitates dozens of Larvae out of it's mouth for several seconds. Unlike most infected organisms, there are no cysts on the outside of the body. Instead, a mass of Lithophage has grown out of the Shellback's mouth, meaning you have to attack while it attacks. On death, the Shellback will drool a pool of acidic bile.
Furthermore, the Lithophage pathogens have become more viral and deadly to the more common Grunts and Praetorians. Reports have miraculously identified grotesque proxies of the Lithophage infection; helplessly transformed after prolonged exposure to the parasites into cyst-coated rockpox delivery boys designed only to spread the virus. Stay on your toes and keep a puke bucket at the ready...
New anti-Lithophage equipment The situation may seem grim, but fortunately R&D has been cooking up some goodies to make exterminating the Rockpox Plague easier: the LithoGauge and the RAIL Cannon (Rebuke Artillery Ionizing Lithophage Cannon). The LithoGauge is a modification to the Laser Pointer that identifies what kind of Lithophage threat you're dealing with. Aiming at Rockpox will show a gauge underneath the targeted surface and slowly fill the gauge as it gathers information. The LithoGauge will only gather 33-50% of the outbreak data per infected area, meaning you'll have to scan all of them (if there's only one, it'll automatically be filled).
Once the gauge is filled, the Lithophage meteorites will be visible on the map and active cysts growing on Lithophage terrain will be visible to more easily locate and remove rockpox from the environment. Similarly, you can also scan a lithophage meteorite fragment to locate all other fragments in the area. Additionally, the LithoGauge can identify anomalies in Lithophage meteorite crash zones which is important for identifying a particularly nasty parasitic biomass that has been showing up recently. It's also what the railgun is for, but we'll get into that in a bit...
An evolving menace As mentioned, the Lithophage parasites are rapidly evolving and adapting to their new home. Parasites are growing larger and more deadly. Like their predecessors, they all are devoted to spreading the plague and stopping us from exterminating it. And in order for them to evolve into abominable monstrosities they must use a host organism as a cocoon. As mentioned previously, the short-ranged airborne Lithophage pathogen has been evolving to more strongly affect hosts. Those hosts are what evolve into larger parasites should they remain undisturbed.
Rockpox Grunt Envoy A grotesquely mutated Glyphid Grunt covered in a mass of cysts and tendrils. After prolonged exposure to lithophage parasites, these infected grunts have grown large masses of rockpox across their entire bodies and have no purpose other than to spread the infection as well as fertilize proxy host organisms. While idle, they will occasionally vomit up larvae with a mist trail following them, allowing you to notice when an Envoy is in the cave. If another envoy is nearby, it will approach and share pheromones and pathogens, fertilizing the organism. Since its covered head to toe in cysts, it's rather easy to dispatch. However, if it manages to get within 5m of a dwarf, it will immediately project a mass of tendrils at the target, wrap itself around them, and instantly down them before combusting, leaving a dangerous mist on the player.
Attempting to revive the dwarf will result in the rescuer being rapidly infected with lithophage (increases lithophage status by 40% per second) with an on-screen notification warning the rescuer to "Cure your teammate or wait out the infection." Meanwhile, the downed player has a timer visible on screen and over their player icon on the hud showing how long they have to wait for the infection to pass. To revive the player, you must either cure them via the LithoFoamer and LithoVac, wait out the mist for the infection to pass, or bypass the rapid infection via the Field Medic perk or a full team reviving the player simultaneously (for solo games, Bosco will ignore the timer).
Rockpox Praetorian Envoy A grotesquely mutated Glyphid Praetorian covered in a mass of cysts and tendrils. These praetorians serve as mobile cocoons for larvae to use to evolve into larger threats. While idle, they will wander around vomiting up larvae with a mist trail following them, allowing you to notice when an Envoy is in the cave. If it notices a dwarf, it will either quickly flee and burrow once out of sight to protect it's larvae or try to attack.
If it targets a player, it will beeline for them, starting at default movement speed but exponentially speeding up to as fast as Trawler. Similarly to the Grunt Envoy, it's much weaker than its uninfected counterpart, with as much health as a Glyphid Guard. If it manages to approach a dwarf, it will vomit a mass of tendrils to briefly strangle the target before downing them instantly and leaving behind a mist over the player. Like the Grunt Envoy, this makes the downed player a trap to others if they try to revive them before the infection is cleared. Unlike the Grunt Envoy, the Praetorian has a larger purpose to the parasites so it will either continue fighting or burrow away. If it spawns with a group of enemies, it will never burrow away. On death, it will either leave behind a swarm of parasites in addition to a contagious cloud of Lithophage or transform into a Lithophage Bellower (more on that further down).
Rockpox Loot Bug Envoy Though most creatures targeted by the Lithophage parasites are naturally hostile and aggressive making them perfect hosts to spread the plague, they've been infecting the helpless unsuspecting Loot Bug of all things. Infected Loot Bugs will behave normally with the only giveaway sign that they are infected being their desaturated skin tone and glowing cysts... as well as occasionally pausing to adorably sneeze like a sick kitten.
Unlike the other two Envoys, Loot Bug Envoys can serve both as carriers of the disease as well as cocoons for parasites to metamorphose within. So depending on their state of infection, they will do one of two things when attacked. If the infection is still early, the Loot Bug will simply drop gold and nitra, 1-2 parasites, and occasionally a plagueheart. If the infection is farther along (which is a very rare occurrence), the Loot Bug will immediately react to the damage by horrifically transforming into a Lithophage Bellower (more on that below).
If the parasites are able to complete their metamorphosis within the host, they will transform into one of five monstrosities:
Rockpox Grouser An impenetrable vine-like parasite that stretches down from the ceiling, announcing its approach with a loud creaking noise and distorted cackling. It will stare at its target for a few seconds before exhaling lithophage fumes onto the dwarf for 5 seconds. While it's mouth is open, you can do critical damage to it. Alternatively, you can also power attack it to cause it to cough and reveal its mouth earlier, but it will softly thrash its head back and forth making it more difficult to hit. Once its head is destroyed, the vine portion of the parasite will whip around wildly spewing blood-like fluid before rapidly retracting back into the ceiling and bursting once retracted.
Rockpox Quicksand A collective body of parasites that hides in rockpox terrain. It's invulnerable and nearly undetectable, with it's only telltale sign being it shifting briefly and releasing spores, until approached. When activated, it will writhe wildly, begin to glow, and reach tendrils towards dwarfs that are within 10m. Once targeted, it will follow the target for up to 30m.
Quicksand will either quickly whip a tendril at a target, knocking the target back as well as stunning it when it touches the ground, or latch onto and quickly drag them back to the Quicksand to be consumed. When grabbed, all equipment is disabled except for your pickaxe in which three hits or a power attack will free you and stun the tendril temporarily. If the tendril drags you all the way back to the Quicksand, you cannot escape and need to be rescued by another teammate. If no target is within 10m, it will simply writhe until a new target approaches. The tendrils have their own individual health and can be killed. The quicksand itself must be damaged in order to kill it. Once killed, it will liquify, bubble briefly, then dissipate into a cloud of toxic fumes.
Rockpox Deacon A large mass of parasites that has a chance to spawn from a larvae pod in place of a normal parasite. It will release a shockwave of lithophage that heavily increases lithophage status upon spawning. The Deacon will idly wander around at first. Once encountering a dwarf or being attacked, it will unhinge a large pair of jaws from the top of it's body, roaring wickedly to summon a small swarm of lithophage-infected enemies and briefly unveiling a writhing mass of glowing tendrils. Similarly to the Warden, you can kill the Deacon early on while it's still on it's own and weak, with the glowing tendrils being it's only weakspot that takes critical damage. Once it stops roaring, it will hide it's weakpoint, becoming heavily resistant to damage with it's outer armor shell, and approach the nearest dwarf. The only way to damage the Deacon after the war cry is by chipping away it's shell like any other armor plating on an enemy.
If it reaches a dwarf, it will latch onto them and take over all movement leaving the player helpless unless they have Heightened Senses. The player can resist the Deacon's influence by spamming A and D which will not only slow the Deacon down and throw off their aim but will break some of the Deacon's armor. The Deacon will ride the dwarf around firing their primary or secondary weapons for up to a minute until the host runs out of ammo or dies before seeking a new host. This of course means teammates will be forced to risk shooting their captured teammate both to save the teammate and eliminate the immediate threat. Deacons will not spawn in solo or in empty lobbies.
Rockpox Bellower An immature parasite interrupted during it's metamorphosis, it's body consists of an indistinguishable writhing mass of tendrils. It will rarely spawn in place of a Praetorian or Loot Bug Envoy's death. The Bellower will release an endless stream of parasites, draining it's health as body mass is lost. Once it's health gets low enough, either from spawning parasites or taking damage from the player, it will sprout long appendages and begin fleeing while bellowing loudly, summoning infected enemies to aid it. If it manages to get far enough away, it will burrow away. If you kill it before then however, it will trip and land on it's head kicking it's legs wildly, before finally combusting violently; shooting it's long limbs across the cave, dropping 3-5 plaguehearts, and converting terrain in a 5m radius around it into inert rockpox.
Rockpox Stalwart A stone biomass held together by lithophage that guards infected areas and serves as an alternative to the typical cleaning mechanics of infected areas. Unlike it's lesser kin, the Stalwart is incredibly powerful on it's own. While every other contagion spike is protected by an army, the Stalwart IS the army and then some. Unlike normal contagion spikes, the Stalwart is directly linked to the upkeep of the contagion zone and must be defeated in order to decontaminate the area. No amount of soap and water is going to clean up this mess.
Similarly to a Dreadnought, it has two large health bars, a shell and a core, that must both be depleted one at a time to defeat it. The Stalwart's shell is highly resistant to all damage except for Explosive, Armor Breaking, and Temperature Shock, and is weak to Rockpox Repellent Energy (more on that below) and Melee damage. Once it's shell is destroyed, it will reveal it's lithophage innards holding it together that can be damaged by any damage type. The general jist of things is that this enemy is incredibly powerful and difficult to defeat. It doesn't play nice by any means and that's the point. You MUST be prepared.
In order to combat this insane menace that'd bring a Glyphid Menace to tears, R&D has cooked up a powerful antibiotic formula that has a very destructive effect on Rockpox. Dubbed "Rockpox Repellant Energy," or R2 for short, this concoction has a similar effect to radiation, separating cells on the atomic level and dissolving most organic matter, Rockpox in particular, on the spot. It's so powerful that most Rockpox organisms can't survive even the smallest dosage (one shots EVERYTHING with Rockpox in their name). Of course there's one exception: the organism that's taken it's name literally and has its organic mass covered in stalwart stone (hence the name Stalwart).
Instead of calling a cleansing pod, you will call a RAIL Cannon Armory pod with special railgun weapons loaded with R2 energy used to fight the Stalwart. Be warned: these monsters aren't impenetrable and can be taken down by conventional means just as well as they can with R2 energy. These railguns are a privilege not a requirement, and frankly this stuff ain't cheap, so you only get one RAIL Armoury pod, two railguns, and two refills. The railguns have a limited ammo capacity and can only be refilled as long as spare energy is available in the pod. Make it count!
The Stalwart will emit gargling moans that echo throughout the cave like BET-C's distress beacon to announce it's presence. When approached or damaged, it will awaken unfurling into a gorilla-like posture before slamming the ground angrily and beginning its attack.
It has three phases: Incursive, Offensive, and Vulnerable. It will initiate its attack with either Incursive or Offensive.
During Incursive, it will gallop towards targets, or slowly crawl if climbing a vertical or ceiling surface. Once it reaches it's target, it will raise it's arms for 2 seconds before quickly slamming it's full dead weight onto the dwarf, dealing an incredibly dangerous blow to the target if it lands directly and heavy damage and knockback to anything else nearby. It will not shift targets and will continuously pursuing it's target for up to 30 seconds. Once it either reaches its target or gives up pursuit, it will switch to Offensive.
During Offensive, it will perform one of three abilities before returning to the Incursive phase: Guard, Rupture, or Scream.
When Guarding, it will raise it's fists in front of it, becoming 50% resistant to attacks from the front and regenerating up to 50% of it's shell health, and face the nearest player. While it becomes resistant in the front, it will become 50% vulnerable to all damage and 20% more vulnerable to it's weaknesses, both from behind, for the duration of the Guard ability.
When Rupturing, it will briefly plant itself into the ground and consecutively release 15 shockwaves of lithophage in different directions. The lithophage shockwaves will knockback dwarfs and heavily increase lithophage status. When it launches the shockwaves, it will become 80% vulnerable to all damage and 50% more vulnerable to it's weaknesses for the duration of the Rupture attack. Additionally, firing an aoe blast at it with the railgun will stun it and interrupt the attack, destroying the shockwaves in their tracks. The attack lasts only a few seconds, so there is a very short window to attack it.
When Screaming, it will roar at players for several seconds, releasing 7-12 parasites from it's mouth. Similarly to the Grouser, you can shoot it in the mouth to deal critical damage, damaging both the shell and the core. One impact blast from the railgun to the mouth will drop 2/3 of it's shell health and 1/10 of it's core health.
Once you destroy the shell, it will enter it's Vulnerable phase. The Stalwart will collapse for several seconds, falling off walls and ceilings if it enters the phase from that position, and reveal lithophage innards between it's shoulders, neck, and belly that can be damaged to deplete it's core health. It will then release lithophage fumes from all four weakpoints that heal small amounts of its core health. Damaging a weakpoint will disable the healing ability for a few seconds, meaning attacking each weakpoint equally will stop the Stalwart from healing outright for the duration of the Vulnerable phase.
Additionally, if you used a railgun at any point before the Vulnerable phase, the Stalwart will synthesize the energy into a resistance and create a protective field around it's weakpoints. If you fire a railgun at any of the weakpoints, it will reflect the blast, drain the railgun of it's ammo, and deal significant electric damage. You will have to decide if spending the railgun is worth it before the Vulnerable phase as you won't be able to use it during the Vulnerable phase until the next attacking phase if used prematurely; a simple but precarious dynamic to keep in mind. If the Stalwart isn't defeated during the Vulnerable phase, it will regain it's shell health and return to one of the two other phases.
Once defeated it will writhe wildly for several seconds, launching lithophage projectiles in a radius around it and emiting lithophage fumes in a large radius around it, before finally blasting apart and releasing a shockwave that cleanses the surrounding area and kills all lithophage in the area. If you are covered in lithophage during the shockwave, you will be instantly downed. You will be rewarded with 3-5 plaguehearts and multiple chunks of gold and nitra when it is destroyed.
Keeping the Space Rig Clean Last but certainly not least, after all the hell and destruction unfolding on the planet, you still aren't safe on the Space Rig. If you recall, R&D was housing several samples of Lithophage on the Space Rig. Likewise, I imagine you remember tapping on the tanks like children at an aquarium? Well turns out that it wasn't such a good idea because several samples were reportedly missing, meaning we have some stowaways on board. It was already hard enough to keep track of the samples that got out on their own accord, so keeping track of ones that escaped because "you hairy moronic midgets couldn't stop mucking with the damn biotanks," Management's words not mine, is gonna be even harder.
With that said, R&D has developed a simple contaminant disposal receptacle to toss any Lithophage gunk you find on the ship. Lithophage will randomly spawn in different nooks and crannies all over the Space Rig, hell the main area will look like the aftermath of a college party with how much junk lines the floor. And because you likely need some actual incentive, for every few chunks of Lithophage you throw away you'll get a reward ranging from credits to phasyonite to even overclocks and cosmetics.
Conclusion With all that said, it's clear that it'll take a village to keep our planet clean. So pull up your sleeves, slap on some gloves, pick your cleaning utensil of choice (guns included), and let's get to work, Miners!
submitted by GryphonKingBros to DeepRockGalactic [link] [comments]

2023.06.01 19:33 portcullis357 (SPOILERS EXTENDED) The Case for Daenerys Landing at Casterly Rock

This isn't a very popular theory, but please hear me out. First, let me break down why Daenerys must go to Casterly Rock at some point. According to GRRM in his Dec 23, 2022 Notablog:
The Lannister castle is not ON TOP of the Rock. It is INSIDE the Rock. All of it. Barracks, armories, bedchambers, grand halls, servant’s quarters, dungeons, sept, everything. That’s what makes the Rock the strongest and most impregnable seat in all of Westeros. The Eyrie, Winterfell, Storm’s End, they all have formidable defenses… but none of them can match Casterly Rock. When Harren the Black built Harrenhal, he thought his immense new castle could defy even dragons. Stone does not burn, he reasoned. But stone does melt, and dragons fly, and… well, you know the rest. And Balerion’s flames proved hot enough to turn Harren’s massive towers molten.
But Casterly Rock is a mountain, and its chambers and halls are buried deep inside, under tons of solid stone. No curtain wall in Westeros, however thick, can even come close.
What does this all mean?
Maybe nothing. I just wanted to set the record straight. Give you all something to think about.
Casterly Rock will not remain forever offstage, I hope. I have two more novels to go, and my plan is to have one or more of my viewpoint characters visit the Rock in THE WINDS OF WINTER or A DREAM OF SPRING, so I can show you all the wonders and terrors and treasures of House Lannister first hand. Meanwhile, feel free to ponder… could Casterly Rock stand against dragons?
We know it can be taken by apes.
George is surprisingly open in saying that Daenerys will invade Casterly Rock. Apparently, GRRM is also joking about apes that populate Gibraltar, but this could also be a reference to what many call the "monkey demon" or "monkey man" Tyrion Lannister:
"We have become swollen, bloated, foul. Brother couples with sister in the bed of kings, and the fruit of their incest capers in his palace to the piping of a twisted little monkey demon. Highborn ladies fornicate with fools and give birth to monsters!" - Tyrion V, ACOK
"The dwarf, the evil counselor, the twisted little monkey demon. I'm all that stands between them and chaos." - Tyrion X, ACOK
The dwarf pushed his black dragon across a range of mountains. "But what do I know? Your false father is a great lord, and I am just some twisted little monkey man. Still, I'd do things differently." Tyrion VI, ADWD
Now I think the method of invasion is also pretty spelled out. In season 7 of the show, Tyrion conquered Casterly Rock by using the sewer system he was in charge of in this youth and this was hinted at in ADWD too.
So to mark his manhood, Tyrion was given charge of all the drains and cisterns within Casterly Rock. Perhaps he hoped I'd fall into one. But Tywin had been disappointed in that. The drains never drained half so well as when he had charge of them. - Tyrion II, ADWD
Daenerys used the same strategy to take Meereen:
It had been a moon's turn since the last good rain, and the sewers were only thigh-high. The oilcloth they'd wrapped around their torches kept them dry, so they had light... They took some wrong turnings, but once they found the surface Strong Belwas led them to the nearest fighting pit, where they surprised a few guards and struck the chains off the slaves. Within an hour, half the fighting slaves in Meereen had risen. - Daenerys VI, ASOS
We can learn a lot about the books from the show. In the show, Daenerys takes over the Dothraki hordes at Vaes Dothrak and sails to Westeros. Daenerys was last seen at the end of ADWD with the Dothraki. The 1993 outline by George already states that Daenerys is destined to invade with a Dothraki horde, so I think this is basically a guarantee to happen in the books. Daenerys has to light a second fire for death, which will likely be at Vaes Dothrak, burning the khals and Dosh Khaleen crones that refuse to submit to her. This will also fulfill the prophecy that her son (the dragon Drogon) will be the stallion that will mount the world and trample nations into dust. She will inevitable return to Meereen to find Tyrion has taken over power, allying with Victarion, Marwyn, Moqorro, the Second Sons, and Barristan. Then, she will need to address the war with Qarth that was setup in Daenerys III of ADWD when Xaro declared war. She will also have to reunite with Quaithe who has told her "To go north, you must go south. To reach the west, you must go east. To go forward you must go back, and to touch the light you must pass beneath the shadow."
Now this cryptic prophecy could be fulfilled by her going east from Meereen to Qarth and then going west to the Free Cities and from there going to Westeros. However, Daenerys does not need to go to the Free Cities herself. Including Victarion's fleet, she'd still have a limited number of ships that can maybe carry 20,000. Even if she gets more ships, it will never be enough to carry the over 100,000 Dothraki. She can easily leave a couple generals to lead the remaining Dothraki to take the Free Cities in her stead. I think after Qarth she can sail to Asshai and pass through the shadow beyond to Westeros.
In the show she landed on Dragonstone, where she was born. This is poetic, but it's strategically stupid. She will need to ship her main army of Dothraki calvary by boat, and the absolute worst choice possible would be a volcanic island near King's Landing where they'll be sitting ducks for Aegon and his allies to destroy. She can't go straight to King's Landing because Dothraki calvary are not trained to siege cities. They need open fields to be effective.
The only option to land would be a place far from King's Landing where she can access plains. Lannisport is perfect for this. It will be a great base to land, allow her access to large resource to feed her army and supply it, ports, plains and a mountain base for her dragons to reside. She will have time to forge alliances in a foreign land and easily conquer places nearby like Riverrun, Highgarden, and Oldtown, as well as using Victarion to take back the Iron Islands. If Aegon aligns with the Tyrells and Martells to defeat Cersei before Daenerys lands, then it makes sense for her to take down these key houses first. She will have more time to gather alliances that would be more effective in sieging and taking King's Landing than the Dothraki.
Now say somehow Daenerys would be able to land near King's Landing, take the city and defeat Aegon. Why would she need to conquer Casterly Rock afterwards? Wouldn't they simply bend the knee? Once King's Landing falls, they could make an alliance with the North and go straight through the Riverlands, Stormlands, Dorne, Highgarden, and Oldtown. Casterly Rock is literally the last place she and her horde of Dothraki would go, and by the time they conquer everything, they don't even need to invade Casterly Rock. Like Aegon the Conqueror, she can raid a few key capitals and the rest will bend the knee. It also seems like a pretty quick and easy 2nd Dance with Dragons war to just immediately take King's Landing and sweep the rest of the kingdom. I think taking King's Landing first is unrealistic, frankly boring, and not going to happen in the books.
Now some may argue that the sunset sea is untraversed and would be a bad start to try and cross because its unknowable and perhaps too vast, which I understand, but hear me out. George introduced glass candles in AFFC, which allow you to see things far away, even across the seas, so these would be the obvious tool to see what's beyond east of Essos. Conveniently, everyone with a glass candle is intertwined in Daenerys' storyline. If Marwyn reaches Daenerys like he plans, then he can provide his glass candle to her. Daenerys is also likely going to Qarth after Meereen, where she can also use Quaithe's glass candle.
In addition, George loves using history as inspiration and subverting it. Columbus famously crossed the unknown Atlantic to land in America, and the Natives were slaughtered. The Dothraki are based primarily on the Golden Horde and Native Americans. It would be great subversion to have the tribes inspired by Native Americans invade and slaughter the white people rather than the other way around. It feels very Martinesque.
But anyways, this is my thoughts about it. It's certainly not set in stone, but I feel like there's a very strong case for Daenerys to land in the Westerlands first.
Let me know your thoughts! Agree? Disagree?
submitted by portcullis357 to asoiaf [link] [comments]

2023.06.01 19:21 TotemChucker My new ak and the upgrades I intend to get

My new ak and the upgrades I intend to get
Finally received my gf3 and I've already ordered the parts to make it something special.
submitted by TotemChucker to PalmettoStateArms [link] [comments]

2023.06.01 15:20 Left4DayZ1 There’s no way they sold out of these in under half an hour, right?

There’s no way they sold out of these in under half an hour, right?
Is their site just slower than their restock notification system? Or are these a hot ticket item?
submitted by Left4DayZ1 to PalmettoStateArms [link] [comments]

2023.06.01 14:29 Gatsfromthefuture This is a dumb question but.. I know someone trying to buy a (fullaut0) bcg it says “ALL NFA RULES APPLY” Is it ok to buy this in any state? Would the fedboys know they bought it? Asking for a friend

This is a dumb question but.. I know someone trying to buy a (fullaut0) bcg it says “ALL NFA RULES APPLY” Is it ok to buy this in any state? Would the fedboys know they bought it? Asking for a friend
Just like the title says. This is a dumb question but.. know someone trying to buy a (fullaut0) bcg it says “ALL NFA-RULES APPLY” Is it ok to buy this in any state? Would the AlphabetBoys know they bought it? Should they use a different name? They also want to buy some other parts (uppebarrel/lpk) also found a bcg with 25rd mag but they live in a unfriendly place (10rd max) is that a honeypot? Sorry for the stupid questions, Didn’t know where to post this hopefully y’all don’t mind. Asking for a friend..
submitted by Gatsfromthefuture to fosscad [link] [comments]

2023.06.01 10:27 Drakolf Dragon Rising- 10. Adjudicate:

The Paladins were not particularly happy carting us out of my tower.
They didn't carry us, we just kind of walked in between them all of the way to the Temple. Kurtulmak maintained a neutral expression, even as we entered.
Galax was waiting for us, with Tallyn at his side. He took one look at me, then sighed. "So, it is true."
"Before we make any judgment calls, there is context." I said before any verdict could be reached.
"I am aware." He said. "Bahamut made himself known to both of you, you abandoned him in a foolish attempt at redeeming an evil God- and you somehow succeeded."
"It wasn't that hard, it might be because I didn't immediately damn him for simply existing." I glanced at Tallyn, who averted his gaze. "Did my brother tell you how he tried to kill me before Bahamut stopped him?"
"I was not aware." Galax remarked. "What I am more concerned about is the change in alignment."
"The what now?" I asked.
"Before, you registered as Lawful, that is, aligned with order. Now, you are neutral in that regard."
"Is that specifically bad..?" I asked.
"It's a clear indication that you have fallen out of Bahamut's favor specifically, as you have broken his tenets. However, your disobedience was not out of malice, which indicates your actions were intended for the betterment of all." He looked at Kurtulmak. "He, however, is very much Law aligned, and radiates Evil, which matches expectations."
Kurtulmak gave off a smug grin.
"Due to the circumstances, I must require he at least show some manner of allegiance to Bahamut, vestments, perhaps?"
"Try it and die." Kurtulmak threatened. "The entire town, aside from this quaint little temple, is in my domain, that I do not force them to bear my symbol proudly is magnanimity on my part."
I stepped between them. "Just a minute." I said. "We can't waste time on bickering. Kurtulmak has helped us in the past, events I believed to be Bahamut's work were his."
"Oh, how can you be certain?" Galax asked.
"Bahamut bluntly said it." I said. "And if Tallyn is hiding that from you, that is a lie of omission."
"I have not had an opportunity to give my report. My intention is to verify the truth." Tallyn replied. "The night we were transformed, Kurtulmak did specifically force us to sleep. The alternative was losing all of our memories, being blindly beholden to either Kurtulmak or Tiamat."
"I am the God of Kobolds." Kurtulmak stated. "I will not lead my people into bondage, even if they were Human to begin with."
"He also provided aid during the mine collapse." I said.
"Why help us?" Galax asked. "Why go out of your way when letting things happen may have benefited you in the long run?"
"Do you honestly expect me to trust Tiamat after everything he and her kind have done to ours?" Kurtulmak asked. "The ancient winds stir, hatred and spite toward the surface world extends toward all. When we are but vermin in the eyes of those who never knew the pain of subjugation, who would never understand the suffering that the destruction of a warren brings- When those who profess to be good slaughter mindlessly and are rewarded, do you honestly believe I could trust anyone?"
The Paladins tensed, their hands on their swords.
"You are no fool, neither is Bahamut. I know compromise will do nothing for our kind, yet my newest servant believes otherwise. I will prove him wrong, I will show him that doing things the 'right' way only ever leads to suffering. The only way to survive is to dismantle the system that oppresses us, and I refuse to let my people be harmed again."
"Is it your intention to play by the rules?" Tallyn asked.
"I always play by the rules." Kurtulmak replied. "You should be asking, are the rules fair to begin with?" He looked at Galax. "Now, as I understand it, your Warren is woefully unprepared for a war. Alone, I could not fight the foe you face, but alone I will ensure you have a chance. Together, perhaps, we will carve out a place in this world."
Galax met his gaze with a cold one of his own. "As long as Bahamut wills our cooperation, you shall have it." He said. "By Bahamut's will, we will not allow the corruption of our people to evil. If this is impossible for you-"
"I will play by the rules." Kurtulmak stated. "I will do with my servants as I see fit. After all, they are not yours." He turned around and started walking. "Ruuk Stingtail, you will follow. You have your duties to your Warren, after all."
I nodded and followed after.
As we walked, Kurtulmak addressed me. "You have been a very willing servant thus far. You have not complained, nor have you made any efforts to specifically negotiate a better situation for yourself." He looked at me from the corner of his eye. "Why?"
"You haven't given me a reason yet, Master." I replied. "Until you do, I will continue to do what I can."
He smiled. "Is that so?" He asked, before stopping and turning around. "Kneel." He said. I stopped and knelt. "Why do you kneel when I command you to?" He asked. "Do you feel nothing, submitting before me? No shame?"
I shook my head. "I've done it for Bahamut, why wouldn't I do if for you?" I asked. "I swore a vow to serve you, and to give my undying devotion to you, I keep my promises."
He smiled. "Good." He said. "I have plans for this town, and will see to their fruition. First and foremost is getting you something befitting of your service to me."
I nodded. "How will we announce your presence to the Warren, Master?" I asked.
"My plan is thus. Once you are outfitted, you will call for the Warren to gather, and you will publicly announce your service and fealty to me, your God and Master, and I will make the Barbarians' blood boil, I will awaken the bloodlust of the Fighters, for my domain is War, and they must recognize that to seek the path of either is to walk the path of blood."
We entered the town, Kurtulmak gestured for me to lead him through, to the craftsmen.
Everyone who was up at this hour greeted me warmly, then wondered as to the new face. I greeted them back, but didn't elaborate yet. There was only one person I knew at this hour who was doing any work, an Artificer named Tikkatik.
"Oh, Tallyn." He said as I entered her workshop. "Do you need something?"
I looked at Kurtulmak, who cast a spell, creating a still image. "This design is needed." He stated. "Make twenty-one to start, as quickly as you are able and willing. There will be Awakenings today."
Tikkatik looked at me, confused.
"Do it." I said. "And send the first one to me, I will need it."
"Very well. I thought Sorcerers did not do well with armor."
"This design will not hinder somatic components to the spell." Kurtulmak replied. "Your workings aid the Warren, be proud."
Her eyes widened, then with a determined expression, she nodded and started working.
We returned to the tower. He looked at me and said, "It will be some time before it is finished. Rest, finish your sleep. When I wake you, then it will be time."
"Thank you, Master." Following his command, I laid back down in my bed and fell asleep. As I slept, I dreamed of standing before an army of Kobolds, calling out to them, hearing their collective roar in response. I was powerful, they followed my command without hesitation.
"This is a vision of the past." Kurtulmak's voice echoed in my mind. "What you are feeling is my pride, what you see my nascent empire. This was the day that was taken from us."
There was a brilliant flash of light, followed by darkness as mountain descended upon us, crashing into the city. I could hear the screams of thousands before I was crushed. I opened my eyes to a brighter morning, Kurtulmak was sat on the floor, holding pieces of leather armor. I watched as he sliced his palm and spread the blood across it, but rather than be covered, the blood seeped into the leather, giving it a bright red coloration.
"Approach." He commanded, and I got up and approached. His movements were quick, strapping on the pieces of armor. It comprised of a breast plate and faulds, arm bands that went from my wrists to my elbows, and a pair of pauldrons, the right one bearing the symbol of a skull.
"This doesn't look very protective, Master." I pointed out.
"It is magical." He said. To demonstrate, he held his hand out, manifesting his spear, and stabbed me with it. Though he hit bare scale, it didn't puncture."This armor is your symbol of fealty to me, modeled after my own. I call it the Armor of the Kobold King, wearing this marks you as the leader of our kind, You will never remove it unless it is necessary, you will wear this with pride. Is this understood?"
"Yes, Master." I replied.
"We will abstain from declaring such, for the time being. Yet understand, this armor means you speak with my authority. Do whatever it takes to ensure our prosperity." He stepped away, looking me over, then nodded. "Yes, you wear it well. You look as strong as you are, your power shall be unmatched. In time, this lowly town will become the heart of a new empire."
"I don't know if the people would agree to that, Master." I replied. "We established the government we have because we didn't want the people's voices to be ignored."
"If you rule correctly, then they won't be ignored." He replied. "We will not need to take it by force, our Empire will come into being by their will. Now, stand tall, walk with pride, and speak with authority. It is time we address our subjects-to-be."
There were some proper channels I needed to go through, letters sent and received, permission granted, the news spread out for the people to gather in the town square. When I walked up to the stage where the Council addressed the people, the other Councilors were present, including Galax and Tallyn.
There was some murmuring at my appearance, some unease in the crowd. There were even more words when Kurtulmak stood beside me.
"Citizens of the Warren!" I called out. "Yesterday, we found something." All eyes were on me, most probably assumed it was the armor, or perhaps an armory. "An underground fortress known as Darastrixthurhi."
I could see several Kobolds' eyes widen, they understood what I was talking about. "And in those halls, I met a God." I proceeded to describe the situation as it had been, leaving nothing out. Several eyes flitted to Kurtulmak, connecting the dots even as I spoke of the agreement he had with me, and how Bahamut was willing to honor this.
"The Kobold who stands beside me is Kurtulmak." I spoke. "I have sworn myself into his service, yet this will not influence how I lead. He will make no claims over us, no demands. As with Bahamut, it is your choice whether or not to serve him as I do. Thus this gift he is about to give is done freely."
Kurtulmak simply raised his hand to the sky, his divine power pulsed through the air, and he spoke a single command. "I am War, embrace the power within you to fight."
All at once, thousands of Kobolds were overwhelmed by their Awakenings, the Barbarians straining to keep their sudden rage in check, the Fighters touching their hearts as bloodlust filled the. Kurtulmak leapt from the stage, his spear in hand. "Come to me and fight, direct your rage upon me, that you do not harm your fellow Kobold, turn your bloodlust upon me, that you do not slaughter your own. I shall temper you."
The fight that broke out as every new Berserker and Fighter charged at him was quick and brutal. No tricks, no magic, just Kurtulmak showing superior skill with just his spear. The newly Awakened were exhausted.
It made me realize that my stepping between him and Tallyn probably did more to save my brother's life than it protected him.
Kurtulmak held his spear out, pointing at them. "You are all who are capable of fighting. Understand when I say, if you wish for a life of peace, you will never touch a weapon again. But if you will fight to protect your Warren, then you will come to me to learn. You will not win this war by playing by the rules, but through the blood of your enemies."
With this said, he turned his back to them and leapt back onto the stage. I looked at the rest of the Councilors, their reactions were mixed, with the Clerics and Paladins still very much not a fan of the situation. "Galax." I said, holding my hand out to him. "For as long as our Gods act in peaceful alliance, so too do I promise myself and any who choose to follow Kurtulmak will only do what is necessary for our survival, and not a step more."
He stood up and approached me.
"That your master be redeemed." He said, taking my hand and shaking it.
"That the justice that was denied be delivered." I answered back.
I was certain Galax knew why I offered my hand to him. It was one thing to say there was peace between our Gods, it was another to show it. Bahamut spoke in actions, not mere words, and him refusing to do this much would be trouble.
The Council meeting after the fact was mostly just the others asking if I was insane and if I really thought this was going to end well.
I simply looked at them and said, "We have an army now that we didn't have a day ago." I left it at that.
When I returned to the Tower, Kurtulmak carving Draconic runes into them and muttering under his breath, I felt a rush of power flow through me, one I hadn't felt in a long time.
"So, you have achieved greater power." Kurtulmak stated.
"Yes, Master." I said. I had gained knowledge of a cantrip and a new spell. The cantrip was the creation of a handful of acid, while the spell granted me knowledge of how to enhance a weapon, albeit only for an hour- two if I used metamagic.
Not only this, but I was now aware of how I could use magic even with a weapon in hand.
"Nak." He said, standing up. "You are presently the most powerful Kobold in this town, myself excluded. Your insatiable desire to improve your craft is the reason for this. Be honored that you are superior to the rest."
While I felt a flash of pride in his praise, I shook my head. "I'm not superior." I said. "If I was, I would be leagues above them. No, my strength is the same as theirs, I've just been the one who doesn't waste an opportunity to practice."
He smirked in a way that indicated he found this amusing, maybe even quaint.
There was a knock at my door. He nodded, letting me know I could go. I walked downstairs and answered.
It was the other Sorcerers. "Come in." I said, and then entered. "Is something wrong?"
"We wanted to meet Kurtulmak." Goss said.
I blinked. "Uh, why?" I asked.
"He was- is- the first Kobold Sorcerer." Urak stated. "We have theory to guide us. Theory and experimentation. Our comparing notes is not enough, we need guidance, and there is no 'Bold with more experience than him."
Kashak nodded. "Not to mention, ever since they became Paladins, our friends have not wanted anything to do with us since we won't convert to their religion."
I sighed. "You don't make faithful by forced conversion." I muttered. "Alright, but bear in mind I am devoted to him, as per my vow, you cannot trust me to have your best interests in mind if it comes to doing what he needs me to do." I gestured for them to follow me, and they did. Once we were at the top floor, I held my hand out for them to stop.
"Master." I said. "The Sorcerers of our Warren wish to meet you."
Kurtulmak stood up and looked our way.
"They are fools seeking power, toss them aside." He said.
"We want nothing like that, great Kurtulmak." Garu spoke, bowing.
"He did not even waste any time brown-nosing." Kurtulmak remarked. "Your flattery needs work, and your theatrics make your insincerity more obvious. I have no place for sycophants, aspirants, usurpers, the avaricious, and traitors. Leave."
"But, your holiness-!"
Kurtulmak raised his spear at them. "Leave."
They quickly fled down the stairs, at least one of them outright fell. I winced.
"If even one of them was honest, only seeking truth, I might have entertained them. I have grown tired of tyrants driving our people to death." He returned to carving symbols into the armor. "I will give them two more chances. If they can learn to set aside their ambitions for the good of the Warren, I will grant them such a small boon. If they cannot, I will kill them, for they will endlessly seek to dominate, and we do not have the time or patience for that."
There was another knock. I heard him sigh, but he waved his hand. I went back down, opened the door, and saw a Human. "Uh, hi." He said. "I, uh... I wanted to speak with your God." He said.
I led him upstairs.
"Leave." Kurtulmak stated. "I will not meet with a Human, I do not care about your kind."
"I understand." The Human said. "Nonetheless, I still want to speak with you."
Kurtulmak stood up, pointing his spear. "Leave."
"I'm sorry, but I won't. Either let me speak with you, or kill me." The Human said. "I'm not afraid of dying."
Kurtulmak snorted, then pointed at the floor. The Human walked over to that spot and sat down. "What is your purpose here, Human?" He asked, "Not power, you would have cast aside your Humanity for such. You are not aligned with Bahamut or his faithful, so why are you here, and what makes you so bold as to even consider approaching me?"
"I wanted to know why we are immune." The Human said. "And why we can't use the powers that everyone else can."
"Why do you want to know?"
"So we have an answer."
Kurtulmak sighed, resting the butt of his spear on the ground and curling his arm around it so that he could lean against it. "The reason is twofold." Kurtulmak replied. "Tiamat wanted to ensure there would be no chance of the transformed ever remembering their Human lives. Driven mad with pain, they would lash out, killing their former friends and family, the horror driving them to repress their past identities, making it easier for Tiamat to wipe their memories entirely. Naturally, this precludes any Humans obtaining power."
The Human nodded. "I had a suspicion, thank you for the answer. I don't have anything to give in appreciation-"
"You could give me your Humanity." Kurtulmak stated. "As far as I am concerned, you only exist to aid us, to do the drudgery while we take care of the important things. I would make you all slaves, if it wasn't for the unfortunate reality that you might become Kobolds while in bondage."
The Human nodded. "I thought so." He said. I watched in surprise as he became a Kobold. "There."
Kurtulmak looked just as surprised as I was, impressed, even. "You are very brave." He remarked. "I hereby name you Kalith, in honor of such." He sat down across from Kalith, and held his hand out. "I am also aware of what you can be. My offer is thus- Serve me, pledge your fealty to me, work to ensure our ascension to a mighty empire, and I shall grant you power only you could wield."
"I'm a Warlock?" Kalith asked.
"You are nothing." Kurtulmak stated. "I can may you more."
Kalith nodded and took Kurtulmak's hand. He grew tense, his eyes wide, his mouth opening in a soundless scream. One of his eyes, the one I could see, turned from a light green to a pale yellow. When Kurtulmak let go of him, he slumped over, arms shaking as they held him up, his breathing heavy.
"Who am I, Kalith?" Kurtulmak asked.
"Master." Kalith breathed.
"Good. You will go forth and display your power before the Warren, and you will make known the Pact you have forged, and the price that is paid for power. You are mine now, you can either despair or rejoice, it does not matter to me."
Kalith looked at his hands, clenching and unclenching his fingers. "Huh, I should've done this a long time ago." He said. "Thank you, Master."
"Rejoicing it is." Kurtulmak remarked.
Kalith stumbled a little as he got up, I helped him get used to his legs before helping him down the stairs.
"Will you be okay?" I asked.
"Of course." He said. "There are other potential Warlocks out there, and for better or worse, we need them to awaken."
He left the Tower, and I waited for a few minutes, just in case someone else came by. The knock came just as I was about to head upstairs. "For fuck's sake..." I muttered as I opened the door. I didn't expect to see Tallyn.
"May I enter?" He asked.
I stepped aside and he walked in. Dressed in shining armor, proudly wearing the vestments of Bahamut, he looked at me coldly.
"Is your... master here?" He asked.
"Yes." I said. "Why?"
"I wish to speak with him." He stated, looking at the stairs. I sighed and gestured for him to follow me. "Is my being here an inconvenience?" He asked.
"The Sorcerers came by looking for power, Kurtulmak chased them off. We got our first Warlock not long after, you're the third person who's come by to see him."
"He chased the Sorcerers away?" He asked, he seemed surprised.
"He's not looking for minions. If they try again twice and they haven't figured out Kurtulmak actually does care about the Warren by then, he will kill them, because their ambition will endanger us at the worst possible time."
"Ruuk..." I looked at him. "Do you regret what you have done at all?"
"Do you?" I asked. I led him up the stairs, Kurtulmak was already waiting for us, spear in hand, pale yellow eyes glaring at Tallyn.
"Do you think you stand a chance, Paladin?" He asked. "I have not forgotten your actions."
Tallyn drew his sword, then handed it to me. "I did not come to antagonize." He said. "I have come to offer my limited service, as recompense for my actions."
"Don't even bother." Kurtulmak stated. "Accepting this would only lead you to resenting me more. You see me as one who has taken your brother away from you, who has lied to your God, who will lead your people astray." He walked toward Tallyn until he was face to face. "I would never accept the service of one who hates me. If you are truly sorrowful for your actions, you will renounce your God and accept me as your own."
"I would never." Tallyn hissed through gritted teeth.
"Then save your apologies for the ones you have wronged." Kurtulmak replied. "Starting with your brother."
Tallyn turned around, took his sword from me, and walked away. I heard the door to the Tower slam behind him.
"Did you have to antagonize him like that, Master?" I asked.
"Yes." He replied. "He is foolishly trying to reconcile his actions with his faith. He believes he was correct in punishing a traitor, his offer to me was nothing more than a means to quell his guilty conscience." Kurtulmak returned to his work on the armor. "Under less polite circumstances, I would have accepted and slowly corrupted him until he willingly consigned his soul to me. I told him exactly what he needed to hear."
"Given the opportunity to convert him, would you?" I asked.
"No." He replied. "Not only would it sour the deal I have with Bahamut, but it would also turn his followers against me even more. They are barely holding themselves back, even the mere notion that two of the miracles they experienced- indeed, the entire reason they were capable of revering him- was because I was feeling contrary that day." He looked at me. "Given the chance, would you?"
I shook my head. "No. But I would make him question his faith, force him to understand what it is he is looking for, and whether he is genuinely faithful, or simply struggling to reconcile with the pointless suffering we are dealing with."
"A good answer." He raised his hands up and began to chant an incantation. His eyes glowed with unfathomable power, the symbols on the armor began to glow, and then he lowered his hands. He picked up the armor, looked it over, then nodded before setting it aside and grabbing an unmarked one.
"Master, may I ask what you are doing?"
"Enchanting." He said. "I am creating a relatively rare magic armor that provides greater protection to the wearer. There is no way we will avoid combat, at some point, our enemies will grow impatient, and they will seek to kill us before long."
"So, it's like my armor?" I asked.
"No. The armor I gave you is a legend unto itself, a copy of the artifact that is mine. This will be less protective, but will still save lives."
"Is there any way I can help?" I asked.
"Not at present." He said. "You need to maintain your good image among the Warren, tomorrow, you will approach the Temple of Bahamut and request atonement. Say that, while you cannot forsake your vow to me, you wish to make amends. This will reduce tensions, will make you appear more reasonable and amenable to their desires, and will ensure that- when the time comes- they will leap to your defense, rather than risk their lives for a traitor."
"I will do as you command, Master." I replied.
He smiled. "I like you, Ruuk. You don't ask unnecessary questions. Now, you should go out there and lend your power to those who need it, you have a duty to your people, which is important for when you become their king."
"As you command, Master." I headed downstairs and stepped out into the town.

[Navigation for 'Dragon Rising'- [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]]
submitted by Drakolf to DrakolfsWritings [link] [comments]

2023.06.01 09:24 jacobwilliam87 PalmettoStateArms Subreddit statistic

PalmettoStateArms Subreddit statistic submitted by jacobwilliam87 to PalmettoStateArms [link] [comments]

2023.06.01 02:28 Advanced-Youth2629 California Compliant Ar-9

Hello everyone, This going to my first post on the forum and I want to tell everyone now I am an absolute newbie to the gun world. I have shot guns like 9mm hand guns, 12 gauge shotguns, and a .22lr bolt action but I have never owned a firearm in my life so I am looking to get my first one. I was looking at the ar-15 platform and fell in love with the looks of it. I was originally gonna go all out and go .300 blackout because I am into weird and exotic stuff in general and it just seemed like a fun caliber to shoot despite me living in California and not having access to a suppressor legally and the extreme high price of .300 blackout. However, everyone in the CAguns forum has completely talked me out of it(and for good reason). I am still interested in the ar-15 platform as a whole but I think I would like to shoot a smaller caliber like 9mm and I was recommended an ar-9 possibly for looks and feel of an ar-15 but with a more beginner friendly ammo. I would like to build my own if possible and keep it around the 500-800 dollar range (without a sight) and have it be (unfortunately) California compliant because I would like to have fun with it at my local ranges. I have looked at websites like palmeto state armory because I have heard that they have great parts for the price. I am more looking for recommendations for great parts or builds for me to put together. I would also like to do the fixed magazine so I am able to add a foregrip and pistol grip as well. Anything helps thank you guys for your knowledge and helping someone who is new to the gun world out!
submitted by Advanced-Youth2629 to AR9 [link] [comments]

2023.05.31 23:16 AslandusTheLaster Wyn-OWLS admins say you should touch some grass

Original prompt: [WP] Humanity has advanced to the point they live entirely online. You disconnect offline into a physical body for a government expedition. Report everything you’ve discovered about the offline world. (link)
I was halfway through a dragon-slaying quest with my guild when the message arrived. Apparently I'd been selected to take part in an "expedition", and if I didn't log out of Wyn-Life's Open World Life Simulator (Wyn-Owls for short), then I'd be ejected by force. My guild was supportive, as always, but none of them hid the fact that they had no idea what it meant.
About a day later, I discovered I'd been added to a messaging group with the other expedition members. Looking around the existing messages, the feelings among the group seemed mixed. Some, who had grown up hearing family members' stories of The Time Before were excited to see the world outside. Others were skeptical, thinking of the physical world as being just like Wyn-Owls, except they couldn't hack the system to fly or turn the world pink.
Personally, I was among the skeptics. I'd seen the physical world, but only during the recommended physical exercise periods. What I'd seen wasn't anything special, a chamber with solid gray walls I couldn't punch through, a few glowing LEDs, a few pieces of furniture for dealing with bodily functions while outside our life-support modules... Spending a matter of weeks out there just seemed like a miserable chore. Still, Wyn-Life had given the order, and they controlled both Wyn-Owls and the life support modules, so we didn't have much choice in the matter.
My preparations for the expedition were... Well, nonexistent, frankly. They could force me out of the OWLS, but they couldn't make me leave the bunker, so I didn't plan to. After a few days, they'd have to let us back in, so I planned to just sit around eating microbe chips and waiting to be allowed back online.
When the day finally came, I had been in the middle of figuring out the alchemy system, attempting to create a potion that would allow me to breathe underwater. It was slightly jarring to go from carefully measuring out colorful chemicals to coughing up faux-amniotic fluid on the concrete floor of my bunker, but I quickly pulled myself together and settled in to wait it out.
Well, I tried to. After about ten minutes of stretching and milling around my bedroom (accompanied by the usual cacophony of my joints cracking and popping after days of disuse), the lights shut off and a small rectangle lit up. Some kind of handheld communication device had been created in my 3D printer while I was still in Wyn-Owls, and was now blinking in a desperate gambit to draw my attention. I took a look at it, and wasn't particularly impressed. It was far less convenient than the communication windows in the OWLS, but I would have to accept the inconvenience since the physical world apparently wasn't sophisticated enough to have communication windows.
The communicators defaulted to a group chat with the other expedition members, who seemed to be in a similar state. Even the ones who had been excited before were terrified. We didn't even have light switches, so the lights going out all at once seemed like a borderline apocalyptic scenario. As we were speculating about what they were going to ask us to do, the LEDs near the floor began blinking in sequence, directing me toward the door.
I considered sticking with my plan of sitting around, but decided against it. Doing so in the dark wasn't what I'd had in mind, and who knew what else Wyn-Life would pull to make us do their bidding? Instead, I quickly got dressed in the drab clothes of the physical world and stepped out of my room for the first time in over a year.
My parents' bedroom was active, with the lights visible behind the door, but locked as usual. Grandparents, same story. Siblings, surprise surprise, also locked. Honestly, I wasn't entirely sure all of them were still alive (or any of them for that matter), but they still answered my messages within a few days of them being sent, so I assumed they were. Sure, there were rumors that Wyn-Life could maintain a person's consciousness inside Wyn-Owls even if their physical body died, but I'd assumed they were wrong. After all, Wyn-Owls basically was the world these days, so why would they bother having us leave to do physicals and such if we didn't need our bodies? I quickly realized I had gotten distracted, and returned to my path.
The lights led me out of my family dormitory, and past the doors of our neighbors. I had met many of them in passing, but I was only 14. It wasn't expected that we'd get married until the Pairing Day of our 25th year, so I had plenty of time to decide which of the girls in the community I disliked the least.
As I continued to follow the lights, I passed the common room where community gatherings were held back in the Dark Times, before Wyn-Owls was properly set up. Nowadays it was basically obsolete, OWLS made gatherings easier and much more interesting, but the automated maintenance systems still kept the room in good condition just in case.
Finally, I reached what looked like a destination. It wasn't a gate to the outside, but one of the old armories. Not to say that it was just a stockpile of ancient weapons, though it did have a fair few of those, it also contained its own more sophisticated 3D printers with access to weapon schematics. As I entered, two items had just been finished, hot off the printers. One was a Holo-Rifle, identical to the standard guns used in Wyn-Owls for marksmanship and hunting. I had little doubt that was intentional, though I wasn't sure whether they'd modeled the guns in the simulation after the real thing, or built the real thing based off how their virtual guns worked. I had never been a big fan of them personally, they were pretty bulky and the light beams they fired didn't have as much impact as I would've preferred, but if Wyn-Life thought I might need it then I'd take it with me.
The other item was an Omnitool. The handle was easy to keep a grip on, which was good given that the liquid metal that formed the actual operative instrument was still shifting around like crazy. It formed a blade, a weighted hammer, a segmented whip, a crook and a surprisingly long baton before retreating into the handle. I was more familiar with this tool, it was a lot of fun to play around with, and you could pull off some crazy stunts in the tournament arena if you used it well, but for the expedition I had to assume they intended it to be a multitool and not a wacky weapon. I carefully stowed the tool in my pocket as the lights dimmed again, and the LEDs on the floor began guiding me to a new destination.
I passed the old cafeteria, where food used to be served regularly before the nutrient synthesizers were installed in our rooms. They still saw some use during events, and the hydroponically-grown food was always a nice treat compared to flavorless paste the synthesizers usually produced, but I did not miss the lines we had to wait in.
Finally, it seemed I'd reached a door I'd never seen the other side of. The Big Door, which led to parts unknown. I'd wondered when I was younger what was on the other side, but had since lost interest. Now, though, it opened, and behind it was... a stairway. There was also an elevator, but the lights weren't directing me to it and the buttons didn't respond when I pressed them, so I assumed it hadn't been maintained properly and began climbing the stairs.
The staircase was enormous, and as I climbed I passed other doors that I could only assume led to other Wyn-Life community bunkers. Door after door, I climbed what must have been dozens of flights worth of stairs until I reached an even bigger door. After a few seconds, a klaxon sounded while a spinning red light filled the room and the door began to open. Behind it was an airlock, and I stepped inside, the door to the bunker sealing behind me before the door on the other side opened. We'd all been taught about The War, so I'd almost expected a burnt-out hellscape to be waiting beyond the door, but as the outside came into view, it quickly became apparent that that wasn't the case.
The light was absolutely blinding. I had always wondered why the comfortable level of illumination was only 5% of what the settings allowed, but seeing how bright the outside was, it made a bit more sense. After all, the basic design for the bunker had almost certainly been made back when people were still living out here, so this must have been the standard for the original designers. The air also seemed strangely... rich? It was moist, and felt a bit thick, but also significantly more pleasant to breathe than the air from the corridors I'd just left. As strange as it may sound, it almost felt like it was the first time I'd gotten to properly use my lungs.
As my eyes adjusted, I noticed just how strange everything looked. Even the most exotic servers and alien worlds generally had a familiar feel, sort of like recolors or alterations of objects from other places in the Wyn-Owls. Even just looking at the plant life from the entryway of the bunker, it seemed... off.
The first thing I noticed were the trees. Evergreens so tall that they seemed to touch the clouds, with no low-hanging branches that would allow anyone to climb them. I was already missing the ability to fly, it would've made examining the treetops much easier. Closer to the ground there were ferns, vines covered in thorns, and... A plant with fur on its leaves? It seemed the outside was a bit too strange to rely on just a written report, I desperately needed to take some screenshots to accompany it. Nobody would believe me if I just told them about this stuff!
I almost immediately realized that the physical world didn't support screenshots, much to my chagrin. Since my communicator gave me access to the messaging system, I wondered if I could use it to get around this limitation as well.
After touching it in a few places and a few ways, I found a way to open a menu offering different functions. I flicked through the various options, and stopped on photography. The device was a bit finicky, so it took me a few tries to get a good shot, but I did manage to get some clear pictures. I quickly began drafting a report, as I took my first step onto the ground outside. The ground sank in a little under my foot, nearly causing me to fall over. The soft ground only added to the alien feel of the outside, as if I was walking on the skin of some giant animal instead of nice, solid tile flooring.
Still, it wasn't altogether unpleasant, and I bandied around the idea of taking off my shoes to feel the soft ground with my feet before noticing all the debris that would probably have impaled my feet if I did. As I submitted my first report, I was already considering what direction to explore first. No HUD icons, no quest markers, no actual objectives aside from "look around and report what you find", and no advice to be had apart from that of other idiots who were in the exact same situation. It was terrifying, and also somewhat exhilarating, but it seemed that I would need to carve my own path for the foreseeable future.
submitted by AslandusTheLaster to AslandusTheLaster [link] [comments]

2023.05.31 20:01 Love_Other risein

risein submitted by Love_Other to OKbuddyHalfLife [link] [comments]

2023.05.31 19:16 SubjectVisible Ordered this yesterday for $799 shipped, pretty good deal. How long does psa usually take to ship?

Ordered this yesterday for $799 shipped, pretty good deal. How long does psa usually take to ship? submitted by SubjectVisible to PalmettoStateArms [link] [comments]

2023.05.31 18:29 Putrid_Manufacturer6 [WTS] P320 stuff, Mags, Bayonets, Gear/accessories

* Romanian bayonet $35 🚢
* M9 Bayonet $40 🚢 OBO Chinese copy? Not much info on it but I paid $50 on here a few months ago for it
* P320 17 round magazine $35 🚢
* 7.62x39 Izzy Bakelite mag mold 153 with SFL $100 🚢
* 7.62x39 Lee armory tula Fakelite $40 🚢
* New Walkers “Don’t tread on me” Earmuffs $15 🚢
ADD ON ONLY: * New in box Magpul M-lok rail $8 * New (3) 7.62 NATO Magpuls $5
Dibs first then PM me, If prices are off LMK in the comments! Or if you need more pics of something in particular
Paypal F&F preferred , G&S but you pay the 3.5% fee NO NOTES FOR GODS SAKE and no ban states for mags
submitted by Putrid_Manufacturer6 to GunAccessoriesForSale [link] [comments]

2023.05.31 18:27 jabthejesusfreak The Best Episode of Lost: Round 1, Day 28

The updated bracket is here.

Yesterday's match-ups both ended up being pretty substantial blowouts, and Lockdown and The Variable cruised into Round 2. Today's match-up? This should be an interesting one. On one side, we have the debut of Henry Gale and Sayid's interrogation of him. On the other, we have the reveal of Ethan and the battle to get Claire and Charlie back. Synopses are below:

"One of Them" is the 14th episode of Season 2. Ana-Lucia and Sayid meet Henry Gale after he is captured by Rousseau. Henry is taken back to The Swan to be interroagted by Sayid. Jack and Locke argue over how far to push things and whether to trust Henry or not. Sayid uses his skills as a tortuerer and determines that he does not believe Henry's story after locking himself in the armory with Henry and beating him mercilessly. Jack forces Locke to open the door to stop this by keeping Locke from hitting the button. Locke enters the code, but not before the timer hits zero and begins to show hieroglyphics. In flashback, we see Sayid used as an interpreter an interrogator against his former commanding officer. He deals with Inman throughout this time, eventually being left on the side of the road by Inman with "some new skills" and a wad of cash for his troubles.

"All The Best Cowboys Have Daddy Issues" is the 11th episode of Season 1. In flashback, we see Jack try, but fail, to save the life of a woman on the operating table. It's revealed that he took over from his father who had been drinking prior to the surgery. Christian wants Jack to back his story of what happened with the review board, but Jack chooses to reveal Christian's drinking and his belief that it affected his ability in this surgery. On island, Jack, Locke, Kate, and Boone go after Ethan after learning that he wasn't on the plane and he took Charlie and Claire. Jack is confronted by Ethan in a fight, and he states that if Jack keeps following he will kill one of them. They continue to follow until the find Charlie hung from a tree. Jack tries to save him, but Charlie appears to have been killed. Despite Kate's protests, Jack refuses to give up and does eventually get Charlie breathing again. Locke and Boone, having followed a different trail, end up finding a hunk of metal in the ground and begin to unearth some sort of hatch door.

So which one are you taking? Make your pick!

Poll Link: One Of Them VS All The Best Cowboys Have Daddy Issues
submitted by jabthejesusfreak to lost [link] [comments]

2023.05.31 16:13 Loads-of-Bacon Jesse B Outdoors ADE Trumpet RMR – Decent Dot for the Money

ADE Trumpet RMR – Decent Dot for the Money. Using it on my PSA Dagger from Palmetto State Armory. Subscribe on YouTube\_\_3OMgGvrBhw Email [email protected] Patreon Per YouTube policy and guidelines, all activities performed on this channel are done in a safe and controlled environment.
submitted by Loads-of-Bacon to TheReloadersNetwork [link] [comments]

2023.05.31 13:48 MundaneBodybuilder25 You kids complaining about gibbons prices. I remember when a Lay Paul was $240 and the store owner would give you a reach around at the shoppe when your dad wasn't there.

You kids complaining about gibbons prices. I remember when a Lay Paul was $240 and the store owner would give you a reach around at the shoppe when your dad wasn't there. submitted by MundaneBodybuilder25 to guitarcirclejerk [link] [comments]

2023.05.31 08:26 yong598 Psychic Animal Pulsers

Like many of you, I was tired of my base being overrun by hooligans. I had collected a couple of psychic animal pulsers and I decided to try one out the next time I got a raid.
A group of armed pirates came storming upon my land, they were coming from several directions and my colonists were awkwardly scattered across my base. I sent everyone to draft mode and put their asses inside.
I rushed the nearest colonist over to the armory and set off the pulser. As my turrets started to rip into them, they started to be destroyed.
Then it happened, the wildlife across the map stated going insane, stallions, boars, squirrels and ibex were a few of the creatures who did my bidding. These animals took heavy casualties but it causes the remaining survivors to retreat, no one made it out.
I spent the next few days with my colonists inside going insane, it was like a zombie movie outside. Some of the pirates had breached holes in my base so there were a slew of Buffalo, stallions and ibex running mad in my base. Their maddening screams haunted my survivors, luckily the effects wore off on most of them and they passed out in the main hall.
I felt kind of bad, using those innocent animals to do my bidding. Not only that, I was a horror that they couldn’t even perceive, I sent violent imagery through their brains through a device I found buried in an ancient danger cave. Who was I to send them off to their miserable deaths like that?
Life on the rim is brutal for all lifeforms, that was some time ago. I have used several more pulsers since then, the raids are becoming brutal. I have a trade deal for an AI personnel core tomorrow for 73 smoke shells. If all goes well, I hope to get my colonists off this hellhole. I want to pay back my debts to nature but I’m not sure if I can.
submitted by yong598 to RimWorld [link] [comments]

2023.05.30 19:50 tdithers Atomic Shop Weekly Update: May 30 – June 6

Full dislcaimer below. TL;DR: We're not Bethesda staff, this is an automated post.

Filthy Casual Links


Read on to catch a preview of the latest and greatest items and offers that are currently available in the Atomic Shop, including this week's free items.

Free Items

Tired of people raiding your CAMP? Give yourself a brake and grab this Gutted Car Gate, available for all Fallout 1st Members until June 6.
Channel your inner metal with the Chain License Plate Photomode Frame. Get it free until June 6.
Item Available Until
Gutted Car Gate (Fallout 1st) June 6
Chain License Plate Photomode Frame June 6
Visit the Atomic Shop on these days to claim a different reward, like consumables, in-game currencies, and more. Each of the items below is available until 12:00 p.m. ET the following day.
Item Available on
Free Scout's Banner May 30
Caps x250 May 31
Repair Kit June 1
Scout's Banner June 2
Legendary Scrip x50 June 3
Lunchbox June 4
Repair Kit June 5

Limited Time Offers

With the Drive-in Dolly Bundle, you can create the ultimate diner experience! Available for a limited time.
Item Atom price
Drive-in Dolly Bundle 1400
Mistress of Mystery Bundle 1800
Drive-In Dolly Outfit 700
Neon Sign - Nuka Quantum 300
Hot Rod Power Armor Bench Model 700
Sugar Bombs Pip-Boy Paint 600
Tire Toilet Outhouse 300
Unstoppables! Bed 300
The Unstoppables Stash 500
The Drive-in Dolly Bundle includes: * Drive-In Dolly Outfit * Neon Sign - Nuka Quantum * Hot Rod Power Armor Station * Wave Pose * So Hungry Emote * Sugar Bombs Pip-Boy Paint * Tire Toilet Outhouse * Corvega Diner Seat * Hot rod on blocks
The Mistress of Mystery Bundle includes: * Mistress of Mystery PA Paint Set * Mistress of Mystery Sidekick Costume and Underarmor * Mistress of Mystery Sidekick Mask * Mistress of Mystery Player Icon * Unstoppables! Bed * The Unstoppables Stash

Last Week

Some of last week's items are still available for a limited time.
Item Atom Price
Bowling Team Bundle 1200
Bad Idea Bundle 1200
Doll Set Bundle 600
Bowling Ball Loot Bag 500
Big Fill & Bigger Fill Ceiling Light 350
Antique Gas Pump Brewing Workbench 500
Flame-ingo Paint (Flamer) 500
Daredevil Bodysuit w/ Helmet 800
Annebelle Porcelain Doll 250
The Bowling Team Bundle includes: * Bowling Ball Rack Display Case with 5 Balls * Black Alley Cats Bowling Ball * Vault 76 Blue Bowling Ball * Gold Hornwright Bowling Ball * Red Atom Bomb Bowling Ball * Resin Vault Boy Bowling Ball * Alley Cats Bowling team outfit * Big Fill Lights * Bowling Ball Loot Bag
The Bad Idea Bundle includes: * Antique Gas Pump Brewing Workbench * Flame-ingo Weapon Skin * Nuclear Glare Pose * Daredevil Bodysuit w/ Helmet
The Doll Set Bundle includes: * Annabelle Porcelain Doll * Porcelain Doll * Heirloom Blue Porcelain Doll

Greatest Hits

Some of our favorite items have returned to the shop for a limited time. Each item listed below is available until 12:00 p.m. ET on June 6.
Item Atom Price
Clean Bathroom Bundle 1800 1440 (20% off!)
Red Rocket Garage Bundle 1200 960 (20% off!)
West Virginia Outfit Bundle 1000 800 (20% off!)
Plague Rider Power Armor Skin 1400 1120 (20% off!)
Poodle Skirt and Blouse 700 560 (20% off!)
Brotherhood of Steel Armory 700 560 (20% off!)
Sports Nostalgia Wallpaper 500 400 (20% off!)
Sitting Pose 150 120 (20% off!)
Free States Salute 200 160 (20% off!)

Headed for the Vault

Some existing items are heading out of the Atomic Shop and into the Vault this week. Be sure to pick up anything that catches your eye, because these items will only be available until 12:00 p.m. ET on June 6.
Item Atom Price
New Home Mega-Bundle 2500 1750 (30% off!)
Destroyed Camp Bundle 1800 1260 (30% off!)
Shadow Prime PA Bundle 2000 1400 (30% off!)
Get Off My Lawn Bundle 1500 1050 (30% off!)
Blueridge Caravan Persona Bundle 1800 1260 (30% off!)
Camden Park Mega-Bundle 1800 1260 (30% off!)
Fire Chief Responder Outfit Bundle 1200 840 (30% off!)
Cultist Dungeon Bundle 1200 840 (30% off!)
Skiing Bundle 750 525 (30% off!)

Weekly Offers

Check out the daily deals this week in the Atomic Shop! Each of the items below is available until 12:00 p.m. ET the following day.
Item Atom Price Available From Available Until
Amateur Inventor's Laser Gun (Fallout 1st) 500 250 (50% off!) May 30 June 6
Farm Life Bundle (Fallout 1st) 1500 1125 (25% off!) May 30 June 6
Home Sweet Home Frame 200 100 (50% off!) May 30 May 31
Inspector Sleeping Bag 500 250 (50% off!) May 31 June 1
Frostbite Paint (Flamer) 400 200 (50% off!) June 1 June 2
Responders Backpack 500 250 (50% off!) (50% off!) June 2 June 3
Double Headed Chally Costume 800 400 (50% off!) June 3 June 4
Vault-Tec Prototype Water Purifier 300 150 (50% off!) June 4 June 5
Playtime Power Armor Paint Set 1000 500 (50% off!) June 5 June 6

Previous Posts

Title Post Date
Atomic Shop Weekly Update: May 23 – May 30 2023-05-23 16:10:05
Atomic Shop Weekly Update: May 16 – May 23 2023-05-16 16:50:05
Atomic Shop Weekly Update: May 9 – May 16 2023-05-09 19:00:04
Atomic Shop Weekly Update: May 2 – May 9 2023-05-03 15:10:04
Meet Ellys Tan, Quest Designer at Bethesda Game Studios 2023-04-28 16:00:04

From FC Mods

Need help with something? Pop by our Discord (link below)! Note: We have a bouncer bot. You may be asked to verify your account to prevent spam.
Disclaimer: This is an automated post pulling Bethesda's news page. FC Mods are NOT Bethesda staff, responses to this post likely won't reach Bethesda staff. For official feedback, go to the official Bethesda Discord, or Bethesda support page.
submitted by tdithers to fo76FilthyCasuals [link] [comments]

2023.05.30 17:36 Friendly_Giant04 Where do you y’all buy your firearms from ?

I’ve just bought my first ever ar 15 from sportsman’s warehouse it was on sale . I’ve also been looking at Palmetto State Armory. Was wondering the best places to buy firearms that often have good deals .
submitted by Friendly_Giant04 to Firearms [link] [comments]

2023.05.30 17:19 Fat_Guy_IT Tuesday Content Creator Roundup! Check for links here and post your own as well!

Tuesday Content Creator Roundup! Back on actual Tuesday! Check for links here and post your own as well!
Tuesday Content Creator Roundup Post Videos, Blog Posts, Resources, & Podcasts Here!
Welcome to the Tuesday content creator roundup!
This thread will feature some noteworthy contributions from Flesh & Blood content creators. Lots of gameplay, box openings, discussions etc. Catch up on content by reviewing the links below!
Blogposts & Other Resource
We know this can never be an exhaustive list and many of the creators listed above put out more than one video just this week so feel free to peruse and view past content as well. This was another long one with returning favorites and some new entries on the list.
Did I miss some great FaB content from last week? Share links and details in the comments below!
submitted by Fat_Guy_IT to FleshandBloodTCG [link] [comments]